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Labyrinths of the World 13: Eternal Winter - Full Walkthrough with Tips and Puzzles

Labyrinths of the World 13: Endless Winter. Travel to parallel worlds and meet dragons, mammoths and griffins. With someone you have to fight, and with someone you have to make friends. You are waiting for the amazing secrets of parallel worlds with their riddles and puzzles. But do not forget about the important mission of your journey - to destroy the source of evil and save the worlds from destruction. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Frostwind World
  3. Chapter 2 Heart of Frostwind
  4. Chapter 3 World of the Lifetree
  5. Chapter 4 Stormlight World
  6. Chapter 5 Crystal Island
  7. Chapter 6 Earth
  8. Bonus Chapter
  9. Collectibles

Labyrinths of the World 13: General Tips

A portal to one of the parallel worlds has opened at the North Pole. The Council of Seekers considered the northern lights a distress signal and sent their best defenders to help the local keeper. You have to find out why dragon attacks on the inhabitants of parallel worlds have become more frequent, and how the ice elementary Zul turned from a savior into an aggressor.

Explore the setting: take a walk into the village, visit the guardian’s hut, and interact with the locals. You will be surprised how many secrets are hidden in the ice of this world and how many puzzles you have to solve. Meet amazing mythical creatures. Learn the language of griffins, try to ride a mammoth, and if possible, then tame a dragon.

This walkthrough will not tell you each time you need to zoom in on a location. Screenshots show each close-up scene. Hidden object puzzles are referred to as HOPs. This walkthrough does not show HOP solutions. It will only show the location of the HOP and the item received. Use the Map to quickly move between locations.

You will be shown step-by-step solutions for those mini-games that are not randomly generated. Read the instructions for each puzzle carefully. Sometimes you’ll have to select new scenes to enable dialogue, cutscenes, or quests before continuing with the game.

Labyrinths of the World 13: Chapter 1 Frostwind World

Talk to the character; take DAVONA’S POUCH (A). Take the Map, FLACKET GUN, NET (B) and camera (C); open; take Hint (D). Open DAVONA’S POUCH to get MATCHES, RUBBER GLOVES, ACCESS CARD and an envelope.

Use ACCESS CARD (E); play the HOP (F); you receive the FISH. Use FISH (G) and NET (H); You have received a BOX WITH A SPARE ANTENNA. Open the BOX WITH THE SPARE ANTENNA to get the CLIP and ANTENNA. Take the Tasks; use RUBBER GLOVES (I) and ANTENNA (J).

Easy level solution (K). 1-14. Hard level solution (L). 1-14. Take the phone, note, thermal bridge, backpack and device.

Press 1, take dragon figurine; 2, take the card; 3, take Hint; 4, take the Crystals; 5, take the constellation; 6, take the grappling hook.

Use the FLACKET GUN (M); take the CORE (N). Use the CORE (O) and MATCHES (P). Read the note; take the PIN and HAND DRILL (Q). Read the note; use HAND DRILL (R); open; take the FLUTE (S) and BUTTON (T).

Press (U); use the FLUTE. Solution (V). BD; BCD; AD, B.D. Walk forward.

Take OLD POINTER; read the note; take WHEEL PIECE; take HAMMER and WHEEL HALF (W). Open (X); take and press twice (Y); take the SMARTPHONE FLASHLIGHT (Z). Walk back. Use SMARTPHONE FLASHLIGHT (A).

Easy solution (B). 1-10.

Hard level solution (C). 1-14.

Press (D); take 8/8 NAILS and SHIELD (E). Walk (F).

Use the HAMMER and NAILS on the OLD SIGNBOARD to get a HOMEMADE BRIDGE. Use the MADE BRIDGE (G). Walk forward. Take RABELS; take the MITT (H). Use SHIELD (I) and CLIP (J); take the MAGIC SCEPTER, NEEDLE, and COG (K). Use the MAGIC SCEPTER to get a note, then click twice. Use the MAGIC SCEPTER (L).

Take HEAT SEEKER EMBLEM (M). Walk down twice. Use HEAT SEEKER EMBLEM (N); take the SCARF (O) and BELT (P). Walk forward. Use the WHEEL HALF and BELT on the WHEEL PART to get the WHEEL. Remove board; use WHEEL, PIN (Q), and HAMMER; play the HOP (R); you receive the PHOENIX LAMP.

Use PHOENIX LAMP (S); take GINGER ROOT and PILLOW (T). Walk forward. Use COG and BUTTON (U); take the REINS (V) and PUNCH TAPE (W). Walk down twice. Press (X); remove the paper; use PUNCH TAPE (Y); click; take the TONGS and SCISSORS (Z). Walk forward twice. Use the NEEDLE and SCISSORS on the MITTEN to get the NEEDLE AND THREAD.

Read the note; use the REINS, NEEDLE AND THREAD and PILLOW (A); take the SADDLE (B). Use SADDLE (C).

Solutions (D1-D3). 1-6; 1-5; 1-3.

Labyrinths of the World 13: Chapter 2 Heart of Frostwind

Use the RAKE (E); take the SAW and HANDLE (F). Use the SAW (G); talk to the character; you have received the KEY TO WILLIAM’S HOUSE. Use WILLIAM’S HOUSE KEY (H).

Easy solution (I). Ax3-Bx2-Cx2-Dx3-EF. Hard level solution (J). Ax3-Bx2-Cx2-Dx3-EFGH. Walk forward.

Select four times (K); take FIBULA and DAMAGED MODEL; use TONGS (L); take the DRAGON SCALES EXTRACT (M). Take the MOONSTONE (N). Take GLUE; use SCARF (O) and MOONSTONE; take the ORCHID (P).

Click on the book; use GINGER ROOT, DRAGON SCALES EXTRACT, and ORCHID (Q); play the HOP (R); you receive the WARMING ELIXIR. Use WARMING ELIXIR (S); talk to the character; you receive the GRIFFIN. Walk back. Talk to the character. Use the GRIFFIN (T). Go to the griffin tower.

Take the GRIP (U). Use GRIP (V); read the note; take the MAMMOTH HEAD (W). Use the GLUE and MAMMUT HEAD on the DAMAGED MODEL to get 1/2 GRYFFIN STATUETTE and ROPE. Take ICE; use ROPE (X) and CRANK (Y).

Easy level solution (Z). (A-1)-(B-8)-(G-4)-(C-7)-(H-6)-(F-5)-(E-2)-(D-3).

Hard level solution (A). (A-1)-(B-9)-(C-8)-(D-4)-(E-10)-(F-2)-(G-11)-(H-3)-(I -6)-(J-5)-(K-7).

Take the SUN and SAFETY GLASSES. Read the note; use PROTECTIVE GLASSES; press (B); take the MOON (C) and GEAR (D). Walk back. Use SUN and MOON (E). Click on the flowers and spatula (F); read the note; use FIBULA (G); read a book; take 1/2 GRIFFIN EYES and CORKSCREW (H). Go to William’s hut.

Use CORKSCREW (I); read the note; take the MIRROR (J). Use ICE and MIRROR (K); take DRAGON TUSK and 2/2 DRAGON EYES (L). Go to the griffin tower. Press (M); use 2/2 DRAGON EYES (N); take the FAN and TUNING KEY (O).

Press (P); use TUNING KEY (Q); take the TWEEZERS and TOOL SET (R). Walk back. Use SET OF TOOLS (S); talk to the character; play the HOP (T); you receive the CHEST AMULET. Use CHEST AMULET (U); take the MILL PIECE and 2/2 GRYFFIN FIGURES (V). Go to William’s hut.

Use 2/2 GRYFFIN FIGURES; take the GRIFFIN ENCYCLOPEDIA (W). Go to the griffin tower. Use the GRIFFIN ENCYCLOPEDIA (X). Solution (Y). ACBA.

Take the DAMAGED LADDER (Z) and HILTEL (A). Use GEAR and DRAGON FANG (B); open; press (C); open; read the note; take COG and CARBINE (D). Use the CARBINE on the DAMAGED LADDER to get the LADDER. Use LADDER (E); talk to the character; take the AX (F).

Use AX (G); take the BRANCHES (H). Use BRANCHES and FAN (I); take the device (J).

Easy level solution (K). Hard level solution (L).

Labyrinths of the World 13: Chapter 3 World of the Lifetree

Use TWEEZERS (M); you receive the ARROW HEAD; use MILL PIECE; take the STONE (N). Take the BENT BRANCH (O) and CHAIN ??WITH HOOK; use ARROW HEAD (P); take the NAIL and SIEVE (Q). Take; click on the note; use the SIEVE (R); click on 1-6; take the WEIGHT PIECE (S).

Use WEIGHT PART (T). Easy solution (U). (1-A)-(3-C)-(5-D)-(7-F). Hard level solution (V). (1-D)-(3-C)-(5-A)-(7-F). Walk forward.

Use STONE and NAIL (W); take 1/2 BIRD (X) and DRAWER (Y). Use EPHESUS and BENT BRANCH (Z); take the BOTTLE and HANDLE (A). Use CRANK and COG (B); open; take 2/2 BIRDS and BOWL (C). Use 2/2 BIRDS (D). Walk forward.

Take the GROT (E); open; read the note; take the GATHERING ENCYCLOPEDIA (F). Use GROT and BOWL (G); take the GRATED GARLIC (H). Use CHAIN ??WITH HOOK and DRAWER (I); take PLANKS and 1/3 DECORATIVE TILES (J).

Use PLANKS (K); play the HOP (L); you receive the FLYING KEY. Use the FLYING KEY (M). Take the GLOVE and KNOTTED POUCH (N). Walk down twice. Use GLOVE (O); take the SHIELD (P) and WOODEN MUG (Q).

Use WOODEN MUG (R); take LASSO and GLOWING MUSHROOM (S). Walk forward twice. Use the GATHERING ENCYCLOPEDIA; read the note; use the BOTTLE, GRATED GARLIC, and GLOWING MUSHROOM on the GATHERING ENCYCLOPEDIA for a GARLIC TINCTURE. Use GARLIC TINCTURE (T); talk to the character; you receive the AMULET OF THE COLLECTOR. Walk back. Use the HARVESTER’S AMULET (U).

Easy level solution (V1-V3). (A-1)-(B-2)-(C-3); (D-4)-(E-5)-(F-6); (G-7)-(H-8)-(I-9).

Complex level solution (W1-W3). (A-1)-(B-2)-(C-3)-(D-4); (E-5)-(F-6)-(G-7)-(H-8); (I-9)-(J-10)-(K-11)-(L-12).

Take the COMB. Use the COMB (X); take the SHARP SHELL and 2/3 DECORATIVE TILES (Y). Walk forward. Use the SHARP SHELL on the KNOTTED POUCH to get a note, a SCROLL, and 3/3 DECORATIVE TILES. Use 3/3 DECORATIVE TILES (Z); take 1/2 INK AND FEATHER and SPATULA (A). Walk back. Use SPATULA (B); take the LONG BRANCH and TONGS (C).

Use the TONGS to move the snake (D); use SHIELD; take the JAR AND NET (E). Walk back. Use JAR AND NET (F); play the HOP (G); you have received the MAGIC BUTTERFLIES. Use MAGIC BUTTERFLIES (H).

Take the HANDKERCHIEF and CLOSED BOOK (I). Use the HANDKERCHIEF (J); take RUSTY KNIFE and HELMET (K). Use LASSO (L); take BRUSH; use HELMET (M); press (N); open; take the EARRING (O). Use the EARRING on the CLOSED BOOK to get the INSTRUCTIONS.

Use INSTRUCTIONS (P). Easy level solution (Q). ABAC.

Hard level solution (R). ABCDBE.

Walk forward. Take the MALLET; take the SPIDER BLADE (S). Use the SPIDER BLADE on the LONG BRANCH to get the SPIDER. Use the SKIE (T); take 2/2 INK AND FEATHER and LIQUID SOAP (U). Use SCROLL and 2/2 INK AND FEATHER (V); take CODE (W).

Use CODE (X). Easy solution (Y). Hard level solution (Z). Take the MILLENNIUM TREE FRUIT. Walk back.

Use the MILLENNIUM TREE FRUIT (A); you have received the CRYSTAL HEART. Walk forward. Use CRYSTAL HEART (B). Walk forward. Take BUCKET AND BRUSH and 1/2 GATHER FIGURINES (C). Use LIQUID SOAP and BRUSH (D); open; take the MAGNET (E) and MATCHES (F).

Use MAGNET (G); take 1/3 GEARS and SANDING (H). Use the SANDING on the RUSTY KNIFE to get a SHARP KNIFE. Use SHARP KNIFE (I); you receive the LINE AND HOOK. Walk back. Use LINE AND HOOK (J); play the HOP (K); you receive the MAGIC FISH.

Use MAGIC FISH (L); take the VALVE (M); use BUCKET AND BRUSH and MATCHES (N); you receive the RESIN. Use the VALVE (O); take 2/3 GEARS and BELT (P). Walk forward. Use BELT (Q); take the OIL CAN (R), BOAR TUSK, and RITUAL BOOK (S).

Use the BOAR TUSK and MARK (T); take the JACK (U) and 2/2 GATHER FIGURES (V). Walk down twice. Use 2/2 GATHER FIGURES; take 1/3 MAGIC CRYSTALS (W) and Shackles (X). Walk forward twice. Use Shackles (Y); take the LIGHTER (Z) and 3/3 GEARS (A).

Use 3/3 GEARS (B); take 2/3 MAGIC CRYSTALS and SCREWDRIVER (C). Walk back. Use SCREWDRIVER (D); take the CLOCK PIECE (E). Use RESIN and CLOCK PIECE (F); take the SPYGLASS and 3/3 MAGIC CRYSTALS (G). Walk forward. Use RITUAL BOOK and 3/3 MAGIC CRYSTALS (H).

Easy solution (I). Ax5-Bx3-Dx9-Dx7.

Hard level solution (J). Dx4-C-Bx4-Cx2-Ax2.

Labyrinths of the World 13: Chapter 4 Stormlight World

Take the CUTTERS (K). Take 1/3 COINS; use CUTTERS (L); take the WHEEL (M). Use JACK and WHEEL (N). Walk forward.

Use the OIL CAN (O); take the BALL, BUTTON, and 2/3 COINS (P). Take the MAP FRAGMENT (Q) and INCENSE (R). Talk to the character; use INCENSE and LIGHTER (S); take COGS and 3/3 COINS (T). Walk back.

Read the note; use 3/3 COINS (U); play the HOP (V); you receive the RUNESTONE. Use RUNESTONE (W); talk to the character; you have received the SHIP. Use SHIP (X). Go to Joan’s ship. Take 1/3 STORMIGHT EMBLEM (Y) and BLADE (Z).

Read the note; use; select the SPYGLASS (A); press 1-5; press (B); connect (C); take ASTRID’S PORTRAIT (D).

Use ASTRID’S PORTRAIT (E); take the CLASP (F) and CRANK (G). Use CRANK, COGS, and BUTTON (H); take the MAP and 2/3 STORMIGHT EMBLEMS (I). Go to Stormlight Market. Use MAP FRAGMENT and MAP (J).

Easy level solution (K). (A-1x2)-(B-4x1)-(C-3x3)-(D-2x2)-(E-5x3)-(F-6x2).

Hard level solution (L). (A-11x2)-(B-9x2)-(C-7x1)-(D-8x3)-(E-1x2)-(F-10x3)-(G-3x3). (H-6x2)-(I-2)-(J-4x1)-(K-5x3).

Take CHAIN ??and STATUE MEDAL. Use STATUE MEDAL (M); take the PIPE (N) and SHIP (O). Walk back. Use SHIP (P). Easy level solution (Q). ABCDEFGHEFGHDCIJKALMN-OPQR. Hard level solution (Q). ABCDEFGHEFGHEFGHEFGHD-CIJKALMNOPQR.

Take WOODEN PLANKS, ELECTRIC TAPE and TWEEZERS. Go to Joan’s ship. Use PIPE (R); take BOW; use TWEEZERS (S); you have received 1/2 CARDS. Use the BLADE and BOW on the CLUE to get the CAT TOY. Use CAT TOY (T); play the HOP (U); you have received a FAN. Use the FAN (V); read the note; take THUNDER AMULET and 2/2 CARDS (W). Go to Stormlight Market.

Use 2/2 CARDS (X); press (Y) twice; take FORTUNE COOKIES (Z) and 3/3 STORMIGHT EMBLEM (A). Use THUNDER AMULET (B); talk to the character; take ROPE and CRYSTAL LENSES (C). Walk back. Use FORTUNE COOKIES (D); take BANNIK; use 3/3 STORMIGHT EMBLEMS (E); take the BELT (F). Go to Joan’s ship.

Use CRYSTAL LENSES, BELT, and CLASP (G). Take ELEPHANT FIGURINE and SHELL; use WOODEN PLANKS and CHAIN ??(H); you receive the SAW. Read the note; take the SCRAPER and SELFIE STICK (I). Use the ELECTRIC TAPE and the SCOOP on the SELFIE STICK to get the STICK. Use STICK (J); you receive the LIGHTNING CATCHER and the CORKSCREW. Use LIGHTNING CATCHER (K).

Easy level solution (L1). bx21; 1-4.

Easy level solution (L2). Dx25-Dx17; 1-6.

Easy level solution (L3). Dx16-Bx16; 1-11.

Hard level solution (M1). bx24; 1-4.

Hard level solution (M2). Dx25-Cx22; 1-6.

Hard level solution (M3). Bx18-Dx14; 1-11.

Take the DRAGON EGG. Use the SAW (N); take the TUBE (O), SHEARS and CORE (P). Use the DRAGON EGG to get the DRAGON. Press (Q); use BANNIK, CORE (R), and DRAGON (S).

Labyrinths of the World 13: Chapter 5 Crystal Island

Take PIN, AWL, and SALTPETER (T). Use CORKSCREW and SHEARS (U); take GUNPOWDER and BRUSH (V). Use the TUBE to get the directions and note; use SALTETRE, GUNPOWDER and ROPE to get DYNAMITE. Use DYNAMITE and DRAGON (W); play the HOP (X); you receive the CANE. Use CANE (Y). Walk forward.

Use the SCRAPER (Z); take CONNECTOR AND COGS and GOLD COIN (A); use ELEPHANT FIGURINE (B); take 1/2 PORTAL PARTS (C). Use GOLD COIN; take 2/2 PORTAL PARTS and HEAVY GOBLET (D). Use 2/2 PORTAL PARTS (E). Walk forward.

Use AWL and HEAVY GOBLET (F); take CANISTER and 1/4 WEIGHTS (G). Use PIN (H); read the note; take VINEGAR (I). Take the SLINGSHOT and RAILS PIECE (J). Walk back.

Use VINEGAR and BRUSH (K). Easy level solution (L). ABFCJDEIHG.

Hard level solution (M). CEHFJGIKBLAD.

Take the SIGNAL FIRE. Use SIGNAL FIRE (N); take ELECTRIC TAPE, CHAIN ??WITH HOOK, and CRYSTAL BERRIES (O). Walk forward. Use CHAIN ??WITH HOOK (P); take the FAN (Q). Use FANS (R); take the WHEEL (S) and 2/4 WEIGHTS (T). Walk down twice.

Use CRYSTAL BERRIES (U); take the WHEEL (V). Use RAIL PIECE and WHEEL (W).

Easy solution (X). (A-4)-(B-3)-(C-6)-(D-2)-(E-1)-(F-5).

Hard level solution (X). (F-5)-(D-2)-(C-6)-(A-4)-(D-2)-(F-5)-(B-3)-(E-1)-(F -5)-(B-3).

Take SHARP CRYSTAL and 3/4 WEIGHTS. Walk forward twice. Use SHARP CRYSTAL (Y); take the WRENCH (Z). Walk back. Use CONNECTOR AND COGS, HANDWHEEL and WRENCH (A); take the HOSE (B) and 4/4 WEIGHTS (C). Walk forward. Use 4/4 WEIGHTS (D); play the HOP (E); you receive the PORTAL PIECE. Use PORTAL PIECE (F). Walk forward.

Labyrinths of the World 13: Chapter 6 Earth

Take the SOCKET WRENCH and CASE SNOWBOARD (G). Use CANISTER and HOSE (H); take the FUEL (I). Use SLINGSHOT (J); you have received the BAG. Use ELECTRIC TAPE and FUEL (K); take the LOG (L) and 1/2 AMULET (M). Open the BAG to get a note, 2/2 AMULET and a WEDGE. Use the 2/2 AMULET on the CASE SNOWBOARD to get the SNOWBOARD.

Use SNOWBOARD (N); take the NAPKINS and CLIMBING EQUIPMENT (O). Use CLIMBING EQUIPMENT (P).

Easy level solution (Q1-Q4). (A1)-(B2)-(C3)-(D4)-(E-5)-(Dx9)-(F-6)-(G-7)-(H-8)-(I-9)- (Dx10). (J-10)-(K-11)-(L-12)-(M-13)-(N-14)-(O-15)-(Dx17)-(P-16)-(Q-17 )-(R-18)-(S-19)-(T-(20).(U-21)-(V-22)-(W-23).

Difficult level solution (R1-R5). (A-1)-(B-2x3)-(C-3x1)-(D-4x1)-(E-5x2)-(Dx9)-(F-6x3)-(G-7)-(H-8x2 )-(I-9). (Dx16)-(J-10)-(K-11x1)-(L-12)-(M-13x1)-(N-14x3)-(O-15x1)-(Dx14)-(P-16x2)- (Q-17)-(R-18x3). (S-19x1)-(Dx4)-(T-20)-(U-21x1)-(V-22x1)-(W-23x2).

Take ROULETTE and PICK PICK PIECE; take the WOODEN WEDGE and BASEBALL (S). Use the PICK PICK PIECE and the WEDGE on the WOODEN WEDGE to get the PICK AX. Use PICKAXE (T); you receive a HEAVY STONE. Use HEAVY STONE (U); take 1/3 EMBLEM FRAGMENTS; use BUTTON KEY (V); click; you receive BOARDS (W). Use BOARDS (X). Walk forward.

Take the BOARD (Y). Use LOG and PLANK (Z); play the HOP (A); you receive the CHISEL AND HAMMER. Use CHISEL AND HAMMER (B); talk to the character; you have received the SNOWBLOWER KEY. Use the SNOWBLOWER KEY (C) and CLOTHES (D); press (E). Walk forward.

Take the S-HOOK (F). Use BASEBALL and ROULETTE (G); take the TOKEN (H). Use TOKEN (I); take the ROPE (J). Walk down twice. Use ROPE and S-HOOK (K); take 2/3 EMBLEM FRAGMENTS and COMB (L). Walk forward.

Use the COMB (M); take 3/3 EMBLEM FRAGMENTS and ELECTRIC SHOCK WEAPON (N). Use 3/3 EMBLEM FRAGMENTS (O).

Solution (P1-P4). 1-10-A; 1-9-B; 1-6-C; 1-4-D.

Take SCREWDRIVER and 1/2 LOCK PICK. Walk forward. Use SCREWDRIVER (Q) and ELECTRIC SHOCK GUN (R); take the JACK (S). Use JACK (T); take 2/2 LOCK PICK and BOLT CUTTER (U). Use 2/2 LOCKPICKS (V); take WILLIAM’S AMULET and GLOVE (W). Use GLOVE (X); take the GRATE KEY (Y). Walk down twice.

Use BOLT CUTTER (Z); open; play the HOP (A); you receive the SHOVEL. Use the SHOVEL (B); take the STREAMER (C). Walk forward twice. Use STREAMER (D); take the WHEEL (E). Walk back.

Use WHEEL (F) and GRATE KEY (G); take the GAS BURNER (H). Walk forward. Use WILLIAM’S AMULET to get the notes; use the GAS BURNER on WILLIAM’S AMULET to get WILLIAM’S ACTIVATED AMULET. Use WILLIAM’S ACTIVATED AMULET (I).

Easy level solution (J). AEDCBFABDCABCFDCA.

Hard level solution (K). AECEDCABDBABCECDFEDB.

Labyrinths of the World 13: Bonus Chapter

Take OPENER and COGS; take the SCREWDRIVER and CHAIN ??HOOK (A). Use HOOK ON CHAIN ??(B); play the HOP (C); you receive the SMELLING SALT. Use SMELLING SALT (D); talk to the character; you receive the DOOR KEY. Use DOOR KEY (E). Walk forward.

Use OPENER (F); you receive the HORSESHOE. Take 1/3 FISH; take the KNIFE (G). Read the note; use HORSESHOE (H); take the FAN (I). Walk back. Use FANS (J); take 1/2 DRAGON and MORTAR AND PESTLE (K).

Use KNIFE (L); you receive 2/2 DRAGON. Walk forward. Use 2/2 DRAGON (M).

Easy solution (N). (B-6-9)-(E-8-5)-(B-12)-(E-2)-(A-7-9)-(F-7-1)-(A-7-13 )-(D-7-4). (C-7-11)-(D-7-3).

Hard level solution (N). (B-4-6-9)-(E-10-8-5)-(B-12)-(E-2)-(A-4-7-9)-(F-13-7-4 -one). (A-7-10-13)-(D-9-7-4)-(C-5-7-9-11)-(D-7-5-3). Walk forward.

Take BROKEN STAFF and 2/3 FISH (O). Read the book; take the HANDLE (P). Take the NET; use CRANK, SCREWS and SCREWDRIVER (Q); take the TWO-PRONGED FORK and CORKSCREW (R). Use CORKSCREW (S); you have received the CORK.

Use the NET (T); you receive the MAGIC SPHERE. Walk down twice. Use CORK (U); take the BLUE STRAWBERRY (V). Use TWO-PRONGED FORK (W); read the notes; take the HOOK and 3/3 FISHES (X). Walk forward twice. Use 3/3 FISHES (Y); take the SUN (Z).

Use SUN (A); play the HOP (B); you receive the ELDER’S DAGGER. Use ELDER’S DAGGER (C); you receive the ROPE. Walk back. Remove rope; use ROPE and HOOK (D); take BRUSH and WATER (E). Use the BLUE STRAWBERRY on the MORTAR AND PESTLE to get the BLUE STRAWBERRY PULP. Use BLUE STRAWBERRY PULP and WATER (F); take HERBICIDE (G). Walk forward.

Use HERBICIDE (H); talk to the character; you receive the BOX HANDLE. Use BOX HANDLE (I). Easy level solution (J1-J2). 1-10.

Complex level solution (K1-K3). 1-14. Take PROPELLER, NUT, SHEARS, and STAFF FRAGMENT. Walk back.

Use the MAGIC SPHERE and STAFF FRAGMENT on the BROKEN STAFF to get the STAFF OF SUMMONING. Use SUMMON STAFF (L). Read the note; use SHEARS (M). Easy and hard level solutions are randomly generated. Take the DIAMOND RING. Use DIAMOND RING (N); take SOLVENT (O). Take the CHISEL; use SOLVENT and BRUSH (P); take the ACID (Q). Use ACID (R). Walk forward.

Take the ROSE (S). Use ROSE; take the HAMMER (T). Use CHISEL and HAMMER (U); play the HOP (V); you receive the FAIRY SPIRIT. Use FAIRY SPIRIT (W). Walk forward.

Use PROPELLER and NUT (X); take the CHAIN ??(Y). Read the note; take STONE PLATE (Z). Use STONE PLATE (A); take 1/2 BIRD (B). Take the GOBLET and CARBINE (C). Walk down twice.

Use CHAIN ??and CARBINE (D); take 1/3 CRYSTAL (E), 2/2 BIRDS and LASSO (F). Use 2/2 BIRDS (G); take the RATCHET (H) and GLOVE (I). Walk forward. Use GLOVE (J); take 2/3 CRYSTAL and PIPE (K). Use PIPE (L).

Easy solution (M). (1-A)-(2-B)-(3-C)-(4-D)-(5-E)-(6-F)-(1-A)-(3-C)-(6 -F)-(2-B)-(1-A). (3-C)-(6-F).

Hard level solution (N). (1-A)-(2-B)-(3-C)-(4-D)-(5-E)-(6-F)-(7-G)-(8-H)-(1 -A)-(5-E)-(2-B)-(4-D)-(7-G). (3-C)-(8-H)-(1-A)-(5-E)-(2-B)-(4-D)-(7-G)-(8-H)-(6 -F)-(3-C). Take the SHOVEL and DRAGON CLAW. Walk forward.

Use SPATULA (O); take the HACKSAW (P) and 1/4 RUNE STONES (Q). Use RATCHET (R); read the note.

Solution (S). Take the DISK. Walk down twice.

Use DISK (T). Go to Strigvor’s house. Use LASSO (U); take the CROWBAR (V). Use GOBLET; take the DRAGON TAIL (W). Go to the gardens. Use DRAGON PAW and DRAGON TAIL (X); take the LIGHTER and MEDALLION (Y). Walk forward.

Use the CROWBAR (Z); take the SICKLE, 2/4 RUNESTONES, and 3/3 CRYSTALS (A). Go to Strigvor’s house. Use MEDALLION; take the ENCHANTED LAMP (B); use 3/3 CRYSTALS (C); take the Magnifier (D). Use the Magnifier (E); play the HOP (F); you receive the SPYGLASS.

Read the note; use SPYGLASS (G); take the BUCKET (H). Walk to the lake. Use BUCKET (I); take 3/4 RUNESTONES, BASKET, and SPATULA (J). Use SPATULA (K); take the CLOTCH and 4/4 RUNESTONES (L). Go to Strigvor’s house. Use ENCHANTED LAMP and 4/4 RUNESTONES (M).

Easy solution (N). Ax4-Bx3-Cx2-Dx2-Ex3-Fx4-Gx5-Hx5-Ix3-Jx5-Kx4-Lx3-Qx5-Nx3-Rx4.

Hard level solution (O). Ex3-Dx2-Fx4-Gx5-Qx5-Ix3-Jx5-Rx4-Kx4-Lx3-Ax4-Bx4.

Take 1/2 WINGS MARKET; use BASKET (P); you receive the STONES. Use the SAW (Q); take 1/2 LOCKPICK and FANG (R). Take the BROKEN ORNITOPTER (S). Use STONES (T).

Easy solution (U). (B-1x1)-(F-2x1)-(J-3x1)-(A-4)-(C-5x1)-(H-6x3)-(I-7x3)-(D-8x1)-(G -9)-(E-10).

Hard level solution (V). (F-1)-(D-2)-(B-3)-(H-4)-(A-5)-(I-6)-(G-7)-(C-8)-(J -9)-(E-10). Walk forward.

Take NEEDLE AND THREAD; read the note; take 2/2 WINGS PATTERN (W). Use the SICKLE (X); take the BROOM (Y). Use the CLOTCH (Z); you receive the RAG. Walk back.

Use BROOM (A); take the CLOTH (B). Read the note; use the NEEDLE AND THREAD, 2/2 WINGS DESIGN, and CLOTH on the BROKEN ORNITOPTER to get the ORNITOPTER. Use ORNITOPTER (C). Go to the top of the Millennium Tree. Click on the rope; take the sledgehammer; take the HANDLE (D).

Use CRANK (E); take UNLIGHTED TORCH and FLASK (F). Use the LIGHTER and RAG on the UNLIGHTED TORCH to get a BURNING TORCH. Use BURNING TORCH (G); you receive the FIRE STONE. Walk back. Use the FLASK (H); you receive the WATER. Use the sledgehammer (I); take the MAGIC SCROLL (J). Go to the valley of waterfalls.

Use TUSK and sledgehammer (K); play the HOP (L); you receive the VALVE. Use VALVE (M); take 2/2 LOCKPICK (N). Go to the top of the Millennium Tree. Use 2/2 LOCKPICKS (O); read the note; take the CLOSED CHEST and PLATE (P). Use PLANK (Q); take the CUTTERS and 1/2 AMULET FRAGMENTS (R). Go to the valley of waterfalls.

Use CUTTERS (S); take the TONGS (T). Use WATER and TONGS (U); you receive 2/2 AMULET FRAGMENTS and EARTH STONE (V). Go to the top of the Millennium Tree. Use the MAGIC SCROLL and 2/2 AMULET FRAGMENTS on the CLOSED CHEST; click on each rune to get a WATER STONE. Use the FIRE STONE, WATER STONE, and EARTH STONE (W).

Solution. (J-1)-(C-2)-(N-3)-(O-4)-(G-5)-(A-6)-(F-7)-(H-8)-(Px2 )-(I-9)-(K-10)-(L-11)-(M-12). (Px2)-(E-13)-(D-14)-(Px2)-B-15). Congratulations! You have completed the game Labyrinths of the World 13. Eternal Winter. Collector’s Edition.

Labyrinths of the World 13: Collectibles

Constellations in green, gems in red, dragons in yellow. Collectibles (AD).

Collectibles (E-H).

Collectibles (I).

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