Wise GeekGame Walkthroughs → Maze Of Realities 1: Flower Of Discord - Walkthrough of the game in pictures step by step

Maze Of Realities 1: Flower Of Discord - Full Walkthrough with Tips and Puzzles

Reality Labyrinth 1: Flower of Discord. A missing persons investigator travels to Greenland to find his niece Emma, ??who has disappeared into the mountains during an expedition. Having started the investigation, the main character realizes that the researchers have proven the existence of Other Worlds with fabulous creatures and magic. Big problems arose in the magical lands, and only by resolving them, the hero will be able to restore the delicate balance of the Worlds and return Emma home. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Camp
  3. Chapter 2 Main Street
  4. Chapter 3 The Square of Worlds
  5. Chapter 4 Nether’s Edge
  6. Bonus Chapter
  7. Collectibles

Reality Labyrinth 1: General Tips

Young researcher Emma tells her uncle over the phone that she is in Greenland with Professor Harper and is ready to make a "great discovery". Suddenly, frightened screams are heard in the receiver, and then the conversation is interrupted. The girl’s uncle, a missing person investigator, tries to get in touch with her, but he fails. To find Emma, ??he personally goes to Greenland and starts looking for her.

From the notes of Professor Harper, the detective understands that he has proven the existence of parallel worlds. Only here in the magical lands there was a terrible incident - the Anima flower was stolen, which was needed to maintain balance between the three Other Worlds. Without Anima, the parallel worlds would be destroyed, and Emma, ??trapped in one of them, would never return home. Now the main character will have to plunge headlong into dangerous adventures and find the kidnapper of Anima.

On the colorful locations of the game, collect useful equipment, complete puzzles and play mini-games. Only by obtaining all the necessary items, you will be able to complete the tasks: from pacifying dangerous magical animals to solving the mysteries of the ancient sages. In case of difficulty, you can always turn to the hint and find out what to do first. There are several difficulty modes for you: choose the one suitable for a comfortable game.

This guide will not mention every time you need to zoom in. Screenshots will show each large-scale scene. Hidden object puzzles are referred to as HOPs. The walkthrough does not show HOP solutions. It will only show the location of the HOP and the item received. You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Use the Map to quickly move between locations.

Reality Labyrinth 1: Chapter 1 Camp

Take map and diary; take the GLOVE KEY (A). Take SNOWBOARD; open backpack; take Advice, NOTES, and BLOWTORCH (B). Use BLOWTORCH; remove the cover; take the GLOVE and SIGNET RING (C). Use GLOVE KEY; take the STATUETTE (D).

Select tent (E). Read the notes (F). Use SIGNET RING (G). Take NAILS and KNIFE (H). Use KNIFE; select and take the TELESCOPE LENS (I).

Place TELESCOPE LENS and HARPER’S NOTES (J). Complete the HOP; receive CONSTELLATION (K). HOP mini-game solution (L). Place CONSTELLATION; decision 1-8 (M).

Select 2x (N); talk to Harper. Read the note; put on the GLOVES; take STONES and BOARD (O). Take OPENER and BASKET; put down the BOARD and SNOWBOARD; use NAILS and STATUETTE (P). Go right.

Take 1/2 LOCK PICK. Use OPENER; take the DECORATION (A). Place ORNAMENT PIECE (B). Simple solution (C). Difficult decision (D). Take the TURTLE SHELL (E).

Take HAIRPIN; read the note; use TURTLE SHELL; receive FAST GROWING PLANT (F). Place FAST GROWING PLANT (G). Go forward.

Take BRUSH and TONGS (H). Use the TONGS on the BASKET; take 1/4 STATUETTE and BASKET. Use STONES (I). Use BASKET; receive BASKET WITH FRUIT (J). Use BASKET WITH FRUIT (K). Complete the HOP; receive CAMERA (L). Walk back 2x.

Use CAMERA; receive PHOTO (M). Place a PHOTO; simple solution: X2-X2-Px3-Qx3. Hard decision: X2-X3-X2. Take 2/4 STATUETTE, LANTERN, and BRACELET (U). Go right, then forward.

Place BRACELET; select 1-5 (V); take BUCKET OF FEATHERS. Use BUCKET OF FEATHERS; read the note; take 3/4 FIGURINES and CORKSCREW (W). Use BRUSH; take 2/2 LOCKPICK (X). Walk back.

Use LOCKPICK; take the HOOK and FLUTE (A). Use FLUTE; take HOOK and GLUE; move the rope (B). Select key; use HAIRPIN; take 4/4 FIGURINES (C). Walk back.

Arrange the STATUETTES (E). Solution (G). Move (HI); take the NET. Go right, then forward.

Use LANTERN and NET; receive a LANTERN WITH BEETLE (J). Walk back. Use the BUG LANTERN (K).

Use HOOK and CORKSCREW; take the CLEANER (L). Move the barrel under the waterfall (M); receive a BARREL OF WATER. Use BARREL OF WATER; take the STAR INSERT (N). Take BUTTON and 1/2 GEAR; place STAR INSERT; take the SHOT OF ARCADIA (O). Show SHOT (P); complete the HOP.

Take the GEM and 2/2 GEAR (@). Use GEARS and HOOK (Q). Take 1/3 TILE, BROKEN FIGURINE, and LARGE POT (R).

Use BIG POT; take the Shackles (S). Use BUTTON; select chain (T). Take 2/3 TILES and FIGURINE PIECE (U). GLUE PARTS OF BROKEN FIGURINE; receive BIRD FIGURINE. Select (V).

Place the GEM (A) and BIRD FIGURINE (B). Easy solution: (EDCE-Dx4-E-Fx2)-(l-Jx5-lx2-G-Hx2). Hard level solution: (ED-Cx2-D-Ex2-F-Cx2-DC-Dx3-Cx2-EC-Fx2) -(Ix2-Jx2-G-Jx3-Ix2-Hx2). Go forward.

Open the bag; take 1/3 CARDS and ATLANTIS SPHERE (K). Place the SPHERE OF ATLANTIS (L). Take the FLAG (M). Take PINS and 2/3 CARDS; read the note (N). Use CLEANER and FLAG; open mail; take the NEWSPAPER and MAGNET (O). Walk back 2x.

Choose; use MAGNET (P). Take the HORSESHOE and 3/3 TILES (Q). Place TILES (R).

Easy solution (S). Difficult level solution (T). Take the PAPIER and FEATHER. Go forward.

Use NEWSPAPER and FEATHER; use key (A). Complete the HOP; receive MAGIC POWDER (B). Solution: Dx3-X3-Dx2. Use MAGIC POWDER; solution (E); take the TRIDENT (F). Go forward.

Select TRIDENT; take the RAM HEAD (G). Use Shackles and RAM HEAD (H). Talk; receive HAIRPIN (I). Walk back.

Use HAIRPIN; take 3/3 MAP and WRENCH (J). Lay out the CARDS; take the NAIL CUTTERS and ALCOHOL (K). Use PINS; take the FANG PENDANT (L). Walk back.

Use PAPIER and FANG PENDANT; take the CASE and TAPE (M). Walk forward 2x. Use ALCOHOL and TAPE (N).

Easy solution: Cx2-ABDADBA. Use EF. Move A-B. Use GH. Move B-C. Use I.J. Move S-B-A. Hard level solution: Cx2-ABDADBA. Use EF. Move Ax2-C-B. Use GH. Move B-A-Dx2. Use I.J. Move CBDCB. Use KL. Move Bx2; use MN; move A.

Reality Labyrinth 1: Chapter 2 Main Street

Take NEWSPAPER; use HORSESHOE; take the HANDKERCHIEF and FIGURINE (A). Use TONGS; take the OCTOPUS FIGURINE (B). Place the OCTOPUS FIGURINE and MERMAID FIGURINE (C). Go forward.

Take PARCHMENT AMULET; use WRENCH; receive a PIPE (D). Use PIPE and HANDKERCHIEF (E). Complete the HOP; receive GAS BURNER (F). Take the GRINDER; use GAS BURNER; take PROFESSOR’S PASS (G). Use PROFESSOR’S PASS (H). Go right.

Receive GLOVES. Read the note; take the HANDLE (J). Use GLOVES; receive LACE (K). Use CASE and STRING; take TAPE, RAZOR BLADE, and HAMMER (L). Use the RAZOR BLADE on the NEWSPAPER; receive a TICKET. Walk back 2x.

Use TICKET (N). Decision 1-18 (O). Take the ROD. Go forward.

Use ROD; receive RUSTY SHEARS (P). Use the GRINDER, HANDLE, and RUSTY SHEARS; receive SHEARS (Q). Walk back. Use the SHEARS and open the door; take HAIRPIN and CARAFE (R).

Use HAIRPIN; receive BOOK AMULET (S). Walk forward, then right. Place PARCHMENT AMULET and BOOK AMULET (T). Complete the HOP; receive MOUSE (U). Give TOY MOUSE (V). Go right.

Take the GLOBE FRAGMENT; use HAMMER and TAPE (A). Take CHALK and DRILL (B). Take the BOX OF TRUNKLES; use DRILL; take the CHAINSAW (C). Walk back 2x.

Use CHAINSAW; take the PUMP (D). Use PUMP; take REPAIR KIT (E). Go right 2x. Use REPAIR KIT (F).

Easy solution. Restore the pieces of the board; move token (G). Take PANEL.

Complex solution. Restore the pieces of the board; move token (HJ). Keep Moving (KL).

Place PANEL (M). Read the note; take 2nd GLOBE FRAGMENT. Use the CARAFE; receive HEALING WATER (N). Take 1/4 WIRE; place 2 GLOBE FRAGMENTS; take PAINTS, BRUSH, and BANDAGE (O). Use HEALING WATER and BANDAGE; receive the MIRROR (P). Walk back 2x.

Place MIRROR (Q). Place the mirrors as shown in the picture; select R-Sx2. Take the PARCHMENT (T).

Use CHALK and PARCHMENT; receive CODE (A). Go right. Place CODE (B). Select 1-4 (C). Take the MOSS REMOVER and KEY RING (D). Use the KEY on the BOX; read the note; take SCREWS and MAGIC BEES. Go forward.

Use the BEES (E). Complete the HOP; receive MAGIC POLLEN (F). Give the MAGIC POLLEN (G).

Use PAINTS AND BRUSH; take 2/4 WIRES and OPENER (H). Take BRUSH and ELECTRIC TAPE; use OPENER; take the LOCK PICK (I). Use the LOCK PICK (J).

Solution: Rotate the outer race until the red gear is in the bottom position. Rotate the rings twice to position 1-4 (K). Go right.

Use MOSS REMOVER and HARD BRUSH; take BEADS and 3/4 WIRES (A). Use BEADS (B). Take BROKEN CROSSBOW, RECHARGEABLE FLASHLIGHT, and 4/4 WIRES (C). Walk back.

Use INSULATED TAPE and WIRES (D). Solution (E). Read the note; take PREDATOR SPRAY (F). Go right.

Use PREDATOR SPRAY; take the WHEEL (G). Place SCREWS and WHEEL; use coin (H). Take the SIDE CUTTER and RULER (I). Walk back 2x.

Use RULER; take CROSSBOW PIECE and GRIP (J). Use GRIP; receive ACID (K). Go forward.

Use ACID; take RECORD, BELT, and ARROW (L). Use CROSSBOW PIECE and ARROW on BROKEN CROSSBOW; receive the CROSSBOW. Use CROSSBOW; take the RECIPES BOOK (M). Go right.

Place RECIPE BOOK (N). Complete the HOP; receive MAGIC FUEL (O). Remove the cap; use MAGIC FUEL (P).

Reality Labyrinth 1: Chapter 3 The Square of Worlds

Take 1/4 KEY; use SIDE CUTTERS; take the CHARGER (A). Take the CLOTCH; use CHARGER and FLASHLIGHT; receive a FLASHLIGHT (B). Use the FLASHLIGHT (C). Go forward.

Take 2/4 KEY and STRAW; put down the PLATE; take the HANDKERCHIEF (D). Take the HAMMER; use BELT and HANDKERCHIEF (E). Easy solution: select 1-7 (F).

Hard level solution: select 1-9 (G). Take the NEWSPAPER (H). Use NEWSPAPER and STRAW; use key (I). Go right.

Take PLIERS and 1/2 PLANKS (J). Take CARBINE and 3/4 KEY (K). Use the CLOTCH (L).

Simple solution (M). Hard decision (N).

Take the HAT (A). Use HAT; take 4/4 KEYS (B). Walk back 2x. Use KEYS; take the UMBRELLA (C).

Use UMBRELLA; take the SPATULA (D). Walk forward, then right. Use SPATULA; select door (E). Complete the HOP; receive the APRON (F).

Put down the OLD APRON (G). Take MAGNET, PAINTBALL BALLS, and 2/2 BOARDS (H). Use MAGNET; take the NAILS and HEX KEY (I). Walk back.

Use BOARDS, NAILS and HAMMER; take CORK and PAINTBALL GUN (J). Walk back. Place PAINTBALL GUN and PAINTBALL BALLS (K).

Simple solution (L). Take the money. Go forward.

Complex solution (AE)-(Bx2-FGHlJKL)-(Cx2-M). (Dx2-NO)-(Ax2-BPQR)-(Bx2-DS). Final image (T).

Use MONEY (U). Take LIGHTER; use CARBINE; press the TRAFFIC LIGHT BUTTON (V).

Take the BOX WITH LIGHTS (A). Use PLIERS (B). Take the ELECTRIC TAPE (C). Use TRAFFIC LIGHT BUTTON and ELECTIVE TAPE; select (D). Go forward.

Read the newspaper; take the PETARD and BROKEN RING (E). Use CORK; take the KEY CARD (F). Use CARD KEY (G). Complete the HOP; receive CANE (H). Use CANE; open the bag; take the BRUSH (I). Walk back.

Use BROOM; take SCREWS; use HEX KEY; take the JACK (J). Use JACK; select lever (K). Go right. Take MIRROR; use LIGHTER and PETARD; take the STEAK and RING PIECE (L). Take HOOK; use BOX WITH LIGHTS (M).

This mini-game is randomly generated. Use the arrow buttons (NO) to rotate the correct ball (P); select (Q).

Take the STACK OF BOOKS and GLUE (A). Use the RING PIECE on the BROKEN RING. Receive the RING. Walk back. Use RING; take the LEVER (B). Use LEVER (C).

Solution (D). Take the CAN OPENER and SLIDER (E). Go forward.

Install SLIDER and SCREWS; use coin (F). Take DECORATIVE BOX and BATTERY (G). Walk back, then right. Use BATTERY and CAN OPENER; take the SAW and SLEEPING PILL (H). Use the SLEEPING PILL on the STEAK; give STEAK WITH SLEEPING POTION (I). Go forward.

Use the MIRROR (J) and HOOK (K). Take 1/3 FIGURINE and BRUSH (L). Take FORK; use STACK OF BOOKS; take SOLVENT (M).

Use SOLVENT and BRUSH; take the COIN (N). Walk back. Use COIN (O). Select (P).

Select differences (Q).

Follow INSTRUCTIONS. Place INSTRUCTIONS; select 1-4 (A). Take 2/3 FIGURINES and GLOVES (B). Go forward. Put on the GLOVES; take 3/3 STATUETTES (C).

Place the FIGURINES on the BOX; simple solution (D). Difficult solution (E). Take the FLASHLIGHT and SCISSORS. Walk back 2x; go forward.

Use SCISSORS (F). Take the CURTAIN PIECE; use the SAW; take the TWEEZERS (G). Use TWEEZERS; receive UNUSUAL KEY (H). Walk back, right and forward.

Use UNUSUAL KEY; take TOOLS and CODE (I). Place CODE (J). Easy level solution (K): 1; 3x4; 4x3; 2x2; 7x4; 8x3; 9x2; ten; 11x4; 12x3; 13x2; fourteen; 16x2; 17; 19x4; 20x3; 21x3; 22x2; 23; 25x4. Hard Level Solution (K): 12x3; 16x3; 5x4; 9x4; 13x4; 17; 21x4; 9; fifteen; 23; 13; 17; 20x2; 24x4; 15x4; 12; 3; 7x3; 2; 6; 22x4; 7; 25x2.

Reality Labyrinth 1: Chapter 4 Nether’s Edge

Take ROPE and BOLT CUTTER; use FORK; take the BOARD (A). Put down the BOARD; take the CLOAK and PIECE OF CLOTH (B). Use the PIECE OF CLOTH and PIECE OF THE CURTAIN on the ROPE; receive a LONG ROPE. Use LONG ROPE (C). Go left.

Take BROOM and BAR; use FLASHLIGHT (D). Complete the HOP; receive the FAN (E). Use FAN; take MATCHES, PEGS, and OLD TOTEM PARTS (F). Use the TOOLS and OLD TOTEM PARTS on the BAR. Receive TOTEM. Place TOTEM (G).

Simple solution: yellow letters (AD)-(CBF)-(DEGHIJ). Difficult solution: green letters (ABF)-(EDHI)-(FBCGKJ). (ONML)-(JPQX)-(SRT)-(WV)-(TYZU). Take the NET. Walk back.

Use NET; receive FISH AMULET (A). Place FISH AMULET (B).

Simple solution (C). Take ANCIENT TEXT and HELMET. Go left.

Difficult decision (D).

Use HELMET (F). Take the HAMMER; use BOLT CUTTERS; take the GAS MASK (G). Put on the CLOAK and GAS MASK (H).

Take RAFT BASE and VINEGAR; use BROOM; take the FRESCO PIECE (I). Place FRESCO PIECE; take the DULL BLADE and SPONGE (J). Use MATCHES; take the HOT RESIN (K). Use the PEGS, HAMMER and HOT RESIN on the RAFT BASE. Receive the RAFT. Walk back 2x.

Place the RAFT (L). Take the SIEVE (M). Go left, then right. Use the SIEVE (N). Complete the HOP; receive THREE RINGS (O). Place THREE RINGS; take the BRUSH (P). Walk back.

Use BRUSH; receive BRUSH WITH POLLEN (A). Open ANCIENT TEXT; use BRUSH with POLLEN. Receive TEXT WITH SYMBOLS; go right. Place TEXT WITH SYMBOLS. Easy solution: (BH)-(CF)-(EI)-(DG)-(BH)-(CF). Complex level solution: (BH)-(CF)-(EI)-(DG)-(BH)-(CF)-(EI)-(DG).

Use VINEGAR and SPONGE; take the GRINDER and CANISTER (K). Use the GRINDER on the DULL BLADE; receive a SHARP BLADE. Open the door; read the note; use SHARP BLADE; receive HOSE (L). Remove the cover; use CANISTER and HOSE; take FUEL and FUNNEL (M). Remove the cover; use FUEL and FUNNEL (N).

Use the arrows (O) to avoid the obstacles (P). This mini-game is randomly generated.

Reality Labyrinth 1: Bonus Chapter

Take the LADDER and 1/2 LENSES (A). Read the note; take the HAMMER and SCISSORS (B). Use SCISSORS; read the note; take the HORN, TWEEZERS and LENSES 2/2 (C). Remove the broken lens; place LENSES (D). Select (E).

Select differences (F). Take the EMITTER CHART. Place EMITTER SCHEME (G). Go forward.

Take 1/3 INGREDIENTS, PLANK and FIGURINE; use TWEEZERS; receive the GEAR (H). Place GEAR; take 2/3 INGREDIENTS and NAILS (I). Use the HAMMER, PLANK and NAILS on the BROKEN LADDER; receive the LADDER. Place the LADDER (J). Take FIGURINE and 3/3 INGREDIENTS (K). Place INGREDIENTS (L).

Easy solution (A): VONOOQWRPRRQSURQQT. Hard Level Solution (B): VONOOQSQQTWRPRRQMQTQU-QQT.

Take the POTION. Use the POTION. Receive HANGAR AMULET (A). Use HANGAR’S AMULET (B). Go forward. Read the note; take the NOTEBOOK and ROD (C).

Use HORN and ROD; take PEN and RESIN (D). Use the STATUETTE PART and RESIN on the BROKEN STATUETTE; receive STATUETTE. Place STATUETTE. Take 1/2 FLASK and CORKSCREW (E). Use CORKSCREW; take the CROWBAR (F). Walk back 2x.

Use the CROWBAR; take the COVER (G). Use LID and HANDLE; take POKER and BROOCH (H). Use the BROOCH on the NOTEBOOK; read and take the ROYAL SEAL. Go left. Give ROYAL SEAL; receive RING (I). Go forward.

Use RING (J). Complete the HOP; receive the KEY (K). Use KEY; take CLIMBING AX and GLOVE (L). Walk back. Put on the GLOVE; take CLIMBING SPIKES and 2/2 FLASKS (M). Go forward.

Place the FLASKS (N). Simple solution: OPOPQPOP. Hard decision: RSRSTSR. Take the LEVER (U). Place and select LEVER (V).

Take 1/2 FEATHERS, INK, and INSECTICIDE (A). Use INSECTICIDE; read the note; take LOCK PIECE and BARREL (B). Use POKER and BARREL (C). Go forward.

Take 2/2 PEN AND INK, 1/2 CHESS, and PACK OF BOOKS (D). Put down the STACK OF BOOKS; read the note; take the SCOOP (E). Use SCOOP; take HOOK and CHESS 2/2 (F).

Arrange the CHESS; take the PEGS (G). Use CLIMBING AX, PEGS, and CLIMBING SPIKES (H).

Solution - green letters: (EH)-(DF)-(BG)-(AC)-(HI)-(GH)-(CG). (FK)-(IL)-(HJ)-(GI)-(LN)-(IL)-(KM)-(LK)-(JL)-(RU)-(OT). (PS)-(QO)-(TV)-(UW)-(OU)-(ST)-(WY)-(VX)-(TV)-(UW)-(XZ). (VX)-(Y-@)-(WY).

Continuation of the solution - pink letters: (DH) - (AE) - (BF) - (CG) - (EI). (HL)-(GK)-(IM)-(LN)-(FJ)-(RU)-(OV)-(PS)-(QT)-(UW)-(SX). (TU)-(VY)-(WZ)-(UW)-(X-@).

Continuation of the solution - blue letters: (BF)-(AE)-(DG)-(CA)-(EH)-(FE). (HI)-(EK)-(AE)-(IJ)-(GF)-(EI)-(JL)-(IJ)-(FE)-(JI)-(EJ)-(KM)-(JK )-(IJ).

Open book; take SOLVENT and PARCHMENT (A). Read the note; put down the FEATHER, INK, and PARCHMENT; take CODE (B). Walk back 2x. Place LOCK PIECE and CODE. Simple solution (C). Complicated solution (@). Take STICK and STATUE PIECE (D).

Place STATUE PIECE; take the BROOCH (F). Use BROOCH (G). Complete the HOP; receive NUTS (H). Use NUTS; take the FAN and WIRE (I). Use STICK and WIRE on HOOK; receive HOOK ON STICK. Go forward.

Use HOOK ON STICK; receive WHEEL and SHEARS (J). Use SHEARS (K). Walk left (L).

Take GLUE and NAPKIN (M). Use SOLVENT and NAPKIN; take 1/3 GEM and CORK (N). Use CORK; take the NEEDLE AND THREAD and MAP FRAGMENT (O). Walk back; go forward.

Place MAP FRAGMENT; take 2/3 GEM and BOOK (A). Place BOOK (B). Easy solution: (EJ)-(GJ)-(GE)-(FE)-(DE)-(DE)-(DE). Hard level solution: (OT)-(PT)-(PT)-(OK)-(NK)-(NK)-(LK)-(LM)-(LK). Take DAMAGE REPORTS (U). Give DAMAGE REPORTS (V); receive a HELMET. Walk back.

Use HELMET; take AMULET and FAN PARTS (A). Glue the FAN PIECES to the BROKEN FAN; receive a FAN. Use FAN; take the LEASH and 3/3 GEM (B). Go left. Place the GEMS (C).

Easy level solution: (FE)-(FG). Hard level solution: (KJ)-(IH)-(IH)-(HK). Take the PANEL PIECE.

Place PANEL PIECE; take the MAGNET (M). Walk back; go forward. Use MAGNET; press the BUTTON (N). Use WHEEL and BUTTON (O). Take the TAPESTINE FRAGMENT and SUCKER (P). Walk back, go left.

Use the NEEDLE AND THREAD and TAPESTRY FRAGMENT (Q). Complete the HOP; receive CHEST KEY (R). Use CHEST KEY; take the BOLT and read the note; take the FUEL BALL (S). Read the note; place AMULET and FUEL BALL (T).

Take the COLLAR and RAKE (A). Use the RAKE; take the PEN and STICKS (B). Use STICKS; receive the TREATS (C). Use TREATS, COLLAR, and LEASH (D).

Place the rocks (E) to block the dog (F). This mini-game is randomly generated. Go forward.

Take the BROKEN CROSSBOW, NUT, and CUTTERS (G). Read the note; use CUTTERS; receive WIRE (H). Use SUCKERS and WIRE (I). Go left.

Take CROSSBOW PIECE and SPYGLASS (J). Place SPYGLASS; take CLOTH; use HANDLE, BOLT and NUT; receive the KNIFE (K). Walk back 2x. Use KNIFE; take the WINDING GEAR (L). Place the GEAR; take 1/3 EMITTER PARTS and read the note; take the GRAVITATION DUST (M). Go forward.

Use GRAVITY DUST (N). Complete the HOP; receive ACID (O). Use ACID; take the BOWstrING, PCB, and HOOK (P). Go left.

Use HOOK; read the note; take the MAGIC ARROW (A). Use CROSSBOW PIECE, ARROW, and BOWSTRING on BROKEN CROSSBOW; receive CROSSBOW WITH ARROW. Use CROSSBOW WITH ARROW; receive CLOCK HANDS (B). Walk down 2 times.

Place CLOCK HANDS; take the ROD (C). Use CLOTH and ROD; take 2/3 EMITTER PARTS and HORN (D). Go forward. Use HORN; take the FLOATING SPHERE (E). Go left.

Place FLOWING SPHERE; take 3/3 EMITTER PARTS (F). Install the PCB and EMITTER PARTS (G).

Easy Level Solution: Move pieces 1-4 (H), 6-8 (I), 9-13 (J), and 14-15 (K).

Easy solution, continued: move pieces 16-17 (L) and 18-21 (M).

Hard level solution: move all pieces 4-back; 6-right; 4-back; 17-right; 4-up; 7-left; 8-back; 6-left; 8-back; 13-back; 17-right; 16-right; 12-back; 17-right; 12-up; 15-left; 14-back; 16-left; 14-back; 17-back; 18-left; 18-back; 18-left; 17-up; 17 - to the right; 17-up; 17-right; 8-back; 18-left; 4-up; 18-left (N). Congratulations, you have completely completed the walkthrough of the game: "Labyrinth of Realities 1: Blossom of Discord. Collector’s Edition"!

Reality Labyrinth 1: Collectibles

Plants are marked in pink, Harper’s items are in green, and pearls are in yellow. Collectibles (A-C).

Collectibles (DF).

Collectibles (GI).

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