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Spirit Legends 4: FInding Balance - Full Walkthrough with Tips and Puzzles

Spirit Legends 4: Lost Balance. The black magician brought chaos to the kingdom, intimidating its inhabitants and captivating forest spirits. The Keeper of Harmony will have to go through many trials in order to maintain the balance between the worlds. The magical forest has prepared quest puzzles, puzzles and mini-games for the heroine. She also has to get acquainted with all the mythical creatures of the forest. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Bestiary
  3. Chapter 2 Dryad Forest
  4. Chapter 3 King Lydius
  5. Chapter 4 Water Spirit
  6. Chapter 5 Air Spirit
  7. Chapter 6 Wizard
  8. Chapter 7 Dungeon
  9. Chapter 8 Spirit of Chaos
  10. Bonus Chapter
  11. Collectibles

Spirit Legends 4: General Tips

The Brotherhood of Chaos threatens the entire kingdom, trying to destroy the fragile peace between people and forest spirits. It is known that a dark magician with the help of an artifact seals spirits into magical spheres, in turn, monsters attack local residents. King Lydius sends his best knights to the dryad forest in the fight against dark forces.

A young member of the Guardians of Harmony, who has arrived in the kingdom, is also eager to fight. Take the Bestiary and go with them. The magical forest has prepared a lot of trials for uninvited guests, and the dark forces have made them as difficult as possible. And if at first you need to make friends with a little hungry squirrel, then the next task will be to throw into the lair of a fire-breathing dragon.

Among the tests, you may come across locations with the search for hidden objects. Based on the given hints, you can find the desired objects. Test your strength and solve magical puzzles and mini-games. Only after completing all the tasks, the secrets of the forest of dryads will be revealed to you.

This walkthrough will not tell you each time you need to zoom in on a location. Screenshots show each close-up scene. Hidden object puzzles are referred to as HOPs. The walkthrough will only show the location of the HOP and the item received. You can play Match 3 if you don’t want to complete the HOP. Use the map to quickly move between locations.

Spirit Legends 4: Chapter 1 Bestiary

Speak (A). Open (B). Read; take the quest log; CRAYON 1/2 and DIAMOND RING. Use the DIAMOND RING (C).

Play the HOP (D); take FAN. Use the FAN (E); take HEAVY STATUETTE and BOOKS 1/2. Take the MAGNET (F), clue and BOOKS 2/2.

Take the map (G) and STICKS. Apply BOOKS. Take away; take FLAGPOLE. open; read; take the CHISEL. Use FLAGPOLE (H). Go to Royal Square.

Use MAGNET (I); take DRAGON EMBLEM. Use DRAGON EMBLEM (J); take BESTIARY.

Use the BESTIARY (K).

Solution: Easy and hard level (L).

Take the KEY (M). Insert KEY (N). Enter the Throne Room.

Take the POISON SAMPLE (O). Use the CHISEL (P) and HEAVY STATUETTE; take CRAYON AND BOARD 2/2 and UNFINISHED SADDLE. Return to the Lookout.

Examine (Q); use chalk and board; receive a HINT. Use CLUE (R).

Solution: Easy level (S). Solution: Hard level (T).

Take STIRRUMS 1/2 (U) and SPATULA. Go to Royal Square.

Use SPATULA (V); take WIRE SAW and BEST AMULET 1/4. Use WIRE SAW (W); read; take OPENER, BIB AMULET 2/4 and TONGS. Enter the Throne Room.

Read (X). Use STICKS; receive BEST AMULET 3/4. Use the TONGS. Complete the HOP; receive the ANTIDOTE.

Give ANTIDOTE (Y). Take the POUCH (Z). Open the POUCH; take EMPTY FLASK and BEST AMULET 4/4. Take the REINS (A). Insert BIB AMULET; take PICK. Go back.

Use PICK (B); take NECKLACE, CANDLESTICK and STIRRUMS 2/2. Use the STIRRUMS and REINS on the UNFINISHED SADDLE; receive a SADDLE. Use the SADDLE (C).

Spirit Legends 4: Chapter 2 Dryad Forest

Use the BESTIARY (D).

Solution: (E) Move the sliders, press A. Solution: (F) Move the sliders, press Bx6. Solution: (G) Move the sliders, press B. Take the GLOVE (H).

Take the BRANCH (I); read. Use GLOVE; take PROTECTIVE MASK. Read (J). Use PROTECTIVE MASK.

Read (K); take WOODEN PLANKS 1/2. Take the TONGS (L) and WOODEN PLANKS 2/2. Use OPENER (M); receive NAILS. Arrange plank (N); use the CANDLESTICK, NAILS and WOODEN PLANKS. Walk forward.

Read (O); take FISHING NET and COG AND NUT 1/2. Use EMPTY FLASK (P); receive LACE and WATER. Use the NECKLACE, FISHING NET and LOAD on the BRANCH; receive a NET.

Use the NET (Q). Play the HOP (R); take SHARP SHELL. Use SHARP SHELL (S); take SHIELDINGS. Go back.

Use Shackles (T); pull the lever. Take BROKEN MAGIC STAFF, CROWBAR, and BROKEN AMULET. Go back.

Read (U). Use WATER; use TONGS; take COG AND NUT 2/2 and LOCK PICK 1/2. Use the CROWBAR; take the POUCH. Use POUCH (V); take FIRE ABSORPTION CRYSTALS. Return to the Lake.

Use the FIRE ABSORPTION CRYSTALS on the BROKEN MAGIC STAFF for a MAGIC STAFF. Insert the MAGIC STAFF (W). Use the BESTIARY (X).

Solution: Easy and hard level (Y). Take DYNAMITE BASE (Z) and GEAR.

Take the GUNPOWDER (A). Use the GEAR and COG AND NUT. Take SALTPETER; read; take HONEY SPOON. Use HONEY SPOON (B); receive RESIN. Return to the Dryad Forest. Use the RESIN on the BROKEN ELEMENT; receive STONE AMULET.

Use STONE AMULET (C); take FILE and LOCKPICK 2/2. Go to Lake Road. Use the LOCK PICK (D).

Play the HOP (E); take the ROOD. Use ROD (F); open; take FOX TAIL and NUT. Use the NUT (G); take COMPASS and WICK. Walk forward. Use the GUNPOWDER, NITER, and WICK on the DYNAMITE BASE; receive DYNAMITE.

Use the DYNAMITE (H) and STAFF OF FIRE. Go to the Sanctuary. Speak (I).

Take PLIERS (J) and GRYFFIN FEATHER. Use FILE (K); take HOOK and BOOK KEY.

Insert BOOK KEY (L); turn the pages; take DAGGER. Use DAGGER (M); take LONG ROPE.

Use the LONG ROPE on the HOOK; receive CAT HOOK. Use CAT HOOK (N). Solution (O).

Spirit Legends 4: Chapter 3 King Lydius

Take the HOOK (P). Use FOX TAIL; take CADUCE. Insert CADUCEUS (Q). Take the DIAMOND. Insert COMPASS; take the SCALPEL.

Read (R); use SCALPEL; take the SHOVEL. Use the SHOVEL (S). Go to the hall.

Read (T); insert the GRIFFIN FEATHER. Play the HOP (U); take MORGENSTERN.

Take the GROT (V). Use MORGENSTERN; take the SMITH FIGURINE. Insert the SMITH FIGURINE (W). Take the WOODEN SPATULA. Use PLIERS; take LONG ROPE. Use LONG ROPE (X). Go to the pier.

Speak (Y). Take the BAKING MOLD (Z), HEAVY STATUETTE, and OCTOPUS 1/2. Take the HARP TURN (A). Use the HOOK; take OCTOPUS 2/2 and GLASS BOX. Insert OCTOPUS (B); take STRINGS. Go back.

Use the STRINGS (C) and HARP HANDLE.

Solution: Easy level (D). Solution: Hard level (E).

Take WRENCH (F), PIE RECIPE, and SPATULA. Use SPATULA (G); receive FLOUR. Go back.

Use HEAVY STATUETTE (H); take DRY SPONGE and MATCHES. Read (I); use WRENCH; use DRY SPONGE; receive WET SPONGE. Use the DIAMOND on the GLASS BOX; receive SOAP WOOD. Use SOAP WOOD (J), WET SPONGE, and GRATUS.

Solution: (K).

Solution: (L). (AF)-(BF)-(CF)-(DF)-(EF). Take ACID (M). Return to the pier.

Use ACID (N). Take EGGS and BROKEN LAMP. Use the FLOUR, WOODEN SCOOP, PIE RECIPE, and EGG on the BAKING DISH; receive PIE DOUGH. Use the PIE DOUGH (O); take TWEEZERS and LOCK PIECE. Return to the Healer’s Room.

Use TWEEZERS (P); receive a WICK. Use LOCK PIECE (Q); take SWAN. Go to the hall.

Insert SWAN (R); take SCISSORS and MAGNET. Use MAGNET (S); take PEG, HAMMER and OIL CAN. Go to the pier. Use the WICK, MATCHES, and OIL on the BROKEN L receive OIL LAMP.

Hang the OIL LAMP (T). Play the HOP (U); take COMPASS. Use COMPASS (V).

Spirit Legends 4: Chapter 4 Water Spirit

Speak (W). Take the METAL STICK (X) and STEPS. Take the WHEEL (Y). Use SCISSORS; take FORK and BARREL 1/2. Use the STAIRS (Z); then the HAMMER. Take VINEGAR and BARREL 2/2.

Use FORK (A); take the TABLE LID. Use the BARREL and PEG on the TABLE TOP; receive a RAFT. Use the RAFT (B).

Use the BESTIARY (C). Solution: Easy level (D)

(Ax3)-(Bx3)-(Cx7)-(Dx6)-(Ex4)-(Fx7)-(Gx7)-(Hx2)-I-(Jx7)-(Kx6)-L-(Mx7)-(Nx7 )-(Ox3)-(Px7).

Solution: Difficult level (E) (Ax7)-(Bx6)-(Cx3)-(Dx6)-(Ex7)-(Fx2)-G-(Hx7)-(Ix2)-(Jx7)-(Kx5)-LM -(Nx3)-(Ox2)-(Px3)-(Qx2)-(Rx8)-(Sx4)-(Tx7)-(Ux7)-(Vx5)-(Wx4)-(Xx7). Receive the BOTTLE.

Remove the cork from the BOTTLE; read; take GEAR AND CHAIN ??1/2 and CLOTH. Use METAL STICK (F) and CLOTH. Take GEAR AND CHAIN ??2/2 and SPONGE. Take the UMBRELLA (G). Use the WHEEL and GEAR AND CHAIN. Go to Undine’s Temple.

Speak (H). Take the TORCH (I); use the VINEGAR and then the SPONGE. Take CHEST KEY. Take the METAL ROLLER (J). Insert CHEST KEY; take CORKSCREW and TOW. Use UMBRELLA (K). Walk to the coast.

Insert the CORKSCREW (L). Play the HOP (M); receive a FLUTE. Take MOSAIC PIECES 1/3 (N). Play the FLUTE; take COINS 1/3 and ROM. Return to the island of Ondine. Use the TOW and ROM on the TORCH.

Use the TORCH (O); receive BURNING TORCH. Use BURNING TORCH (P). Take away; take CRYSTAL, GOLDEN COMB and MOSAIC PIECES 2/3. Go to Undine’s Temple.

Use the CRYSTAL (Q). Solution: Light level (R) (FG)-(DG)-(BG)-(AG)-(AF)-(EG)-(CG)-(AG). Solution: Hard level (S) FEFCABF.

Take MOSAIC PIECE 3/3 (T) and LIGHTNING VIAL. Use MOSAIC PIECES (U); take SPOON and COINS 2/3. Use VIAL WITH LIGHTNING (V); take COINS 3/3. Walk to the coast.

Insert COINS (W); take the ROYAL GOBLET. Use the SPOON (X) and ROYAL GOBLET. Receive CLAY. Take COG and BOWstrING. Return to the island of Ondine.

Use CLAY (Y) and METAL ROLLER; receive LEVER PICTURE. Go to Undine’s castle. Use LEVER PICTURE (Z).

Solution: (A) (Ax2)-(Bx2)-(Cx2). Take the VIAL OF MAGIC ENERGY (B). Use the VIAL WITH MAGIC ENERGY (C).

Spirit Legends 4: Chapter 5 Air Spirit

Take the ARROWS (D) and HORN. Take the BOARD (E) and BROKEN CROSSBOW. Read. Use the GOLDEN COMB.

Play the HOP (F); take the KNIFE. Use KNIFE (G); take DRAWER. Use the ARROWS, BOWSTRING, and VINE on the BROKEN CROSSBOW; click on the arrows; receive CROSSBOW WITH ARROW AND ROPE. Use CROSSBOW WITH ARROW AND ROPE (H). Go to the mountain of the Spirit of Air.

Place BOARD (I). Use the BESTIARY (J). Solution: Easy level (K). Solution: Difficult level (L). Receive a SHARP BRANCH.

Take the SHOVEL LEAF (M). Take the SHAFT (N). Use SHARP BRANCH (O); take MAGNET and CLAMP. Use the SHOVEL LEAF, COG, and CLAMP on the HAND; receive a SHOVEL. Use the SHOVEL (P). Go to Agnia’s hut.

Speak (Q). Take ACORNS (R). Take SUN AND MOON 1/2 (S). Use ACORNS; take the GROUND ACORNS.

Press (T). Use HORN; take LOCK PICK 1/2 and FAN. Use DRAWER; take the BOWL. Go back.

Use BOWL (U); receive SNOW. Go back. Use the FAN (V); take FORK. Use MAGNET; receive LOCKPICK PICK 2/2. Use the LOCK PICK (W).

Solution: Light level (X) (AF)-(BG)-(CH)-(DE)-(CD).

Solution: Difficult level (Y) (AI)-(BG)-(CF)-(DK)-(EA)-(DH)-(EL)-(JL)-(CL)-(HL).

Take LEATHER STRAP 1/2 (Z) and MANDRAKE. Go to the mountain of the Spirit of Air. Use FORK (A); take SHARP BONE and BUGS. Go to Agnia’s hut.

Examine (B); use the GROUND ACORNS, SNOW, MANDRAKE, and CONES. Play the HOP (C); receive STATUETTE. Use STATUETTE (D); take SCREWDRIVER and DIAGRAM SPEC. BOOT. Go to the foot of the mountain.

Use SCREWDRIVER (E); take SCHEME SPEC. BOOT and FORGE TONGS. Use BLACK TONGS (F); read; take SUN AND MOON 2/2 and AX HANDLE. Go to Agnia’s hut.

Place SUN AND MOON (G). Solution: Easy level (H).

Solution: Hard level (I).

Take PEGS 1/2 (J) and STATUETTE. Use the SHARP BONE (K) and STATUETTE. Take WEDGE, FLAT AMULET and LEATHER STRAP 2/2. Go back. Apply SCHEME SPEC. SHOE and LEATHER STRAP to BASE SPEC. SHOE; receive the SPECIAL. SHOES.

Use SPEC. SHOE (L). Go to the swamps. (M).

Spirit Legends 4: Chapter 6 Wizard

Use AX HANDLE (N) and WEDGE; apply it to the grindstone; receive a SHARP AX. Take COG and ROPE. Use the SHARP AX (O). Go into the dense forest.

Use the BESTIARY (P). Solution: Easy level (Q). Solution: Difficult level (R). Receive the DRAGON CLAW.

Take SCARF (S) and PEG 2/2. Use DRAGON CLAW; take the MAGIC SPHERE. Use the MAGIC SPHERE (T). Go to the yard.

Take the APPLE (U). Use APPLE (V); receive a HEDGEON. Use the PEGS (W); take BUCKET WITH HOLES, LOG AND METAL STICK 1/2 and STONE CIRCLES 1/3. Go to the swamp.

Read (X). Use the HEDGEON. Take the CORK. Use COG and FLAT AMULET. Take the RESIN and BALL. Use the RESIN and ROPE on the BUCKET WITH HOLES; receive a BUCKET. Use BUCKET (Y) and CORK. Play the HOP (Z); take LIGHTER. Go into the dense forest.

Use LIGHTER (A); take LOG AND METAL STICK 2/2 and SPOKES. Use the BALL and NEEDLE on the SCARF. Use SCARF (B); take STONE CIRCLES 2/3 and SLINGSHOT BASE. Go to the yard.

Insert LOG AND METAL STICK (C); take STONE CIRCLE 3/3, SPATUL, and HACKSAW. Go to the swamps. Read (D). Use HACKSAW; take HOOK and PICKAXE. Go into the dense forest.

Use STONE CIRCLES (E); take WIZARD FIGURINE and RUBBER. Use PICKAXE (F); take STONE and STONE. Go to the yard.

Use the RUBBER and STONES on the HANDLE BASE; receive a HANDLE. Use CRANK (G). Solution: Easy level (H).

Solution: Hard level (I).

Solution: Hard level (J). Examine (K); open; take FIRE AMULET.

Insert FIRE AMULET (L); take the NUT and WITCH FIGURINE. Use WITCH FIGURINE (M) and WIZARD FIGURINE. Enter the Dungeon.

Spirit Legends 4: Chapter 7 Dungeon

Take LEATHER SHOES (N) and NET. Click; use STONE; receive a BROOCH.

Take the MIRROR SHARD (O). Use the SPATULA; take the BLADE. Use the MIRROR SHARD (P) and BROOCH.

Solution: Light level (Q) (HB)-(DE)-GF-(AE)-(Gx2)-I-(BE)-(Gx2)-C.

Solution: Hard level (R) (HB)-(DE)-(Gx4)-F-(AE)-GI-(BE)-C. Go to the hall of the fortress.

Take the BRUSH (S). Use BLADE; receive DENSE CLOTH. Take the WINE (T).

Take the COAL (U). Use the WINE, then the DENSE CLOTH. Receive the POKER. Use POKER (V) and HOOK. Go to Gardens.

Take the WHEEL (W). Take BROKEN CODE (X); use the WHEEL, then the NUT.

Play the HOP (Y); take the REPELLENT. Use the REPELLENT (Z); take BROKEN WEAPON and LEATHER BRACELET. Use BRUSH; receive GLUE. Go to the dungeon.

Use LEATHER BOOT (A) and LEATHER BRACELET. Take KEY BASE and TRIGGER. Go to the hall of the fortress. Use the NET and TRIGGER on the BROKEN GUN; receive the SETCOMET. Use the NET GUN (B).

Take PAPER (C), OPENER, and GEMS 1/2. Use CHARCOAL (D) and PAPER; receive CODE PIECE. Use the GLUE and CODE PIECE on the TORN CODE; receive CODE. Press (E); apply COMBINATION.

Solution: Easy level (F). Solution: Hard level (G).

Take GEMS 1/2 (H) and TWEEZERS. Use TWEEZERS (I); receive BROKEN KEY. Go to the garden.

Use the GEMS (J); take NEEDLE AND THREAD 1/2 and CLOAK. Use CLOAK (K); take SCREWDRIVER, FILE and BRUSH. Use SCREWDRIVER (L); take PERFORMED TAPE. Go to the dungeon.

Use the BROKEN KEY and FILE on the KEY BASE; receive CELL KEY. Insert the CELL KEY (M). Play HOP (N); take ROSE AMULET. Insert ROSE AMULET (O); take WHISTLE. Use OPENER; take the RIBBON. Go to the gardens.

Use WHISTLE (P); take STAINED GLASS FRAGMENTS 1/2 and NEEDLE AND THREAD 2/2. Use the RIBBON (Q) and NEEDLE AND THREAD. Take STAINED GLASS FRAGMENTS 2/2 and MAGIC SPHERE MANUAL. Use STAINED GLASS FRAGMENTS (R).

Solution: Easy level (S). Solution: Hard level (T). Take WINGS 1/2 (U) and BELLOWS. Go back.

Use the PERFORMED TAPE (V); take DRAGON PENDANT; read; take WINGS 2/2. Use WINGS (W). Go to Astiz’s room.

Take ROPES 1/2 (X). Use DRAGON PENDANT; take OIL CAN and MAGIC SPHERE. Take the CANDLE (Y). Use the OIL CAN, then the BRUSH. Take COG; read; take MAGIC ENERGY STONE. Go back. Use the MAGIC ENERGY STONE AND MAGIC SPHERE MANUAL on the MAGIC SPHERE.

Use MAGIC SPHERE (Z). Solution: Easy level (A). Solution: Hard level (B). Receive the BRUSH. Go to the Nymph Grove.

Spirit Legends 4: Chapter 8 Spirit of Chaos

Take PICTURE FRAGMENTS 1/2 (C). Use BRUSH; receive GLOWING POLLEN. Take PICTURE FRAGMENTS 2/2 (D). Use PICTURE FRAGMENTS (E).

Solution: Easy and hard level (F). Use the GLOWING POLLEN (G). Look around. Go to the clearing.

Take BROKEN SHEARS (H). Use BELLOWS; take KEY. Read (I). Take SKULL HALF 1/2. Use CANDLE; receive a BURNING CANDLE. Insert KEY; take RING WITH SIGN. Go to Astiz’s room.

Insert RING WITH SIGN (J); take the HAIRPIN. Use HAIRPIN (K); receive ROPES 2/2. Go to the Nymph Grove.

Read (L). Use the ROPES. Play the HOP (M); take PEARLS. Use PEARLS (N); take ARTIFACT INSTRUCTIONS and SPRING. Go to the clearing.

Use the COG and SPRING on the BROKEN SHEARS for a SHEARS. Use the SHEARER (O); take the SKULL. Use SKULL (P); take SKULL HALVES 2/2. Go to Astiz’s room.

Use SKULL HALF (Q); take PIPE. Go to the clearing. Use the PIPE and BURNING CANDLE on the ARTIFACT MANUAL; take the MAGIC FLUTE. Use MAGIC FLUTE (R).

Solution: Easy (S) (Cx2)-A-(Bx3)-F-(Lx3)-H-(Kx3)-(Hx3)-MNJNMO-(Kx3)-(Ox3)-K.

Solution: Difficult level (T) (Cx2)-A-(Bx3)-FJI-(Jx2)-(Ix3)-H-(Lx3)-(Hx3)-O-(Kx2)-OKOP-(Ox3)-( Kx2)-N-(Mx2).

Spirit Legends 4: Bonus Chapter

Read (A). Take TONGS, CLOSED BOX and WINGS 1/2. Read (B). Take the KNOTTED BAG. Use TONGS; receive RAZOR and BIRDS 1/2. Use the RAZOR on the KNOTTED BAG; take SHOVEL HANDLE, HEX KEY and WINGS 2/2. Insert WINGS (C).

Play the HOP (D); take the KEY. Insert the KEY (E). Go to Forest Road.

Take the SHOVEL PIECE (F) and STARS 1/4. Read (G). Use HEX KEY; take the SHAFT. Use the SHOVEL HANDLE and SHOVEL on the SHOVEL PIECE; receive a SHOVEL. Use the SHOVEL (H); take POINTER and STARS 2/4. Use POINTER (I).

Solution: Easy level (J). Solution: Hard level (K) (Ax5)-(Cx2)-(Dx3)-(Bx5)-(Ex4)-(Fx5)-G-(Hx3). Go to Assembly Square.

Take the VIAL (L), BIRD 2/2, and STAFF. Read (M). Use the STAFF.

Solution: Easy (N) (Dx5)-(Bx4)-(Ax4)-(Cx3)-E. Solution: Difficult level (O) (Ex6)-(Cx5)-A-(Bx4)-(Dx6)-F. Take the MAGIC FIRE STAFF (P).

Use MAGIC FIRE STAFF (Q). Take the HANDKERCHIEF (R). Return to Illyan’s House.

Use the HANDKERCHIEF (S); take CORKSCREW. Use the CORKSCREW on the VIAL; receive CORK and OIL. Use CORK (T); take STATUE FRAGMENT. Return to Assembly Square.

Use STATUE FRAGMENT (U); take the GLAF. Use GLAW (V); take METAL ROD and STARS 3/4. Go back.

Use the BIRDS on the CLOSED BOX; take MUSHROOMS and STARS 4/4. Place STARS (W). Play the HOP (X); take the GLOVE. Use GLOVE (Y); take the PUZZLE PIECE and FEATHER 1/2. Go back.

Use the PUZZLE PIECE (Z). Solution: Easy level (A). Solution: Hard level (B); then an easy solution. Take the EMPTY VIAL (C) and POT.

Read (D). Use the POT, MUSHROOMS and OIL. Take HEALING POTION. Return to Assembly Square.

Give HEALING POTION (E). Receive COMB. Use COMB (F); take SPOINT and HAMMER. Go back.

Use METAL ROD (G) and HAMMER; take the SADDLE. Place the SADDLE (H).

Read (I); take MECHANISM PIECE and NEEDLE AND THREAD. Use EMPTY VIAL (J); take FIREFLY 2/2 and FIREFLIES. Use FIREFLIES (K). Take PATCH, STEPS 1/2, and FAN. Use the NEEDLE AND THREAD (L) and PATCH. Use the FIRE.

Solution: Easy and hard level (M); click on the arrows, correctly calculating the right moment.

Take the NET (N) and LEAVES. Use the SHAFT; receive RESIN. Use the LEAVES and RESIN on the FAN. Use the FAN (O); take the HARPOON and BROKEN LADDER. Use the HARPOON (P); use the DESCENT GEAR. Go to the Lake.

Take the SCISSORS (Q) and ROPE. Use NET; receive a HELMET. Take SLEEPING POTION (R). Use HELMET; take HACKSAW and LOCK PICK 1/2. Return to the Abyss.

Use HACKSAW (S); receive STEPS 2/2. Go to the Poison Tree. Use the ROPE and STEPS on the BROKEN LADDER; receive ROPE LADDER. Use ROPE LADDER (T).

Play the HOP (U); take MAGIC GLOVES. Use MAGIC GLOVES (V). Receive LONG STICK. Go to the Lake.

Use LONG STICK (W); take GNOME FIGURINE and BOLT AND NUT 1/2. Use GNOME FIGURINE (X).

Find the items (Y). Take the MEAT (Z). Return to the Abyss.

Use the MEAT on the SLEEPING POTION; receive MEAT WITH SLEEPING POTION. Give the MEAT WITH SLEEPING POTION (A). Use SCISSORS; receive MAGIC TIGER WOOL. Place MAGIC TIGER WOOL (B); take BROKEN BOLT CUTTER, AX and LOCK PICK 2/2. Use the LOCK PICK (C); take DRUID POUCH and HOE. Go to the Lake.

Use DRUID POUCH (D).

Solution: Easy level (E) HEDFHICIBHAG. Solution: Hard level (F) CBDBCDABAJGHFEIJKGJGJ-KJ.

Take the BERRIES (G). Give BERRIES (H); take FEATHER. Go back. Use the FEATHER (I). Go to the Underground Tunnel.

Take the GRINDING WHEEL (J) and MUSHROOM EMBLEM 1/2. Take BOLT CUTTER HALF (K); read. Use the GRINDING WHEEL, then the AX; receive a SHARP AX.

Use SHARP AX (L). Solution: (M) CEF. Take BOLT AND NUT 2/2 (N) and FROZEN BOX. Use the BOLT CUTTER HALF and BOLT AND NUT on the BROKEN BOLT CUTTER; receive BOLT CUTTER.

Use BOLT CUTTER (O). Take MUSHROOM EMBLEMS 2/2 and UNFINISHED GROUND HOOK. Insert MUSHROOM EMBLEMS (P).

Play the HOP (Q); take the MAGIC POTION. Use the MAGIC POTION (R). Go to the Valley of the Falls.

Use HOE (S); take BAG and ICE CRYSTAL. Take LONG ROPE (T) and PAPER AND CHARCOAL 1/2. Read (U); use ICE CRYSTAL. Receive SILK SCARF. Go to the Dryad’s House.

Take the SMALL SWORD (V); read; use SILK SCARF; receive BOILING WATER. Use the BOILING WATER on the FROSTED BOX; take SMALL BOW and STAR-SHAPED KEY. Read (W). Use STAR-SHAPED KEY; take the ARROW HEAD. Use ARROW HEAD (X); take STRAWBERRY. Go back.

Give STRAWBERRY (Y); take HOOK and PAPER AND COAL 2/2. Use the LONG ROPE and HOOK on the UNFINISHED GROUND HOOK; receive the BOARDING HOOK. Use GROUND HOOK (Z).

Solution: Easy and hard level (A) press in alphabetical order. Go to the Enchanted Tree.

Take the OBELISK TOP (B), SMALL SPEAR, and CANE HANDLE. Use the SMALL SWORD, SMALL BOW, and SMALL SPEAR on the BAG; take BIRD EMBLEM 1/2, LEAVES and BRUSH. Use BRUSH (C), then PAPER AND CHARCOAL. Receive SYMBOL COMBINATION.

Use the SYMBOL COMBINATION (D). Solution: (E). Take the CANE SHAFT (F). Use the CANE SHAFT on the CANE HANDLE; receive CANE.

Use CANE (G); take the PICKAXE. Use PICKAXE (H); read; take BIRD EMBLEM 2/2 and EMPTY BOWL. Return to the Valley of the Falls.

Use OBELISK TOP (I); take BRUSH and SPRING. Use BRUSH (J); receive FLOWER POLLEN. Go to the Dryad’s House. Use BIRD EMBLEM (K).

Play the HOP (L); receive CHEST KEY. Insert CHEST KEY (M). Take BROKEN SHEARS and MAGIC SPHERE. Receive the DREAMCATCHER. Use the SPRING on the BROKEN SHEARS; receive SHEARS. Use SHEARER (N); take CRYSTAL FRAME PIECE. Return to the Enchanted Tree.

Use the DREAMCATCHER (O); take OIL and SCREW. Use the OIL and LEAVES on the EMPTY BOWL; read; receive a BOWL. Use the CROWBAR (P); use BOWL; receive DRAGON FIRE. Return to the Dryad’s House.

Use CRYSTAL FRAME PIECE (Q), FLOWER POLLEN, DRAGON FIRE, and MAGIC SPHERE; receive CHARGED SPHERE. Return to the Enchanted Tree. Use CHARGED SPHERE (R).

Solution: Easy and hard level (S). The puzzle is assembled randomly, the screenshots show one of the possible solutions. Congratulations! You have completely completed the game Spirit Legends: Balance Lost Collector’s Edition.

Spirit Legends 4: Collectibles

Collectibles (AD).

Collectibles (E-H).

Collectibles (IL).

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