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Royal Legends 1: Marshes Curse - Full Walkthrough with Tips and Puzzles

Royal Legends 1: Curse of the Swamps. People go missing in the swamps of Liberville. Among the locals there are rumors that the tricks of the swamp witch, who avenges her death, are to blame. The investigation of this case is entrusted to the royal adviser in your person. To fight the witch, you will have to collect all the necessary equipment, solve tricky puzzles and deal with quest tasks. In no case should you hesitate here: innocent people are still in danger, and only you can help them. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 House of Martha
  3. Chapter 2 Liberville Street
  4. Chapter 3 Margeria’s Hut
  5. Bonus Chapter
  6. Collectibles


Royal Legends 1: General Tips

One day, an evil swamp witch was destroyed in Liberville. Only now the city did not become calmer from this: after her death, people began to disappear in the swamps without a trace. Locals are sure that the reason for everything is the tricks of a dead witch who wants revenge. To investigate such an unusual case, a royal adviser comes to Liberville. He is tasked with stopping kidnapping cases, finding the witch, and helping the victims.

Look for useful inventory to handle your current investigation tasks. If you need help, please refer to the hint. Collect coins, amulets and witch things - this is how you will find all collectibles. A map of the area will always be a faithful assistant for you. At any time, you can navigate in your location and see locations where there are still unsolved puzzles.

This walkthrough won’t tell you every time you need to zoom in. Screenshots show each large-scale scene. Hidden object puzzles are referred to as HOPs. The walkthrough does not show HOP solutions. It will only show the location of the HOP and the item received.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Royal Legends 1: Chapter 1 House of Martha

Take the map and look at the note (A). Take the Mirror (B). Open the envelope, look at the note and take the RING (B1). Break the key (C). Take the PIECE OF LEATHER (D).

Use RING (E). Take note, BROOCH and AMULET (F). Place AMULET (G).

Easy: (1-4)-(2-6)-(8-5)-(2-6)-(6-7)-(8-1)-(1-2)-(1-8). Difficult: (5-3)-(4-3)-(5-7)-(6-7)-(8-5)-(7-5)-(6-5)-(6-7)- (8-1). (4-2)-(3-2)-(4-8)-(5-8)-(6-8)-(7-8)-(7-5)-(6-5). Take HOOK and HORN.

Use the HORN (H). Click until the panel (I) is full. Take the HAIRPIN (J). Use HAIRPIN (K). Open wallet; take DIARY and MEDAL (L). Use MEDAL (M). Complete the HOP; receive the LAUNDRY ADDRESS. Show LAUNDRY ADDRESS (N).

Take the NUT and CUTTING BOARD (O). Use BROOCH; take MOSAIC 1/2 and WEATHER VAN (P). Use the HOOK (Q) and WEATHER CAP (R). Select weather vane; take PLANKS 1/2 and WATER (S). Use WATER (T).

Easy and Hard - the solutions are random. Make a straight path from the bucket to the fire (U). Enter (V).

Open the window (W). Remove rope (X); take VALVE. Take UMBRELLA, PLANKS 2/2, and BROKEN BELLOWS (Y).

Place the NUT and VALVE (A); take the CUTTERS and BUTTON (B). Use BUTTON; take the TONGS, NAILS, and MOSAIC 2/2 (C). Walk back.

Place MOSAIC 2/2; take MIRROR, DOLL WITH NEEDLE, and SPATULA (D). Use SPATULA; take the VALERIAN ROOT (E). Go (F).

Use the PIECE OF SKIN and DOLL WITH NEEDLE on the BROKEN FURS; receive BELLOWS. Take the cauldron (G) and place it (H). Use BELLOWS (I); receive BOILING WATER. Open book (J). Place the CUTTING BOARD, VALERIAN ROOT, and BOILING WATER (K). Complete the HOP; take the SOOTHING POTION.

Give SOOTHING POTION (L); select each question (M). Receive HAIRPIN. Use HAIRPIN; take the STATUETTE (N). Walk back. Use PLANKS 2/2, NAILS, and STATUETTE (O).

Remove the cloth; take the JACK (P). Take the WICK (Q). Use CUTTERS; take CHAIN ??AND HOOK (R). Use MIRROR (S), CHAIN ??AND HOOK (T). Enter (U).

Take note (V). Take the PIPE and TRAFFIC (W). Use JACK; take GEM 1/2 and POWDER (X). Use UMBRELLA (Y); take the FIGURINE (Y1).

Place FIGURINE; take the CUFFLINK and MATCHES (Z1). Use the TONGS (Z2); receive GEM 2/2. Place GEMS 2/2 (Z3).

Easy: (B-A-Bx3-A-B-A-B-A) - (B-A-Bx3-A-S-A).

Difficult: (DGHFDG-Ix4-FDGF). (GDGHFDGF-Ex3-DGF). Take the AX.

Use AX (J). Go (K).

Look at the note (L). Take BLUE CLAY and KEYS 1/3 (M). Select spellbook and use CUFFLINK (N); take SPELLBOOK. Use SPELLBOOK (O); receive a LANTERN.

Hang the LANTERN (P). Complete the HOP; receive a BRACELET. Use BRACELET; take SALTPETER and PENCIL (Q). Walk back.

Use TRAILING POINT and PENCIL (R); receive CODE. Place CODE (S). Decision: 6-1-4-3. Take AMULET and MOUSE (T). Raise the mat. Use MOUSE; take the cinnabar (U). Put the WICK, SALTETRE, and GUNPOWDER on the PIPE; receive DYNAMITE. Use MATCHES and DYNAMITE; take note, MAP OF SWAMPS, and PEG (V). Walk back.

Use PEG; take GLUE AND BRUSH, KEYS 2/3, and BARREL (W). Use BARREL (X); take the ROPE and POT (Y). Back to the basement. Use BLUE CLAY, CINNEAR, and POT (Z).

Easy: (A-1)-(B-4)-(C-5)-(D-3)-(E-2)-(F-6). Difficult: (A-1) - (B-1 and 2) - (C-3 and 1) - (D-3) - (E-2) - (F-3 and 2). Take note and CLEANER.

Use the CLEANER (G). Take the brush (H) and use it (G). Turn the key (I). Take RING and KEYS 3/3 (J). Walk back. Place KEYS 3/3 (K). Take the FEATHERS and AMULET PIECE (L). Use the GLUE, BRUSH, and AMULET PIECE on the AMULET; receive AMULET. Place AMULET; take note, CORKSCREW, and SHED KEY (M). Walk back.

Use KEY (N). Complete the HOP; receive SADDLE AND REINS. Place SADDLE, REINS and MAP (O).

Take PENDANT, NET BASE, and POWDER (P). Take note and POWDER. Use FEATHERS and POWDER. Solution (Q). Take the LEAF CUP and LACE SHAWL (R).

Use ROPE, RING, and LACE SHAWL on NET BASE; receive a NET. Use the NET (S); take the MAGNET and LILY AMULET (T). Select leaves and place LILY AMULET; take note and MAGIC SWORD (U). Use the MAGIC SWORD (V).

Easy, step 1 (@1): (Lx2). Easy, step 2 (@2): (15-13-7-9-8-2-1). Easy, step 3 (@3): (LUL). Easy, step 4 (@4): (7-2-12-14-6-3-11). Easy, step 5 (@5): (L).

Hard, step 1 (@6): (L). Difficult step 2 (@7): Use the magnifying glass and select the items marked in purple. Hard, step 3 (@8): (15-12-7-13-8-2-1). Hard, step 4 (@9): (Lx2). Hard, step 5 (@10): (15-13-7-9-8-2-1). Hard, step 6 (@9): (LU-Rx2-L). Hard, step 7 (@11): (7-2-12-14-6-3-11. Hard, step 8 (@9): (L).

Royal Legends 1: Chapter 2 Liberville Street

Select drawer (A). Speak (B); receive the BAG. Open the BAG; take MAGNET, LEAF CUP, CORKSCREW, and PENDANT. Take the Shackles and PLANK 1/2 (C).

Use CORKSCREW (D); receive the CORK. Use CORK (E); take the CHEESE (F). Use CHEESE (G); take the BOOT (H). Use PENDANT and SHOE (I). Complete the HOP; receive the FILE. Use the FILE (J).

Take the BOLT and SEAM Ripper (K). Use CUP-LEAF; take the DOOR KNOCKER (L). Place the DOOR KNOCKER (M). Enter (N).

Take INCOMPLETE GLASSES and MATCHES (O). Use MAGNET; take the BRUSH (P). Use BROOM; take SCRAPER, BOARD 2/2, and LENSES (Q). Place BOARDS 2/2 (R).

Solution: (1-A)-(2-B)-(3-C)-(4-D)-(5-E)-(6-F). Go (G).

Take the VICE LEVER and BROKEN HAMMER (H). Use the Shackles (I) and pull the handle (J). Take the FORK (K). Use FORK; take BOOKS 1/2 and WIRE (L). Walk back.

Use the BOLT, LENSES and WIRE on the INCOMPLETE GLASSES; receive POINTS. Give the GLASSES (M); receive a RING. Use RING (N).

Solution: 1-2-P-3-4-P-5-0x2-6-7-8-Px3-9-10. Ox2-11-12-13-14-O-15-Px2-16-Ox2.

Take the COMB (Q). Use SEAM Ripper; take the HANDKERCHIEF (R). Walk back. Use the HANDKERCHIEF (S1). Take strap (S) and use (S1). Take the AWL (T). Use SCRAPER; take the COINS (U). Give COINS; take the NEWSPAPER (V). Return to the basement.

Use MATCHES and NEWSPAPER (W). Complete the HOP; receive a ROOD. Use HOOK (X); take PEG and BOOKS 2/2 (X1). Walk back. Put down BOOKS 2/2 (Y); take the FAN and BENT AMULET (Z). Go to the basement.

Place the VICE LEVER (A) and BENT AMULET (B); select lever; take the AMULET (B). Place AMULET; take CHALK and HAMMER (C). Go back twice. Use the PEG and HAMMER on the BROKEN HAMMER; receive HAMMER. Use the HAMMER (D).

Easy: (LRLRLR). Difficult: (LRLRLR).

Take TWEEZERS and GEAR 1/3 (E). Use the COMB (F); make a rake. Use RAKE (G) on (H); take the LEAF (H). Put down the LEAF (I) and AWL (J); take the key (I) and insert it into the lock (J). Enter (K).

Use FAN; take note and MAGIC POWER (L). Take UNLOADED STAFF and PEG (M). Use the MAGIC POWER on the UNCHARGED STAFF; receive the MAGIC STAFF. Use STAFF (N); receive CARPET PATTERN.

Place CARPET PATTERN (O). Complete the HOP; receive RUG. Put down the RUG (P). Go (Q).

Take BRANCH, BREAD, and GEAR 2/3 (R). Use CHALK; take RECIPE (S). Place the RECIPE and place 1-2-3 on the bottle (T) and cork. Take the ACID (T). Use ACID (W). Take the OIL CAN (W1). Use TWEEZERS (W2); receive GEAR 3/3. Place GEARS 3/3 (W3).

Easy: Select (1). Shift (2-1). Turn (3) and (1). Shift (4-5). Turn (6). Shift (7-8). Turn (9). Shift (10-9). Turn (9). Shift (11-12). Turn 13. Shift (14-15).

Difficult: Turn (16) and (17). Shift (18-17)-(19-16). Turn gears (16) and (17). Turn (20). Shift (21-22)-(23-20). Turn (24). Shift (25-26). Turn (27). Shift (28-27). Rotate (27) and Shift (29). Turn (31). Shift (30-31)-(31-32). Turn (33). Shift (32-34). Take the DRUID HAT. Walk back twice.

Place HAT (X); take the BOWL and SAW (X1). Use the SAW; take CHNU and METAL. Take the BRUSH (Y). Use PEG; take the RUBY EYE (Y1). Go back to the storeroom. Place the RUBY EYE (Z).

Easy: Choose Ax3-Bx2-CFE. Hard: Swap (LG)-(JH)-(IK).

Take TAPE, PORTAL INSTRUCTIONS, and DRAGON SCAL. Put down the HOLYLEAF Twig and DRAGON SCAL; take the HEALING POTION (M). Walk back. Give HEALING POTION (N); receive the GRIFFIN FIGURINE. Place FIGURINE; take the WRENCH (O). Give the BREAD; take the AMULET (P). Walk back.

Place WOOD AMULET (Q). Complete the HOP; receive BERRIES. Use BERRIES; take the PLIERS and COLOGNE (R). Use CODECOLONE; take the BRUSH (S). Place sunflower (T) and OIL CAN (U). Take OIL. Go back to the storeroom.

Use METAL BRUSH and OIL; take the SINK and WATER (V). Go back. Use BOWL, BRUSH and WATER on HNU; take PAINT. Use PORTAL INSTRUCTIONS and PAINT (W).

Easy: (B-Dx2-Fx2-Hx3-L-Nx2-Px2). Difficult: (Ax3-Kx3-Mx2-Ox2-N-E).

Royal Legends 1: Chapter 3 Margeria’s Hut

Take WINCH HANDLE and LOCKPICK 1/2 (A). Use TAPE; take the RAKE and PLIERS (PART B). Connect the parts of the PLIERS; receive PLIERS. Select key; use PLIERS (C). Go (D).

Take BRACELETS 1/2 and MAGNET (E). Use WRENCH; take the HOOK (F). Use HOOK (G); select handle (H). Take the CHAIN ??(I). Place the CHAIN ??(J) and WINCH HANDLE (K). Select a pen. Complete the HOP; receive a KEY. Use KEY (L). Enter (M).

Take the GLOVE and FANG (N). Use SINK; take the SPELLBOOK (O). Use the RAKE; take the LOCKPICK 2/2 (P). Use LOCK PICKERS 2/2; take HERBS (Q). Go to the hut. Place SPELLBOOK and HERBS (R).

Simple solution (S). Difficult decision (T). Receive PICTURE.

Place PICTURE (U); take the GRINDER CYLINDER (U1). Go (U2). Use the GRINDER CYLINDER (V); take the NUTS (V1). Use NUTS; take the HAIRPIN (W). Go (X).

Use HAIRPIN; take the TORCH (Y). Use the MAGNET (Y1); receive BRACELETS 2/2. Place BRACELETS 2/2 (Z).

Easy (@1): (C-B-Ax2)-(10-11)-(Dx2)-(11-10)-(Ax3)-(7-8)-(D). Hard (@2): (Bx2-CD)-(9-10)-(E)-(10-9)-(A)-(14-13). (Fx2)-(13-14)-(Bx2)-(15-16)-(G)-(16-15)-(C)-(13-14)-(A)-(10-9)- (E). Take MIRROR and WINDING KEY. Go to the hut.

Use WINDING KEY; take the CORK (I). Use GLOVE; take BRUSH and STATUETTE (J). Go to the garden. Use STATUETTE and FANG (K). Complete the HOP; receive OINTMENT. Walk back. Use OINTMENT (L).

Take the IRON ROD and TOW (M). Use the TOW on the TORCH; receive a TORCH. Use TORCH (N); receive a TORCH. Use TORCH (O).

Easy (R): 16-4-1-19-7-8-2-5-17-23-24-6-3. 15-13-14-20-22-10-11-18-12-9-21.

Difficult (Q): 8-29-23-24-27-34-35-14-13-6-5-3-10-12-26-28. 7-4-25-11-9-2-1-22-15-17-31-33-30-32-18-16-20-19-21. Go (R).

Take the TONGS and TAROT CARDS. Use BRUSH (S); take the AMULET (T). Place AMULET (U). Go (V).

Take PAPER, SHARP STONE, and BAS-RELIEF PIECE 1/2 (W). Use MIRROR; take the WITCH PENDANT (X). Use CORK; take the CANDLE (Y). Place the TAROT CARDS, CANDLE, and WITCH PENDANT (Z). Complete the HOP; receive NOTES. Put down the NOTES (A); take the BELT (B). Walk back.

Use ROD and BELT; take ROPE and GOBLET (C). Use GOBLET; take the CLOTCH and SAND (D). Walk back.

Use SAND and TONGS (E); receive COAL. Use PAPER and CHARCOAL (F); receive CODE. Go back to the Secret Room.

Use CODE; take the MAGIC COMPASS (G). Receive the BOTTLE. Use BOTTLE (H); receive WATER. Take BAS-RELIEF PIECE 2/2 (I). Walk back. Place BAS-RELIEF PARTS 2/2 (J).

Solution (@2): (1-A)-(2-B)-(3-C)-(4-D)-(5-E)-(6-F)-(7-G)-(8 -H)-(9-l). Take the PICKAXE.

Use PICKAXE; take note and HANDKERCHIEF (K). Use STONE (L); receive NET. Go (M). Place GRID (N); receive a NET. Walk back to the Wasteland.

Use the NET (O); take BRUSH and ROPE (P). Use ROPE on ROPE; receive a LONG ROPE. Use LONG ROPE (Q).

Take RUNES 1/2 and PEG (R). Select key and use CLOTCH (S). Complete the HOP; receive an AX. Use AX (T); receive a BLUNT AX. Go (U).

Take the PEG, NEEDLE AND THREAD (V). Use WATER and HANDKERCHIEF; take the GRINDER (W). Use the GRINDER on the DULL AX; receive an AX. Use AX; receive the AX. Take MATCHES (X). Go (Y).

Use MATCHES and BRUSH (A); receive a BRUSH WITH RESIN. Use BRUSH WITH RESIN (B); receive a HORN.

Use HORN; take BUTTON and RUNES 2/2 (C). Go (D). Place RUNES 2/2 (E).

Easy (F): 5-4-7-2-1-6-5-7-1-6-7-1-2-3-7-1-6-7-1-2-3-7-2 -1-7-10-11-12-13-8-14-9-10-8-11-10-8-14-9-10-8. Hard (G): 3-4-5-6-1-2-3-7-5-6-1-2-3-7-5-6-5-4-3-2-1-7-3 -4-5-6-1-2. 14-9-10-11-12-8-10-11-12-13-14-9-10-11-12-13-14-8-12-11-10-8. Take CUFFLINK and AX. Walk back.

Use the PEG and AX on the AX; receive an AX. Use AX; take the WHEEL (H). Use PEG and WHEEL; take CANDLES 1/3 (I). Use AX (J).

Take FRAME PARTS 1/2 and SHOVEL (K). Raise the cloth; use BUTTON (L). Select hat and use NEEDLE AND THREAD (M); receive a HAT. Use HAT; take FRAME PARTS 2/2 (N).

Place FRAME PARTS 2/2 (O). Complete the HOP; receive the DAGGER. Use DAGGER (PQ).

Take PIN and CANDLES 2/3 (R). Use PIN (S).

Easy (@1): (A-3)-(B-1)-(C-2)-(3-4)-(Dx4)-(4-3). Hard (@2): (B-1)-(A-3)-(C-4)-(Dx5)-(4-2)-(1-4)-(Dx2)-(4-1).

Take note and MAGIC WAND BASE. Use CUFFLINK (T); take the GLOVE (U). Put on the GLOVE; take the CLASP (V). Use the SHOVEL; take CANDLES 3/3 (W). Arrange the CANDLES 3/3; take the MAGIC WAND PIECE (X). Use the CLASP and MAGIC WAND PIECE on the MAGIC WAND BASE; receive MAGIC WAND. Use MAGIC WAND (Y).

Easy (@3): Select in numerical order (1-54).

Difficult (@4): Select in numerical order (1-54).

Royal Legends 1: Bonus Chapter

Select Extra from the main menu and then Bonus Chapter. Take MAP, Note, and FORK (A). Use the FORK; take the KNIFE, ROPE, and LADDER (B). Place LADDER (C); take the BRACKET, SHOVEL, and HAMMER (D).

Use the HAMMER (E). Complete the HOP; receive SAND. Give the SAND (F); receive a KEY. Use KEY (G). Go (H).

Take the SIEVE and SAW (I). Take note (J). Use the SAW (K); take the BOARD (L). Use ROPE, BRACKET, and BOARD (M). Go (N).

Take the HANDKERCHIEF and ROD (O). Use ROD (P); take the GRINDER (Q). Use the GRINDER on the KNIFE; receive a KNIFE. Use SHOVEL and KNIFE; take BROOM, Note, and PENDANT (R). Walk back.

Use the PENDANT on the MAP; receive a CARD. Place CARD (S).

Solution: (L). Take the RAKE (1). Go (D). Use the rake on the branches (2). Go (UR). Take planks (3). Go (D). Place planks (4). Go (Lx2). Take rope (5). Go (D). Use rope (6). Go (R).

Take SUN and WHEEL (T). Use the SIEVE (U); take the MOON (V). Place SUN and MOON AMULETS; take the BUCKET and SICKLE (W). Walk back.

Use the SICKLE; take LAMP and IRON ROD (X). Use HANDKERCHIEF and IRON ROD; take the KEY (Y). Go (Z).

Use the KEY (A). Complete the HOP; receive AMULET. Use AMULET; take the PYRAMID and SLINGSHOT (B). Follow the Path past the Ruins.

Use SLINGSHOT (C); receive an APPLE. Use APPLE; take the WICK and note (D). Use BROOM; take the HANDLE (E). Walk back.

Use BUCKET and HANDLE (F); take the NUT and GLASS (G). Use WHEEL and NUT; take the CORKSCREW (H). Go (I).

Use CORKSCREW; take FUNNEL and SCROLL (J). Use SCROLL; take the INLAY and OIL (K). Use the WICK, GLASS and OIL on the OIL L receive MAGIC LAMP. Follow the Path past the Ruins. Use the MAGIC LAMP (L).

Easy (@1): 7-6-4-7-1. Difficult (@2): 4-6-9-7-3.

Take the BOARD (M). Use PYRAMID and BOARD; take the CLOTCH and MAGNET (N). Use MAGNET; take the PROTECTIVE SPELL (O). Use PROTECTIVE SPELL (P).

Simple solution: (QRS). Difficult decision: (QRS). Same as easy solution, but in hard mode the shapes rotate in a circle. Enter (T).

Take note, CHAIN, and FLASK (U). Use FUNNEL and FLASK; take ACID (V). Use ACID; take the HOOK and DOOR HANDLE (W). Walk back.

Use INSERT and DOOR HANDLE (X). Complete the HOP; receive the REPELLENT. Use the REPELLENT (Y). Go (Z).

Take note and RAKE (A). Use the RAKE; take 1/4 MUSHROOM, TURQUOISE FLOWER, and SKIE (B). Use the SKIE; take MUSHROOM 2/4 (C). Use the CLOTCH (D); receive the COMB. Walk back.

Use the COMB; take STRAND, MUSHROOMS 3/4, and BRANCH (E). Use HOOK and LOCK on CHAIN; receive CHAIN ??WITH HOOK. Use CHAIN ??WITH HOOK (F); take the AMULET (G). Walk forward (G1).

Place AMULET (H). Easy: 2-1-2-3-3-6-6-5-4-5-6-6. Hard: 7-1-2-3-7-6-5-6-7-7-6. Take note and KEY. Go to the path.

Use KEY; take note, BRUSH and MUSHROOMS 4/4 (I). Place MUSHROOMS 4/4 (J); take the PICKAXE, CODE, and MUSHROOM (K). Go to Priscilla’s hut.

Place CODE (L). Easy: 2-3-4-1. Hard: 8-6-5-7.

Take note, PEG and POWDER. Use TURQUOISE FLOWER, BRANCH, MUSHROOM, and POWDER (M). Receive STRENGTH RESTORATION POTION (N). Use STRENGTH RESTORATION POTION (O); receive a NET. Walk along the Forest Path.

Use the NET (P). Complete the HOP; receive the MAGIC STAFF. Use the MAGIC STAFF and enter (Q).

Open the box; take note and HERBS (R). Take BOX, CENSER, and PICKAXE (S). Use the BRUSH and PICKAXE on the BROKEN PICKAXE; receive a PICKAXE. Use PICKAXE; take PARCHMENT and FLASK (T).

Use the FLASK (U). Take the flask (V) and use it; take the STATUETTE (W). Use PEG and STATUETTE (X).

Easy: choose 1-2-3. This section of the puzzle is random (Y). Use the arrows to avoid the falling rocks.

Difficult: choose 4-5-6. This section of the puzzle is random (Z). Use the arrows to avoid the falling rocks.

Place DRAWER (A); take the FEATHER and TONGS (B). Take MAGIC STONE 1/3 and note (C). Use TONGS (D); receive HOT COAL. Put the HERBS and HOT COAL into the CENSER; take CENSER WITH POTION. Use the CENSER WITH POTION (E). Go (F).

Take the SCREWDRIVER and MAGIC STONE 2/3 (G). Use SCREWDRIVER; take note, INCOMPLETE DYNAMITE, and HOOK (H). Use HOOK (I); receive a WHEEL. Go back twice.

Place WHEEL; take MATCHES and SICKLE (J). Use the SICKLE; take the SPONGE (K). Put down the PARCHMENT and FEATHER (L). Take the DRAWING (M). Go (N).

Place DRAWING (O). Complete the HOP; receive HAIRPIN. Use HAIRPIN; take MAGIC STONE 3/3 (P). Go (Q).

Place MAGIC STONE on 3/3; take the STAR AMULET (R). Place STAR AMULET; take the NET (S). Return back to the cave. Use NET (T); take the FISH (U). Go (V).

Use FISH; take GUNPOWDER (W). Use the GUNPOWDER on the INCOMPLETE DYNAMITE; receive DYNAMITE. Use MATCHES and DYNAMITE; take the POTION (X). Go (Y).

Use SPONGE and POTION; take the PRISCILLA AMULET (A). Use PRISCILLA’S AMULET (B).

Accumulate more chips (C) than your opponent. The solution is random. Congratulations! You have completely completed the passage of the game "Royal Legends 1: Curse of the Swamps Collector’s Edition"!

Royal Legends 1: Collectibles

Amulets are marked in red, witch items in yellow, and witch coins in green. Collectibles (AD).

Collectibles (EG).

Collectibles (HI).

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