Wise GeekGame Walkthroughs → Spirits Chronicles 1: Born in Flames - Walkthrough of the game in pictures step by step

Spirits Chronicles 1: Born in Flames - Full Walkthrough with Tips and Puzzles

Spirit Chronicles 1: Child of the Flame. The Spirit of Fire left the northern kingdom of Wintersea and left it to freeze. It’s all the fault of the tricks of Negi, the mistress of Ice and Cold, who wants to turn Wintersea into an icy desert. To save his native kingdom, a hereditary tamer of magical creatures agrees to a dangerous mission. He will have to solve puzzles and find the necessary equipment in order to return the Spirit of Fire to his native abode. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Forest
  3. Chapter 2 Snow Canyon
  4. Chapter 3 Attic
  5. Chapter 4 At the Bridge
  6. Bonus Chapter
  7. Collectibles

Spirit Chronicles 1: General Tips

The cold kingdom of Wintersea has been warmed by the Spirit of Fire Arkady from time immemorial. But one day Nega, the mistress of Ice and Cold, invaded these lands. Possessed with rage, Nega expelled Arcadius, and now all the inhabitants of the kingdom were defenseless against deadly snow storms. In order to prevent the transformation of his native home into an icy desert, the hereditary tamer of magical creatures goes to the Heavenly Mountains to return the Spirit of Fire.

Throughout the game you have to look for the necessary amulets, spells and energy spheres. With their help, you can protect yourself from evil spirits, improve your magical abilities and complete tasks. Collect useful equipment on snowy locations, solve puzzles and play mini-games. If necessary, you can always refer to the hint and orient yourself in your location on the Map of the area.

This guide will not mention every time you need to zoom in. Screenshots will show each large-scale scene. Hidden object puzzles are referred to as HOPs. This walkthrough does not explain the decisions of the HOP. It only shows the location of the HOP and the item received.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Spirit Chronicles 1: Chapter 1 Forest

Open the PACKAGE and read the letter; take diary, RING, 1/4 SNOWFLAKES, and KEY. Take magnifying glass, compass, and OPENER (A). Select rope; use KEY; take the TREATMENT KIT (B). Use TREATMENT KIT (C). Play the HOP (D); receive DAYONA’S BAG.

Take FLINT and 2/4 SNOWFLAKES; use OPENER; receive the BOARD (E). Take the KETTLE; use BOARD (F). Take the KNIFE (G). Use the KNIFE on DAYONA’S BAG; read and take the bestiary (H). Use BESTIARY (I).

Easy solution: choose Sx3-Bx3-Bx2-Ax2; select 1-8.

Hard level solution: select Gx3-Fx3-Hx2-Ex2; select 1-10. Go forward.

Read the diary; take 1/3 TOOLS (G). Use RING; take the GLOVE and TWEEZERS (H). Read the note; use TWEEZERS; receive COIN (I).

Take the RESIN; give COIN (J). Take VALVE and 3/4 SNOWFLAKES (K). Walk back. Use KETTLE and VALVE; take the WATER (L). Walk back.

Use GLOVE; take BERRIES, HEMOSTAT and 4/4 SNOWFLAKES (M). Take the WEDGE (N). Use SNOWFLAKES (O).

Select: (CI)-(BH-C)-(AEB)-(KGFEA)-(LGFE)-(BHLGK). (EB)-(CHL)-(MHC)-(NJMH)-(IJM)-(DlJN)-(ClD)-(HC). Take the MAGNET and TORN MAP (O). Go forward. Use MAGNET; read the note; take 2/3 TOOLS, WIRE, and HERBS (P). Go forward.

Read the instructions (A); use FLINT, WATER, HERBS and BERRIES. Use (B-S); take WARMING POTION. Use WARMING POTION (D); complete the HOP; receive JEANETTE’S BAG. Jumping mini-game solution: (Ex2-F-Gx3). Get the AX from the BAG; open the bag; read the note and take the MIRROR. Walk back 2x. Use AX; receive 3/3 TOOLS (H). Walk forward 2x.

Use TOOLS; take the WOLF (I). Place WOLF (J); take the BUCKET (K). Use HEMOSTAT; take MAP PIECES (L).

Use the MAP PARTS on the MAP; solution (M); use GUN; receive a CARD. Walk back. Use MAP (N).

Use BESTIARY (A). Easy solution: (B-D)-(E-G)-(D-K)-(HJ)-(K-I)-(L-E).

Complex level solution: (HF)-(NL)-(EG)-(K-M)-(GQ)-(QS)-(AH)-(C-O)-(SI)-(PD)-(HJ )-(DP).

Take HACKSAW HANDLE and HEAVY STATUETTE (T). Remove snow; use WEDGE and HEAVY STATUETTE; take the CORKSCREW and HACKSAW (U). Use the WIRE and HACKSAW BLADE on the HACKSAW HANDLE; receive the HACKSAW. Use HACKSAW (V). Go left.

Use CORKSCREW; read the note; take the CUTTERS and BRUSH (A). Use CUTTERS; take the HOOK (B). Read the note; take WHEEL and BURNER BASE (C).

Use the MIRROR (D) and HOOK (E). Complete the HOP; receive FRAME PIECE (F). Place FRAME PIECE; take the SEWING KIT and FUEL (G). Use the BUCKET and FUEL on the MAGIC TORCH. Walk back. Use MAGIC TORCH (H).

Use BESTIARY (I). Easy level solution (J).

Difficult level solution (K).

Take the TORN SADDLE and VINEGAR (L). Place the WHEEL; select (M). Take the NET and 1/2 CLOCK HANDS (N). Use BRUSH and VINEGAR; read the note; take 2/2 CLOCK HANDS and MEDAL (O). Walk back, then left.

Arrange the CLOCK HANDS (A). Easy solution: (BC)-(CD)-(EF)-(FE).

Hard level solution: (G-H)-(JK)-(HI)-(KJ). Read the note; take BRUSH and 1/2 STIRUP (M). Use BRUSH; receive POLLEN (N). Walk back, then forward.

Use POLLEN; select (O). Select 1-6 (P). Complete the HOP; receive TELESCOPE LENS (Q). HOP mini-game solution (R).

Place the TELESCOPE LENS (S). Move the ring 1-4 (T). Take the DIAMOND RING and 2/2 STIRRUPS (U). Use the SEWING KIT and STIRRUPS on the TORN SADDLE; receive a SADDLE. Use SADDLE (V).

Spirit Chronicles 1: Chapter 2 Snow Canyon

You have received the BRONZE DRAGON. Take PHOENIX and DRILL (A). Take the NET (B). Read the note; take GEAR, CLIP, and MEDAL (C). Place PHOENIX; use NET; receive BUTTERFLIES (D).

Place DRAGON (E); select lever; take HAIRPIN and RING (F). Use MEDAL (G); receive LANTERN BASE. Use DIAMOND RING; receive GLASS (H). Read the note in the LANTERN BASE; add BUTTERFLIES and GLASS; receive a LANTERN. Use the MAGIC LANTERN (I).

Light level solution (A-E); jump ahead after each pair of characters.

Complex Level Solution (FJ); jump forward after each set of 3 characters.

Select a set of feathers; take the FAN (K). Take the CLOAK; use BUR; take COG (L). Place the CLOAK; take the CANNONBALL (M). Place COG, GEAR, and CORE (N).

Easy solution: B-Ax3-Bx2-Ex3-Cx3-Fx2-Dx2. Hard level solution: Jx2-Hx2-KG-lx4-Gx5.

Select (L). Walk forward (M).

Take the BELL; use HAIRPIN; move (N-O). Take the HANDLE (P). Take the HAMMER and WOOD (Q). Remove the old handle; place CLAMP and HANDLE; take the SHOVEL (R).

Use HAMMER; receive TONGS (S). Use TONGS; receive 1/3 PENDANTS (T). Use the SHOVEL (U). Go forward.

Use FAN; take the 3GAR (A). Take CHIM BASE (B); use BREGGER and LIGHTER (C). Complete the HOP; receive WINDING KEY (D). Take 2/3 PENDANTS (E); use WINDING KEY. Take the CLAW (F). Walk back 2x.

Use CLAW; take the GLOVE (G). Go forward. Use GLOVE; receive BLADES (H). Go forward.

Place BLADES; take FLAGPOLE and DRUID (I). Place DRUID; take PARCHMENT, 1/4 SHIELD PARTS, and 3/3 PENDANTS (J). Use the BELL and PENDANTS on the CHIM BASE; receive WIND CHIM. Walk back. Place WIND CHIM (K).

Easy solution: Nx2-S-T-Lx2-SL-O-T-SNSQ-O-QRTMRT.

Difficult level solution: B-E-ABEGJG-E-F-Kx2-C-BEFGJIGHIHG-Jx2-G.

Take 2/4 SHIELD PARTS, CHARCOAL and HOOK. Place HOOK and FLAGPOLE; take the RABBIT (L). Walk back. Place RABBIT; take 3/4 SHIELD PARTS and OIL CAN (M). Use OIL CAN; take SCREW and PIPES (N). Walk forward 2x.

Place PIPES (O). Easy solution: SQ-Sx2-Q-Px2.

Difficult level solution: A-B-D-A-B-A-B-Dx2-B-D-A-B-A-B-Ax2-B-Ax3-D-B-A-B.

Take the BOTTLE and 4/4 SHIELD PARTS (F). Place SHIELD PARTS; take the SPEAR (G). Walk back 2x.

Use the SPEAR (H). Complete the HOP; receive the CROSSBOW (I). Use CROSSBOW (J). Go (K).

Take the package; use PARCHMENT and CHARCOAL; receive SYMBOLS (L). Place symbols (M). Easy solution (N).

Hard Level Solution: Ox3-Sx3-Qx3-UTP-Rx3. Go right.

Take the DOG FOOD (A). Read the note; take the WEIGHT BOWL (B). Take the EARRING (C). Use the EARRING on the CASE; take NAILS and SEAWEED. Place BOTTLE, WEIGHT BOWL, and SEAWEED (D).

Move (EF)x3-(GH)-(FI). Move (JK)-(LK)-(M-K). Move (KI)-(N-O). Take ACID (I).

Use ACID (J). Walk right (K).

Spirit Chronicles 1: Chapter 3 Attic

Use SCREW; take the RUBY (A). Take 1/2 RIDING DOGS; put down RUBY; read the note; take the GRINDER and SAW (B). Take WEATHER VAN (C); use the SAW; use NAILS; receive the STOOL. Walk back.

Place the CHAIR (F). Take the DRAWER KEY (G). Use KEY; take the METRONOME (H). Walk back.

Use WEATHER VANE and METRONOME; take 1/2 SHUTTLING AND YARN (I); give FOOD. Complete the HOP; receive FIRE FLOWER (J). Use FIRE FLOWER; take the PLIERS (K). Use PLIERS; take STAINED GLASS (L). Go right, then forward.

Place STAINED GLASS (M). Solution (N). Take the DAGGER BLADE and 2/2 RIDING DOGS (O). Place RIDING DOGS; take the CLOTCH, WIRE, and BUTTON (P). Walk back.

Use BUTTON (Q); take the DAGGER HANDLE (R). Use the HANDLE, GRINDER, and WIRE on the DAGGER BLADE; receive the DAGGER. Use DAGGER; open the drawer; take GUNPOWDER and SUN (S). Go forward. Place the SUN (T).

Easy level solution: DC-Bx3-Ax3-Ex3-G-H-Gx3-H-Ix3-Fx3.

Difficult level solution: ML-Kx3-Jx3-Ox3-RS-Rx3-S-Tx3-Px3-Qx3-Nx3-Q.

Take MATCHES and 2/2 SHUTCH AND YARN (A). Use SHUTTER AND YARN; take the CLOTH (B). Walk back 2x. Use CLOTH (C).

Take the SEWING KIT and DYNAMITE INSTRUCTIONS (D). Take the WICK and PLANK (E). Place BOARD (F); up. Take DIAMOND; use CLOTHING PEL; take the BOLT CUTTER and SALTPETER (G). Use the GUNPOWDER, WICK, and SALTPETER on the INSTRUCTIONS; receive DYNAMITE.

Use MATCHES and DYNAMITE (H). Complete the HOP; receive the SLINGSHOT (I). Use the SLINGSHOT (J). Go forward.

Take KNIFE HANDLE and BROKEN WINCH (K). Use BOLT CUTTER; receive CHAIN ??(L). Use the CHAIN ??on the WINCH; receive the WINCH. Use WINCH (M).

Use BESTIARY (N). Simple solution: drag the chips as shown in the picture (O).

Hard Solution: Drag tokens 1-7 (P). Receive FERTILIZERS. Use FERTILIZERS (Q). Go forward.

Take 1/3 FRESCO FRAGMENT (A). Take 1/3 COINS; use DIAMOND; take the ANCHOR (B). Use SEWING KIT; receive BELLOWS (C).

Take 2/3 FRESCO FRAGMENTS; use ANCHOR; receive CADUCEUS (D). Place CADUCEUS; complete the HOP; take MEDICINES (E). Use MEDICATIONS; take the BRACELET (@). Walk back 2x.

Place KNIFE HANDLE and BRACELET; use (FG); receive RESIN. Use RESIN and BELLOWS; take BRUSH and 3/3 FRESCO FRAGMENT (H). Go forward. Place FRESCO FRAGMENTS; take the LOCK and SHARP SHELL (I).

Use SINK; take SET OF WRENCHES and RING (J). Go forward. Place RING (K). Select (L).

Select pairs (M); receive a hairpin.

Use PIN; take PAINT RECIPE and POUCH (N). Use POUCH; take the MAGNET and PAINTS (O). Walk back. Use MAGNET; take RAKE, MOUSE and 2/3 COINS (P). Walk back.

Use MOUSE; take 3/3 COINS (Q). Put down the COINS; take the MAGIC POWDER (R). Open the PAINT RECIPE; add BRUSH, PAINTS, and MAGIC POWDER; receive PAINT. Walk forward 2x. Use MAGIC PAINTS (S).

Easy solution: choose (PKQLRE)-(PJQNRA). (P-lQCR-O)-(P-B-QGR-M)-(P-DQFR-H). Hard Level Solution: Select (P-RHQROPQJ)-(PRCQR-B-PQN). (P-RDQRL-P-Q-E)-(P-RAQRFPQK)-(P-RGQRI-P-Q-M).

Take HANDLE and CANDLESTICK (K). Use LOCK and CANDLESTICK; read the note and take the GRINDER (L). Use SET OF WRENCHES; take the ROPE (M). Use ROPE (N). Walk forward (O).

Use BESTIARY (A). Simple solution: C-FD-B-E-C.

Difficult decision: KIGJH. Receive a HELMET.

Read the note; take 1/4 GEMS and 1/2 KEY (L). Take LINE; use the HELMET and open the chest; read the note and take the BOOTS (M). Use BOOTS (N). Go right.

Spirit Chronicles 1: Chapter 4 At the Bridge

Take 2/4 GEMS and STONE (O). Use the RAKE; take the AWL (P). Use STONE and AWL; take the POTTERY (Q). Walk back.

Use POTTERY; take the SIEVE (A). Use the GRINDER and HANDLE (B); move the SCISSORS (S-B). Use SCISSORS; receive BRANCHES (D). Walk back.

Use BRANCHES (E). Complete the HOP; receive SPREADER (F). Use SPREADER; take 2/2 UNUSUAL KEYS (G). Walk forward, then right.

Use KEYS; take 3/4 GEMS and HOOK (H). Use LINE and HOOK; use (IJ). Take GLUE and 4/4 GEMS (K). Walk back 2x. Place GEMS (L).

Solution: HIFEBADGHIFCBDHEFCBDA-BEDABE.

Take the BACKPACK (J). Open the BACKPACK; take CORKSCREW and AMULET. Go forward. Use PERFUME; receive POLLEN (K). Go right. Use POLLEN (L).

Easy level solution: M-NO. Hard level solution: MN-O-P-Q. Go left.

Take the DRAGON BASE (A). Take BROKEN LAMP, SEWING KIT, and 1/2 DRAGON PART A (B). Use the SITO; take 1/2 PROTECTIVE LENSES and THREAD (C). GLUE DRAGON PARTS; receive DRAGON AMULET. Place DRAGON AMULET (D). Go right.

Use CORKSCREW; take the SPONGE (E). Take STONE CIRCLE; use SPONGE; take 2/2 LENSES and OIL (F). Take the PLIERS (G). Use LENSES and NEEDLE AND THREAD; receive a GAS MASK (H). Use GAS MASK (I). Go forward.

Take 1/2 BAT and FLINT (J). Use the ROPE, OIL, and FLINT on the BROKEN L receive a LAMP. Use LAMP (K). Complete the HOP; receive ANCIENT PLAQUES (L); receive ROOTS. Use ROOTS; take the BRUSH (M); place STONE CIRCLE. Take CANE and BENT HORSESHOE (N). Use the PLIERS on the BENT HORSESHOE; receive a HORSESHOE. Walk back.

Use the HORSESHOE (O); receive HAIRPIN. Use HAIRPIN; take SWIMMING INSTRUCTIONS and 2/2 BATS (P). Walk back. Place BATS; take the OUROBOROS (Q). Place OUROBOROS (R).

Simple solution (S). Difficult decision (T). Take BOWL and FORK. Go right, then forward.

Use FORK; take NAILS; take the SPATULA (A). Use BOWL and SPATULA; take the WET CLAY (B). Choose; take the BELTS and SAW FISH NOSE (C). Walk back 2x.

Use the SAW FISH NOSE; receive 1/2 PLANKS (D). Use CANE; take the PIPES (E). Use the BRUSH, WET CLAY and PIPES on the INSTRUCTIONS; receive WET PIPE. Use WET PIPE; receive PIPE (F). Go right. Use PIPE (G). Select (H).

Select couples (I). Take the FOLIANT KEY (J).

Use KEY (K); take SCARF. Place SCARF; take the STATUETTE and SCREWDRIVER (L). Go forward. Use SCREWDRIVER; take the GOBLET, GYPSUM, and PLANKS 2/2 (M). Use NAILS, BOARDS, and STATUETTE (N). Go left.

Use BESTIARY (A). Solution (B).

Take the Shackles and LOCK PICK (C). Use BELTS (D). Take BOW WITH ROPE (E). Use BOW WITH ROPE (F). Go right.

Take the SHAPE (G). Take ROD; use GOBLET; take the WATER (H). Place the FORM (I), WATER (J), and GYPSUM (K). Use (JI)-(K-l)-(Ll); take FIRE AMULET. Walk back.

Place FIRE AMULET; read the note; take the MAGIC FLAME (M). Use the MAGIC FLAME (N). Simple solution (O). Difficult decision (P). Go forward.

Use LOCK PICK; take the CLOSED PENDANT and CUTTERS (A). Take MUSIC. CYLINDER and 1/3 PENDANT PIECE; use CUTTERS; receive CHAIN ??(B). Walk back, then right. Put on the Shackles and CHAIN ??(C). Complete the HOP; receive a MIRROR (D). Use MIRROR; take MAGIC HORN, CLOTH, and 2/3 PENDANT PARTS (E). Walk back, then forward.

Use ROD and CLOTH; take the HANDLE (F). Use MUSIC. CYLINDER and HANDLE; take STICKS (G). Walk back. Use STICKS; receive 3/3 PENDANT PARTS (H). Use the PENDANT PARTS on the PENDANT; receive PROTECTIVE PENDANT. Go forward.

Use PROTECTIVE PENDANT (I). Create sets of 3 (J) to complete the row (K). This mini-game is randomly generated.

Spirit Chronicles 1: Bonus Chapter

Take PERFUME, CANDLE, and 1/2 BOOKS (A). Take the CROWBAR, 2/2 BOOKS, and RAG (B). Arrange BOOKS (C); move (DE)-(FG). Select (H).

Restore Items: (IJKL). Take the SPELL (M). Use SPELL (N).

Take the AX HANDLE (O). Use the CROWBAR; take SOLVENT (P). Use RAG and SOLVENT; take the TONGS, AX BLADE, and LADDER (Q).

Place LADDER (R). Take WEDGE and 1/3 GEAR (S). Use the AX BLADE and WEDGE on the AX HANDLE; receive an AX. Use the AX (T). Go forward.

Take 2/3 GEARS; use PERFUME; take the FLINT (A). Take the ROD; use CANDLE and FLINT (B). Easy solution: Cx2-D-Ex2-Fx4-Gx4. Hard Level Solution: Cx2-Dx2-Ex2-C-Dx2-Fx4. Take the SHOVEL and 3/3 GEARS (H). Walk back.

Place GEARS (A). Solution: Ex2-C-Ex3-Dx2-B-Dx2-Ex3-J-Kx2-L-Kx3-Fx2-G. Fx2-Kx3-J-Nx2-Q-Nx3-Ox3-R-O-Nx3-J-lx2-H-Ix3-Mx2-P. Take the GOBLET (S). Walk back.

Use GOBLET; take the WATER (T). Use WATER; receive DIAMOND AMULET (U). Use TONGS; receive HOOK (V). Go forward.

Use DIAMOND AMULET; take the COMB and RATCHET (A). Use RATCHET; take the BELT and TWINE (B). Use the HOOK and TWINE on the ROD. Go forward. Use ROD; receive GLOVE and PIN (C). Put on the GLOVE; take VALVE; use SHOVEL; take 1/2 WOLF (D). Walk back 2x.

Use VALVE; take WOLF 2/2 (E). Place WOLVES (F). Easy level solution: (NJl)-(SRMJ)-(OPQRS)-(LPQ). (JN)-(IJ)-(G-H-LP)-(JIHG)-(NJlH)-(KJl)-(QRN). (PQR)-(HLP-O)-(IHL) (PMJK). Take the RUNE (T).

Complex level solution: (lDC)-(JNM)-(FHJ)-(CD)-(A-B-FH)-(D-C-B-A). (ED-C-B)-(HIDE)-(JHID)-(GHI)-(MN)-(KLGH). (NMLK)-(ONML)-(HJNO)-(IHJ)-(DI)-(LG)-(BF). Walk forward 2x.

Place RUNE (P). Complete the HOP; receive the CROSSBOW (Q). Use CROSSBOW (R).

Take BROKEN TOY and 1/3 PLANK (A). Use BELT; take the FAN (B). Use the FAN (C). Go forward.

Use the COMB; receive 2/3 PLANKS (D). Take 3/3 PLANKS (E). Take BOLT; place BOARDS (F). Go right.

Take the CROWN and 1/3 LOCK PIECE (G). Use PIN; read the note; take BUTTONS (H). Set BUTTONS (I).

Simple solution 1-14 (J).

Complex decision 1-14 (J). Take UNFINISHED CARVING and 2/3 LOCK PARTS.

Place UNFINISHED CARVING; take the CHESS (L). Walk back 2x. Put on CHESS. Take the KNIFE and WINDING KEY (M). Use the CROWN and WINDING KEY on the TOY; receive the NUTCRACKER. Use the NUTCRACKER; take the PACKAGE (N).

Open the PACKAGE; take the GRINDER, 3/3 LOCK PARTS, and PAPER. Go forward. Place the LOCK PARTS (O). Complete the HOP; receive the CART WHEEL (P). Place the CART WHEEL; slide the nut (QR). Take 1/3 GEM, WIRE, and LEVER (S). Go right.

Use BOLT and LEVER (A). Take WOOD, 2/3 GEM, and DULL BLADE (B). Use the GRINDER, WIRE, and DULL BLADE on the KNIFE; receive a KNIFE. Use KNIFE; take 1/2 FORESTER, POLLEN, and 3/3 GEM (C). Walk back 2x.

Place the GEMS (D). Simple solution (E). Hard decision (F). Take the HAIRPIN (G). Go forward. Use PAPER and HAIRPIN; select paper; use. Go forward. Use; receive a SIGNET RING.

Take the SCARF; use SIGNET RING; take INGREDIENTS and HAMMER (L). Take the SICKLE; use WOOD and HAMMER; take the SAW and BRUSH (M). Walk back, then right. Use the SAW; take 2/2 FORESTER. Use POLLEN and BRUSH; take PROTECTIVE GLASSES and MATCHES (N). Use FORESTERS; take the WEIGHT (O). Walk back, then forward.

Use the WEIGHT (A). Easy (B). Difficult (Cx2-D-Cx3-Ex2). Take the FORK (F), use it.

Take the POKER (G). Walk back. Use SCARF and POKER; take TOY and SMOKER (H). Use the MATCHES and SMOKER on the INGREDIENTS; receive the SEDATIVE. Go forward.

Read the diary; use the SEDATION (I). Complete the HOP; receive the HARNESS (J). Use the HARNESS (K).

Take 1/3 PEG and GREEN PLANK (L). Use the SICKLE; take PROTECTIVE MASK and NAIL PULLER (M). Use PROTECTIVE GLASSES and MASK (N). Go forward.

Take the TORCH; use BOARD and TOY; take 2/3 PEGS and SCOOP (O). Take the ROPE; use SCOOP; receive 3/3 PEGS (P). Arrange the PEGS; use (QR). Take the BUCKET (S). Walk back.

Use ROPE and BUCKET; take the MAGIC CRYSTAL and BROOM (A). Read the note; place the CRYSTAL (B).

Solution (CDEF).

Take CORK; use BROOM; take the TWEEZERS (G). Take the PICKAXES (H); open the bag; read a book. Place the CORK; receive AWL (I). Use TWEEZERS; receive the FLINT (J). Walk back.

Use AWL; take the BRUSH (L). Walk back. Use BRUSH and NAIL PULLER; receive a NAIL. Open the box; take the LOCK PICK (M). Use LOCK PICK; take 1/3 FRESCO PARTS and SPEAR (N). Use the NAIL and SPEAR on the PICKAXE; receive a PICKAXE. Walk forward 2x.

Use PICKAXE; take the STAR and 2/3 FRESCO PARTS (O). Place the STAR; take PARCHMENT and OIL CAN (P). Use the FLINT and OIL CAN on the TORCH; receive a TORCH. Walk back.

Use the TORCH (Q). Complete the HOP; receive the FOUNTAIN FRAGMENT (R). Place FOUNTAIN FRAGMENT; take the BOWL and FEATHER (S). Use BOWL; take 3/3 FRESCO PARTS (T). Go forward.

Place FRESCO PARTS; take the INK (A). Put down the PARCHMENT, INK, and FEATHER; receive NOTES (B). Place NOTES (C).

Select chains of 3 (D) or more to update notes until you make the last note (E). This mini-game is randomly generated. Congratulations! You have completed the Spirit Chronicles 1: Child of the Flame Collector’s Edition!

Spirit Chronicles 1: Collectibles

Morphing Amulets are marked in pink, Spellbooks are marked in green, and Orbs are marked in yellow. Collectibles (AD).

Collectibles (E-H).

Article author: