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Paranormal Files 9: Silent Willow - Full Walkthrough with Tips and Puzzles

Paranormal Activity 9: Silent Willow. The Paranormal Detective Agency is still searching for Rick Rogers, who disappeared 14 years ago. This time, Rachel gets a new lead from Silent Willow Mental Hospital, where an important witness is being forcibly held. The girl urgently goes to help, but she herself gets into big trouble. It turns out that an otherworldly entity has taken over the gloomy hospital, and now Rachel has to fight for her own life. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Silent Willow Hospital
  3. Chapter 2 Shop "Secrets of the Worlds"
  4. Chapter 3 Study Room
  5. Chapter 4 Atrium
  6. Chapter 5 Toy Warehouse
  7. Bonus Chapter
  8. Collectibles
  9. Achievements in the game

Paranormal Activity 9: General Tips

What should be done in the game? The game continues the adventures of detective Rachel, who is looking for her friend and colleague Rick Rogers. This time the heroine is investigating in the hospital "Silent Willow", filled with ghosts and evil spirits. To complete the game, you will need to look for useful inventory and use it. This way you will be able to cope with the current tasks. You will also play mini-games and hidden object scenes.

For any difficulties in the game, use the "Advice" button to get a hint. Also look at the Map to quickly navigate through the locations. This guide will not mention the need to zoom in every time. Screenshots will show an already enlarged image.

Complexity. The game has several difficulty modes:

What do cursors mean?

Search for items. This playthrough will use the acronym "SEARCH" for Hidden Object scenes. Items marked with a different color are hidden or require additional steps to obtain them. The walkthrough does not show solutions to the search scenes. Only their location and the resulting item are shown.

Mini games. The guide will describe step-by-step solutions for those mini-games that have a single solution and are not randomly generated. For other mini-games, read the explanations and rules carefully.

Paranormal Activity 9: Chapter 1 Silent Willow Hospital

  1. Talk to Gabriel (A).
  2. Take the FILE BOX NUMBER (B).

  1. Take the ANTISTAPLER (C).
  2. Use the STAPLER UNIT on the staples of the boxes (D).

  1. Find the indicated items (E).
  2. Take GABRIEL’S STATUETTE and RACHEL’S MEDALLION.

  1. Use the CARD LOCATION NUMBER on the file cabinet (F).
  2. Take RACHEL’S HANDBAG (G).

  1. Take the PIN (H).
  2. Combine RACHEL’S HANDBAG and RACHEL’S MEDALLION in Inventory.
  3. Examine the diary and take the BOX CLUE and RACHEL STATUETTE.
  4. Use the BOX HINT and PIN on the box (I).
  5. Select the marked holes and take the RICK STATUETTE and CASE MATERIALS 1/3.

  1. Place the GABRIEL STATUETTE, RACHEL STATUETTE, and RICK STATUETTE on the supports on the shelf (J).
  2. Place the figurines on their respective supports and take the FILE KEYS and CASE MATERIALS 2/3.

  1. Use the FILE KEYS on the corresponding file cabinet (K).
  2. Select folders and take BROKEN SHEARS and CASE MATERIALS 3/3.
  3. Place the CASE MATERIALS on the board (L).
  4. Play the HOP (M) to receive the STORE PHOTO.

  1. Answer the bell (N) and talk to Michael.
  2. Select Gabriel’s phone.

  1. Read the diary (O).
  2. Place the photographs in their respective positions in the text (P); select diary.
  3. Talk to Gabriel; take the LIGHTER (Q).

  1. Take the ELECTRIC PANEL HANDLE (R).
  2. Take the PULSE AMULET (S).
  3. Place the ELECTRICAL PANEL HANDLE on the electrical panel (T).
  4. Take HEART AMULET and SPRING.
  5. Place the PULSE AMULET and HEART AMULET on the motorcycle luggage bag (U).
  6. Take GLASS CUTTER and EXTENDABLE CANE.
  7. Use the EXTENDABLE CANE on the tree branch (V).

  1. Take the ELECTRIC CIRCUIT (W).
  2. Place the ELECTRICAL CIRCUIT and LIGHTER on the electrical panel (X).
  3. Use the lighter on the green wire.
  4. Use the GLASS CUTTER on the window glass (Y).
  5. Walk forward.

  1. Take the PIECE PIECE (Z).
  2. Take the PENCIL (A).
  3. Use the PENCIL on the box (B).

  1. Solution (C): EHFHACD-(Hx5)-B.
  2. Solution (D): DEHF-(Hx6)-A-(Hx4)-B-(Hx5)-C.
  3. Solution (E): BHCF-(Hx5)-AD-(Hx2)-E.
  4. Take PLASTIC LUNG and SYRINGE (F).
  5. Walk back.

  1. Use the SYRINGE on the oil puddle (G) to get the OIL.
  2. Combine the BROKEN PRUNER, PRUNER PIECE, OIL and SPRING in Inventory; take SHEARS.
  3. Use the SHEARS on the plants in front of the sign (H).
  4. Take PLASTIC BRAIN HALF and POWDER.
  5. Return to the Staff Room.

  1. Place the PLASTIC LUNG and PLASTIC BRAIN HALF on the human body (I); take BRUSH and BUTTON.
  2. Take the RAT TRAP (J).
  3. Use the POWDER and BRUSH on the cabinet lock keypad (K).
  4. Dial the code: 2-6-7-0.

  1. Play the HOP (L); find objects by their silhouettes.
  2. Walk right.
  3. Take TRAP LEVER (M).
  4. Combine the RAT TRAP and TRAP LEVER in Inventory; take RAT and DOLLAR 1/5.
  5. Use the RAT on the hospital patients (N).

  1. Take the HAMMER (O).
  2. Use the HAMMER on the piggy bank (P).
  3. Take the CROW SKULL and DOLLAR 2/3.
  4. Walk back.
  5. Place the CROW SKULL on the bird skeleton (Q).
  6. Take DOLLAR 3/3 and FAULTY UV LAMP.
  7. Use the BUTTON and DOLLARS on the vending machine (R).
  8. Take LETTER S and NUTS.
  9. Walk back.

  1. Give the NUTS to the squirrel (S); take LETTER W and GLOVES.
  2. Place the LETTER S and LETTER W on the sign (T).
  3. Take the UV BULB, ELECTRIC TAPE, and BROKEN FIGURINE.
  4. Return to the Hospital Lobby.

  1. Use the ELECTRIC TAPE and GLOVES on the reception desk (U).
  2. Select the picture of Michael and take the ROOM NUMBER.
  3. Examine the computer monitor and select the grid image.

  1. Use the ROOM NUMBER on the grate door (V).
  2. Solution (W): Ax3-B-A-C-Ax2.
  3. Walk right.

  1. Take the METAL SPOON (X).
  2. Use the METAL SPOON on the brick wall (Y).
  3. Take the STATUETTE HEAD and BATTERY.

  1. Combine the BROKEN UV LAMP, UV LIGHT, and BATTERY in Inventory; take the UV LAMP.
  2. Use the UV LAMP on the drawing on the chamber floor (Z).
  3. Do the steps in the sequence: A-Bx2-C and take the STATUETTE HAND and EXILE MEDALLION.

  1. Use the MEDALLION OF EXILE on Michael (A).
  2. Find the indicated runes.

  1. Find the indicated runes (B).
  2. Give the STORE PHOTO to Michael (C).
  3. Take the ATOM SIGN and GLUE (D).
  4. Walk back.

  1. Combine the BROKEN STATUETTE, STATUETTE HEAD, STATUETTE HAND and GLUE; take STATUETTE.
  2. Place the STATUETTE on the box (E).
  3. Take RUNESTONE 1/4 and DANGER SIGN.
  4. Place the DANGER SIGN and ATOM SIGN on the matching cabinet latches (F).
  5. Take FUNNEL and ACID.
  6. Return to Michael’s room.

  1. Use the ACID on the grate on the chamber window (G).
  2. Take the MYSTERIOUS CONTRACT (H).
  3. Give the MYSTERIOUS CONTRACT to Gabriel and select the card.
  4. See screenshot for solution (I).

See screenshot for solution (J).

Paranormal Activity 9: Chapter 2 Shop "Secrets of the Worlds"

  1. Take the BOX (K).
  2. Read the recipe (L); take the HALMOS OF ANGEL.
  3. Take the CABINET KEY (M).

  1. Use the CABINET KEY (N).
  2. Take the DEMON HORNS and PHOENIX FEATHER.
  3. Combine the BOX, ANGEL HALO and DEMON HORNS in Inventory; take the AROMATIC STICKS and OBSIDIAN.
  4. Use the AROMATIC STICKS on the phoenix (O).
  5. Take RUNESTONE 2/4 and BURNED AROMATIC STICKS.

  1. Place the BURNED AROMATIC STICKS on the ice on the altar (P).
  2. Take the GRIFFIN EGG and ICE FLOWER.
  3. Place the FUNNEL, PHOENIX FEATHER, OBSIDIAN, and ICE FLOWER on the table (Q).

  1. Solution (R): (AC)-(FED)-(EDF)-D.
  2. Solution (S): (Hx2-G)-(BC); take TRANSFORMATION POTION.

  1. Use the TRANSFORMATION POTION on the phoenix (T).
  2. Take the PHOENIX EGG and SNOW GLOBE.
  3. Place the PHOENIX EGG and GRIFFIN EGG on the cabinet shelves (U).
  4. Place the eggs on their respective supports and take RUNESTONE 3/4 and TWEEZERS.

  1. Use the TWEEZERS on the flask on the table (V) to get RUNESTONE 4/4 and RING.
  2. Place the RUNE STONES on the altar (W).

  1. Play the HOP (X); take RICK’S WALLET.
  2. Look for inconsistencies in Rick’s appearance (Y).

  1. Take the DRAWER HANDLE (Z).
  2. Place the DRAWER HANDLE on the cabinet drawer (A).
  3. Take Wanderer FIGURINE and SCREWDRIVER.
  4. Give the SCREWDRIVER to Gabriel (B).

  1. Take the JOKE FIGURINE (C).
  2. Take the BROKEN SHIP (D).
  3. Place the Wanderer FIGURINE and JOKE FIGURINE on the board game.
  4. Take SHIP PIECE 1/4 and DOPPLEHOUSE KEY.

  1. Use the RING and DOPPLE HOUSE KEY on the doll house (E).
  2. Find the items by their silhouettes and take the RR MONOGRAM and SHIP PART 2/4.
  3. Combine RICK’S WALLET and RR’S MONOGRAM in Inventory.
  4. Familiarize yourself with the contents of the wallet and take the SMALL MIRROR and COIN.

  1. Use the SMALL MIRROR on the trap mechanism (F).
  2. Walk forward.
  3. Take the LEVER (G).
  4. Take the TUNING FORK (H).
  5. Use the TUNING FORK on the glass dome (I).

  1. Take SNOWGLOBE BASE and SHIP PART 3/4 (J).
  2. Take SHIP PART 4/4 (K).
  3. Combine the BROKEN SHIP and SHIP PARTS in Inventory; take TOY SHIP.
  4. Place the LEVER and TOY SHIP on the board game (L).

Solution (M): ABACDEFEGH.

  1. Take MECHANISM PIECE and PENDULUM PENDANT (N).
  2. Move the energy spheres (O).

  1. Select screen (P).
  2. Take the CAROUSEL ROOF (Q).
  3. Walk back.

  1. Place the CAROUSEL ROOF on the carousel (R).
  2. Take TRIANGULAR TILE and MONOCLE.
  3. Place the MONOCLE on the rabbit (S).
  4. Take FIREPLACE TILE 1/3 and POKER.
  5. Walk forward.

  1. Use the POKER on the hearth (T) to get a GEAR and JUG.
  2. Place the MECHANISM PART, TRIANGULAR TILE, and GEAR on the door mechanism panel (U).
  3. Solution (V): C-Ex2-Fx2-A-Ex2-BE.
  4. Walk forward.

Paranormal Activity 9: Chapter 3 Study Room

  1. Take the CLOCK WEIGHT (W).
  2. Place the CLOCK WEIGHT on the wall clock (X); take DECORATIVE SNOWFLAKES and FIREPLACE TILE 2/3.
  3. Take the TILE HINT (Y).
  4. Take the KATANA (Z); use the PITCHER on the bowl of water to get WATER.
  5. Walk back.

  1. Use the KATANA on the plant shoots (A); take FIREPLACE TILE 3/3 and GLYCERIN.
  2. Use the FIREPLACE TILES and the TILE HINT on the fireplace (B).
  3. Select the tiles in the ABCD sequence.
  4. Take PENTAGRAM AMULET and BROKEN RAVEN.
  5. Walk forward.

  1. Place the PENTAGRAM AMULET on the secretary (C).
  2. Play the HOP (D) to receive the GLASS SPHERE.
  3. Return to the Hidden Room.

  1. Combine the SNOWGLOBE BASE, GLASS SPHERE, DECORATIVE SNOWFLAKES, WATER and GLYCERIN in your Inventory; take the SNOW GLOBE.
  2. Place the two SNOW GLOBS on the cabinet (E).
  3. Take RAVEN HEAD and AWL.
  4. Use the AWL on the chest latch (F).
  5. Take WINDING KEY and DIVING DUST.
  6. Return to the Work Room.

  1. Place the FORTUNE DUST in the fortune teller’s palm (G).
  2. Find the matching symbols and take the CLOCK HAND and REC.

  1. Place the CLOCK HAND on the wall clock (H).
  2. Take RAVEN WING and REGULATOR KNOB.
  3. Combine the BROKEN RAVEN, RAVEN HEAD, RAVEN WING and WINDING KEY; take MECHANICAL RAVEN.
  4. Use the MECHANICAL RAVEN on the hatch in the ceiling (I).
  5. Climb up the stairs.
  6. Zoom into the chair (J).

Solution (K): (CEH)-(AEH)-(BEC)-(CEG)-(AEF).

  1. Read the note (L); take BATTERY.
  2. Take the FILE (M).
  3. Take the PLAY BUTTON (N).
  4. Use the FILE on the cabinet padlock (O).
  5. Move the film spools and take the KNIGHT FIGURINE and the TAPE REEL.
  6. Return to the Main Hall.

  1. Combine the RECORDER, TAPE REEL, REGULATOR KNOB, PLAY BUTTON and BATTERY in Inventory; take the RECORDER WITH TAPE.
  2. Place the RECORDER WITH TAPE on the fireplace (P).
  3. Take PORTAL STONE and TAROT CARD 1/4.
  4. Use the PORTAL STONE on the portal (Q).
  5. Go through the portal.

  1. Take the GLASS TULIP (R).
  2. Take the INtricate BOX (S).
  3. Read the instructions (T); take the STRUT.
  4. Use the STRUT on the robot dog (U).
  5. Take TAROT CARD 2/4 and PRINCESS FIGURINE.
  6. Return to the Work Room.

  1. Place the KNIGHT FIGURINE and PRINCESS FIGURINE on the clock (V).
  2. Examine the wall clock (W).

See screenshot for solution (X).

  1. Take the PROJECTOR WHEEL and PAPER KNIFE (Y).
  2. Use the PAPER KNIFE on the package in front of the mirror (Z).
  3. Take the GLASS CHAMOMILE and TAROT CARD 3/4.
  4. Return to the Attic.

  1. Place the GLASS CHAMOMILE and GLASS TULIP in the vase on the cabinet shelf (A).
  2. Take STICKY TAPE and HERBICIDE.
  3. Use the HERBICIDE on the carnivorous plants (B).
  4. Take MYSTERIOUS MEDALLION and MASK.
  5. Return to the Laboratory.

  1. Place the MASK on the bust (C).
  2. Take TAROT CARD 4/4 and PROJECTOR LENS.
  3. Use the PROJECTOR WHEEL, PROJECTOR LENS and ADHESIVE TAPE on the projector (D).
  4. Play the HOP (E) for the TAROT CLUE.
  5. Return to the Attic.

  1. Place the TAROT CARDS and TAROT CLUE on the cabinet (F).
  2. Reassemble the correct cards and take the TOOL SET.

  1. Use the TOOL SET on the lying doll (G).
  2. Take the DOLL HAND and VINTAGE BRACELET.
  3. Return to the Laboratory.
  4. Place the VINTAGE BRACELET on the arm near the bust (H).
  5. Take GLOWING VIAL and STAINED GLASS FRAGMENT 1/3.
  6. Place the PUPPET HAND, SET OF TOOLS, and GLOWING TEST TUBE on the table (I).

  1. Solution (J): (A-C)-(B-C).
  2. Take the CONTROL DEVICE (K).
  3. Return to the Attic.

  1. Use the CONTROL DEVICE on the critter (L).
  2. Take MIRROR SHARD 1/2 and FRAMED PHOTO.
  3. Place the FRAMED PHOTO on the cabinet shelf (M).
  4. Take BUNCH OF KEYS.
  5. Walk back.

  1. Use the INTELLIGENT BOX and BUNCH OF KEYS in your Inventory (N) and pick up the keys to the locks.
  2. Select clock and take MIRROR SHARD 2/2 and ENGRAVED CLOCK.

  1. Use the MYSTERIOUS MEDALLION and MIRROR SHARDS on the mirror (O).
  2. Play the HOP (P).

Paranormal Activity 9: Chapter 4 Atrium

  1. Take the RITUAL CANDLE (Q).
  2. Take the DOLL HAND (R).
  3. Use the RITUAL CANDLE on the lamp to get a LIT CANDLE.
  4. Place the LIT CANDLE on the candlestick (S).
  5. Take STAINED GLASS FRAGMENT 2/3 and DOLL HEAD.

  1. Take the DEFECTIVE POWER DRILL (T).
  2. Place the DOLL HEAD and DOLL HAND on the doll;
  3. Take the MAGNIFYING GLASS and STAINED GLASS FRAGMENT 3/3.
  4. Place the STAINED GLASS FRAGMENTS on the stained glass window (U).

See screenshot for solution (V).

  1. See screenshot for solution (W).
  2. Take the DRILL CHUCK and OIL CAN (X).

  1. Use the ENGRAVED CLOCK, MAGNIFYING GLASS, and OIL CAN on the box (Y).
  2. Set the magnifying glasses to the correct position.
  3. Dial the code on the lock of the box and take the SMALL BOX and BATTERY.
  4. Combine the DEFECTIVE POWER DRILL, POWER DRILL CHUCK and BATTERY in Inventory; take ELECTRIC DRILL.
  5. Use the POWER DRILL on the broken cabinet (Z).

  1. See screenshot for solution (A).
  2. Walk forward.

  1. Use the CONTROL DEVICE on the animatronic (B) to get the BROKEN DEVICE.
  2. Take the BOX BUTTON (C).
  3. Take the POUCH (D).
  4. Take the MAGIC FAN (E).

  1. Use the MAGIC FAN on the dark energy (F).
  2. Take CUBE PIECE 1/4 and BOX CLUE.
  3. Walk back.
  4. Combine the SMALL BOX, BOX BUTTON and BOX CLUE in Inventory.
  5. Select buttons in A-B-C order (G) and take CUBE PIECE 2/4 and NEEDLE AND THREAD.

  1. Use the NEEDLE AND THREAD on the doll’s hat (H).
  2. Find pairs of matching objects (I).
  3. Take the ENERGY SPHERE.
  4. Place the ENERGY SPHERE and BROKEN DEVICE on the setup (J) to receive the DESTRUCTION DEVICE.
  5. Walk forward.

  1. Use the DESTRUCTION DEVICE on the animatronic (K).
  2. Walk right.
  3. Take the HANDKERCHIEF (L).
  4. Take the SHARP FEATHER (M).
  5. Combine the POUCH and SHARP FEATHER in Inventory; take CUBE PIECE 3/4 and RUNIC KEY.
  6. Use the RUNIC KEY (N).
  7. Read the note and take the CHISEL and HEALING ELIXIR.
  8. Return to the Studio.

  1. Use the HANDKERCHIEF and HEALING ELIXIR on the doll (O).
  2. Take BARRIER BREAKER and VALVE.
  3. Use the BARRIER BREAKER on the magic barrier (P).
  4. Find the items by their silhouettes (Q).
  5. Take the BOWL and FAULTY PISTOL.
  6. Return to the Greenhouse.

  1. Use the CHISEL, VALVE and BOWL on the glass container (R) to get the GHOST STATUETTE and WATER.
  2. Use the WATER on the withered flower (S).
  3. Take CUBE PIECE 4/4 and GUN TRIGGER.
  4. Walk back.

  1. Place the CUBE PARTS on the cube (T).
  2. Find and place the objects in their respective positions.
  3. Take the STATUETTE OF THE SALESMAN.

  1. Place the SELLER STATUETTE and GHOST STATUETTE on the pedestal (U).
  2. Take GROWTH FERTILIZER and HAMMER.
  3. Return to the Greenhouse.
  4. Use the HAMMER on the glass container (V).
  5. Take the GUN BLOCK and MAGIC SEEDS.
  6. Use the GROWTH FERTILIZER and MAGIC SEEDS on the flower garden (W).
  7. Examine the location (X) for a mini-game.

Solution (Y): Bx2-Ax4-Bx4-Ax12-Bx2-Ax8.

Paranormal Activity 9: Chapter 5 Toy Warehouse

  1. Take the SPRING (Z).
  2. Take the WOODEN SWORD (A).
  3. Take the PETRI BOWL (B).
  4. Use the WOODEN SWORD on the control panel and take the DART and BRUSH.
  5. Combine the DEFECTIVE PISTOL, PISTOL TRIGGER, PISTOL BLOCK, SPRING, and DART in Inventory; take PISTOL.
  6. Use the GUN on the floating orb (C).

  1. Take the HORN and SPEAR DOLL (D).
  2. Return to the Atrium.

  1. Use the HORN and BRUSH on the skull on the table on the left (E).
  2. Take BOOK KEY and SUN AMULET.
  3. Use the BOOK KEY on the book lock (F).
  4. Find the objects written in CAPITAL LETTERS (G).
  5. Take the ANTENNA.
  6. Return to the Toy Store.

  1. Place the ANTENNA on the communication device (H).
  2. Talk to Alternate Rick.
  3. Take the HORRIBLE DOLL and WIRE 1/3.
  4. Place the 2 SPREERY DOLLS on the tree branches (I).
  5. Take FEATHER HAIR and TORN PAGE.
  6. Walk back.

Use the PETRI BOWL and the TORN PAGE on the suitcase (J).

  1. Solution (K): (B-A)-(DE)-(CA).
  2. Take FROST ESSENCE.

  1. Use the FROST ESSENCE on the flower in the glass container (L).
  2. Take the BELL and PIECE OF RAILWAY.
  3. Walk back.
  4. Place the BELL on the horn (M).
  5. Take LIGHTNING AMULET and WIRE 2/3.
  6. Place the SUN AMULET and LIGHTNING AMULET on the door mechanism panel on the left (N).

  1. See screenshot for solution (O).
  2. Walk left.
  3. Take TRAP (P); use the FEATHER BRUSH on the cobwebs and take WIRE 3/3.
  4. Take the TOY TRAIN (Q).
  5. Return to the Toy Store.

  1. Use the PIECE OF RAILWAY, TOY LOCOMOTIVE, and WIRES on the toy railroad (R).
  2. Solution (S): BACD.

  1. Take the NET and UNACTIVATED WAND (T).
  2. Use the NET on the butterfly (U) to get the BUTTERFLY.
  3. Use the TRAP and BUTTERFLY on the spider (V).
  4. Take the REMOTE CONTROL AND ANCIENT RUNE.
  5. Return to the Secret Lab.

  1. Use the REMOTE CONTROL on the skulls (W).
  2. Select the buttons on the remote control in the sequence: II-IV-III-VI.
  3. Walk left.
  4. Take the MAGNET (X).
  5. Use the MAGNET on the cabinet latch (Y) to get ENERGY CRYSTAL 1/4.
  6. Take the MAGIC DEVELOPER.
  7. Walk back.

  1. Use the MAGIC DEVELOPER on the piece of paper with the symbol (Z).
  2. Take SECRET CODE and CURSED MIRROR.
  3. Place the ANCIENT RUNE and SECRET CODE on the floating pyramid (A).
  4. Select the runes in order: ABCD and take the CURSED TOTEM and POWER CRYSTAL 2/4.
  5. Return to the Utility Room.

  1. Place the CURSED TOTEM and CURSED MIRROR on the supports on the cabinet shelf (B).
  2. Take the UV FLASHLIGHT and ENERGY CRYSTAL 3/4.
  3. Use the UV FLASHLIGHT on the photo wall (C).
  4. Arrange the photos in the correct positions.
  5. Examine the diary and take the ENERGY CRYSTAL 4/4.
  6. Walk back.

  1. Combine the UNACTIVATED WAND and ENERGY CRYSTALS in Inventory; take CONTROL ROAD.
  2. Use the ROAD OF CONTROL on the floating pyramid (D).
  3. Zoom into the altar on the lab floor (E).
  4. Select phone three times (F).
  5. Talk to Alternate Rick (G).

Paranormal Activity 9: Bonus Chapter

  1. Take the CANE (A).
  2. Use the CANE on the rack (B) to get an UNFINISHED STATUETTE.
  3. Take RUNE CLUE.

  1. See screenshot for solution (C).
  2. Talk to Gabriel to get the MAGIC CRYSTAL and BLACK KEY.
  3. Use the MAGIC CRYSTAL on the pulpit (D).

  1. Take DAMAGED CONTRACT and COPPER FEATHER (E).
  2. Use the COPPER FEATHER on the box in the hatch (F).
  3. Take FEATHER DASH and MAGIC EMBLEM.
  4. Take the GLASS PYRAMID (G).
  5. Use the FEATHER DASH on the cobwebs.
  6. Take WHITE KEY and GRIFFIN EYE.
  7. Use the WHITE KEY and BLACK KEY on the door (H).
  8. Place the RUNE CLUE on the door.
  9. Walk left.

  1. Take the WOODEN HANDLE (I).
  2. Read the note (J).
  3. Take the WAX ​​and place the WOODEN HANDLE on the cabinet.
  4. Find the indicated objects to get the SCISSORS.

  1. Use the SCISSORS on the package twine (K).
  2. Take the GLASS SKULL.
  3. Combine the UNFINISHED STATUETTE, GLASS SKULL and GLASS PYRAMID in Inventory; take the ALTAR STATUETTE.
  4. Place the ALTAR STATUETTE on the display case (L).
  5. Take RUNE and SPOON.
  6. Place the MAGIC EMBLEM and RUNE on the wall (M).

  1. Play the HOP (N) to receive the GRIFFIN WING.
  2. Place the EYE OF THE GRIFFIN and the WING OF THE GRYFFIN on the griffin (O).
  3. Take STAMP and CRAYON.
  4. Use the WAX, STAMP, and SPOON on the table (P).

  1. See screenshot for solution (Q).
  2. Take the OWL FIGURINE and CONTRACT SEAL.
  3. Walk back.

  1. Place the OWL FIGURINE on the box (R); take RIBBON and GNOME HAT.
  2. Combine the DAMAGED CONTRACT, CONTRACT STAMP and TAPE in your Inventory; take MAGIC CONTRACT.
  3. Use the CRAYON and MAGIC CONTRACT on the table (S).
  4. Go through the portal door.

  1. Take the LILY (T).
  2. Take the GNOME SHOVEL (U).
  3. Place the LILY on the nightstand.
  4. Take the FORTUNE FIGURINE and FILE.
  5. Use the FILE on the bone arm of the chest (V) to get the BROKEN GARDEN GNOME.

  1. Use the MAGIC CONTRACT on the ghost (W).
  2. See screenshot for solution (X).

  1. Take the MAGIC DUST (Y).
  2. Combine the BROKEN GARDEN GNOME, GNOME HAT, GNOME SHOVEL and MAGIC DUST in Inventory; take the GARDEN GNOME.
  3. Take the ENCHANTED COIN (Z).
  4. Use the GARDEN GNOME on the flower bed.
  5. Take POCKET WATCH and GHOST FIGURINE.
  6. Take the GEAR (A).
  7. Place the FORTUNE FIGURINE and GHOST FIGURINE on the chess boards.
  8. Read the note and take the CLOCKUP FISH and BROKEN DEVICE.

  1. Use the CLOCKUP FISH on the pond (B).
  2. See screenshot for solution (C).

  1. Take SEEDS and BUSINESS CARD (D).
  2. Use the SEEDS on the flower bed (E); take SLEEPING FLOWER.
  3. Walk back.

  1. Use the SLEEPING FLOWER on the caged animal (F).
  2. Take DEVICE PIECE and RED CRYSTAL.
  3. Combine the BROKEN DEVICE, GEAR, and DEVICE PART in Inventory; take MYSTERIOUS DEVICE.
  4. Take TAROT CARD 1/3 (G).
  5. Use the POCKET WATCH, BUSINESS CARD and MYSTERIOUS DEVICE on the altar.

  1. Play the HOP (H).
  2. Collect the indicated objects and take the SUMMON BOARD.
  3. Use the MAGIC CONTRACT on the ghost (I).

  1. Take the SPIDER BROOCH (J).
  2. Place the SPIDER BROOCH on the stand (K).
  3. Take the CURSED COIN and TAROT CARD 2/3.

  1. Place the ENCHANTED COIN and CURSED COIN on the chest lock (L).
  2. Find the indicated objects and take the PRECIOUS AMULET.

  1. Use the PRECIOUS AMULET on the magic barrier (M).
  2. Walk forward.
  3. Talk to the ghost (N).
  4. Take the GHOST MEDALLION (O).

  1. Take the SHEARS (P).
  2. Take the FIREPROOF GLOVES (Q).
  3. Use the SHEARS on the flowers and take the LEVER and TAROT CARD 3/3.
  4. Combine the SUMMON BOARD, TAROT CARDS and RED CRYSTAL in Inventory.

  1. Place the SUMMON BOARD on the table (R) and take the MAGIC INK.
  2. Use the FIREPROOF GLOVES on the glowing ember to get the DEMONIC EMBER.
  3. Use the DEMONIC COAL on the wax (S).
  4. Place the LEVER on the mechanism.
  5. Climb up the stairs.

  1. Take the DOLL (T).
  2. Look at the note (U) and take RICK’S DIARY.
  3. Place the PUPPET on the puppet theater pendants.

See screenshot for solution (V).

Solution (W): (Ax2-FGDJKH)-(LMNORST).

  1. Take the HUNTING KNIFE and BALLERINA FIGURINE (X).
  2. Use the HUNTING KNIFE on the carpet (Y).
  3. Take DIARY PAGES.
  4. Walk back.

  1. Combine RICK’S DIARY, DIARY PAGES and MAGIC INK in Inventory.
  2. Read the information in the diary and take the BRACELET.
  3. Place the BRACELET on the statue’s arm (Z).
  4. Take SWAN FIGURINE and POWER BUTTON.
  5. Place the BALLERINA FIGURINE and SWAN FIGURINE on the music box (A).
  6. Take STAR AMULET and GIRL PORTRAIT.
  7. Return to the Attic.

  1. Place the GIRL PORTRAIT on the wall (B).
  2. Take BATTERY and MOON AMULET.
  3. Combine the GHOST MEDALLION, STAR AMULET and MOON AMULET in Inventory; take SANDY’S PHOTO.
  4. Use SANDY’S PHOTO on the diary (C).
  5. Select the matching sketches and take the SANDY INFO.
  6. Walk back.

  1. Give the INFO ABOUT SANDY to Peter (D).
  2. Talk to Peter.
  3. Take PROTECTIVE SPELLS (E).
  4. Go through the portal door (F).

  1. Use the PROTECTIVE SPELLS on the ghost (G).
  2. Take the SURGICAL SCISSORS (H).
  3. Take the DAMAGED ROBOT HEAD (I).
  4. Use the SURGICAL SCISSORS on the zipper of the case.

  1. Find the indicated objects (J) to receive the CUCKOO.
  2. Take the GEM PENDANT (K).
  3. Place the CUCKOO, POWER BUTTON and BATTERY on the toy house.
  4. Take ENERGY SPHERE and ROBOT EAR.
  5. Place the ENERGY SPHERE on the supports on the table on the left (L).
  6. Take MOSAIC PIECE and MICROCHIP.

  1. Take the WOODEN SPOON (M).
  2. Place the MOSAIC FRAGMENT on the mosaic heart.
  3. Take the HAPPY MASK and ROBOT FACE PIECE.
  4. Combine the DAMAGED ROBOT HEAD, ROBOT EAR, ROBOT FACE PIECE, and MICROCHIP in Inventory; take ROBOT HEAD.
  5. Place the ROBOT HEAD on the robot (N).
  6. Walk forward.

  1. Talk to Gabriel (O).
  2. Take the KEY WITH INSTRUCTIONS (P).

  1. Use the WOODEN SPOON on the pot (Q).
  2. Take MECHANICAL HEART.
  3. Place the MECHANICAL HEART and GEM PENDANT on the mannequin (R).
  4. Take PLANET MODEL and BLACKSMITH FIGURINE.
  5. Walk back.

  1. Place the BLACKSHIT FIGURINE on the toy house compartment (S).
  2. Look at the toy house (T).

  1. See screenshot for solution (U).
  2. Take the SAD MASK (V) and WOODEN IDOL.

  1. Place the HAPPY MASK and SAD MASK on the robot heads on the table (W).
  2. Take ALCHEMICAL STONE and CONSTELLATION MODEL.
  3. Walk forward.

  1. Place the PLANET MODEL and CONSTELLATION MODEL on the astrolabe (X).
  2. Take ELIXIR and SHAMAN’S AMULET.
  3. Use the ELIXIR and the ALCHEMIST STONE on the table on the left (Y).
  4. Take MAGICAL ESSENCE and CEREMONIAL PAINT.
  5. Use the WOODEN IDOL, SHAMAN’S AMULET, and CEREMONIAL PAINT on the altar (Z).
  6. Take the DEMON HAND.
  7. Combine the KEY WITH INSTRUCTIONS, MAGIC ESSENCE and DEMON HAND in Inventory; take the MAGIC KEY.
  8. Use the MAGIC KEY on the door lock on the left (A).
  9. Walk left.

  1. Use the MAGIC CONTRACT on the ghost (B).
  2. Find the indicated symbols. Congratulations! You have successfully completed Paranormal Activity 9: Silent Willow Collector’s Edition.

Paranormal Activity 9: Collectibles

Collection objects (AD).

Collection objects (EG).

Paranormal Activity 9: Achievements in the game

Types of achievements. Complete the game to get special items in your achievement room. Achievement examples:

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