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Mystery Case Files 25: The Dalimar Legacy - Full Walkthrough with Tips and Puzzles

Behind the Seven Seals 25: Legacy of Dalimar. Due to time distortions, the Master Detective finds himself in the past and falls into the body of Charles Dalimar, a dangerous crazy criminal. Having received a chance to prevent the crimes committed by Dalimar, the hero re-lives his life and studies the reasons for his deeds. So the Master Detective plunges deeper and deeper into a kaleidoscope of nightmarish events, from which it will no longer be possible to return as the same person... This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 House of Charles
  3. Chapter 2 Laboratory
  4. Chapter 3 Sleeping Beauty
  5. Chapter 4 Angelica’s Dungeon
  6. Additional Chapter
  7. Collectibles
  8. Achievements in the game

Behind Seven Seals 25: General Tips

What is this game? Take a look into the past of Charles Dalimar with the Master Detective to understand the reasons for the crimes he committed. You can find out how Dalimar’s childhood went, who his parents were, and what was the point of no return for this person. The journey will not be easy. For his sake, the Master Detective ended up in the body of a criminal and was forced to go through trials that would forever change his own life.

What should be done in the game? To complete the game, you need to look for inventory in locations and use it correctly. This is how you complete game tasks and progress through the story. Often you will come across mini-games and hidden object scenes. If desired, mini-games can be skipped ("Solve" button).

For any difficulty in the game, you can use the "Advice" button to get a hint. Also look at the Map of the area to quickly navigate through the locations. This guide will not mention the need to zoom in every time. Screenshots will show an already enlarged image.

Difficulty modes. The game has several difficulty modes:

Search for items. Hidden Object Scenes are abbreviated HOP. In the walkthrough, only the location of the HOPs themselves will be noted and the item that you will receive as a reward for passing will be indicated.

Mini games. There is no solution option for mini-games in the walkthrough, which are randomly generated. Please read the instructions for each mini-game carefully.

Behind the Seven Seals 25: Chapter 1 House of Charles

  1. Talk to the driver (A).
  2. Click on the hand; you receive the PLIERS (B).
  3. Click on the hand; take HANDLE; use PLIERS; take the NOTEBOOK (C).
  4. Open the NOTEBOOK; use HANDLE; take AUTOGRAPH.

  1. Give the AUTOGRAPH to the driver; take the WINDING KEY (D).
  2. Use WINDING KEY; take the BADGE KEY (E).
  3. Use ICON KEY; click on the folder (F).
  4. Complete the HOP; you receive a SPEECH (G).
  5. Take the BRIEFCASE (H).
  6. Go right.

  1. Click here (I).
  2. Click on the screen; take the SUN MODEL (J).
  3. Read the note; take CHARLES’ DIARY (K).
  4. Open CHARLES’ DIARY and click on it; take ROBOT KEY.
  5. Place MODEL SUN (L).

  1. Press 1-4 (M).
  2. Take TRAIN EMBLEM (N).
  3. Take the DOLL SHOES (O).
  4. Open the casket; take RAZOR and CYLINDER HAT.
  5. Read the three notes (P).

  1. Use RAZOR; take the PIE (Q).
  2. Use DOLL SHOES and PIE; click on it; take the LIGHT LIGHT EMBLEM (R).
  3. Place LIGHT LIGHT EMBLEM and TRAIN EMBLEM (S).
  4. Solution (T).
  5. Walk left (U).

  1. Talk to Robert (A).
  2. Talk to Robert (B); take the MONEY (C).
  3. Click here (D).
  4. Take the HELIUM (E).

  1. Take BROKEN CONTAINER and INSERT FACE; read the note (F).
  2. Complete the HOP; you receive the ROBOT CODE (G).
  3. Place ROBOT CODE; press: 1-4-3-5-2 (H).
  4. Use CYLINDER HAT (I); read the to-do list.
  5. Go back.

  1. Use INSERT FACE (J).
  2. Open the door; read the note (K).
  3. Place MONEY (L); read the note and newspaper (M).
  4. Take the SCREWDRIVER (N).
  5. Use HELIUM; select the lever (O).
  6. Click on the parcel (P); use RAZOR.
  7. Take the GLASS CYLINDER (Q).
  8. Go left.

  1. Use SCREWDRIVER; you receive a CONTAINER LID (A).
  2. Remove the broken glass by zooming in on the BROKEN CONTAINER.
  3. Place GLASS CYLINDER and CONTAINER LID; take UNCHARGED BATTERY.
  4. Use SCREWDRIVER; take the BIRD FIGURINE (B).
  5. Place UNCHARGED BATTERY; take the BATTERY (C).
  6. Use ROBOT KEY and BATTERY; take the CLAMP (D).
  7. Go back.

  1. Place BIRD STATUE; take the CRYSTAL (E).
  2. Use CLAMP and CRYSTAL (F).
  3. Rotate the tiles as shown (G); place the frogs as shown (H).

  1. Press 1-7 (I).
  2. Place the arrows as shown; click here (J).
  3. Click here: (WK)-(XP)-(YV)-(TW)-(OX)-(NY)-(MT)-(RO)-(WL)-(VR).

  1. Lay out the items; take OIL and REEL 1 (A).
  2. Go left.

  1. Use REEL 1; talk to Robert; give Robert the OIL (B).
  2. Walk right (C).

  1. Talk to Emma (D).
  2. Click on the screen; read the note; take the APCHECTOR’S KEY (E).
  3. Use RAZOR; take the GEM (F).
  4. Open the suitcase; take GLUE (G).
  5. Walk left (H).

Behind the Seven Seals 25: Chapter 2 Laboratory

  1. Complete the HOP; restore the ticket as shown; use GLUE; take the STEAMBOAT TICKET (I).
  2. Take the SAMPLE SIGNATURE (J).
  3. Open the cabinet; take the POISON HANDBOOK (K).
  4. Take the PHARMACIST’S BAG (L).
  5. Combine the APTOCHIST’S KEY and APTOCHIST’S BAG; lay out the items as shown; take the MICROSCOPE LENS (M).
  6. Go back.

  1. Give Emma the STEAMBOAT TICKET (N).
  2. Take WATER; talk to Robert (O).
  3. Use ROBOT CODE; dial: 14352; take the KITCHEN KEY (P).
  4. Use QR; use WATER; take JAMES MEDALLION and SEALING SEAL.
  5. Use KITCHEN KEY (S).

  1. Move: (AB)-(CD)-(ED)-(FD).
  2. Move: (GH)-(IH)-(JH).
  3. Press: Kx7-Lx5.
  4. Take the POISON (M).
  5. Go left.

  1. Place the MICROSCOPE LENS (N) and POISON (O).
  2. Use: (R-O)-(Q-O).
  3. Solution (R).
  4. Click here (S).
  5. Use POISON HANDBOOK (T).
  6. Turn the page; click here (U).
  7. Take the ANTIDOTE (V).
  8. Go back.

  1. Use ANTIDOTE (X); take EYE EMBLEM.
  2. Connect the EYE EMBLEM and CHARLES’ DIARY; take CLUE and BOOK SPIKE.
  3. Go left.
  4. Place GEM and CLUE (Y); complete the HOP.
  5. HOP mini-game solution (Z).
  6. Go forward.

  1. Take the CLEF EMBLEM (A).
  2. Read the note; click on it; take the LETTER (B).
  3. Scroll down (C).
  4. Take ROBOT CODE; click on the sheet of paper; take NOTES 1 (D).
  5. Place CLEF EMBLEM; click on the casket.
  6. Take NOTES 2 (E).
  7. Talk to Robert (F).

  1. Place NOTES 1; press 1-5 (G).
  2. Place NOTES 2; press 1-5; take INSTRUCTIONS and SEAL (H).
  3. Connect the SAMPLE SIGNATURE and LETTER; use the pen on the "Signature" cell; click on it.
  4. Use the SEAL, INSTRUCTIONS and SEAL. Place the sealing wax and seal on the envelope; take the SEALED ENVELOPE.
  5. Place SEALED ENVELOPE (I); you receive a KEY WITH A REEL.

  1. Use KEY WITH REEL; take BOBBIN 2 (J).
  2. Use JAMES’ MEDALLION; take the COIN (K).
  3. Use REEL 2; take the CLUE (L).
  4. Click here (M).

  1. Use CLUE (A) and COIN (B); solution (C).
  2. Drag: (DE)-(FG)-(HI)-(JK)-(LM).

Drag: (N-O)-(PQ)-(RS)-(TU)-(VW)-(XY).

  1. Press: Ax2-Bx2-C-Dx2.
  2. Press: Ex2-F-Gx2-Hx2-Ix2-Jx2-Kx2.

Press: OMLNOMNPOMN.

  1. Take the shackle KEY (Q).
  2. Talk to Robert (R).
  3. Take the GREEN ENERGY BOOK (S).
  4. Take the GEAR (T).

  1. Take ACID and TONGS (A).
  2. Place BOOK SPIN; solution (B).
  3. Remove the panel; use ACID (C).
  4. Use shackle KEY 1-2-3 (D).

  1. Take the SCALPEL; place ROBOT CODE; press: 3-2-5-1-4.
  2. Read the note; take 1/2 COLLAR (E).
  3. Click on James; use SCALPEL; you receive 2/2 COLLAR (F).
  4. Use the COLLAR (G).
  5. Walk forward (H).

  1. Take FISH FOOD; remove cover (I).
  2. Take the FISH EMBLEM; place GEAR; use TONGS; you receive a PUPPET (J).
  3. Read the note; click on the lever; you receive the AVIATION KEY (K).
  4. Place FISH EMBLEM; use FISH FOOD; click on the lever; you receive the CAVIAR (L).
  5. Use AVIATION KEY (M); complete the HOP; you receive a SNAKE EGG.
  6. Place SNAKE EGG, PUPPET, and CAVIAR; take MOUSE EMBLEM (N).
  7. Go back.

  1. Give James the JAMES MEDALLION (O).
  2. Use MOUSE EMBLEM; you receive the CANE (P).
  3. Open the CANE; take MAP, MINI BATTERY, and CANE KEY.
  4. Use CANE KEY (Q).
  5. Use CARD (R).
  6. Click here (S).

Follow this path: ABCDEFGH.

Seven Seals 25: Chapter 3 Sleeping Beauty

  1. Talk to James (I); take the EARRING.
  2. Take the WICK; place EARRING; you receive a BROOCH (J).
  3. Take OIL; use SCREWDRIVER; take the SHAWL (K).
  4. Take the OIL LAMP (L); remove the ivy.
  5. Connect the OIL, WICK and OIL L you receive an OIL LAMP.
  6. Place BROOCH; read the note; take 1/2 MIRROR (M).
  7. Use OIL L you receive a BURNING LAMP (N).
  8. Place BURNING L take the STONE PLATE (O).
  9. Click here (P).

  1. Place STONE PLATE.
  2. Press: (ABEFGKL)-(ADGE)-(JGH).
  3. Go forward.

  1. Take the MAGNETIC WAND (M).
  2. Take the MASTER KEY (N).
  3. Take the GRIP; read the note; take 2/2 MIRROR (O).
  4. Use MAGNETIC WAND; take 1/2 CRYSTAL (P).
  5. Place MINI BATTERY; you receive the CROWBAR (Q).
  6. Use the CROWBAR (R); complete the HOP; take 2/2 CRYSTAL.
  7. Press MASTER KEY; insert CRYSTALS; take the KEY.
  8. Use KEY (S).

  1. Solution: (BG)-(CB)-(GC)-(KG)-(LK)-(GL)-(CG)-(DC).
  2. (ID)-(MI)-(LM)-(GL)-(BG)-(AB)-(EA)-(JE)-(KJ)-(GK).
  3. (EF)-(JE)-(KJ)-(CK)-(DG)-(BD)-(AC)-(GB)-(EA)-(FE).

  1. The solution is random, but the option often works: (N-O) - (O-P) - (QR) - (ST).
  2. Press 1-7 (U).

  1. Take the SCHEME (A); use the CROWBAR.
  2. Go back.
  3. Place SCHEME; press 1-11 (B).
  4. Walk forward, then right.

  1. Use GRIP; you receive a LARGE MIRROR (C).
  2. Take ROSE KEY; place MIRROR; solution (D).
  3. Place LARGE MIRROR; take the SPINDLE KEY and Magnifier; select the LARGE MIRROR (E).

  1. Take TWEEZERS; read the note; place SPINDLE KEY and ROSE KEY (G).
  2. Walk right (H).
  3. Take the EXPLOSION EMBLEM (I).
  4. Connect the BLAST EMBLEM and BOOK ON GREEN ENERGY; take CLOCK HANDS; turn the page.
  5. Walk right (J).

  1. Take the BONE; place CLOCK HANDS; take 1/3 GEAR (K).
  2. Talk to Kathleen; give the SHAWL to Kathleen; you receive the BROKEN CLOCK (L).
  3. Take RAZOR and IRON ROSE (M).
  4. Take PAPER AND INK; place the BONE (N).
  5. Go back.

  1. Place IRON ROSE (O); complete the HOP.
  2. Take the VIAL; use TWEEZERS; you receive a 2/3 GEAR (P).
  3. Read the note; use RAZOR; you receive a PHOTO (Q).
  4. Use Magnifier and PAPER AND INK; take the CLOCK CODE (R).
  5. Go right.

  1. Use VIAL; you receive the LUBRICANT (A).
  2. Click on the switch; use SCREWDRIVER and GREASE.
  3. Click on the switch; take 3/3 GEAR (B).
  4. Read the note with the BROKEN CLOCK zoomed in; place the GEARS.
  5. Click: DEKGIEHJHC. Restore the image by turning the gears correctly; take the CLOCK.
  6. Click here (L).

  1. Read the note; place CLOCK and CLOCK CODE.
  2. Press 1-3; restore the image (M).
  3. Go back 2x.

  1. Use the CROWBAR; click here (N).
  2. Go right 2x.
  3. Click here (O).

  1. Drag: (AB)-(CD)-(EF)-(GH)-(IJ).
  2. It should look like this (K).
  3. Talk to Kathleen; give the PHOTO to Kathleen (L).
  4. Go back.

  1. Talk to Kathleen and James; take HEART EMBLEM and CLOCK KEY (M).
  2. Use CLOCK KEY; take the MARBLE HEART (N).
  3. Walk left (O).
  4. Use MARBLE HEART (P).
  5. Go forward.

Behind the Seven Seals 25: Chapter 4 Angelica’s Dungeon

  1. Open the bread box; click on food; use RAZOR 2x; take the FOOD PLATE (A).
  2. Read the note; take the GLASS (B).
  3. Talk to Angelica (C).
  4. Click on the drawer; read the note; take the TRAY (D).
  5. Go forward.

  1. Take the EXPLOSION KEY (E).
  2. Combine the BLAST KEY and BOOK ON GREEN ENERGY; take STAINED GLASS SHARD.
  3. Place STAINED GLASS SHARD (F); complete the HOP.

  1. Select cloth 2x; read the note; take the CUTTERS (G).
  2. Use GLASS; take the GLASS OF WATER (H).
  3. Connect the FOOD PLATE, GLASS OF WATER and TRAY; take SLEEPING PILL and FOOD TRAY.
  4. Use SLEEPING PILL; take CROSS EMBLEM (I).
  5. Talk to Goliath; use CUTTERS; place CROSS EMBLEM; take the BANDAGE (J).
  6. Go back.

  1. Place TRAY WITH FOOD; click here (K).
  2. Use BANDAGE; take the BOOK EMBLEM (L).
  3. Use BOOK EMBLEM (M); complete the HOP; you will receive a CODE.
  4. Go forward.

  1. Place CODE; press 1-4 (A).
  2. Solution (B).

  1. Move: (C-Dx2-E-Fx3)-(G-Hx2-Ix3).
  2. Move: (JK).
  3. Press: NPQ-O-MLNPRQ-O-MNP-O.

  1. Move: (A-B).
  2. Move: (Cx2-Dx2-E-Fx4-Gx2)-(Hx2-lx3-Jx6).
  3. Take the DUNGEON KEY (K).
  4. Go back.

Use the DUNGEON KEY (M).

  1. Take the GLOVE (N).
  2. Remove the panel; use GLOVE (O).
  3. Click on the stone; take STONE and EVIDENCE FOLDER (P).
  4. Place STONE; use RAZOR; give the EVIDENCE FOLDER to Angelica (Q).

  1. Talk to Robert; complete the HOP; you receive the FLOWERS (A).
  2. Complete the HOP; you receive EMMA’S STATUETTE (B).
  3. Take the KNIFE; place EMMA STATUETTE (C).
  4. Use KNIFE; take SNAKE EMBLEM; place FLOWERS (D).

  1. Talk to Robert; use the KNIFE (E).
  2. Solution (F).
  3. Take REEL 3 (G).
  4. Go forward.

  1. Complete the HOP; you receive a REVOLVER (H).
  2. Take BOARD; place SNAKE EMBLEM; take the GREEN LIQUID (I).
  3. Use KNIFE; take the STONE (J).
  4. Read the note; take BONE; use STONE; take the BOLT CUTTER (K).
  5. Use BOARD; take the CHIP (L).

  1. Use BONE (M) and BOLT CUTTER (N).
  2. Click on the well handle; take the RED TILE (O).
  3. Connect the RED TILE and BOOK ON GREEN ENERGY; take CLUE.
  4. Go back, then right.
  5. Take the BOWL (P).

  1. Take CLOTH; place BOBBIN 3 (A).
  2. Solution: KJFBGHCDEIHGHDHLIMP-O-JKLHGJ-O.
  3. Open REVOLVER; use KNIFE and CLOTH; take LOADED REVOLVER.
  4. Go back, then forward.

  1. Use BOWL; take the BOWL WITH WATER (S).
  2. Go right.
  3. Use BOWL WITH WATER and GREEN LIQUID; click on the lid (T).
  4. Click here (U).

  1. Place CLUE (A).
  2. Open the door; use CHIP and LOADED REVOLVER (B).
  3. Press: Cx2-E-Dx2.
  4. Press: 1-4 (F).
  5. Connect pipes: (GH)-(IJ)-(KL)-(MN).

Solution: (Ox7-P-Qx6)-(OPQ)-(Ox2-P-Qx8)-(O-Qx10).

Walk forward (R).

Behind the Seven Seals 25: Additional Chapter

  1. Take the LEATHER COAT (A).
  2. Zoom into the LEATHER COAT; open each pocket; take DIARY PAGE, LEATHER COAT, MATCHES and NEWSPAPER.
  3. Open the EVIDENCE FOLDER; add DIARY PAGE; take EVIDENCE.
  4. Place EVIDENCE (B).
  5. Complete the HOP; you receive the EVIDENCE (C).
  6. Click on the leaves (D).
  7. Click on the ground; take the KNIFE (E).

  1. Click on the leaves; read the note; use KNIFE; you receive the BROWN (F).
  2. Use KNIFE; you receive a BRANCH (G).
  3. Place the LEATHER COAT (H), NEWSPAPER (I), MATCHES (J), and WOOD (K); click: IKJ.
  4. Click here (L).
  5. Use BRANCH; you receive DEREK’S BADGE (M).

Solution: N-O-PQ.

  1. Take the GRIP (A).
  2. Take the CROWBAR; use GRIP; you receive the CLOTH (B).
  3. Use the CROWBAR and CLOTH (C).
  4. Take 1/2 BARK (D).
  5. Use the CROWBAR; use GRIP (E).
  6. Go right.

  1. Take the BLOTER (G).
  2. Open EVIDENCE; click on the papers; use the BLOOTTER.
  3. Click on the cat 2x; you receive a ROPE; take the SCALPEL (H).
  4. Use the CROWBAR; examine the brick (I).
  5. Go back.

  1. Use the SCALPEL; take 2/2 BARK (J).
  2. Use BARK; take the CLUE (K).
  3. Use CLUE; recreate the LMN symbols.
  4. Take the WOOD EMBLEM (O).
  5. Go right.

  1. Place WOOD EMBLEM; read the note; take OBSERVATION LOGS and IRON ROSE (P).
  2. Click on the rose; place the IRON ROSE (Q).
  3. Complete the HOP; you receive a HOOK (R).
  4. Connect the SCALPEL, HOOK and ROPE; you receive a HOOK ON A ROPE.
  5. Use HOOK ON ROPE (S).
  6. Go right.

  1. Click on the bag 2x; take the CUTTERS and BROKEN CHAIN ​​(A).
  2. Take BREAD; use CUTTERS; take 1/2 FASTENERS (B).
  3. Click on the device; take SOLVENT and 2/2 FASTENERS (C).
  4. Use FASTENERS; click: GIHFEDGJHEGH.

  1. Give the BREAD to Goliath (K).
  2. Click on the medallion; take the KEY (L).
  3. Use KEY; examine the road sign; take the SPARE LINKS (M).
  4. Combine the SOLVENT, SPARE LINKS, and BROKEN CHAIN; take BICYCLE CHAIN.
  5. Place BICYCLE CHAIN ​​(N).

Place flags 1-4 (O).

  1. Use the SCALPEL; you receive a COIN (A).
  2. Take 1/2 LILY and BELL; read the note (B).
  3. Click on the flowers; take the RAVEN KEYCHAIN ​​(C).
  4. Read the note; take the BELL (D).
  5. Place COIN; you receive 2/2 LILYS (E).
  6. Connect the BELL, RAVEN KEYCHAIN, and BELL; take the CALL.
  7. Place BELL; take the BELL (F).
  8. Go forward.

  1. Talk to the guard; you receive the BEADS (G).
  2. Connect the BEADS and BELL; take CORRECT BELL.
  3. Go back.
  4. Place the RIGHT BELL (H).
  5. Complete the HOP; you receive a BUN (I).
  6. Go forward.

  1. Talk to the guard (J).
  2. Talk to Goliath (K).
  3. Place FLOWERS; you receive a PHOTO (L).
  4. Give the PHOTO to Goliath (M).
  5. Use BUN; take the NOTE (N).

  1. Click here (O).
  2. Place NOTE; take the KEY (P).
  3. Use KEY; take the MAGIC HAT (Q).
  4. Place MAGIC HAT (R); use (ST).
  5. Walk left (U).

  1. Place DEREK’S BADGE; take the POLICE OFFICER’S STATEMENT (A).
  2. Connect the OBSERVATION LOGS, POLICE OFFICER’S STATEMENT and EVIDENCE; take COMPROMATING ON CHARLES.
  3. Take HAMMER and PHONE NUMBER (B).
  4. Take POLICE BATON (C); use PHONE NUMBER (D).

  1. Press: 1-7-3 (E).
  2. Press: Fx3-Gx5.

  1. Read the note; take the CLUE (H).
  2. Use HAMMER; take the SCREWDRIVER (I).
  3. Click on the clock; use CLUE and SCREWDRIVER (J).
  4. Give the COMPROMISE ON CHARLES to the policeman (K).

Find pairs: (LMN-O-P). This mini-game is randomly generated.

Restore images (QR).

Press: A-Bx2-IJE-Fx2-MN. Congratulations! You have successfully completed the passage of the game "Sealed 25: Legacy of Dalimar Collector’s Edition".

Behind the Seven Seals 25: Collectibles

Medallions are marked in yellow, puzzle pieces are marked in green. Collectibles (AD).

Collectibles (EG).

Behind Seven Seals 25: Achievements in the game

Types of achievements. During the game, you can get the following achievements:

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