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Magic City Detective 2: Secret Desire - Full Walkthrough with Tips and Puzzles

Magic City 2: Secret Desire. In the Magic City, the creator of the artificial blood serum has disappeared. Now all vampires are at risk of being left without food, losing control of themselves and revealing their true nature. If this happens, both the lives of peaceful night dwellers and ordinary citizens will be at risk. The detective of the Magic City and his elf friend Ymir take on the search for the alchemist. Together they have to reveal all the intrigues and find out who so ardently wants to destroy the city vampires. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Dionysus Magic Bar
  3. Chapter 2 Tower of Elders
  4. Chapter 3 Seer Clan Mansion
  5. Chapter 4 Library
  6. Chapter 5 Subway Station
  7. Chapter 6 Sanctuary
  8. Chapter 7 Elven Embassy
  9. Bonus Chapter
  10. Collections

Magic City 2: General Tips

A Magic City detective is suddenly approached by local vampires asking for help. The fact is that in order to feed and maintain a normal life in human society, they need a special medicine - artificial blood serum. Only now the creator of the serum has disappeared without a trace, and stocks in the warehouse are depleted every day. If vampires stop using the cure, they won’t be able to resist their nature and become a threat to everyone. And then the life of the Magic City will turn into chaos.

The detective immediately goes in search of the creator of the serum. You also need to help him cope with the task. Gather the necessary equipment, solve tricky puzzles and participate in mini-games to unravel this case. If you encounter difficulties during the passage, refer to the hint: this way you can quickly find the item you are looking for and find out where to move on. If you suddenly realize that you are lost, open the map. On it you will be able to navigate where you are at the moment and where you should not return.

This guide will not mention every time you need to zoom in. Screenshots will show each large-scale scene. Hidden object puzzles are referred to as HOPs. This walkthrough does not explain the decisions of the HOP. It only shows the location of the HOP and the item received. There are several difficulty modes for you. Choose the one in which you will be comfortable playing.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Magic City 2: Chapter 1 Dionysus Magic Bar

  1. Examine (A). Take the diary, PENCIL and BAG.
  2. Open the BAG; take TIP button, TWEEZERS and KEY.
  3. Insert the KEY (B).

  1. Examine (C). Choose.
  2. Play the HOP (D). Receive CHAIN ​​AND FEATHER.
  3. Zoom into the CHAIN ​​AND FEATHER; separate the FEATHER, CHAIN ​​AND HOOK.

  1. Add OWL FEATHER (E).
  2. Solution: (F).
  3. Take the COMB (G) and TAXI MAP.

  1. Place TAXI CARD (H).
  2. Press 555-21-38.

  1. Knock (I). Take BANNIES 1/2 and CURVED SIGN.
  2. Take the HAMMER (J).

  1. Use CURVED SIGN; take HOOK.
  2. Add HOOK (K), CHAIN ​​AND HOOK; take the Map.
  3. Use TWEEZERS; receive STUD EARRING.
  4. Use the STUD EARRING on the BAG; take DETECTIVE ID.
  5. Use DETECTIVE ID (L).
  6. Enter the Dionysus Magic Bar.

  1. Take the UMBRELLA HANDLE (M) and BROKEN CORKSCREW.
  2. Check (N); place UMBRELLA HANDLE.
  3. Take the NAPKIN.

  1. Use the NAPKIN (O); take MAGNET and DIONYSUS AMULET 1/2.
  2. Use PENCIL; read; study.

  1. Solution (P): Easy.
  2. Solution (Q): Easy (AB)-(BC)-(BD).
  3. Solution (R): Easy (AB)-(BC)-(CA)-(BC)-(CA)-(BC)-(AB)-(BC)-(BD).

  1. Solution (S): Easy (A-B)-(B-C)-(C-A)-(BC)-(CA)-(BC)-(AB)-(BC)-(CA)-(BC )-(BD).
  2. Solution (T): Easy (AB)-(BC)-(CA)-(BC)-(BD).
  3. Solution (U): Easy Ax2-Bx3-A.

  1. Solution (V): Difficult.
  2. Decision (W): Difficult (DA)-(EA)-(FB)-(DB)-(EC)-(FC).
  3. Solution (X): Difficult (AB)-(BC)-(BD).

  1. Solution (Y): Hard (AB)-(BC)-(CA)-(BC)-(CA)-(BC)-(AB)-(BC)-(BD).
  2. Solution (Z): Hard (AB)-(BC)-(CA)-(BC)-(CA)-(BC)-(AB)-(BC)-(CA)-(BC)-(BD).
  3. Solution (A): Difficult (AB)-(BC)-(CA)-(BC)-(BD).
  4. Solution (B): Difficult Ax2-Bx3-A.
  5. Receive ARTIFICIAL BLOOD.

  1. Give the ARTIFICIAL BLOOD (C).
  2. Enter Cornelius’ office.

  1. Use the COMB (D); receive NAILS.
  2. Take the TRUNKLES 2/2.
  3. Add TRUNKLETS (E).

  1. Solution: (F) Simple.
  2. Solution: (G) Complex.
  3. Take the HORSESHOE (H) and CORNELIUS CANE.

  1. Turn (I); use HAMMER, NAILS and CORNELIUS CANE.
  2. Take the CHIP (J); use MAGNET.

  1. Play the HOP (K); take CORNELIUS RING.
  2. Place RING (L); read; study.
  3. Take the BOAT FIGURINE (M).
  4. Go to Bar.

  1. Add BOAT FIGURINE (N); take WIRE and CORKSCREW HANDLE.
  2. Use the CORKSCREW HANDLE on the BROKEN CORKSCREW; receive a CORKSCREW.
  3. Use CORKSCREW (O); take SCISSORS.
  4. Enter the Bar of Dionysus.

  1. Use SCISSORS (P); take PEANUT.
  2. Offer PEANUT (Q); take GLUE, GEAR, BELT and DIONYSUS AMULET 2/2.

  1. Insert DIONYSUS AMULET (R); take WINE.
  2. Enter Cornelius’ office.

  1. Add WINE (S); take 1/2 BROOCHES and ELECTRIC TAPE.
  2. Add WIRE (T) and ELECTIVE TAPE; take the PIEZO LIGHTER.
  3. Return to Dionysus Magic Bar.

  1. Move (U); use PIEZO LIGHTER.
  2. Open; take the TIN SPOON.
  3. Insert HORSESHOE; take the OPENER.
  4. Return to the Magic Bar of Dionysus.

  1. Use OPENER (V); take SOLDERING IRON and FILE.
  2. Use the SOLDERING IRON and TIN SPOON on the CHIP; receive a GPS CHIP.
  3. Insert GPS CHIP (W).

Solution (X): Easy DCFHGAEB.

Solution (Y): Difficult BEDFAHIGJC.

Magic City 2: Chapter 2 Tower of Elders

  1. Take the CASSETTE (Z) and CODE.
  2. Use the FILE (A); take KEY CARD.

  1. Examine (B).
  2. Add KEY CARD and CODE.

  1. Solution (C): Just Ax2-Bx3-Cx3-Dx2.
  2. Solution (D): Hard B-Dx2-Ax2.
  3. Go forward.

  1. Climb to the roof of the Tower of Elders (E).
  2. Add the BELT (F), then the GEAR.
  3. Take the MODEL PIECE.

  1. Take LENS 1/3 (G) and INSTRUCTIONS.
  2. Add MODEL PIECE and GLUE; take BROOCH 2/2.
  3. Use BROOCH (H).

  1. Play the HOP (I).
  2. Solution: (J).

  1. Solution: (K) Move the gear clockwise 4 times.
  2. Solution: (L).

  1. Solution: (M). Take the SUNLIGHT LAMP.
  2. Use SUNLIGHT LAMP (N).

  1. Take the BOX (O). Choose; take AGENCY FLOOR KEY.
  2. Open the BOX; take LENS 2/3 and GLOVE.
  3. Read the letter.

  1. Put on the GLOVE (P); take SUCKER KEYCHAIN ​​and ROSE AMULET.
  2. Walk back.
  3. Insert AGENCY FLOOR KEY (Q).
  4. Go to the Office of Magic Items.

  1. Take the VAMPIRE GOBLET (R).
  2. Place VAMPIRE GOBLET (S).

Solution (T): Simple.

Solution (U): Complex CB-Fx3-EFBECEFEG.

  1. Take the GOBLET OF BLOOD (V).
  2. Add GOBLET WITH BLOOD (W); take SQUARE KEY and FLASH DRIVE.
  3. Go to the Tower of the Elders.

  1. Use SQUARE KEY (X); take the CLAMP.
  2. Add ROSE AMULET (Y); take VALKYRIE PORTRAIT.
  3. Place VALKYRIE PORTRAIT (Z).

Solution (A): (A-7)-(D-12)-(E-2)-(D-13)-(A-3)-(D-8)-(C-13)-(B- 5)-(D-9)-(C-7)-(F-12)-(C-1)-(D-10)-(D-6)-(F-4).

  1. Take BEEP (B), BALL, and FELT-PEN.
  2. Use the FELT-PEN on the CASSETTE; receive a CASSETTE WITH BIRD SINGING.
  3. Insert the CASSETTE WITH BIRD SINGING (C); take PLANKS, NUT and LENS 3/3.
  4. Return to the Office of Magic Items.

  1. Take BOOK OF BLOOD 1/2 (D).
  2. Use CL take CUTTERS.
  3. Return to the roof of the Tower of Elders.
  4. Add LENSES (E); take BROOM and CRYSTALS.
  5. Use CUTTERS; receive BOOK OF BLOOD 2/2.
  6. Go to the Office of Magic Items.

  1. Place BOOK OF BLOOD (F); take BUTTON.
  2. Use the BUTTON on the FLASH DRIVE; receive a FLASH WITH VIRUS.
  3. Insert the VIRUS FLASH DRIVE (G).

  1. Play the HOP (H).
  2. Return to the roof of the Tower of Elders.
  3. Place INSTRUCTIONS (I) and CRYSTALS.

  1. Solution (J): Easy BCFGB-Dx2-F-Hx2-F.
  2. Solution (K): Complex BCFG-Dx2-Fx3-Hx2-B.

Magic City 2: Chapter 3 Seer Clan Mansion

  1. Take BAT FIGURINE (L) and VALVE 1/2.
  2. Use SUCKER KEYRING; take the ROULETTE.
  3. Place BALL (M) and ROULETTE.

  1. Play HOP (N); receive a BRACELET.
  2. Add PLANKS (O) and BRACELET; receive a KNIFE.
  3. Move the fan; add NUT; take GLASS CLEANER.
  4. Use KNIFE (P); take the PIECE OF CLOTH.
  5. Use the GLASS CLEANER (Q) and the PIECE OF CLOTH.

  1. Solution (R): Easy and hard C-B-A.
  2. Solution (S): Easy and hard B-C-B-A-B-C-B-A.
  3. Solution (T): Difficult BABCDAB.

  1. Take the FLASHLIGHT (U) and LOCK PIECE 1/2.
  2. Use the FAN (V). Take SOAPY WATER and CLOTHES PEG.
  3. Use BROOM; take VALVE 2/2.

  1. Place VALVE (W); take the WOLF FIGURINE.
  2. Place BAT FIGURINE (X) and WOLF FIGURINE.
  3. Take CUP; read; take LOCK PIECE 2/2.
  4. Add LOCK PARTS (Y).
  5. Exit to the backyard of the Mansion.

  1. Take GLASS 1/2 (Z) and UMBRELLA BUTTON.
  2. Place UMBRELLA BUTTON (A); take the UMBRELLA SPOKE.
  3. Use the NEEDLE (B); receive KEY CARD.
  4. Use KEY CARD (C). Add CLOTHING PIECE.
  5. Go to the Airstrip.

  1. Use the FLASHLIGHT (D).
  2. Play the HOP (E); receive SUN CREAM.
  3. Use SUN PROTECTION (F); take SOAP.
  4. Use the CUP WITH SOAP on the SOAPY WATER; receive SOAPY WATER.

  1. Add SOAPY WATER (G); take BRUSH and KEYS.
  2. Take ROPE (H) and CRESCENT 1/2.
  3. Insert KEYS; take SOLVENT.
  4. Add SOLVENT (I) and BRUSH; take GLASS 2/2 and PIN.
  5. Go to the Clan Mansion.

  1. Place GLASS (J); take COMPASS and BROOCH.
  2. Place the BROOCH (K).

  1. Solution (L): E-Bx2-GDI.
  2. Take the PIANO KEY (M).
  3. Add KEY (N); take PIANO TOOL.
  4. Go to the backyard of the mansion.

  1. Place PIANO TOOL (O); take AQUASTIC.
  2. Place ROPE (P) and AQUASTIC. Take DULL KNIFE and PIPE.
  3. Go to the Clan Mansion.

  1. Examine (Q). Place PIPE; take POKER.
  2. Go to the backyard of the mansion.

  1. Use POKER (R).
  2. Open; take LOCK, SAW and CRESCENT 2/2.
  3. Add CRESCENT (S).

  1. Play the HOP (T); take WHEEL.
  2. Go to the Airstrip.
  3. Add PIN (U) and WHEEL; take the TROLLEY.

  1. Place the TROLLEY (V); take BRANCH and CONTROL PANEL.
  2. Place CONTROL PANEL (W) and COMPASS.

  1. Solution (X): Easy (AO)-(LP)-(MR)-(KR)-(LR)-(NP)-(MP)-(JO)-(HO)-(LQ).
  2. Decision (Y): Difficult (RT)-(QU)-(BS)-(NV)-(AS)-(AS)-(BV)-(RT)-(EU)-(RT)
  3. (EV)-(IV)-(QS)-(RU)-(ET)-(FU)-(AS).

Magic City 2: Chapter 4 Library

  1. Take the LAMP.
  2. Use KNIFE (A); take WIRE and GNOME HAT.
  3. Take MAGNETIC TAPE (B); place LAMP and GNOME HAT.
  4. Take the DISC.
  5. Use the WIRE and DISK on the SAW.

  1. Take the OIL CAN (C). Use the SAW; receive a VINE.
  2. Add GRAPEVINE (D); study.

Solution: (E) Simple.

  1. Solution: (F) Complicated.
  2. Receive RUG.

  1. Place RUG (G).
  2. Enter the Library.

  1. Take STUD EARRING 1/2 (H) and CHAIN.
  2. Add CHAIN ​​(I) and LOCK.
  3. Take TWEEZERS.

  1. Examine (J); use TWEEZERS; receive a GEAR.
  2. Place OIL CAN (K) and GEAR; take PLIERS.
  3. Use PLIERS (L); take JACK and RAG.

  1. Use BRANCH (M); receive a NUT.
  2. Use the RAG.
  3. Go to Peter’s office.
  4. Use light (N).

  1. Use MAGNETIC TAPE (O); receive STUD EARRING 2/2.
  2. Place STUD EARRING (P).

  1. Play the HOP (Q); receive the MEDICAL KIT.
  2. Take the HANDLE (R). Use the MEDICAL KIT.
  3. Take the DAISY BROOCH (S).
  4. Return to the entrance to the Library.

  1. Place BROOCH (T); take PAPER and PIPE.
  2. Place the PIPE (U) and NUT.
  3. Move the board; take the GLITTERING STONE.
  4. Give the SHINING STONE (V); take CHEST and SHURIKEN.
  5. Go to Peter’s office.

  1. Take the HANDLE (W); use SHURIKEN.
  2. Place PEN and PAPER; receive CODE.

  1. Add CODE (X).
  2. Solution: (Y).
  3. Take HAIRPIN 1/4 (Z); read; take PEDAL and CORK.
  4. Go to Library Hall.

  1. Use the HANDLE and CORK on the JACK.
  2. Use JACK (A); take HAIRPIN 2/4, MASK and GLASS BADGE.
  3. Place the GLASS BADGE (B).

Solution: (C) Simple.

Solution: (D) Simple.

Solution: (E) Complicated.

Solution: (F) Complicated.

Solution: (G) Complex.

  1. Solution: (N) Complicated.
  2. Take the MUG (I).
  3. Go to the entrance to the Library.

  1. Use MUG (J); take PENDANT.
  2. Insert PENDANT (K); take CARD, CORKSCREW, and HAIRPIN 3/4.
  3. Go to Library Hall.

  1. Add CARD (L); take MECHANISM PART and HAIRPIN 4/4.
  2. Enter Peter’s office.
  3. Use the HAIRPIN on the CHEST; take BUTTON and CARD.
  4. Give the CARD (M).

Magic City 2: Chapter 5 Subway Station

  1. Take the RUBBER (N) and HAT.
  2. Place PEDAL (O).

  1. Play the HOP (P); receive the LOCKPICK.
  2. Use the LOCK PICK (Q); take the CLOAK.
  3. Place MASK (R), CLOAK, and HAT.

  1. Speak (S).
  2. Select (T).

  1. Take the FLUTE (U).
  2. Use the FLUTE on the CORKSCREW; receive a CORKSCREW.
  3. Move the plug (V); use CORKSCREW; take MATCHES and CAP.
  4. Go to the exhibition.

  1. Take the BRANCH (W).
  2. Place BRANCH (X); receive the BLADE.
  3. Place the BLADE (Y).

Solution (Z): Simple BDIBCIFIBEIHIBGI.

  1. Solution (A): Complex BDJBCJFJBGJBEJHJIJ.
  2. Receive the CARRIAGE.
  3. Return to the lobby.

  1. Place the RUBBER (B) and CAP. Take the TICKET.
  2. Place GEAR PART (C).
  3. Place TICKET.

  1. Solution (D): Simple CDCDCDCGCGCGCGAGAGBDB.
  2. DBDBGBGADADADAGAG.

  1. Solution (E): Complex AGCDCDCDCGCGCGAGBD.
  2. BDBDBGBGAGADADADAG.
  3. Get a PASS.

  1. Use the PASS (F).
  2. Go to the station.

  1. Take the CABLE (G).
  2. Take HORSE FIGURINE 1/2 (H).
  3. Place BUTTON and CABLE.

  1. Solution (I): Simple BDA-Cx2-EA-Cx2-F.
  2. Solution (J): Complex Bx2-Dx2-Ax2-CFBCGCBE.

  1. Take the TOY SWORD (K).
  2. Use the SWORD (L); take HORSE FIGURINE 2/2 and FIRE EXTINGUISHER.
  3. Use FIRE EXTINGUISHER (M).
  4. Go to the Dungeon.

  1. Insert HORSE FIGURINE (N); take SMOKE BOMB and SHOE.
  2. Place MATCHES (O) and SMOKE BOMB; take YO-YO.
  3. Go to the station.

  1. Use YO-YO (P); receive the BADGE.
  2. Add BADGE (Q); take ACID and METAL DETECTOR.
  3. Use ACID (R).

  1. Play the HOP (S); receive CANE.
  2. Use CANE (T); take the KNIFE.
  3. Return to the lobby.

  1. Use KNIFE (U); take BOLT 1/2 and GLASS CUTTER.
  2. Use GLASS CUTTER (V); take OPENER and SECURITY BADGE.
  3. Use GUARD BADGE (W); take KASTETTE.
  4. Place the CARRIAGE. Open; take the BRIDLE.
  5. Go to the dungeon.

  1. Use brass knuckles (X); take the FILE.
  2. Use FILE (Y); take RUBBER GLOVE.
  3. Go to the exhibition.

  1. Place the BRIDGE (Z); take the PUMPKIN.
  2. Place the CLOAK (A). Place PUMPKIN; take STONE.
  3. Insert STONE (B); take PENDANT and WELL BADGE.
  4. Return to the station.

  1. Place WELL BADGE (C); take HOOK.
  2. Go to the exhibition.

  1. Use HOOK (D); take WINDING KEY.
  2. Place the CLOAK (E), PENDANT, and WINDING KEY.

  1. Play the HOP (F); receive a HEART.
  2. Place HEART (G); study; read.
  3. Return to the station.

  1. Use RUBBER GLOVE (H); take ACETONE and PUNCH.
  2. Use SHOE (I) and PUNCH.

Magic City 2: Chapter 6 Sanctuary

  1. Take the STAMP (J) and BATTERIES.
  2. Use the BATTERIES on the METAL DETECTOR.
  3. Read (K); use the METAL DETECTOR.

  1. Solution (L): Easy D-1-F-2-3-4-C-5-Gx2-6-H-Fx2-7-8-Bx2-Dx2-9-E-10.
  2. Solution (M): Hard D-1-F-2-3-4-C-5-Gx2-6-H-Fx2-7-8-Bx2-Dx2-9-E-10-Ex2-G-11.

  1. Take the KEY (N).
  2. Use the KEY (O).
  3. Enter the cave.

  1. Take the GLOWING MUSHROOM (P).
  2. Take the PICKAXE FIGURINE (Q) and BOLT 2/2.

  1. Read (R); add BOLT; pull.
  2. Take the ROD.

  1. Use OPENER (S); take the ROPE.
  2. Place ROPE (T) and GLOWING MUSHROOM.
  3. Enter the Vampire’s Sanctuary.

  1. Take the BASEBALL BAT (U) and ANTI-STAPLER.
  2. Use ANTI-STAPLER (V); take HAMMER FIGURINE and SCREWDRIVER.
  3. Add ACETONE (W) and SCREWDRIVER.

  1. Play the HOP (X); receive a SHOVEL.
  2. Use the SHOVEL (Y); take GEAR and NAIL PULLER.
  3. Return to the entrance to the dungeon.

  1. Use the NAIL PULLER (Z). Add ST take HELMET and JAR.
  2. Add PICKAXE FIGURES (A), HAMMER, and HELMET; take LIQUID NITROGEN.
  3. Return to the vampire hideout.

  1. Place LIQUID NITROGEN (B) and BAT.
  2. Take HELIUM BOTTLE, HARNESS and TAPE.

  1. Add GEAR (C) and HARNESS; pull the lever.
  2. Take WAX; read; take COIL.
  3. Go to the cave.

  1. Use the REEL on the ROD.
  2. Use the ROD (D).

  1. Solution (E): Easy and hard. The puzzle is chosen randomly. Use arrows to avoid obstacles.
  2. Receive the FISH.
  3. Go to the entrance to the Dungeon.

  1. Offer FISH (F); take MITTLES and SHEARS.
  2. Enter the cave.

  1. Use SHEARS (G); take BRUSH.
  2. Add JAR (H) and BRUSH; receive DISPUTES.
  3. Enter the Vampire’s Sanctuary.

  1. Add Scotch Tape (I) and Spores; receive a FINGERPRINT.
  2. Use FINGERPRINT (J).

  1. Solution (K): Simple Cx2-B-A-B.
  2. Solution (L): Complicated A-B-C-Bx2.

  1. Read (M); take the CROSSBOW.
  2. Take the WREATH (N) and AWL.

  1. Use WAX ​​(O); open; take LINE and BALLOONS.
  2. Place HELIUM BOTTLE (P) and BALLOONS.

  1. Play the HOP (Q); receive the GOLDEN SPOON.
  2. Use GOLDEN SPOON (R); take BURNER.

  1. Use the BURNER (S), then the GLOVES.
  2. Take HACKSAW and PLIERS.

Use HACKSAW (T); then SHILO.

  1. Take the RUBY (U).
  2. Place RUBY (V).

  1. Solution (W): Easy Bx9-Sx3-Ax3.
  2. Solution (X): Difficult Bx9-Bx5-Ax2.

Magic City 2: Chapter 7 Elven Embassy

  1. Take the MAGNET (Y) and FLOWERS.
  2. Use the FLOWERS on the WREATH.
  3. Place WREATH (Z); take ROSE.
  4. Place the ROSE (A).

Solution: (B) Simple.

Solution: (C) Complex.

  1. Take CARTRIDGE (D), ARROW AND ROPE.
  2. Use CROSSBOW (E), ARROW AND ROPE.
  3. Go to the balcony.

  1. Speak (F).
  2. Select (G).
  3. Go to the Secret Room (H).

  1. Take the HORSESHOE (I) and STRING.
  2. Add STRING (J).

Solution (K): Easy CADA-Cx2-Dx2-ADADBC-Bx2-CBC-Ax2-C.

  1. Solution (L): Hard A-Cx2-BC-Bx2-A-Cx2-Dx2-A-Cx2-DA.
  2. Receive the TRUE CLEF.

  1. Place the TRUE CLEF (M); take WINGS 1/2 and BELL.
  2. Add BELL (N); take RING.
  3. Go to the balcony.

  1. Take the QUEEN (O) and CUBE.
  2. Place the MAGNET (P) and LINE; receive LINE.
  3. Use RULER (Q).
  4. Enter the Surveillance Chamber.

  1. Remove (R); take INK and HEAT SHRINK TUBE.
  2. Place CUBE (S).

  1. Use PLIERS (T); take FEN.
  2. Insert RING; take CUTTERS and HAMMER.

  1. Place HEAT SHRINK TUBE (U) and HAIR DRYER.
  2. Play the HOP (V); receive a BULB.
  3. Place LIGHT BULB (W); pull.
  4. Enter the messenger’s office.

  1. Take the SYRINGE (X) and ELF FIGURINE.
  2. Use the INK and SYRINGE in the CARTRIDGE.
  3. Place CARTRIDGE (Y); follow INSTRUCTIONS.
  4. Place the QUEEN (Z) and INSTRUCTIONS.

  1. Solution (A): Simple OPLHGKOPLHGKJIMNO.
  2. KJFBAEFGCDHLKOP.
  3. Solution (B) Complex LHDCGFBAEFBCDHGCBFE.
  4. IJFGHLPOKGFJIMNJKOP.
  5. Take the GOLDEN BOOKMARK (C).

  1. Place the GOLDEN BOOKMARK (D); take the MAGIC LASSO.
  2. Use the MAGIC LASSO (E). Receive the ROSE AMULET.
  3. Return to the balcony.

  1. Place ROSE AMULET (F).
  2. Solution (G): Simple A-Bx2-A-C.
  3. Solution (H): Complicated A-Bx2-Ax2-Bx2-A-C.
  4. Receive the KEY.

  1. Insert KEY (I).
  2. Take the ELF FIGURINE.

  1. Use HAMMER (J); take FLOWER POT PIECE and HANDLE.
  2. Take the REDUCING POTION (K).

  1. Place ELF FIGURINES (L); take a PICTURE.
  2. Use SHOT (M); receive CODE.
  3. Go to the messenger’s office.

  1. Place CODE (N).
  2. Solution (O): 1-4-3-6-B.

  1. Take TWEEZERS (P) and TRIANGLE. Read.
  2. Use TWEEZERS (Q); take BEARINGS 1/2 and POUCH.
  3. Use POUCH (R).

  1. Play the HOP (S); receive SCISSORS.
  2. Return to the Surveillance Chamber.
  3. Use POTION (T); take BRAKE DISC.
  4. Use SCISSORS.
  5. Return to the Secret Room.

  1. Use CUTTERS (U); take the NET.
  2. Use the NET (V); receive SHOEHORN and GOBLET.
  3. Return to the balcony.

  1. Place FLOWER POT PIECE (W); take the BALL.
  2. Use SHOEHORN; take the SILVER NAILS.
  3. Place BALL (X) and TRIANGLE; take BEARINGS 2/2.
  4. Return to the Secret Room.

  1. Place HORSESHOE (Y), GOBLET, and SILVER NAILS; take UMBRELLA.
  2. Use UMBRELLA (Z).

  1. Play the HOP (A); receive WINGS 2/2.
  2. Add WINGS (B).
  3. Return to the envoy’s office.

Place BEARINGS (C), BRAKE DISC, and HANDLE.

Solution: (D) Easy and Hard. The puzzle is chosen randomly. The screenshot shows an example solution.

Magic City 2: Bonus Chapter

  1. Take BUTTON 1/3 (A) and DIAMOND RING.
  2. Use RING (B); take the NUTCRACKER PIECE and SCISSORS.

  1. Take the LIGHTER (C).
  2. Use SCISSORS (D).
  3. Play the HOP (E); take STRANGE SERUM.
  4. Show STRANGE SERUM (F).
  5. Go outside.

  1. Take the BOWL (G).
  2. Use LIGHTER (H); take WHEEL.
  3. Take BUTTON 2/3 (I). Place the WHEEL.

  1. Solution: (J).
  2. Take the SHIP (K) and SAW HANDLE.
  3. Add SAW HANDLE (L).
  4. Go to City Park.

Examine (M); take TONGS.

  1. Use BOWL (N); take CORKSCREW.
  2. Use the TONGS and CORKSCREW on the SHIP; receive CLOVER.
  3. Take the BROKEN RECORD (O); place CLOVER.

  1. Solution (P): R-A-B-C.
  2. Take the FILE (Q).
  3. Return to the bar of the moon.

  1. Place FILE (R); take GLUE and DART.
  2. Throw the DART (S); take the Jukebox NEEDLE and ELIXIR ALBEDO.
  3. Return to City Park.

  1. Offer ELIXIR OF ALBEDO (T); receive the ROLL.
  2. Go back to City Street.
  3. Open the ROLL; take BUTTON 3/3.
  4. Receive HANDKERCHIEF.
  5. Place BUTTONS (U).

  1. Solution: (V).
  2. Take LOCK PICK 1/2 (W); read; take NUTS.

  1. Place the NUTCRACKER PIECE (X) and WALNUTS; take the SPOKED NUTS.
  2. Offer SPOKED NUTS (Y); receive a PROTEIN.
  3. Return to City Park.

  1. Place the PROTEIN (Z); take WAX ​​PENCIL and RECORD PIECE.
  2. Return to the bar of the moon.
  3. Glue the RECORD PARTS; receive a PLATE.
  4. Place the RECORD (A) and Jukebox NEEDLE.
  5. Take the BRUSH BASE and LOCK PICK 2/2.
  6. Go to City Street.
  7. Use the LOCK PICK (B).

  1. Solution (C): Easy Ax2-B-Dx2-EG.
  2. Solution (D): Difficult A-Bx2-Dx2-F-Gx2-HI.
  3. Take the FEATHERS (E) and ROD.
  4. Use the HANDKERCHIEF; receive a BULB.
  5. Go to City Park.

  1. Examine (F); extract.
  2. Add a BULB.

  1. Play the HOP (G); receive BAT SKULL.
  2. Add BAT SKULL (H).
  3. Go to City Square.

  1. Take the SPATULA (I).
  2. Use the SPATULA (J); open; take WRENCH.

  1. Use WRENCH (K); take BONE.
  2. Offer BONE (L).
  3. Enter the Council Building.

  1. Take the METAL PLATE (M).
  2. Use WAX ​​PENCIL (N); take SCREWDRIVER and CORD.

  1. Use the FEATHERS and STRING on the BASIS; receive the Broom.
  2. Use BROOM (O); take PAYMENT.
  3. Take STAINED GLASS PIECE 1/2 (P). Add PAY.

  1. Solution (Q): Simple and Complex IBEBIBC-Bx2-F-Bx2-GBH-Ax2.
  2. IBJBEADBJBIBJBHB.
  3. Enter the Main Hall.

  1. Take the CLOCK HANDS (R).
  2. Take the SCREWS (S).
  3. Place ROD (T); take LEMON JUICE.
  4. Place LEMON COK (U); take GRAMO CYLINDER.
  5. Go to City Square.

Place CLOCK HANDS (V); take the HANDLE.

  1. Take STAINED GLASS PIECE 2/3 (W).
  2. Place HANDLE, SCREWS and SCREWDRIVER; take SHIELD and SPRAY; read.
  3. Place GRAMO CYLINDER (X); take EXTENDER.
  4. Return to the Main Hall.

  1. Use EXTENDER (Y); read.
  2. Take ESSENTIAL OIL and STAINED GLASS PIECE 3/3.
  3. Add SHIELD (Z); take BURNER.
  4. Go to the Council Building.

  1. Add STAINED GLASS PIECE (A).
  2. Play the HOP (B); receive BAT.
  3. Place BAT (C); take PORTRAIT, BRUSH and PENDULUM.
  4. Go to City Square.

  1. Place PENDULUM (D); take VALVE.
  2. Place PLATE (E), BURNER, then VALVE; take the KEY.
  3. Return to the Main Hall.

  1. Insert the KEY (F).
  2. Take the OWL (G).

  1. Insert OWL (H); take ANCHOR PENDANT, CLOVE, and GLOVES.
  2. Go to the Council Building.
  3. Use the ESSENTIAL OIL and CLOVE in the AEROSOL; receive INSECTICIDE.
  4. Use INSECTICIDE (I); take PORTRAIT, LINE and POWDER.
  5. Go to City Square.

  1. Place BRUSH (J) and POWDER; look around.
  2. Press the buttons (K). Take the PORTRAIT.
  3. Return to the Main Hall.

  1. Place PORTRAITS (L).
  2. Solution (M): Simple and complex.
  3. Read (N); take AWL, KNIFE and CARD.

  1. Explore (O).
  2. Solution (P): Easy Cx2-BCBCDADCBCBAB.
  3. Difficult (P): CBCBCDADCBCBAB.

  1. Take the ROD (Q).
  2. Use the LINE and ANCHOR PENDANT on the ROD.
  3. Take LENSES (R).
  4. Use ROD; receive a GEAR.
  5. Put on the GLOVES (S); take BOOK 1/3 and CHAIN.
  6. Place the GEAR (T) and CHAIN.

  1. Solution: (U).
  2. Enter the Living Room.
  3. Take the FILTER (V).

  1. Take BOOK 2/3 (W).
  2. Use KNIFE; take the OPENER.
  3. Use OPENER (X); take NAILS and PLANKS.
  4. Enter Caleb’s office.

  1. Take BOOK 3/3 (Y).
  2. Use AWL; take INSTRUCTIONS and GAS MASK.
  3. Take the CALEB FIGURINE (Z).
  4. Place BOOK.

  1. Solution (A): Simple AFCHDFEF.
  2. Compound (A): F-X2-Dx2-Cx2-Bx2-ACBH-X2-Fx2-X2-Dx2-CFEF-GX2-H.
  3. Read (B); take ROPE and BELTS.
  4. Return to the Mansion.

  1. Use the FILTER, LENSES, INSTRUCTIONS and BELTS on the GAS MASK; receive a GAS MASK.
  2. Use GAS MASK (C).
  3. Play the HOP (D); receive the REMOTE CONTROL.

  1. Use the REMOTE CONTROL (E); take BANDAGE, LADDER BASE, and SWITCH.
  2. Enter the Living Room.

  1. Place BANDAGE (F).
  2. Select (G).
  3. Take SELENA’S BAG (H).

  1. Open the BAG; take LEVER and SELENA FIGURINE.
  2. Place CALEB FIGURINES (I) and SELENA FIGURINE; take LEVER HANDLE and ROSE.
  3. Read; take the HAMMER.

  1. Use the NAILS, BOARDS and HAMMER on the LADDER BASE; receive the LADDER.
  2. Place the LADDER (J).
  3. Read (K). Take PARCHMENT.
  4. Enter Caleb’s office.

  1. Place ROSE (L) and PARCHMENT.
  2. Take TAPE and SOLVENT.

  1. Place SWITCH (M) and TAPE.
  2. Use PENCIL; take CODE.

  1. Use SOLVENT (N); add the LEVER HANDLE.
  2. Solution (O): 9-6-3-1-tick.
  3. Take the SERUM (P).

  1. Add LEVER (Q).
  2. Enter the Secret Lab.

  1. Take the MEDALLION (R).
  2. Open (S); take PLIERS and SHAPE.

  1. Use PLIERS (T); take CLOTH. Take TWEEZERS and WATER.
  2. Use CLOTH (U); take FLASK 1/3 and PLASTILINE.
  3. Return to the Living Room.

  1. Use TWEEZERS (V); take GYPSUM and FLASK for 2/3.
  2. Go to the Secret Lab.

  1. Use the MEDALLION, WATER, PLASTILINE and GYPSUM on the SHAPE; receive MEDALLION and SHAPE.
  2. Place the SHAPE (W); add to water; take the MEDALLION.

  1. Add MEDALLIONS (X).
  2. Play the HOP (Y); receive PUZZLE PIECE.
  3. Place PUZZLE PIECE (Z). Explore.

  1. Solution (A): Easy (LR)-(CA)-(BL)-(FQ)-(GB)-(LG)-(MF).
  2. (LL)-(HC)-(AH)-(LD)-(QE)-(PM)-(O-l)-(NL)-(EN)-(D-O)-(RP).

  1. Solution (B): Difficult (LV)-(DA)-(GU)-(CL)-(BN)-(HB)-(ID)-(LI).
  2. (KE)-(JH)-(EG)-(NJ)-(AK)-(DL)-(GC)-(OA)-(PG)-(QD).
  3. (UE)-(LQ)-(TP)-(SL)-(RO)-(VR)-(ES)-(AT).

  1. Take SELENA’S DIARY (C) and PAPIER.
  2. Go to Caleb’s office.
  3. Use the PAPIER (D); take RING.
  4. Enter the Secret Lab.

  1. Use the RING on SELENA’S DIARY; read.
  2. Take RECIPE and FLASK 3/3.
  3. Add RECIPE (E) and FLASK.

Solution (F): Easy DBGBEAHAFCIC.

Solution (G): Easy.

Solution (H): Difficult DBGBEAHAFCIC.

Solution (I): Difficult.

  1. Solution (J): Difficult.
  2. Receive LIFE WATER.

  1. Open (K). Give the LIVING WATER.
  2. Return to the Living Room.
  3. Add CODE (L) and SERUM.

Solution: (M). Congratulations! You have successfully completed Magic City 2: Secret Wish Collector’s Edition.

Magic City 2: Collections

Collections (AD).

Collections (EH).

Collections (IL).

Collections (MP).

Collections (QR).

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