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Mystical Riddles 2: Behind Doll Eyes - Full Walkthrough with Tips and Puzzles

Mystical riddles 2: Through the eyes of a doll. A paranormal detective is approached by a woman who claims that her son’s fiancee practices dark magic. Having received the task to understand the inexplicable phenomena that are happening around a young girl, the main character plunges headlong into a maelstrom of intrigue, riddles and terrible details about the life of the family of his new clients. Now at stake is not only the success of the investigation, but also the life of the detective himself. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 At Home
  3. Chapter 2 Cemetery
  4. Chapter 3 The Evil Forest
  5. Chapter 4 The Dark Path
  6. Bonus Chapter
  7. Collections

Mystery Riddles 2: General Tips

Dorothy Burns contacts a paranormal detective and tells a scary story about her daughter-in-law who stays at home during the day and uses dark magic on her son. The woman asks to investigate and find out what this strange girl is. The protagonist gets down to business, gets acquainted with his new clients and begins to collect the necessary data. Since that time, strange things begin to happen to him, threatening not only his work, but also his life.

Throughout the game you have to look for the necessary items and use them correctly. To get some items, you will need to play mini-games or complete Hidden Object scenes. The game has several difficulty modes: choose any for a comfortable passage. If necessary, you can always refer to the hint and orient yourself in your location on the Map of the area.

This guide will not mention every time you need to zoom in. Screenshots will show each large-scale scene. Hidden object puzzles are referred to as HOPs. This walkthrough does not explain the decisions of the HOP. It only shows the location of the HOP and the item received.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Mystery Riddles 2: Chapter 1 At Home

  1. Take the mirror and STUD EARRING (A).
  2. Open the door and read the note; open the box; take SUN PENDANT.
  3. Take the diary and BACKPACK (B).
  4. Use the STUD EARRING on the BACKPACK; read the note; take LINE, GLOVE and CAMERA.
  5. The camera is now in the interface (C).
  6. Use camera (D).

  1. Take ROXY’S TOY (E).
  2. Choose a card; use ROXY; take map and CLIP (F).
  3. Select key and use CLIP; remove the BOLT; open the case and take the AMMONIA (G).
  4. Use AMMONIA (H); receive a HEART FIGURINE.

  1. Use HEART FIGURINE (I).
  2. Complete the HOP; receive HOSTEL ADDRESS (J).
  3. Use DORM ADDRESS (K).

  1. Use SUN; take the HOOKED HOOK and 1/3 RAVEN AMULETS (L).
  2. Take 2/3 BOPO AMULETS (M).
  3. Take SPONGE, CORK, and 3/3 RAVEN AMULETS (N).

  1. Use the GLOVE (O).
  2. Place RAVEN AMULETS; take SOLVENT and PLIERS (P).
  3. Use LINE and PLIERS on HOOK; receive HOOK WITH LINE.
  4. Read the newspaper; use HOOK WITH LINE; take the PASS (Q).
  5. Use the PASS (R).
  6. Go forward.

  1. Take STATUETTE, STAR 1/2, and BUTTON (S).
  2. Take STAR 2/2; read the sign (T).
  3. Place STARS (U).

  1. Easy: DNQlADNlGOQNlJHG.
  2. IKJHPQCBJIKCBJHMLGIKJ-H.
  3. MNlJEFKlHJEFKNMHlNMHJ-l.

  1. Difficult: ESWLAESLJUWSLMKL.
  2. NOMFBAESLJKlTUWSQJlPT-UW.
  3. SLMKLJlKLNCDOMKLNCDOM-L.
  4. JKMNLWVKMFHONLWVKMFHO.
  5. NLSRKMFGNMFHONLSRKML.
  6. Take the CARBINE.

  1. Use SPONGE and SOLVENT; take the WHEEL (A).
  2. Place BOLT, WHEEL, and BUTTON (B).
  3. Go left.

  1. Use camera (C); select photo (D).
  2. Take the REFRIGERATOR BAG and TOWEL (E).
  3. Use CORK and TOWEL (F).

  1. Easy: X2-X5-X6-K.
  2. Difficult: L-Mx2-Nx3-Ox5-Px4-Q.
  3. Remove items; take the TWEEZERS (R); keep clearing things.
  4. Talk to Alex; receive FOLDING KNIFE.
  5. Walk back.

  1. Use FOLDING KNIFE; take BOLT CUTTER; read the note (S).
  2. Walk back.
  3. Use BOLT CUTTER; receive CHAIN ​​(T).
  4. Walk forward, then left.

  1. Use CARBINE and CHAIN ​​(A).
  2. Complete the HOP; receive STEPLADDER (B).
  3. Read the note; place STEPLADDER (C).
  4. Read the note; take the LIGHT BULB (D).
  5. Walk back.

  1. Read the note; place the LIGHT BULB (E).
  2. Complete the HOP; receive a HORSESHOE (F).
  3. Use HORSESHOE; take the FANG PENDANT (G).
  4. Go left.

  1. Use STATUETTE and PENDANT; take the LIGHTER and ELECTRIC TAPE (H).
  2. Use TWEEZERS; receive PALM AMULET (I).
  3. Use the PALM AMULET on the REFRIGERATOR BAG; take KEY RING and SCOOP.
  4. Walk down 2 times.
  5. Use SCOOP; select drawer (J).

  1. Easy: (MT)-(OR)-(KS).
  2. Difficult: (MT)-(OR)-(KS)-(OP)-(MP).

  1. Read the note; take 1/2 WIRE and photo.
  2. Open wallet; take the COINS (A).
  3. Use COINS (B).

  1. Use camera (C); select a photo.
  2. Read the note; take GLUE and LOCKED BASKET (D).
  3. Use LIGHTER; take the CANE (E).
  4. Use CANE (F).
  5. Take TOY; use KEY RING.
  6. Take 2/2 WIRES and 1/2 BATTERIES (G).
  7. Use INSULATED TAPE and WIRES (H); select (I).
  8. Go left.

  1. Read the note; take 2/2 BATTERIES and PINCENS (J).
  2. Put on the PIECE NECK (K).
  3. Complete the HOP; receive ANCIENT TOME (L).
  4. Use ANCIENT FOLIANT; talk; receive FRANK’S BAG (M).

  1. Select FRANK’S BAG; solution (N).
  2. Read the note; take the RAKE (O).
  3. Walk back.

  1. Use the RAKE; take 1/2 PENCIL, ENVELOPE, and PUMP (P).
  2. Use INFLATABLE TOY and PUMP (Q).
  3. Use GLUE; receive DOLL AMULET (R).
  4. Take 2/2 PENCIL AND ENVELOPE (S).
  5. Go left.

  1. Use PENCIL AND ENVELOPE; take the CITY MAP (A).
  2. Use the DOLL AMULET (B).
  3. Decision, part 1 (C); select (D).

  1. Decision, part 2 (E); select (F).
  2. Decision, part 3 (G); select (H).
  3. Take SCARF and BRUSH (I).
  4. Use BRUSH; receive POLLEN (J).
  5. Walk back.

  1. Use BATTERIES and POLLEN (A).
  2. Solution: C-Dx2-BEG-X3-l-X2-J.
  3. Take ICE CREAM (K).
  4. Give ICE CREAM; take the SHELL, SILVER CHAIN, and TOKEN (L).
  5. Use the TOKEN on the BASKET; take TABLECLOTH and ALARM KEY.
  6. Use MAP and ALARM KEY (M).

  1. Easy: (SRQRQOS)-(SRQRQO-Px2)-(SRQROP).
  2. Difficult: (SOQOQRS)-(SRQROQRS)-(OSOQRQS).

Mystery Riddles 2: Chapter 2 Cemetery

  1. Use camera (A); select a photo.
  2. Read the note; take the GEAR and BAT (B).
  3. Place BAT AMULET (C).
  4. Complete the HOP; receive SAND (D).
  5. Mini-game solution: (EGFHFGEHF)-(GEGFHFGEHFHEG).
  6. (GEHFGFHFGEH)-(GEGFGE).

  1. Use SAND (I).
  2. Use JK; receive ROD and PENDANT PIECE.
  3. Use SCARF and ROD; take the BRUSH and CRYSTAL (L).
  4. Use the CHAIN ​​and CRYSTAL on the PENDANT PIECE; receive PENDANT.
  5. Use PROTECTIVE PENDANT (M).

  1. Easy: (Hx2-GEFB)-(lHABE-Fx2-A-Dx2-B)-(ABGHIHD-Bx2-Cx2).
  2. Difficult: (JKL-Mx2-N-Qx2-Ux2)-(JKMNP-Qx2-Ux2-S)-(KMNPSU-Tx2-Q).

  1. Take 1/3 PLANKS; use SHELL; take FIGURINE and MATCH (V).
  2. Use MATCHES; take the PEG (W).
  3. Use TABLECLOTH and PEG; open the door (X).
  4. Go forward.

  1. Take 2/3 PLANKS and BUTTON; place GEAR; take the GLOVE (A).
  2. Use the GLOVE (B).
  3. Go forward.
  4. Take 3/3 PLANKS (C).

  1. Take the PUSHER (D).
  2. Use BROOM; take PHOTO (E).
  3. Use PHOTO (F).

  1. Select the items marked in pink; take the NUTCRACKER (G).
  2. Take the CORKSCREW.
  3. Use the NUTCRACKER; receive NAILS (H).
  4. Walk back.

  1. Use BOARDS, NAILS, and PUSHER (I).
  2. Go left.
  3. Read the note; take PAINT and DIAMOND (J).
  4. Read the note; use DIAMOND; receive a SHARD.
  5. Take the FAIRY FIGURINE (K).
  6. Place FAIRY FIGURINE and DARK FAIRY FIGURINE (L).
  7. Go right.

  1. Read the note; take BRUSH and CORD.
  2. Use BUTTON; receive UMBRELLA (M).
  3. Use UMBRELLA; receive TAPE (N).
  4. Use the PAINT and TAPE on the SHARD; receive a MIRROR.
  5. Walk down 3 times.
  6. Place the MIRROR (O).

  1. Easy: When the ghost is in position, select (P). When the ghosts are in the positions shown, select (Q). Take the SCALES (R).
  2. Difficult: When the ghost is in position, select (P). When the ghosts are in position, select (Q). When the ghosts are in positions, select (S).
  3. Take SCALES (T).

  1. Place the SCALES (A).
  2. Grab the PLATE HANDLE (B).
  3. Go forward.
  4. Place PLATE HANDLE; take STICKS (C).
  5. Use CORKSCREW; take OIL (D).

  1. Use BRUSH and OIL; open case.
  2. Take DULL BLADE, BOLT AND NUT, and SUITCASE (E).
  3. Go forward.
  4. Place the SUITCASE (F).

  1. Easy (G).
  2. Difficult (N).

  1. Take the DIAL, LANTERN, and KNIFE HANDLE (I).
  2. Use the STRING and KNIFE HANDLE on the DULL BLADE; receive DULL KNIFE.
  3. Use DULL KNIFE; receive a SHARP KNIFE (J).
  4. Walk back, then left.
  5. Use SHARP KNIFE (K).
  6. Complete the HOP; receive BROOCH (L).

  1. Use BROOCH; take 1/2 CLOCK HANDS, 1/4 SKULL, and CANDLE (M).
  2. Use LANTERN and CANDLE (N); receive a SHAWL.
  3. Go right.
  4. Wet the HANDKERCHIEF (O).
  5. Use the WET HANDKERCHIEF (P).

  1. Easy: (AK)-(HN)-(GL)-(DI)-(BF)-(VW)-(UX).
  2. Difficult: (BV)-(PRS)-(KQW)-(UX)-(MI)-(FL)-(GY)-(DN)-(CH) (A-E)-(J-O-T) .
  3. Take MAGNET and PERFUME (Z).
  4. Walk down 3 times.

  1. Use PERFUME; take BULBS and SKULL 2/4 (A).
  2. Use STICKS; receive 2/2 CLOCK HANDS (B).
  3. Use the BOLT, NUT, and CLOCK HANDS on the BROKEN DIAL; receive a DIAL.
  4. Go forward.
  5. Place the DIAL (C).

  1. Easy: Fx2-E-Fx2-E-Dx2-E-Fx4-E-Dx2-E-Fx4-E-Dx2-E-Dx2-E.
  2. Fx3-E-Fx3-E-Fx2-E-Dx2-E-Fx5.
  3. Hard: Fx6-E-Dx2-E-Dx3-E-Fx2-E-Dx2.
  4. EDE-Dx3-E-Fx2-EDEDE-Dx3.

  1. Take 1/2 PAINTS AND BRUSH, SCISSORS and SLIMMER (H).
  2. Use SLIMPER; receive PUPPET AMULET and SKULL 3/4 (I).
  3. Place AMULET; take SLIDES and SKULL 4/4 (J).
  4. Go forward.

  1. Place 4 SKULLS; take NEEDLE, THREAD, and ANTISTAPLER (K).
  2. Use the ANTISTAPLER on the BULBS; take the LIGHT BULB (L).
  3. Walk back, then left and right.
  4. Place LIGHT BULB and SLIDES (M).
  5. Complete the HOP; receive WIND-UP TOY (N).

  1. Use WIND-UP TOY; receive HAIRPIN (O).
  2. Walk back.
  3. Use HAIRPIN; take the WAND.
  4. Use MAGNET; take 2/2 MAGIC PAINTS AND BRUSH (P).
  5. Use MAGIC PAINT AND BRUSH (Q).

Solution (R).

Mystery Riddles 2: Chapter 3 The Evil Forest

  1. Use camera (S); select a photo.
  2. Read the note; take the TORN MASK (T).
  3. Use CUTTERS; take 1/2 LENSES and FRAMES (U).
  4. Use STICK; take the SPATULA (V).

  1. Take BOARDS, ROPE, and COMPASS (A).
  2. Use SPATULA; take 2/2 LENSES (B).
  3. Use the NEEDLE AND THREAD and LENSES on the TORN MASK; receive a MASK.
  4. Use MASK (C).

  1. Take the OAR (D).
  2. Take the ROD (E).
  3. Use ROD; take RING and HANDLE (F).
  4. Use RIM and HANDLE (G).

  1. Easy: (HI)-(JK)-(IL)-(KM)-(LN)-(MO)-(NP).
  2. (OQ)-(PR)-(QK)-(RS)-(KQ)-(ST)-(QU)-(TS)-(SW).

  1. Difficult: (AB)-(CD)-(BE)-(DF)-(EG)-(FH)-(Cl)-(HJ).
  2. (LK)-(JD)-(lL)-(DM)-(LN)-(MO)-(NL)-(OP)-(LQ).

  1. Take the BARREL (T).
  2. Use the ROAR, BARREL and ROPE on the PLANKS; receive a RAFT.
  3. Read the sign; use RAFT (U).
  4. Go forward.

  1. Take JADE and PIN; use COMPASS; take the ACID (A).
  2. Take the FLINT; use ACID (B).
  3. Take 1/2 ROPE and SAW (C).
  4. Walk down 2 times.

  1. Use the SAW (D).
  2. Complete the HOP; receive a HAT (E).
  3. Use HAT; select stones; take the LADDER and HERBICIDE (F).
  4. Go forward.

  1. Use HERBICIDE; take the JACK (G).
  2. Use JACK; take the PETARD (H).
  3. Go forward.
  4. Use PETARD and FLINT; take PIN, PAPER, and SANDPAPER (I).
  5. Use the JADE and SANDPAPER on the RING; receive a RING.
  6. Walk down 2 times.

  1. Place RING (F).
  2. Easy: (A-4)-(B-2)-(C-3)-(D-2)-(E-4).
  3. Difficult: (A-2)-(D-3)-(B-4)-(C-3)-(E-4)-(A-4)-(D-2)-(E-4)- (A-4)-(E-4).
  4. Read the note; take 2/2 ROPES and HAND DOLL (G).
  5. Go forward.

  1. Use HAND DOLL; take the SCIETY AMULET (H).
  2. Use the SCIETY AMULET; take the BELT (I).
  3. Use PEME and PIN; use (JK).
  4. Take the AWL and BAR (L).
  5. Use the ROPE and BEAM on the ROPE LADDER.
  6. Go forward.

  1. Place the ROPE LADDER (M).
  2. Complete the HOP; receive MAGIC CRYSTAL (N).
  3. Use MAGIC CRYSTAL (O).

  1. Take SCISSORS and CANDELABRUS; use BUTTON.
  2. Take the TONOMETER and RECIPE (P).
  3. Use TONOMETER and PAPER (Q).
  4. Select the red ball when it is in the 2x circle (RS); receive a PRESSURE READING.

  1. Take the CHALK; use RECIPE and PRESSURE READINGS.
  2. Take the MEDICINES (T).
  3. Give Frank the MEDICINE (U); talk; take the MASK.
  4. Place MASK (V).
  5. Go forward.

  1. Use camera (A); select a photo.
  2. Take MARKER and BALL (B).
  3. Use BALL and AWL; read the note; take the MANNEQUIN HAND (C).
  4. Place the MANNEQUIN HAND (D).

  1. Select 1-8 (E).
  2. Take FRANK’S BAG (F).
  3. Open FRANK’S BAG, take the PIN and HOOK.
  4. Use PIN (G).
  5. Go forward.

  1. Use HOOK and CANDELABRA; take 1/3 GOBLIN FIGURINE, BOOT, and 1/3 DISCS; read the newspaper (H).
  2. Take EMPTY CAN and 2/3 DISKS (I).
  3. Use SCISSORS; take the SELFIE STICK (J).
  4. Walk back.

  1. Use SELFIE STICK; take 3/3 DISKS (K).
  2. Use CHALK (L).
  3. Install DISKS; solution (M).
  4. Take HAND DRILL, 2/3 GOBLIN FIGURINE, and COIN (N).
  5. Walk back.

  1. Use COIN (O).
  2. Complete the HOP; receive PACKAGE (P).
  3. Open the PACKAGE, take the MAP and BELT.
  4. Give MAP and MARKER; examine the MAP (Q).
  5. Walk forward 2 times.

  1. Use SHOE and BELT; take BRUSH, RAKE and 3/3 GOBLIN FIGURINE (A).
  2. Walk back.
  3. Place GOBLIN FIGURINE; take the BOX (B).
  4. Open the BOX; take VINEGAR and KEY.
  5. Walk back.

  1. Use VINEGAR and BRUSH; take the OPENER, BOLT, and HOSE (D).
  2. Walk forward 2 times.
  3. Use CANISTER and HOSE; receive FUEL (E).
  4. Use MAP WITH MARK, FUEL, and KEY (F).

  1. Choose: Hx4-G-Hx2.
  2. Select: Kx2-JlJKJKLKJl.

  1. Select: Mx3-Nx2-O.
  2. Repair the network (P).

  1. Select: Qx2-Rx2.
  2. Solution: S-Tx2-SUTU.
  3. Select: Rx3.

Mystery Riddles 2: Chapter 4 The Dark Path

  1. Use DRILL; move the barrel; take 1/2 BELL and CROWBAR (A).
  2. Use the CROWBAR (B).
  3. Select (Dx3) when slider (D) turns green.
  4. Go left.

  1. Take the 1st PIECE PIECE (E).
  2. Take the JAR; use RAKE; take the NUT (F).
  3. Take the 2nd PIECE PIECE (G).
  4. Use the BOLT, NUT, and 2nd PLIERS PIECE on the 1st PLIERS PIECE; receive PLIERS.
  5. Use PLIERS (@).
  6. Go right.

  1. Talk to Lily.
  2. Use OPENER; receive TAPE and PEME (H).
  3. Take the PUMP; use BELT (I).
  4. Complete the HOP; receive the GRIP (J).
  5. Open the cabinet; use GRIP; take the APPLE (K).
  6. Walk down 2 times.

  1. Use APPLE (L).
  2. Take 2/2 BELLS (M).
  3. Go left.
  4. Place BELLS; select 1-5; take the HANDLE (N).
  5. Place the HANDLE (O).

Solution: Dx2-EA-Bx2-Ax3-ABCE-Cx2-Dx3-Dx2-DE-Dx3-E.

  1. Take the Shackles and NOZZLE (F).
  2. Use the NOZZLE on the JAR; use LIQUID NITROGEN.
  3. Go right.
  4. Use LIQUID NITROGEN; push the urn; take AX, 1/4 GEAR, and POTION (G).
  5. Give the POTION (H); take the CHAIN.
  6. Walk back.

  1. Use Shackles and CHAIN; take the FILE and PUMP HANDLE (J).
  2. Use TAPE and PUMP HANDLE on PUMP; take PUMP.
  3. Use PUMP; take the PIECE OF GUM, HAT, and 2/4 GEAR (K).
  4. Walk back.

  1. Use the HAT (L).
  2. Complete the HOP; receive a PICKAXE (M).
  3. Use PICKAXE; take the AX, STONES, and KEY RING (N).
  4. Go left, then right.
  5. Use KEY RING (O).
  6. Go forward.

  1. Take the TONGS (P).
  2. Take 3/4 GEARS (Q).
  3. Take 4/4 GEARS; use TONGS; receive PEG (R).
  4. Place GEARS (S).

  1. Simple solution - drag (A) along the way to (B).
  2. Take the GRINDER (C).
  3. Hard decision - drag (D) on the way to (E).

  1. Use the AX, PEG, and GRINDER on the AX; receive an AX.
  2. Walk down 2 times.
  3. Use the AX (F).
  4. Go forward.
  5. Take the SKULL AMULET and TAPE LOOP (G).
  6. Use FILE; take the STAFF (H).
  7. Use the STAFF (I).

  1. Simple solution (J).
  2. Difficult decision (K).

  1. Use CAMERA (L); select a photo.
  2. Take HAMMER and WIND CHIM (M).
  3. Take the POTION COOKING INSTRUCTION (N).
  4. Use PIECE OF RUBBER and STONES (O).
  5. Take the MORTAR (P).

  1. Collect BERRIES (Q).
  2. Walk down 2 times; go right and forward.
  3. Use WIND CHIM; take the NEEDLE PLATE, MIRROR, and NEEDLE AND THREAD (R).
  4. Use the LOOP OF RIBBON and NEEDLE AND THREAD; read the note; take BOARDS and LASSO (S).
  5. Walk down 2 times; go forward.

  1. Use LASSO; take the NAILS (A).
  2. Walk back, right and forward.
  3. Use the HAMMER, PLANKS and NAILS (B).
  4. Complete the HOP; receive MUSHROOMS AND HERBS (C).
  5. Use MUSHROOMS AND HERBS; prepare the MIXTURE (D).
  6. Use BERRIES and MIXTURE on INSTRUCTIONS; receive a POTION.
  7. Walk down 2 times; walk forward 2 times.

  1. Use POTION; take the BOWL and VOODOO DOLL TOKEN (E).
  2. Put down the SKULL AMULET and VOODOO DOLL TOKEN; take the CURSED VOODOO DOLL and SKELETON ARM (F).
  3. Walk back.
  4. Use SKELETON HAND; take the BLOWTORCH (G).
  5. Use the BOWL, NEEDLE PILL, and BLOWTORCH on the CURSED VOODOO DOLL; use MIRROR; receive RITUAL ITEMS.
  6. Go forward.
  7. Use RITUAL ITEMS (H).

Solution: I x2J x2K-L x 11M x 3-NO-Px8.

Solution (Q).

Select 1-5 (R).

Mystery Riddles 2: Bonus Chapter

  1. Take ANTI-STAPLER and select (A).
  2. Take SPONGE, BROOM, and ELECTRIC TAPE; use PICKAXE; take 1/2 WIRE (B).
  3. Open trunk; use ANTI-STAPLER (C).

  1. Complete the HOP; receive the CHINESE MEDALLION (D).
  2. Use CHINESE MEDALLION; take WALLET and 2/2 WIRES (E).
  3. Use INSULATED TAPE and WIRES (F); select (G).
  4. Go forward.

  1. Take HANDLE; read the note (H).
  2. Use the BROOM (I).
  3. Use SPONGE; take the SEDATION (J).
  4. Give SEDATION (K); take WATER.
  5. Go forward.

  1. Use HANDLE; take the SOLDIER (L).
  2. Take the SOLDIER’S HAND (M).
  3. Read the note; take the COMB (N).
  4. Use COMB; take the BLANK (O).
  5. Walk down 2 times.

  1. Use WATER; take the TONGS (P).
  2. Use TONGS; receive DIARY KEY (Q).
  3. Go forward.
  4. Use DIARY KEY; take the CLIP; read note (R).
  5. Use the CLIP on the WALLET; take SCHEME.
  6. Use SCHEME (S).

  1. Solution: X2-X2-X2-BE-X2-F-X2.
  2. Take CHISEL and SOCK (J).
  3. Go forward.

  1. Use SOCK; take HANDLE and BLADE (K).
  2. Use BLADE; take the SYRINGE (L).
  3. Use SYRINGE; take the GLUE (M).
  4. Use SOLDIER’S HAND and GLUE on SOLDIER; receive SOLDIER.
  5. Walk back.

  1. Place SOLDIER; take the CANDLE (N).
  2. Go forward.
  3. Use CANDLE (O).
  4. Complete the HOP; receive the MIRROR (P).
  5. Open the cage; use MIRROR; take SPOON, FORK, and NUT (Q).
  6. Walk down 2 times.

  1. Move (A-B); use the NUT.
  2. Take the HAMMER (C).
  3. Use the CHISEL, HANDLE and HAMMER on the BLANK; receive a HANDLE.
  4. Go forward.
  5. Use HANDLE; take the FLASHLIGHT HANDLE and PHOTO (D).
  6. Give PHOTO (E).

  1. Take the TOWEL (F).
  2. Use SPOON; take the STICK (G).
  3. Use FLASHLIGHT HANDLE (H).

  1. Solution: (JS)-(ST)-(TU)-(UV)-(lO)-(ON)-(NM)-(KJ)-(LS)-(SP)-(PQ)-(QR).
  2. Receive DIADEM.

  1. Take RING; use TOWEL and STICK (A).
  2. Go forward.
  3. Take BUCKET and 1/2 CAMO (B).
  4. Open the lid; use BUCKET; dial the SAND (C).
  5. Use SAND (D).

  1. Easy 1-16 (E).
  2. Hard 1-20 (F).

  1. Talk to Daniel; receive the HAMMER.
  2. Go left.
  3. Use FORK; receive HOOK (G).
  4. Use HOOK; take HAIRPIN, BRUSH, 1/2 HOCKEY PLAYER, and 2/2 GEM (H).
  5. Use the BEZEL and CAMO FLOWERS on the TIADEM.
  6. Walk down 2 times.
  7. Put on the DIADEM; take the QUIVER (I).
  8. Go forward.

  1. Use the QUIVER; receive LADDER (J).
  2. Walk back.
  3. Read the note; place LADDER (K).
  4. Open the l take the SCOOP and ANTI-RUST (L).
  5. Walk forward, then left.

  1. Use BRUSH and ANTI RUST; take the CHAIN ​​(M).
  2. Use SCOOP; read a book; take HOCKEY PLAYER 2/2 (N).
  3. Place HOCKEY PLAYER; take the SPRING and RUSTY KNIFE (O).
  4. Walk back.

  1. Use CHAIN ​​(P).
  2. Use the HAMMER (Q).
  3. Go forward.

  1. Take the KEY (A).
  2. Use HAIRPIN; take the FLOWER FLOWER (B).
  3. Read the note; take THERMOSTAT; use KEY (C).
  4. Complete the HOP; receive AMULET NOTE (D).
  5. Open the AMULET NOTE; take AMULET; read the note.

  1. Use AMULET; take the CRYSTAL (E).
  2. Read the note; place the CRYSTAL (F).
  3. Talk to Hamur.
  4. Walk back, then left.
  5. Place FLOWER FLOWER; take the GRINDER (G).
  6. Install THERMOSTAT; take the SEEDS (H).
  7. Use the GRINDER on the RUSTY KNIFE; receive a SHARP KNIFE.
  8. Walk back.

  1. Use the SHARP KNIFE (I).
  2. Complete the HOP; receive the sledgehammer (J).
  3. Use the sledgehammer; take the SCREWDRIVER (K).
  4. Use SEEDS; take HACKSAW, BITS, and JAR (L).
  5. Use the BITS on the SCREWDRIVER; receive a SCREWDRIVER.
  6. Go forward.

  1. Use SCREWDRIVER; take SHEARS.
  2. Read the note; take EVELYN’S RING (N).
  3. Give the RING to EVELYN (O).

  1. Take PIECE PIECE; use JAR; receive WATER (P).
  2. Take PIN (Q).
  3. Use PIN; take BOLT and HANDLE (R).
  4. Use the SPRING, SHEAR PIECE and BOLT on the SHEAR SHEAR; receive SHEARS.
  5. Use SHEARS (S).

  1. Select (T): (1-5)-(6-10)-(11-15)-(16-21)-(22-25)-(26-31).
  2. Take the ROPE.

  1. Take STAPLER; use ROPE (A).
  2. Go forward.
  3. Take the HAT (B).
  4. Take the MORTAR (C).
  5. Take the HAIRPIN (D).
  6. Walk back.

  1. Use HAIRPIN; take RAG and BALL (E).
  2. Use BALL (F).
  3. Take 1/4 GEAR and NET (G).
  4. Use HAT; take the BLADE (H).
  5. Use HANDLE and BLADE on HACKSAW; receive the HACKSAW.
  6. Go forward.

  1. Use HACKSAW (I).
  2. Go forward.
  3. Use RAG; take 2/4 GEAR (J).
  4. Take the NET (K).
  5. Use the NET and STAPLER on the NET; take the NET.
  6. Go down 2 times.

  1. Use the NET; receive SHELL and PASS (L).
  2. Go forward.
  3. Place the PASS (M).
  4. Enter (N): 4-7-6-1-8-1-ENT (N).
  5. Complete the HOP; receive the LETTER KNIFE (O).

  1. Use LETTER KNIFE; take PLIERS and RABBIT (P).
  2. Place RABBIT; take BOLT and 3/4 GEAR (Q).
  3. Go forward.

  1. Read the note; use WATER.
  2. Take the THISTLE; read the book (A).
  3. Put down the MORTAR, THISTLE, and CANCER SHELL; take the STARDUST (B).
  4. Use the STARDUST (C).

  1. Move items; take 4/4 GEAR (D).
  2. Walk back.
  3. Place the GEARS (E).
  4. Easy solution (F).
  5. Take PIECE OF PLIERS (@).
  6. Use the BOLT and PLIER PIECE on the PLIERS; take PLIERS.
  7. Go forward.

  1. Difficult solution - rotate (G) counterclockwise to the indicated position.
  2. Turn (H) clockwise to the indicated position.
  3. Rotate (I) counterclockwise x2 to the indicated position.
  4. Rotate (J) to position shown.
  5. Rotate (K) clockwise to the indicated position.
  6. Rotate (L) clockwise to position shown.

  1. Use PLIERS; take the MIRROR (A).
  2. Use the MIRROR (B).

Solution (C). Congratulations! You have successfully completed Mystery 2: Through the Eyes of a Doll Collector’s Edition.

Mystery 2: Collections

Dolls are marked in green, runes in pink, and snapshots in yellow. Collections (AD).

Collections (E-H).

Collections (I).

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