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It Happened Here 1: Streaming Lives - Full Walkthrough with Tips and Puzzles

It happened here 1: Live. Former journalist Emily helps the police with investigations and covers information about them on her blog. Her new case involves a series of brutal attacks that took place on dark city streets. Is there a real maniac in the city? Help Emily collect the necessary evidence and get information from witnesses in order to prevent new crimes and catch the villain as soon as possible. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Archie’s Shop
  3. Chapter 2 Outlaw’s Lair
  4. Chapter 3 Archive
  5. Bonus Chapter
  6. Collectibles
  7. In-Game Achievements

It Happened Here 1: General Tips

What should be done in the game? To pass, you need to look for useful equipment and use it correctly. So you will cope with the current gaming tasks. You will also play through various mini-games and hidden object scenes. For any difficulties in the game, you can use the "Advice" button to get a hint. Also look at the Map to quickly navigate through the locations. This guide will not mention the need to zoom in every time. Screenshots will show an already enlarged image.

Difficulty modes. The game has several difficulty modes:

Search for items. This playthrough will use the acronym "SEARCH" for Hidden Object scenes. Items marked with a different color are hidden or require additional steps to obtain them. The walkthrough does not show solutions to the search scenes. Only their location and the resulting item are shown.

Mini games. The guide will describe step-by-step solutions for those mini-games that have a single solution and are not randomly generated. For other mini-games, read the explanations and rules carefully.

It Happened Here 1: Chapter 1 Archie’s Shop

  1. Take the LIGHTER and KEY (A).
  2. Use the KEY on the locker; look at the clipboard and take the PEN, CHARGING CABLE, and CARAMEL CANE (B).
  3. Place the HANDLE on the booth door (C).
  4. Play the HOP to receive the FAULTY PHONE.

  1. Move the ID-card; use the FAULTY PHONE and CHARGING CABLE on the computer (D).
  2. Activate the Phone (E); select message icon on phone (F).
  3. Activate the Voice Recorder (G) and select the Voice Recorder button (H); take PIPE.
  4. Walk forward (H1).

  1. Talk to Archie (J) to receive the POWER PANEL KEY.
  2. Take ARROW BUTTON 1/4-2/4 and UNFINISHED ENGINE (K).
  3. Use the POWER PANEL KEY on the electronic panel lock.
  4. Read the note and take the ARROW BUTTON 3/4 and the CLOWN (L).
  5. Use the CLOWN, PIPE, and CARAMEL CANE on the box (M); take the SMALL HEXAGON and GREEN PARROT TOKEN (M1).

  1. Use the LIGHTER and SMALL HEXAGON on the grate bolts; take the BATTERY (N).
  2. Place the BATTERY in the power panel (N1).
  3. Take the EMPTY REEL and STEAM WHEEL (O).
  4. Walk back.

  1. Use the EMPTY REEL on the tangled threads (P) to get the THREADS.
  2. Take the BLUE PARROT TOKEN (P1).
  3. Place the GREEN PARROT TOKEN and BLUE PARROT TOKEN on the locker door; take the NUTS and ENGINE LIGHT (Q).
  4. Walk forward (R).

  1. Use the NUTS on the parrot (S) and collect the indicated objects.
  2. Take the STEAM PIPE and ARROW BUTTON 4/4 (S1).
  3. Combine the INCOMPLETE ENGINE, ENGINE PIPE, ENGINE LIGHT, and ENGINE WHEEL in Inventory; take the STEAM LOCOMOTIVE.
  4. Place the ENGINE on the toy railroad; take METAL ROD and VIDEO LOG (T).
  5. Use the ARROW BUTTONS and VIDEO LOG on the system console (U).
  6. Find the indicated areas of the map and take the AREA MAP.
  7. Use the AREA MAP on Archie’s store door (V).

  1. Take the FILE and BIG NOTE (W).
  2. Use the FILE on the sign bracket (X) to get the METAL HOOK.
  3. Combine the METAL ROD, METAL HOOK and THREADS in Inventory; take ROD WITH HOOK.
  4. Use the ROD WITH HOOK (Y); take LOCKED VICTIM PHONE.

  1. Use the LOCKED VICTIM PHONE on the victim (A).
  2. Dial 911 and select the handset symbol (B).
  3. Align the blue markers with the red ones (1-4); select phone twice and take SMALL NOTE and HANDKERCHIEF (B1).
  4. Use the BIG NOTE and SMALL NOTE on the lock of the bag and dial the code 52431 (C).
  5. Select the fingerprint (D) and take the DIRTY AMPOULES and SPANDER (E).
  6. Use the EXTENDER on the balcony (F) to get the ADJUSTABLE WRENCH and WATERING WATER.

  1. Use the ADJUSTABLE WRENCH on the drain grate bolts (G).
  2. Play the HOP to receive the AMPOULE OPENER.
  3. Combine the DIRTY AMPOULES, WATERING WATER, AMPOULE OPENER and HANDKERCHIEF in Inventory; take the SCARF WITH AMMONIA.
  4. Use the ASHINGA HANDKERCHIEF on the victim (H); take the CARD KEY (I).
  5. Use the CARD KEY on the first aid kit (J); find the objects by their silhouettes to get the GOLD PEN.

  1. Talk to Greg (K).
  2. Take the POWER FILTER, VULTURE TILE, and PHONE CHARGER (L).
  3. Use the MAINS FILTER on the laptop power supply (M).
  4. Select laptop screen four times (N).
  5. Take START BUTTON and SILVER HANDLE (O).

  1. Solution (@1): (DF)-(BE)-(BD)-(AC).
  2. Solution: (HI)-(GJ)-(HJ).
  3. Solution: (KS)-(L-O)-(PM)-(ON)-(RQ)-(OS)-(RP).
  4. Take the STATEMENTS (T).

  1. Place the GOLD PEN and SILVER PEN on the drawer; take the FOUNTAIN PEN (A).
  2. Place the STATEMENT LOG and FOUNTAIN PEN on the table.
  3. Select the protocol (B) and take the FOLDING TABLE KEY.
  4. Use the FOLDING TABLE KEY and FOUNTAIN PEN on the folding table; take the SIGNED DOCUMENTS (C).

  1. Give the SIGNED DOCUMENTS to Greg (D) to receive an UNCHARGED PHONE.
  2. Use the PHONE CHARGER (E) and UNCHARGED PHONE (F) on the phone holder.
  3. Activate Voice Recorder (GH); select a device to track.

  1. Find the indicated objects; take the STEERING WHEEL and SCREWDRIVER (I).
  2. Place the STEERING WHEEL and START BUTTON on the crane dashboard (J).

  1. Take the LADDER (K).
  2. Examine the shield; place the LADDER on the shield (L).
  3. Use the SCREWDRIVER on the shield screw; take RAVEN TILE and DEFECTIVE JACK (M).
  4. Place the VULTURE TILE and RAVEN TILE on the gate panel (N).

  1. Solution (@2): (ED)-(Ox2)-(MN)-(P)-(LM)-(KL)-(HK)-(IH)-(FI).
  2. (DEF)-(HED)-(O)-(IH)-(FI)-(GF)-(JG)-(IJ)-(HI)-(DEH)-(FED)-(Ox3).
  3. (GF)-(JG)-(IJ)-(HI)-(DEH)-(FED)-(Ox2)-(IFE)-(HI)-(EH).
  4. (DEF)-(HED)-(FE)-(GF)-(IH)-(JI)-(MJG)-(NMJ).
  5. (LMN)-(Px3)-(NML)-(JM)-(GJ)-(FG)-(EF)-(DE).
  6. Take the CAR KEY (Q).
  7. Use the CAR KEY on the car door lock; take the CANE (R).
  8. Use the CANE on the shield (S); take the VENTILATION KNOB (T).

It Happened Here 1: Chapter 2 Outlaw’s Lair

  1. Activate the Recorder (A-A1);
  2. Take VOLUME CONTROL and HATCH RING (B).
  3. Examine the map (C) and place the VOLUME CONTROL and VENTILATION LEVER on the car dashboard (C1).
  4. Take the REPAIR SHOP SYMBOL and JACK HANDLE (C2).
  5. Place the REPAIR SHOP SYMBOL on the loader door; take ARCHIE’S BAG and JACK PART (D).
  6. Examine the ARCHIE’S BAG in Inventory; select phone.
  7. Walk back.

  1. Combine the DEFECTIVE JACK, JACK HANDLE and JACK PART in Inventory; take JACK.
  2. Use the JACK on the car; take SPRING and UNFINISHED TOY (E).
  3. Place the SPRING on the gate mechanism; take the LETTERBOX HANDLE and SANDPAPER (F).
  4. Walk forward (F1).
  5. Use the MAILBOX LATCH HANDLE on the mailbox (G).

  1. Solution (@3): Px3-Lx3-F-Cx3-A-Bx3-DKGK-Gx2.
  2. Lx2-Hx2-Kx2-Nx3-Ox2-P-Nx3.
  3. Take LOCK PIECE and TOY PIECE.

  1. Combine the UNFINISHED TOY, TOY PIECE, and SANDPAPER in Inventory; take CAR TOY.
  2. Place the CAR TOY on the car dashboard (A); take the CONTROL LEVER and LOCK PIECE (A1).
  3. Place the CONTROL LEVER on the loader (B).

  1. See screenshot for solution (C).
  2. Use the HATCH RING on the hatch (D).

  1. Take the LOCK PIECE (E).
  2. Combine ARCHIE’S BAG and 3 LOCK PARTS in Inventory; take GEAR and ELECTRIC TAPE.
  3. Use the GEAR on the well mechanism (F); take BUNCH OF KEYS and RUBBER GLOVES (F1).
  4. Use the RUBBER GLOVES and ELECTRIC TAPE on the exposed electrical cable (G); take PUNCHED CARD and WHEEL SPOKE (G1).
  5. Use the SPOKE OF THE WHEEL and BUNCH OF KEYS on the locks of the hangar gate (H).

  1. See screenshot for solution (I).
  2. Walk forward (J).

  1. Read the note (K).
  2. Take MIRROR, GLASS, and SPONGE (L).
  3. Use the MIRROR on William; take OXYGEN CYLINDER MANUAL (M).
  4. Use the PUNCHED CARD on the table panel; take PIPE LOCK and OXYGEN CYLINDER (M1).
  5. Walk back.
  6. Place the PIPE LOCK on the well panel (M2).

  1. See screenshot for solution (N).
  2. See screenshot for solution (O); take GLASS CUTTER and OXYGEN SENSOR.
  3. Use the SPONGE and GLASS CUTTER on the drawer; take CATHETER and FAUCET (P).
  4. Return to the outlaw’s lair.

  1. Use the FAUCET and GLASS on the sink pipe (Q) to get DIRTY WATER.
  2. Take CODE ROLLER 1/3 (Q1).
  3. Use the DIRTY WATER on the distiller (R); take the DISTILLED WATER and HACKSAW BLADE (R1).
  4. Combine the OXYGEN CYLINDER MANUAL, OXYGEN CYLINDER, CATHETER, OXYGEN SENSOR and DISTILLED WATER in Inventory; take OXYGEN EQUIPMENT.
  5. Use the OXYGEN EQUIPMENT on William (S).
  6. See screenshot for final solution (T).

  1. Activate the Voice Recorder (UV).
  2. Take VALVE and RETRO CAR FIGURINE.
  3. Use the VALVE on the surgical table; take the GATE REMOTE and HACKSAW BASE (W).
  4. Use the GATE REMOTE on the electronic gate lock (X).
  5. Walk forward (Y).

  1. Take CODE WHEEL 2/3 (A).
  2. Select phone; take the HACKSAW HANDLE (B).
  3. Combine the HACKSAW BLADE, HACKSAW BASE and HACKSAW HANDLE in Inventory; take the HACKSAW.
  4. Use the HACKSAW on the gate lock; take GPS BRACELET and HORN FIGURINE (C).
  5. Place the HORN FIGURINE and RETRO CAR FIGURINE on the safe; take the PERSUS CAT FIGURINE and SURGICAL FORCEPS (D).
  6. Walk back.

  1. Use the SURGICAL TONGS on the sink drain (E); take MOSAIC FRAGMENT and STASH CODE.
  2. Place the MOSAIC FRAGMENT on the suitcase (F).
  3. Solution: (KN)-(JKLH)-(lJKL)-(GJl)-(NKJG)-(LKN).
  4. (MLKJ)-(HLM)-(NKL)-(JK)-(GJ).
  5. Take CODE WHEEL 3/3 (@).
  6. Walk forward.

  1. Use the CODE WHEELS and STACK CODE on the fuel dispenser.
  2. Set code 8-3-5 (N) and take SURGICAL HOOK and OIL CAN (N1).
  3. Use the SURGICAL HOOK on the case (O).
  4. Play the HOP to get the GATE KEY.
  5. Use the GATE KEY and OIL CAN on the gate lock (P).
  6. Give the GPS BRACELET to Angel (Q).

  1. Talk to the housekeeper to get a CUP OF TEA.
  2. Take the ROMAN MOSAIC and BOWL (A).
  3. Place the CUP OF TEA on the saucer (B); take the KNITTING HOOK and ORIENTAL CAT FIGURINE (B1).
  4. Use the KNITTING HOOK on the knit (C).
  5. Play the HOP to receive the REX CAT FIGURINE.

  1. Place the ORIENTAL CAT FIGURINE, PERSIC CAT FIGURINE, and REX CAT FIGURINE on the shelf (D).
  2. Take SCISSORS and PADLOCK PIECE (D1).
  3. Place the PADLOCK PIECE on the cabinet lock; take CAT FOOD and STAINED GLASS FRAGMENT (E).
  4. Combine the BOWL, CAT FOOD and SCISSORS in Inventory; take FOOD.
  5. Give the FEED to Greta (F); take the GEM BEETLE and FRAME (F1).

  1. Place the ROMAN MOSAIC, STAINED GLASS PIECE, and GEM BEETLE on their respective frames.
  2. Take the FRAME HOOK, HOSPITAL SHOE, and MAGNETIC HANDLE (G).
  3. Place the MAGNETIC HANDLE on the shelf compartment (H) and place all the objects in their respective compartments (I).
  4. Take DOCTOR’S RECOMMENDATIONS and NAMEPLATE.
  5. Give the DOCTOR’S RECOMMENDATIONS to Archie (J).
  6. Activate Voice Recorder (K-K1); select a card on your phone.

  1. Talk to the policeman (L) to get the SUSPECT’S PHOTO.
  2. Take GLASS and PASS BADGE (M).
  3. Combine the FRAME, SUSPECT’S PHOTO and GLASS in Inventory; take EMPLOYEE PHOTO.
  4. Place the NAMEPLATE and EMPLOYEE PHOTO on the stand.
  5. See screenshot for solution (N).
  6. Select nameplate; take the CONTROL UNIT (O).

  1. Talk to Bob to receive the HANGER TOKEN.
  2. Place the HANGER TOKEN on the cabinet door (P).
  3. Play the HOP to receive the WHITE ROBE.
  4. Combine the HOSPITAL SHOE, PASS BADGE, and WHITE COAT; take DOCTOR’S UNIFORM.
  5. Use the DOCTOR’S UNIFORM on the door behind the reception desk (Q).
  6. Walk right (R).

It Happened Here 1: Chapter 3 Archive

  1. Take the LIFT BUTTON, TALC, and BOWL FIGURINE (A).
  2. Place the LIFT BUTTON on the hoist (B); take the GLOSSY FOLDER and PRINTER CORD (B1).
  3. Use the PRINTER CORD and CONTROL UNIT on the computer (C); select the monitor screen twice (C1) and take the CELL NUMBER (C2).
  4. Use the CELL NUMBER on the file cabinet and open the desired cell; examine the documents and take ANGEL’S PHOTO (D).
  5. Walk back.

  1. Place ANGEL’S PHOTO on the stand (E); talk to Bob to get the SNAKE FIGURINE.
  2. Place the BOWL FIGURINE and SNAKE FIGURINE on the box (F); take the ADHESIVE TAPE and LIST OF STOLE ITEMS (G).
  3. Return to the Archive.
  4. Combine the GLOSSY FOLDER, TALC, and DUCT TAPE in Inventory; take DOCTOR’S FINGERPRINT.
  5. Use the DOCTOR’S FINGERPRINT on the slot in the elevator (H).
  6. Play the HOP to receive the RAZOR.

  1. Talk to Angel (I) to receive the WHEEL SUPPORT.
  2. Take the BATH and CAMOMILE TOKEN 1/3-2/3 (J).
  3. Use the BATH and LIST of STOLE ITEMS on the fireplace (K) to get the PIECE OF MEDICINE PACKAGING and CHARCOAL TONGS.
  4. Use the RAZOR and CHARCOAL TONGS on the shelf drawers; take CHinchilla WHEEL and RULER (L).

  1. Use the RULER on the table slot; take the WHEEL AXLE (M).
  2. Combine the WHEEL SUPPORT, WHEEL AXLE and CHinchilla WHEEL in Inventory; take the CHINCHILLA RUNNING WHEEL.
  3. Place the CHINCHILLA RUNNING WHEEL on the cabinet shelf; take GROWING LAMP and FUSE (N).
  4. Give the FUSE to Angel (O).
  5. Walk left (P).

  1. Take the MAGNET (A).
  2. Use the MAGNET on the latch of the plant cabinet and place the GROWING LAMP in the socket (B).
  3. Play the HOP to receive the BUTTERFLY HAIRPIN.
  4. Use the BUTTERFLY HAIRPIN and MEDICINE PIECE on the first aid kit.
  5. Select the phone and inspect the package; select adhesive plaster and take CAMOMILE TOKEN 3/3 and DOOR HANDLE (C).
  6. Place the DAISY TOKENS on the door panel (D); take the JADE CHINCHILLA and CORKSCREW (E).
  7. Use the CORKSCREW on the shelf drawer; take GLUE and FLAT BATTERY (F).
  8. Walk back.

  1. Use the FLAT BATTERY on the player’s remote control (G); take the AMBER CHINCHILLA (G1).
  2. Place the JADE CHINCHILLA and AMBER CHINCHILLA on the cabinet shelf; take the SILVER MECHANIC TROPHY and HANDLE PIECE (H).
  3. Combine the DOOR HANDLE, HANDLE PIECE and GLUE in Inventory; take FIREPLACE HANDLE.
  4. Place the FIREPLACE HANDLE on the fireplace; take the POWDER PACK and PEPPER PACK (I).
  5. Use the POWDER PACK on the tablet (J).

  1. Solution: (KO)-(O-S)-(SL)-(LQ)-(QO)-(OM)-(MP)-(PR)-(RN)-(NK).
  2. Close the article; take the DRAWER CODE (T).
  3. Return to the Kitchen (U).

  1. Use the DRAWER CODE on the drawer’s electronic lock and dial the code 5-7-9 (V).
  2. Select the rotary knob (V1) and take the SALT and MIRROR (V2).
  3. Put the PEPPER and SALT SHELL on the shelf (W); take the BASEMENT KEY (X).
  4. Use the BASEMENT KEY (Y).
  5. Walk left (Z).

  1. Take METAL HEEL, BAY HORSE FIGURINE, and SCRAPER (A).
  2. Use the METAL HEEL on the drawer; take the BATTERY and GOLDEN MECHANIC TROPHY (B).
  3. Place the SILVER ENGINEER TROPHY and GOLD ENGINEER TROPHY on the cabinet shelf.
  4. Take OLD CREDIT CARD and POSITIVE TERMINAL (C).
  5. Use the OLD CREDIT CARD, MIRROR, and SCRAPER (D).

  1. See screenshot for solution (1-10).
  2. Walk right (E).

  1. Take the BLACK HORSE STATUETTE, PLASTIC BAG, and SPUR (F).
  2. Place the BLACK HORSE FIGURINE and the BAY HORSE FIGURINE on the cabinet shelf (G).
  3. Take the HOOK HOOK and NEGATIVE TERMINAL (G1).
  4. Combine the BATTERY, POSITIVE TERMINAL and NEGATIVE TERMINAL in Inventory; take BATTERY WITH TERMINALS.
  5. Use the BATTERY WITH TERMINALS on the safe (H).
  6. Play the HOP to receive the POWER CABLE.

  1. Use the POWER CABLE on the jukebox (1); take the PINBALL PLUG ROD (2).
  2. Use the SPUR on the machine lid (3); take OPERATING ROOM KEY.
  3. Use the OPERATING ROOM KEY on the lock on the door right (I).
  4. Walk forward (J).

  1. Take the PILLIARD CLUE RACK and MOP HANDLE (K).
  2. Put the PILLIARD CUE STAND on the side of the pool table (L); take the REFRIGERATOR HANDLE (L1).
  3. Place the REFRIGERATOR HANDLE on the refrigerator, use the HOOK HOOK on the ice and take the SPRING (M).
  4. Use the PLASTIC BAG on the ice and take the ICE (M1).

  1. Take the BENCH (N) and use the ICE on the boy (N1).
  2. Play the HOP to receive the PINBALL.
  3. Combine the PINBALL PLUG ROD, SPRING, and PINBALL BALL in your Inventory; take the PINBALL PLUG.
  4. Place the PINBALL PLUG on the pinball (O); take the REFIND BUTTON and SUITCASE BUCKLE (O1).
  5. Return to the Storeroom.

  1. Place the SUITCASE BUCKLE on the suitcase clasp; take the GLOVES and MANNEQUIN HAND (A).
  2. Use the MOP HANDLE, BENCH and GLOVES on the drawer; take the CUTTERS and STAINED FIGURINE (B).
  3. Use the MANNEQUIN HAND and CUTTERS on the tangled wires on the cabinet shelf; take RAG and NAIL PULLER (C).
  4. Return to the Operating Room.

  1. Use the NAIL PULLER on William’s belt nails (D); talk to William to receive the SNOWFLAKER TOKEN.
  2. Place the SNOWFLAKER TOKEN on the fridge freezer (E); play the HOP to get the SOLVENT.
  3. Walk back.

  1. Combine the STAINED FIGURINE, RAG, and SOLVENT in Inventory; take the CASE DECORATION.
  2. Place the CASKET DECORATION on the casket; take RECORD BUTTON (G).
  3. Place the REWIND BUTTON and RECORD BUTTON on the jukebox (H); take WINNER MEDAL.
  4. Place the WINNER’S MEDAL on the cabinet door (I); play the HOP to receive the TRAP.
  5. Use the TRAP on the door on the stairs (J).

  1. Solution (@5): (FA)-(CB)-(CF)-(DJ)-(FH)-(GH)-(HI).
  2. You receive the BASEMENT KEY.

  1. Use the BASEMENT KEY (K); go through the door.
  2. Do the steps in sequence 1-2-3.

It Happened Here 1: Bonus Chapter

  1. Take the Phone, Voice Recorder, HEART BROKEN, and TEA MARK (A).
  2. Place the BROKEN HEART on the box.
  3. Examine the letter and take the GRINDING STONE and LATCH HANDLE (B).
  4. Place the LATCH HANDLE on the cabinet compartment slide; take the TEA SERVICE and METAL HANDLE (C).

  1. Familiarize yourself with the newspaper; place the TEA SERVICE and the TEA INFLOWER on the table (D).
  2. Activate the Voice Recorder (E-F); play the HOP to receive the MICROPHONE TOKEN.
  3. Talk to Greg (G) to get a POLICE ARCHIVE PASS.
  4. Use the POLICE FILE PASS on the door (H).
  5. Walk forward.

  1. Take the CANE (I).
  2. Use the CANE on the top of the cabinet (J); take POLICE BADGE and ROUTER (K).
  3. Use the GRINDING STONE and POLICE BADGE on the box on the table.
  4. Take ROUTER POWER SUPPLY and CELL CODE (L).

  1. Use the CELL CODE on the filing cabinet; dial code 4-7-5-9-1-8 (M).
  2. Use the METAL HANDLE on the cell and examine the documents (N); find the indicated objects to receive the CASE MATERIALS.
  3. Talk to Greg to get the HEXAGON.
  4. Walk back.

  1. Use the HEXAGON on the drawer lock bolts; take HEADPHONE TOKEN and ROUTER POWER CABLE (O).
  2. Place the HEADPHONE TOKEN and MICROPHONE TOKEN on the cabinet compartment; take the ROUTER ANTENNAS and ROLLED SLEEVE (P).
  3. Walk forward (Q).
  4. Combine ROUTER, ROUTER POWER SUPPLY, ROUTER NETWORK CABLE and ROUTER ANTENNA in Inventory; take POLICE ROUTER.
  5. Place the POLICE ROUTER and CASE MATERIALS on the table (R).
  6. Select laptop (S).

  1. Open your documents folder and select the laptop screen.
  2. Solution: (@1): (AK)-(FR)-(BE)-(EG)-(QC)-(KD).
  3. (KE)-(QH)-(KI)-(QJ)-(KL)-(KR)-(QN)-(PM)-(PQ).

  1. Select the laptop screen.
  2. Solution (@2): (AE)-(HC)-(HL)-(HE)-(HK)-(DK)-(GK)-(JK).
  3. Select the laptop screen.
  4. Solution (@3): (RX)-(UW)-(UN)-(UO)-(UR)-(QP)-(UQ)-(ST)-(UT).
  5. Take MURDER ADDRESS and SAFE CODE (Y).
  6. Give the MURDER ADDRESS to Greg (Z); take the SMOKER.

  1. Take WHEEL and TREE BARK (A).
  2. Place the WHEEL on the wheelbarrow (B); take the FLASHLIGHT and FUEL (B1).
  3. Use the ROLLED SLEEVE and FUEL on the blower.
  4. Select the blower (C) and take the FLASHLIGHT BUTTON (D) and BOX OF MATCHES.
  5. Combine the SMOKER, WOOD BARK and BOX OF MATCHES in Inventory; select the matches twice and take the BEE REPELLER.
  6. Use the BEE REPELLER on the bee nest (E).
  7. Walk forward (F).

  1. Take CHILDREN’S GOBLET, GEAR, and CARDBOARD (G).
  2. Place the CHILDREN’S GOBLET on the shelf (H); find the objects by their silhouettes to get the LIGHT BULB.
  3. Combine the FLASHLIGHT, FLASHLIGHT BUTTON and LIGHT BULB in Inventory; take the LIT FLASHLIGHT.
  4. Use the SAFE CODE and LIT FLASHLIGHT on the safe (I); play the HOP to receive the HAZEL TOKEN.
  5. Place the HELMET TOKEN on the cabinet compartment; take HEAVY STATUETTE and HERBICIDE (J).
  6. Walk back.

  1. Use the HERBICIDE on the thorny shoots; take MOSAIC TILE 1/3 and KNITTING HOOK (K).
  2. Use the CARDBOARD and the KNITTING HOOK on the house door on the left (L).
  3. Walk left (M).

  1. Take DUST MASK and MOSAIC TILE 2/3 (N).
  2. Use the DUST MASK on the location; select chair and take BAS-RELIEF PIECE and CHAIN ​​(O).
  3. Place the BAS-RELIEF PIECE on the bas-relief and examine the document.
  4. Select phone and take LEVER (P).
  5. Place the LEVER, GEAR, and CHAIN ​​on the cabinet mechanism (Q).
  6. Select the phone and take the SHARPENED DAGGER and TIN BOX (Q1).
  7. Walk back.

  1. Use the HEAVY STATUETTE and SHARPENED DAGGER on the crate; take ANTI-RUST and MOSAIC TILE 3/3 (R).
  2. Place the MOSAIC TILES 3/3 on the panel of the house straight ahead (S).
  3. Collect the colored mosaic (T) and take the FAKE GEM and BALLERINA FIGURINE.
  4. Walk left (U).

  1. Place the FAKE GEM on the bas-relief; take the HARD BRUSH and DOOR HINGE (A).
  2. Combine the TIN BOX, ANTI RUST, HARD BRUSH and BALLERINA FIGURINE in your Inventory; read the note and take the ROBODOG and BERNER’S SEAL.
  3. Use the BERNER’S SEAL on the drawer; take YOUNG ENGINEER’S BOOK (B).
  4. Return to the Killer’s House.

  1. Place the YOUNG ENGINEER’S BOOK and ROBOS-DOG on the shelf; take the SCREWDRIVER and DAGGER HILT (C).
  2. Use the DOOR HINGE and SCREWDRIVER on the cabinet (D); take the LIQUID NITROGEN SPRAYER and CUTTERS (D1).
  3. Use the CUTTERS on the chain; take the STEPLADDER (E).
  4. Return to Berner’s House.

  1. Place the STEPLADDER on the far wall (F).
  2. Take the CARD KEY (G).
  3. Use the KEY CARD on the electronic table lock (H).
  4. Play the HOP to receive the SWORD HILT.
  5. Place the SWORD HILT and DAGGER HILT on their respective positions in the cabinet; take the RAPIER and CARBINE (I).
  6. Use the RAPIER on the mirror.
  7. Read the notes and take FRAME 1/3 and CUP SHARD (J).
  8. Activate Phone.
  9. Select Phone.

  1. Take the VALVE (K).
  2. Place the VALVE on the faucet; select the faucet and take the BOWL OF WATER (L).
  3. Use the LIQUID NITROGEN SPRAYER and BOWL WITH WATER on the metal box; take the SHEET OF PAPER, JEWELER’S SET, and DOOR KNOCKER (M).
  4. Use the DOOR KNOCKER and CARBINE on the house door (N).
  5. Walk forward (O).

  1. Talk to Berner’s widow to receive a RABBIT TOKEN.
  2. Take GNOME FIGURINE, FRAME 2/3, and ROSE’S WEDDING RING (Q).
  3. Place the RABBIT TOKEN on the cabinet compartment; take SOLDER PASTE and COFFEE BEANS (R).

  1. Place the CUP SHARD on the grinder; select the correct cup and take the FOUNTAIN PEN (S).
  2. Use the COFFEE BEANS on the grinder (T); take the GROUND COFFEE (U).
  3. Give the GROUND COFFEE to Rose (V) to get FRAME 3/3.

  1. Place the FRAMES on the applique on the cabinet shelf (A).
  2. Place the objects in their respective positions; find the objects on the list to get a PUNCHED CARD.
  3. Place the PUNCHED CARD, SHEET OF PAPER, and FOUNTAIN PEN on the fireplace mantel; select fountain pen and take CORRESPONDENCE (B).
  4. Give the CORRESPONDENCE to Rose (C) to receive the CAR KEY.
  5. Walk back.

  1. Use the CAR KEY on the car door lock; take the TWEEZERS and GNOME DOG FIGURINE (D).
  2. Place the GNOME FIGURINE and GNOME DOG FIGURINE on the dog house model (E); take the ELECTRIC TAPE and INgot (F).
  3. Combine the JEWELRY KIT, SOLDERING PASTE, INgot and TWEEZERS in Inventory; take RECOVERED KEY.
  4. Use the RECOVERED KEY on the hatch (G).
  5. Solution: Hx2-lx2-J-Kx3.
  6. Go down (L).

  1. Take the DOOR HANDLE, SOLDER, and CLEAN CASSETTE (M).
  2. Place the DOOR HANDLE on the electrical box door; take CLIVE’S WEDDING RING and BERNER’S CARD (N).
  3. Place ROSE’S WEDDING RING and CLIVE’S WEDDING RING on the table panel; take POWER BUTTON 1/3 and FINGERPRINT (O).

  1. Use the FINGERPRINT on the biometric lock; take the SOLDERING IRON (P).
  2. Use the ELECTRIC TAPE, SOLDER, and SOLDERING IRON on the damaged wire (Q).
  3. Take the ELEPHANT STATUETTE (R).
  4. Return to Rose’s House.

  1. Place the ELEPHANT STATUETTE on the mantelpiece (A); take POWER BUTTON 2/3 and CODE LOCK PART (A1).
  2. Use the CODE LOCK PIECE and BERNER’S CARD on the safe.
  3. Set code 7-1-5-9 (B); select phone.

  1. Select the photo symbol (C); move the photo (D-E) and select the photo symbol (F).
  2. Move photo (GH); select photo symbol (I).
  3. Move photo (JK); select photo symbol (L).
  4. Move photo (MN).
  5. Take POWER BUTTON 3/3 and BERNER’S DIARY (O).
  6. Return to the Secret Hideout.

  1. Use the BLANK CASSETTE and BERNER’S DIARY on the tape recorder; take the DEATH TAPE (P).
  2. Use the DEATH TAPE and POWER BUTTON on the VCR (Q).
  3. See screenshots for solution (RST).

  1. Activate the Voice Recorder and place the character icons sequentially in the text on the corresponding positions (V).
  2. Talk to Rose to get MARGARET’S ROOM.
  3. Activate Phone; use MARGARET’S NUMBER on the Phone (U). Congratulations! You have successfully completed the walkthrough of "It Happened Here 1: Live. Collector’s Edition".

It Happened Here 1: Collectibles

  1. The location of the puzzle pieces is marked with a yellow marker.
  2. The location of the exhibits of the collection is marked with a red marker. Collection objects (AD).

Collectibles (EF).

It Happened Here 1: In-Game Achievements

Types of achievements. During the game, you can get the following achievements:

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