Wise GeekGame Walkthroughs → Mystical Riddles 1: Snowy Peak Hotel - Walkthrough of the game in pictures step by step

Mystical Riddles 1: Snowy Peak Hotel - Full Walkthrough with Tips and Puzzles

Mystical riddles 1: Hotel Snow Peak. Your friend Kate Turner is missing. She really wanted to write an article about ghosts in a mysterious hotel, and, apparently, even became their prisoner. Go to the scene, conduct your own investigation and put an end to the dark stories. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Snowy Peak Hotel
  3. Chapter 2 Rocks of the Dead
  4. Chapter 3 Harry’s hunting lodge
  5. Chapter 4 Basement
  6. Bonus Chapter
  7. Collectibles

Mystery Riddles 1: General Tips

Kate Turner never believed in ghosts, but she always liked to tickle her nerves with ghost stories. After checking into a hotel room full of such entities, she called you and said that her excellent article about the inhabitants of hotel corridors would soon be published. But the connection suddenly cut off...

Go to the mysterious hotel, examine Kate’s room and other premises and conduct your own investigation. At numerous locations you will find useful equipment to solve the tasks and valuable evidence that will help the investigation. If you need help, refer to the hint.

Special attention deserves a special camera that will allow you to see what is hidden from human eyes. Thanks to the magic lens that you inherited from your grandfather, you will be able to materialize ghosts and talk to them. Solve rebuses and puzzles and don’t forget to use the map so you don’t go astray.

This walkthrough does not specify exactly when to zoom in on the location. Screenshots show each close-up scene. Hidden object puzzles are referred to as HOPs. In this passage, the decision of the SPP is not spelled out. Only the location of the HOP and the item received are shown. Use the Map to quickly move between locations.

Mystery 1: Chapter 1 Snowy Peak Hotel

Take 2 notes (A). Take the SNOW GLOBE (B). Take HAIRPIN, BUTTON, COINS 1/3, and BROKEN PENKNIFE (C).

Use the BUTTON on the BROKEN PENKNIFE; receive PENKNIFE. Open backpack and use PENKNIFE; take note, map, PENCIL, and camera (D). Use camera (EF). Point the camera at the picture; take the HANDKERCHIEF (G).

Remove paper and use HANDKERCHIEF; take TWEEZERS and FLASH DRIVE (H). Use FLASH DRIVE (I). Complete the HOP; take CODE (J).

Use CODE (K). Solution: 706193 and (L). Take the BOOK and CAR KEYS (M). Open the door and use the CAR KEYS (N).

Take COINS 2/3 (O). Move the skis and use the HAIRPIN (P); take note, ELECTRIC TAPE, and COINS 3/3 (Q). Open the window; give COINS 3/3; take the BOILING WATER (R).

Use BOILING WATER and CAR KEY (S); take WIRES 1/3, NEEDLE AND THREAD 1/2, and SUITCASE (T). Give the SUITCASE (U). Enter the hotel (V).

Take note (W). Take the BELL PIECE (X). Use BELL PIECE (Y); click on each question in turn (Y1). Look at the book and take the note (Z). Use PENCIL (Z1).

Easy level solution: (A).

Hard level solution: (B). Take the DISC.

Receive KEY CARD. Use KEY CARD (C). Enter the elevator (D).

Click on the basket three times; take MAGNET, CLIP, and WIRES 2/3 (E). Use TWEEZERS (F); receive WIRES 3/3. Use WIRES 3/3 and ELECTRIC TAPE (G); take TORN GLOVE and BUTTON (H). Go back.

Use DISC and BUTTON (I); take CHAIN ??and NEEDLE AND THREAD 2/2 (J). Go back. Use the NEEDLE AND THREAD 2/2 on the TORN GLOVE; receive a GLOVE. Use GLOVE (K). Complete the HOP; receive PURSE. Return to the street (L).

Open the PURSE; take DOCUMENTS, GLUE and note. Give DOCUMENTS (M). Use the CLIP (N).

Solution: (Ox2-Qx2-Px2)-(OPQ)-(OQP).

Use camera (R). Take note, EMPTY LIGHTER, and SIGN LANGUAGE DICTIONARY (S). Use SIGN LANGUAGE DICTIONARY (T).

Solution: (1-2-3)-(4-5-6)-(7-8)-(9-10-11)-(12-13-14). Take AMULET.

Click on the door; use AMULET (U). Take the indicated items and throw them at the ghost (V): Vase (W), Pickaxe (X), Chair (Y), and SALT (Z).

Take note, HAT and CANDLES 1/2 (A). Use MAGNET; take the WEIGHTS (B). Use CHAIN ??and WEIGHTS (C); take CABLE and CANDLES 2/2 (D). Take note and FIGURINE PIECE (E). Use GLUE and FIGURINE PIECE (F). Take the note and examine it (G). Take FOLIANT and SHOE SPOON (H).

Use SHOE SPOON; take HAMMER and LIGHTER GASOLINE (I). Use the LIGHTER GASOLINE on the EMPTY LIGHTER; receive a LIGHTER. Examine the note (J). Put down CANDLES 2/2, LIGHTER, and FOLIANT (K). Complete the HOP; receive CHALLENGE. Use CRAYON (L). Walk forward (M).

Mystery Riddles 1: Chapter 2 Rocks of the Dead

Take note, BELT, LIME, and SACK (W). Use the SACK (X). Take PAPER, EMPTY FLASK, and ROPE (Y). Use the CABLE and ROPE on the BELT; take LONG ROPE. Take and use the LONG ROPE (Z).

Easy solution (@1): ABCDAEDFGDHIG. Hard level solution (@2): ABCDEFGHBI. JKLMBDFHAMKIC. Walk forward (N).

Take INSTRUCTIONS (O). Use EMPTY FLASK (P); receive WATER. Use HAMMER; take note, TONGS, CHARCOAL and SULFUR (Q).

Use the LIME, SULFUR, and WATER on the INSTRUCTIONS; receive HERBICIDE. Use HERBICIDE (R); receive BAT AMULET. Use BAT AMULET (S).

Easy solution (@3): (1-6)-(4-5)-(3-4)-(7).

Hard level solution (@4): (8-9)-(11-13)-(14-15)-(16). Walk forward (T).

Take note, BIRD AMULETS 1/2, and HARNESS (U). Use HAT; take SAND and PLANKS (V). Use PAPER and CHARCOAL (W); receive INSTRUCTIONS. Use SAND and TONGS (X); take WEATHER VANE, CHAIN, and BIRD AMULETS 2/2 (Y). Go back. Use INSTRUCTIONS and BIRD AMULETS 2/2 (Z).

Easy solution (@5): (11-9-7-4)-(13-15-12-14-11)-(8-10-12-14)-(3-5-8-10-12 ). (4-2-5-3)-(1-4-7-5-8)-(6-4-2-5)-(12-9-6-4-1)-(14-12-9 -6). (5-7-10-12)-(3-5-7-10-13)-(8-5-3)-(12-10-8). Hard level solution (@6): (16-14-12-9-7-4)-(11-9)-(18-15-17-14-16)-(13-15-17). (8-10-13-15-18)-(3-5-8-10-13-15)-(9-7-5-3)-(4-7-5-8)-(6-4 -2-5)-(1-4-7-10). (17-14-11-9-6-4-1)-(15-17-14-11-9-6)-(18-15-17-14-11)-(10-12)-(8 -10-7). (5-8)-(3-5-2)-(7-10-13-15-18)-(12-10-7-5-3)-(2-5-7-10-13)- (1-4-7)-(6-4-1)-(11-9-6)-(7-9-11). Take the FILE, HANDKERCHIEF, and WHEEL.

Use the HARNESS, NECKSHIELD, and BOARDS (A); receive PERFUME. Go back.

Use PERFUME (B). Complete the HOP; receive the HUNTING KNIFE. Use the HUNTING KNIFE and open the bag; take MAGIC LANTERN FRAME and HOOK (C). Return to the dark labyrinth.

Use the HOOK and WEATHER VANE (D); take the LIGHTER, Magnifier, and WRENCH (E). Go back. Use the WHEEL and use the WRENCH (F); take the COLORED WIRES and MAGIC MUSHROOM (G). Walk forward (H).

Use the Magnifier and the MAGIC MUSHROOM on the MAGIC LANTERN FRAME; receive MAGIC LANTERN. Use the MAGIC LANTERN (I).

Solution (@7): (ULUR). Break all spheres. The solution is random (@8). Solution (@9): (RURU). Solution (@10): (1-5).

Solution (@11): (ULUR). Solution (@12): (ACEBDEFE). Solution (@13): (R-Lx2-R). Walk forward (@14).

Mystery Riddles 1: Chapter 3 Harry’s hunting lodge

Take the WIRE (A). Use FILE; take the KNIPSER (B). Use LIGHTER (C); take the CARBINE (D). Use CHAIN ??and CARBINE (E); take the EXPANDER (E1).

Use EXTENDER (F); receive a BUTTON. Use BUTTON (G). Complete the HOP; receive TEMPERATURE SENSOR. Use TEMPERATURE SENSOR (H). Walk forward (I).

Take BATTERY, BOXES 1/3, BOXES 2/3, and ELECTRIC TAPE (J). Use the COLORED WIRES and BATTERY (K). Take SOLVENT and PIN (L). Use PIN (M). Take the FIBULA (N). Use FIBULA; take note, BOXES 3/3, and FIBULA (O). Use BOXES 3/3 (P).

Easy solution (@15): (1-17).

Hard level solution (@16): (1-20).

Walk forward (Q). Take RAG, note, and HANDLE PARTS 2/2 (R). Use the WIRE and HANDLE PARTS 2/2 on the KNIFE BLADE; receive a KNIFE. Use KNIFE; take LOCKED TABLET and LOCKPICKS (S). Use the LOCK PICK (T).

Solution: (Ux4-WX)-(UX)-(Ux2-X)-(UWX). Walk forward (Y).

Take the note (A). Rip off the wallpaper (B). Take the HOSE and ENGINE HANDLE (C). Use SOLVENT and RAG; take STICKS (D). Use STICKS (E); receive AMULET. Go back twice.

Use AMULET (F); take the MAGNETIC KEY (F1). Use HOSE (G); receive FUEL. Use ENGINE HANDLE and use FUEL (H); take the HAT and WHEEL (I). Walk forward (J).

Use the WHEEL (K); take the MOSAIC FRAGMENT (L). Use MOSAIC PIECE; take the PLIERS, SHOVEL HAND 1/2, and SNOWFLAKE BADGE 1/4 (M). Use the MAGNETIC KEY (N). Complete the HOP; receive ALARM CONSOLE. Use ALARM CONSOLE; take SNOWFLAKES 2/4 and SYMBOLS (O). Examine the frame and use the DUCT TAPE (P); receive a FINGERPRINT. Walk forward (P1).

Use the FINGERPRINT on the LOCKED TABLET; receive TABLET. Use TABLET (Q); receive the PASSWORD. Use PASSWORD (R); enter 14625 (S). Take SNOWFLAKES 3/4 and GLOVE (T). Go back twice.

Use GLOVE; take SNOWFLAKES 4/4 (U). Return to Kate’s room. Place SNOWFLAKES 4/4 (V).

Easy solution (W): (1-25).

Hard Level Solution (X): (1-29).

Take LIPSTICK. Use SYMBOLS and LIPSTICK (A). Use camera (B). Take the FLASK, BRUSH, and PLATE (C). Use PLATE (D). Use HAT; take the BOOTS, note, and SHOVEL SHOVEL (E).

Use the SHOVEL SHOVEL on the SHOVEL SHOVEL; receive a SHOVEL. Use the SHOVEL (F). Complete the HOP; receive the CHARM. Use CHARM (G). Walk forward (H).

Take note (I). Take WATER and MOSAIC FRAGMENTS 1/4 (J). Use WATER and PLIERS (K). Take KEY and MOSAIC FRAGMENTS 2/4 (L). Use the KEY (M). Walk forward (N).

Use camera (O). Take MOSAIC FRAGMENTS 3/4 and SUNGLASSES (P). Move the stone; take the BADGE (Q). Use ICON; take the FIRE HOOK (R). Use the SUNGLASSES (S) and FLASK (S1); receive OIL. Use the FIRE HOOK (S2). Open the bag; take the STONE and GARDEN SHEARS PIECE (S3).

Use OIL and BRUSH; take PIECE OF GARDEN SHEARS and ROD (T). Go back twice.

Use ROD (U); take the SCOOP and RIVETS (V). Combine the GARDEN SHEARS PARTS; receive GARDEN SHEARS. Use GARDEN SHEARS; take the SCREW HOOK and AMULET (W). Use the RIVETS on the BOOTS; receive BOOTS WITH SPIKES. Use BOOTS WITH SPIKES (X).

Arrange the handprints according to the instructions (1). Your solution must match the picture (2). Follow instructions (3-8). Alternate left and right side prints. Take the PHOTO.

Return to Harry’s Hunting Lodge. Use AMULET (Y); take the BATTERY (Y1). Use SCOOP; take the HORSESHOE (Y2). Use HORSESHOE; take note, BROKEN PUMP, and LIGHT BULB (Y3).

Use PHOTO (Z); take BROKEN FLASHLIGHT AND MOSAIC FRAGMENTS 4/4 (Z1). Use MOSAIC FRAGMENTS 4/4 (Z2).

Easy solution: Ax2-Bx3-Cx2-D-Fx3-H-lx2-Jx3-Kx2. Hard level solution: ABCDFHIJK. Take the FAMILY AMULET.

Use the BATTERY and LIGHT BULB on the BROKEN FLASHLIGHT; receive a FLASHLIGHT. Use FLASHLIGHT (L). Complete the HOP; receive BOOK OF RITUALS. Use FAMILY AMULET and BOOK OF RITUALS (M).

Mystery Riddles 1: Chapter 4 Basement

Take the ELECTRIC TAPE, NAILS, and REFRIGERATOR HANDLE (N). Use STONE and NAILS; open the lid; take the CANE and CHAIN ??(O). Use CHAIN ??(P); take VALVE (Q).

Use the VALVE on the BROKEN PUMP; receive a PUMP. Move the plank and use the PUMP; take the VALVE (R). Use the VALVE (S); take the METAL SPONGE (T). Use SCREW HOOK; take the PIPE (U). Use PIPE (V).

Solution: Ax5-BC-Dx2-Fx3. Click on the Valve (G). Take the BALLOON.

Use the CYLINDER (H). Talk to the character (I).

Take the SHEARS (J). Use REFRIGERATOR HANDLE (K); take the PAN (L). Use PAN; take the BOLT (M). Use CANE (N); take the GLOVE. Use GLOVE; take GLUE (O). Use SHEARS (P); receive CABLE. Take note (Q).

Use CABLE and ELECTIVE TAPE (R). Complete the HOP; receive SPELLBOOK. Use SPELLBOOK (S). Walk forward (T).

Take COAL and NET (U). Use the NET (V); receive SOLVENT. Use METAL SPONGE and SOLVENT; take the CUTTERS (W). Move the plank (X); Use the CUTTERS (X1); receive ROUND HANDLE. Use ROUND HANDLE (Y).

Easy solution (@17): Cx3-Bx4-Ax2-Dx5. Hard level solution (@18): Ax2-A1x3-A2x4-B1x4-B2x5-C-C2x2-Dx3-D1x5. Enter (E).

Use camera (F). Take RUSTY AX, note, and HANDLE (G). Use HANDLE and BOLT; take NEWSPAPER, BUTTON, and OPENER (H). Go back.

Use OPENER; take the CASSETTE (I). Take the torn paper and use the GLUE (J); receive PAPER. Use CHARCOAL and PAPER (K); receive CODE. Walk forward (L).

Apply CODE: solution (Mx5-Nx2-Ox4). Complete the HOP; receive a SEAL. Use SEAL (Q); take the WHISTLE (R). Go back.

Use WHISTLE (S); take TORN FAN and PHOTO ALBUM (T). Walk forward (U). Use CASSETTE and PHOTO ALBUM (V).

Take ROPE and CUTTER (A). Open and use the CUTTER (B). Solution: choose (C).

Take the GRINDSTONE (D). Use the GRINDSTONE on the RUSTY AX; receive an AX. Use AX; take the FASTENER and METAL STICK (E). Use the NEWSPAPER (F) and METAL STICK (G). Take the Key (F) and insert (G). Enter (H).

Take STEPLADDER and WRENCH (I). Use STEPLADDER (J); take the WHEEL (K). Use WRENCH; take SWITCH and ERASER (L). Use the BUTTON and WHEEL (M). Complete the HOP; receive TIE CLIP. Use TIE CLIP (N). Enter (O).

Take note, FILTER, and SNOWFLAKER PARTS 1/2 (P). Use FILTER (Q); take the PATCH (Q1). Use the ROPE and PATCH on the TORN FAN; receive a FAN. Use FAN; take the WEATHER PIECE (R). Go back twice.

Use WEATHER PART; take the ROPE (S). Use the FASTENING and ROPE (T). Take the CHIP (U). Return to the bedroom. Use CHIP (V).

Easy solution: Ax3-lx3-Cx3-Bx3-Jx3-D-Ex3-Kx3-Lx3-F-Gx3-Hx3. Hard level solution: Ax3-lx3-Cx3-B-Jx2-Ex3-K-Lx3-Gx3. Hx3-Ax3-M-Bx3-Jx3-KDH-Mx3. Take CAT FOOD.

Give the CAT FOOD (N); take the FILE (N1). Go back twice. Use FILE; take the CUTTERS and SNOWFLAKER AMULET PARTS 2/2 (O). Walk forward (P).

Use SNOWFLAKER AMULET PARTS 2/2; take note and BEAUTIFUL KEY (Q). Use BEAUTIFUL KEY; take the BROKEN JACK (R). Take paper and use ERASER; take CODE (S). Walk forward (T).

Use CODE; enter 7355 and press Ent (U). Take INSTRUCTIONS and BILL (V). Use BILL (W); take the LIGHT BULB (X). Use SWITCH and BULB (Y). Complete the HOP. Walk forward (Z).

Use camera (A). Take the SPADE and PIECE OF PLIERS (B). Use the SHOVEL; take the PETARD (C). Use CUTTERS; take THERMOS (D).

Use THERMOS; take the JACK HANDLE (E). Use the JACK HANDLE on the BROKEN JACK; receive JACK. Use JACK (F). Walk forward (G).

Take the PLIERS PIECE, LASSO and GEARS 1/2 (H). Use LASSO (I); take the EARRING (J). Use EARRING; take the MATCHES (K). Go back twice.

Use PETARD and MATCHES; take the GLOVE (L). Use GLOVE; take the FLASK (M). Walk forward (N). Use INSTRUCTIONS and FLASK (O).

Easy solution (@19): (EA)-(FB)-(GC)-(BL)-(LK)-(LD). (AL)-(LK)-(KA)-(LK)-(KA)-(LK)-(AL)-(LK)-(LD). (BK)-(KL)-(BK)-(KL)-(BK)-(KL)-(KD). (CL)-(LK)-(KC)-(LK)-(LD).

Hard level solution (@20): (EA)-(FA)-(GB)-(HB)-(IC)-(JC)-(BL)-(LK)-(LD). (AL)-(LK)-(KA)-(LK)-(KA)-(LK)-(AL)-(LK)-(LD). (BK)-(KL)-(BK)-(KL)-(BK)-(KL)-(KD). (CL)-(LK)-(KC)-(LK)-(LD). Take TOTEM.

Use TOTEM; take the RELAY (P). Walk forward (Q).

Apply RELAY. Take PIECE OF LOCK and BOLT. Attach the PLIERS PARTS and BOLT; receive PLIERS. Use PLIERS; take GEARS 2/2. Go back twice. Use GEARS 2/2 and LOCK PIECE. Easy solution (@21): (AB)-(CD)-(CE)-(EF). Hard level solution (@22): (AC)-(BD)-(AI)-(BF)-(FG)-(IH)-(EH)-(EJ). Take the METAL ROD.

Return to the Foot of the Mountain. Use METAL ROD; take the CUTTERS (K). Walk forward (L). Use CUTTERS (M). Complete the HOP; receive CLIMBING EQUIPMENT. Use CLIMBING EQUIPMENT (N).

Easy solution (@23): BIDEHK.

Hard level solution (@24): BCFLMPNOQA.

Mystery Riddles 1: Bonus Chapter

Select the EXTRA section in the main menu, and then the Bonus chapter. Take the note (A). Take PALLET, LOCK PARTS 1/2, and GLOVE GLOVE LATCH (B). Use the GLOVE GLOVE LATCH; take BANDAGE, HERBICIDE, and CARABINS 1/3 (C). Use HERBICIDE (D). Complete the HOP; receive the SWISS KNIFE.

Use SWISS KNIFE (E); receive BOARDS. Click on the character; use BANDAGE and PLANKS (F); receive a BELT. Use BELT and PALLET (G). Walk forward (H).

Take INSECTICIDE, DICE, and CARABINS 2/2 (I). Use CARABINES 2/2 (J); take note and EMPTY SPRAYER (K). Use the INSECTICIDE on the EMPTY SPRAYER; receive INSECTICIDE. Use INSECTICIDE; take the CORKSCREW and CHIP (L). Use the DICE and CHIP (M).

Easy solution (@25): Lx2-UL-Rx2-L-Dx2-L-Rx2-L-Ux2-LD. Hard level solution (@26): D-Ux2-Rx2-DL-Rx2-DU-Lx2-DRDRL-Ux2-RD. Take the RING. Go back.

Use RING; take LOCK PARTS 2/2 (N). Use LOCK PARTS 2/2 (O); take CHAIN, HAIR DRYER, and CLOTCH (P). Walk forward (Q).

Remove the pillow and use the CLOTCH; take the GRINDSTONE (R). Use the SWISS KNIFE on the GRINDSTONE; receive a SHARP KNIFE. Use SHARP KNIFE; take the SNOWFLAKER AMULET (S). Use the SNOWFLAKER AMULET; take the FISH (T). Give the FISH (U). Walk forward (V).

Take note (W). Take the STICK (X). Use CORKSCREW; take NET, CANDLES 1/3, and LETTERS 1/3 (Y). Go back.

Use the CHAIN ??and NET on the STICK; receive a NET. Use the NET (A); take the Magnifier (B). Use the HAIR DRYER (C); receive a GLOVE. Use GLOVE (D); receive a SHOVEL. Walk forward (E).

Use the SHOVEL (F). Complete the HOP; receive the GARDEN GNOME. Use GARDEN GNOME (G); take the KEY (H). Use KEY (I). Enter (J).

Take the note (K). Take CANDLES 2/3, LETTERS 2/3, and CHAIN ??(L). Take BOARDS (M). Remove the painting; take the HANDLE and LIGHTER (N). Use LIGHTER; take LETTERS 3/3 (O). Go back.

Use LETTERS 3/3; take HANDLE and NAILS (P). Use CANDLES 3/3 and use LIGHTER; take INSTRUCTIONS (Q). Walk forward (RS).

Take the note and the UNPAIR HANDLE (T). Take the NOTEBOOK (U). Click on the camera three times (V); use Magnifier, PEN, and NOTEBOOK (W); receive CODE.

Remove paper and use CODE (X). Solution: 68942B (X1). Take NEEDLE AND THREAD 1/2 and GEAR HANDLE (Y). Go back. Use CHAIN ??and GEAR HANDLE (Z).

Easy level solution: (A).

Hard level solution: (B). Take the FIREPLACE TONGS.

Use the FIREPLACE TONGS (C). Take the PEN and PAPIER (D). Use BOARDS, NAILS, and PAPIER (E). Take PATTERN PIECE (F). Walk forward (G).

Use PATTERN PIECE; take the MAGNET and CHISEL (H). Use the MAGNET (I). Walk forward (J).

Take NEEDLE AND THREAD 2/2 and CORK (K). Use CORK; take BATTERIES 1/2 and UNPART (L). Connect the UNPART HANDLE and PART OF THE UNPART; receive the STEAMPER. Open the locker and use the STEAMPER (M); receive a LOOP. Use NEEDLE AND THREAD 2/2 and LOCK (N); take SLIDES 1/2 and PHOTOGRAPHER FIGURINE (O). Go back twice.

Use CHISEL and PHOTOGRAPHER FIGURINE; take UV LAMP, PEN, and SLIDES 2/2 (P). Walk forward (Q).

Use PEN and SLIDES 2/2 (R). Complete the HOP; take the KEY (R1). Use KEY; take the OFFICE KNIFE and FAMILY AMULET (S). Walk forward (T).

Use FAMILY AMULET; take BATTERIES 2/2 and HAIRPIN (U). Use the BATTERIES 2/2 on the UV L receive UV LAMP. Use UV LAMP (V).

Light level solution: (JKA)-(ILG)-(HFC). Complex level solution: (JKAB)-(ILGE)-(HFCD). Use HAIRPIN (M).

Easy solution (@27). Move all the elements towards the center in the given order: (1-3-2). Hard level solution (@28). Move all the elements towards the center in the given order: (1-2-4-5-3-2). At this stage, all elements will be close to the center. Move all the elements into place in the given order: (5-3-2). Take the NOTE and BOOKS 1/2 (N).

Take ROPE and TWEEZERS (O). Use TWEEZERS (P); receive a NUMBER. Go back.

Use NUMBERS and PEN; take SPHERE and STICKS (Q). Use SPHERE (R); take MOBILE PHONE and BOOKS 2/2 (R1). Use BOOKS 2/2; take the AWL (S). Walk forward (T).

Use AWL; take HANDLES and SLIDER (U). Use the SLIDER on the CUTTER KNIFE; receive OFFICE KNIFE. Use the OFFICE KNIFE (V). Complete the HOP; receive PHOTO PIECE. Use PHOTO PIECE; take the NOTE (W).

Take PLASTILINE and BINOCULARS (X). Use MOBILE PHONE and BINOCULARS (Y); receive a HINT. Use CLUE (Z).

Solution: (DA)-(DB)-(HE)-(HF)-(I). Walk forward (J).

Take BIRD FIGURINES 1/2 and PLIERS (K). Remove the painting and use the PLIERS (L); receive a HOOK. Use the STICKS and HOOK on the ROPE; receive ROPE LADDER. Use the ROPE LADDER (M). Walk forward (N).

Talk to character (O); receive a NEGATIVE. Open the door; take PHOTO and GLOVE (P). Use GLOVE (Q); receive BROKEN AMULET.

Take note (R). Use the PLASTILINE on the BROKEN AMULET; receive AMULET HOUSE. Click on the painting; use HOUSE AMULET; take the SCREWDRIVER (S). Go back twice.

Use SCREWDRIVER; take BIRD FIGURINES 2/2 and LOCK PARTS 1/2 (T). Use BIRD FIGURINES 2/2 (U); take INSTRUCTIONS (V). Walk forward (W). Place INSTRUCTIONS (X).

Easy solution: (EA)-(JM)-(PF)-(DC)-(LH)-(KP). Complex level solution: (DC)-(PO)-(ON)-(NJ)-(JF)-(AE)-(MN)-(NJ)-(LP)-(KG)-(GH). Open the locker; take the STONES (Q).

Use PEbbles; take ELECTRIC TAPE and LOCK PARTS 2/2 (Y). Walk forward (Y1). Use LOCK PARTS 2/2 and PHOTO (Z).

Easy solution (@29): 4-3-1-2. Hard level solution (@30): 8-9-10-3-2-4-6-7-5-1.

Take PHOTO OF GIOVANNI AND CAMERA. GIOVANNI’S PHOTO is applied automatically. Go back. Use CAMERA (A); take the DART PIECE (B). Use PIECE OF DART (C); receive a DART. Use DART; take FLASH, UMBRELLA, and PHOTO PAPER (D). Return to the Photo Lab.

Use the NEGATIVE and PHOTO PAPER (E). Complete the HOP; receive PHOTO OF RICARDO. Return to the attic. Use PHOTO OF RICARDO (F); receive the BAG. Return to the outbuilding.

Open the BAG; take EMPTY FLASK and BOOK. Use BOOK; take the BUTTON (G). Use UMBRELLA (H); receive a LAMP WITH LAMP SHADE. Use LAMP WITH LAMP (I) and use ELECTRIC TAPE (J); take the PIPE (K). Walk forward (L). Use EMPTY FLASK and TUBE (M).

Solution: (A2-B2-C1-D1)-(A1-B1-C2-D2)-(A2-B2-C1). Take the KEY.

Use the HANDLES (N) and use the KEY (N1); take the LIGHT BULB (O). Use the BUTTON and LIGHT BULB on the FLASH; receive CHARGED FLASH. Go back twice. Use CHARGED FLASH (P).

Easy solution (@31): Bx4-CA-Bx5-Ex2-Ax3-Ex3-Cx3-A-Dx2-Cx4-Ax7-E-Ax5. Difficult level solution (@32): Bx4-C-A-Bx5-Ex2-Ax3-Ex3-Cx3. A-Dx2-Cx4-Ax7-E-Ax6-Bx3-Ax7. Congratulations, you have completed Mystery 1: Snow Peak Hotel Collector’s Edition!

Mystery Riddles 1: Collectibles

Door signs are marked in red, films in green, and things from the hotel in yellow. Collectibles (A-C).

Collectibles (DF).

Collectibles (GI).

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