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Reflections of Life 11: Spindle of Fate - Full Walkthrough with Tips and Puzzles

Reflections of Life 11: Spindle of Fate. The king of the militant race Nailov intends to return to his hands a powerful artifact capable of destroying entire worlds. In order to get ahead of the Niles, the keeper of the Order, Grace, goes in search of parts of a destructive weapon. She needs to gather the artifact together as soon as possible and seal it in the main storage of the Order. Only then will the magical worlds be safe. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 The Vault
  3. Chapter 2 Silent Valley
  4. Chapter 3 Hall of Helios
  5. Chapter 4 The Throne Room
  6. Bonus Chapter
  7. Collectibles
  8. All achievements in the game

Reflections of Life 11: General Tips

One day, a blacksmith from the Niles world created a powerful artifact - the Spindle of Fate. His power was so destructive that it instantly destroyed their world. After that, the artifact was divided into parts and hidden in various secret places. Many years later, the Niles had a new king, Tarukan, who set out to reclaim the Spindle of Fate and raise his influence. The magical worlds are again threatened with catastrophes and destruction.

To prevent them, Grace needs to collect all the pieces of the artifact in the main storage of the Order of the Guardians and seal them. You have to help the heroine in her adventures and complete story tasks. To do this, collect the necessary equipment on the locations and look for the right way to use it. To find some items, you will need to play puzzles and mini-games. If necessary, you can always use the hint.

This walkthrough will not mention the need to zoom in on a specific area. The screenshots show an already enlarged image. Hidden object puzzles are referred to as HOPs. In the walkthrough, only the location of the HOPs themselves will be noted and the item that you will receive as a reward for passing will be indicated. Instead of HOP, you can play Match 3.

You will be shown puzzle solutions that are not randomly generated. Read the descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations. The game has several difficulty modes: choose any for an exciting game.

Reflections of Life 11: Chapter 1 The Vault

  1. Talk (A)
  2. Read the note; close the book; take the GIFT BOX and BRONZE OWL WING (B).
  3. Open the GIFT BOX; read the note; solution (C); take OWL WHISTLE.
  4. Use the OWL WHISTLE (D).

  1. Place BRONZE OWL WING; solution (E); receive the DAGGER.
  2. Remove the cloth from the DAGGER; receive NIGHT’S KNIFE.

  1. Use NIGHT’S KNIFE; receive GOLD ORNAMENT; take HEAVY BOOK (F).
  2. Place GOLD ORNAMENT; open; take the BOTTLE OF ICE and BOTTLE OF FIRE (G).
  3. Use HEAVY BOOK and BOTTLE OF FIRE; read the note; take the PORTAL NECKLACE (H); receive GREEN PEARL.
  4. Use the GREEN PEARL on the PORTAL NECKLACE.

  1. Talk; receive PROTECTIVE GLOVE (I).
  2. Take the ARROW; use PROTECTIVE GLOVE and NIGHT KNIFE; take the RED BERRY and SPYGLASS (J).
  3. Open the journal; take 1/3 WRITING ACCESSORIES, RED BEE HONEY, and CROSSBOW (K).

  1. Place and click on the SPYGLASS (L).
  2. Select 2x (M).
  3. Press 2x (N)
  4. Complete the HOP; MEDALLION SOPHIE.
  5. Give SOPHIE’S MEDALLION (O).
  6. Go forward.

  1. Talk (A); take SOPHIE’S POTION RECIPES.
  2. Take the FAST-GROWING SEEDS. Use NIGHT’S KNIFE; receive PLANT WITH WATER (B).
  3. Take 2/3 WRITING ACCESSORIES; read the note; take the NUT KEY (C).
  4. Use FAST-GROWING SEEDS and PLANT WITH WATER; take the FIREFLY and RAINBOW MOSS (D).

  1. Take the FISHING NET (E).
  2. Use FISHING NET; receive STATUE SHIELD; take the BIG SNAIL (F).
  3. Use BIG SNAIL; take the UNICORN HAIR and SHELL (G).
  4. Remove the old shoelaces from the CROSSBOW; add ARROW and UNICORN HAIR; take LOADED CROSSBOW.
  5. Walk back.

  1. Use NUT KEY; read a magazine; take OLD MAGIC BOOK.
  2. Use SHELL; take the SHELL POWDER (H).
  3. Open SOPHIE’S POTION RECIPES; add RAINBOW MOSS, RED BEE HONEY, RED BERRY, BOTTLE OF FIRE, and SHELL POWDER.
  4. Choose: Ix2-JKL-Kx2-I-Mx2-K; take SOOTHING POTION.
  5. Go forward.
  6. Use SOOTHING POTION (N).

  1. This mini-game is randomly generated; your solution may be different.
  2. Line up 4 of your pieces (O) on the left (P).
  3. You and your opponent can replace pieces (Q) with a piece from a higher branch (R).

  1. Speak (S); receive the THEATER TICKET.
  2. Use LOADED CROSSBOW; click; take the HANDLE (T).
  3. Press 1-2; use FIREFLY; take the BURNING CANDLE (U).
  4. Use THEATER TICKET; take 3/3 WRITING ACCESSORIES (V).
  5. Place BURNING CANDLE; complete the HOP; take the MEDUSA TOKEN.

  1. Use STATUE SHIELD and WRITING ACCESSORIES; receive SHIELD DRAWING (A).
  2. Speak (B); select (CD); receive the MEMORY BADGE.
  3. Go forward.

  1. Use BOTTLE OF ICE (E).
  2. Take NIGHT’S AX ​​(F).
  3. Place MEMORY BADGE; take the GREAT HEART STORIES (G).
  4. Place MEDUSA TOKEN; take 1/3 HEAD (H); scroll right (I).
  5. Place SHIELD DRAWING; solution (J).
  6. Go forward.

Reflections of Life 11: Chapter 2 Silent Valley

  1. Take the OWL TOKEN (K).
  2. Take the HEART TOKEN; place GREAT HEART STORY; use HANDLE; take the MIRROR (L).
  3. Use NAYLE’S AX; take 2/3 HEAD; place MIRROR (M).
  4. Walk back.

  1. Place OWL TOKEN; take 3/3 HEAD (A).
  2. Go forward.
  3. Place the HEAD (B); complete the HOP; receive the SWORD OF COURAGE.
  4. Place SWORD OF COURAGE; read the note; take the MAGIC CRYSTAL (C).
  5. Place the MAGIC CRYSTAL (D).

  1. Solution (E): (1-2-3)-(4-5-6)-(1-2-3).
  2. Receive the MASK.

  1. Place MASK; take the KNIGHT’S GLOVE (F).
  2. Go back.
  3. Place KNIGHT’S GLOVE (G); take the GREAT HEART SWORD.
  4. Go back.

  1. Place HEART TOKEN; receive the SICKLE (H).
  2. Give the GREAT HEART SWORD (I); receive the BOWL.
  3. Go forward.

  1. Use BOWL; receive BOWL OF JUICE (J).
  2. Use the SICKLE; receive MEDICINAL HERBS (K).
  3. Use MEDICINAL HERBS and BOWL OF JUICE; take the MEDICINE (L).
  4. Walk back.
  5. Use the MEDICINE; receive the SPINDLE OF DESTINY.
  6. Open book (M); take the BLUE PEARL.
  7. Use the BLUE PEARL on the PORTAL NECKLACE.

  1. Talk; take the THALLIA BOX (A).
  2. Remove the blanket; complete the HOP; receive 1/2 ROPE LADDER (B).
  3. Click; take the SHARD OF GLASS (C).
  4. Take the SPEAR (D).

  1. Choose pairs 1-5.
  2. Receive 2/2 ROPE LADDER (E).

  1. Use SHARD OF GLASS; take 1/3 MAGIC ACCESSORIES.
  2. Read the note; take the SPHERE OF SEARCH (F).
  3. Use SEARCH SPHERE; take the MAGIC STAFF (G).
  4. Use ROPE LADDER (H).
  5. Go left.

  1. Take COMBINATION (I).
  2. Take MAGICAL VESSEL; place and open OLD MAGIC BOOK; take TOWER EMBLEM (J).
  3. Use SPEAR; take the THALLIA CAMEO (K).
  4. Use the THALLIA CAMEO on the THALLIA BOX; read the note; take 2/3 MAGIC ACCESSORIES.

  1. Select (L); complete the HOP; receive the MAGIC RUBY.
  2. Use MAGIC VESSEL; receive 3/3 MAGIC ACCESSORIES (M).
  3. Place MAGIC RUBY; receive CHARGED MAGIC RUBY (N).

  1. Place MAGIC STAFF, MAGIC ACCESSORIES, and CHARGED MAGIC RUBY (O).
  2. Solution: PQR.

  1. Take the LOADED STAFF (S).
  2. Use LOADED STAFF; take the HARP (T).
  3. Walk back.
  4. Speak (U).

  1. Solution: A-Cx2-FC-Ax3-FBEFBE-Ax2-C.
  2. Ax2-Cx2-F-Ax2-Dx2-BFDAEBE-Dx3.

  1. Speak (G).
  2. Use LOADED STAFF; take the SPATULA (H).
  3. Use SPATULA; take MOON BADGE and DIAMOND (I).
  4. Go right.

Reflections of Life 11: Chapter 3 Hall of Helios

  1. Take the SAPPHIRE (J).
  2. Press (K); take 1/2 GLOWING MEDUSA.
  3. Place DIAMOND; take the SHINING FISH.
  4. Place SAPPHIRE; take FIGURINE PIECE.
  5. Take the GOLD CHAIN ​​(L).
  6. Place TOWER EMBLEM (M); complete the HOP; receive SUNNY BOX.

  1. Place SHINING FISH; take KNIFE EMBLEM (N).
  2. Use COMBINATION; select 1-5 (O); take MEDICINE and RUBBER SEAL.
  3. Place MOON BADGE; take UNCHARGED SPHERE (P).
  4. Go back.

  1. Place KNIFE EMBLEM; take the ALCHEMICAL KNIFE (Q).
  2. Use ALCHEMICAL KNIFE; take the STAR TOKEN (R).

  1. Use the STAR TOKEN on the SUN BOX; read the note.
  2. Drag the line to the points: (AE-C)-(EC-J)-(EJ-D)-(AC-E)-(DJ-H).
  3. (DH-G)-(GD-L)-(FJ-K)-(FK-N).
  4. (PT-S)-(RU-S)-(RP-O)-(UT-W)-(OP-Q)-(OR-P)-(UW-V)-(TW-U).
  5. Take 2/2 GLOWING JELLYS.
  6. Go right.

  1. Use the GLOWING MEDUSA (A).
  2. Go right.
  3. Place HARP; press 3x (B).
  4. Use RUBBER SEAL (C); complete the HOP; take the CASKET KEY.

  1. Take the ROBE; use CASE KEY; press and take the MANA CRYSTAL (D).
  2. Place FIGURINE PIECE; receive YELLOW LENS; take the TROWEL (E).
  3. Use the ROBE; take 1/2 FIGURINE (F).
  4. Use the TROWEL on the SUNNY BOX; receive 2/2 FIGURINES.

  1. Place GOLD CHAIN ​​(G); move (HG).
  2. Select couples (I).
  3. Take OUROBOROS and 1/2 CRYSTAL FLOWER (J).
  4. Place YELLOW LENS, FIGURINE, and UNCHARGED SPHERE; take the GLOWING SPHERE (K).

  1. Place GLOWING SPHERE; take the SUN BADGE (L).
  2. Use the SUN BADGE on the THALLIA BOX; take PYRAMID TOP.
  3. Place PYRAMID TOP; take the ARTIFICIAL SPINDLE (M).
  4. Place ARTIFICIAL SPINDLE (N).
  5. Press (O).

  1. This mini-game is randomly generated; your solution may be different.
  2. There are 3 stages for easy and hard levels.
  3. Use the spindle (A) to surround the natural elements (B).
  4. The Sun (C) gives you an extra turn.
  5. Receive 2/2 CRYSTAL FLOWER.

  1. Place CRYSTAL FLOWER; select: (DF)-(EG)-(DF).
  2. Take 1/2 LOTUS (H).
  3. Walk back.

  1. Receive OLIVIA’S HAIRPIN and PORTAL’S NECKLACE.
  2. Take the RED PEARL from OLIVIA’S HAIRPIN; take the HAIR PIN.
  3. Use the RED PEARL on the PORTAL NECKLACE.
  4. Take the BENT HOOK (I).
  5. Complete the HOP; receive ROPE (J).
  6. Take AX HANDLE and AX BLADE (K).

  1. Take ALCOHOL; use AX HANDLE; receive the TORCH (L).
  2. Use TORCH; take the SAW and WOOD (M).
  3. Go left.
  4. Use ALCOHOL and TORCH (N).

  1. Choose 1-2 (A)
  2. Solution: (CE)-(FE)-(DF)-(BD)-(BE)-(BE)-(GC)-(GB)-(CG)-(CG).
  3. (DC)-(DC)-(DB)-(GD)-(GD)-(GD)-(FG)-(FG)-(FG)-(FB).
  4. Select CBG; take the MOLD (H).
  5. Use HAIR PIN; take the PLIERS and TONGS (I).

  1. Take BLACKsmith EMBLEM; place the MOLD (J).
  2. Place BLACKsmith EMBLEM; use (KL); use WOOD, TORCH and BENT HOOK; receive HOOK HOOK.
  3. Place AX BLADE (M); use TONGS (N); receive MELTED METAL.

  1. Place HOOK HOOK (O); press (P); take 1/2 BALLISTA ARROWS.
  2. Use MELTED METAL (Q).
  3. Drag the circle across the symbols (RS).
  4. Take the HOOK (Q).
  5. Walk back.

  1. Use HOOK (A); receive ANCIENT KEY.
  2. Go left.
  3. Use ANCIENT KEY (B).
  4. Use the SAW; complete the HOP; receive the SMITH CHEST (C).
  5. Use the OUROBOROS on the SMITH CHEST; take OLD NILE COIN.
  6. Read the note; take INSTRUCTIONS.
  7. Walk back.

  1. Use OLD NAYLE COIN; take the HAMMER EMBLEM (D).
  2. Use HAMMER EMBLEM; take 2/2 BALLISTA ARROWS (E).
  3. Place BALLISTA ARROWS and ROPE; push the handle (F).

Reflections of Life 11: Chapter 4 The Throne Room

  1. Take CANDLE; use PLIERS; receive the TOOTH (G).
  2. Complete the HOP; receive 1/2 CLOCK HAND (H).
  3. Place the MANA CRYSTAL (I).

  1. Take the OLD BOOK GEM (J).
  2. Scroll right.
  3. Take the BROKEN PORTAL NECKLACE (K).
  4. Complete the HOP; receive SHARP DIAMOND KNIFE (L).
  5. Go right.

  1. Remove nail (M); complete the HOP; receive RUNIC DISCS.
  2. Take the SABER (N).
  3. Take CHEESE; use SHARP DIAMOND KNIFE; take 2/2 CLOCK HAND (O).
  4. Walk back and scroll left.

  1. Use SABER; solution (A).
  2. Use the MEDICINE (B); receive GARDENING SHOVEL.
  3. Use GARDENING SHOVEL and CHEESE; take the GOLD SYMBOL and MOUSE (C).
  4. Go (D).

  1. Use TOOTH; take the MIRROR and CROWBAR (E).
  2. Use the CROWBAR; take the CRYPTEX (F).
  3. Go left.

  1. Place GOLD SYMBOL; take the GUARDIAN RING (G).
  2. Place MIRROR (H).
  3. Solution (I).

  1. Place CANDLE; take SOFT WAX and MEMORY FLAME (J).
  2. Use SOFT WAX; receive WAX ​​SEAL (K).
  3. Scroll right; go right.

  1. Use MOUSE; take the CLOCK GEAR (L).
  2. Place CLOCK GEAR; take JEWELER’S CUTTERS.
  3. Place CLOCK HANDS; take the METAL PIECE (M).
  4. Use the JEWELER’S CUTTERS on the BROKEN PORTAL NECKLACE; take 2/2 LOTUS.
  5. Place METAL PIECE, MEMORY FLAME, and GUARDIAN RING; take the CRYPTEX KEY (N).
  6. Use the CLUE and the CRYPTEX KEY on the CRYPTEX.

  1. Solution (O); take the MAGIC CHALK.
  2. Go to the Throne Room.
  3. Use MAGIC CHALK; read the note; take the DISK PIECE (P).

  1. Use the WAX ​​SEAL and DISC PIECE on the RUNIC DISCS.
  2. Solution (Q); take the UNDERGROUND KEYSTONE.
  3. Go left and scroll left.
  4. Use the UNDERGROUND KEYSTONE (R).
  5. Go (S).

  1. Talk (A).
  2. Take the HAMMER and BOOK TOKEN (B).
  3. Place BOOK TOKEN and OLD BOOK GEM. Read the note; take SWORD, LIGHTNING TOKEN, and KEY (C).

  1. Use SWORD; read the scroll; use KEY; take 1/2 VALVE (D).
  2. Place LIGHTNING TOKEN; take ICE TOKEN and JAW (E).
  3. Place ICE TOKEN and JAW; read the note; take 2/2 VALVE, RUNE, and INSTRUCTIONS (F).

  1. Place RUNE; use HAMMER; take the LEVER (G).
  2. Place INSTRUCTIONS (H), VALVES (lJ), and LEVER (K).
  3. Select (L); move (MN); press (K).
  4. Solution: (rotate N clockwise until O is 13)-(rotate J clockwise until P is 12)-(rotate I clockwise until Q is 11).

  1. Take the GUARDIAN STAFF (R).
  2. Use GUARDIAN’S STAFF (S).
  3. Take the SPINDLE PIECE (T).
  4. Use the LOTUS and PART OF THE SPINDLE on the SPINDLE OF DESTINY; take the SPINDLE OF DESTINY.
  5. Use the SPINDLE OF FATE (U).

Solution (V).

Solution: ABCDEFGH.

Reflections of Life 11: Bonus Chapter

  1. Talk (A).
  2. Take the KEY (B).
  3. Take the KNIFE; use KEY; receive PLIERS (C).
  4. Use PLIERS; receive OUROBOROS (D).

  1. Place OUROBOROS; read the note; take DRAWINGS (E).
  2. Give DRAWINGS (F).
  3. Walk forward (G).

  1. Take the MEDUSA (H).
  2. Take the SHOVEL BLADE; use KNIFE; receive RESIN (I).
  3. Use KNIFE; receive ALGAE (J); complete the HOP; receive GLITTERING GARBAGE.

  1. Use GLITTERED GARBAGE; take the BIDEN (K).
  2. Use BIDENT; receive VALVE (L).
  3. Place VALVE; take the TORN AIR BAG (M).
  4. Walk back.

  1. Use the SHOVEL BLADE; take the SHOVEL (N).
  2. Use RESIN and PLIERS; receive VISCOUS RESIN (O).
  3. Use the ALGAE and VISCOUS RESIN on the TORN AIR BAG; take the AIR PILLOW.
  4. Go forward.

  1. Place AIR BAG; receive a PUMP (P).
  2. Use the SHOVEL; take the SAW FISH JAW. Remove the cover; read the note; take NITROGLYCERIN (Q).
  3. Use PUMP (R).

  1. Complete the HOP; receive BLUE PETAL (S).
  2. Use NITROGLYCERIN (T).
  3. Walk back.

  1. Place BLUE PETAL; select 1-9 (U); receive the SPINDLE OF DESTINY.
  2. Give the SPINDLE OF DESTINY (V).

  1. Take GROUND HOOK; use SAW FISH JAW; read the note; take 1/2 GATE TOKEN and JAR (A).
  2. Use GROUND HOOK (B).
  3. Take SHIELD; use JAR; receive the FIRE BEETLE (C).
  4. Choose 1-8; take 2/2 GATE TOKEN (D).

  1. Take the SPEAR; place GATE TOKEN; solution (E).
  2. Scroll left.

  1. Solution: Fx3-Gx2-H.
  2. Scroll right 2 times.
  3. Solution: Ix2-Jx3-K.
  4. Go forward.

  1. Take ROPE and AWL; use FIRE BEETLE (L).
  2. Place MEDUSA; read the note; take COIN, 1/2 BROOCHES, PINS, and BUCKET (M).

  1. Take CANE; use AWL; receive MERCHANT EMBLEM (N).
  2. Use CANE; receive 2/2 BROOCH (O).
  3. Walk back.

  1. Use SPEAR; receive FLAG (P).
  2. Place MERCHANT EMBLEM; take SELLER CODE (Q).
  3. Go right.

  1. Place SELLER CODE; select: Ax2-B-Dx2.
  2. Take the NECKLACE (D).
  3. Go right.

  1. Take GLOVES; place SHIELD and FLAG; take the HANDLE (E).
  2. Take the CROWN; use HANDLE; take EARRINGS; read the note (F).
  3. Use the BROOCH on the CROWN; take CRYSTAL.
  4. Place NECKLACE and EARRINGS; take 1/2 SEA HORSE TOKEN (G).
  5. Place CRYSTAL; take the MAGIC SPHERE (H).
  6. Walk back.

  1. Place MAGIC SPHERE; take 2/2 SEA HORSE TOKENS (I).
  2. Take CARD; use BUCKET; receive a FULL BUCKET (J).
  3. Use the FULL BUCKET (K).
  4. Complete the HOP; receive SCISSORS (L).
  5. Go right.

  1. Use SCISSORS; take the LEATHER and STYLET (M).
  2. Move the papers; place SEAHORSE TOKEN; take BOOK.
  3. Place STYLET; take TARUKAN LOCATION and KEY (N).
  4. Use PINS, TARUKAN LOCATION, and SKIN on MAP; take REFUGE MAP.
  5. Use the KEY and VAULT MAP (O).

  1. Select: ABC.
  2. End position (D).

  1. Use COIN and GLOVES; take the LEAF TOKEN (E).
  2. Click on the blade; use ROPE; take the AX BLADE (F).
  3. Use BOOK; take the GREASE (G).

  1. Use LUBRICANT; take the WEDGE and SAW (H).
  2. Use LEAF ICON; take the HAMMER (I).
  3. Use the SAW; take the HANDLE (J).
  4. Use the WEDGE, HANDLE and HAMMER on the AX BLADE; take AX.
  5. Use AX (K).

Solution: ADBEHlGCFEDCA. Congratulations! You have successfully completed Reflections of Life 11: Spindle of Fate Collector’s Edition.

Reflections of Life 11: Collectibles

Portal gems are marked in yellow and music sheets are marked in green. Collectibles (AC).

Collectibles (DF).

Reflections of Life 11: All achievements in the game

Types of achievements. Complete the game to get achievements. All achievements are presented in the "Extra" menu. Types of achievements:

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