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Royal Romances 2: Forbidden Magic - Full Walkthrough with Tips and Puzzles

Royal Novels 2: Forbidden Magic. The black magicians Ida and Illeon decided to plunge the fairy-tale kingdom into darkness and summon terrible monsters. You have to fight the creatures of evil to protect people from a deadly threat and save their native lands from destruction. Go through colorful locations, look for the right items, meet the characters and build dialogues with them to get closer to your final goal and complete the mission. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Ursula
  3. Chapter 2 Dragonberg Mountain
  4. Chapter 3 Glissando
  5. Chapter 4 Ida
  6. Chapter 5 Prince Henry
  7. Bonus Chapter
  8. Collections
  9. Achievements in the game

Royal Novels 2: General Tips

What is this game? The second part of the game series "Royal novels" continues the journey through the fairy-tale kingdom, where you will fight the forces of evil. To pass, you need to look for useful equipment and use it correctly. So you will cope with the current gaming tasks. You will also play through various mini-games and hidden object scenes.

For any difficulties in the game, you can use the "Advice" button to get a hint. Also look at the Map to quickly navigate through the locations. This guide will not mention the need to zoom in every time. Screenshots will show an already enlarged image.

Complexity. The game has several difficulty modes:

Search for items. All Hidden Object Puzzles are referred to as HOPs in the manual. This walkthrough does not explain the decisions of the HOP. It only shows the location of the HOP and the resulting inventory item. You can replace the HOP with a Match 3 game.

Mini games. The guide will describe step-by-step solutions for those mini-games that have a single solution and are not randomly generated. For other mini-games, read the explanations and rules carefully.

Royal Novels 2: Chapter 1 Ursula

Take the diary (A), SEEDS and SCREW.

  1. Use the CROWBAR (B); take the COMB and SCISSORS.
  2. Take the map (C); read.
  3. Use SCISSORS; take DENDRONT FIGURINE and BONSAI FERTILIZER.
  4. Add BONSAI FERTILIZER (D); receive CABINET KEY.

Use CABINET KEY (E); find runes.

  1. Find the runes (F).
  2. Explore; open; take RED STONE.

  1. Add RED STONE (G).
  2. Complete the HOP.
  3. Select (H).

  1. Take CARDS 1/3 (I); read.
  2. Use the COMB; take the NOTE.
  3. Offer SEEDS (J); take DOVE.
  4. Open (K); take MAGIC WAND, LEATHER BRACELET, CARDS 2/3 and CYLINDER.
  5. Add the DOVE, MAGIC WAND, and CYLINDER to the NOTE; receive the MAGIC TRICK.
  6. Knock (L); use the MAGIC TRICK.
  7. Enter the Drunken Dragon.

  1. Speak (M).
  2. Select all.

  1. Read (N); take the BEAM.
  2. Add LEATHER BRACELET; take SLEEPING PILL and PLAYING CARDS 3/3.
  3. Add PLAYING CARDS (O).

  1. Solution: simple and complex (P).
  2. The solution is chosen randomly; the screenshot shows a possible solution.

  1. Solution: simple and complex (Q).
  2. The solution is chosen randomly; the screenshot shows a possible solution.

  1. Take the PASS (R).
  2. Select (S).

  1. Offer the PASS (T).
  2. Go to the underground market.
  3. Speak (U).

  1. Take the SHEARS (V).
  2. Add SLEEPING PILL; take BOOKMARK.
  3. Use STATUETTE (W); take 1/2 DRAGON TUSK.
  4. Take the GLUE (X).
  5. Add BOOKMARK; take MAGIC STONES.
  6. Read; take MIRROR.
  7. Walk back.

  1. Add SPELL (Y) and MIRROR; take the PIN.
  2. Walk back.
  3. Insert PIN (Z).

  1. Solution (A). Easy: (Bx2)-C-(Ex2)-G-(Jx2)-K-(Mx2)-O.
  2. Difficult: (Bx2)-C-(E-2)-H-(Jx2)-HLCEH-O.
  3. Take the MAGIC FEATHER (B).
  4. Go to the market.

  1. Use the MAGIC FEATHER on the MAGIC STONES (C); receive FIVE LEARS.
  2. Offer FIVE LEARS (D).
  3. Take the MOON AMULET (E).
  4. Go outside.

  1. Insert the MOON AMULET (F).
  2. Complete the HOP; take PENDANT.
  3. Insert PENDANT (G); take ALCOHOL and MAGNET.
  4. Enter the tavern.

  1. Use MAGNET (H); receive DRAGON TUSK 2/2.
  2. Insert DRAGON FANGS (I); take HOOK, FASTENER, and BRUSH.
  3. Go to the market.

Add GLUE (J) and BRUSH.

Solution (K). Easy: A to X.

Solution (L). Difficult: A to II.

Royal Novels 2: Chapter 2 Dragonberg Mountain

  1. Take the DRAWING (M) and STRAW.
  2. Take RINGS 1/2 (N) and METAL WEDGE.
  3. Take the SHEAR PIECE (O).

  1. Use the METAL WEDGE and SHEAR PIECE on the SHEAR SHEAR.
  2. Use SHEARS (P).
  3. Complete the HOP; take CYCLAMEN.
  4. Give CYCLAMEN (Q).
  5. Enter the Moon Elf Mine.

  1. Select (R).
  2. Enter the Dragon Room (S).

  1. Take the CORKSCREW (T), BOOK 1/3 and STUPID BOOMERANG.
  2. Use CORKSCREW (U); read; take PLIERS.
  3. Take the FORK (V).
  4. Walk back.

  1. Take the GLOVES (W).
  2. Put on the GLOVES (X); receive RINGS 2/2.
  3. Use the PLIERS on the FORK.
  4. Take the WING (Y).
  5. Use FORK.

  1. Solution (Z): (Cx4)-(Dx3)-EH-(lx4)-(Hx3)-ED-(Gx4)-(Dx3)-E-B-(Ax4)-B.
  2. Take the GRINDER (A) and BOOK 2/3.
  3. Enter the Dragon Room.

  1. Use the GRINDER on the STUPID BOOMERANG; receive a BOOMERANG.
  2. Use SHARP BOOMERANG (B).
  3. Take the SILVER BIRD CLAW (C) and BOOK 3/3.
  4. Add BOOK (D).

  1. Solution (E). Easy: (EF)-(BH)-(HJ)-(AH)-(HJ).
  2. Solution (F). Difficult: (BG)-(BC)-(AH)-(FG)-(AB)-(AB)-(IJ)-(HJ).
  3. Take the TWEEZERS (G).
  4. Go to Dragonberg Mountain.

  1. Add RINGS (H); receive a SAW.
  2. Use the SAW (I); receive a BRANCH.
  3. Add HOOK (J) and BRANCH.

Solution (K). Simple and complex: the solution is random.

  1. Take the RESIN KEY (L).
  2. Enter the Moon Elf Mine.
  3. Add ALCOHOL (M), STRAW, and FEATHER. Then pour in the RESIN.
  4. Use PLIERS; receive CALLISTO PENDANT.
  5. Place CALLISTO PENDANT (N).
  6. Enter the Mirror Room.

  1. Take WING 2/2 (O), FEATHERS, and MIRROR OF TRUTH.
  2. Add WING (P); take the DOLL.
  3. Use TWEEZERS; take the NUT.
  4. Add DRAWING (Q) and DOLL.

  1. Solution (R). Easily.
  2. Solution (S). Difficult: A-Dx3-C-Ex2-Fx4.

  1. Take the TOTEM (T).
  2. Return to Dragonberg Mountain.
  3. Add TOTEM (U); take DAGGER.
  4. Return to the Mirror Room.

  1. Use DAGGER (V); take the PICKAXE.
  2. Walk back.

  1. Use PICKAXE (W).
  2. Complete the HOP; take STATUETTE.
  3. Add FIGURINE (X); take the RIBBON.
  4. Enter the Dragon Room.

  1. Remove (Y); add the NUT and the SILVER BIRD’S FOOT.
  2. Take the DRAGON STATUETTE.
  3. Add DRAGON STATUETTE (Z).
  4. Complete the HOP.
  5. Return to the Mirror Room.

  1. Use the RIBBON on the FEATHERS; receive a BUCKET OF FEATHERS.
  2. Use the BUNCH OF FEATHERS (A), then add the MIRROR OF TRUTH PICTURE.
  3. Take the MIRROR OF TRUTH.
  4. Use the MIRROR OF TRUTH (B).

  1. Solution (C). Easy: ACEGAFGDGCGC.
  2. Solution (D). Difficult: ABC-Dx3.

Select (E).

Royal Novels 2: Chapter 3 Glissando

  1. Take the STONE (F), HAMMER and LAKE.
  2. Take the BROKEN TRAP (G) and ROPE.
  3. Add STONE; use BUCKET.
  4. Open; take CORN COB and EOLIN AMULET.

  1. Add EOLIN’S AMULET (H).
  2. Select (I).
  3. Complete the HOP; receive WRENCH.

  1. Use WRENCH (J); unscrew the BOLT.
  2. Snap on BROKEN TRAP; receive BEAR TRAP.
  3. Add BEAR TRAP (K); read; take the BALL OF YARN.
  4. Add the BALL OF YARN (L).

Solution (M). Easily.

Solution (N). Difficult.

  1. Take the CARD (O).
  2. Use HAMMER; take DURIAN.
  3. Use DURIAN (P).

  1. Select (Q).
  2. Go forward.
  3. Add CORN COBS (R).
  4. Take the BIG TUSK (S).
  5. Go to the Forbidden Forest.

  1. Add ROPE (T) and BIG TUSK.
  2. Complete the HOP; take SHARP GEM.
  3. Take the BROKEN SHELL (U).
  4. Use SHARP GEM; take BALLISTA PIECE 1/2 and HATCH HANDLE.
  5. Go to Gwendolyn’s house.

  1. Read (V); take TORN PLAGUE DOCTOR’S MASK.
  2. Add HATCH HANDLE.
  3. Go to the crypt under Gwendolyn’s house.

  1. Speak (W).
  2. Select (X).
  3. Enter Eolin’s room.

  1. Take FLOWER FIGURINE 1/2 (Y) and PAPER.
  2. Take FLOWER STATUETTE 2/2 (Z).
  3. Add FLOWER STATUE (A).

Solution (B). Easy: C-B-C-A-C-B-C-(Ax2).

Solution (C). Difficult: CBC-(Ax2)-(Cx2)-BD-(Bx2)-(Cx2)-ACADC-(Bx2).

  1. Take the LEATHER BRACELET (D).
  2. Add LEATHER BRACELET (E); take the GOLD PEN.
  3. Walk back.

  1. Take the GLUE (F).
  2. Read; take PAGE WITH SYMBOLS.
  3. Take the CLOTH (G) and CHAINS.

  1. Add CHAINS (H).
  2. Read; take NEEDLE AND THREAD and PEN.
  3. Add HANDLE (I); take LINE WITH HOOK.
  4. Add PAPER and GOLD PEN; receive CODE.
  5. Enter Eolin’s room.

  1. Add CODE (J), enter: 2-5-9.
  2. Complete the HOP; take WOOD AMULET.
  3. Add WOOD AMULET (K); take TWO RUBIES.
  4. Go to the Forbidden Forest.

  1. Take the PESTLE (L).
  2. Use LINE WITH HOOK; take BALLISTA PIECE 2/2.
  3. Walk back.
  4. Take the FOUNTAIN PEN (M).
  5. Add the BALLISTA TOY.

Solution (N). Easy: (AG)-(BL)-(CH)-(DJ)-(EI)-(FK).

Solution (O). Difficult: (AI)-(ABD)-(BG)-(BCH)-(CF)-(CAE).

  1. Solution (P).
  2. Add an arrow; take TOY BALLISTA.

  1. Examine (Q); add TWO RUBIES.
  2. Take BOOK PAGE.
  3. Add TOY BALLISTA.
  4. Solution (R). Easily.

  1. Solution (S). Difficult.
  2. Add BROKEN SHELL (T); pour HONEY into the SHELL.
  3. Go forward.

  1. Give the SHELL WITH HONEY (U); take FLOWERING FERN, POT LID, and CHARCOAL.
  2. Use the NEEDLE AND THREAD and FLOWERING FERN on the TORN MASK; receive PLAGUE DOCTOR MASK.
  3. Use PLAGUE DOCTOR’S MASK (V); take PAINT PIECE 1/2, BROKEN CIRCLE, and MORTAR.
  4. Go to the crypt under Gwendolyn’s house.

  1. Use the GLUE, MORTAR and CHARCOAL on the PESTLE; receive an INK.
  2. Read (W).
  3. Add FOUNTAIN PEN, PAGE WITH SYMBOLS, and INK.
  4. Complete the HOP; take the MIRROR OF TRUTH.
  5. Enter Eolin’s room.

  1. Add BOOK PAGE (X); take MEMORY POWDER.
  2. Use MEMORY POWDER (Y).

Solution (Z). Easy: (AP)-(BK)-(Cl)-(DM)-(E-O)-(FN)-(GJ)-(HL).

  1. Solution (A). Difficult: (AT)-(BK)-(CN)-(DM)-(ES)-(FR)-(GQ)-(HL)-(lP)-(J-O).
  2. Go to the Forbidden Forest.

  1. Use the MIRROR OF TRUTH (B).
  2. Go forward.

Royal Novels 2: Chapter 4 Ida

Select (C).

  1. Take the CIRCLE (D).
  2. Follow INSTRUCTIONS (E).
  3. Use the SHEETS; take the WINE and STOOL LEG.
  4. Go back to Gwendolyn’s house.

  1. Use the CIRCLE and STOOL LEG on the BROKEN WHEEL; take WHEEL.
  2. Add WHEEL (F); take BAS-RELIEF PIECE.
  3. Go to Ida’s estate.
  4. Add BAS-RELIEF PIECE (G).

  1. Solution (H). Easy: A-(Bx3)-(Dx2)-(Ex2)-(Fx2)-G.
  2. Difficult: (Ax3)-(Bx2)-(Dx2)-(Ex3)-(Fx3)-G.

  1. Take the MANDRAKE (I).
  2. Use the MANDRAKE (J).

  1. Add COVER (K); take CANE and BOTTLE.
  2. Take the BUCKET OF WATER (L).
  3. Use CANE; receive DRAWING PIECE 2/2.
  4. Go to the crypt under Gwendolyn’s house.

  1. Add DRAWING PIECE (M).
  2. Read; take WOLF AMULET.
  3. Add WOLF AMULET (N).

  1. Solution (O). Easy: (Bx3)-(Cx3)-(Dx2)-(Ex2)-(Cx4)-(Ex4)-A-(Bx6).
  2. Solution (P). Hard: (Bx3)-(Cx3)-(Dx2)-(Ex2)-(Cx4)-(Ex4)-A-(Bx2)-E-(Bx4)-(Ex7).

  1. Take the BOLAS (Q) and WOLF STATUE.
  2. Return to Ida’s estate.
  3. Use BOLAS (R).
  4. Add WOLF STATUE (S); take ROPE and GAME CHIP.
  5. Return to Gwendolyn’s house.

  1. Add GAME CHIP (T).
  2. Complete the HOP; take TONGS.
  3. Use TONGS (U); take HOT COAL.
  4. Return to Ida’s estate.

  1. Use WINE, BOTTLE, BUCKET OF WATER, ROPE, and HOT COAL as INSTRUCTED; receive the PLAFON.
  2. Use the LIGHT (V); take the KEY.
  3. Enter Ida’s estate.
  4. Use KEY (W); take RING.

Solution (X). Simple and complex: the solution is random.

Royal Novels 2: Chapter 5 Prince Henry

  1. Take the CHAIN ​​(Y), CUTTERS, and APRON.
  2. Take the LYE (Z).
  3. Use APRON; take the WEIGHT.
  4. Add CHAIN ​​(A) and WEIGHT.

Solution (B). Easy: (Ax4)-(Bx3)-(Dx5).

Solution (C). Difficult: (Ax6)-(Dx4)-(Ex5).

  1. Take the NUTCRACKER (D).
  2. Use the NUTCRACKER (E); take SPATULA and MOON AMULET.
  3. Add MOON AMULET (F); turn the pages.
  4. Receive SPELLBOOK.

  1. Offer SPELLBOOK (G).
  2. Complete the HOP.
  3. Select (H).

  1. Take PIECE OF CUTTERS (I), PEGS 1/3 and NEEDLE 1/2.
  2. Use SPATULA (J); install the BOLT.
  3. Use the PIECE OF CUTTERS and BOLT on the PIECE OF CUTTERS; receive CUTTERS.
  4. Use CUTTERS (K); open.
  5. Take SILVER JEWELRY and HANDLE.
  6. Add LION HANDLE (L).
  7. Enter Tervenir’s house.

  1. Speak (M).
  2. Select (N).
  3. Enter Tervenir’s house.

  1. Take the JUG (O).
  2. Add JUG (P); take the METAL BRUSH.
  3. Take the PAN (Q).
  4. Walk back.

  1. Add LYE (R) and METAL BRUSH.
  2. Read; take SLEEPING PILL.
  3. Use SLEEPING PILL (S).

  1. Take the GATE KEY (T).
  2. Insert GATE KEY (U).

Solution (V). Easy: BCAD.

  1. Solution (W). Difficult: FCAD.
  2. Go forward.

  1. Take the BELT (X) and PEGS 2/3.
  2. Take PEGS 3/3 (Y).

  1. Add PEGS (Z); take NEEDLE 2/2.
  2. Add the NEEDLE (A).

  1. Solution (B). Easy: quick press: ECADB.
  2. Solution (C). Difficult: quick press: HEGDCAFB.

  1. Take the HOE HANDLE (D) and PICKAXE.
  2. Use the PICKAXE (E).
  3. Move forward.

Select (F).

  1. Take the MAGNET (G).
  2. Add PAN (H) and SILVER DECORATIONS; take the BOWL WITH MELTED SILVER.
  3. Pour the MELTED SILVER into the BOWL (I); take COIN.
  4. Enter Fringhilda’s wagon.

  1. Take the SIGN (J) and TREE EMBLEM.
  2. Add SYMBOL (K); take the SILVER GOBLET.
  3. Read (L); use SILVER BOWL; receive MAGIC WATER.
  4. Return to the street.

  1. Add COIN (M).
  2. Complete the HOP; take SHUTTER HANDLE.
  3. Add SHUTTER HANDLE (N); take AMELIA’S HANDKERCHIEF.
  4. Return to Forest Tabor.

  1. Give the HANDKERCHIEF (O).
  2. Select (P).
  3. Receive the BOOK OF PROPHECIES.
  4. Return to Tervenir’s house.

  1. Read the BOOK OF PROPHECIES; take BOOKMARK.
  2. Insert WOOD EMBLEM (Q); receive SPELL.
  3. Use BOOKMARK; take LAKE and BOX OF CANDIES.
  4. Open the BOX OF CANDIES.
  5. Use MAGNET (R); take the CARBINE.
  6. Add BOX OF CANDIES; take 1/2 AMULET and COMB.
  7. Walk back.

  1. Use the COMB (S).
  2. Examine; add BELT and HOE HANDLE; receive MACHETE BLADE.
  3. Return to Forest Tabor.
  4. Use MACHETE BLADE (T).

  1. Solution (U). Easy: (FE)-(AC)-(AE)-(BD)-(AD).
  2. Solution (V). Difficult: (AE)-(HB)-(GC)-(AF)-(AD)-(BD).

  1. Use BUCKET (W); take SMOKING PIPE.
  2. Take the LILY (X).
  3. Take SMALL TRAP (Y) and DART.
  4. Walk back.

  1. Open (Z).
  2. Give LILY; receive CATAPULT PART.
  3. Walk back.
  4. Add CATAPULT PART (A).

Solution (B). Easy: (AG)-(BI)-(CL)-(DJ)-(EH)-(FK).

Solution (C). Difficult: (AG)-(BI)-(CL)-(DJ)-(EH)-(FK).

  1. Take the RATCHET (D).
  2. Use RATCHET (E); take AMULET 2/2.
  3. Insert AMULET (F); take LINE and BOOK OF MAGIC FLOWERS.
  4. Return to Tervenir’s house.

  1. Use the SMOKING PIPE on the SMALL TRAP; receive a TRAP.
  2. Use TRAP (G); take SPICE MIXTURE.
  3. Add SPICE MIXTURE (H).

Solution (I). Easy: G-(FG)-H-(AH)-I-(BI)-J-(CJ)-K-(DK)-L-(EL).

Solution (J). Difficult: l-(Hl)-J-(AJ)-K-(BK)-L-(CL)-M-(DM)-N-(EN)-O-(G-O)-P-(FP ).

  1. Take the VALERIAN (K).
  2. Return to the tower.

  1. Use VALERIAN (L).
  2. Take the HORSESHOE.
  3. Use the HORSESHOE (M).
  4. Complete the HOP; take the CROSSBOW.
  5. Use BOOK OF MAGIC FLOWERS (N).

Remove flowers (O); take TONGS.

  1. Use TONGS (P); take the CHAIN.
  2. Use CROSSBOW (Q).

  1. Add CARBINE (R) and CHAIN.
  2. Complete the HOP; take the LION STATUETTE.
  3. Add Lump of Clay (S); take PIECE OF ROPE.
  4. Add the LION STATUE.
  5. Read; take PIECE OF INSTRUCTIONS and FORKING FORK.

  1. Add TUNING FORK (T); take HOOK.
  2. Take the ROD (U).
  3. Return to the forest.

  1. Use the LINE, HOOK, and PIECE OF ROPE on the ROD.
  2. Use ROD (V); take LIPSTICK.
  3. Return to Fringhilda’s wagon.

  1. Add the MAGIC WATER (W) and cast the SPELL.
  2. Examine (X).

Solution (Y). Easy: D-(Cx3)-(Bx3)-EK-(Ox2)-(Kx2)-(Nx3)-MN-(Mx3)-N.

Solution (Z). Difficult: FD-(Cx3)-(Bx3)-(Jx3)-O-N-(Ox3)-N-(Rx3)-MPR-(Mx2)-RP-(Qx3)-PQ-(Px3)-Q.

  1. Take the LONG HAIRPIN (A).
  2. Return to Trevenir’s house.

  1. Use LONG HAIRPIN (B); receive a GEM.
  2. Get back to Fringhilda’s wagon.
  3. Insert the GEM (C).
  4. Move items; read; study; open.
  5. Complete the HOP.
  6. Return inside the tower.

  1. Read (D); add INSTRUCTION FRAGMENT; study.
  2. Use LIPSTICK.
  3. Take the BOX.

  1. Open the BOX; read; take MAGIC RING.
  2. Give the MAGIC RING (E).
  3. Explore.

Solution (F). Simple and complex: from A to N.

Royal Novels 2: Bonus Chapter

  1. Take ROPE WITH HOOK (A), ROD, and GOLD FISH 1/2.
  2. Add ROPE WITH HOOK (B); take the BUCKET.

  1. Use BUCKET (C); take DRAGON HEAD KEY EMBLEM.
  2. Add DRAGON HEAD KEY EMBLEM (D).
  3. Read; take FLINT 1/2 and HERBALIST’S NOTES.

  1. Move items (E); add HERBALIST’S NOTES.
  2. Find items; take BERRIES.

  1. Offer BERRIES (F).
  2. Complete the HOP; take ROAD SIGN.
  3. Add ROAD SIGN (G).
  4. Go forward.

  1. Select (H).
  2. Enter the Hunter’s lodge.

  1. Take the GLUE (I).
  2. Take the GOLDEN HAIRPIN (J), BOWL, KITCHEN KNIFE, and TAMMERINE.
  3. Use GOLDEN HAIRPIN (K); receive a SPOKE.
  4. Walk back.

  1. Take GOLD FISH 2/2 (L) and CATS 1/2.
  2. Take the PICK (M).
  3. Add GOLD FISH (N); take the SAW FISH NOSE.
  4. Use the SAW FISH NOSE (O).
  5. Go to the market.

  1. Take GEAR 1/4 (P), FAN, and FLINT 2/2.
  2. Use the FEATHER (Q); take HOOK.
  3. Use the HOOK on the ROD; receive a ROOD.
  4. Use ROD (R); receive ARROW WITH POTION.
  5. Use POTION ARROW (S).

  1. Select (T).
  2. Take the CANE (U).

  1. Use CANE (V); take OIL BURNER, FORK and CATS 2/2.
  2. Use the PICKAXE (W) and CATS.

Solution (X). Simple and complex.

Solution (Y). Simple and complex.

Solution (Z). Simple and complex.

Solution (A). Complicated.

  1. Take GEAR 2/4 (B) and CLAY.
  2. Read (C); take the WOOD CUTTER.
  3. Use FORK; take the BOTTLE OF CHAMPAGNE.

  1. Use the BOTTLE OF CHAMPAGNE (D).
  2. Take GEAR 3/4, INSTRUCTION, and BOWstrING.
  3. Return to the Fisherman’s Village.

  1. Add BOWstrING (E); take PLIERS and GEAR 4/4.
  2. Go to the market.

  1. Place GEARS (F).
  2. Complete the HOP; take OIL.
  3. Use BOWL (G); pour in the FLOUR.
  4. Use OIL; take TORN GLOVE, BOARD HALF, and KEY FRAGMENTS.
  5. Travel to Howling Mountain.

  1. Use the FAN, OIL BURNER, and WET CLAY on the KEY FRAGMENTS; receive a KEY.
  2. Use the KEY (H).
  3. Go forward.
  4. Select (I).

  1. Take the FIGURINE MOLD (J) and CANDLE 1/2.
  2. Take the SANDPAPER (K) and CANDLE 2/2.

  1. Add CANDLE (L); take the GOLDEN SICKLE.
  2. Use the GOLDEN SICKLE (M).

  1. Solution (N). Easy: (AG)-(BH)-(CI)-(DJ)-(EK)-(FL).
  2. Solution (O). Difficult: (AH)-(Bl)-(CJ)-(DK)-(EL)-(GM).
  3. Go to Ida’s estate.

  1. Use PLIERS (P); take the PIECE OF GLASS.
  2. Use the PIECE OF GLASS (Q); take CHISEL.
  3. Go to the Fisherman’s Village.

  1. Use the WOOD CUTTER, INSTRUCTIONS, SANDER, and CHISEL on the FIGURINE MOLD; receive WOODEN FIGURINE.
  2. Add WOODEN FIGURINE (R); take LOCK PICK 1/2 and FISH FOOD.
  3. Give the FEED (S).
  4. Complete the HOP; take the HARPOON.
  5. Use the HARPOON (T); take RUNE and BOARD 2/2.
  6. Return to Howling Mountain.

Add RUNE (U).

  1. Solution (V). Simple.
  2. Solution (W). Complicated.
  3. Take the LARGE IDOL (X).

  1. Use LARGE IDOL (Y); take UMBRELLA.
  2. Go to the clearing in the Forbidden Forest.

  1. Use UMBRELLA (Z); take LOCK PICK 2/2 and HEART CLAP 1/2.
  2. Add BOARD (A).

  1. Solution (B). Easy: (FG)-(GH)-(IJ)-(HI)-(AF)-(BG)-(CH)-(DI)-(EJ).
  2. Solution (C). Difficult: (GC)-(BL)-(DH)-(IE)-(IJ).
  3. Take SHIELD AND SWORD 1/2 and SEWING KIT.
  4. Go forward.

  1. Use the SEWING KIT on the TORN GLOVE; receive the GLOVE.
  2. Put on the PROTECTIVE GLOVE (D); take LION HEAD HANDLE.
  3. Insert the LION HEAD HANDLE (E).
  4. Enter Ida’s estate.

  1. Read (F); take the HURRY ROLLER.
  2. Insert LOCK PICK; study; read.
  3. Take the RING (G).
  4. Walk back.

  1. Insert RING (H).
  2. Complete the HOP; take COIN.
  3. Go to the market.

  1. Insert COIN (I); take PUNCHED CARD.
  2. Use KNIFE (J); take PIECE OF LEATHER.
  3. Add the ROLLER ROLLER, then add the PUNCHED CARD.

  1. Solution (K). Simple and complex: F-Cx2-Bx2-F-Cx2-I-Fx2-Dx2-I.
  2. Receive the HANDKERCHIEF HANDLE.
  3. Return to the Hunter’s lodge.

  1. Use the GLUE (M), PIECE OF LEATHER and NEEDLE on the DRAMA; receive a SITO.
  2. Use the SIEVE (L); take PEPPER PEA.

Solution (N). Easy: AFBH-(Cx5)-FGH-(Dx3)-FH-(Ex5)-FG.

Solution (O) Difficult: AHBJ-(Cx5)-HlJ-(Dx3)-HJ-(Ex5)-HlGJ-(Fx3)-l.

Take the BREAD (P).

  1. Offer BREAD (Q); take BOOK.
  2. Add BOOK (R). Explore.
  3. Complete the HOP.
  4. Return to Ida’s estate.

  1. Insert the HANDKERCHIEF (S).
  2. Take the RIBBON (T).

  1. Use RIBBON (U); take CLASP 2/2.
  2. Add HEART CLASP (V); receive SHIELD AND SWORD 2/2.

  1. Use SHIELD AND SWORD (W).
  2. Examine (X).

Solution (Y). Easy: (AC)-(BD). (AD)-(BE)-(CF). (AD)-(BE)-(CF).

  1. Solution (Z). Difficult (AD)-(BE)-(CF). (AD)-(BE)-(CF). (BG)-(CH)-(AF)-(DI)-(EJ).
  2. Select (A). Congratulations! You have successfully completed the Royal Novels 2: Forbidden Magic Collector’s Edition walkthrough.

Royal Novels 2: Collections

Collections (AD).

Collections (E-H).

Collections (lJ).

Royal Novels 2: Achievements in the game

Types of achievements. Complete the game to get the following achievements:

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