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Royal Romances 1: Battle of the Woods - Full Walkthrough with Tips and Puzzles

Royal novels 1: The battle for the forest. You have to play as various fairy-tale characters and explore the surroundings of the magical forest. Complete tasks, help travelers, look for ingredients for miraculous potions and make friends. Be careful: both new good friends and insidious enemies will come across on your way. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Evelyn
  3. Chapter 2 Nerida
  4. Chapter 3 Prince Henry
  5. Bonus Chapter
  6. Collections
  7. All achievements in the game

Royal Novels 1: General Tips

You turn into a fairy-tale hero and travel through a magical forest full of secrets and other mystical creatures. On your way you will meet characters who will need your help. Complete the assigned quest tasks to make new friends, prevent dangers and prevent the evil plans of the villains from coming true.

Various items are located on the locations of the game. You need to collect them and apply them correctly. You can use the hint if necessary. The game has several difficulty modes: choose any for a comfortable passage. This guide will not mention every time you need to zoom in. Screenshots will show each large-scale scene.

Hidden object puzzles are called HOPs. You will only be shown the location of the HOP and the items received. You will learn puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Royal Novels 1: Chapter 1 Evelyn

  1. Take the CLAY POT and PEG (A).
  2. Open the bag; read the note; take the DAGGER (B).
  3. Place POT; play NOR; take COTTON (C).

  1. Use DAGGER; take the diary, HAIRPIN, SCOOP, and GARLIC TINCTURE (D).
  2. Choose; use GARLIC TINCTURE and COTTON (E); play NOR.
  3. Select (F); receive a LUTE BROOCH.

  1. Use Lute BROOCH; take the HAMMER and CARROT (G).
  2. Use CARROT (H).

  1. Take map, MUG, and WOOL (I).
  2. Open; read the note; take WREATH; use WOOL; take the POCKET (J).
  3. Use SCOOP and POCKET; receive ROD (K).

  1. Take the ARROW HEAD; use ROD and HAMMER; take the DOOR RING (L).
  2. Move the mat; use DOOR RING (M).
  3. Go left.

  1. Use MUG; take the COVER (N).
  2. Use HAIRPIN; receive BOLT (O).
  3. Use LID and PEG; take WATER, FIGURINE PART, and HARPOON GUN (P).

  1. Take the GRIP and BROKEN FIGURINE (A).
  2. Use the ARROW HEAD, BOLT, and FIGURINE PIECE on the FIGURINE; receive a FIGURINE.
  3. Place FIGURINE (B).
  4. Easy: CDEFGHIJK.
  5. Difficult: LMNOPQRMNSTUVW.
  6. Go forward.

  1. Take the JAR and CHUTTER (A).
  2. Use CHUTTER and GRIP; take the NET BASE and CORKSCREW (B).
  3. Use GUN; take.
  4. Use CORKSCREW; take the MIRROR, FEATHER, and LACE SHAWL (C).
  5. Use WREATH and LACE SHAWL on NET BASE; receive a NET.
  6. Use GLASS JAR and NET; play NOR; receive FIREFLIES (D).
  7. Walk down 2 times.

  1. Use FIREFLIES; take the FEATHER and CRYSTAL (E).
  2. Use MIRROR and CRYSTAL; read the diary.
  3. Take the HELMET and SCROLL (F).
  4. Give SCROLL and FEATHER (G); play NOR.

  1. Select (H); receive a BARREL OF MEDOVAK.
  2. Go left.
  3. Use the MEDOVAK KEG; take the CATNIP OIL RECIPE (I).
  4. Go forward.
  5. Add WATER and CATNIP OIL RECIPE (J).

  1. Easy: (ACEJK)-(BCJK)-(EIJK)-(DHIJK)-(FGHIJK).
  2. Difficult: (ACEJK)-(BCJK)-(EIJK)-(DHIJK)-(HCJK)-(FGLJK).
  3. Take CATNIP OIL (M).

  1. Use CATNIP OIL; take the BOW AMULET (N).
  2. Walk back.
  3. Put down the AMULET; take the FAN, MAGNET, and PLANE (O).
  4. Use PLANE; receive the OAR (P).
  5. Go forward.

  1. Use the OAR (A).
  2. Easy: CDFCGCFFEFBEFBBGBFF.
  3. CGDDFCDFBFFEGEFCCCF.
  4. Difficult: 1 part CDFCGCFFEFBEFBB.
  5. GBFFCGDDFCDFBFFEGEFCC-CF.
  6. Difficult: Part 2 CDFDGDFFBFBEFEE.
  7. GEFFCGCCFCDFEFF- BGBFDDDF.

  1. Read the note; take the SHELL; use TAPE; take the BROOM (H).
  2. Use the FLINT and AX; receive an AX; take the SHAFT (I).
  3. Use AX; receive BRANCHES (J).
  4. Choose; use BROOM and BRANCHES (K).
  5. Go right.

  1. Play NOR.
  2. Select (L); receive the COMB.
  3. Use MAGNET; take the CRUSHER.
  4. Use the COMB; take SHIELDS (M).
  5. Take BELL and SPOON; use SHIELDS; take the CORE (N).
  6. Use HELMET and CANNONBALL (O).
  7. Go left.

  1. Speak (P).
  2. Take CORK and BRACELET (Q).
  3. Put on the BRACELET; take the FRESCO SHARD and STONE (R).
  4. Place the FRESCO SHARD (S).

  1. Easy (@) solution: (BI)-(BD)-(FC)-(AK)-(AF)-(LA)-(EL).
  2. M-(JH)-(EK)-(JG)-M-(GL)-M-(JL).
  3. Take the PIVOT.

  1. Complex ($) solution: (BL)-(BO)-(KH)-(AB)-(JN)-P-(FM)-(ME)-(GC)-(FC).
  2. Walk back.

  1. Use the PIVOT; take the PICK (O).
  2. Use PICKAXE; take the PUMP HANDLE (P).
  3. Go left.
  4. Place PUMP HANDLE; insert CORK; take the PEGS (Q).
  5. Use HEAVY STONE and PEGS (R).
  6. Take the Shackles (S).
  7. Walk back and to the right.

  1. Take the FILE and PIECE OF RESIN (A).
  2. Use FAN, PIECE OF RESIN and SPOON; take the SPOON WITH RESIN (B).
  3. Use Shackles; take REPAIR KIT (C).
  4. Use SPOON WITH RESIN; receive FAIRY HOUSE (D).
  5. Walk back and to the left.

  1. Give REPAIR KIT (E); play NOR.
  2. Walk down 2 times.
  3. Place FAIRY HOUSE (F).

  1. Solution (G).
  2. Take the FOREST FAIRY (H).
  3. Use FOREST FAIRY; take the MAGIC BUDs (I).
  4. Walk right 2 times.

  1. Place SHELL, CRUSHER, and MAGIC BUDs; receive HERBAL PIGMENT (J).
  2. Use HERBAL PIGMENT and BROWN (K).
  3. Solution (L).
  4. Take the STIRROOP, HOOK AND ROPE (M).
  5. Walk back.

  1. Use HOOK AND ROPE; take the NUT (N).
  2. Use the NUT on the BELL; take BELL WITH NUT.
  3. Go right.
  4. Use BELL with NUT (O).
  5. Use the FILE (P).
  6. Select (Q); receive CENTAUR STATUETTE.
  7. Walk down 2 times.

  1. Place CENTAUR STATUETTE (R); play NOR; receive ROYAL SIGNET RING.
  2. Use ROYAL SIGNET RING; take STRAPS and SEWING KIT (S).
  3. Go right.
  4. Use SEWING KIT; take the SADDLE (T).
  5. Go right.

  1. Use STIRRUMP, SADDLE, and BELTS (A).
  2. Easy (B).
  3. Difficult (C).

Royal Novels 1: Chapter 2 Nerida

  1. Take the HOOK (A).
  2. Take the HARPOON; use HOOK; take the THREADS and DECORATION PIECE (B).
  3. Take STAFF; read the diary (C).
  4. Place DECORATION PIECE (D).

  1. Solution: (Ex4-Fx3)-(FE)-(FE)-(EF)-(FE).
  2. Take the GUARDIAN FIGURINE (G).

  1. Read the note; place FIGURINE (H); play NOR.
  2. Take the ASPHODEL ROOT (I).
  3. Use (JK); add ASPHODEL ROOT; take POTION OF WEAKNESS.
  4. Use POTION OF WEAKNESS (L).
  5. Go forward.

  1. Take FERTILIZER and DRIED VINE (M).
  2. Use the HARPOON; take the BROKEN NET and DOOR KNOCKER (N).
  3. Use the DOOR KNOCKER (O).
  4. Play HOP (P); take the POWDER (Q).
  5. Walk back.

  1. Open; use POWDER; take the SPELL (R).
  2. Use DRIED VINE and SPELL on STAFF; receive ENCHANTED STAFF.
  3. Go forward.
  4. Use ENCHANTED STAFF (S).

  1. Solution (T).
  2. Receive the SHELL NECKLACE.

  1. Use NECKLACE; take the MOSS (A).
  2. Place the MOSS (B).
  3. Move: (CD)-(BD)-(ED); take BANDAGE.
  4. Use BANDAGE (F); receive POISONED ARROW.

  1. Take 1/2 VALVE and STUD EARRING (H).
  2. Use FERTILIZER; take the BURDOCK LEAF and LACE CLOTH (I).
  3. Use the THREADS and LACE CLOTH on the BROKEN NET; receive a NET.
  4. Use the NET; receive FIREFLIES (J).

  1. Use FIREFLIES (K); play NOR; receive a BELL.
  2. Use BELL (L).
  3. Go left.

  1. Select (O).
  2. Take BROKEN PICK, 2/2 VALVE, and KEY MOLD (P).
  3. Place the VALVES; take the IRON (Q).
  4. Use BURDOCK LEAF, KEY MOLD, and IRON; take the WRENCH (R).

  1. Use WRENCH; read the note; take the MAGIC SEEDS (S).
  2. Walk back.
  3. Use MAGIC SEEDS (T).
  4. Walk forward (U).

  1. Select (A).
  2. Take 1/2 AMULET; use STUD EARRING; read the diary; take the HAIRPIN (B).
  3. Use HAIRPIN; take the RIVER MAP (C).
  4. Walk back.

  1. Place map (D).
  2. Easy: F-Ex3-Fx2-EG.
  3. Difficult: Hx3-lx3-HJ.

  1. Take the SHAFT (K).
  2. Use the SHAFT on the BROKEN PICK; receive a PICKAXE.
  3. Take PLATE; use the PICKAXE.
  4. Read the note; take the GLOVE (L).
  5. Use PLATE; take the FRAGMENT PIECE (M).
  6. Walk back and to the right.

  1. Put on the GLOVE; take the BLADE (N).
  2. Use BLADE; receive a DRILL (O).
  3. Use DRILL; take the BLADE and HOOK (P).
  4. Place the VANE; take the NUT and RESIN (Q).
  5. Walk back and to the left.

  1. Place FRAGMENT PIECE and RESIN (R); play NOR; receive HOLY WATER.
  2. Walk back; go forward.
  3. Use HOLY WATER (S).
  4. Select (T); receive ROUND LEVER.

  1. Use LEVER; take the WEIGHT, MUG and WIRE (U).
  2. Use the WIRE on the HOOK; receive HOOK ON WIRE.
  3. Move the books; use HOOK; receive 2/2 AMULET (V).
  4. Use AMULET; take the GEAR (W).

  1. Place the GEAR (A).
  2. Solution (B); take ARMOR.
  3. Select (C); receive a HEART PENDANT.

  1. Take PIECE OF TONGS and NUT (D).
  2. Use MUG; take the DESTRUCTION STONE, STONE, and PIECE OF TONGS (E).
  3. Use the NUT and PIECE OF TONGS on the PIECE OF TONGS; receive TONGS.
  4. Walk down 2 times; then go right.

  1. Use TONGS; take the HAMMER and ROPE (F).
  2. Use the NUT, STONE and ROPE on the WEIGHT; receive BOLAS.
  3. Use PENDANT (G); play NOR.
  4. Walk back.
  5. Use BOLAS (H).
  6. Take the BRUSH and GLOWING FLOWER (I).
  7. Walk left; then go forward.

  1. Use FLOWER (J).
  2. Play HOP; receive WOODEN HEART (K).
  3. Place HEART; take the GOLDEN BONE (L).
  4. Walk back.
  5. Use GOLDEN BONE; take the CHALK (M).
  6. Go forward.
  7. Use CHALK (N); receive KEY ON CHAIN.
  8. Walk forward 2 times; go right.

  1. Take TIARA and OIL (O).
  2. Take 1/2 LOCK PARTS.
  3. Place TIARA (P); receive a FAN.
  4. Read the note; use FAN; take the TWEEZERS (Q).
  5. Walk down 2 times; go right.

  1. Use TWEEZERS; receive 2/2 LOCK PARTS (R).
  2. Go back, forward, right.
  3. Use LOCK PARTS (S).

  1. Easy: (BD)-(EC)-(BD).
  2. Difficult: (GJ)-(KH)-(GJ).

  1. Take the MATCHES (L).
  2. Walk down 2 times; go right.
  3. Use MATCHES; take the PIPE (M).
  4. Go back, forward, right.

  1. Use OIL and PIPE (N).
  2. Read the note; take the MEMORY RUNE (O).
  3. Use MEMORY RUNE (P).
  4. Play HOP (Q).
  5. Walk down 4 times.

  1. Use CHAIN ​​KEY; read the note; take BERTA’S BRACELET (A).
  2. Go forward.
  3. Use HAMMER, DESTRUCTION STONE, BRUSH, and BERTA BRACELET; receive BRACELET OF DESTRUCTION (B).
  4. Use BRACELET OF DESTRUCTION; select (C).

Easy (D).

Difficult (E).

Royal Novels 1: Chapter 3 Prince Henry

  1. Read the note; take 1/2 SHEAR PIECE, SPADE, and POT OF SOIL (F).
  2. Use POT OF SOIL (G); move (HG); take 1/2 MECHANICAL OWL and POKER.
  3. Read the note; take BOLT.
  4. Use POKER; take the PARCHMENT WITH FAMILY TREE (I).
  5. Use PARCHMENT WITH FAMILY TREE (J).

  1. Solution (K); play NOR; receive a RIBBON.
  2. Use RIBBON (L).

  1. Take the GLOVE and HELMET (M).
  2. Put on the HELMET; take 2/2 MECHANICAL OWL (N).
  3. Place MECHANICAL OWL (O).

  1. Easy: A-Bx2-Cx2-Dx3-E-Fx3-G.
  2. Difficult: Bx2-Cx2-Dx5-Gx3-Ex2-F.
  3. Go right.

  1. Take 1/3 KEY PARTS and COLANDER.
  2. Use GLOVE; take 2/2 SHEAR PARTS (H).
  3. Use the BOLT and 2/2 SHEARS on the 1/2 SHEARS; receive SHEARS.
  4. Use SHEARS (I).

  1. Simple solution: (JK).
  2. Hard decision: (LM). Take the BROOM.
  3. Walk back.

  1. Use the BROOM (N).
  2. Go forward.
  3. Select (O); receive POWDER.

  1. Take the NEEDLE; read the note; take the EARRING (P).
  2. Place EARRING; take the DAGGER AND GAUGE (Q).
  3. Use the GAUGE on the COLANDER; receive a SITO.
  4. Use the SITO; take the HAIRPIN (R).
  5. Use NEEDLE and HAIRPIN (S).

  1. Easy: (EF)-(AD)-(EH)-(AB)-(EF)-(AC).
  2. Difficult: (EG)-(AC)-(EF)-(AB)-(EH)-(AC)-(EF)-(AD).
  3. Take the DRIED MEAT.

  1. Use DRIED MEAT (I).
  2. Read the note; take the MAGIC STONE and MOVEMENT RING (J).
  3. Use TRANSFER RING (K).
  4. Go right.

  1. Take 2/3 KEY PIECES and TRUNNER (L).
  2. Use DAGGER; take ASPHODELI ROOT.
  3. Use SPATULA; take SARGASSUM SEAWEED (M).
  4. Use POWDER and SARGASSUM SEAWEED (N).
  5. Go right.

  1. Select (O).
  2. Place the MAGIC STONE (P).
  3. Easy: STURQSR.
  4. Difficult TUQRS.
  5. Take the SIGNET RING (V).

  1. Use SIGNET RING; take the JAR OF RESIN and 3/3 PARTS OF THE KEY (A).
  2. Use 2/3 KEY PARTS and 3/3 KEY PARTS on 1/3 KEY PARTS; receive a KEY.
  3. Walk down 2 times.
  4. Use the KEY (B).
  5. Easy: DDEDDEEDD.
  6. Difficult: DDEDDEEDDEDD.
  7. Read the note; take BRUSH and PIPETTE (F).
  8. Use PIPETTE; receive the JUICE (G).
  9. Go right.

  1. Use the JUICE (J).
  2. Play HOP; receive a FROG.
  3. Place FROG; take the FLINT (K).
  4. Go right.

  1. Use the TRUNNER and FLINT; take 1/2 CHESS and HERBALIST’S BOOK (L).
  2. Place and read HERBALIST’S BOOK; take the BASILIS LEAVES (M).
  3. Use ASPHODELI ROOT and BASILIS LEAVES (N); receive VELVAS BAG.
  4. Open the VELVAS BAG; take POTION and PEGS.
  5. Walk back and then go left.

  1. Read the note; arrange the PEGS (A).
  2. Easy: (BE)-(CF)-G.
  3. Difficult: (Hl)-(JM)-(KN)-O.
  4. Take the VALVE (P). Use the VALVE.

  1. Take the BAS-RELIEF PIECE (Q).
  2. Walk back.
  3. Place BAS-RELIEF PIECE, JAR OF RESIN, and BRUSH; take 1/2 EMBLEM PARTS and LATCH (R).
  4. Go left.

  1. Use the LATCH; take 2/2 CHESS (S).
  2. Walk back and then forward.
  3. Read the note; take 1/2 SUN (T).
  4. Arrange the CHESS (U).

  1. Simple solution (A).
  2. Difficult decision (B).
  3. Take the SIDE CUTTERS (C).
  4. Use SIDE CUTTERS; receive FEATHERS (D).

  1. Use FEATHERS; take the FISH AMULET (E).
  2. Use FISH AMULET; take the PEARL NECKLACE (F).
  3. Use PEARL NECKLACE; select (G).
  4. Select (H); receive a DUDKA.

  1. Walk back.
  2. Use the PIPE (I).
  3. Go forward.
  4. Read the note; take the HOOK (J).

  1. Use HOOK; select handle; take the HAMMER (K).
  2. Use HAMMER; take STONE WITH SYMBOL (L).
  3. Place STONE WITH SYMBOL; take the SHELL (M).
  4. Walk back.

  1. Use SINK; take the CROSSBOW (N).
  2. Go forward.
  3. Use CROSSBOW; receive the BAG (O).
  4. Open the BAG; read the note; take COLUMN PIECE.
  5. Place COLUMN PIECE (P).

  1. Easy: FECCACCCADDB.
  2. Difficult: JJHJJlllKlKKKGGlGlll.
  3. Take KEROSENE (L).
  4. Go back, left, down.

  1. Use KEROSENE; receive KEROSENE LAMP (M).
  2. Go forward.
  3. Take the PIECE OF WOOD and OPENER (N).
  4. Walk back, right and forward.
  5. Use OPENER; receive NAILS.
  6. Take 2/2 EMBLEM PARTS (O).
  7. Go forward.

  1. Use the KEROSENE LAMP (A).
  2. Play HOP; receive a MIRROR (B).
  3. Give the MIRROR (C).
  4. Go back, left, back.

  1. Use PIECE OF EMBLEM; take the PESTLE and 2/2 SUN (D).
  2. Go right, forward, back.
  3. Place the SUN (E); play NOR; receive BELLADONNA EXTRACT.
  4. Walk right 2 times.

  1. Use BELLADONNA EXTRACT (F); receive the CUP.
  2. Select (G); receive URSULA’S KEY.
  3. Use CUP; receive WINDING KEY (H).
  4. Go back, left, back and forth.

  1. Use URSULA’S KEY (I); play NOR.
  2. Use WINDING KEY; take the STATUETTE (J).
  3. Use PIECE OF WOOD, NAILS, and STATUETTE; receive POUF (K).
  4. Go back, right.

  1. Use POUF (L).
  2. Take the APPLE (M).
  3. Walk back to the left.
  4. Use APPLE; take the SUNFLOWER (N).
  5. Go back, go ahead.

  1. Use PESTLE and SUNFLOWER; move (O-R); take the KNIFE (Q).
  2. Walk back.
  3. Use KNIFE; select (R).

Solution (A).

Royal Novels 1: Bonus Chapter

  1. Take the WATER FLASK and BRUSH (A).
  2. Read the note; take the STAFF, RUNE POUCH, and ENCHANTED INK (B).
  3. Use BRUSH and ENCHANTED INK; take the SCROLL OF HEALING SEAL (C).

  1. Use SCROLL OF HEALING SEAL; take the HANDKERCHIEF (D).
  2. Use HANDKERCHIEF (E); play NOR; receive a TALISMAN.
  3. Use TALISMAN (F); take the SUN SPHERE (G).

  1. Place SUN SPHERE; take the SHARP SHELL (H).
  2. Use the SHARP SHELL on the RUNE BAG; receive RUNES and BAG.
  3. Arrange RUNES (I).
  4. Easy (J).
  5. Difficult (K).

  1. Read the note; take ROPE; use STAFF; take SPOON and COMB (L).
  2. Use the COMB; read the note; take COIN and TUB (M).
  3. Use the TUB (N).
  4. Select (O).
  5. Go left.

  1. Use COIN; take HEALING SPICE and NOTES (P).
  2. Read the note; take the HORSESHOE and GINGER; move the rug (Q).
  3. Use SPOON; take KNITTING HOOKS.
  4. Use the BAG; receive TEA LEAVES (R).
  5. Use HEALING SPICE, GINGER, TEA LEAVES, and JAR OF WATER (S).

  1. Easy: CEDBCA.
  2. Difficult: GIGKIGKIHJLJFHJ.

  1. Move: (NO)-(PQ)-(RS)-(TU); select V.
  2. Move (WX); receive SOOTHING TEA.

  1. Give the SOOTHING TEA (A).
  2. Select (B); receive the BASKET OF OATS.
  3. Walk back.
  4. Read a book; use BASKET OF OATS (C).
  5. Go right.

  1. Take the HAMMER (D).
  2. Select BRANCHES; use HOOKS; receive the LETTER "I" (E).
  3. Choose flowers; take BRUSH; use ROPE.
  4. Take the KNIFE; take 1/3 EVIDENCE (F).

  1. Use HORSESHOE and KNIFE; receive a HORSESHOE WITH RESIN (G).
  2. Use the HORSESHOE WITH RESIN; take the LETTER "O" (H).
  3. Walk back.

  1. Place LETTER "I" and LETTER "O"; (I); play NOR; receive STUD EARRING.
  2. Use STUD EARRING; take the DIAMOND RING (J).
  3. Go left.

  1. Use DIAMOND RING; take the LEASTED GLASS (K).
  2. Place the LEASTED GLASS (L).
  3. Select 1-4 (M).
  4. Take the SHAFT, CORK, and TRUNNER (N).
  5. Go back, right.

  1. Move (O-P); add DANGEROUS NOTES; use the TRUNNER.
  2. Take DIADEM and 2/3 EVIDENCE (Q).
  3. Walk back to the left.
  4. Use DIADEM; take BELT.
  5. Use BRUSH; take the BOTTLE WITH MAGIC SAND and CLUE (R).
  6. Go back, right.

  1. Use CLUE (A).
  2. Simple solution (B).
  3. Difficult decision (C).
  4. Take 3/3 EVIDENCE (D).
  5. Walk down and to the left.

  1. Give the EVIDENCE (E).
  2. Select 1-3 to discuss clues (F).

  1. Take the LEVER PIECE and PLIERS (G).
  2. Place CORK and LEVER PIECE; take the MAGNET and WEDGE (H).
  3. Use WEDGE, SHAFT, and HAMMER; take the PICK (I).

  1. Use PICKAXE; take the ROPE (J).
  2. Use ROPE (K).
  3. Go forward.
  4. Speak (L).
  5. Select (M).

  1. Take SCARF and NAIL FILE (N).
  2. Use PLIERS; receive WOODEN SWORD (O).
  3. Take the FIRST AID BOOK (P).
  4. Open the FIRST AID MANUAL.
  5. Add SCARF, WOODEN SWORD, and BELT; receive a TIRE.

  1. Use TIRE (Q); play NOR.
  2. Select (R); receive ENCYCLOPEDIA OF POTIONS.
  3. Place ENCYCLOPEDIA OF POTIONS (S).
  4. Go right.

  1. Take HOLDER, RING BASE, and 1/2 REAGENT (A).
  2. Use HOLDER; take the PRESSER.
  3. Use MAGNET; take the GEAR and 2/2 REAGENTS (B).
  4. Use REAGENT and BOTTLE WITH MAGIC SAND; take DENDRONT (C).
  5. Use DENDRONT; take 1/2 MICROSCOPE LENS and HANDKERCHIEF (D).
  6. Walk down 2 times.

  1. Use HANDKERCHIEF; take the GEM (E).
  2. Use the NAIL FILE and GEM on the RING BASE; receive a RING.
  3. Place RING (F).

  1. Easy: (lJ)-(Gl)-(Jl)-(Jl)-(Gl).
  2. Difficult: (GJ)-(HG)-(HG)-(IH)-(IH).
  3. (Jl)-(Hl)-(GJ)-(Hl)-(JH)-(JH)-(Jl)-(Gl).
  4. Take the SHIELD (K).

  1. Use SHIELD; take the ROOT (L).
  2. Go forward.
  3. Use PRESSER and ROOT; take OIL (M).
  4. Use ROOT OIL (N).

Solution (O).

  1. Take SCISSORS.
  2. Place GEAR; take the WING NUT (A).
  3. Go right.
  4. Use SCISSORS; take the MUG (B).
  5. Walk down 2 times.

  1. Use MUG; take the NUT (C).
  2. Go forward.
  3. Use WING NUT and NUT; take MICROSCOPE LENS 2/2 (D).
  4. Go left.

  1. Take 1/2 HAIRPIN (E).
  2. Take the BUTTON (F).
  3. Use BUTTON; receive 2/2 HAIRPIN (G).
  4. Use HAIRPIN; take the SCRAPER (H).
  5. Walk down 2 times.

  1. Use SCRAPER; take the CORKSCREW (I).
  2. Use CORKSCREW; select; take the THREADS (J).
  3. Walk forward, to the left.
  4. Use THREADS; play NOR; receive RUG (K).

  1. Use RUG; take the DRAGON AMULET (L).
  2. Go back, right.
  3. Use DRAGON AMULET; take the DRAGON TAMED BOOK (M).
  4. Walk back to the left.
  5. Use DRAGON TAPE BOOK (N).

  1. Easy: A-B-C-A-A.
  2. Difficult: A-A-A-B-C-B-B.
  3. Read the magazine (@).
  4. Go back, right.

  1. Place MICROSCOPE LENSES (D); play NOR; receive ILLNESS NOTES.
  2. Give NOTES (E).
  3. Select (F).

  1. Easy solution - drag the center flower (G) left-up-left-down-right-right-right.
  2. Up-up-down-down-down-right-down.
  3. Up-left-left-left-right-right-up.
  4. Hard decision - drag the center flower (H) left-up-left-down-right-right-right.
  5. Up-up-down-left-left-left-up.
  6. Right-right-right-down-down-down-right.
  7. Down-left-left-up-left-left-right-right-up. Congratulations! You have successfully completed Royal Novels 1: Battle for the Forest Collector’s Edition.

Royal Novels 1: Collections

Morphings are marked in yellow, collection items in pink, and leaves in green. Collections (AD).

Collections (EG).

Royal novels 1: All achievements in the game

Types of achievements. Collect all the achievements available in the game. These include:

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