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Paranormal Files 7: Ghost Chapter - Full Walkthrough with Tips and Puzzles

Paranormal Activity 7: The Phantom Chapter. Rick Rogers goes missing while investigating the paranormal. Thirteen years later, his girlfriend Rachel finds new leads in his disappearance. Now she and the team have to go to a gloomy abandoned mansion called Secrets of the World, where terrible things have been going on for many years. Can Rachel solve the mystery of Rick’s disappearance? Or will she become a new hostage of an abandoned estate with evil spirits? This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Rick’s Car
  3. Chapter 2 Corridor
  4. Chapter 3 Side Corridor
  5. Chapter 4 In the Crypt
  6. Extra Chapter
  7. Collectibles

Paranormal Activity 7: General Tips

Rick Rogers was investigating the mystical shop "Secrets of the World" and disappeared without a trace. Thirteen years later, his girlfriend Rachel finds a photograph of an abandoned mansion with the same name and travels there in hopes of getting more information about Rick’s disappearance. According to rumors, the estate "Secrets of the World" is teeming with evil spirits and fraught with many dangers. Now Rachel and her team of researchers need to solve the mysteries of this creepy huge house as soon as possible, otherwise they will soon become its eternal captives...

Look for useful inventory to handle current investigation tasks. Don’t forget to find clues to get new details about the case, as well as discuss it with your team. In case of difficulty, you can use the hint. Also check the Map often to get your bearings in your location and see the locations of the mansion, where there are still unsolved puzzles. The game has several difficulty modes: choose any for a comfortable passage.

This walkthrough will not mention the need to zoom in each time. Screenshots will show an already enlarged image. For Hidden Object scenes, the acronym "SEARCH" will be used. Items marked with a different color are hidden or require additional steps to obtain them. The walkthrough does not show solutions to the search scenes. Only their location and the resulting item are shown.

Here will be described step-by-step solutions for those mini-games that have a single solution and are not randomly generated. For other mini-games, read the explanations and rules carefully. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move to the desired location.

Paranormal Activity 7: Chapter 1 Rick’s Car

Talk to Rachel (A). Play the HOP (B). Solution for mini-game (C).

Talk to Rachel (D); choose any place in the location. Take the GLOWING SPHERE (E). Place the GLOWING SPHERE on the astrolabe; take BROKEN COMPASS, SCORPIO SIGN, and CLOCK FACE (F). Take SUN RAYS 1/3 (G).

Take the FISH SIGN (H). Place the FISH SIGN and SCORPIO SIGN on the box; take COMPASS PIECE and SUN RAYS 2/3 (I). Combine the BROKEN COMPASS and COMPASS PIECE in Inventory; take OLD COMPASS. Place the ANTIQUE COMPASS on the chest; take SUN RAYS 3/3 and CLOCK CLUE (J). Place the SUN RAYS on the device panel on the tripod (K).

Do the steps in the following sequence: Lx9-M-Lx4-Mx2-Lx3. Take the UNUSUAL MOON and HOURGLASS (N).

Place the CLOCK FACE (P), CLOCK TIP (Q), and HOURGLASS on the right wall (R). See screenshot for solution (S); take the UNUSUAL STAR (T). Place the UNUSUAL STAR (U) and UNUSUAL MOON (V) on the cabinet hangers; take the SHOP KEYS (W).

Use the SHOP KEYS (A). Check out the newspaper (B).

Check out the photos (C). Familiarize yourself with the files (D). Examine the newspaper (E); place the photo elements in their respective positions (F).

Activate SEARCH. Select the eye icon on the monitor (G). Familiarize yourself with each file; select the send message buttons (H-I).

Take STATUE FEATHER (J). Take STATUE EYE (K). Take the SKULL (L). Take the LEATHER TUBE; put the STATUE EYE, STATUE FEATHER and SKULL on the statue and take the CANE and PICTURE PIECE 1/4 (M).

Use the CANE on the glass window; take SHEARS and TUBE SYMBOL (N). Use the SHEARS on the thorny branches; take the DOOR HANDLE RING and PICTURE PIECE 2/4 (O). Place the DOOR HANDLE RING on the mansion door handle (P).

Solution: (A-D)-(DF)-(FJ)-(JI)-(I-H)-(H-I)-(C-E)-(EG)-(GH)-(IJ)- (B-A)-(JI)-(A-D)-(DF)-(FJ). Talk to the owner of the mansion; take MANSION PLAN (K).

Talk to your team (L). Divide the tasks among your team members (M).

Take IMAGE PIECE 3/4 (N). Take the BROKEN HANDLE (O). Take the TUBE SYMBOL (P).

Combine the LEATHER TUBE and the two TUBE SYMBOLS in Inventory; take PICTURE PIECE 4/4 and HAIRPIN. Use the HAIRPIN on the drawer lock; take GLUE and PIECE OF CLOTH (Q). Take the HANDLE PIECE (R). Combine the BROKEN HANDLE, HANDLE PIECE and GLUE in Inventory; take WINDOW HANDLE. Place the WINDOW HANDLE on the window frame (S). Walk right.

Examine the car (A). Take the FAULTY JACK (B). Place the PICTURE PARTS on the casket; take STAND PIECE and PIRATE FIGURINE (C). Use the PIECE OF CLOTH on the statue to get the WET CLOTH (D).

Use the STAND PART and WET CLOTH on the stand (E). Place the image elements on their respective positions (FG); read the note and take the SPIRIT TRAP and OLD DIARY (H). Walk forward. Use the SPIRIT TRAP on the door (I). Walk forward.

Paranormal Activity 7: Chapter 2 Corridor

Take PROTECTIVE GLOVES (J). Take the first PORTRAIT PLATE (K). Take the PAPER KNIFE (L). Walk back and go right.

Use the PAPER KNIFE on the box; take JACK PIECE and ELECTRIC TAPE (M). Walk forward. Use the PROTECTIVE GLOVES and ELECTIVE TAPE on the damaged cable to get a CLUE; take the WOLF SYMBOL (N). Use the CLUE on the cryptex; set the correct code (O) and take the RING and the 2nd PORTRAIT PLAQUE. Combine the OLD DIARY and RING in Inventory; take DIARY WITH NOTES and SCREWDRIVER. Walk forward.

Use the two PORTRAIT PLATES and the DIARY WITH NOTES on the portraits; match the plaques and portraits (P) and take the OLD PHOTO and BROKEN SHIP. Use the SPIRIT TRAP on the evil spirit (Q). Walk back.

Talk to your team; take RACHEL’S MEDALLION (A). Use RACHEL’S MEDALLION on the bag; take the CRYSTAL and SAFE KEY (B). Walk right.

Use the SAFE KEY on the car lock; take ANTI-RUST and JACK LEVER (C). Combine the DEFECTIVE JACK, JACK PART, JACK LEVER, and SCREWDRIVER in Inventory; take JACK. Walk forward. Use the JACK on the fallen cabinet (D). Play the HOP to receive the PERSONAL ITEMS and RAVEN SYMBOL (E). Walk forward.

Place the CROW SYMBOL and WOLF SYMBOL on the lock on the door on the right; take the ANTIQUE GLASS CUTTER and MATCHES (F). Use the GLASS CUTTER on the cabinet glass; take the MAST and CANDLES (G). Walk back. Use the MANSION PLAN, CRYSTAL, PERSONAL ITEMS, and CANDLES on the ritual book; use the MATCHES on the candles (H).

Do the steps in sequence 1-7 (I). Walk forward.

Use the OLD PHOTO (J). Select carpet runner (K). Use the ANTI-RUST on the hatch (L). Go down the hatch.

Take the ANGEL FIGURINE (M). Take the PICKUP (N). Take the DEMON FIGURINE (O). Walk back.

Place the DEMON FIGURINE and ANGEL FIGURINE on the box in the cabinet; take the UNUSUAL VESSEL and RITUAL DAGGER (A). Use the UNUSUAL VESSEL on the lights behind the door to get the VESSEL WITH LIGHTS (B). Walk back. Use the RITUAL DAGGER on the bag; take the CARRY DOLL and PHONE RECORD (C). Return to the Chamber of Secrets.

Put the PHONE PICK and REC on the gramophone (D); collect the music notes and take the NOSE FIGURE and ANTIQUE GOBLET (E). Combine the BROKEN SHIP, BOW FIGURINE, MAST, and PIRATE FIGURINE in Inventory; take SHIP MODEL. Use the VESSEL WITH LIGHTS and SHIP MODEL on the table panel; read the diary and take the bracelet (F).

Draw the symbol with lights without going beyond the path.

Try to talk to your team (J). Select birdcage (K). Go through the portal door (L).

Talk to the ghost; take the DEMON FIGURINE (M). Take the ANGEL FIGURINE (N). Take the PATTERNED TILE (O).

Place the DEMON FIGURINE and ANGEL FIGURINE on the box on the cabinet shelf; take the KEY and BROKEN CAMEO (P). Use the KEY on the lock of the box; read the note and take the POLLEN BAG and GEAR (Q). Take CAMEO FRAGMENT 1/3; place the PATTERN TILE on the support panel and use the POLLEN BAG on the panel; arrange the tiles in the correct positions (R). Go up the stairs (S).

Take the SECRET BOX (A). Take the CLEAR CRYSTAL (B). Take CAMEO FRAGMENT 2/3 (C). Take GEAR LEVER; read the instructions (D). Walk back.

Place the GEAR LEVER and GEAR on the dome mechanism; select lever (E). Arrange the scene elements in their respective positions (F); select lever (G). Place the scene elements in their respective positions (H); select lever (I). Arrange the scene elements in their respective positions (J); select the lever (K) and take the COPPER BAR and CAMEO FRAGMENT 3/3 (L).

Combine the BROKEN KAMEO and KAMEO FRAGMENTS in Inventory; take OLD CAMEO. Place the OLD CAMEO on the spirit bag; take SATURN FIGURINE and TELESCOPE PIECE 1/4 (M). Use the CLEAR CRYSTAL on the bowl in the cupboard to get a FIRE CRYSTAL (N). Return to the Observatory. Take the MERCURY FIGURINE (O).

Place the MERCURY FIGURINE and SATURN FIGURINE on the cabinet compartment, do the following in the following order: (PR)-(VR)-(TR)-(SR)-(TR)-(UR)-(QR)-(RV)-(RQ ). Take the MOLD and TELESCOPE PIECE 2/4 (W).

Use the FIRE CRYSTAL, MOLD, and COPPER INTO on the burner (A). Do the steps in the following sequence: (B-A) - (C-D); take the MECHANICAL HEART (D). Walk back. Use the MECHANICAL HEART on the angel statue; take the first CONSTELLATION SYMBOL and MAGIC LONGER (E). Return to the Observatory.

Place the MAGIC Magnifier on the wall panel on the right (F). Create symbols from fragments (GHI).

Take TELESCOPE PIECE 3/4 and CURVED SYMBOL (J). Place the BENT SYMBOL on the anvil; take the second CONSTELLATION SYMBOL (K). Combine the SECRET BOX and the 2 CONSTELLATION SYMBOLS in your Inventory; read the clue and take the TELESCOPE PIECE 4/4. Place the TELESCOPE PARTS on the telescope; take the CONSTELLATION CLUE (L). Walk back.

Place the CONSTELLATION CLUE (M); find and select the indicated characters. Talk to your team (N); select a card. Select the correct location icons (O).

Paranormal Activity 7: Chapter 3 Side Corridor

Talk to your team; take the ANTIQUE MEDALLION (A). Take the NAIL FILE (B). Take the BIG ARROW (C).

Take DECORATION FRAGMENT 1/4; use the NAIL FILE on the clock screw and take the SMALL ARROW (D). Place the BIG ARROW and SMALL ARROW on the lock of the bag; take DECORATION FRAGMENT 2/4, SWALLOW KEY, and MUSKET (E). Combine the ANTIQUE MEDALLION and SWALLOW KEY; take the first GEM and ALBERT’S MEDALLION. Place ALBERT’S MEDALLION on the dollhouse; take GUNPOWDER and DOOR HANDLE (F).

Place the DOOR HANDLE on the door on the left and move the block along the path (G); move the handle to the appropriate position (H).

Take CARRY’S DIARY (I). Take the RAM ROD (J). Take the second GEM (K). Take OIL (L). Walk back.

Place the 2 GEMS on the casket; place the stones on the correct positions (M) and take the MUSKET BULLETS and DECORATION FRAGMENT 3/4. Combine the MUSKET, GUNPOWDER, RAM ROD and MUSKET BULLETS in Inventory; take LOADED MUSKET. Walk left. Use the LOADED MUSKET (N); select the items on the list to get the ALBERT DOLL. Walk back.

Place the CARRY DOLL and ALBERT DOLL on the dollhouse; take the CELTIC KNOT and ORIGAMI WOLF (O). Combine CARRY’S DIARY and CELTIC KNOT in Inventory; take DECORATION FRAGMENT 4/4 and first FEATHER DECORATION. Walk left. Use the DECORATION FRAGMENTS and OIL on the greenhouse window latch; take the CHIMES (P). Walk back. Use the CHIMES on the dark energy barrier (Q).

See screenshot for solution (R).

Talk to your team (A); take BROKEN SOLDIER. Take VINEGAR (B). Take the POKER (C). Take the PRAXYNOSCOPE HANDLE (D); select the gramophone pickup (E). Return to the Inner Garden.

Use the POKER on the left tree branch (F); open the briefcase and take the SOLDIER HEAD and PAPER FOIL (G). Combine CARRY’S DIARY and PAPER FOIL in Inventory; select the foil three times and take the ORIGAMI CROW. Place the ORIGAMI WOLF and ORIGAMI CROW on the tree pendants on the right; take the SOLDIER’S LEG and HARD BRUSH (H). Return to the Living Room.

Use the VINEGAR and HARD BRUSH on the fireplace; select wolf figure and take SOLDIER RIFLE and LOCKED FOLDER (I). Combine the BROKEN SOLDIER, SOLDIER HEAD, SOLDIER LEG and SOLDIER’S RIFLE in Inventory; take the WOODEN SOLDIER. Place the WOODEN SOLDIER on the box; take SOLVENT and CODE WHEEL 1/2 (J). Walk back.

Use the SOLVENT on the painting; find the items shown and take the FLOWER DRAWING and LIGHT BULB (K). Walk left. Use the FLOWER PATTERN on the flowers in the greenhouse; take the BUTTERFLY FLOWER and CODE WHEEL 2/2 (L). Use the BUTTERFLY FLOWER on the butterfly; take BUTTERFLY 1/3 (M). Use the BUTTERFLY FLOWER on the butterfly; take BUTTERFLY 2/3 (N). Walk back.

Use the BUTTERFLY FLOWER on the butterfly; take BUTTERFLY 3/3 (O). Walk left. Place the ANTIQUE GOBLET and BUTTERFLIES on the fountain; take PRAXINOSCOPE MIRROR and GEAR (P). Return to the Living Room.

Place the PRAXINOSCOPE HANDLE, BULB, and PRAXINOSCOPE MIRROR on the praxinoscope; take COLORED CUBE and FORKING FORK (Q). Use the TUNING FORK on the glass dome; take PROTECTION MELODY and FAMILY CREST (R). Combine the LOCKED FOLDER, CODE WHEELS and FAMILY CREST in the Inventory and set the correct code on the folder lock (S); activate the search to get a PHOTO WITH A CLUE. Return to the Inner Garden.

Use the PHOTO WITH A CLUE (T) and MELODY OF PROTECTION (U) on the location. Select Gabriel (V).

Talk to your team (A); take HANDKERCHIEF. Use the HANDKERCHIEF on the glass shards to get a SHARP SHARD (B). Use the SHARP SHARD on the bag; take the second FEATHER DECORATION, PAINT BOTTLE 1/3, and AX HANDLE (C). Take PAINT BOTTLE 2/3 (D).

Place the two FEATHER DECORATIONS on the crate on the fence; take PAINT BOTTLE KEY BASE 3/3 (E). Take the LEATHER LACE (F). Use the PAINT BOTTLES on the altar; apply the appropriate paints to the drawing on the altar (G). Take the AX BLADE and METAL ROSE (H).

Place the METAL ROSE in the vase; take KEY PIECE 1/2 and GRINDSTONE (I). Combine the AX HANDLE, AX BLADE, LEATHER CORD and GRINDSTONE in Inventory; take AX. Use the AX on the tree roots; take the FLINT AND FEATHER and KEY PIECE 2/2 (J). Use the FLINT AND FEATHER on the candles; find the items on the list and take the Shackles (K). Use the Shackles on the altar; take the BROKEN STONE APPLE and TOP KEY (L).

Combine the KEY BASE, KEY PARTS and TOP KEY in Inventory; take BONE KEY. Use the BONE KEY on the padlock of the crypt (M). Select your hand (N). Zoom into the crypt (O).

Place the bronze elements in the center of the panel (G) in the following order: CBDFEF. Walk left.

Paranormal Activity 7: Chapter 4 In the Crypt

Take the COLORED PYRAMID (H). Place the COLORED PYRAMID and COLORED CUBE on the wall panel on the right; take the SHARP TIP and BLOOD RED AGATE (I). Take STONE SHARD 1/2 (J). Take the ROPE; place the BLOOD RED AGATE in the tree hollow and take the URN and SLAMMER (K).

Use the ROPE on the hook (L). Use the SHARP TIP and SLAMMER on the tombstone; attach the rope to the tip (M). Attach the rope to the coffin and use the sledgehammer on the stone shelf (N); find the indicated characters.

Take the WOODEN BOWL (O). Take the CRACKED SKULL (P). Take the SNAKE HEAD (Q). Place the GEAR on the panel mechanism near the cabinet; read the note and take the THROWING KNIFE (R). Walk back.

Use the THROWING KNIFE on the magic orb to get STONE SHARD 2/2 and the first UNUSUAL WEIGHT (A). Use the WOODEN BOWL on the tree; take the RESIN (B). Combine the BROKEN STONE APPLE, STONE SHARDS, and RESIN in your Inventory; take STONE APPLE. Place the URN, SNAKE HEAD, and STONE APPLE on the statue; take the UNUSUAL RUNE 1/3 and the second UNUSUAL WEIGHT (C). Walk left.

Place the two UNUSUAL WEIGHTS on the alcove grating chains straight ahead (D). Do the steps in sequence 1-4 (E). Do the steps in sequence 1-5 (F). Do the steps in sequence 1-4 (G).

Do the steps in sequence 1-8 (H). Do the steps in sequence 1-8 (I). Do the steps in sequence 1-3 (J). Do the steps in sequence 1-6 (K).

Take MAGIC LENS and UNUSUAL RUNE 2/3 (A). Walk back. Use the MAGIC LENS on the tree; find the blue symbol (B). Walk right (C).

Take the OLD BOX (D). Take UNUSUAL RUNE 3/3 (E). Combine the CRACKED SKULL and UNUSUAL RUNES in Inventory; take SKULL WITH RUNES. Take the GREGORY FIGURINE (F). Walk back.

Place the SKULL WITH RUNES on the pedestal in the niche; take the SCARAB SYMBOL and HELL FIGURINE (G). Walk left. Place the GREGORY FIGURINE and ADA FIGURINE on the table shelf; read the note and take the SCORPION SYMBOL and FRAME DECORATION (H). Place the FRAME DECORATION on the picture frame; take the BROOM and OLD CASE (I). Return to the Body Room.

Use the BROOM on the pile of things; find the items shown and take the SPIDER SYMBOL and SQUARE KEY (J). Combine the ANTIQUE BOX, SCARAB SYMBOL, SCORPION SYMBOL and SPIDER SYMBOL in Inventory; read the note and take the PICTURE PIECE and ANTIQUE HAIRPIN. Return to the Old Library. Use the ANTIQUE HAIRPIN on the table compartment door; take the TRIANGULAR KEY and OIL CAN (K). Return to the Body Room.

Use the TRIANGULAR KEY and the SQUARE KEY (L) on the cage lock. Talk to Carrie’s ghost (M); take the MAGIC SEAL. Return to the Old Library. Use the MAGIC SEAL on the magic barrier (N); find the indicated items to get the BUTTERFLY WING. Combine the OLD CASE, OIL CAN, and BUTTERFLY WING in Inventory; take CARRY’S BRACELET and ANTIQUE SCISSORS. Return to the Body Room.

Use the ANTIQUE SCISSORS on the bag; take the NEEDLE AND THREAD and KERRY’S MEDALLION (O). Place the KERRY BRACELET and KERRY MEDALLION on the caged skeleton; take the WICK and CURRIE FLOWER (P). Return to the Old Library.

Use the PICTURE PIECE and NEEDLE AND THREAD on the painting; take GREGORY’S RING and LANTERN LENS (Q). Return to the Body Room. Use the WICK, OIL CAN, and LANTERN LENS on the lantern (R).

Solution: EIGEAHGDAFCB. Take the OLD GRIMOIR (J).

Give the OLD GRIMORE to KERRY’s ghost (K). Take the GRIMOIR (L). Talk to Isaac (M); take UNUSUAL TUNG.

Use the UNUSUAL FANG on the magic barrier (N). Take ALBERT’S CLOCK (O). Walk forward.

Take JOSEPH’S EYE-CLOCK (P). Combine the GRIMOIR, JOSEPH’S EYE-CLOCK, ALBERT’S WATCH, GREGORY’S RING, and KERRY’S FLOWER in Inventory; take the EXIMINATION SPELL. Use the EXIMINATION SPELL on the evil spirit (Q); find the indicated objects.

Select the corresponding fragments of symbols (A). Select the corresponding fragments of symbols (B).

Paranormal Activity 7: Extra Chapter

Take the BASKET (A). Take the BURTON CREST (B). Take WOODEN SYMBOL 1/3; place the BURTON CREST on the box and take the ANTIQUE FEATHER and VIOLIN FIGURINE (C). Combine the POUCH and ANCIENT FEATHER in Inventory; take WOODEN SYMBOL 2/3 and BOX KEY. Take the BOX HANDLE (D).

Use the BOX KEY and BOX HANDLE on the box; take WOODEN SYMBOL 3/3 and FRAMED PHOTO (E). Place the WOODEN SYMBOLS on the barrel lid; take PHOTO FRAGMENT 1/4 and PICKAXE (F). Use the PICKAXE on the rocks in the archway; select stones in sequence 1-7 (G). Walk left.

Take PHOTO FRAGMENT 2/4 (H). Examine the magical barrier; take the MYSTERIOUS RECIPE (I). Take PHOTO FRAGMENT 3/4 (J).

Take the BAG OF STARDUST (K). Take the CANDELABRA (L). Place the CANDELABRA on the fireplace mantel; take the ANTIQUE GOBLET, FAUCET HANDLE, and UNUSUAL VIAL (M). Walk back.

Use the FAUCET HANDLE and ANTIQUE GOBLET on the barrel; take the WINE (A). Use the UNUSUAL BOTTLE and WINE on the shelf (B). Solution: (HI)-(JI)-(DI)-(KH)-(CG)-(DC)-(LC)-(EG). (FD)-(FI)-(FG)-(FK)-(DF)-(DL)-(EF)-(EJ)-(EF). Take PHOTO FRAGMENT 4/4 and BIG GEAR (M). Combine the FRAMED PHOTO and PHOTO FRAGMENTS in Inventory; take JOSEPH’S PHOTO. Walk left.

Place JOSEPH’S PHOTO on the mantel; take the MAGIC CRYSTAL and SMALL GEAR (N). Place the BIG GEAR and SMALL GEAR on the panel mechanism on the floor; take the MUSIC BOX CYLINDER and METEORITE PIECE (O). Combine the MYSTERIOUS RECIPE, BAG OF STARDUST, MAGIC CRYSTAL and METEORITE PIECE in Inventory; take the SET OF INGREDIENTS. Walk back. Place the SET OF INGREDIENTS on the table (P); select the indicated ingredients to receive the CHARGED CRYSTAL. Walk left.

Use the CHARGED CRYSTAL on the magic barrier (A). Take the BROKEN FLOWER (B). Take GLASS FLOWER 1/3 (C).

Take the SCOOP (D). Take the PIANO FIGURINE; use the SCOOP on the ground and take the GLASS FLOWER 2/3 and the MUSIC BOX HANDLE (E). Take the FAULTY SHEARS (F). Walk back.

Place the MUSIC BOX CYLINDER and MUSIC BOX HANDLE on the box; take the HARP FIGURINE and FLOWER PIECE (G). Place the VIOLIN FIGURINE, PIANO FIGURINE, and HARP FIGURINE on the musicians; arrange the musicians in the correct positions (H) and take the GLUE and NOTEBOOK (I). Combine the BROKEN FLOWER, FLOWER PIECE and GLUE in Inventory; take GLASS FLOWER 3/3. Walk left. Place the GLASS FLOWERS on the greenhouse door (J); go right.

Take the SHEAR HALF (K). Take the PICTURE TILE (L). Take the TWO-PRONGED FORK (M). Walk back twice.

Use the PICTURE TILE and NOTEBOOK on the stairs (A). Solution: BEHIDEJLNFJKNICEJMNGI-B.

Take the BROKEN DREAMCATCHER (O). Take the GOLDEN RING (P). Take the BELL (Q). Use the TWO-PRONGED FORK on the lock of the cabinet door; take MIRROR SHARD 1/2 and PRUNER SPRING (R). Combine the DEFECTIVE PRUNER, PRUNER HALF and PRUNER SPRING in Inventory; take SHEARS. Return to the Old Garden.

Use the SHEARS on the rose bush; take the SILVER RING and COLORED FEATHER (A). Place the SILVER RING and GOLD RING on the fingers of the skeletal hands; select the items listed and take the LIGHT BULB and RED THREAD (B). Combine the BROKEN DREAMCATCHER, COLORED FEATHER, BELL, and RED THREAD in Inventory; take the DREAMCATCHER. Walk right. Place the DREAMCATCHER on the shelf hook; take STATUE EYE and MIRROR SHARD 2/2 (C). Return to the Living Room.

Place the MIRROR SHARDS on the broken mirror (D). Place the LIGHT BULB in the lamp socket; select chain (E). Play the HOP (F). Take STATUE HORN (G). Return to the Winter Garden.

Place the STATUE EYE and STATUE HORN on the chimera statue; take BROKEN ENGINE and FORGED KEY (H). Walk back. Use the FORGED KEY on the gate lock (I). Walk left.

Take the first STONE RUNE (J). Take the CHISEL (K). Use the CHISEL on the well stone; take the second STONE RUNE and STEAM WHEEL (L). Place the two STONE RUNES on the obelisk (M).

Do the steps in the following sequence: Ax6-Ax2-Bx7-Ax2. Take STONE TAIL TIP (C). Walk back and go right.

Place the STONE TAIL TIP on the chimera statue; take the ENGINE CABIN and FILE (D). Walk back. Use the FILE on the birdcage; take the ENGINE SMOKE PIPE and INSECTICIDE (E). Combine the BROKEN ENGINE, ENGINE WHEEL, ENGINE CABIN and ENGINE SMOKE PIPE in Inventory; take TOY ENGINE. Return to the Living Room. Place the TOY ENGINE on the railroad; take the PORCELAIN CUP and FEATHER BRUSH (F). Return to the Winter Garden.

Use the INSECTICIDE and FEATHER BRUSH on the painting (G). Restore the painting (H); take OLD BOX and UNUSUAL SEED.

Use the SCOOP and UNUSUAL SEED on the flower pot on the shelf; take the MAGIC HOURGLASS (I). Walk back. Use the MAGIC HOURGLASS on the magic barrier (J). Walk forward. Talk to the ghost; take the TOY HORSE (K). Return to the Living Room.

Place the TOY HORSE on the carousel; take METAL HOOK and PORCELAIN PLATE (L). Place the PORCELAIN CUP and PORCELAIN PLATE on the service; take the BONE HANDLE and the first ELEPHANT FIGURINE (M). Return to Overgrown Lake. Use the BONE HANDLE on the house door (N). Walk forward.

Take the BROKEN BUCKET (A). Take the second ELEPHANT FIGURINE (B). Combine the OLD BOX and the 2 ELEPHANT FIGURINES in your Inventory; take BRUSH and CRYSTAL BALL. Place the CRYSTAL BALL on the pedestal on the table; find the answers to the puzzles and take the RAVEN WING (C). Take WOODEN HAMMER; place the RAVEN WING on the cage panel and take the GLOBE PIECE and PLANKS (D). Take the METAL RIM (E). Combine the BROKEN BUCKET, PLANKS, METAL RIM and WOODEN HAMMER in Inventory; take the WOODEN BUCKET. Walk back.

Use the METAL HOOK and WOODEN BUCKET on the well; take the BUCKET OF WATER (F). Use the BUCKET OF WATER and BRUSH on the rocks (G); select pairs of matching stones to receive the MAGIC MEDALLION. Return to the Old Cemetery.

Use the MAGIC MEDALLION on the ghost (H). Take the TOTEM (I). Take the EVIL MASK; put the TOTEM on the altar and take the HEART HALF (J). Take the FAMILY ALBUM (K). Return to the Lake House.

Place the HEART HALF on the caged birdhouse; take LETTER J and CLUE (L). Use GLOBE PIECE and CLUE on globe; see screenshot for solution (M). Take the SAD MASK and CHAIN ??(N). Return to the Old Cemetery.

Place the SAD MASK on Carrie’s skeleton and take the RAVEN SKULL; put the EVIL MASK on Joseph’s skeleton and take the LETTER C (O). Place the CROW SKULL on the skull horn on the altar; read the note and take the LETTER A and the DRIED ROSE (P).

Combine the FAMILY ALBUM, LETTER C, LETTER A and LETTER J in Inventory; take FAMILY PHOTO and INFINITY SYMBOL. Place the CHAIN ??and INFINITY SYMBOL on the crypt clock; read the note and take the MONOCLE (Q). Use the MONOCLE, DRIED ROSE, and FAMILY PHOTO on the ghost (R); find the objects shown on the sphere. Congratulations! You have successfully completed Paranormal Activity 7: The Phantom Chapter Collector’s Edition.

Paranormal Activity 7: Collectibles

The location of the Eyes is marked with a pink marker. The location of the Figurines is marked with a yellow marker. Collection objects (AD).

Collection Objects (EF).

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