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Spirits Chronicles 2: Flower of Hope - Full Walkthrough with Tips and Puzzles

Spirit Chronicles 2: Flower of Hope. A famous researcher of magical animals comes to the city of Lorelai, all of whose pets have fallen ill with a strange disease. Starting her investigation, the heroine learns that animal ailments are just one of the city’s troubles. Who so badly wants to destroy Lorelai and why does he need it? The heroine will have to answer many questions, find a way to cure animals and prevent new misfortunes. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Celestia’s House
  3. Chapter 2 House of Septimius
  4. Chapter 3 Fairy Thickets
  5. Chapter 4 Guard Dwelling
  6. Bonus Chapter
  7. Collections

Spirit Chronicles 2: General Tips

In this game, you have to go to the flower city of Lorelai and conduct your investigation. Your goal is to find out why local pets get sick with an unknown disease. Subsequently, you will learn that various strange things are happening in the city, behind which is a person who wants to destroy Lorelai. You need to rid the pets of the city of the disease and find a way to stop the instigator of all misfortunes.

Throughout the game, you have to look for the necessary items, as well as use the bestiary. To get some items, you will need to play mini-games or complete Hidden Object scenes. The game has several difficulty modes: choose any for a comfortable passage. If necessary, you can always refer to the hint and orient yourself in your location on the Map of the area.

This guide will not mention every time you need to zoom in. Screenshots will show each large-scale scene. Hidden object puzzles are referred to as HOPs. This walkthrough does not explain the decisions of the HOP. It only shows the location of the HOP and the item received.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Spirit Chronicles 2: Chapter 1 Celestia’s House

  1. Take BRUSH, PIN, MIRROR, MAP, GLOVE, and STAND (A).
  2. Open the bag; take note, diary, CORKSCREW, and PLANKS (B).
  3. Put on the GLOVE; take ROPE (C).

  1. Use the ROPE and PLANKS on the STAND; receive the LADDER.
  2. Place the LADDER (D).
  3. Select the bell button (E) so that the arrow stays in the red zone (F).

  1. Play the HOP (G); receive FLOWER INLAY.
  2. Use FLOWER INSERT (H).
  3. Go (I).

  1. Take note, BROKEN MUTOSCOPE, and GRIP (J).
  2. Take the POSTER (K).
  3. Use PIN; take CORK and LIPSTICK (L).

  1. Select POSTER. Use LIPSTICK; take CODE.
  2. Place CODE; select (OMPN). Select BESTIARY 3x (Q).
  3. Take the Bestiary (R) and use it (R1).

  1. Simple solution: (2-3-3).
  2. Difficult decision: (4-4-5-5-6-6).
  3. Go (S).

  1. Take the HANDLE and EYECOOL (T).
  2. Use GRIP (U); take the CHISEL (V).
  3. Use CORKSCREW and BRUSH (W); receive RESIN.
  4. Use RESIN (X).

  1. Solution: (7-8-9-10-11).
  2. Solved image (Y).
  3. Take MATCHES, GLASS AND PIPETTE 1/2 (Z).

  1. Use CORK; take GLASS AND PIPETTE 2/2 and KNIFE (A).
  2. Walk back.
  3. Use GLASS AND PIPETTE 2/2 (B); take the DEW SAMPLE (B1).
  4. Go (C).

  1. Use EYECULARS and DEW SAMPLE (D).
  2. Complete the HOP; receive a note.
  3. Give the NOTE (E); receive ENCYCLOPEDIA. Walk back.

  1. Use CHISEL and ENCYCLOPEDIA; take the TONGS and MUTOSCOPE COIL (F).
  2. Use the HANDLE and MUTOSCOPE COIL on the BROKEN MUTOSCOPE.
  3. Look through the eyepiece and select the handle; take CHAIN ​​and PERFUME.
  4. Use PERFUME; take SPONGE and SCOOP (G).
  5. Use SCOOP; take the RAKE (H).

  1. Use the RAKE; take the BELT (I).
  2. Use KNIFE (J); receive a SHARP KNIFE.
  3. Use the KNIFE (K).
  4. Use the BESTIARY (L).

  1. Easy (M): (1-2x2-1-6-2x2-7-3x2)-(7-9-13x2-14x2-15x2). (12x3-4x2-8x3-4x2).
  2. Hard (N): (5x2-1x2-2-7x3-3x2-8). (12x2-15x2-13-14x2-10x2)-(13-5-9x2-5-13).

  1. Take GEAR 1/2, DISC PIECE, and HAMMER (P).
  2. Use MATCHES; take the BROKEN OAR and DISC PIECE (Q).
  3. Use the DISC PIECE and BELT on the DISC PIECE; receive a WHEEL.

  1. Place the WHEEL; take the WATER (R).
  2. Use TONGS (S); take CLOTH.
  3. Use CLOTH (T).
  4. Go (U).

  1. Open the door; take the SHELL, Note, GLOVE and GEARS 2/2 (V).
  2. Place CHAIN ​​and GEARS 2/2 (W); select pen.
  3. Complete the HOP; receive AMULET PIECE.
  4. Place AMULET PIECE (X); take FLOWER FIGURES 1/2 and MINERAL (Y).
  5. Use the SPONGE and MINERAL on the GLOVE; take the LEVITATION GLOVE.
  6. Use LEVITATION GLOVE (Z).

  1. Easy (A): (1-13).
  2. Difficult (B): (1-16).
  3. Go (C).

  1. Take the vine and RASP (D).
  2. Use SHELL; take the WEDGE (E).
  3. Use RASP; take PAINTS (F).
  4. Use HAMMER, OAR and WEDGE; take the TOMAHAWK (G).

  1. Use TOMAHAWK (H).
  2. Choose any answer (I); receive MESSAGE.
  3. Go back twice.

  1. Open the BAG; take PIECE NECK, HOOK, and note.
  2. Use HOOK (K).
  3. Take the bucket and place it (L).
  4. Select handle (M). Take BRUSH, POUCH AND SPOON (L).
  5. Use POUCH AND SPOON (N); receive MAGIC HENNA.
  6. Go (Oh).
  7. Place WATER, PAINTS, and HENNA (P).

Easy: (QR)-(ST)-(UV).

  1. Difficult: (WX)-(YZ)-(AB)-(CD).
  2. Receive the MAGIC TATTOO.

  1. Use TATTOO (E); take the vine and BAMBOO (F).
  2. Go (G).
  3. Place BAMBOO (H).

  1. Easy: Place items (1). Select (I).
  2. Place elements (2). Select (J).
  3. Place elements (3). Select (K).
  4. Place elements (4). Select (L).

  1. Hard: Place elements (5). Select (M).
  2. Place elements (6). Select (N).
  3. Place elements (7). Select (O).
  4. Place elements (8). Select (P).
  5. Place elements (9). Select (Q).

  1. Take BIDENT, use it; take MAGNET and FLOWER FIGURES 2/2 (R).
  2. Walk back. Arrange FLOWER FIGURES 2/2; take STONE FLOWER and PEARL (S).
  3. Walk back.

  1. Place PEARL (T); take the NAILS and VINE (U).
  2. Go forward.
  3. Use the vine and VINE on the SHORT vine; receive LASSO.
  4. Use LASSO (V).
  5. Walk forward (W).

  1. Take the GOBLET and AMULET 1/2 (X).
  2. Use BRUSH and PINCENS (Y). Complete the HOP; receive SAND.
  3. Use SAND and MAGNET (Z); receive AMULET 2/2.

  1. Use WAVE AMULET 2/2; take the WINGED NUT and GNOMON (A).
  2. Place GNOMON (B); take STONE HEART (C).
  3. Place STONE HEART (D). Use the BESTIARY (E-E1).

  1. Easy (F): (1-2-3-1-4-5-6).
  2. Difficult (G): (7-8-9-10-8-10-11).
  3. Go (H).

Spirit Chronicles 2: Chapter 2 House of Septimius

  1. Receive the KEY.
  2. Take HOOK and PLANKS (A).
  3. Take the note (B).
  4. Use KEY; take EVIDENCE 1/4 and STAIRS (C).
  5. Use the STEPS, NAILS, and STONE FLOWER on the PLANKS; receive the LADDER.

  1. Place LADDER (D); take the FILE (E).
  2. Use the FILE (F).
  3. Go (G).

  1. Take FORK and EVIDENCE 2/4 (H).
  2. Use the FORK; take the COINS (I).
  3. Give COINS (J).
  4. Complete the HOP; receive a WHEEL.
  5. Use WHEEL and NUT (K).
  6. Go (L).

  1. Take the BELLOWS and LEVER (N).
  2. Use the GOBLET (O); receive WATER.
  3. Use HOOK ON ROPE; take the LANTERN, SCOOP, and note (P).
  4. Take note and EVIDENCE 3/4 (Q).
  5. Use SPATULA (R); take the SAND (S).
  6. Walk back.

  1. Look at the note (T).
  2. Use WATER and SAND; take the CEMENT (U).
  3. Use CEMENT; take EVIDENCE 4/4 (V).
  4. Walk back.
  5. Use EVIDENCE 4/4 (W).

Simple solution (X).

Difficult decision (Y).

  1. Arrange the evidence (Z).
  2. Receive the COMB.

  1. Use the COMB (A); take BOARD.
  2. Take the TOKEN (B).
  3. Go (B1).
  4. Place the TOKEN (C).

  1. Easy (D): (1-2-5-1-6-7-5-4).
  2. Difficult (E): (4-7-8-1-6-2-4-9-3-10-4-1-2-3).
  3. Take the CANDLESTICK and BUCKET (F).

  1. Use BUCKET; take the PENDULUM (G).
  2. Go to the edge of the Forest.
  3. Use BOARD and PENDULUM; take the SCARF (H).
  4. Use SCARF (I).
  5. Complete the HOP; receive AMULET.
  6. Place AMULET; take the CORKSCREW (J).
  7. Walk back twice.

  1. Use CORKSCREW; take the TONGS and THREADS (K).
  2. Use the THREADS on the BELLOWS; receive BELLOWS.
  3. Place the BELLOWS and LEVER (L).
  4. Use the sledgehammer (M) on the lever; take LEVER.
  5. Go to the edge of the Forest.

  1. Use LEVER and select (N); take BRANCHES, LENS, and ARROW (N1).
  2. Use the CANDLE and LENS on the MAGIC LANTERN; receive a LANTERN.
  3. Use the LANTERN (O).

  1. Easy: Take the broom (1).
  2. Go (2-3).
  3. Take the ax (4).
  4. Enter the house (5).
  5. Take the cloak (6).
  6. Walk back 2x.
  7. Use broom (7).
  8. Use ax (8).
  9. Walk forward (9).
  10. Use cloak (10).
  11. Walk forward (11).

  1. Take the shovel (12).
  2. Walk back (13).
  3. Use the shovel (14).
  4. Walk forward (15).
  5. Take the hanger (16).
  6. Walk back to 3x (17).
  7. Use hanger (18).

  1. Hard: Take the broom (1).
  2. Go (2-3).
  3. Take the ax (4).
  4. Enter the house (5).
  5. Take the cloak (6).
  6. Walk back 2x.
  7. Use broom (7).
  8. Use ax (8).
  9. Walk forward (9).
  10. Use cloak (10).
  11. Walk forward (11).

  1. Take the shovel (12).
  2. Walk back (13).
  3. Use the shovel (14).
  4. Walk forward (15).
  5. Take the smoker (16).
  6. Walk back to Zx and go right.
  7. Use the smoker and go left (17).
  8. Take the scythe (18).
  9. Walk back 2x and left 3x.
  10. Use the scythe and go (19).
  11. Take the hanger (20).
  12. Walk back 4x and right 2x.
  13. Use hanger (21).

  1. Take ROPE, CHISEL, and note (P).
  2. Select cloth and use CHISEL; take VINEGAR (Q).
  3. Use the ROPE on the BRANCHES; receive the BROOM.
  4. Use BROOM; take APPLE (R).
  5. Give APPLE; take PYRAMID, DARTS, and BRUSH (S).

  1. Use VINEGAR and BRUSH (T).
  2. Complete the HOP; receive the CROSSBOW.
  3. Use the ARROW on the CROSSBOW; receive LOADED CROSSBOW.
  4. Use the CROSSBOW (U).
  5. Go (V).

  1. Take GEAR, FIGURINES 1/3, and note (W).
  2. Use TONGS and GEAR (X).
  3. Go (Y).

  1. Take FIGURINE 2/3 and EARRING (Z).
  2. Use EARRING; take the CADUCE (A).
  3. Use CADUCE; take the TONGS (B).
  4. Walk back twice.

  1. Use TONGS (C); take JACK HANDLE.
  2. Place the HANDLE; take the JACK (D).
  3. Go (E).
  4. Use JACK; take BOOTS, SICKLE, and FIGURINES 3/3 (F).
  5. Arrange FIGURES 3/3 (G).

Easy: (1-2-3)-(4-5-6-7-8-9-10).

  1. Hard: (1-2x2-3-4-5-6)-(7-8-9-10-11-12-13-14-15-16-17).
  2. Take the KEY.
  3. Walk back.

  1. Use KEY (J); receive a TARGET.
  2. Place DART and TARGET (K).

  1. Easy (L). Difficult (M).
  2. Take the CROWBAR and CANDLESTICK.
  3. Go to the Armory.

  1. Use PYRAMID and CANDLESTICK; select area 7x; take note, SHIELD and OIL (N).
  2. Use OIL; take RING and RESIN (O).
  3. Use RING (P).
  4. Complete the HOP; receive a KEY.
  5. Walk back.
  6. Use the KEY (Q).

Spirit Chronicles 2: Chapter 3 Fairy Thickets

  1. Take RIBBON, note, CRYSTALS 1/4, and POT (A).
  2. Use the CROWBAR; take the SCAL (B).
  3. Use the SICKLE; take the SOLE (C).
  4. Use the RESIN, SOLE, and SCALES on the BOOTS; receive the BOOTS.
  5. Use BOOTS (D).
  6. Go (E).

  1. Take CRYSTALS 2/4, FLUTE PIECE, SAW, SINK, and note (F).
  2. Use SHIELD (F1) and BESTIARY (G-G1).

  1. Simple solution (H).
  2. Difficult decision (I).

  1. Use SINK; take the MAGIC STONE (J).
  2. Use MAGIC STONE; select 1-5.
  3. Go (K).

  1. Take the ROD and BUCKET (L).
  2. Use POT; take HOOK and TIP (M).
  3. Use BUCKET; take the BELT (N).
  4. Use BELT (O); take AWL.
  5. Walk back.

  1. Use TIP (P); receive BAMBOO.
  2. Use AWL and BAMBOO; take the PIPES (Q).
  3. Use the RIBBON and PIPES on the FLUTE PIECE; receive a FLUTE.
  4. Use the FLUTE and open the package (R); take the LENS (R1).
  5. Walk back.

  1. Use LENS (S).
  2. Complete the HOP; receive a NET.
  3. Use the NET (T); take the REEL and FORK (U).
  4. Go to the cave.

  1. Use FORK; take note, GLOVE, and LINE (V).
  2. Use the HOOK, REEL and LINE on the ROD; receive a ROOD.
  3. Use ROD (W); take STICK, PLIERS and CRYSTALS 3/4 (W1).
  4. Walk back.
  5. Use PLIERS (X); receive HANDLES.
  6. Walk back.

  1. Use the HANDLES on the SAW; receive a SAW.
  2. Use the SAW; take WEDGE, WIRE, and CRYSTALS 4/4 (Y).
  3. Return to the cave.
  4. Place CRYSTALS 4/4 (Z).

  1. Easy: (HE)-(GH)-(BG).
  2. Difficult: (DE)-(HA)-(BD).
  3. Take the STAFF.
  4. Walk back.

  1. Use the STAFF (I).
  2. Go (J).

  1. Take note, NAILS and CHESTNUT (K).
  2. Use WEDGE; take the PIECE OF RUBBER (L).

  1. Use the RUBBER and CHESTNUT on the STICK; take the SLINGSHOT.
  2. Use SLINGSHOT (M); receive the HAMMER.
  3. Place the HAMMER (N); receive a FEATHER.
  4. Enter (O).

  1. Choose any answer (@).
  2. Place the FEATHER (P).
  3. Complete the HOP; receive a HANDLE.
  4. Place HANDLE; take GLUE and POKER (Q).
  5. Use POKER (R) and MITT (S); receive a FIGURINE.
  6. Place FIGURINE; take the AX (T).
  7. Walk back.

  1. Use NAILS and AX; take the LADDER (U).
  2. Place the LADDER (V). Use WIRE (W).
  3. Go (X).
  4. Use the BESTIARY (Y).

  1. Easy: (DB-Dx2-Ax2-Bx2).
  2. (Cx2-D-Bx2-Dx2-Bx2)-(D-Cx2-DC-Dx2-Cx2-B).
  3. Difficult: (HJF-lx2-G-Ex2-lG).
  4. (Jx2-F-Ex2-lx2-GElGF-lx2-Gx2-F).
  5. (Lx2-JFlJF-Jx2-Fx2-Jx2).

  1. Take JAR AND PIPETTE, note, and PESTLE AND MORTAR (K).
  2. Use JAR AND PIPETTE (L); receive OIL.
  3. Go to Perceval’s house.

  1. Use PESTLE, MORTAR, and OIL; take PAINTS (M).
  2. Use PAINTS (N).

  1. Easy (O): (1-4). Difficult (R): (5-7).
  2. Take BELT and map.
  3. Receive the KEY.
  4. Go to the barn.

  1. Use KEY; take WING and SIEVE (Q).
  2. Use the SIEVE (R); take SEEDS (S).
  3. Go to the house.
  4. Give SEEDS (T); take BUTTON.
  5. Use BUTTON; take SPONGE and RAKE (U).
  6. Walk back.

  1. Use the RAKE (V).
  2. Complete the HOP; receive a KEY.
  3. Use KEY; take SOLVENT and AMULET PIECE (W).
  4. Go (X).

  1. Glue the AMULET PARTS; receive WINGED AMULET.
  2. Use WINGED AMULET; take BRIDLE AND SADDLE (Y).
  3. Put on the BRIDLE AND SADDLE.
  4. Walk forward (Z).

Spirit Chronicles 2: Chapter 4 Guard Dwelling

  1. Take the NEEDLE AND THREAD and SPEAR 2/2 (A).
  2. Use BELT; take GEM 1/3, MAGNET, and SPEARS 2/2 (B).
  3. Use SPEARS 2/2 (C).

  1. Easy: (2-Ex2)-(5-Ex3)-(3-Ex3)-(D).
  2. Difficult: (2-E)-(4-Ex3)-(6-Ex2)-(1-E)-(D).
  3. Go (F).

  1. Take note, SCREW, and GEM 2/3 (G).
  2. Use SPONGE and SOLVENT; take GEM 3/3 (H).
  3. Place GEM 3/3 (I).

  1. Easy: X, 3 on C, Y, Y, 3 on I, X, X, 3 on A.
  2. X, 3 on J, X, 3 on B, X, X, 3 on E, 2 on C, Y, Y, 2 on I.
  3. Y, Y, 2 on D, X, 2 on J, X, 2 on B, X, X, 2 on E, Y, Y, 2 on D.
  4. X, 2 on F, X, 3 on C, X, X, 3 on I, X, X, 3 on A, X, 3 on G.

  1. Difficult: Y, 3 on B, X, X, 3 on K, X, 3 on A, Y, 3 on I.
  2. X, X, 2 on B, Y, 2 on E, Y, 2 on C, X, X, 2 on F, Y, 2 on D.
  3. X, 2 on G, 1 on B, Y, 1 on E, Y, 1 on C, X, X, 1 on F.
  4. Y, 1 to D, X, X, 1 to H.

  1. Go to the tower.
  2. Take ROSE 1/4, GLOVE, ROSE 2/4, and ROPE (K).
  3. Use the ROPE on the MAGNET; receive ROPE WITH MAGNET.
  4. Use ROPE WITH MAGNET (L); take the WATERING WATER (M).
  5. Place the WATERING WATER (N); take the HANDLE (O).
  6. Go to the guard house.

  1. Use SCREW and HANDLE; take the SCREWDRIVER (P).
  2. Take ROSE 3/4 (Q).
  3. Use SCREWDRIVER; take ROSE AMULET and ROSE 4/4 (R).
  4. Go to a quiet alley.

  1. Place ROSES 4/4 (S).
  2. Complete the HOP; receive a LILY.
  3. Place LILY and ROSE; take VALVE and DOOR HANDLE 1/2 (T).
  4. Go (U).
  5. Place the VALVE (V); take the LOCK (W).
  6. Use LOCK; take BOOT, PARCHMENT, and MATCHES (X).
  7. Go to the guard house.

  1. Use MATCHES; take the HAIRPIN (A).
  2. Use HAIRPIN (B); take the CHISEL and TAPE (B1).
  3. Go to the alley.
  4. Use TAPE; take CANE.
  5. Use CANE; take the PLASTER.
  6. Go.

  1. Use the NEEDLE AND THREAD and PATCH on the GLOVE; receive a GLOVE.
  2. Use GLOVE (F); take DOOR HANDLE 2/2. Place DOOR HANDLE 2/2 (G).
  3. Use the BESTIARY (H-H1).

Easy: (J).

Difficult: (K).

  1. Take note, MEDICAL KIT 1/4, SHIELD, and PENCIL (L).
  2. Use PARCHMENT and PENCIL; follow the INSTRUCTIONS (M).
  3. Apply INSTRUCTIONS. Choose 1-4.
  4. Go (M1).

  1. Take note, LOCK PARTS 1/3, TOOLKIT, and MEDICAL KIT 2/4 (N).
  2. Use BOOT and CHISEL; take MEDICAL KIT 3/4 and TWEEZERS (O).
  3. Use TWEEZERS (P); receive a RING.
  4. Walk back.

  1. Place the RING (Q).
  2. Complete the HOP; receive ACID.
  3. Choose any answer (R).
  4. Use ACID; take the EARRING (S).
  5. Go (T).

  1. Use EARRING; take MEDICAL KIT 4/4 (U).
  2. Use MEDICAL KIT 4/4 (V); take HANDKERCHIEF.
  3. Walk back.
  4. Take BROOM and LOCK PARTS 2/3 (W).
  5. Use BROOM; take the HELMET (X).
  6. Walk forward (X1).

  1. Place SHIELD and HELMET (Y1); take the OIL CAN (Y2).
  2. Use OIL CAN; take the MAGIC POTION and LOCK PARTS 3/3 (Y3).
  3. Place the LOCK PARTS in place 3/3 (Z).

  1. Easy (@1): (DE)-(CJ)-(ED)-(JF)-(DE)-(BK)-(ED)-(FJ)-(DE).
  2. (JC)-(ED)-(KG)-(DI)-(CF)-(IE)-(AL)-(ED)-(FJ).
  3. (DE)-(JC)-(ED)-(GK)-(DE)-(CJ)-(EI).
  4. Difficult (@2): (EK)-(DG)-(KF)-(CM)-(FE)-(GL)-(EK).
  5. (BI)-(KF)-(LD)-(FE)-(MH)-(EK)-(DG)-(KF)-(AO).
  6. (FK)-(GD)-(KE)-(HM)-(EK)-(DG)-(KF).
  7. (MC)-(FK)-(GD)-(KE)-(IN)-(EK)-(DG)-(KF)-(CM)-(FE)-(GL)-(EK).

  1. Take the DAGGER HALT and CURVED BLADE (P).
  2. Use the CURVED BLADE, TOOLKIT, and MAGIC POTION on the DAGGER HILT; receive the MAGIC DAGGER.
  3. Use the MAGIC DAGGER (Q).

  1. First solution: (1-2-4-5-6-3).
  2. Second solution (R): (8-9-10).
  3. Third decision (S): (14-15-16).
  4. Fourth solution: (21-24)-(20-18)-(19-22).
  5. Fifth decision: (32-30)-(29-36)-(27-34).

Spirit Chronicles 2: Bonus Chapter

  1. Take the BUCKET, HAMMER, and AMULET (A).
  2. Use HAMMER; take the BRUSH, note, and BROKEN TONGS (B). Use the BRUSH and place the AMULET (C).
  3. Complete the HOP; receive FIRE RUNE.
  4. Use FIRE RUNE; take the RING (D).
  5. Give the RING (E).

  1. Take MATCHES, SAW, Note, and PEN (F).
  2. Use the SAW; take ANTI RUST and BAR (G).
  3. Use BUCKET and HANDLE (H); pick up WATER.

  1. Use WATER (I); receive a SEAL.
  2. Use SEAL (J).
  3. Go (K).

  1. Take the FILTER, note, HANDLE, and AX (L).
  2. Use MATCHES; take the SCREWDRIVER (M).
  3. Use SCREWDRIVER; take the GRINDER and PIPE (N).
  4. Walk back twice.

  1. Use ANTI-RUST (O); take JOINT.
  2. Place HANDLE; take the RAZOR (P).
  3. Use RAZOR (Q); take the ROPE.
  4. Go (Q1).

  1. Use the GRINDER, BAR, and PLANER on the AX; receive an AX.
  2. Use AX (R); receive a STICK.
  3. Go (S).

  1. Use the ROPE on the BROKEN TONGS; receive TONGS.
  2. Use TONGS; take FLOWER, SLEEPING POWDER, and FAUCET (T).
  3. Use STICK (U).
  4. Complete the HOP; receive a KEY.
  5. Walk back.
  6. Place FILTER, PIPE, and FAUCET (V).

  1. Easy (@1): (A-9)-(9-4)-(4-2)-(9-4)-(4-2)-(9-4)-(A-9).
  2. (9-4)-(9-1)-(4-2)-(B-4)-(4-9)-(B-4)-(4-9)-(B-4)-(4 -9)-(4-1).
  3. Take the FUEL (@3).

  1. Hard (@2): (A-9)-(9-4)-(4-2)-(9-4)-(4-2)-(9-4)-(A-9).
  2. (9-4)-(9-1)-(4-2)-(B-4)-(4-9)-(B-4)-(4-9)-(B-4)-(4 -9)-(4-1)-(9-2).
  3. (C-4)-(4-9)-(C-4)-(4-9)-(9-1).
  4. Take the FUEL (@3).

  1. Give FUEL (D).
  2. Receive the MAGIC FUEL.
  3. Go (E).
  4. Use FUEL (F) and KEY (G).

  1. Take the TOTEM PIECE, note, and FAIRY (H).
  2. Use SLEEPING POWDER; take HOOK and CROWN (I).
  3. Place FLOWER and FAIRY; select (J).
  4. Take the GEMS (K).
  5. Use the CROWN and GEMS on the TOTEM PIECE.
  6. Look at the sign (L).
  7. Place TOTEM PIECE (M).

  1. Easy (N): (1-14). Difficult (O): (1-18).
  2. Receive CRYSTAL.

  1. Place CRYSTAL (P).
  2. Go (Q).
  3. Take 1/2 RUBY and BROOM (R).
  4. Walk back.

  1. Use BROOM; take SCARF and LEVER (S).
  2. Place LEVER (T).

Easy (U).

  1. Difficult (V).
  2. Take note, AMULET and PAWN.
  3. Go to the Tower.

  1. Place the PAWN (W); receive a PAWN IN GLUE.
  2. Use PAWN; take ROPE (X).
  3. Use the ROPE on the HOOK; receive HOOK ON ROPE.
  4. Use HOOK ON ROPE (Y); take the OPENER and INSTRUCTIONS (Z).

  1. Choose any of the answer options (A).
  2. Place INSTRUCTIONS (B).

  1. Solution: (1-4).
  2. Receive RUBIES 2/2.
  3. Walk back.

  1. Place RUBIES 2/2; take the JAR (C).
  2. Go (D).
  3. Use JAR (E); take STAND (F).
  4. Place STAND and AMULET (G).

  1. Take note and BOWL (H).
  2. Use SCARF (I); receive CANE.
  3. Use CANE (J).

  1. Complete the HOP; receive NUTS.
  2. Give NUTS (K); receive AQUAMARINE.
  3. Place AQUAMARINE (L).
  4. Enter (L1).

  1. Take note, CRAB FIGURINE, and SAFE HANDLE (M).
  2. Use OPENER; take STONES and CODE (N).
  3. Walk back.

  1. Place CODE and SAFE HANDLE; select 2-3-1-4-5.
  2. Take the ICE FLOWER (O).
  3. Use ICE FLOWER (P).
  4. Go (Q).

  1. Take note and PENDULUM (R).
  2. Place the BOWL (S) and select the handle (T); take OIL (S).
  3. Walk back.
  4. Use OIL (U); receive a LOCK PICK.
  5. Use LOCK PICK; take the CLIPS, UMBRELLA, and SPRING (V).
  6. Use the STONES and CLIPS on the CRAB FIGURINE.

  1. Simple solution: (YZ).
  2. Hard decision: (E-Ax2-Bx2-C).
  3. Receive CRAB.
  4. Go to Watersia’s house.

  1. Use CRAB; take the RESIN, GEAR, and CANVAS (G).
  2. Place PENDULUM, GEAR, and SPRING (H).

  1. Easy (@3): (B-C)-(Ax3-C)-(Bx7-C)-(Bx2-C)-(Bx2-C)-(A-C).
  2. (Ax5-C) - (Bx2-C) - (Bx2-C) - (A-C) - (Ax3-C) - (Bx2-C) - (A-C) - (Ax3).
  3. Difficult (@3): (B-C) - (Ax2-C) - (Ax2-C) - (B-C) - (Ax2-C).
  4. (Bx2-C) - (Ax5-C) - (Ax2-C) - (Bx6).
  5. Receive the MAGIC SPONGE.
  6. Go to Water Hall.

  1. Look at the sign (I).
  2. Use the MAGIC SPONGE (J).
  3. Take the GLOVE (K).
  4. Put on the GLOVE; take SEEDS and HANDLE (L).
  5. Go to Watersia’s house.

  1. Place RESIN and HANDLE (M); take the KNIFE.
  2. Use KNIFE; take the note and UMBRELLA HANDLE (M1).
  3. Go to Water Hall.
  4. Use the CANVAS and UMBRELLA HANDLE on the UMBRELLA; receive an UMBRELLA.
  5. Use UMBRELLA (N).
  6. Complete the HOP; take the STAFF.
  7. Use the STAFF (O).

  1. Take 2 notes, AMMONIA and PLIERS (P).
  2. Use SEEDS (Q); take the MAGIC VINE (R).
  3. Use PLIERS; take the PRISM (S).
  4. Use AMMONIA (T); receive a MEDALLION.
  5. Place the MEDALLION (U) and select the bellows (V).

  1. Simple solution: (W).
  2. Select valve (X).

  1. Hard decision: (Y).
  2. Select valve (Z).

  1. Use GRIP (A); receive a SEAL.
  2. Use the PRISM and MAGIC VINE on the SEAL; receive the MAGIC SEAL.
  3. Use the MAGIC SEAL (B).

Simple and complex solutions are random (C). Congratulations, you have successfully completed the Spirit Chronicles 2: Flower of Hope Collector’s Edition.

Spirit Chronicles 2: Collections

Enchanted trees are marked in red, magical creature figures in yellow, and dewdrops in green. Collections (A-C).

Collections (DF).

Collections (Gl).

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