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Nevertales 10: Faryon - Full Walkthrough with Tips and Puzzles

Neskazki 10: Farion. Diana’s mother disappears under very strange circumstances, and the girl immediately begins searching for her. After exploring her house, she finds an unusual portal and enters the magical land of Farion. Now Diana has to go through an unforgettable journey through the real Wonderland, meet talking animals, fight villains and find out the truth about who she really is. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Mom’s Secret
  3. Chapter 2 Three Keys
  4. Chapter 3 Finding Nero
  5. Chapter 4 Atlas’ Glove
  6. Chapter 5 Lost Memories
  7. Extra Chapter
  8. Collectibles

Tales 10: General Tips

One day Diana’s mom stops answering the phone. A worried girl arrives at her parents’ house and discovers that her mother has disappeared. Diana immediately starts searching and finds a strange portal. When activated, she enters Farion - a magical land inhabited by fairy-tale creatures and talking animals. The girl will have to find her mother here, meet the real Evil and at the same time find out the truth about her origin.

Collect useful inventory at each location and look for the right way to use it. Sometimes, in order to get the right item, you will have to play mini-games and brain teasers. Several difficulty modes have been prepared for you: you can choose any for a comfortable passage. Use the hint if you’re having trouble. Also, often look at the Map of the area so as not to get lost.

This walkthrough will not mention the need to zoom in on a certain area. The screenshots show an already enlarged image. For Hidden Object scenes, the acronym "SEARCH" will be used throughout the playthrough. Objects marked with a different color are hidden or require additional steps to find them.

This walkthrough will show step-by-step actions for mini-games that have a single solution. For other mini-games, carefully read the information in the mini-game itself. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Tales 10: Chapter 1 Mom’s Secret

Open the door (A). Move the mobile phone; take the PLATE (B). Listen to the answering machine of a landline phone; examine the documents and take the VASE and WATER WHEEL PIECE (C).

Check out the notes; take the FAULTY WATER WHEEL (D). Combine the FAULTY WATERWHEEL, WATERWHEEL PART, and VASE; take WATER WHEEL. Place the PLATE and WATER WHEEL on the rock garden (E) for a mini-game. See screenshot for solution (F).

Take the BIG SHELL (G). Take the CRYSTAL (H). Move the shoots and leaves and take the GATE DECORATION 1/2; place the CRYSTAL on the plinth (I). Play the HOP (J) to receive the BELLOWS.

Use the BELLOWS on the fumes (K); take map and GATE DECORATION 2/2 (L). Place the GATE DECORATIONS 2/2 on the gate (M) for a mini-game. Do the steps in the following sequence (N): 1-3-3-2-2-2-4-4-4. Examine the gate (M).

Use Clairvoyance on the tree near the lion statue (O-R). Read the note; take the BAG (Q).

Use the BAG on the Finugo; take the STINKY ANIMAL (R). Use the STINKY ANIMAL on the gate (S) to activate a mini-game. Do the steps in the following sequence (T): U-Xx2-UW-Vx2-Ux2-X-Ux2-Xx2-Wx5-Vx6-Ux3-XV-Wx3-Xx3-Ux4-XUX. Walk forward (Y).

Take LIST OF PORTAL INGREDIENTS (Z). Take the LOCK (A). Remove flag; use the BIG SHELL on the sand to get the SAND (B). Take STONE PAW; read the note and place the LOCK on the chest (C); use Clairvoyance on the chest (D).

Enter code 4-0-8 (E). Take the ELFISH DUST (F). Take the MIRROR (G). Climb up (H).

Use the SAND on the brazier; take the SILVER PAINT (I). Take the ROD (J). Walk back twice.

Examine the lion statue; put the STONE CLAW on the statue (K) and take the WORM (L). Walk forward (M).

Place the ROD and WORM on the platform (N). Play the HOP (O) to receive the PREDATORY FISH. Walk back. Zoom into the tree on the left; use the PREDATORY FISH on the cloth to get the SILK CLOTH (P). Return to the Beach House.

Combine the PORTAL INGREDIENTS LIST, MIRROR, ELFISH DUST, SILVER PAINT and SILK CLOTH in Inventory; take LIST OF PORTAL SYMBOLS. Use the LIST OF PORTAL SYMBOLS on the wall on the right (Q) to activate a mini-game. Solution for the first stage (R): 1-6-10-13-14-15-19-20-16-11-7-3. Solution for the second stage (R): 5-6-2-3-7-8-11-14-17-13-9-10-11-7-6. Decision for the third stage (R): 5-9-6-2-7-3-4-8-11-14-13-18-19-20-15-12. Solution for the fourth stage (R): 1-2-5-10-11-7-4-8-12-16-19-18-17-14. Take the KEYHOLE (S). Go through the portal door (T).

Tales 10: Chapter 2 Three Keys

Use the KEYHOLE on the location. Find three objects (U1-U2-U3). Take the GROUND (V). Take COLORED CRAYON; use the GROUND on the drawing (W). Take the PEBBLE; use the COLORED CHAIN ​​on the well layout (X). Use the PEBBLE on the mock tower (Y). Go through the portal door on the left (Z).

Open the curtain (A); play the HOP to receive MAGIC BOB 1/3. Take the EMPTY WATERING WATER (B). Take the SMALL SHIELD (C). Use the SMALL SHIELD on the stove; take FLOWER POT and MAGIC BOB 2/3 (D).

Take the FOX TAIL (E). Place the FOX TAIL on the fox statue and take the GLOVE; use the EMPTY WATERING WATER on the water to get a FULL WATERING WATER (F). Use the GLOVES on the spiky stems; move the shoots and take the MAGIC BOB 3/3 (G).

Use the FLOWER POT, MAGIC BEANS 3/3 and FULL WATERING WATER on the tower step (H). Take the SWORD (I). Select the ropes in the sequence: 1-2-3-4-5-6-7 (J).

Take POWER KEY 1/3 (K). Go through the portal door (L). Go straight through the portal door (M).

Take BALLOON 1/4 (N). Take STONE SNAKE 1/2 (O). Take STONE SNAKE 2/2 (P).

Place the STONE SNAKE 2/2 on the obelisk; take GLOWING SPHERE and MOSAIC PIECE 1/2 (Q). Use the GLOWING SPHERE on the grotto; take the SHAKER TOP (R). Walk forward (S).

Take the BOUND ROPE (T). Take SHAKER BODY (U). Take HOOK; use the BOUND ROPE on the machine disk (V) to get the ROPE.

Take BALLOON 2/4 (W); use Clairvoyance on the car (X). Combine the HOOK and ROPE in Inventory to get the ROPE WITH HOOK. Use the ROPE WITH HOOK on the cliff (Y) for a mini-game. Do the following in sequence (Z): (BCD)-(ADC)-(DCB). You receive a MAGNET.

Use the MAGNET on the exhaust pipe of the car (E) to get the ADJUSTABLE WRENCH. Use the ADJUSTABLE WRENCH on the car engine (F). Play the HOP (G) to receive the DEFLATED BALLOON. Walk back.

Use the DEFLATED BALLOON on the obelisk; take BALLOON 3/4 (H). Combine the SHAKER BODY and SHAKER TOP in Inventory; take SHAKER. Use the SHAKER on the wasps (I) to get the SHAKER WITH WASTES; take MOSAIC FRAGMENT 2/2 (J). Put the MOSAIC FRAGMENTS 2/2 on the mosaic in the grotto (K). Play the HOP (L) to receive the BALLOON 4/4. Walk forward (M).

Use the SHAKER WITH WASP on the vicious animal; place the BALLOONS 4/4 on the totem and take the TOTEM (N). Walk back. Place the TOTEM on the pedestal near the tree (O) for a mini-game.

Do the steps in the following sequence (P): 2-3-4-8-7-3-2-1-5-9-10-6-7-11-12. Take POWER KEY 2/3 (Q). Go through the portal door (R). Go through the portal door on the right (S).

Take the FAULTY JACK (T). Take the FOOD (U). Place the FOOD on the cage in the well; take the VIOLIN STRINGS and STONE FIGURINE 1/3 (V).

Play the HOP (W) to receive the HERBICIDE. Use the HERBICIDE on the weeds; take the VIOLIN WITHOUT STRINGS (X). Combine the VIOLIN WITHOUT STRINGS and the VIOLIN STRINGS in Inventory; take the VIOLIN. Activate the HOP on the balcony; use the VIOLIN on the bow; look at the photo and take the JACK PIECE and STONE FIGURINE 2/3 (Y). Combine the FAULTY JACK and JACK PART in Inventory; take JACK.

Use the JACK on the heavy branches; take STONE FIGURINE 3/3 (Z). Place the STONE FIGURES 3/3 on the archway panel; take the CLEANSING POTION (A). Use the CLEANSING POTION on the well (B) for a mini-game.

Do the steps in the following sequence (C): 1-7-2-5-6. Take POWER KEY 3/3 (D). Go through the portal door (E).

Place the POWER KEYS 3/3 on the door (F) for a mini-game. Do the steps in the following sequence (G): (26-29)-(12-16)-H-(10-15-16)-(34-33)-(21-25-29)-H. (13-14-15-16)-(41-36-33)-(32-31-30-29)-H. (4-8-12-16)-(35-33)-(28-31-30-29)-H. (3-8-12-16)-(42-37-34-33)-(18-21-25-29)-H. (1-6-11-16)-(46-40-36-33)-(20-23-26-29)-H. (7-12-16) - (48-41-36-33) - (27-30-29) - Hx2. (3-8-12-16) - (38-35-33) - (18-21-25-29) - Hx2. (10-11-16) - (43-38-35-33) - (19-22-25-29) - Hx2. (1-6-11-16) - (46-40-36-33) - (32-31-30-29) - Hx2. (9-10-11-16) - (45-39-35-33) - (24-27-30-29) - Hx2. Try to take the Orb of Power (I).

Tales 10: Chapter 3 Finding Nero

Take the HARMONION KEYS (J). Play the HOP (K) to receive CHALK MARK 1/2; use Clairvoyance on the floor panel (L). Take the EAR PLUGS 1/2 and move the harmonium (M); put the HARMONIUM KEYS on the harmonium and take the SEEDS (N).

Give the SEEDS to the bird; take the SCARF (O). Use the SCARF on the floor cover; take the HAIRPIN (P). Take YELLOW DIAMOND; use the HAIRPIN on the grate lock (Q) for a mini-game.

Do the following sequence (R): T-Ux2-Vx2-Ux5-Vx2-Sx3-V-Sx4-Vx3-Tx2-Ux3-Tx2-Sx5-Tx2-Sx2-Vx3-Tx2. Walk forward (W).

Take the SHARD OF GLASS (X). Take EAR PLUGS 2/2 and MOON PIECE (Y). Use the EAR PLUGS 2/2 on the guard; take PHOENIX DECORATION and INCOMPLETE OPENING SPELL (Z).

Zoom into the hanging cage (A). Play the HOP (B) to receive the BLUE DIAMOND. Walk back.

Use the SHARD OF GLASS on the bed mattress (C). Move the coverlet; play the HOP (D) to receive the PHOENIX DECORATION 2/2. Walk forward (E).

Place the PHOENIX DECORATION 2/2 on the urn in the brazier; take the RED DIAMOND (F). Combine the INCOMPLETE OPENING SPELL, YELLOW DIAMOND, BLUE DIAMOND and RED DIAMOND in Inventory; take OPENING SPELL. Use the UNLOCKING SPELL on Ruby’s cage (G). Take CHALK MARK 2/2 (H). Walk back.

Put the CHALK MARKS 2/2 on the wall near the window (I); take the FILE (J). Walk forward (K).

Use the FILE on the bars of the window on the left; take the MATCH (L). Use the MATCH on the brazier (M) for a mini-game. Avoid oncoming obstacles (N).

Put the MOON PIECE on the moon; play the HOP (O) to receive CRAYON 1/3. Take the CERAMIC CUP (P). Take the GLOWING CRYSTAL (Q); use Clairvoyance on the tree (R).

Take CRAYON 2/3 (S) and open the lantern; use the CERAMIC CUP on the lantern to get a LENS (T). Remove the broken projector lens and place the LENS in its place (U); open the projector compartment and place the GLOWING CRYSTAL in the compartment (V). Take the BONE (W).

Use the BONE on the tree root; take the KEY DECORATION (X). Place the KEY DECORATION on the house door panel (Y). Walk forward (Z).

Take the METAL GLOBE (A); use Clairvoyance on the easel (B). Play the HOP on the table to get the UNFINISHED HELMET (C). Take the HANDLE (D); use Clairvoyance on the sarcophagus (E).

Place the HANDLE on the drawer; take the WEBBING and SMALL FIGURINE (F). Place the SMALL FIGURINE on the pedestal on the table; take the phonograph record (G). Place the phonograph record on the gramophone (H). Play the HOP (I) to receive the PHARAOH’S CHAIN. Walk back.

Use the METAL GLOBE on the lantern (J) to get a HOT GLOBE. Use the HOT GLOBE and CERAMIC CUP on the barrel (K) to get the CUP WITH WATER. Walk forward (L).

Use the CUP WITH WATER on the pipe; take the PHAROOH’S SCEPTER (M). Place the PHAROAH’S SCEPTER and PHARAOH’S CHAIN ​​on the sarcophagus (N) for a mini-game. Do the steps in the following sequence (O): (20-8)-(13-15)-(21-9)-(15-3)-(17-15)-(8-10)-(16-4) -(9-11)-(10-12)-(18-6)-(12-10)-(11-9)-(3-5)-(15-3)-(10-8)-( 14-2)-(3-1). Go through the portal door (P).

Tales 10: Chapter 4 Atlas’ Glove

Arrange the objects in the correct positions (Q).

Take the TOY CAR KEY (R). Take the PLUME (S). Take OLIVE Twig 1/4; put the UNFINISHED HELMET and PLUME on the workbench (T) for a mini-game.

Place the HELMET PARTS on their respective positions (U); take HELMET. Use the HELMET on the armor in the tent; take OLIVE Twig 2/4 (V). Use the WEB on the insects; take MASK DECORATION 1/2 (W). Walk back.

Use the TOY CAR KEY on the car on the table; take MASK DECORATION 2/2 (X). Go through the portal door (Y). Place the MASK DECORATION 2/2 on the box (Z); take CRAYON 3/3 and GOLD COIN (A). Use the GOLD COIN on the spyglass (B). Play the HOP (C) to receive an OLIVE Twig 3/4. Walk back.

Use the CRAYONS 3/3 on the easel (D) to activate a mini-game. See screenshot for solution (E); take OLIVE Twig 4/4. Go through the portal door (F). Give OLIVE BRANCHES 4/4 to Nero (G). Go through the portal door (H).

Take the Clogged BREATHING PIPE (I). Take DIVING GLASSES; use the Clogged BREATH PIPE on the jets of water to get the BREATH PIPE (J). Combine the DIVER’S GLASSES and BREATHING TUBE in Inventory; take the DIVING MASK. Use the DIVING MASK on the water; take RUSTY WEDGE (K).

Use the RUSTY WEDGE (L); play the HOP to receive the DOME COVER. Use the DOME COVER on the octopus; take DEACTIVATION LEVER and RAVEN BEAK 1/2 (M). Place the DEACTIVATION LEVER on the mechanism in the water (N); select lever. Walk forward (O).

Take the RESIN (P). Take the GUNPOWDER (Q); use Clairvoyance on the gender emblem (R). Take CUBE TILE 1/2 (S). Take DRAWING 1/2 (T). Walk left (U).

Take STATUE AX (V). Take STATUE SPEAR (W). Take the BATON (X). Check out the notes; take the PIRATE EMBLEM (Y). Walk back.

Place the STATUE SPEAR and STATUE AX on the statue on the left (Z) for a mini-game. Find pairs of matching objects (A). Take RAVEN BEAK 2/2 (B). Walk back.

Place the PIRATE EMBLEM (C); take the EMPTY BOMB (D). Use the BATON on the boat planks (E); take the KNIFE and PUZZLE CUBE (F). Walk forward (G).

Use the KNIFE on the bag; take the RUBBER TOY (H). Walk left (I). Place the RAVEN BEAKS 2/2 on the two-headed raven (J); take the PURPLE GEM (K).

Place the GUNPOWDER and EMPTY BOMB on the table (L) to get the BOMB. Use the RUBBER TOY on the candle (M) to get the BURNING RUBBER. Use the BURNING RUBBER on the bees; take DRAWING 2/2 (N).

Place the DRAWINGS 2/2 on the frames on the fireplace (O) for a mini-game. Find the differences between the pictures (P). Take the YELLOW GEM (Q). Walk back.

Use the BOMB on the floor slab (R); take CUBE TILE 2/2 (S). Combine the PUZZLE CUBE and 2/2 CUBE TILES in your Inventory to activate a mini-game.

See screenshot for solution (T). Take the RED GEM.

Place the RED GEM, YELLOW GEM and PURPLE GEM on the pedestal plate to trigger a mini-game. Do the steps in the following sequence (U): 4-2-3-4. Take the SPHERE OF FORCE (V). Place the SPHERE OF FORCE on the golem (W).

Take the GLOVE OF ATLAS (X). Go through the portal door (Y).

Give the GLOVE OF ATLAS to your father (Z). Take WEIGHT 1/2 (A). Take the CAN (B). Combine the CAN and RESIN in your Inventory; take the JAR OF RESIN. Use the JAR OF RESIN on the pink flame (C) to get the MELTED RESIN.

Use the MELTED RESIN on the defensive wall (D). Play the HOP (E) to receive the WEIGHT 2/2. Take Atlas’ glove (F) for a mini-game. Defeat Bane (G).

Take the BELL (H). Place the WEIGHTS 2/2 on the bowl of the door mechanism; take the INFLATION STRAINER (I). Use the BELL on the pink flames; take the KETTLE (J). Give the KETTLE and STRAINER to Nero (K).

Tales 10: Chapter 5 Lost Memories

Remove the snow from the tree on the right (L). Play the HOP (M) to receive the DIE (N). Examine the rug (O) for a mini-game: do the steps in sequence 1-8.

Give the CHEESE to the rat; take LONG BROOM and THREADS (P). Activate the SEARCH; take the SMALL KEY (Q). Use the SMALL KEY on the carriage door lock (R); take the HAIR DRYER (S).

Use the HAIR DRYER on the angry snowman (T); take the CARROT (U). Combine the LONG BROOM, THREAD and CARROT in Inventory; take CARROT ON STICK. Use the CARROT ON A STICK on the horses (V). Walk forward (W).

Take the HEART DECORATION (X); use Clairvoyance on the grotto (Y). Take DIE 2/2 (Z).

Move the objects in the chest and take the GUITAR GROUND; place the DICE 2/2 on the stand (A) for a mini-game. The solution to the mini-game is random; take MEMORY SHARD 1/3 (B). Take the DANCER FIGURINE (C). Walk back.

Place the DANCER FIGURINE on the pedestal (D). Read the note to receive the GROWTH POTION (E). Walk forward (F).

Use the REDUCING POTION on the grotto (G); play the HOP to get MEMORY SHARD 2/3. Take GROWTH POTION; use the GROWTH POTION (H). Use the GROWTH POTION on the mushroom near the snail; take the GIANT NEEDLE (I). Walk back.

Use the GIANT NEEDLE on the jug; take MEMORY SHARD 3/3 (J). Walk forward (K). Place the MEMORY SHARDS 3/3 on the pedestal; restore the statue (L). Walk forward (M).

Take the GREEN (N). Take the DEFECTIVE LADDER (O). Combine the DEFECTIVE LADDER and GUITAR NECK in Inventory; take the LADDER. Place the LADDER on the house (P). Take GLASS CLEANER and SNOWSHOE 1/2; open the window (Q). Take THIN CLOTH; use the HEART DECORATION on the glass case (R) to activate a mini-game.

See screenshot for solution (S).

Take the BATTERY (T). Walk back. Use the BATTERY on the robot; take BEAST FANG 1/2 (U). Give the GREEN to the snail (V); take the FUR COAT (W). Walk forward (X).

Use the FUR COAT on the squirrel; take SNOWSHOE 2/2 (Y). Use the SNOWSHOE 2/2 on the snow; take the DIRTY PICTURE (Z). Combine the DIRTY PICTURE, GLASS CLEANER and THIN CLOTH in Inventory; take PICTURE. Use the PICTURE on the location; go right (A).

Take the CANDLE and SALT (B). Use the SALT on the frozen sword; take the FOX SWORD and BARBED WIRE (C). Take MIRROR 1/2; use the FOX SWORD on the Fox (D). Take the SMALL PLIERS (E). Walk forward (F).

Take MR. RUMPLES’ DAMAGED STAFF (G). Use the CANDLE on the torch (H) to get the WAX. Walk back. Combine MR. RUMPLES’ DAMAGED STAFF and BARBED WIRE in Inventory; take MR. RUMPLES’ STAFF.

Give MR. RUMPLES’ STAFF to Mr. Rumples (I). Use the SMALL PLIERS on the tree branch to get the BEAST FANG 2/2 (J). Use BEAST FANGS 2/2 on the Beast (K). Take MIRROR 2/2 (L). Walk back.

Use the WAX ​​on the tablet on the tree (M); take the BIRD FIGURINE. Walk right and go forward. Place the BIRD FIGURINE (N) and MIRRORS 2/2 (O) on the telescope for a mini-game.

See screenshot for solution (P).

Tales 10: Extra Chapter

Open the catapult door; take the BALL (A). Use the ORB on the torch (B) to get the BURNING ORB. Take the BOLT (C); place the FLAMING BALL on the catapult (D) for a mini-game.

See screenshot for solution (E).

Move the stones; take the BIG BOOK (F). Use the BIG BOOK on the catapult grate; take FORTRESS DECORATION (G). Place the FORTRESS DECORATION on the wall panel (H). Walk forward (I).

Take the WOODEN BOWL (J). Take the PLUG (K). Take PYRAMID PIECE 1/2 (L).

Take the IRON TORCH; use the WOODEN BOWL on the dripping juice (M). Play the HOP (N) to get the HEALING BALM. Use the HEALING BALM on Mr. Rumples; take the BRUSH (O). Walk back.

Use the BRUSH on the ground; take the ROPE LADDER (P). Walk forward (Q). Use the ROPE LADDER on the well; take DOOR and DEFECTIVE BOLT CUTTER (R). Walk back.

Combine the DEFECTIVE BOLT CUTTER and BOLT in Inventory; take BOLT CUTTER. Use the BOLT CUTTER on the catapult grate; take the WHEELS (S). Use the BOLT CUTTER on the chain; take the CHAIN ​​(T). Walk forward (U).

Use the DOOR, WHEELS and CHAIN ​​on Mr. Rumples (V). Walk back and go forward. Walk forward (W).

Take the RIBBON (X). Take SMALL NAILS (Y). Take the CAST IRON SMOKING PIPE (Z). Walk back.

Use the CAST IRON SMOKING PIPE on the lava flow (A) to get a PIPE WITH LAVA. Walk forward (B). Use the LAVA PIPE on the cabinet lock; open the cabinet (C). Use the PLUG on the mirror (D); take PYRAMID PART 2/2, GOLD RING, and BIG APPLE (E).

Place the PYRAMID PARTS 2/2 on the pyramid (F); play a match-3 game. Take Bane’s STAFF (G). Use the GOLDEN RING on the grate screws; take the LONG UMBRELLA (H). Combine the IRON TORCH, LONG UMBRELLA and RIBBON; take HOMEMADE CATCH. Use the HOMEMADE CATCH on the flag to get the BANE BADGE (I). Walk back.

Use BAIN’S BADGE and Bane’s STAFF on the lava flow (J). Walk forward (K). Go through the portal door (L).

Activate SEARCH. Take the KNIFE (M). Combine the BIG APPLE and KNIFE in Inventory; take BIG WORM. Give the BIG WORM to the bird; take the FEATHERS (N). Take the MAGICAL FLAME (O).

Use the MAGIC FLAME on the candles; light all 14 candles and take the WAX ​​(P). Walk back. Use the KNIFE on the pillar to get a PLANET (Q). Go through the portal door (R).

Place the PLANET on the solar system (S) to get the HAMMER. Use the SMALL NAILS, FEATHERS, HAMMER and WAX on the broken wings; take the WINGS (T). Use the WINGS (U) for a mini-game. See screenshot for solution (V).

Take the UNLOADED CROSSBOW and use the HAMMER on the rocks to get the BROKEN HAMMER; use the KNIFE on the rocks to get the BROKEN KNIFE (W). Take TASSEL CORD 1/2 and LONG CHAIN ​​(X). Combine the UNLOADED CROSSBOW, BROKEN HAMMER, LONG CHAIN ​​and BROKEN KNIFE in Inventory; take the CROSSBOW. Use the CROSSBOW on the cliff (Y). Take the CLEAR GLASSES (Z). Walk back.

Use the CLEAR GLASSES on the candles (A) to get the BLACKED GLASSES. Walk forward (B). Use the DARK GLASSES on the bright light (C). Play the HOP (D) to receive the DIRTY SCROLL. Walk back.

Use the DIRTY SCROLL on the stream of water to get the EARTH SPELL (E). Walk forward (F). Use the EARTH SPELL on the tower (G) to activate a mini-game. See screenshot for solution (H): (1-6)-(2-3)-(3-4)-(4-5)-(2-3)-(3-6). Climb the tower (I).

Take the HANGER (J). Use the HANGER on the grate; take TASSEL CORD 2/2 and CAVE DECORATION (K). Use the CORDS WITH TASSEL 2/2 on the curtain; take the GOLDEN CROWN (L). Take BRACELETS OF BRACE; use the GOLDEN CROWN on the pool (M). Walk back.

Place the CAVE DECORATION on the cave slab (N); take the Magnifier (O). Climb the tower (P). Use the Magnifier on the chair (Q). Play the HOP (R) to receive the HORN. Walk back.

Place the HORN on the unicorn’s head (S); take the UNFINISHED FETTLE (T). Climb the tower (U). Combine the INCOMPLETE Shackles and BRACELETS of Shackles in Inventory; take SHIELDINGS. Use the Shackles on the pool; take the MAGIC SHINGLE (V). Use the MAGICAL CHAIN ​​on John (W) to activate a mini-game.

Place the objects on the correct positions (X).

Zoom into the bookcase on the right (Y). Play the HOP (Z) to get a BIG BATTERY. Take the CLAMP (A). Take INCOMPLETE GRIP; place the BIG BATTERY in the telescope compartment (B). Combine the INCOMPLETE GRIP and CLAMP in Inventory; take the GRIP.

Take the INK; use the GRIP on the gears (C). Take the COMPRESSED AIR CAN (D). Use the COMPRESSED AIR CAN on the dirty water wheel; take the WATER WHEEL (E). Place the WATER WHEEL on the mini portal; take the FOUNTAIN PEN (F).

Use the INK and FOUNTAIN PEN on the painting on the left; do the steps in sequence 1-2-3-4 (G) to get the COORDINATES. Use the COORDINATES on the telescope (H) to activate a mini-game. Move the correct numbers to the marked square (I). Congratulations! You have successfully completed the passage of the game "Neskazki 10: Farion. Collector’s Edition".

Neskazki 10: Collectibles

The location of the Collection items is marked with a yellow marker. The location of morph objects is marked with a blue marker. Collection objects (AD).

Collection objects (E-H).

Collection Objects (IL).

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