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Royal Romances 3: The Power of Chosen - Full Walkthrough with Tips and Puzzles

Royal Novels 3: The Power of the Chosen One. Witch Ida kidnaps people in order to find the Chosen One - a great hero who can control dragons. Her next victim is Glissando, the lover of the main character. Help the girl save her beloved and learn the secrets of the prophecy about the appearance of Wawel dragons. The game plunges into the atmosphere of the Middle Ages, filled with magic and legends. The plot may change depending on your answers in the dialogues. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Evelyn
  3. Chapter 2 Arwen
  4. Chapter 3 Wake up the Ent
  5. Chapter 4 Red Forest
  6. Chapter 5 Castle
  7. Chapter 6 Dragon Eros
  8. Bonus Chapter
  9. Collections
  10. Achievements in the game

Royal Novels 3: General Tips

How to play? Embark on an adventure through magical forests to meet magical creatures, learn ancient legends and find your lover who was kidnapped by an evil witch. To pass, you need to navigate through the locations, look for useful inventory and use it correctly. So you will cope with game tasks and influence the plot of the game.

You will also play mini-games and hidden object scenes. If desired, mini-games can be skipped ("Skip" button). For any difficulties in the game, use the "Advice" button to get a hint. Don’t forget to look at the Map to quickly navigate through the locations. This guide will not mention the need to zoom in every time. Screenshots will show an already enlarged image.

Complexity. The game has several difficulty modes:

Search for items. All Hidden Object Puzzles are referred to as HOPs in the manual. This walkthrough does not explain the decisions of the HOP. It only shows the location of the HOP and the resulting inventory item. You can replace the HOP with an alternative puzzle - the Match 3 game.

Mini games. The guide will describe step-by-step solutions for those mini-games that have a single solution and are not randomly generated. For other mini-games, read the explanations and rules carefully.

Royal Novels 3: Chapter 1 Evelyn

  1. Take the diary (A), WATER BOTTLE, and SPADE.
  2. Read (B); take the PLATE.

  1. Add PLATE (C); take CUTTERS, EAGLE AMULET 1/2 and BRUSH.
  2. Take the BOLT (D).
  3. Add WATER BOTTLE and BRUSH; take the JAR.
  4. Go forward.

  1. Take the map (E) and the cover.
  2. Use the LID on the JAR; receive JAR WITH LID.
  3. Use JAR WITH LID (F); receive a JAR OF FIREFLIES. Take the HAMMER.
  4. Use the JAR OF FIREFLIES (G).
  5. Complete the HOP; take DRAGON SCROLLS.
  6. Give the DRAGON SCROLLS (H).

  1. Answer (I).
  2. Take the ROOT REMEDY (J).

  1. Pour the ROOT REMEDY (K).
  2. Go forward.
  3. Use SPATULA (L); take TWEEZERS and PIECE OF CUTTERS.
  4. Go to Nerid’s hut.

  1. Use the BOLT and PIECE OF CUTTERS on the PIECE OF CUTTERS; receive CUTTERS.
  2. Use CUTTERS (M); take the POTTERY SHARDS.
  3. Add POTTERY SHARDS (N).

  1. Solution (O). Easy: A-(Gx2)-H; BGL; C-(Gx3)-J; D-(Fx2)-K; E-(Fx2)-L.
  2. Solution (P). Easy: A-(Fx3)-G; B-(Ex3)-H; C-(Ex2)-l; D-(Fx2)-J.
  3. Solution (Q). Easy: A-(Gx4)-H; B-(Gx3)-l; CFJ; D-(Gx2)-K; E-(Fx2)-L.

  1. Solution (R). Difficult: A-(Kx3)-L; BKM; C-(Jx2)-N; D-(Kx2)-O.
  2. E-(Kx2)-P; FKQ; G-(Jx2)-R; H-(Jx2)-S; l-(Jx2)-T.
  3. Solution (S). Difficult: A-(Fx3)-H; B-(Gx3)-l; C-(Gx2)-J; D-(Fx2)-K; E-(Gx4)-L.
  4. Solution (T). Difficult: A-(Fx2)-G; B-(Ex4)-H; C-(Fx3)-l; DEJ.
  5. Solution (U). Difficult: A-(Gx3)-H; B-(Gx2)-l; C-(Fx2)-J; D-(Gx4)-K; E-(Gx3)-L.
  6. Receive CLAY PLATE.
  7. Go to the forest.

  1. Take the FLINT (V) and OIL COLLECTION PIPE.
  2. Use CLAY PLATE; take MUSHROOM.
  3. Walk back.
  4. Examine (W).
  5. Offer MUSHROOMS; take the FLINT and EAGLE AMULET 2/2.
  6. Walk back.

Add EAGLE AMULET (X).

  1. Solution (Y). Easy: (AD)-(CE)-(AC)-(BE).
  2. Solution (Z). Difficult: (CE)-(AF)-(AH)-(FD)-(IE)-(BG)-(GE)-(IB)-(HA).
  3. (AC)-(EI)-(CE)-(AC)-(HA)-(AF)-(AC)-(IE).

  1. Take the SCARF (A).
  2. Use SCARF (B); take the CHISEL.
  3. Go forward.

  1. Use the HAMMER (C) and CHISEL.
  2. Take the AROMATIC STICK and RAKE.
  3. Go forward.
  4. Use SMALL RAKE (D).
  5. Complete the HOP; take the SADDLE.
  6. Place the SADDLE (E).

Royal Novels 3: Chapter 2 Arwen

  1. Answer (F).
  2. Take FRAME PIECE 1/2 (G).

  1. Examine (H); add OIL COLLECTION TUBE.
  2. Receive OIL.
  3. Use OIL (I); receive LEVER.
  4. Insert LEVER (J).

Solution (K). Easy: (lA)-(FB)-(JC)-(HD)-(GE).

  1. Solution (L). Difficult: (MA)-(KB)-(LC)-(ID)-(NE)-(HF)-(JG).
  2. Go forward.

  1. Use the FLINT on the AROMATIC STICK; receive BURNING AROMATIC STICK.
  2. Use BURNING AROMATIC STICK (M).
  3. Read; take BARREL LID, CROSSBOW, and BAS-RELIEF PIECE 1/3.
  4. Add BARREL LID (N).

  1. Find the items (O); take the BARREL.
  2. Walk back.

  1. Add BARREL (P); take BAG.
  2. Go forward.
  3. Open the BAG; take HUNTING KNIFE and BAS-RELIEF PIECE 2/3.
  4. Use the HUNTING KNIFE (Q); receive NET.
  5. Use NET (R).

  1. Answer (S).
  2. Take the FLUTE (T).
  3. Enter the Eros Dragon Dungeon.

  1. Take the WOODEN HANDLES (U) and CANE.
  2. Use CANE (V); take the ROMBOL.
  3. Use the RAM ROD (W); take the SHARPENED BONE.
  4. Walk back.

Use the FLUTE (X).

  1. Solution (Y). Easy and Hard: (Ax2)-(Bx3)-(Ax3)-B-(Ax2)-(Bx3)-(Cx3)-(Bx2)-(Cx2)-(Dx3)-C.
  2. Enter the Ancient Tunnel.

  1. Take FRAME PIECE 2/2 (Z).
  2. Add FRAME PIECE (A).
  3. Complete the HOP; take HELMET.
  4. Add HELMET (B); receive a SHIELD.
  5. Go to the dungeon.

  1. Use SHIELD (C); take the HEART-SHAPED AMULET.
  2. Use SHARP FLAT BONE; take the CORE.
  3. Return to the dungeon of the dragon Eros.

  1. Take the RACK WHEEL (D).
  2. Use the WOODEN HANDLES and CORE on the WHEEL.
  3. Add WHEEL (E).

  1. Solution (F). Simple: Ax2-Bx3-Cx3-Dx4.
  2. Difficult: CD-Ax2-Bx2.
  3. Take the WRENCH (G).
  4. Return to the Ancient Tunnel.

  1. Add HEART AMULET (H).
  2. Take BAS-RELIEF PIECE 3/3 and STATUE PARTS.
  3. Use WRENCH; receive a SHIELD.
  4. Add BAS-RELIEF PIECE (I).

Solution (J). Easy: D-Bx2-Dx2-B.

  1. Solution (K). Difficult: Dx2-Ax4-CBD-Bx2-Dx3-Bx2-DACB.
  2. Enter the Ritual Hall.

  1. Answer (L).
  2. Take the BOOK KEY (M).

  1. Take the BOWL OF RESIN (N).
  2. Use TWEEZERS; take DRAGON EMBLEM.
  3. Insert DRAGON EMBLEM (O); take CLUE.
  4. Add CLUE (P).

  1. Solution: (Q) Easy: DADACACADACBADCBDACB.
  2. Solution: (R) Difficult: BDBDBCBADBDCADADBDBCB-CAD.
  3. BCBCADBADADACACDBACAD-ADCBDACB.

  1. Take the ROPE (S).
  2. Go to the dungeon of the dragon Eros.
  3. Use SHIELD (T); take the DRAGON RUNE.
  4. Insert the DRAGON RUNE (U).

  1. Solution (V). Easy: (FC)-(N-O)-(AD)-(BA)-(FC)-(DM)-(BA).
  2. (N-O)-(FC)-(Pl)-(UT)-(PR)-(Jl)-(lH).
  3. (QU)-(KL)-(LM)-(PI)-(TS)-(PR)-(JI).
  4. (QU)-(KL)-(UW)-(KL)-(LM)-(MN).
  5. (N-O)-(DM)-(BA)-(FC)-(N-O)-(DM)-(BA)-(FC)-(FG).

  1. Solution (W). Difficult: (FC)-(NO)-(AD)-(BA)-(FC)-(DM).
  2. (BA)-(NO)-(FC)-(JI)-(IH)-(UW)-(KL).
  3. (LM)-(PI)-(MN)-(PI)-(TS)-(PR)-(JI)-(IH).
  4. (TU)-(LM)-(PR)-(JI)-(RV)-(JI).
  5. (QL)-(LM)-(PI)-(MN)-(PI)-(SR)-(RV)-(JI).
  6. (IH)-(QU)-(KL)-(UW)-(FG).
  7. (AD)-(BA)-(KL)-(LM)-(MN)-(NO)-(FC)-(NO).
  8. (DM)-(BA)-(FC)-(NO)-(DM)-(BA)-(FC)-(NO).
  9. (DM)-(BA)-(FC)-(ML)-(LK)-(DM)-(KJ)-(DM)-(ED)-(FO)-(FG).

  1. Read (X).
  2. Walk back.
  3. Use the ROPE on the CROSSBOW; receive CROSSBOW WITH ROPE.
  4. Use CROSSBOW WITH ROPE (Y); receive STAINED GLASS.
  5. Use BOOK KEY (Z).
  6. Complete the HOP.
  7. Go to the Ritual Hall.

  1. Remove (A); add STAINED GLASS.
  2. Complete the HOP; explore; take MAGIC RING.
  3. Use the MAGIC RING (B).
  4. Take the BLADE (C).

  1. Use the BLADE (D); take the FILE.
  2. Use FILE (E); take RUBY.
  3. Walk back.

  1. Use the BOWL OF RESIN and the RUBY on the DRAGON STATUETTE PARTS.
  2. Receive DRAGON STATUETTE.
  3. Add DRAGON STATUETTE (F); read.
  4. Take the MAGIC-ABSORBING STAFF.
  5. Enter the Ritual Hall.
  6. Use MAGIC-ABSORBING STAFF (G); explore.

Solution (H). Simple and complex. The solution is random.

Royal Novels 3: Chapter 3 Wake up the Ent

  1. Take the SCRAPER (I) and HOOK.
  2. Use HOOK (J); take BAS-RELIEF PIECE.
  3. Add BAS-RELIEF PIECE (K).

  1. Solution: (L) Easy.
  2. Solution: (M) Hard: (AGH)-(BGI)-(C-Gx2-J)-(D-Gx4-K)-(E-Gx3-L)-(F-Gx2-M).
  3. Take the ZOOTROPE RIBBON (N).
  4. Go to Teyla’s house.

  1. Read (O); take BROKEN MIRROR and GEAR.
  2. Add ZOOTROPE RIBBON; turn; take LABELS.

  1. Add LABELS (P); attach labels.
  2. Explore; take the REVIVAL POTION.

  1. Use REVIVAL POTION (Q).
  2. Play the HOP (R); take the KEY.
  3. Use CABINET KEYS (S); take BOOTS.
  4. Walk back.

  1. Use BOOTS (T).
  2. Go to the Enchanted Forest.
  3. Take the PURPLE POWDER (U).

  1. Use the SCRAPER (V); take THIN BARK.
  2. Use THIN BARK (W); take the GARDEN SKIE.
  3. Use GARDEN SKIE (X); take the PRIMER FLOWER.
  4. Go to Teyla’s house.

  1. Give the PRIMER FLOWER (Y).
  2. Answer (Z).

Add LOCK GEAR (A).

  1. Solution (B). Easy and Hard: F-Cx2; Cx2-F; Fx2-EH-lx3; lH.
  2. Hx2-ED-Gx2; Gx2-D; Dx2-EB-Ax3.
  3. Solution (C). Difficult: F-Dx2; Cx2-F; Fx2-EH-lx3; lH; Hx2-ED-Gx2.
  4. Gx2-D; Dx2-EB-Ax3; AB.

  1. Read (D); take the ROPE.
  2. Take the HYDROGEN PEROXIDE (E).
  3. Use ROPE; take BRUSH.
  4. Use PURPLE POWDER (F) and BRUSH.

  1. Solution (G). Ex2-Ax4-G-Dx2-Hx3-Cx6.
  2. Take the HAMMER (H) and FOLDING CANE.
  3. Go to Fairy Village.

  1. Use CANE (I); take SCREWDRIVER, GLOWING LIQUID RECIPE, and BREAD.
  2. Offer BREAD (J); take WHEEL.
  3. Go to the Enchanted Forest.

  1. Add WHEEL (K).
  2. Solution: (L).

  1. Play the HOP (M); take ENCYCLOPEDIA OF STONES.
  2. Use ENCYCLOPEDIA OF STONES (N).
  3. Find the stones (O); take the HOLY STONE.
  4. Return to the valley of Ent.

  1. Use the HOLY STONE (P).
  2. Answer (Q).
  3. Take the MAGIC FLOWER (R).
  4. Go to the Enchanted Forest.

  1. Add MAGIC FLOWER (S); receive a JAR OF RESIN.
  2. Go to Dead Meadow.

  1. Take the POUCH (T), MORTAR AND PESTLE, and RITUAL STONE 1/3.
  2. Read (U).
  3. Add MORTAR AND PESTLE; add fern; take the MORTAR.
  4. Use MORTAR (V); then BAG.

  1. Solution (W). Easy and Difficult.
  2. Take NUTS (X).
  3. Walk back.

  1. Take the SAW (Y).
  2. Use the SCREWDRIVER.
  3. Explore; add MIRROR and JAR OF RESIN; receive STAFF OF INSIGHT.
  4. Add NUTS; take NUTS.
  5. Go to Dead Meadow.

  1. Offer NUTS (Z); take RITUAL STONE 2/3 and GOLDEN HAIRPIN.
  2. Go to Teyla’s house.
  3. Add GOLDEN HAIRPIN (A); take FAN.
  4. Read; use STAFF OF INSIGHT; take the MAP.
  5. Go to Dead Meadow.

  1. Use the FAN (B); read; take the FAST-GROWING VINE.
  2. Add FAST-GROWING VINE (C); read; take RITUAL STONE 3/3.
  3. Add RITUAL STONE (D).

  1. Play the HOP (E).
  2. Go to the Enchanted Forest.
  3. Use MAP (F).

Solution (G). Simple and complex. The solution is random.

Royal Novels 3: Chapter 4 Red Forest

  1. Answer (H).
  2. Take the BAKING SODA (I), PEARL AND Magnifier 1/2.

  1. Take the GLASS RIM (J).
  2. Use the SAW (K); read; take the EXPLOSIVE MEDALLION.
  3. Add EXPLOSIVE MEDALLION (L).

  1. Solution (M). Easy: Ix2-Hx2-Ex3-Fx3-C-Ax3-C.
  2. Solution (N). Difficult: A-Bx2-Ex3-Cx2-G-Bx4-A-Ex3.
  3. Go to the Red Forest.

  1. Take the RING (O), FLASK WITH WATER, and TUNING FORK.
  2. Add the HYDROGEN PEROXIDE, SODA, and FLASK WITH WATER to the GLOWING LIQUID RECIPE.
  3. Receive GLOWING LIQUID.
  4. Examine (P); open; use GLOWING LIQUID.

  1. Play the HOP (Q); take FISH FEED.
  2. Offer FISH FOOD (R); take PEARL AND LOUPE 2/2.
  3. Walk back.

  1. Use GLOWING PEARL AND LONGER (S).
  2. Answer (T).
  3. Take the APPLE (U).
  4. Go to the Red Forest.

  1. Use the HAMMER (V).
  2. Offer APPLE (W).
  3. Go to the altar of the Dragon Eros.

  1. Take SPOON (X), BELT, BUNCH OF HERBS, and IRON STICK.
  2. Take RUNES 1/2 (Y).
  3. Use TUNING FORK and IRON STICK; take DARK CRYSTAL.
  4. Use the RING and DARK CRYSTAL on the GLASS RIM; receive POINTS.
  5. Use GLASSES (Z).

Solution (A). Easily.

  1. Solution (B). Difficult.
  2. Take the MUSHROOM (C).

  1. Add BUNCH OF TPAB (D) and MUSHROOM; take SHIELD.
  2. Walk back.
  3. Use SHIELD (E).

  1. Solution (F). Easy: Starting position is random.
  2. Use A-B to rotate and C to press in order: orange-yellow-blue-green-pink-purple.
  3. Solution (G). Difficult: The starting position is random.
  4. Use A-B to rotate and C to press in order: orange-yellow-cyan-green-pink-purple-red-blue.
  5. Take the NET (H).
  6. Walk back.

  1. Use NET (I); take BRUSH.
  2. Go to the altar of the dragon Eros.
  3. Use BRUSH (J); take the KEY.
  4. Go to Ancient Peak.

  1. Use KEY (K).
  2. Play the HOP (L); take the GOLDEN CLAMP.
  3. Use GOLD CLAMP (M); receive RUNES 2/2 and SUN AND MOON AMULET.
  4. Go to the altar of the dragon Eros.

  1. Place SUN AND MOON AMULET (N); then BELT; take SWORD PIECE.
  2. Use SWORD PIECE (O), then IRON SPOON.
  3. Receive DRAGON POLLEN.
  4. Place RUNES (P) and DRAGON POLLEN.

Solution (Q). Simple and complex. The solution is random.

Royal Novels 3: Chapter 5 Castle

  1. Take BRUSH (R), RUST REMOVER RECIPE, and SWAN WING.
  2. Add SWAN WING; take HANDKERCHIEF and DOOR KEY (S).
  3. Insert the DOOR KEY (T).
  4. Sign in.

  1. Take the FEATHER AMULET (U).
  2. Insert the FEATHER AMULET (V).

  1. Play the HOP (W); take SCROLL OF MAGICAL SEAL.
  2. Add SCROLL OF MAGICAL SEAL (X).
  3. Press runes: ABCD.
  4. Go forward.
  5. Answer (Y).

  1. Add HANDKERCHIEF (Z).
  2. Click the checkboxes; take the DIAMOND PENDANT.

  1. Use the DIAMOND PENDANT (A).
  2. Take SHORT ROPE and HARP KEY.
  3. Go to the castle.
  4. Take the BLACKBERRY (B).
  5. Add HARP KEY (C).

  1. Solution (D). Easy: Ax2-C-Hx3-Ex2-Fx3.
  2. Solution (E). Difficult: Ax2-Cx2-D-Kx3-Fx3-Mx2-H.
  3. Take QUEEN SYLVANNE’S HAIRPIN (F).
  4. Enter inside the castle.

  1. Move the books (G).
  2. Use HAIRPIN; take MECHANISM PIECE.
  3. Add GEAR PART (H).

  1. Solution (I). Easy: When pressing button C, rotate it to the next pin above.
  2. Ax3-C; Ax3-C; Bx5-C; Bx2-C; A-C; Bx2-C; Bx3.
  3. Solution (J). Difficult: When pressing button C, rotate it to the next pin above.
  4. Bx2-C; Ax2-C; Ax4-C; Bx2-C; Ax2-C; Bx2-C; AhZ.

  1. Take the POWERFUL PHOTO (K) and POWDER BAG.
  2. Go forward.
  3. Remove (L).

  1. Use the BLACKBERRY and POWDER PACK on the RUST REMOVER RECIPE; receive RUST REMOVER.
  2. Add BRUSH (M) and RUST REMOVER.
  3. Read; take TORN BELLOWS and BOOT.
  4. Go to the castle.
  5. Add BOOT (N); take the PAWN.
  6. Enter inside the castle.

  1. Use PAWN (O); receive a PAWN IN GLUE.
  2. Go forward.

  1. Use the PAWN IN THE GLUE (P).
  2. Complete the HOP.

Royal Novels 3: Chapter 6 Dragon Eros

  1. Take the VINE PIECE (Q) and GEM.
  2. Add GEM (R).

  1. Solution: (S) Simple.
  2. Solution: (T) Complicated.
  3. Take the HOOK (U), FIGURINE PIECE, and GRAPEVINE PIECE.
  4. Use GRAPEVINE PIECE and SHORT ROPE and VINE PIECE; receive LASSO VINES.

  1. Add LASSO OF VINES (V).
  2. Go to Rose Lake.

  1. Take the BROKEN FIGURINE (W) and BENT LEVER.
  2. Use HAIRPIN (X); receive a FIRE and BOLT.
  3. Use FIGURINE PIECE, BROKEN FIGURINE, and BOLT on POWERMAN PICTURE; receive POWERFUL FIGURINE.
  4. Add POWERFUL FIGURE (Y).

Solution (Z). Easy: NJLNAB-Nx2-D-Nx2-CNENFNINGNHK.

  1. Solution (A). Difficult: NDNFNMINJLMGMENHK-Mx3-ABNC.
  2. Go forward.

  1. Answer (B).
  2. Enter Peter Hogarth’s office (C).

  1. Take the RIBBON (D) and FLUFFY TASSEL.
  2. Use FLUFFY BRUSH (E); take JACK.
  3. Add JACK (F); take DOOR KEY.
  4. Walk back.

  1. Move the barrels (G).
  2. Take the SMALL SPATULA (H) and MUTOSCOPE COIL.
  3. Take FIGURINES 1/3 (I). Use the KEY; take UMBRELLA.
  4. Use SMALL SPATULA; take THREAD AND NEEDLE.
  5. Enter Peter Hogarth’s office.

  1. Use UMBRELLA (J); take the SCREWDRIVER.
  2. Use SCREWDRIVER (K).

  1. Solution (L). Simple: C-Ax4-C-Bx2-C-Bx2-C-Ax2-C-B-C-A-C-B-C-B-C-Ax2-C.
  2. Solution (M). Complicated: C-Ax6-C-Bx2-C-B-C-Bx3-C-A-C-Ax3-C-Bx3-C.
  3. Take the KNIT HOOK (N).
  4. Walk back.

  1. Use the THREAD AND NEEDLE on the TORN BELLOWS; receive BELLOWS.
  2. Use the FEATHER (O) and BELLOWS.
  3. Add BENT LEVER; use hammer. Take the LEVER.
  4. Use KNIT HOOK; take MAGNET.
  5. Enter Peter Hogarth’s office.

  1. Use the MAGNET on the TAPE; receive MAGNET ON TAPE.
  2. Use MAGNET ON TAPE (P); receive a SMALL DRAGON.
  3. Add SMALL DRAGON (Q).

  1. Play the HOP (R).
  2. Move down.
  3. Read (S); take BROKEN MUTOSCOPE and GROWTH AMPLIFIER.
  4. Insert LEVER; take LAMP.
  5. Go to the altar of the dragon Eros.

  1. Add LAMP (T); receive a FIREFLY LAMP.
  2. Use the FEATHER (U); take FIGURINES 2/3.
  3. Go to the hut by the lake.

  1. Open (V); use lamp.
  2. Play the HOP (W); take the SILVER COMB.
  3. Use the SILVER COMB (X); read.
  4. Take the ROOT REMEDY.
  5. Walk back.

  1. Use ROOT REMEDY (Y); take WATERSKIN and LINE.
  2. Take the ROD (Z).
  3. Use the HOOK and LINE on the ROD.
  4. Use the ROD (A).

  1. Solution: (B).
  2. Take the GARLIC (C).
  3. Go forward.

  1. Use GARLIC (D); take MAGIC RUNES 1/2 and FIGURINES 3/3.
  2. Go to the altar of the dragon Eros.
  3. Add FIGURINES (E).

Solution (F). Simple.

  1. Solution (G). Complex: (AB)-(AE)-(BC)-(FG)-(GH)-(DH)-(FG)-(GH)-(FG).
  2. Take the GEAR (H).
  3. Go to Rose Lake.

  1. Check (I); add gear; add a belt. Turn.
  2. Take MAGIC RUNES 2/2 and MUTOSCOPE HANDLE.
  3. Go forward.

  1. Use the MUTOSCOPE COIL and HANDLE on the BROKEN MUTOSCOPE.
  2. Examine; take DRAGON AMULET.
  3. Add DRAGON AMULET (J).

  1. Solution (K). Simple: (B-left) - (E-right) - (J-up) - (E-right).
  2. (G-up)-(C-right)-(H-left)-(S-left)-(R-up).
  3. (E-right)-(Q-up)-(M-left)-(K-up)-(C-left).
  4. (B-down)-(A-right)-(O-down)-(S-right).
  5. (H-left)-(G-down)-(K-right)-(V-up)-(M-left)-(I-down)-(K-right)-(M-up).

  1. Solution (L). Complex: (I-down) - (L-right) - (N-down) - (R-right) - (T-up) - (K-left).
  2. (J-down)-(D-down)-(K-left)-(J-down)-(N-left)-(F-up).
  3. (E-right)-(A-down)-(F-left)-(B-left)-(C-left)-(B-down).
  4. (A-right)-(D-down)-(K-left)-(J-down).
  5. (N-left)-(R-up)-(J-right)-(K-up)-(D-left)-(F-up)-(B-right).
  6. (M-right)-(N-down)-(P-right)-(Q-uppx)-(M-right)-(N-uppx).
  7. (J-right)-(L-right)-(R-left)-(P-up)-(L-right)-(N-up)-(A-right)-(E-right).

  1. Take the DRAGON NOTES (M).
  2. Go to the altar of the dragon Eros.
  3. Give DRAGON NOTES (N).
  4. Explore (O).
  5. Answer (P).

  1. Use ROOT REMEDY (Q); take STINKY MUSHROOM.
  2. Use STINKY MUSHROOM (R).

  1. Play the HOP (S); take the MAGIC FLUTE.
  2. Examine (T).
  3. Play the MAGIC FLUTE; take the MAGIC SEED.
  4. Add the MAGIC SEED (U), WINDSKIN, then GROWTH BOOST.
  5. Take the AMARYLLIS FLOWER.
  6. Read (V); add MAGIC RUNES and AMARYLLIS FLOWER.

Solution (W). Simple and complex (1st level).

Solution (X). Complex (2nd level).

Answer (Y).

Royal Novels 3: Bonus Chapter

Take BAG KEY (A), FUNNEL, and TILE 1/3.

Use BAG KEY (B); check.

Select elements (C).

  1. Take the GROUND HOOK (D) and DAGGER.
  2. Read (E).
  3. Use DAGGER; take the ROPE.
  4. Use the ROPE on the GROUND HOOK; receive the BOARDING HOOK.

  1. Use GROUND HOOK (F); take the AX and REEL.
  2. Use AX (G).
  3. Go forward.
  4. Answer (H).

  1. Take TILE 2/3 (I) and KEY 1/2.
  2. Use DAGGER (J); receive WARRIOR FIGURINE.
  3. Add WARRIOR FIGURINE (K).

  1. Play the HOP (L); take the HUT KEY.
  2. Use the HUT KEY (M).
  3. Enter the hut.

  1. Take the FEATHER (N) and KEY.
  2. Remove (O).

  1. Add KEY (P); take the OPENER.
  2. Take the VIAL (Q).
  3. Use OPENER; take NUT and JAR OF HONEY.
  4. Go deep into the forest.

  1. Add FUNNEL (R) and JAR OF HONEY. Take GRAPES.
  2. Offer GRAPES (S); take TILE 3/3 and NOTES.
  3. Add TILES (T).

  1. Solution (U). Easy: H-Gx2-IFED-Ex2-B-Cx2-A.
  2. Solution (V). Difficult: DCDBDALKJIE-Hx2-Gx2-Fx2.

  1. Take the MAGIC WOOL (W).
  2. Go to the forest hut.
  3. Add COIL (X) and MAGIC WOOL; take the MAGIC THREAD.
  4. Add MAGIC THREAD (Y); study; take SPELLBOOK.
  5. Walk back.

  1. Give SPELLBOOK (Z).
  2. Take the BARREL VALVE (A).

  1. Move (B); raise.
  2. Add NUT and VALVE; take the SHINER.
  3. Add VIAL (C) and DRILL; take HERBICIDE IN BOTTLE.
  4. Enter the forest hut.

  1. Pour the HERBICIDE IN A VIAL (D).
  2. Take GEAR and KEY 2/2.

  1. Add KEYS (E) and NOTES.
  2. Click: DCEAB. Take the BAG OF NUTS.
  3. Go deep into the forest.

  1. Give the BAG WITH NUTS (F); take FLOWER AMULET.
  2. Go to the forest hut.
  3. Add FLOWER AMULET (G).

  1. Solution (H).
  2. Solution (I). Easy: Hx2-DCF; H-A-S-E; HDEG.
  3. Difficult: Hx5-DEG; Hx4-AEG; Hx2-DCF; Hx2-FBD; Hx4-CGD.
  4. Take HEALING POTION (J).
  5. Walk back.
  6. Use HEALING POTION (K).

  1. Answer (L).
  2. Take the SKETCH PARCHMENT (M).
  3. Take the HANDBANK (N).
  4. Remove (O).

  1. Read (P). Take the NAPKIN and WHEEL PIECE.
  2. Use the NAPKIN (Q); take MAGNET.
  3. Play the HOP (R).
  4. Use the MAGNET on the BAG; take BUCKET OF FEATHERS and FLINT.

  1. Add FLINT (S) and FLINT; then add the PARCHMENT.
  2. Receive MECHANISM DIAGRAM.
  3. Add GEAR DIAGRAM (T) and GEAR.

Solution (U). Easily.

  1. Solution (V). Difficult.
  2. Go forward.

  1. Answer (W).
  2. Enter Sylvanna’s Secret Location (X).

  1. Take the WET SPONGE (Y).
  2. Use the WET SPONGE (Z).
  3. Solution (A).

  1. Take the OWL FIGURINE (B).
  2. Use OWL FIGURINE (C); take CUTTERS.
  3. Walk back.

  1. Use CLIPPERS (D); take CRYSTAL.
  2. Use GROUND HOOK; receive WHEEL PIECE and FLASK WITH WATER.
  3. Enter Sylvanna’s Secret Place.
  4. Add CRYSTAL (E).

  1. Solution (F).
  2. Take the SILVER SPATULA (G).
  3. Walk back.

  1. Read (H); take SHARP STAKE.
  2. Use DAGGER (I); take LOCK PIECE.
  3. Walk back.

  1. Read (J); study; add LOCK PART.
  2. Set the dials to: 3-6-4-5.
  3. Take the BUNCH OF MAGIC HERBS.
  4. Go forward.

  1. Give BUNCH OF MAGIC HERBS (K).
  2. Take the SPOON (L).
  3. Walk back.
  4. Use the FLASK OF WATER (M), then the SPOON.
  5. Receive the ASH SPOON.
  6. Walk back.

  1. Use the BUNCH OF FEATHERS (N), then the SPOON OF ASH.
  2. Press runes: ABCD.

  1. Play the HOP (O); take SYLVANNA’S FRAME PIECE.
  2. Add SYLVANNE’S FRAME PIECE (P); take the FLUTE.
  3. Return to the Swampy Forest.

  1. Play the FLUTE (Q).
  2. Solution (R).
  3. Go to Siren Settlement.

  1. Answer (S).
  2. Take the vine (T).

  1. Use SHARP STAKE (U) and vine.
  2. Take the TORN KITE and HAIRPIN.
  3. Use the SILVER SPATULA; take BONE.
  4. Use HAIRPIN (V).

  1. Solution (W).
  2. Simple: Bx12-Dx4-D.
  3. Difficult: Ax2-Bx6-Cx4-D.
  4. Take the HANDKERCHIEF (X) and CAT TOY.
  5. Go to Silvanna’s secret place.

  1. Give BONE (Y); take the FEATHER AMULET.
  2. Add FEATHER AMULET (Z).
  3. Play the HOP (A).
  4. Go inside the castle.

  1. Add CAT TOY (B); take the GEM.
  2. Add GEM (C).

Solution (D). Easy: Ax8-Bx3-EF-Bx2-Dx6.

Solution (E). Difficult: Cx2-Ax8-Bx3-EF-Bx2-G-Cx3-Dx6.

  1. Take the BRUSH (F) and BROKEN WHEEL.
  2. Go to Siren Settlement.
  3. Connect the WHEEL PART and BROKEN WHEEL; receive a WHEEL.
  4. Add WHEEL (G); take the LANTERN KEY.
  5. Walk back.

  1. Insert the LANTERN KEY (H).
  2. Solution (I). Simple: A-down; B-up; C-down; D-down; E-up.
  3. Solution (J). Difficult: A-up; B-up; C-down; D-up; E-down; F-down.

  1. Take the TRIANGULAR MEDALLION (K).
  2. Use TRIANGULAR MEDALLION (L); take the JAR OF RESIN and DECK OF CARDS.
  3. Go forward.

  1. Use DECK OF CARDS (M).
  2. Play HOP (N); take WEMBLY LEAVES.
  3. Give WEMBLY LEAVES (O); use SCISSORS.
  4. Go to Siren Settlement.

  1. Use the HANDKERCHIEF, BRUSH, JAR OF RESIN, and SCISSORS on the TORN KITE; receive a KITE.
  2. Use KITE (P); receive MAGIC RUNE.
  3. Examine (Q); add the MAGIC RUNE.

Solution (R). Easily.

Solution (S). Difficult. Congratulations! You have successfully completed Royal Novels 3: The Power of the Chosen Collector’s Edition.

Royal Novels 3: Collections

Collections (AD).

Collections (E-H).

Collections (IL).

Collections (MP).

Collections (QT).

Collections (UV).

Royal Novels 3: Achievements in the game

Types of achievements. Complete the game and get the following achievements:

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