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Magic City Detective 3: Rage Under Moon - Full Walkthrough with Tips and Puzzles

Magic city 3: Rage under the moon. In Paris, cases of the disappearance of animagi became more frequent, and the last victim was a representative of an influential clan. Now the detective of the Magic City needs to find out what dark forces are behind such egregious crimes. It will be a very difficult and confusing matter, but our hero will not be left without support. Unexpected help in the investigation will be provided by a young werewolf who owes the detective his life. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Ministry
  3. Chapter 2 Basement
  4. Chapter 3 Reception
  5. Chapter 4 Montmartre Street
  6. Bonus Chapter
  7. Collections
  8. Achievements in the game

Magic City 3: General Tips

How to play? You play as a Magic City detective. Your next case is to investigate a series of crimes against Parisian Animagus. You need to collect the available evidence, interview witnesses, find out the reasons for the attacks, and, of course, catch the culprit. To pass, you need to look for inventory in locations and use it correctly. So you will cope with the current gaming tasks.

You will also play through various mini-games and hidden object scenes. You can skip the mini-games if you wish. For any difficulties in the game, use the "Advice" button to get a hint. Don’t forget to look at the Map to quickly navigate through the locations. This guide will not mention the need to zoom in every time. Screenshots will show an already enlarged image.

This guide allows you to use various paths through the game. The given solution is one, but yours may be different.

Complexity. The game has several difficulty modes:

Search for items. All Hidden Object Puzzles are referred to as HOPs in the manual. This walkthrough does not explain the decisions of the HOP. It only shows the location of the HOP and the resulting inventory item. You can replace the HOP with a Match 3 game.

Mini games. The guide will describe step-by-step solutions for those mini-games that have a single solution and are not randomly generated. For other mini-games, read the explanations and rules carefully.

Magic City 3: Chapter 1 Ministry

  1. Talk; receive the KEY CARD (A).
  2. Take VAMPIRE STATUETTE and 1/2 PIN; use KEY CARD (B).
  3. Open; take DOSSIER (C).
  4. Give DOSSIER; complete the HOP; receive MINISTRY EMBLEM (A).

  1. Take DIARY; open the laptop (D).
  2. Use MINISTRY EMBLEM; take the WEREWOLF STATUETTE (E).
  3. Take the map; place WEREWOLF and VAMPIRE STATUETTES.
  4. Take flash drive and KNIFE (F).
  5. Use KNIFE; take the SIDE CUTTER, BELT, and CHARGER (G).

  1. Use CHARGER and flash drive (H).
  2. Select (I); select x4 (J).
  3. Select (K).
  4. Enter PASSWORD (L).

  1. Enter PASSWORD (M).
  2. Select: 9-3-5-7-6 (N).
  3. Take the CL read the dossier (O).

  1. Take LIGHTER and 2/2 PIN (A).
  2. Use PIN; take RUBBER GLOVE and JACK (B).
  3. Use RUBBER GLOVE (C).

  1. Easy solution (D).
  2. Difficult solution (E).
  3. Go left.

  1. Take 1/2 HOOK and KEY PIECE (F).
  2. Take 1/5 EVIDENCE; remove the blanket (G).
  3. Use BELT; take 2/5 EVIDENCE and SOLDERING IRON (H).

  1. Move (IJ); place KEY PIECE and CLAMP.
  2. Use the SOLDERING IRON; take the KEY.
  3. Use KEY; take the HANDLE (K).
  4. Connect the HANDLE to the JACK.
  5. Use JACK (L).
  6. Go right.

  1. Take 3/5 EVIDENCE and 1/2 BANKNOTE (M).
  2. Take 4/5 EVIDENCE and PHOTO (N).
  3. Take 1/2 CHIP (O).
  4. Take 5/5 EVIDENCE; use SIDE CUTTERS (P).
  5. Select a list of evidence.

  1. Complete the HOP; receive the SHIRT (A).
  2. Place SHIRT; take the SCREWDRIVER (B).
  3. Use SCREWDRIVER; take the RAIL (C).
  4. Walk down 2 times.

  1. Use RAIL; take ELECTRIC TAPE and HOOK 2/2 (D).
  2. Use HOOKS (E).
  3. Take HEAVY VASE and CROWBAR (F).
  4. Go left.

  1. Use the CROWBAR and LIGHTER; take the THIMMING and 2/2 CHIP (G).
  2. Place CHIPS (H).

  1. Easy: (KQ)-(KR)-(PL)-(KO)-(JP)-(JR)-(MQ)-(MO).
  2. Difficult: (KQ)-(KR)-(PL)-(KO)-(JP)-(JR)-(MQ)-(MO)-(IQ)-(MP).
  3. Take the FAN BUTTON (S).

  1. Install the FAN BUTTON (A).
  2. Take the BOOKMARK (B).
  3. Go right.
  4. Use BOOKMARK; take STRING, FISHING DART, and PHOTO PIECE (C).
  5. Connect the PHOTO PARTS.

  1. Use FISHING DART; read the note.
  2. Take BANKNOTE 2/2 (D).
  3. Walk back.
  4. Use BANKNOTES (E).

  1. Easy solution (F).
  2. Hard decision (G).

  1. Take the CARD (H).
  2. Open the door; use MAP (I).
  3. Take TONOMETER and NUT (J).
  4. Use the THIMMING; take TALC (K).
  5. Go right.

  1. Read the note; apply TALC and Scotch tape; use (LM).
  2. Receive the FINGERPRINT.
  3. Use FINGERPRINT (N).
  4. Complete the HOP; receive PAW RING (O).
  5. Click on the button; use PAW RING (P).
  6. Go left.

  1. Select (Q).
  2. Take BUCKET, ELECTRIC TAPE, and MAGNET (R).
  3. Remove the grate; use LOAD and MAGNET.
  4. Take 1/2 PEG and BUTTON (S).

Magic City 3: Chapter 2 Basement

  1. Select (A).
  2. Read the recipe; take the STAPLE REMOVER and CORKSCREW (B).
  3. Use CORKSCREW; take the KNITTING HOOK (C).
  4. Use the KNITTING HOOK (D).

  1. Simple solution (E).
  2. Hard decision (F).
  3. Take the DIAMOND (G).
  4. Use DIAMOND; read the note; take the POUCH (H).
  5. Walk back.

  1. Use BUTTON; take the LIGHT BULB (I).
  2. Use POUCH; move JK; take the BAG OF MOON DUST.
  3. Use ELECTRIC TAPE and LIGHT BULB (L).

  1. Select (M).
  2. Solution (N).

  1. Solution (O).
  2. Take the POINTER (P).
  3. Walk back.

  1. Use POINTER; take the TONGS and PEAR (Q).
  2. Use STAPLES PULLER; take the SHEETS (R).
  3. Use the PEAR on the TONOMETER.
  4. Use the TONOMETER (S).

  1. Easy: Ax3-Bx5-Cx5-Dx5.
  2. Difficult: Cx2-Bx3-Dx5.
  3. Take STETHOSCOPE, FUNNEL, and FLASK (E).
  4. Go left, right.

  1. Use the SHEETS (F); move (GF); take ACONITE FLOWER and STEEL LEAF (H).
  2. Use STEEL LEAF; take the WINDING KEY (I).
  3. Use WINDING KEY; take the WOLF TEAR and NEEDLE AND THREAD (J).
  4. Walk back.

  1. Select (K); use NUT and FLASK (L).
  2. Select (K); take ACID.
  3. Use ACID (M).
  4. Complete the HOP; receive WOLF TOOTH AMULET (N).
  5. Walk back.

  1. Use NEEDLE AND THREAD; take the MORTAR AND PESTLE (O).
  2. Go left and right.
  3. Place the MOON DUST VIAL, ACONITE FLOWER, WOLF TEAR, MORTAR, AND PESTLE (P).
  4. Complete the HOP; receive the MOON ELIXIR (Q).
  5. Give the MOON ELIXIR (R).
  6. Walk back.

  1. Give the WOLF TOOTH AMULET (A).
  2. Take the SAW and PEG 2/2 (B).
  3. Use the PEGS (C).
  4. Complete the HOP; receive the SHOCKER (D).
  5. Use the SHOCKER (E).

  1. Use BUCKET; select WATER (F).
  2. Use TONGS and WATER; take SCREWS and PIPE (G).
  3. Use PIPE; read the note; take AMMONIA (H).
  4. Use AMMONIA (I).

Easy: 1-3 (J).

Difficult: 1-3 (K).

  1. Use STETHOSCOPE (L).
  2. Easy: (M-Nx4-Ox4)-(Mx4-Nx2-Ox2)-(Mx2-Nx4-Ox4).
  3. Difficult: (P-Rx4-Sx4-Qx4)-(Qx4-Px2-Rx4-Sx4).
  4. (Px2-Rx5-Qx4-Sx4)-(Qx2-Px4-Rx2-Sx2).
  5. Read the note; take the FULL SYRINGE (T).
  6. Use FULL SYRINGE (U).

  1. Read the note; take BAG and OIL (A).
  2. Use FUNNEL; take the CANISTER (B).
  3. Use CANISTER (C).
  4. Go left.

  1. Take PLANKS and 1/2 WOLF FIGURINE (D).
  2. Use the SAW; read the note; take the EPOXY (E).
  3. Use EPOXY and OIL; move (FG).

  1. Take the MEDICAL KIT (H).
  2. Use the MEDICAL KIT; receive the TOOL (I).
  3. Use the TOOL on the BOARDS; receive BOARDS.
  4. Use BOARDS and SCREWS (J).

Easy (K).

  1. Difficult (L).
  2. Go left.

  1. Take the OPENER (M).
  2. Read the note; use OPENER; take the ROD HANDLE (N).
  3. Take the CL place ROD HANDLE.
  4. Take WOLF FIGURINE 2/2 (O).
  5. Walk back.

  1. Read the note; take BRUSH; place WOLF FIGURINE (P).
  2. Complete the HOP; receive CHRISTOPHE’S PHONE (Q).
  3. Give CHRISTOPH’S PHONE; receive STAR AMULET (R).
  4. Use the STAR AMULET on the BAG; take PUMP and SHARPENER.
  5. Go left.

  1. Use PUMP; take BROKEN MASK.
  2. Use BRUSH; take the BROKEN OAR (S).
  3. Use OAR; take the HOSE and BOOTS (T).
  4. Put on the BOOTS; take the WOVEN BASKET (U).
  5. Walk back 2x.

  1. Use BASKET; take the BERRIES (A).
  2. Use BERRIES (B).
  3. Easy: (HIJNRV)-(CDEFJNR)-(IMQPOS)-(GKOPQU)-(RQPT)-(OS).

  1. Difficult: (HGM)-(FLRXWV)-(PO)-(U-CC)-(OU)-(PQW-EE).
  2. (IJKLRX-FF)-(EKQWX)-(S-AA)-(MNOPV-DD)-(XWVUT-BB).

  1. Take the SHOE BUCKLE (A).
  2. Use CLAMP and BUCKLE; take COMPASS (B).
  3. Go left.
  4. Place COMPASS (C).

  1. Use OXYGEN MASK (K).
  2. Complete the HOP; receive the METAL DETECTOR (L).
  3. Use the METAL DETECTOR; take the IGNITION KEY (M).
  4. Walk down 2 times.
  5. Use the IGNITION KEY (N).

  1. Easy: (EDF)-(DFE)-(DEF).
  2. Difficult: (EDFGH)-(FGDEH)-(DEHGF).
  3. Take WIRES and GAS BURNER (I).
  4. Use GAS BURNER; read the instructions; take POWDER and OXYGEN CYLINDER (J).
  5. Use the HOSE and OXYGEN CYLINDER on the BROKEN MASK; receive OXYGEN MASK.
  6. Go left.

Magic City 3: Chapter 3 Reception

  1. Receive DETECTIVE BADGE.
  2. Use SHARPENER and DETECTIVE BADGE (O).
  3. Complete the REGISTRATION FORM (P).
  4. Take 1/3 MOSAIC and LOLLIPOP (Q).
  5. Use REGISTRATION FORM; take the CARD KEY (R).
  6. Use CARD KEY (S).
  7. Go forward.

  1. Take 2/3 MOSAIC (A).
  2. Use the LOLLIPOP; take 3/3 MOSAIC and POLAROID (B).
  3. Place MOSAIC; take SPEAKER and REMOTE (C).
  4. Use WIRES and SPEAKER (D).

Simple solution (E).

  1. Hard decision (F).
  2. Go forward.

  1. Read the note; take 1/2 BATTERIES and CLIPPERS (G).
  2. Use TONGS; receive TAPE (H).
  3. Use POWDER and TAPE; receive FINGERPRINT (I).
  4. Use FINGERPRINT (J).
  5. Go forward.

  1. Read the note; take MARKER and DOOR HANDLE (K).
  2. Use DOOR HANDLE; select the ELEVATOR BUTTON (L).
  3. Place and select ELEVATOR BUTTON; take the WIRE (M).

  1. Use WIRE; select handle (N).
  2. Complete the HOP; receive the HAMMER (O).
  3. Use the JACKHAMMER.
  4. Take STONE, JUICY LEAF, and STRAP (P).
  5. Walk down 2 times.

  1. Use STONE.
  2. Take the JAR, 2/2 BATTERIES, and SLEEPING GAS (Q).
  3. Place the BATTERIES on the REMOTE; receive the REMOTE CONTROL.
  4. Use the REMOTE CONTROL (R).
  5. Select Sx4.
  6. Use POLAROID (T); receive PROMO CODE.
  7. Go forward.

  1. Use PROMO CODE.
  2. Take the ARCHITECT’S OFFICE KEY (A).
  3. Use ARCHITECT’S OFFICE KEY (B).
  4. Complete the HOP; receive PLAN (C).
  5. Use MARKER and PLAN; receive BUILDING PLAN (D).
  6. Go forward.

  1. Use BUILDING PLAN and SLEEPING GAS (E).
  2. Solution (F).
  3. A: 23 24 29 30 B: 14 20 25 26 C: 1 2 3: F.
  4. A: 5 6 11 12 B: 18 24 29 30 C: 25 26 27: ​​F.
  5. A: 1 2 7 8 B: 6 12 17 18 C: 28 29 30: F.
  6. A: 19 20 25 26 B: 2 8 13 14 C: 4 5 6: F.
  7. A: 20 21 26 27 B: 3 9 14 15: F. ABC 31: F.

  1. Select (G).
  2. Use JAR and LEAF.
  3. Take the SILKMOTH JAR (H).
  4. Read the note; take 1/2 STORM SYMBOL, NAIL PULLER, and PANEL (I).
  5. Use PANEL and JAR OF SILKMOTH (J).
  6. Solution (K): ARRRR-1, B-2, CRR-3, D-4.
  7. Go forward.

  1. Take PERFUME and CLUE (L).
  2. Read the note; use STRAPS and HINT (M).
  3. Simple solution: Sx2-Qx2-Rx2-Px2-Qx2-Ox2-Rx2-SNR.
  4. Take the BOWL FRAGMENT (T).

Difficult decision: X2-F-X2-C-X3-EBFGH.

  1. Place BOWL FRAGMENT; take the BIRD (J).
  2. Walk down 3 times.
  3. Use NAIL PULLER and BIRD; take the BROOM (K).
  4. Use BROOM; take the SUCKER (L).
  5. Walk down 2 times.

  1. Open the box; use the SUCKER.
  2. Take 1/3 AMULET PARTS and HAIRPIN (M).
  3. Use HAIRPIN.
  4. Take LOAD and 2/2 STORM SYMBOL (N).
  5. Walk forward 5 times.

  1. Use STORM SYMBOLS; take the HEAD DRAWING (O).
  2. Use the PIECE DRAWING (P).
  3. Complete the HOP; receive CRYSTAL HEAD (Q).
  4. Walk back.

  1. Place the HEAD (R); receive HANDKERCHIEF.
  2. Use PERFUME and HANDKERCHIEF; take 1/3 CARDS and GEAR (S).
  3. Walk down 3 times.
  4. Place the GEAR; take the BALL (T).
  5. Place BALL; read the note; take the MAGIC POWDER (U).

  1. Use POWDER; take CLAY, 2/3 AMULET PARTS, and BIRD CLAW (A).
  2. Walk back.
  3. Use BIRD CLAW; take the FLOWER (B).
  4. Place FLOWER (C).

  1. Easy: DEFGHl.
  2. Difficult: JKLMNOPQ.
  3. Take SHEARS.
  4. Walk forward 3 times.

  1. Use SHEARS; take the MAGNET (A).
  2. Use LACE and MAGNET; take 1/2 GEM and SLINGSHOT (B).
  3. Walk forward 2 times.

  1. Use SLINGSHOT (C); open the egg.
  2. Read the note; take 3/3 AMULET PARTS (D).
  3. Use AMULET; take the BOOK (E).
  4. Walk back.
  5. Use BOOK (F).
  6. Play the HOP (G).

Magic City 3: Chapter 4 Montmartre Street

  1. You have received the GOBLET.
  2. Use GOBLET; take 2/3 CARD (H).
  3. Take PIECE OF PLIERS; use CLAY and GOBLET.
  4. Take the CLAY MOLD (I).
  5. Place CLAY MOLD; take the BRICK (J).
  6. Put down the BRICK (K).
  7. Go right.

  1. Take LEVER and 3/3 CARDS (L).
  2. Use CARDS (M).
  3. Collect as many points as possible to win. This mini-game is randomly generated (N).
  4. Receive GOLD TOKEN. Take the TIN.
  5. Use the GOLD TOKEN (O).
  6. Walk forward (P).

  1. Select (Q).
  2. Take ROSE OIL (R).
  3. Take 2/2 GEMS (S).
  4. Walk left (T).

  1. Receive the BOWL.
  2. Read the note; take 1/2 SPOKES (U).
  3. Place the WEIGHT CUP (V).
  4. Solution (W). Easy: 2-6, 4-8. Difficult: 1-6, 5-8.
  5. Take the NECKLACE (X).

  1. Place NECKLACE (A).
  2. Select 2x (B).
  3. Take the VALVE (C).
  4. Use VALVE; take CODE (D).
  5. Walk back.

  1. Use GEMS; take the RASP (E).
  2. Use CODE; take the CUP (F).
  3. Use RASP; receive BRANCH (G).
  4. Go left.

  1. Use CUP; take the LAVENDER (H).
  2. Use LAVENDER; take the DOUBLE-LAYER RING (I).
  3. Use DOUBLE-LAYER RING; take 2/2 SPOKES (J).
  4. Walk back.

  1. Use BRANCH; take the GLOWING MUSHROOM (K).
  2. Place GLOWING MUSHROOM (L).
  3. Complete the HOP; receive ROPE LADDER (M).
  4. Use ROPE LADDER (N).
  5. Go forward.

  1. Take 1/2 DART and ROPE (O).
  2. Read the note; take PIECE OF PLIERS (P).
  3. Use PLIER PART and ROPE on PLIER PIECE; receive PLIERS.
  4. Use PLIERS; receive DOOR RING (Q).
  5. Use DOOR RING and LEVER; select lever (R).
  6. Go forward.

  1. Take ACID and MOON (A).
  2. Use ACID; read the note; take the SOLDERING IRON (B).
  3. Use TIN and SOLDERING IRON; take HARD DISK and 2/2 DARTS (C).
  4. Use DARTS (D).

  1. Solution (E).
  2. Take the PIPETTE (F).
  3. Fill the PIPETTE with ROSE OIL.
  4. Use OIL; take 1/2 BANKNOTE and TROLLEY (G).
  5. Walk down 3 times.

  1. Use the CART; take the BOTTLE OF WINE (H).
  2. Place the BOTTLE OF WINE; take the PLATES (I).
  3. Use PLATES; take the SUN (J).
  4. Walk back.

  1. Place SUN and MOON FIGURINES (K).
  2. Easy: Mx2-Nx6-Ox2-Qx1.
  3. Difficult: Q-Ox2-Px6-N.
  4. Take the GRAMOPHONE PIECE and PENDULUM (R).
  5. Use PENDULUM; receive WIRE (S).
  6. Go to Christoph’s lab.

  1. Use WIRE (A).
  2. Use HARD DISK (B).
  3. Complete the HOP; receive a FAN (C).
  4. Use the FAN (D).
  5. Take STATUETTE and UV L use SPOKES.
  6. Take the MAGIC HAT (E).
  7. Walk back.

  1. Use UV L receive CRYSTAL (F).
  2. Use CRYSTAL; take the RUBBER CAP (G).
  3. Use CAP; take GLUE STICK, 1/2 ORNAMENT and 2/2 BANKNOTE (H).
  4. Walk back.

  1. Use BANKNOTES (@).
  2. Solution: Ix2-Jx3-Kx4; select (L).
  3. Take the STATUETTE PIECE and WRENCH (M).
  4. Use WRENCH; take the RECORD (N).
  5. Walk back.

  1. Use RECORD and GRAMOPHONE PIECE; take CHAIN ​​and POTION RECIPE (O).
  2. Give POTION RECIPE; receive the TRUE CLEF (P).
  3. Place the TRUE CLEF; take the MERMAID’S TEAR and DRILL (Q).
  4. Use DRILL; take the GEAR (R).
  5. Go forward.

  1. Complete the HOP; receive the SHELL (S).
  2. Use SINK; take 2/2 ORNAMENT (T).
  3. Go forward.
  4. Place ORNAMENT (U).

  1. Solution: (ABC)-(FIHG)-(CDA)-(GFIHK)-(ABCE).
  2. Take GLASS CUTTER and LIGHTER (L).
  3. Use LIGHTER; take the GLUE GUN (M).
  4. Use the STATUETTE PIECE, GLUE GUN, and GLUE ROD on the DISASSEMBLED STATUETTE; receive STATUETTE.
  5. Walk back to the left.

  1. Give the MAGIC HAT (N).
  2. Play the HOP (O).
  3. Walk down 3 times.
  4. Place the STATUETTE (P).
  5. Complete the HOP; receive NUTS (Q).
  6. Give NUTS; open the bag; take the HIBISCUS FLOWER and KEY (R).
  7. Walk right; forward 3 times.

  1. Use KEY; take the CHALK and MAGIC DUST (A).
  2. Use POTION RECIPE, MERMAID’S TEARS, HIBISCUS FLOWER, and FAIRY DUST (B).

  1. Talk; receive MAGIC WHISTLE (C).
  2. Take ELVIN HAIR and 1/2 BOLT; place GEAR and CHAIN ​​(D).
  3. Use GLASS CUTTER; take BOLT 2/2 (E).
  4. Use BOLT; take the ELECTRIC TAPE and VAMPIRE BLOOD (F).

  1. Complete the HOP; receive RIBBONS (G).
  2. Use RIBBONS; take the HARPY FEATHER (H).
  3. Place the CHALK, ELVEN HAIR, VAMPIRE BLOOD, and HARPY FEATHER (I).

  1. Use the ELECTRIC TAPE (J).
  2. Use MAGIC WHISTLE (K).
  3. Select (L).

  1. Easy: Bx3-Cx6-Bx5-Dx2-Cx3-Ax4-Bx2-C-Dx2.
  2. Hard: Bx3-Cx5-Bx4-Dx2-A-Cx2-Ax3-BCD-Cx2-D-Bx2-Dx2-Ax2.

Magic City 3: Bonus Chapter

  1. Take 1/2 GEARS, OIL CAN, and LIGHT BULB; read the note (A).
  2. Take the NET and WIRE; read the note (B).
  3. Use LIGHT BULB and WIRE (C).

  1. Complete the HOP; receive a PIECE OF CLOAK (D).
  2. Give PIECE OF CLOAK; receive RESERVE MAP (E).
  3. Use RESERVE MAP (F).
  4. Go forward.

  1. Read the note; take the PLIERS and NET HANDLE (G).
  2. Use the NET HANDLE on the NET; receive a NET.
  3. Use the NET (H).
  4. Take RUBBER TUBE and 2/2 GEAR (I).

  1. Remove the leaves; arrange the gears (A).
  2. Easy solution: BCDEFGHIJKHIJKHIJKH.
  3. IJKHGFLMNDOPQRSTU.
  4. Difficult solution: BCDEFGHIJKHIJKHIJKH.
  5. IJKHIJKHIJKHGFLMNDOPQ-RSTU.

  1. Read the note; take the FLYWHEEL HANDLE (V).
  2. Use FLYWHEEL HANDLE (W).
  3. Go forward.

  1. Take the ELECTRIC TAPE and FOREST CHIPS 1/2 (A).
  2. Use PLIERS; earn HEAD (B).
  3. Read the note; use HEAD.
  4. Take the STARTER and FORESTER CHIPS 2/2 (C).
  5. Walk down 2 times.
  6. Place CHIPS (D).

  1. Easy (E); choose: 14-4-9-1-4-5-6-3-14-9-17-14-4-9-10-11-6-4-5-10-8.
  2. 9-7-8-10-9-11-10-8-9-4-1-2-10-9-8-13-14-9-8-10-9-4-5-10-9- 14-12-7-8-9-4.
  3. 14-9-1-4-9-14-17-15-12-13-8-9-17-14-4-9-8-16-17-14-9-8-10-9.

  1. Difficult (F); select: 9-23-16-15-17-16-9-10-17-16-14-15-22-23-21-22.
  2. 15-14-15-13-14-25-21-20-13-14-21-29-25-24-20-21-25-29-28-24-25-29-28.
  3. 24-25-21-22-15-16-23-22-15-16-23-9-16-18-17-10-11-9-10-12-11-18-19-12.
  4. 11-18-17-10-11-18-7-11-12-8-7-11-12-8-7-11-18-17-10-9-16-17-10-9-16- 27.
  5. 23-16-23-16-17-15-16-23-16-23-27-23-22-15-26-22-30-26-27-31-27-26-22.
  6. 23-31-27-23-9-16-17-10-9-16-17-10-9-11-10-17-18-11-10-6-7-11-3-7-6- 2-4.
  7. 3-7-6-10-11-18-17-10-9-16-27-23-22-15-16-9-23-16-15-22-23-21-22-26-25.
  8. 21-22-26-25-21-22-15-16-5-6-10-9-5-6-10-2-6-7-3-2-6-7-3-2-6- 2-3-7-11-10.
  9. 9-23-16-17-10-9-11-10-17-15-16-14-15-22-21-14-25-21-20-21-23-22-20-21.
  10. 25-24-20-21-25-24-20-28-24-26-22-20-24-25-21-22-26-27-23-16-18-17-10.
  11. 9-23-16-17-10-9-16-17-15-16-14-15-22-21-20-13-14-21-22-21-20-13-14-15.
  12. 16-5-6-17-16-23-22-21-14-15-17-16-23-22-21-14-15-16-9-1-2-6-10-17-6- 10.
  13. 9-1-5-16-23-9-16-17-15-16-23-22-15-16-17-10-9-16-23-9-16-23-22-15-17- 16.

  1. Take the GATEHOUSE KEY (G).
  2. Use OIL CAN and KEY (H).
  3. Read the note; take the CHAINSAW, UV LAMP, and PLATES (I).
  4. Go forward.

  1. Use ELECTRIC TAPE and PLATES; take the SICKLE (J).
  2. Use the SICKLE; take the BOLT CUTTER (K).
  3. Go forward.

  1. Use BOLT CUTTER (L).
  2. Complete the HOP; receive BEAR PAW MEDALLION (M).
  3. Use BEAR PAW MEDALLION (N).
  4. Read the note; take the TOY SCIEVE and GEAR PIECE (O).
  5. Walk back.

  1. Use RUBBER TUBE and MECHANISM PIECE (A).
  2. Easy: (CI)-(CD)-(BH)-(CE)-(BI)-(CF)-(BJ)-(CG).
  3. Difficult: (CD)-(CI)-(CE)-(BI)-(CF)-(BJ)-(CG)-(BH)-(BE)-(CK).
  4. Take the FUEL CAN and FLUTE (L).
  5. Use FLUTE; take the RIBBON and CHAIN ​​(M).
  6. Use the STARTER, CHAIN ​​and CAN on the CHAINSAW.
  7. Walk back.

  1. Use CHAINSAW; take the THREAD, NEEDLE, and LENS (N).
  2. Complete the HOP; receive DISC (O).
  3. Use DISK; take the COMB (P).
  4. Walk forward 2 times.

  1. Use the COMB; take the SCRAPER; use UV LAMP (A).
  2. Take the CRYSTAL (B).
  3. Use LENSES and CRYSTAL (C).
  4. Easy: Dx2-Ex2-Fx2-Fx5; move: (HI)-(JK)-(LM)-(NO).
  5. Difficult: Dx2-Gx3; move: (HI)-(NO); Gx3; move: (JK)-(LM).
  6. Take CHARGED CRYSTAL (P).
  7. Use CHARGED CRYSTAL (Q).

  1. Take the ROD and GARDEN GNOME (A).
  2. Place the GARDEN GNOME and TOY SKIE (B).
  3. Simple solution (C).
  4. Difficult decision (D).
  5. Take RUBBER GLOVE.

  1. Use RUBBER GLOVE; select handle (F).
  2. Go forward.
  3. Read the note; take TONGS and 1/2 ORNAMENT.
  4. Use SCRAPER; take the HOOK (G).
  5. Choose; use HOOK (H).
  6. Go forward.

  1. Use RIBBON, THREAD AND NEEDLE; take the CRESCENT AMULET and PUMP (I).
  2. Take HERBICIDE and HOSE (J).
  3. Use PUMP and HOSE (K).
  4. Walk forward (L).

  1. Take SPRAYER and 2/2 ORNAMENT (M).
  2. Place ORNAMENT FRAGMENT (N).
  3. Complete the HOP; receive the AX (O).
  4. Use the AX (P).
  5. Go forward.

  1. Use HERBICIDE and SPRAYER (A).
  2. Easy: (BCDE)- (BCDE)- (BCDE).
  3. Difficult: (FGHIJK)- (FGHIJK)- (FGHIJK).
  4. Take the FISHING REEL and 1/2 BOLT (L).

  1. Take LINE and 2/2 BOLT (M).
  2. Use the CRESCENT AMULET, REEL and LINE on the ROD.
  3. Use ROD (N); open; take the BELL and CAR KEY (O).
  4. Walk back 4x.

  1. Use TONGS; remove 1/2 LOCK PICK (P); use KEY.
  2. Take the FAUCET and BASKET (Q).
  3. Use BASKET; take the BERRIES (R).
  4. Walk forward 2 times.

  1. Use BASKET WITH BERRIES (A).
  2. Complete the HOP; receive FORK (B).
  3. Use FORK; take the CHARGER (C).
  4. Walk back.

  1. Use CHARGER; take the SCREWDRIVER (D).
  2. Use BOLTS and SCREWDRIVER; take the BELL PIECE and VALVE (E).
  3. Use the BELL PIECE on the BELL.
  4. Walk forward 3x.

  1. Use BELL; receive ACID (F).
  2. Use the FAUCET and ACID; take the NECKLACE and FORGED BIRD (G).
  3. Put on the NECKLACE; take the LENS WITH A HOLE (H).
  4. Walk back.

  1. Insert LENS WITH HOLE; select book (@).
  2. Read the note; take 2/2 LOCK PICK.
  3. Use the LOCK PICK (I).
  4. Easy: JKLMNO.
  5. Difficult: JKLMNOJK.
  6. Take 1/2 EAGLE WING and 2/2 VALVE (P).
  7. Walk down 2 times.

  1. Install the VALVE (A).
  2. Solution: 1-2-3; take the VICE HANDLE (B).
  3. Use VICE HANDLE; take FRAME PIECE (C).
  4. Go forward.

  1. Place FRAME PIECE; take the RAZOR (D).
  2. Use RAZOR; take the SPATULA (E).
  3. Walk down 2 times.

  1. Use SPATULA; take 2/2 EAGLE WING (F).
  2. Place EAGLE WING; take CHISEL and FLOWER (G).
  3. Walk forward 3 times.

  1. Place FORGED BIRD and FORGED FLOWER (H).
  2. Easy solution: 1-8 (I).
  3. Difficult decision: 1-14 (J).
  4. Take HAMMER and MAGNET (K).

  1. Use MAGNET; take HOOK, GLUE, and KEY CARD (L).
  2. Go forward.
  3. Use CARD KEY (M).
  4. Complete the HOP; receive GOLDEN FLOWER (N).
  5. Give the GOLDEN FLOWER (O).

  1. Take 1/3 FRESCO FRAGMENT; use HAMMER and CHISEL.
  2. Take the PIECE OF CLOTH and STAR DUST (A).
  3. Take the STICK (B).
  4. Use the PIECE OF CLOTH on the STICK; receive a TORCH.
  5. Use TORCH; receive BURNING TORCH (C).
  6. Use BURNING TORCH; open the jar and read the note.
  7. Take the BASILISK POISON (D).

  1. Use BASILISK POISON; take the BROKEN STATUETTE (E).
  2. Use GLUE and BROKEN STATUETTE; take 2/3 FRESCO FRAGMENT and GOLD GEAR (F).
  3. Use GOLD GEAR and HOOK; take 3/3 FRESCO FRAGMENT and SUNSTONE (G).
  4. Place FRESCO FRAGMENT; take the MOONSTONE (H).

  1. Use MOONSTONE, SUNSTONE, and STARDUST (I).
  2. Rotate to desired position in order: JKNMO.

Solution: PQR. Congratulations! You have successfully completed Magic City 3: Moonlight Rage Collector’s Edition.

Magic City 3: Collections

Coins are marked in yellow, puppet creatures in green, and building models in pink. Collections (AD).

Collections (E-H).

Magic City 3: Achievements in the game

Types of achievements. Complete the game and get the following achievements:

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