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Mystery Case Files 24: The Last Resort - Full Walkthrough with Tips and Puzzles

Behind seven seals 24: The last refuge. Lord Simon Wells mysteriously disappears at the ski resort of Mountain View. The Master Detective goes looking for him, but does not receive any information from witnesses. A secluded mountainside town, unsociable locals and a terrible secret hidden under the snow and ice - the detective needs to solve this complicated case as quickly as possible before it’s too late. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Hotel Disappearance
  3. Chapter 2 Monster
  4. Chapter 3 Mines
  5. Chapter 4 Underground City
  6. Chapter 5 Place of Power
  7. Additional Chapter
  8. Collectibles
  9. Achievements in the game

Behind Seven Seals 24: General Tips

Lord Simon Wells, a member of the royal family, went on vacation with friends to a ski resort and never returned. The Master Detective, who has already solved many mysterious cases, is sent in search of him. Now he has to face the paranormal entities hidden in the snowy depths of a remote town. To save Lord Wells will have to act very quickly and carefully. In addition, the locals are in no hurry to help the detective, and the danger of becoming a victim himself is closer than ever to him.

Each location of the game is a task of ingenuity, where you need to find the right items and apply them correctly. This is the only way you can progress further in the story and complete quest tasks. In case of difficulty, use the hint and often look at the Map of the area so as not to get lost. The game has several difficulty modes: choose any for a comfortable passage.

The walkthrough will not mention the need to zoom in on a certain area, the screenshots show an already enlarged image. Hidden object puzzles are abbreviated "HOP". This walkthrough does not explain the decisions of the HOP. It only shows the location of the HOP and the resulting inventory item.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Seven Seals 24: Chapter 1 Hotel Disappearance

  1. Talk to John (A); you receive a GAS BURNER.
  2. Use GAS BURNER; take TOURIST’S BOX (B).
  3. Read the note.
  4. Use GAS BURNER; take the SHOVEL (C).

  1. Use the SHOVEL; play the HOP (D). You receive a LOCK PIECE.
  2. Use the SHOVEL (E); take CODE (F).
  3. Take the SKI STICK 1/2 and zoom in on the TOURIST’S BOX.
  4. Place CODE and LOCK PIECE.
  5. Solution (G): Hx2-IK-Lx2.
  6. Take the GLOVE KEY.

  1. Use the GLOVE KEY (M).
  2. Restore the note and read it (N).
  3. Take the BUTTON (O).

  1. Place BUTTON (P).
  2. Read the note and take the SCREWDRIVER (Q).
  3. Give John the SCREWDRIVER (R).

  1. Talk to John (S); you receive the ROOM KEY.
  2. Take SKI STICK 2/2 and note (T).
  3. Take the HAMMER (U).

  1. Turn on the light (V).
  2. Take the CLUE (W).
  3. Place SKI POLES; take the CARD KEY (X).
  4. Use KEY CARD (Y).
  5. Play the HOP (Z); you receive a VIDEO CAMERA.
  6. Watch the video by zooming in on the VIDEO CAMERA in your inventory.

  1. Read the note and take the TWEEZERS (A).
  2. Use ROOM KEY (B).
  3. Go there (C).

  1. Raise the carpet. Take the GEAR 1/2 with the TWEEZERS (D).
  2. Take the TOWER MARKET (E).
  3. Place TOWER MAKE UP and CLUE.
  4. Select 1-2-3-4 (F).
  5. Take the KNIFE (G).

  1. Take the FIRE TOKEN (H).
  2. Use the KNIFE.
  3. Take SIMON’S POCKET WATCH and GEAR 2/2 (I).
  4. Place GEARS; press 1-2-3-4-5 (J).

  1. Solution (K): Lx2-M-Nx3-P.
  2. Insert the green fuse here (Q).

  1. Solution (R).
  2. Insert the yellow fuse here (S).
  3. Solution (T).

  1. Insert the blue fuse here (U).
  2. Solution (V).
  3. Insert the red fuse here (W).

  1. Use KNIFE; take CASSETTE #3 (X).
  2. Go back.
  3. Connect CASSETTE #3 and VIDEO CAMERA.
  4. Enter 1-2-0-5 (Y).
  5. Go there (Z).

Behind the Seven Seals 24: Chapter 2 Monster

  1. Take CANISTER TOKEN (A).
  2. Remove the flag (B); use HAMMER.
  3. Take the CHAINSAW (C).
  4. Place the WIRE TOKEN and CANISTER TOKEN (D).
  5. Solution: 1-2-5-7-4-6-3-1-2-4-6-7-5-2-4-6-7-5-2-1-3-6-4.
  6. 1-2-5-7-6-4-7-5-2-1-3-6-7-4-2-5-7-6-3-1-4-6-3-1-2- 4-7-5-2-1-3-6-4.
  7. Take CHAIN, FUNNEL, and GASOLINE (E).
  8. Connect the CHAIN, GASOLINE and CHAINSAW.

  1. Use CHAINSAW; take the POCKET WATCH COVER (F) and CASSETTE #2 (G).
  2. Connect the POCKET WATCH COVER and SIMON’S POCKET WATCH.
  3. Connect CASSETTE #2 and VIDEO CAMERA.
  4. Go there (H).

  1. Solution for easy and hard modes (I): (1-16)-(11-8)-(17-2)-(18-3)-(4-9)-(5-10).
  2. (25-24)-(19-25)-(7-12)-(21-26)-(22-28)-(21-6)-(14-13).

  1. Solution (J).
  2. Solution (K): LMNQ.

  1. Take the SKI STICK (R).
  2. Use the SKI STICK on 5 traps; take FOIL and SPADE (S).
  3. Use the SHOVEL.
  4. Take DYNAMITE and TILE WITH NUMBER 1/2; read the note (T).

  1. Take the PHONE (U).
  2. Read the messages by zooming in on the PHONE.
  3. Remove the battery and place the FOIL.
  4. Take HOMEMADE FIRE.
  5. Connect the KNIFE and DYNAMITE; take GUNPOWDER and WICK.
  6. Use the FUNNEL, GUNPOWDER, WICK, and HOMEMADE FIGHTING STONE (V).
  7. Go there (W).

  1. Remove cloth; play the HOP (X). You receive a RUNNER RING.
  2. Take the FLASHLIGHT and the CROWBAR.
  3. Use RING RUNNER; take the CUTTERS (Y).
  4. Take THERMOS (Z).

  1. Take MIRROR SHARDS 1/2; use the CROWBAR (A).
  2. Find the pairs (B); take BATTERY 1/2 (C).
  3. Go back.

  1. Use THERMOS; take MIRROR SHARDS 2/2 and BATTERY 2/2 (D).
  2. Take the NAIL with the CUTTERS (E).
  3. Go there (F).

  1. Use NAIL; take the KEY (G).
  2. Use KEY; take the TILE WITH NUMBER 2/2 (H).

  1. Place TILES WITH NUMBERS; enter 6-0-9-8 (I).
  2. Insert the parts into the lock (J).
  3. Press 1-2-3-4-5 (K).

  1. Place the money bags in the hands of the poor (L).
  2. Solution (M): (2-6)-(4-3)-(3-2)-(5-4)-(4-3)-(6-4)-(4-5)-(3- 4).
  3. (2-3)-(1-2)-(2-6)-(3-2)-(2-1)-(4-3)-(3-2)-(6-4).
  4. Press: 2-3-4-5 (N).
  5. Press: PQPRPRPQ.
  6. Insert the rubies into the snake’s eye sockets (S).

  1. Connect BATTERIES and FLASHLIGHT.
  2. Use FLASHLIGHT (T).

Behind the Seven Seals 24: Chapter 3 Mines

  1. Take the PIECE OF IRON (U).
  2. Use CHIP OF IRON; take ROPE (V).
  3. Remove cloth; take the RESPIRATOR (W).

  1. Use the CROWBAR (X).
  2. Use CHIP OF IRON; take the FLASHLIGHT BULB and TAPE (Y).
  3. Use the RESPIRATOR to go to a HOP (Z); you receive a BAS-RELIEF TILE.

  1. Take FLASHLIGHT and SPADE; place BAS-RELIEF TILE (A).
  2. Solution (B).

  1. Use the SHOVEL; take the LENS (C).
  2. Connect the FLASHLIGHT BULB, TAPE, LENS and FLASHLIGHT.
  3. Go there (D).

  1. Use the FLASHLIGHT (E).
  2. Take the GAS BURNER (F).
  3. Take KEY and ADJUSTING SCREW; read the note (G).

  1. Use KEY (H); pull the switch.
  2. Use CHIP OF IRON; take WIRES and GASOLINE (I).
  3. Use the GASOLINE, change the WIRES and turn the key (J).
  4. Use GAS BURNER; take the TERMINALS (K).

  1. Use TERMINALS (L).
  2. Solution: (XV)-R-(UV)-(UV)-(UV)-(UV)-(WU)-Q-(WU)-(WU)-(XU)-(XU)-TS-(VW ).
  3. (UX)-(VU)-(VU)-(VX)-(UV)-(UV)-(UV)-(UW)-(UW)-(VW)-(VX)-(VX).
  4. Alternate NR until 13 is on top; (VU).
  5. Alternate RN until 9 is on top; (VU).
  6. Alternate RN until 5 is on top; (VU).
  7. Alternate RN until 1 is on top; (VU).
  8. Alternate RN until 2 is on top; (VU).
  9. Alternate RN until 6 is on top; (VW).
  10. Alternate RN until 10 is on top; (WV)-(UV).
  11. Go there (Y).

  1. Take the BALLAST (Z).
  2. Take the SOLVENT (A).
  3. Take PIPE and FLASH DRIVE; place ROPE and BALLAST (B).
  4. Take the TIN SOLDIER and LOCK PICK 1/2 (C).
  5. Go back.

  1. Use SOLVENT; take the BIRD EMBLEM (D).
  2. Go back.
  3. Place BIRD EMBLEM (E); take LOCK PICK 2/2 (F).
  4. Go there (G).

  1. Use LOCKPICK; take the OCTOPUS EMBLEM (H).
  2. Go there (I).
  3. Use OCTOPUS EMBLEM (J); read the note.
  4. Place ADJUSTING SCREW; take the ADJUSTABLE KEY (K).

  1. Place PIPE and ADJUSTABLE WRENCH; take the DIVING SUIT (L).
  2. Use the DIVING SUIT (M).
  3. Solution (N): (1-2)-(3-4)-(2-5)-(6-2)-(4-7)-(2-8)-(5-9)-(7- 10).

  1. Talk to John and Nicholas; Give Nicholas the POCKET WATCH OF SIMON (O).
  2. Take the BUILDER’S KEY (P).
  3. Take SNAKE EMBLEM 1/4 and KNIFE; read the note (Q).
  4. Use BUILDER’S KEY; take BRUSH and FLAT SCREWDRIVER (R).

  1. Take the POWER ADAPTER (S).
  2. Place FLASH DRIVE; press the arrow button (T).
  3. Take the BLUE WIRE.
  4. Place POWER ADAPTER; take the SOLDERING IRON (U).
  5. Place SOLDERING IRON; take the HOT SOLDERING IRON (V).
  6. Connect the TIN SOLDIER, HOT SOLDERING IRON, BLUE WIRE, FLAT SCREWDRIVER and BROKEN CAMERA; solder the screen and take the VIDEO CAMERA.
  7. Give Nicholas the VIDEO CAMERA (W).

Behind the Seven Seals 24: Chapter 4 Underground City

  1. Take EYE 1/2; take the CABLE with the KNIFE.
  2. Use BRUSH; take BOLTS (X).
  3. Take the HAMMER; place CABLE and BOLTS (Y).
  4. Take EYE 2/2 and CODE (Z).

  1. Place EYE; take STAINED GLASS PIECE (A).
  2. Place STAINED GLASS PIECE (B).
  3. Complete the HOP; go there (C).

  1. Take SNAKE EMBLEM 2/4 (D).
  2. Use the HAMMER (E); read the note.
  3. Take CANDLE and BROKEN SIN STIGMA (F).
  4. Place CODE; take STAR EMBLEM and SNAKE EMBLEM 3/4 (G).

  1. Place STAR EMBLEM (H); take POINTER.
  2. Take PICK EMBLEM 1/2 (I).
  3. Go back.
  4. Use CANDLE; take the CRYSTAL (J).
  5. Go there (K).

  1. Connect the POINTER, CRYSTAL, and BROKEN SIN STIGMA; take the CHARGED STIGMA OF SIN.
  2. Use the CHARGED STIGMA OF SIN (L).
  3. Take DOLORES MEDALLION and SNAKE EMBLEM 4/4 (M).
  4. Place SNAKE EMBLEMS (N).

Solution (O).

  1. Talk to John (P).
  2. Take the RECIPE SAW and HARPOON (Q).
  3. Take BRICK; take PICK EMBLEM 2/2 with the HARPOON (R).
  4. Take BOARD 1/2, AXLE, and SANDPAPER (S).

  1. Place PICK EMBLEM (T).
  2. Place AXIS; use BRICK (U).
  3. Take the VALVE (V).

  1. Place VALVE (W).
  2. Solution: XY-Zx2-A.
  3. Play the HOP (B); you receive a KEY.
  4. Use the KEY (C).
  5. Go there (D).

  1. Solution (E): (10-15)-(12-10)-(15-12)-(4-11)-(2-4)-(5-3)-(9-14).
  2. (6-13)-(3-10)-(13-6)-(1-10)-(10-12)-(12-15).
  3. Take the SHARPENING KNIFE and GUN EMBLEM.

  1. Use the SANDPAPER; take BOARD 2/2 (F).
  2. Take the DEER EMBLEM and read the notes.
  3. Use the SHARPENING KNIFE; take the SAW BLADE (G).
  4. Combine the SAW BLADE and RECIPE SAW.
  5. Use RECIPE SAW; take DOCUMENTS 1/3 (H).

  1. Take the ADAPTER (I).
  2. Enter the door; play the HOP (J). You receive a BOBBIN.
  3. Take CAMERA (K); place the BOBBIN (L).
  4. Click on the projection (M); you receive DOCUMENTS 2/3.
  5. Place BOARDS; take the LADDER (N).
  6. Go back.

  1. Place LADDER; take the BACKPACK (O).
  2. Go there (P).
  3. Read the notes; take the LAPTOP BATTERY and LENS, zoom in on the BACKPACK in inventory.
  4. Connect LENS, ADAPTER and CAMERA.
  5. Use CAMERA; take the DOCUMENT PHOTO (Q).

  1. Place LAPTOP BATTERY and DOCUMENT PHOTO; take DOCUMENTS 3/3.
  2. Place DOCUMENTS (R).
  3. Solution (S): Click on the red marked spots, then the green ones, then the blue ones.

Behind the Seven Seals 24: Chapter 5 Place of Power

  1. Talk to John (T).
  2. Take PHOTO; open the door (U).
  3. Place DEER EMBLEM (V); you receive a GUN.
  4. Connect the PHOTO and DOLORES MEDALLION.
  5. Talk to Dolores; Give her the DOLORES MEDALLION (W).

  1. Place GUN EMBLEM; take the CARTRIDGES and STICK (X).
  2. Use STICK; take the TWEEZERS (Y).
  3. Connect the AMMUNITION, TWEEZERS and GUN.
  4. Use the tweezers on the ammo, click on the ammo and take the GUN.
  5. Take the MIRROR EMBLEM; use GUN (Z).
  6. Go there (A).

  1. Take the SHEARS (B).
  2. Place MIRROR EMBLEM; take the KEY and SHAFT (C).
  3. Take the TORCH BASE (D).

  1. Talk to Dolores; take the GAS BOTTLE (E).
  2. Use TORCH BASE (F); you receive a TORCH.
  3. Place GAS BOTTLE and TORCH (G); you receive a BURNING TORCH.

  1. Use BURNING TORCH; you receive a CAN OPENER (H).
  2. Use CAN OPENER; take the JAR (I).
  3. Use the JAR to go to a HOP (J). You receive a FLOWER 1/3.
  4. Go back.

  1. Use SHEARS; take FLOWER 2/3 (K).
  2. Place SHAFT; take the SHOVEL (L).
  3. Go there (M).

  1. Take FLOWER 3/3 with the SPADE (N).
  2. Place FLOWERS (O); you receive a BASKET OF FLOWERS.
  3. Give the BASKET OF FLOWERS to Dolores (P).
  4. Go there (Q).

  1. Solution (R): (11-5)-(12-10)-(13-6)-(15-1)-(8-10)-(10-4).
  2. Go there (S).

  1. Use KEY (T).
  2. Use BURNING TORCH; take WING EMBLEM 1/2 (U).
  3. Take the ROPE (V).
  4. Use ROPE (W); you receive a MAGNET ON A ROPE.
  5. Go back.

  1. Take the STAR EMBLEM with the MAGNET ON A ROPE (X).
  2. Go back.
  3. Place STAR EMBLEM; take the CRYSTAL (Y).
  4. Go there (Z).

  1. Place CRYSTAL (A); take the DIAMOND KEY (B).
  2. Go there (C).

  1. Use Rhomboid KEY; use stick (D). You receive the BLOOD.
  2. Use BLOOD (E).
  3. Play the HOP (F); you receive the AMMUNITION.
  4. Connect the AMMUNITION and GUN; you receive a GUN.
  5. Use GUN (G); take GLASS SHARD 1/2 (H).
  6. Go there (I).

  1. Read the note; take the SKI STICK (J).
  2. Take the WING EMBLEM 2/2 with the SKI STICK (K).
  3. Take SHARD OF GLASS 2/2 (L).
  4. Place WING EMBLEMS; read the note and take the WICK (M).

  1. Place WICK and BURNING TORCH (N).
  2. Play the HOP (O); take the SWORD (P).

  1. Use the SWORD (Q); take the POTION (R).
  2. Use POTION (S).

Solution (T1-T3).

  1. Solution (U): (9-6)-(2-3)-(25-1)-(16-7)-(16-4)-(11-8)-(13-15).
  2. (5-12)-(14-19)-(10-26)-(11-23)-(9-16).
  3. (5-20)-(11-24)-(5-21)-(22-17)-(5-13)-(22-10)-(22-11)-(2-25)-(15 -7)-(2-9).

Solution (V1-V3).

Use the SWORD (W).

Behind the Seven Seals 24: Additional Chapter

  1. You receive a DISCHARGED PHONE.
  2. Take the LIGHTNING ROLLER and STICK (A).
  3. Take the KNIFE and STONE (B).
  4. Take LIGHTER; take the BELT with the KNIFE (C).
  5. Connect the STICK, BELT and STONE; take STONE AX.
  6. Use STONE AX (D).

  1. Take the CROWN EMBLEM.
  2. Use LIGHTER and LIGHTNING ROLLER; take the SKI STICK (E).
  3. Take KATHY’S ​​BAG with the SKI STICK (F).
  4. Open KATHY’S ​​BAG and take everything out of it.
  5. Place DISCHARGED PHONE.
  6. Click on the power bank; take PHONE.

  1. Answer the call; read the messages.
  2. Solution (G).

  1. Talk to Ronald; take KEY EMBLEM (H).
  2. Place KEY EMBLEM and CROWN EMBLEM (I); take the ROPE (J).
  3. Use ROPE (H).
  4. You receive a SHOVEL.

  1. Use the SHOVEL (K).
  2. Play the HOP (L); you receive STAINED GLASS SHARD 1/3.
  3. Go there (L).

  1. Take STAINED GLASS SHARD 2/3 (M).
  2. Take the HEAD EMBLEM (N).
  3. Take the HATCH BUTTON.
  4. Find the pairs (O).

  1. Place HEAD EMBLEM.
  2. Read the note and take STAINED GLASS SHARD 3/3 (P).
  3. Place STAINED GLASS SHARDS; insert the shards into the slots (Q).
  4. Take the BROKEN KEY (R).
  5. Go back.

  1. Take the CLOSED KEY by zooming in on the BROKEN KEY.
  2. Place the STASH KEY (S); take the KEY PIECE (T).
  3. Go there (U).
  4. Connect the KEY PIECE and BROKEN KEY; take the KEY.
  5. Use the KEY (V).
  6. Go there (W).

  1. Use PHONE; take STONE FRAGMENT and LABYRINTH FRAGMENT (X).
  2. Take LOCK CHAIN; place STONE FRAGMENT (Y).
  3. Play the HOP (Z); solution (A).
  4. You receive the COAL.

  1. Take the PAPER (B).
  2. Place PAPER and CHARCOAL; press 1-2-3 (C). You will receive a CODE.
  3. Place HATCH BUTTON and CODE; press 1-2-3 (D).
  4. Go there (E).

  1. Take the STICK (F).
  2. Break the LEVER; take GEM 1/2 and BROKEN LEVER (G).
  3. Connect the STICK and BROKEN LEVER; take LEVER.
  4. Replace LEVER (H).

  1. Press 1-2-3-4-5 (I).
  2. Place LABYRINTH FRAGMENT and LOCK CHAIN; pass the key here (J).
  3. Go there (K).

  1. Read the notes and take the MUG (L).
  2. Take GEM 2/2 (M).
  3. Take LOCK PICK 1/2 (N).
  4. Go back.

  1. Place the GEMS.
  2. Use MUG (O); you receive a MUG OF WATER.
  3. Go there (P).
  4. Use MUG WITH WATER; take LOCK PICK 2/2 (Q).

  1. Use LOCKPICK; you receive the Shackles (R).
  2. Use Shackles; take CODE (S).
  3. Place CODE (T). Press U-Vx3-W.
  4. Read the note and take the NET 1/3 (X).

  1. Take the HOOK (Y).
  2. Take PLIERS; use HOOK (Z).
  3. Press 1-2-3-4-5-6; take NET 2/3 (A).
  4. Use PLIERS; pull out all the nails.
  5. Take NET 3/3 (B).

  1. Use NETS (C).
  2. Click on Ronald (D).
  3. Solution (E).

  1. Click on Katie (F).
  2. Solution (G).

  1. Click on Simon (H).
  2. Solution (I). Congratulations! You have successfully completed the passage of the game "Behind the Seven Seals 24: The Last Resort. Collector’s Edition".

Behind the Seven Seals 24: Collectibles

Layout pieces (marked in red) and puzzle pieces (marked in yellow). Collectibles (AD).

Collectibles (EF).

Behind Seven Seals 24: Achievements in the game

Types of achievements. Collect all the achievements available in the game. These include:

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