New Yankee 13: Mary’s Dark Side - Full Walkthrough with Tips and Puzzles
Yankee 13: The Dark Side of Mary. In this thrilling adventure filled with magic, mystery and magical creatures, John and his friends must unravel the mystery of Mary’s altered behavior and help her return to her true self. They travel through an enchanted forest, fight elusive unicorns and face unexpected obstacles, but their determination to reclaim Mary remains unwavering. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.
Contents
- Characters
- Walkthrough levels 1-5
- Walkthrough levels 6-10
- Walkthrough levels 11-15
- Walkthrough levels 16-20
- Walkthrough levels 21-25
- Walkthrough levels 26-30
- Walkthrough levels 31-35
- Walkthrough levels 36-40
- Walkthrough levels 41-45
- Bonus Levels 1-5 Walkthrough
- Completing bonus levels 6-10
- Completion of bonus levels 10-15
- Achievements in the game
Yankee 13: Characters
John. The bravest and most reckless knight in the court of King Arthur, who accomplished hundreds of feats. True, not willingly. Mary’s husband, owner of a great appetite, a Dark Castle in the middle of the mountains and a cozy ranch in California. Why are you surprised?! When you constantly travel through time and space, and this does not happen! Doesn’t know much about birds at all.
Dark Mary. The most powerful self-taught sorceress on both sides of the Magic Mirror, John’s wife, owner of several dragons and a whole collection of fashionable outfits. By coincidence, she lost her memory, imagined herself an adept of dark magic, and in a new incarnation began to sow chaos, destruction and the cult of her own personality around.
Druid Gwydion. The owner of secret druidic knowledge and a bad temper. Eco-activist, animal rights activist and grumbler. Understands herbs, subtly feels the state of the forces of nature and knows how to find a common language with animals. Helps John and his friends to eliminate the consequences of Dark Mary’s magical experiments.
Hunter Brian. A former royal hunter and tracker who once fell into disgrace because of his adventurous tendencies. Expert in traps, snares and disguise. By order of King Arthur, he went to help John track down Dark Mary in the hope of regaining the status quo. Delighted with the abilities of the dog Max.
Anjali. Mary’s older sister, who, as a baby during a magical thunderstorm, found herself in Ancient India, where she became a skilled temple dancer, whose undeniable talents were noticed at the court of Raja Chandrasen. After a happy reunion with his family, he enjoys the delights of modern civilization and teaches oriental dances.
Wise raven. A talking and highly erudite raven with three degrees, former advisor to the Purple Knight (actually just a living suit of armor made by a gremlin), current advisor to John and King Arthur (part-time). By the way, his name is Bran the Magnificent, but usually no one remembers about it.
Max. Faithful dog of John and Mary with a great scent. With its barking, it can scare almost anyone, from a small scorpion to a huge troll. Likes to chase squirrels.
Gremlin. A big-eared, green-skinned inventor exiled from the gremlin tribe for his fixing habit. He cannot stand the sight of broken things and loves to fix everything he can get his hands on. The creator and pilot of a batch of steam-powered mechanical armor, thanks to which he pretended to be the Black Knight for a long time and kept the whole district in fear. Read and cook well.
Book of spells. A book that Mary found during her first adventure in King Arthur’s court. Once she dropped a book into a cauldron of witchcraft, and it came to life. The Insidious Book sent Mary and John to Ancient Greece, while she seized power in the kingdom. However, the act of usurpation was stopped, and the Book was put in chains for re-education. Later, an excessively active tome already helped the heroes. And now John had to trust him completely.
King Arthur. The legendary ruler of Britain, who gathered at his court in Camelot the entire color of chivalry. Over the long years of his reign, he made many enemies, but learned to successfully deal with them with the help of Sir John and Lady Mary.
Queen Guinevere. The beautiful Queen of Camelot, wife of King Arthur. For a long time, Arthur was sure that she had run away from him with the knight Lancelot. But it turned out that Guinevere was bewitched by succubi. They turned her into a golden-horned deer. Only on Avalon could the queen assume her usual form. But there she had to do needlework under a tough deadline.
Bard Taliesin. Court bard of King Arthur. Lovelace, merry fellow, cunning and joker. Poorly amenable to suggestion, hypnosis and arguments of reason. He sings well of other people’s exploits, and does not forget about his adventures. For some time now, he has been partial to the charms of the Lady of the Lake.
Lady of the Lake. A lake fairy that lives in local water bodies. When King Arthur was still young, she gave him the sword Excalibur and several other magical artifacts. Fanatically collects weapons and armor. Magically able to navigate through unconnected lakes. They are connected with the Wise Raven by a certain past, which no one else knows about except them.
Morgan. A powerful sorceress, with her own broom, cauldron, spiders and bats. Once, for the sake of a rejuvenation session, she almost destroyed the entire kingdom.
Sir Lancaster. The richest, but not the most loyal knight of the kingdom. He will never miss his own benefit, which cannot be said about someone else’s. Before you blink an eye, you will voluntarily render him a service, and at the same time you will still remain in debt. Some time ago, he married his daughter Olwen to King Arthur’s nephew, Kiluh.
Lord Melehan. A gloomy and moderately evil sorcerer, hungry for power, power and immortality. But, unfortunately for him, now his magical abilities are neutralized by special bracelets. In the past, he was a thief of dragon eggs and spell books, a plotter and just a mysterious hooded figure. Can’t stand the heat.
Merchants. Slick businessmen. They are ready to sell and buy almost anything, if it promises profit and does not affect their reputation. If desired, they can be sweeter than any speaker.
Succubus. Insidious enchantresses with bursting laughter, wings, tails and horns. They like to distract workers from important matters. From time to time they weave intrigues, steal magical artifacts, enchant queens and powder the brains of knights.
Goblins. Greedy, brutal and heartless inhabitants of the kingdom. Not averse to improving their well-being at the expense of others, their own property is guarded very jealously. They eat very well and pump muscles, so many mistake them for orcs. But these are goblins. They are afraid of dogs.
Yankee 13: Walkthrough levels 1-5
Game difficulty
- Without time. Easy mode, no time limit per level.
- Ordinary. For experienced players who have played similar games.
- Expert. For real experts. There is much less time on the levels.
You can change the game mode at any time. The passage of the game in each mode is saved separately. Collectible levels will become available after beating the main game.
Level 1
Don’t forget to harvest. Try to give tasks to all free workers.
- Harvest, remove the tree cart, harvest again.
- Get gold, raise provisions, remove a blockage of stones, harvest.
- Pick up the remaining provisions, remove the wood cart, mine gold, repair the bridge.
- Cut branches, chop down a tree, cover a hole, build a house.
- Mine gold, harvest, break runestone, chop down 2 trees.
- Remove the pile of stones, build a house, mine gold, harvest and break 3 runestones.
Level 2
You can always disable and enable level hints in the settings menu. The timer does not run until you give the first order. You can safely explore all the objects in the level.
- Harvest, take away food from the warehouse, remove the cart of gold, pick up the logs.
- Remove the blockage of stones, send a worker to the temple, extract mana and take away food from the warehouse.
- Summon the Book of Spells on the altar, remove the cart of gold, use the Medieval Greenpeace.
- Remove the filth puddle, chop trees, build a house, mine gold, smash the boulder, remove rocks from the boulder.
- Press the button, clear the path to the chests with acorns and open them, remove all remaining puddles of filth.
Level 3
Use the meteor people spell more often. When there is a worker at the mill, the building occasionally produces an additional 10 food.
- Harvest, chop down 2 trees, build a house, send a worker to the mill.
- Harvest, extract mana, cut branches, raise gold, remove the mana cart.
- Speed up the windmill with Spellbook, chop down 3 trees, repair the bridge, use the meteor people spell.
- Remove all piles of metal, remove a large pile of stones, open a chest, chop down trees, repair a bridge, build a house.
- Get mana and gold, harvest, send the Book to disperse the dark sphere and immediately destroy the source of darkness, repair the bridge.
- Mine gold and harvest, speed up the mill, collect buckets of water, plant acorns and water them.
Level 4
First, use the necessary spells and only then send the Book to speed up buildings - at this time it will not be available for new orders. When there is a worker in the smelter, the building produces 10 gold from time to time.
- Raise provisions and mana, mine gold, remove the food cart, send a worker to the smelter.
- Harvest, pick up logs, cut down a tree, cover a hole.
- Mine gold, harvest, remove the barricade, open the chest, build a booth, drive 2 thorny stalks from the gardens.
- Harvest, get mana, drive 2 thorny stalks, chop trees, build a house.
- Use the Philosopher’s Stone spell, mine gold and mana, extinguish 2 magic flames, remove 2 large piles of stones.
- Chop down a tree, cover a hole, build a house, drive a thorny stalk, get mana, put out a flame.
- Drive away the thorny stalk, extract mana and gold, extinguish the flame in front of the knight and give him the gold.
Level 5
Try to use the Medieval Greenpeace spell only when all available trees have been cut down. When there is a worker at the sawmill, the building produces 10 wood from time to time.
- Pick up provisions and gold, remove the barricade, cut the log, raise resources, build a house.
- Send a worker to the sawmill, cut trees, build a booth. Send Max to chase away the scorpions as soon as they appear.
- Repair the big bridge, cover the pit, build a house, harvest and extract mana, raise gold.
- Clear the path to the worker and to the garden, fix the bridge, use the Medieval Greenpeace, chop down the trees.
- Fix the big bridge, remove the big block of stones, build the Raven’s house. Send Raven to distract the dragon and get gold.
- Drive off the vulture, remove the skull, send workers to fill the treasury with gold, harvest.
- Send Raven to get the crown from the nest.
Yankee 13: Walkthrough levels 6-10
Level 6
Take care of the watchtowers first. When there is a worker in the druid temple, the building produces 10 mana from time to time.
- Raise mana, take wood from the warehouse, clear the field of filth, harvest crops, repair the bridge.
- Open the chest, break the box, get mana, build a defensive tower, send John to fight the skeletons.
- Clear 2 fields of filth, harvest, remove the cart of gold, build a defensive tower.
- Break 2 crates, repair big bridge, remove cart of gold, build Raven’s house, send him for bags of gold.
- Use the Quick Harvest spell, harvest, use the Trade Wagon, remove the tree from the warehouse, break the pumpkin, fix the big bridge.
- Build a house, send a worker to the temple, extract mana, clear the path to nuggets, mine gold, build a defensive tower.
- Repair the well, get water and water all the flower beds.
Level 7
Try to use the Trade Carriage only when all the warehouses are empty. The resource stolen by the fox will return if Max scares her.
- Harvest, open chests, take gold from the warehouse, remove carts with mana and wood, break the barrel, build a booth.
- Chase foxes with Max, take away gold and food from warehouses, cut down trees, build a house, get mana.
- Clear the path to the trees and the gold warehouse, cut down the trees, take the gold from the warehouse, build a house and a mill, send a worker there.
- Cover the pit, harvest, get mana, use Medieval Greenpeace, chop down trees.
- Use the trade wagon, take the gold from the warehouses, forge the key on the anvil.
- Open the locked chest.
Level 8
Use the meteor people spell more often. Build fishing houses as early as possible so that you don’t run out of food.
- Harvest, pick up provisions and mana, break 2 barrels, mine mana and disenchant 2 resource chests.
- Chop trees, break 2 barrels, repair 2 fishermen’s houses.
- Cut the pumpkin, break the box, open the chest, build a house, send a worker to the sawmill, chop down trees.
- Break the barrel, exchange mana for gold with a merchant, remove a large pile of stones, build a house and a temple, send a worker there.
- Chop trees, get mana, exchange it for gold, repair the big bridge, remove the barricade.
- Recall the worker from the sawmill, disenchant the chest with ticks, unlock the gremlin and the path to the anvil, bring the ticks there.
- Get mana, exchange it for gold, forge scissors on an anvil and cut 2 bushes.
Level 9
Use the Fertile Ground spell before harvesting. Debris in the water is an additional source of wood.
- Harvest, pick up provisions and mana, break the barrel, extract mana and harvest.
- Cleanse the nugget from filth, remove all debris from the water, mine gold, build a barracks and defense tower, send a mercenary there.
- Clear the path to the trees, chop trees, build a barracks and defense tower, send a mercenary there, build 2 houses.
- Cleanse the nuggets from filth, build a smelter, send a worker there, mine gold, break boxes, open a chest.
- Build Raven’s house, send him to pick up life buoys, send the Book to throw life buoys to drowning people.
- Get gold and buy a lute from a merchant.
Level 10
Send the gremlin out to fish while he’s not busy. It is not necessary to remove crabs hiding in the shell.
- Harvest, open the chest, chop trees, get mana, clear the way to the worker.
- Disenchant the chest, take the gold from the warehouse, send the gremlin to fish in the lake, build a sawmill.
- Clear a path for up to 2 workers, send a worker to the sawmill, chop down the remaining trees, smash the crate, repair the meteor people altar, use it.
- Build a temple, send a worker there, get mana, build a booth, use Medieval Greenpeace, chop down trees.
- Break the barrels, pick the apple, milk the cow, use the Trade Wagon, take the gold from the warehouse, chase the crabs, pick up empty bottles.
- Gather apples and milk cows, make a magnifying glass in the workshop, send Max to sniff tracks until you find Mary’s tracks.
Yankee 13: Walkthrough levels 11-15
Level 11
Destroy the source of darkness as soon as possible so as not to lack food. Send the Book of Spells to use the altars in advance - it flies and does not cast spells very fast.
- Search the stump, build a house, harvest, pick up provisions and mana, clean the mana well from filth.
- Chop trees, mine gold, upgrade your house, get mana and brew a potion in a cauldron.
- Send a gremlin to drink a potion from the cauldron, break 2 giant fangs, clean the nugget and the well from filth.
- Get mana and gold, harvest, develop a dark sphere and immediately destroy the source of darkness.
- Chop down trees, unlock and build 2 houses, enlarge the gremlin and smash the giant fang.
- Cleanse the mana well, mine mana, use the Philosopher’s Stone, mine gold, unlock and search the stump, upgrade 2 houses.
- Use the Philosopher’s Stone to mine gold and gild 2 statues of Mary.
Level 12
Before activating the trap, make sure that there are enough resources to release the worker. The spell book can only speed up buildings that are upgraded to their maximum.
- Harvest, extract mana, clear the path to the worker, cut down the tree, break the barrel, build the Raven’s house.
- Send Raven to peck at a reanimated pumpkin, break a box, build a temple, send a worker there, get mana and harvest.
- Break the barrel, remove the barricade, build a mill, clear the path to the worker, send him to the mill, send the Raven to peck 2 animated pumpkins.
- Search the stump, activate the portal, cleanse the nugget of filth, mine gold, cut down trees, improve the temple.
- Remove the barricade, build and improve the house, use the spell Cannons are not terrible, clean the nuggets from filth, mine gold.
- Use Medieval Greenpeace, chop trees, get mana and gold, clear the path to the chest and open it.
- Repair all the lanterns and send the Book of Spells to light them.
Level 13
Stock up on garlic ahead of time to heal a worker bitten by a vampire right away before being taken to the tower. Before you send the gremlin to drink the potion from the cauldron, make sure you have enough resources to break the stone blocks and giant fangs.
- Harvest, pick up provisions and logs, cut branches, build a house, get mana.
- Break the box and barrel, cut down the tree, build and improve the mill, send a worker there.
- Clear the garden of filth, activate the portal, pick up logs, harvest, search the stump, remove the sword from the stone, raise the key.
- Forge a silver sword on an anvil, send John to attack knights and vampires, mine gold, chop trees, upgrade your house.
- Cleanse the nuggets from filth, repair the cauldron and brew a growth potion in it, send the gremlin to drink the potion, break the stone block and the giant fang.
- Chop a log, build and upgrade a house, press 2 levers, remove a pile of metal, increase the gremlin and clear the path to the vampire tower.
- Pick up the dynamite and send the gremlin to blow up the vampire tower.
Level 14
Send Raven to pick up gems in the same order they are required in the cauldron. Use free workers to mine gold and mana all the time.
- Harvest, cut branches, build a house, get mana, clean the garden from filth.
- Mine gold, chop down trees, build and upgrade a smelter, send a worker there, upgrade a house.
- Cleanse the nugget from filth, mine gold and mana, use the Medieval Greenpeace, chop down trees, build and improve a house and a temple, send a worker there.
- Get mana, use Medieval Greenpeace, chop down trees, build Raven’s house, send him for emeralds, rubies, amber and sapphires.
- Gain mana using the Philosopher’s Stone, mine gold, brew 4 potions in turn in the cauldron, and remove 4 runestones.
- Place pots of gold in front of each of the dragons and send the Book to enchant it, remove the remaining web.
Level 15
Stock up on mana to use Freeze Freeze in time. Ring the bell to save the worker from the approaching goblin.
- Harvest, open the chest, get mana, chop down 4 trees, build a house.
- Gather crops, get mana, cleanse the nugget of filth, mine gold, improve your house, use Freeze Freeze, chop trees, mine gold, open the chest.
- Build and upgrade a mill, send a worker there, build a sawmill, send a worker there, use Medieval Greenpeace, chop down trees.
- Upgrade the sawmill, clear the path to the house, build and upgrade it, mine gold, chop down trees.
- Send workers to repair the gramophone case, raise the gear, mine gold and mana, send a gremlin to repair the gramophone mechanism.
- Send the Book to enchant the gramophone melody, send workers to open the entrance to the dungeon, milk the cow.
- Put the bucket of milk in the right place, pick up the remaining gold and open the entrance to the dungeon.
Yankee 13: Walkthrough levels 16-20
Level 16
Remember to return workers to buildings after upgrading them. The flame, set on fire by the spirits of fire, eventually goes out on its own.
- Harvest, get mana, break the crate.
- Get gold and mana, harvest, remove the barricade, cut branches, break the barrel, build a house.
- Send John to fight the fire spirits, get the rain orb from the fountain, put out 3 fires, build and upgrade the sawmill, send a worker there.
- Cut down all available trees, upgrade the house, use Medieval Greenpeace, chop down trees.
- Brew a potion in the growth cauldron, send a gremlin to drink the potion, break 2 pillars, put out 2 fires.
- Chop down trees, unlock a worker, build a workshop, mine gold, repair and use the Meteor Men altar.
- Enlarge the gremlin, break the pillar and stone chest, pick up 3 diamonds, sew 3 shirts in the workshop.
Level 17
Use the Fertile Land spell more often. Don’t forget to pick up and use the hourglass.
- Harvest, raise provisions and mana, disenchant the chest, break barrels, chop down trees, build and upgrade a mill, send a worker there.
- Harvest, remove a large pile of stones, cut branches, build a house, open a chest.
- Get gold, upgrade the house, build a temple, send a worker there, get mana and gold, harvest.
- Conjure a bridge, disenchant a chest, improve the temple, mine gold, remove a large pile of stones, cut down trees.
- Build and upgrade a house, build a Raven house, harvest crops, get mana and gold.
- Pick up a shovel, remove a large pile of stones, put out the magical flame.
- Send Raven to read the book and dig up all the spell books.
Level 18
Recall a worker from the temple when you have enough resources. Harvest all the time with free workers.
- Harvest, pick up available resources, open a chest, chop branches, build a house, break a box, build a smelter.
- Remove the broken vase, open the chest, get mana, conjure a bridge, press the button.
- Send a worker to the smelter, mine gold, chop trees, upgrade the smelter, remove the barricade, chop trees.
- Upgrade the house, build and upgrade the temple, send a worker there, remove a pile of metal, build a sawmill, send a worker there.
- Repair and use the Medieval Greenpeace altar, chop trees, upgrade the sawmill, get the rain orb from the fountain.
- Clear the path to the Flood Altar, repair and use it, open the chest, pick up the key.
- Harvest, chop trees, mine gold, pick up 3 gears, clear a path to broken armor, repair it, and then start it.
Level 19
Send Max to bark at squirrels more often. Ents only scare workers when they try to chop down a tree.
- Harvest, pick up provisions, pick a bush with golden berries, cut two logs, build a booth.
- Drive away the thorny stalk, send Max to hunt squirrels, and John to fight mushrooms, search the stump.
- Gain mana, use Invisibility and Meteor Men, chop down trees, pluck ferns and repair the big bridge.
- Pick a bush with golden berries, conjure berries on the bushes, pick them, get the debris out of the water, build a house and a mill, send a worker there.
- Use Invisibility, chop down trees, upgrade the house and mill, pluck the fern and drive the troll away.
- Search the stump, cut trees, build a house and a temple, send a worker there.
- Harvest, mine mana, and sniff tracks until you find unicorn tracks.
Level 20
You can send mercenaries to attack the bear before you have enough gold. During their attack, the bear will not stun the workers with a roar. The unicorn does not attack a worker who is carrying food to the feeder.
- Harvest, pick up provisions, open the chest, chop branches, chop a log, pick a bush with golden berries.
- Unlock the worker, loot the golden berry bush, remove the cobwebs, search the stump.
- Build the Raven’s house, send him to pick up all the bags of resources, conjure berries on the bushes and loot them.
- Repair the big bridge, search the stump, harvest crops, get mana, use Ice Age, chop down trees and harvest crops.
- Put food in the unicorn feeder, harvest crops, chop down trees, build and upgrade the barracks.
- Put food in the feeder again, harvest, get mana, pick bushes with golden berries, send mercenaries to attack the bear.
- Put food in the feeder, clear the path to the house, build and upgrade it, search the stump, pick up resources, cut down the remaining trees behind the lake.
- Get resources, send mercenaries to attack the bear and fill up the lair as soon as they defeat it.
Yankee 13: Walkthrough levels 21-25
Level 21
Use the meteor people spell more often. Try not to give orders to the workers near the lotus when it is about to release a cloud of pollen.
- Harvest, remove the tree cart, pick up resources, build a house, cut branches, get mana.
- Build a sawmill, send a worker there, remove a puddle of filth, break a piggy bank, improve a sawmill.
- Build and improve the mill, send a worker there, fix the bridge, break the piggy bank, pick up provisions, break the box, improve the house.
- Search the stump, mine gold, build a fishing house, remove a large pile of stones.
- Break 3 piggy banks, open the chest, cut down 2 trees, get 2 swords from the stone, repair the bridge.
- Cut the log, search the stump, break the piggy bank, repair and use the altar of the Meteor Men, send the gremlin to fish in the lake.
- Build and upgrade the temple, send a worker there, extract mana, extinguish and split the runestone, repair the bridge.
- Develop a dark sphere and destroy the source of darkness, use the Medieval Greenpeace, chop trees, repair the bridge, unlock and open 2 locked chests, break the piggy bank.
- Collect emeralds, clear the path to the lotus and pluck it.
Level 22
Try to build watchtowers before the first night. Use free workers all the time to extract mana and harvest.
- Harvest, raise resources, cut a log, remove a large block of stones, build a smelter.
- Pick up provisions, cut down a tree, build a house, send a worker to the smelter.
- Mine gold, harvest crops, chop trees, remove barricade, build 2 towers. At night, send John to fight the wolves.
- Improve the house, build and improve the mill, send a worker there, improve the smelter.
- Get mana, use Medieval Greenpeace, chop down trees, upgrade 2 towers, smash the piggy bank, repair the big bridge.
- Pick up 3 sapphires, cut a log, remove a pile of metal, open a chest, repair 4 watering cans.
- Use Medieval Greenpeace, chop trees, brew potion in growth cauldron, enlarge gremlin, break 2 stone blocks, pick up sapphire.
- Build and upgrade a tower, fix a big bridge, forge scissors on an anvil, cut bushes, get mana.
- Prepare the water of transformation in the cauldron, fill the watering cans, increase the gremlin, raise the watering cans and water all the trimmed bushes.
Level 23
Send Max to stop the goblin if you don’t have enough mana for Freeze Freeze. Follow the trajectory of the goblin’s movement in order to give an order to the workers at the right time.
- Harvest, raise available resources, get gold, chop trees, build a fishing house and a booth.
- Send Max to stop the goblin, harvest, clear the way to the gremlin and the worker, break the piggy bank, build and improve the house.
- Build and upgrade the temple, send a worker there, use Freeze Freeze, extract resources, get debris out of the water.
- Build and upgrade the smelter, send a worker there, repair the cauldron and brew a growth potion in it, increase the gremlin, open the hollow and break 2 stone blocks.
- Send Max to bark at squirrels with pears, weave a golden cloth on a loom and give it to the knight.
- Zoom in on the gremlin, break the stone block, give the bear the pears and take the heather honey.
Level 24
Use the spell Sharp Sword when you send mercenaries to attack the knights. Don’t forget to pick up and use the hourglass.
- Pick up logs, build a house, pick up provisions, harvest crops, extract mana, remove a puddle of filth, cut a log.
- Get gold and mana, build a barracks, activate the portal, press the button, chop trees, upgrade the house.
- Build and upgrade the smelter, send a worker there, search the stump, chop trees, mine gold, upgrade the house, remove the barricade.
- Get gold, send a mercenary to attack a knight, build a house, open a locked chest.
- Upgrade the house twice, upgrade the barracks, remove the large block of stones and the barricade, build the temple and the mill, send it there as a worker.
- Get gold and mana, send mercenaries to fight knights, use the Philosopher’s Stone.
- Mine gold, send the Book to roll dice, open locked chests, upgrade the temple and windmill.
- Keep rolling the dice until you win the Invisibility Hat.
Level 25
Build a booth when the first boars appear. Ring the bell to avoid leaving the workers behind the melted lake when the spell ends.
- Harvest, chop branches, open the chest, pick up logs, repair the bridge, break the box.
- Raise logs and gold, build a booth, clear the mana well, mine mana, raise mana, break the barrel.
- Use the Ice Age, remove the blockage of stones and a puddle of filth, send Max to drive away the boars when they appear.
- Use Ice Age, chop trees, remove tree cart, search stump.
- Disenchant the chest, build and upgrade the temple twice, send a worker there, build a house, get mana.
- Use Medieval Greenpeace and Ice Age, chop down trees, fix the big bridge, mine gold, upgrade the house.
- Pick up all bags of fangs, get mana, exchange a magnifying glass with a merchant.
- Harvest and send Max to sniff the tracks until you find swans.
Yankee 13: Walkthrough levels 26-30
Level 26
Use the meteor people spell more often. Send the Book to speed up the mill when harvesting for the table.
- Raise mana, provisions and logs, open the chest, clear the garden of filth, break the barrel, remove branches and blockages of stones, build a house.
- Get mana, harvest, cut a log, build a mill, send a worker there.
- Harvest, break a barrel, cut down trees, improve a mill, clean nuggets from filth, mine gold.
- Upgrade the mill, remove the blockage of stones, pick a flower, chop trees, improve the house, pick a fern, search the stump, pick up the logs.
- Build and upgrade a sawmill, send a worker there, use Medieval Greenpeace, chop down trees.
- Repair the bridge, build a house, build and improve the temple, send a worker there, cleanse the nuggets from filth, mine gold, improve 2 houses.
- Break the box, build Raven’s house, harvest, send Raven to collect feathers from swans.
- Recall a worker from the sawmill, send 4 workers to set the table, harvest the rest.
Level 27
As soon as the gremlin becomes available, immediately send him to fish. Don’t forget to pick up and use the hourglass.
- Harvest, open the chest, break the barrel, get mana, pick 2 flowers.
- Chop trees, break a barrel, get debris out of the water, build a house, build and upgrade a mill, send a worker there.
- Harvest, get mana, activate the portal, send the gremlin to fish in the lake, break the crate.
- Get gold, upgrade the house, clear the path to the worker, cut down two trees, chop the available logs.
- Upgrade the house, build and upgrade the sawmill, send a worker there, repair the Medieval Greenpeace altar and upgrade it, chop down trees.
- Upgrade the sawmill, build and upgrade the temple, send a worker there, upgrade the mill, pick a flower, repair the bridge.
- Use Medieval Greenpeace, chop down trees, clear paths to all the flamingos and take their feathers.
- Exchange feathers for cloth at the trader, recall a worker from the temple, send 3 workers to build a bed, cut trees with the rest and harvest.
- Send a gremlin to finish the bed.
Level 28
Try to empty the food storage before the foxes appear. Make sure you have enough resources to cut through both logs before expanding the gremlin.
- Harvest, pick up gold, open 2 chests, take away food from the warehouse, get mana.
- Disenchant two chests, break the piggy bank, remove the cobwebs, cut down 2 trees, build a house, mine gold.
- Harvest crops, get mana, remove a pool of filth, carry a tree from a warehouse, upgrade the house twice and build a booth. Chase away the foxes with Max.
- Clear a path to the gremlin, chop trees, build and upgrade a temple and a smelter twice, send it there as a worker.
- Get resources, brew a potion of growth in the cauldron, replenish the food warehouse in the Trade Wagon, take food away from the warehouse.
- Enlarge the gremlin and chop two large logs, use the Philosopher’s Stone, mine gold, restore food in the warehouse.
- Sculpt 4 sand castles one by one, send Max to scare 4 frogs.
- Decorate all sandcastles.
Level 29
Take care of the watchtowers first. The first skeletons will start coming out on the right.
- Harvest, pick up resources, break the barrel, clear the way to the worker.
- Raise resources, break 2 barrels, use Quick Harvest, harvest crops, chop down 2 trees, build 2 towers, send John to fight skeletons.
- Chop down available trees, smash available barrels, upgrade 2 towers twice, clear a path to the warehouse, take away food from there.
- Get gold, clear the path to the worker, cut down available trees, clean the mana well and nuggets from filth.
- Clear a path to the gremlin, repair and use the Meteor Men altar, repair the cauldron and prepare a potion of growth in it.
- Enlarge the gremlin and chop 2 logs, smash the remaining barrels, clear the path to the cubes.
- Use Quick Harvest, harvest, grow the gremlin and roll the dice until you roll 3 sixes.
Level 30
Send Max to bark at squirrels more often. Use the spell Sharp Sword when you send mercenaries to destroy the witch’s hut.
- Gather crops, raise available resources, build a booth, clear a path to a tree with a hollow, send Max to bark at squirrels.
- Open the chest, search the stump, cut down the trees, clear the path to the house and the smelter, build them, send a worker to the smelter.
- Raise available resources, mine gold, chop trees, break the piggy bank, upgrade the house twice, build a fishing house, upgrade the smelter.
- Brew the potion in the cauldron, clear the path to the stump, search it, break the box, upgrade the smelter, get mana and buy ducks from the merchant.
- Brew 2 potions in a cauldron, smash 2 runestones, build and upgrade a barracks twice.
- Use the Philosopher’s Stone, mine gold and launch ducks into the river, send mercenaries to destroy the witch’s hut, use the Eastern Sword.
Yankee 13: Walkthrough levels 31-35
Level 31
Use the Fertile Land spell more often. Send Raven to collect shells in advance.
- Harvest, pick up resources, mine gold, unlock gremlin, cut down available trees.
- Get resources, repair and use the Fertile Earth altar, clear the way to the spell scroll and pick it up.
- Close 2 pits, disenchant 3 workers, cut down available trees, remove tree cart, build and upgrade mill, send worker there.
- Remove the barricade and metal pile, disenchant 2 workers, build and upgrade a sawmill, send a worker there.
- Use Medieval Greenpeace, chop down trees, mine gold, upgrade the mill, build and upgrade the temple, send a worker there.
- Repair and use the Philosopher’s Stone altar, mine gold, build Raven’s house, send him to pick up all the shells.
- Send a gremlin to sand turtles, call a worker out of the sawmill, send 2 workers to dig the lake.
- Get resources until you drain the whole lake and fashion all the turtles, decorate the turtles from the sand.
Level 32
Always save up mana in order to drive the succubi away in time. Ring the bell to avoid leaving the workers behind the melted lake when the spell ends.
- Harvest, raise mana, remove foul pool, remove tree from warehouse, break barrel, build house and temple, send worker there.
- Open the chest, get mana, use the horns on the Enemies! when succubi appear, break the barrel, upgrade the house twice.
- Cleanse nuggets from filth, mine gold, upgrade the temple twice, conjure a bridge, chop down trees, build and upgrade a mill twice, send a worker there.
- Use Ice Age, mine gold, build and upgrade house twice, remove barricade, conjure bridge, pick up key, open locked chest.
- Clear the way to the anvil, repair 2 bridges, send the gremlin to forge 4 golden horseshoes.
- Send a gremlin to shoe a winged horse, and then John to harness it.
Level 33
First of all, build barracks and defensive towers. Try to use the spells Cannons are not terrible and Meteor People together.
- Harvest, pick up available resources, clear the way to the gremlin, cut down available trees, break barrels and crate, repair the big bridge.
- Unlock a worker, cut a log, build a barracks, build a tower, send a mercenary there. Send John to fight the dark knights.
- Get resources, cut a log, upgrade the barracks twice, build 2 towers, send mercenaries there.
- Using Medieval Greenpeace, cut trees, build and upgrade a house and a mill, send a worker there.
- Use the Cannons are not terrible, cover the pit, mine gold, repair and use the altar of the Meteor People.
- Upgrade all the towers, mine gold, upgrade the house, build the Raven’s house and send him to get flowers from the pots.
- Send a gremlin to sculpt sand penguins, clean up filth puddles, decorate sand-sculpted penguins.
Level 34
When the gold runs out, use the Philosopher’s Stone to make the goblins start coming out again. Keep an eye on the dark altar and do not put out the fires just before the new fire rain begins.
- Harvest, raise available resources, break 2 barrels, get mana and gold, get the rain orb from the fountain.
- Extinguish fires in front of chests and stumps, search them, remove carts with gold and food, clean the mana well from filth.
- Extinguish available fires, chop down trees, build and upgrade a house, build and upgrade a temple, send a worker there.
- Use Medieval Greenpeace, chop down trees, upgrade your house, build and upgrade a sawmill, send a worker there, build a booth.
- Chase away the goblins with Max, use the Philosopher’s Stone, get resources, build and upgrade a house.
- Clear the path and build the Raven’s house, send the Raven to pick up the tea pair, cover the pit, fix the cauldron and brew the growth potion.
- Chase away the goblins, harvest, grow the gremlin and send it to roll the dice until you roll 2 sixes.
Level 35
Use the meteor people spell more often. Harvest crops and get mana all the time as free workers.
- Harvest, pick up available resources, search the stump, open the chest, chop the branches, take the tree out of the warehouse, fix the big bridge.
- Open the chest, break the box, build a house and a mill, send a worker there.
- Cover 2 pits, mine gold, break barrels, search the stump, upgrade the house, build and upgrade the temple, send a worker there, extract mana.
- Conjure a bridge, chop down trees, upgrade a house, a mill and a temple, build a booth and a workshop.
- Get resources, make master keys in the workshop, pick up the golden helmet and give it to the knight, send Max to sniff the tracks.
- Get mana and harvest, send the gremlin to open the safe, then John to open it, and the workers to devastate.
Yankee 13: Walkthrough levels 36-40
Level 36
Send the Book to speed up the smelter when you mine gold to repair the smelter. Candles will melt in a few seconds - set fire to them in advance.
- Raise the available resources, harvest, extract mana, remove the crystal, break the box, open the chest.
- Get gold, break the crystal, chop trees, clear the path to the gremlin, build and upgrade your house.
- Cleanse the nuggets from filth, repair the bridge, break the crystal, remove the wood cart, build and improve the mill, send a worker there.
- Use Medieval Greenpeace, chop down trees, build and upgrade a house, upgrade a windmill, get a fire orb, light and pick up a torch.
- Light the candles, remove the barricade, break the box, build a house and a smelter, send a worker there.
- Light the candles, conjure the bridge, remove the barricade, pick up all the rubies, light the candles.
- Build and upgrade the temple, send a worker there, use the Medieval Greenpeace, chop trees, upgrade the temple and twice the smelter.
- Upgrade all houses to the maximum, repair and use the Philosopher’s Stone altar using Medieval Greenpeace, chop down trees.
- Send workers to repair the smelter, the rest to mine gold and chop trees, send a gremlin to fuse rubies into one.
Level 37
Keep gold in reserve so that you can immediately repair broken buildings. Buildings will stop breaking when you extinguish the poisonous altar.
- Harvest, pick up available resources, cut branches, build a house, mine gold and mana, remove the crystal.
- Press the button, chop trees, clear the path to the lever, get oil, cover the pit, build a workshop and make an oil can.
- Press the lever, chop trees, repair the bridge, break the big crystal, open 2 chests, pick up resources, upgrade the house.
- Use Medieval Greenpeace, cut trees, build and upgrade the temple twice, send a worker there.
- Get mana, use Medieval Greenpeace, chop down trees, upgrade the house, repair and upgrade the mill twice, send a worker there.
- Get resources, upgrade the smelter, repair and use the Philosopher’s Stone altar, repair the large bridge, disperse the poisonous smoke.
- Break 2 large crystals, send a gremlin to fish out boots, send a Book to extinguish a poisonous altar, get mana with workers.
Level 38
Recall workers from buildings if you have already accumulated enough resources. Don’t forget to pick up and use the hourglass.
- Harvest, open 3 chests, chop down trees, repair the big bridge.
- Pick up available resources, remove the web, build a smelter, send a worker there, extract gold and mana.
- Clear the path to the house, open the chest, break the barrel, cut the log, build and upgrade the house.
- Break the big crystal, mine gold using Medieval Greenpeace, chop trees, upgrade the house, break the big crystal.
- Build and upgrade the mill to the maximum, send a worker there, .
- Upgrade the smelter, use the Philosopher’s Stone, clear the path to the temple, build and upgrade it twice, send a worker there.
- Get resources, cook paint in a cauldron and apply patterns to golden runestones, open a chest with a staff, remove a large pile of stones.
- Charge the druid’s staff on the giant ruby.
Level 39
Do not exchange more resources with the merchant than you need. Picking a plum gives you some food.
- Harvest, pick up available resources, remove wood cart, build house, pick up logs, remove pile of metal.
- Chop trees, mine gold, upgrade your house, build and upgrade a mill, send a worker there.
- Cleanse the nugget from filth, extract resources, improve the house, build and improve the smelter, send a worker there.
- Get gold, exchange food for mana at the merchant, clear the way to the timber warehouse, take the wood away from the warehouse, pick up the torch.
- Cover the pit, light all the candles, open 2 chests, mine gold, upgrade the smelter to the maximum, build a house and a Raven’s house.
- Use the Philosopher’s Stone, mine gold, upgrade the mill and the house twice, pick up the scissors.
- Get resources, send a gremlin to cut bushes, and a Crow to pluck a plum tree.
Level 40
Keep track of time so as not to leave workers behind the melted lake. Try to use Ice Age and Meteor People together.
- Gather crops, raise available resources, drive away cobra, cut branches, build a house and a sawmill, send a worker there.
- Use Ice Age, chop trees, disenchant the chest, break the piggy bank, upgrade the house twice, upgrade the sawmill.
- Build a temple and a mill, send it there as a worker, extract resources, remove a puddle of filth, drive away 2 cobras, raise gold.
- Use Meteor People and Ice Age, chop trees, take gold from the warehouse, clear the way to the house, build it and upgrade it twice.
- Upgrade the sawmill twice, drive off 3 cobras using Medieval Greenpeace, chop down the trees across the lake, and erect statues of Mary.
Yankee 13: Walkthrough levels 41-45
Level 41
Try to use the Medieval Greenpeace spell only when all available trees have been cut down. The first dark knight will appear from the bottom right.
- Harvest, raise logs, build a house, raise available resources, mine gold and mana.
- Cleanse the well from filth, remove the puddle, cut down the carnivorous plant, cut down the trees.
- Build a barracks and a defensive tower, send a mercenary there, send John to fight the dark knights.
- Upgrade the barracks, build a tower, send a mercenary there, activate the portal, open the chest.
- Chop a carnivorous plant, build a mill, send a worker there, use Medieval Greenpeace, chop down trees.
- Upgrade the barracks, build a tower, send a mercenary there, cut a carnivorous plant, open 3 chests.
- Upgrade the house, cut the carnivorous plant, build and upgrade the smelter twice, send a worker there. Use Philosopher’s Stone, mine gold.
- Cut 2 carnivorous plants, open chest, use Medieval Greenpeace, upgrade all towers twice, upgrade house.
- Send 3 workers to destroy Mary’s throne, the rest to mine gold.
Level 42
Try to build the Raven’s house before the first pumpkin comes to life. Don’t send Max barking at squirrels again once you’ve collected the right amount of seeds.
- Open 2 chests, search 3 stumps, clear 3 gardens of filth, chop down 3 trees, clear the path to the worker.
- Build a sawmill, send a worker there, chop down trees, mine gold, chase away the red cobra, build the Crow’s house.
- Send the Raven to peck at the animated pumpkins, collect bags of gold, remove the barricade, build and upgrade the house twice.
- Build a booth, send Max to bark at squirrels, build and upgrade a windmill twice, send a worker there.
- Chase away the cobra, build a temple, send a worker there, get mana, use Medieval Greenpeace, chop down trees, pick up an antidote.
- Upgrade the temple twice, upgrade the sawmill, upgrade the mill, clean the poisoned well, get water from the well, chase away the red cobra.
- Using Medieval Greenpeace, chop trees and plant seeds in all holes, then water them.
Level 43
Try to build the Raven’s house before the first pumpkin comes to life. Use the Fertile Ground spell so you don’t run out of food.
- Harvest, raise available resources, chop trees, mine gold, build house and Raven’s house.
- Get mana, use the Fertile Land spell, clear the path to a place for a house, build a house, open a chest.
- Send the Raven to peck at the pumpkins that have come to life, build and improve the smelter, send a worker there, and mine gold. Cut the log, remove the stone blockage.
- Drive away 2 brooms twice, upgrade 2 houses, break boxes, build and upgrade the temple, send a worker there.
- Use the Philosopher’s Stone, mine gold, run 2 brooms twice, search the stump, prepare a potion of growth in the cauldron.
- Grow the gremlin and send it out to roll dice until you roll 4 at all, use the Fertile Ground spell and harvest.
Level 44
It is not necessary to destroy the vampire tower. Stock up on garlic in advance to immediately treat bitten workers.
- Harvest, raise available resources, cut branches, build a house, build a mill, send a worker there.
- Harvest, get mana, break the barrel, cut the carnivorous plant, chop trees, mine gold, build a house, upgrade the mill.
- Pick up a helmet, forge a sword on an anvil, send John to fight vampires, use Medieval Greenpeace, chop down trees.
- Brew a potion in a cauldron, enlarge the gremlin, open a hollow, build a booth, send Max to bark at squirrels, upgrade the house twice.
- Get resources, upgrade your house, build a sawmill, a temple and a smelter, send workers there.
- Upgrade the temple and smelter twice, build a workshop, make a potion in the cauldron and make a clock in the workshop and put it in the cauldron.
Level 45
Use the meteor people spell more often. When Mary exits the castle, she places a debuff on workers or altars.
- Harvest, raise resources, build a house, cut branches, disenchant the chest. Send John to fight the skeletons.
- Get resources, pick up a stun potion, upgrade the house twice, activate the yellow portal. Send the Book to revive stunned workers.
- Pick up mana and a stun potion, activate the red portal, cut down trees, clean the mana well from filth, pick up a stun potion.
- Build and upgrade the windmill, send a worker there, repair and use the Meteor People altar, extract resources.
- Using the Medieval Greenpeace, chop down the trees, clear a path to the arcballista, repair both arcballistas and shoot them.
- Use Philosopher’s Stone and Medieval Greenpeace, build a house, build and upgrade a smelter twice, send a worker there, mine gold.
- Build and upgrade the barracks, send mercenaries to storm Mary’s castle, build and upgrade the temple, send a worker there.
- Make a bell on an anvil. Using the Philosopher’s Stone, mine gold, harvest crops, send John to catch the cat.
- When the castle is captured, send workers to destroy the castle, and harvest the rest.
Yankee 13: Bonus Levels 1-5 Walkthrough
Bonus Level 1
Remember to return workers to buildings after upgrading them. Upgrade the mill to the maximum so that you do not run out of food.
- Harvest, raise resources, pick a flower, cut branches, build a sawmill, send a worker there.
- Chop trees, clear the path to arable land, build a house, upgrade a sawmill, mine gold, harvest.
- Repair the big bridge, break the barricade, upgrade the house, build a mill, send a worker there.
- Upgrade the mill twice, cover the pit, upgrade the house, collect resources, activate the portal, repair the cauldron and brew a growth potion in it.
- Repair and use the Philosopher’s Stone altar, mine gold, increase the gremlin and cut all the big logs, upgrade the mill.
- Break the boulder, remove the stones from the boulder, clear the path to the helmet, pick it up, pick up the boots and bow.
- Send a gremlin to give all the artifacts to the tentacles.
Bonus level 2
Always save up mana in order to drive the succubi away in time. Don’t forget to pick up and use the hourglass.
- Harvest, open the chest, pick up the available resources, chop the log and branches, build a house and a temple, send a worker there.
- Use Enemies on the horns! when succubi appear, build a Raven’s house, send him to pick up bags of gold, chop down trees.
- Upgrade the house twice, clear the path to the mill, build it, send a worker there, open the chest.
- Mine gold, upgrade the mill, use the Ice Age and chop trees across the lake, build and upgrade a house.
- Remove a large block of stones, search the stump, cut down the remaining trees behind the lake.
- When the place where the mirror is buried appears, dig it out.
Bonus level 3
Save wood in advance to quickly restore bridges after they are destroyed by the Falling Meteors spell. Ring the bell when the bridges begin to collapse to collect all the workers.
- Harvest, chop trees, get mana, build a sawmill, send a worker there.
- Use Medieval Greenpeace, chop trees, repair bridge, build house, mine gold, chop trees.
- Upgrade the house, build and upgrade the mill twice, send a worker there, upgrade the sawmill.
- Use Medieval Greenpeace, get resources, upgrade your house and sawmill. When the bridges collapse, repair the bridge.
- Use Medieval Greenpeace, mine resources, fix 2 big bridges, fix dragon altar, pick up key.
- Build a booth, scare the crabs and pick them up, mine gold, chop down trees, fix the big bridge, pick up the key.
- Open locked chests, build a cage, summon a dragon, put bait in the cage, open crates.
- Clear a path to the umbrella box and open it.
Bonus level 4
Use the meteor people spell more often. Use free workers to mine mana all the time.
- Harvest, lift logs, chop down a tree, cover a pit, take food away from a warehouse, clear a path to a worker.
- Build and upgrade a mill, send a worker there, clear a path to a chest, open it, mine gold, chop trees, build and upgrade a house twice.
- Get the rain sphere from the fountain, send Mary to water the gardens during a drought, clear the way to the altar of the Meteora People, use it.
- Upgrade the mill, build Raven’s house, send him to pick up diamonds, build and upgrade the temple twice, send a worker there.
- Get resources, speed up workers, use the Flood altar, get all the gold from nuggets.
Bonus Level 5
Keep track of time so as not to leave workers behind the melted lake. Mushrooms for mushroom soup can be found in old tree stumps.
- Harvest, raise available resources, chop down trees, smash a barrel, unlock and build a booth.
- Drive the thorny stalk, clear the path to the sawmill, chop down trees, build a house and a sawmill, send a worker there.
- Use Medieval Greenpeace, chop down trees, build and upgrade a house, build and upgrade a mill, send a worker there.
- Repair the big bridge, upgrade the house, extract resources, use the Medieval Greenpeace, upgrade the mill and sawmill.
- Upgrade all houses to max, search the stump, use Ice Age, build all the paddocks, search the stump.
- Send Max to drive the sheep, cook mushroom stew.
Yankee 13: Completing bonus levels 6-10
Bonus Level 6
When the gremlin grows up, try to immediately give him all the orders - he will not stay big for long. Send the gremlin out fishing as soon as possible.
- Harvest, pick up available resources, extract gold, remove stone blockage, cut down a tree, build a sawmill, send a worker there.
- Chop trees, clear the path to the worker, fix the big bridge, remove 2 ice pyramids.
- Use Medieval Greenpeace, repair the big bridge, cut branches, mine gold, build and upgrade a smelter twice, send a worker there.
- Get gold, fix the big bridge, clear the path to the gremlin, send him to fish in the lake.
- Unlock the cauldron and brew a potion, upgrade the smelter, use the Philosopher’s Stone, mine gold, send workers to restore the Ice Castle.
- Use Quick Harvest, harvest your crops, feed all the penguins with fish, grow the gremlin and break the ice walls.
Bonus level 7
Send Max to bark at squirrels more often. The gold under the snowdrifts will be enough to eat a gingerbread house.
- Harvest, raise provisions and mana, clear the snowdrift, raise gold, get mana.
- Clear the snowdrift, pick up the gold, take the wood out of the warehouse, melt the ice peak, break the ice cube.
- Cut down trees, build a shack, send Max to bark at squirrels, build a house, clear a path to a sawmill, build it, send a worker there.
- Take away the wood from the warehouse, get the sword from the stone, heat it on the anvil, remove the pile of metal.
- Defeat the snowman, open the chest, defeat 2 more snowmen, dig out the snowdrift, pick up the gold, repair the bridge.
- Defeat the snowman, disenchant the chest, dig out 2 snowdrifts, pick up the gold.
- Defeat the snowman, open the chest, defeat the big snowman, send 3 workers to eat the gingerbread house.
Bonus Level 8
Use the meteor people spell more often. Don’t forget to pick up and use the hourglass.
- Harvest, raise available resources, get mana, disenchant the chest, chop branches, chop trees, repair the bridge.
- Chop trees, build a house, mine gold and mana, break an ice cube and a pyramid, upgrade a house, build and upgrade a mill, send a worker there.
- Use Medieval Greenpeace, chop trees, repair big bridge, chop trees, melt ice peak.
- Upgrade the house, build a smelter, send a worker there, mine gold and mana, clear the path to the chest, open it.
- Use the Medieval Greenpeace and the Philosopher’s Stone, mine resources, build a temple, send a worker there, use a mill, a temple and a smelter to upgrade twice.
- Get resources, open the stone mouth, cleanse the polar bear from filth.
- Recall a worker from the temple, mine gold and buy a map from the merchant.
Bonus Level 9
Send Raven to collect cups one at a time in advance. Use free workers to mine mana all the time.
- Harvest, open 3 chests, chop trees, break a barrel, build a house, build a mill too, send a worker there.
- Harvest, get mana, use Medieval Greenpeace, chop down trees, build Raven’s house, upgrade the windmill.
- Send Raven to press 3 levers, conjure a bridge, remove cobwebs, send a gremlin to break amphoras, break barrels.
- Conjure 2 bridges, chop down trees, upgrade a house, build and upgrade a sawmill, send a worker there.
- Use Medieval Greenpeace, chop down trees, upgrade the mill twice, repair the cauldron and brew a potion in it, send Raven to collect golden goblets.
- Use the Philosopher’s Stone, get gold and mana, send the gremlin to roll dice until he rolls more than his opponent.
Bonus Level 10
Linked portals are the same color. Don’t forget to pick up and use the hourglass.
- Harvest, pick up resources, clear the path to the garden and mana well, open the chest, disenchant 2 chests.
- Clear the path to the working and blue portal, activate it, break the amphora, disenchant the chest, prepare the potion in the cauldron.
- Use Quick Harvest, harvest resources, clear the path to all green cubes and all workers, activate the yellow portal, open chests.
- Increase the gremlin and send it to throw dice until you roll threes for everyone.
Yankee 13: Completion of bonus levels 10-15
Bonus level 11
Don’t forget to break amphoras to accumulate mana faster. Each robber will run away from John 4 times.
- Harvest, cut branches, build a house, take away food from the warehouse, break a barrel, mine gold, remove a large pile of stones.
- Chop trees, build and upgrade a mill twice, send a worker there, take food away from the warehouse.
- Unlock and use the Medieval Greenpeace altar, chop down trees, build a Raven’s house, send him to collect resource bags, unlock a gremlin, smash amphoras.
- Build a smelter, send a worker there, mine gold, improve the house.
- Send Raven to pick up scissors, and then pick up shells, upgrade the smelter, use Medieval Greenpeace, chop trees, trim bushes.
- Upgrade the smelter and mill, use the Philosopher’s Stone, mine gold and mana, send John to attack the bandits.
- Send the gremlin to sculpt sand figures, and the Crow to decorate them.
Bonus level 12
Remember to return workers to buildings after upgrading them. The first tracks will be found after all the frogs are caught.
- Harvest, raise resources, chop branches, cut down 2 trees, fix a large bridge, remove a blockage of stones.
- Chop trees, get mana and gold, activate the portal, build a house and a booth.
- Drive away all thorny stalks, use Medieval Greenpeace, chop down trees, build a house, build and upgrade a mill twice, send a worker there.
- Upgrade your house, use Medieval Greenpeace, chop down trees, build a sawmill, send a worker there, mine gold.
- Upgrade the sawmill to the maximum, upgrade the house, use the Medieval Greenpeace and Philosopher’s Stone, extract resources.
- Improve the house, build a smelter and a temple, send it there as a worker, improve the mill.
- Upgrade the temple and smelter to the maximum, send Max to catch frogs.
- Send Max to sniff the tracks that have appeared until there are traces of piglets.
Bonus level 13
Use the meteor people spell more often. It takes time to cook a pancake - start baking them in advance.
- Harvest, pick up all available resources, chop down trees, fix the big bridge, pick up provisions, chop branches.
- Build a sawmill, send a worker there, use Medieval Greenpeace, chop down trees, fix the big bridge.
- Build and upgrade the mill, upgrade the sawmill, activate the portal, send a worker to the mill, extract resources.
- Use Medieval Greenpeace, chop down trees, repair the bridge, remove the blockage of stones, build and upgrade the house to the maximum.
- Unlock and use Meteor People, build and upgrade the temple, send a worker there, upgrade the windmill.
- Pick the apple trees, send John to fight the tentacles, use the Medieval Greenpeace, upgrade the temple, unlock the cow, get the orb of fire from the fountain.
- Milk the cow and cook pancakes in a pan, lure piglets to pancakes.
Bonus level 14
Use the Sharp Sword spell when you send mercenaries to fight the Ancient Evil. When the mercenaries attack the Ancient Evil, it cannot cast spells and spread corruption.
- Harvest, raise available resources, get mana, cut branches, remove 2 cacti, build a house.
- Raise the available resources, chop down palm trees, mine gold, upgrade the house, build and upgrade the mill, send a worker there.
- Use Medieval Greenpeace, chop trees, smash watermelon, conjure bridge, remove 2 quicksand, mine gold.
- Use Medieval Greenpeace, chop down trees, upgrade a house, build and upgrade a temple, send a worker there.
- Clear a path to a worker, use Medieval Greenpeace, clear a path to nuggets, build and upgrade a smelter, send a worker there.
- Use Medieval Greenpeace, upgrade the smelter, temple and mill, cut 2 cacti.
- Build and upgrade the barracks twice, use the Philosopher’s Stone, mine gold and mana. Send Mary to drive the Ancient Evil from the dais.
- Using Medieval Greenpeace, remove all the quicksand and clear the path to the new location of the Ancient Evil.
- Cut off the remaining cacti, send mercenaries to fight the Ancient Evil, mine gold with workers.
Bonus Level 15
Use the meteor people spell more often. The crates brought by Boggy the Swamp Dragon will contain wood.
- Harvest, raise mana, unlock gremlin, mine gold and mana, take a torch, light all the candles.
- Repair and use the altar of the Meteor Men, chop down 2 trees, build a house, mine gold, clear a path for up to 2 workers and nuggets.
- Get gold, summon a dragon on the altar, open boxes, upgrade the house twice, build a temple and a smelter, send it there as a worker.
- Use the Philosopher’s Stone, mine gold and mana, upgrade the temple and smelter twice.
- Use Medieval Greenpeace, chop down trees, upgrade the temple, fix the cauldron, brew a potion, enlarge the gremlin and break the giant fangs.
- Send Mary to dispel the dark sphere, get mana and gold.
- Send 4 workers to destroy the sanctuary, the rest to mine gold.
Yankee 13: Achievements in the game
- Golden helmet. For completing all levels in golden time.
- Remember all. For completing all levels.
- Chiropractor. For destroying 50 skeletons by John.
- No romance. For 25 exiled succubi.
- Papa Courage and his wagons. For using the trade wagon train 25 times.
- Evening by candlelight. For melting 10 candles.
- Warlock. For using the Book of Spells 25 times.
- An avid fisherman. For catching from lakes 500 fish.
- Curious. For opening 25 chests.
- Filtration. 10 mana wells for cleansing corruption.
- Dinner is served! For the accumulation of 1200 units. food at level 28.
- Shopaholic. For 60 exchanges with merchants.
- Greedy. For the accumulation of 1500 units. gold at any level.
- Breadwinner. For the accumulation of 1500 units. food at every level.
- There is no such thing as too much mana. For the accumulation of 1500 units. mana at any level.
- Tin Woodman. For the accumulation of 1500 units. tree at any level.
- Spring-cleaning. For removing 20 cobwebs.
- Logging. For cutting 20 trees at level 39.
- Master of Magical Sciences. For the complete arrangement of the magical room.
- Time Lord. For using 10 sands of time.
- Silver helmet. For completing all levels in silver time.
- Careerist. For passing the same level 3 times in a row with improved results.
- Fox hunting. For barking 25 foxes.
- In search of Diogenes. For destroying 30 barrels.
- Rich as Croesus. For the accumulation of 1200 units. gold at level 36.
- Amnesia. For the start of the game.
- Belkomania. For the capture of 50 squirrels.
- Unquenchable thirst. For using wells 25 times.
- Pathfinder. For finding 10 trail chains.
- All in. For breaking into a safe.
- Sweet dreams. For making a bed.
- Assault on the Dark Castle. For capturing Dark Mary’s castle.
- Hairdresser. For cutting 9 bushes.
- Shuler. For 10 dice rolls with a score of 6.
- Fire brigade. For extinguishing 20 simple and magical fires.
- Abracadabra. For using magical altars 100 times.
- Football manager. For 11 workers and mercenaries at any level.
- Size matters. For using the magic cauldron 25 times.
- Broken hopes. For breaking 10 piggy banks.
- Van Helsing. For killing 20 vampires.
- Cracker. For freeing 10 workers from cages.
- Undeniable power. For the accumulation of 1000 units. mana at level 28.
- Maximalist. For upgrading 15 buildings to level 4.
- Pumpkin pie. For destroying 10 animated pumpkins.
- Sand castles. For creating 9 sand figures.
Article author:
Yaroslav I. - founder and editor-in-chief of the site Wise Geek, author of the very first articles. They laid down the basic principles for the development of the project. Has a huge gaming experience. They have completed more than 200 games on a personal computer, Sony PlayStation, Android and other gadgets. Currently, Yaroslav leads the development of the project and selects topics for new articles. More information about Yaroslav is available at this link.