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Stormhill Mystery 1: Family Shadows - Full Walkthrough with Tips and Puzzles

Stormhill Mystery 1: Ghosts of the Family. As a child, Robert often heard from his father a terrible tale about a witch who cursed a young girl and imprisoned her forever by evil forces. Having matured and having read the will of the late father, Robert learned that the fairy tale was a reality, and his mother was the victim of the sorceress. Robert goes to the family estate to cleanse it of evil spells, end the curse, free the ghost of his mother and help his parents meet in heaven. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1
  3. Chapter 2
  4. Chapter 3
  5. Chapter 4
  6. Chapter 5
  7. Bonus Chapter

The Secret of Stormhill 1: General Tips

The happy family lived on their estate and rejoiced at the birth of their first child. Only one of the maids, Julianne, was very jealous of their happiness, so she cursed the young mother and forced her to give up her life. Depressed by grief, the father realized that dark forces were involved in this incident, so he left the estate with his son and never returned there again ...

Robert often heard this story from his father and considered it a sad tale. After the death of a parent, he learned that this was the true story of his family. Robert decides to return to the family estate and cleanse it of evil forces. Only now it will not be easy to do this - the old house is completely saturated with darkness, and the ghost of Julianne seeks to get rid of uninvited guests.

The hero will have to be smart to achieve his goal. Who knows - perhaps the one from whom you least expect it will help solve his problems. Go through the locations of the game, collect useful inventory and look for the right way to use it. When in doubt, use the hint. Look at the Map of the area to navigate in your location and quickly move to the desired location.

This walkthrough will show a step-by-step solution to mini-games that have a single solution. For other mini-games, carefully read the instructions in the game. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest.

Stormhill Mystery 1: Chapter 1

  1. Take the LIGHTER (A).
  2. Use the LIGHTER on the rope and free the raven (B).
  3. Go forward.

  1. Take RUBBER STRAP (C).
  2. Go to the area near the Lighthouse (D).

  1. Take the STATUE HEAD (E).
  2. Return to the Mansion.

  1. Use RUBBER STRAP and STATUE HEAD (F). Break through the gate.
  2. Go to the Garden (G).

  1. Take the MOSS (H) and the SHOVEL (I).
  2. Return to the area near the Lighthouse.

  1. Click on the gate to open it.
  2. Take PEAR and BOARD PIECE (K).
  3. Combine the PIECE OF BOARD, MOSS and LIGHTER in Inventory. Receive the TORCH.
  4. Use the TORCH and receive the KNIFE (J).
  5. Return to the gate to the Mansion.

  1. Use the KNIFE and receive the MAGNET (L).
  2. Go to Utes.

  1. Use the KNIFE and receive a vine (M).
  2. Combine the vine and the MAGNET in your Inventory. Receive LIANA WITH MAGNET.
  3. Use the vine with magnet. Receive KEY (N).
  4. Return to the Garden.

  1. Use the KEY on the lock (O).
  2. Walk forward.

  1. Take the BROKEN HEAD (P).
  2. Take the RUSTY SCREW, open the cabinet and take the CUTTERS (Q).
  3. Read the note. Use the RUSTY SCREW on the fence and get a PLANK (R).
  4. Return to Utes.

  1. Use the CUTTERS on the branches and take the COPPER WIRE (S).
  2. Go to the Mansion.

  1. Take the RAILS, use the KNIFE and get a SILK RIBBON (V).
  2. Go to the area near the Lighthouse.

  1. Use BOARD (W).
  2. Walk forward.

  1. Open the dead man’s briefcase; take the ROPE; look at the diagram (X).
  2. Connect the BROKEN HEAD and ROPE in Inventory. Take the LINKED HEAD.
  3. Go to Domik.

  1. Use the BOUND HEAD on the headless statue (Y).
  2. Arrange the heads of all the statues as shown in the diagram.
  3. Go forward.

  1. Use the SHOVEL on the coffin. Take the LIGHT CLOTH (Z).
  2. Take the AMULET HEAD and read the instructions (A).
  3. Return to the House.

  1. Lay out the LIGHT CLOTH, SILK RIBBON, COPPER WIRE and RAIL on the table. Use the instructions. Take the KITE (B).
  2. Go to Utes.

Tie the KITE to the tree branches (C).

  1. Examine the place where the lightning struck.
  2. Use the SHOVEL. Take the AMULET (D).
  3. Return to the Garden.

  1. Use AMULET HEAD (E). Take the CTHULHU PLATE.
  2. Go to the Mansion.

Use the AMULET on the Mansion doors (F).

  1. Play the mini game. Arrange all the puzzle pieces so that the shape is completely filled. See screenshot for solution (G).
  2. Enter the Mansion.

Stormhill Mystery 1: Chapter 2

  1. Take the NEWSPAPER. Move the board and take the SOLVENT (A).
  2. Go to the Cemetery.

  1. Apply SOLVENT. Take the ROD (B).
  2. Go to the left corridor of the Mansion.

  1. Place the NEWSPAPER under the door (C).
  2. Use the ROD (D).
  3. Pull out the NEWSPAPER and get the BEDROOM KEY.
  4. Use the BEDROOM KEY (D).
  5. Walk forward.

  1. Read the instructions. Open the drawer and take the MOON MUSHROOM (E).
  2. Use the KNIFE and open the CABINET. Put things away, take HANDLE; open the box; take the OFFICE KEY (F).
  3. Read the note. Use the RUSTY SCREW and open the drawer. Put things away; take the SCREWDRIVER (G).
  4. Use the SCREWDRIVER and then use the RUSTY CROWBAR x3 (H).
  5. Click on the lock and open the door.
  6. Go to the area near the Lighthouse.

  1. Use the PEAR and feed the raccoon (I). Take the SNAKE SKIN.
  2. Go to the Lighthouse building.

  1. Use the SCREWDRIVER and KNIFE. Remove the plate.
  2. Insert HANDLE (J).

  1. Play the mini game. Connect all the gears so that the device starts working. Solution (K).
  2. Go to the Lobby, and then - to the right corridor of the Mansion.

Click on the door and enter (L).

  1. Take the HOSE. Remove the blanket. Take the LAMP PIECE (M).
  2. Take KEROSENE. Use the CUTTERS and take the METAL ROD. Open the middle drawer and take the SPIRAL TUBE; read the note (N).
  3. Use HOSE and KEROSENE, then METAL ROD and SPIRAL TUBE. Click on the device x2 (O).
  4. Go back.

  1. Try to open the door.
  2. Then use the KNIFE (P).

  1. Use the KNIFE to cut the branch and open the cabinet. Take the VALVE; read the note (Q).
  2. Open the door and insert the VALVE (R).
  3. Use the KNIFE and get the ROPE (S).

  1. Tie the ROPE to turn the valve (T).
  2. Open the window. Give the ROPE (U) to the raven to tie it around the fountain.
  3. Exit to the Garden.
  4. Return to the Lighthouse building.

  1. Use the LAMP PIECE to light the lamp (V).
  2. Go to the right corridor of the Mansion.

  1. Remove wallpaper. Use RUSTY SCREW x2 (W).
  2. Return to the Lobby.

Pass (X).

  1. Open, take LENS (Y).
  2. Take the BABIN (Z).
  3. Install the LENS and BOWL. Take the HAMMER (A).
  4. Go to the right corridor.

  1. Use HAMMER; take LEVER (B).
  2. Return to the Lobby.

Use the LEVER on the door (C).

  1. Play the mini game. Arrange the parts so that they fit into the grooves. Solution (D).
  2. Go forward.

Stormhill Mystery 1: Chapter 3

  1. Use the HAMMER and break it (A).
  2. Take MATCHES (B).
  3. Go to the Library.

Go through the opened door.

  1. Take BRUSH, SPRAYER and DRILL. Read the note (C).
  2. Go to the Garden.

  1. Use the SPRAYER (D).
  2. Walk forward.

  1. Take the BUCKET and BRICK (E).
  2. Use the BUCKET. Take the BUCKET WITH SAND. Use the KNIFE. Take the RIM (F).
  3. Return to the Living Room.

  1. Use the BUCKET WITH SAND on the fire. Use the BRICK on the wall (G).
  2. Go forward.

  1. Take CORKSCREW, BUTTON, and PAINT (H).
  2. Take the CANDLE STUD 1/6; read the instructions (I).
  3. Take the CANDLE STUD 2/6, open the door and take the POT (J).
  4. Take APRICOT PITS, PAN, and CANDLE STUD 3/6 (K).
  5. Open the cabinet; take the PIPE, HAY and CRUSHER (L).
  6. Go to the left corridor of the Mansion.

  1. Use OFFICE KEY (M);
  2. Sign in to the Cabinet.

Use BUTTON (N).

  1. Press the buttons in sequence: 1-5-2-4-3.
  2. Open the doors, take the PIECE OF LEATHER and EMPTY BOTTLE.
  3. Return to the Kitchen.

  1. Arrange the SNAKESKIN, MOON MUSHROOM, CRUSHER, and APRICOT SETS on the table. Place the POT on the burner.
  2. Place the PIECE OF LEATHER on the green bottle on the table (1).
  3. Pour the water from the kettle (2) into the POT.
  4. Use the MATCHES on the burner (3).
  5. Put all the ingredients in boiling water, crush the APRICOT PITS with a CRUSHER and add to the water too.
  6. Pour the resulting solution into the green bottle (1).
  7. Use the cork from the table (4). Receive MAGIC POTION.
  8. Go to Domik.

  1. Use the MAGIC POTION on the ghosts and save the wolf.
  2. Return to the Garden.

  1. Take the SNAKE SKIN (O).
  2. Return to the Living Room.

  1. Take the TONGS (P).
  2. Go to Utes.

  1. Use the CORKSCREW and remove the cork.
  2. Use the TONGS (Q). Take the BEAR AMULET.
  3. Go to the stable.

  1. Use the BEAR AMULET. Open the sashes.
  2. Take the MUG, CANDLE STUD 4/6, and MOON MUSHROOM PIECES; read the note (R).
  3. Go to the Kitchen.

  1. Take the EMPTY KETTLE (S).
  2. Go to the Garden.

  1. Use the EMPTY KETTLE on the water in the fountain. Receive FULL KETTLE (T).
  2. Go to the Living Room.

  1. Remove the cloth; take the MIRROR (U).
  2. Go to the area near the Lighthouse.

Stormhill Mystery 1: Chapter 4

  1. Use MUG, PIPE and DRILL. Leave to fill (A).
  2. Go to the Greenhouse.

  1. Take the WET SOIL (B).
  2. Return to the area near the Lighthouse.

  1. Use WET GROUND. Take the MAPLE JUICE (C).
  2. Go to the Greenhouse.

  1. Use MAPLE JUICE and MOON MUSHROOM PIECES. Click.
  2. Take the MOON MUSHROOM (D).
  3. Go to the Kitchen.

  1. Place the EMPTY BOTTLE, SNAKE SKIN and MOON MUSHROOM on the table.
  2. Pour water from the FULL KETTLE into the pot (1).
  3. Use the MATCHES on the burner (2).
  4. Crush the apricot pits with the crusher (3) and add to the water, then add the SNAKE SKIN and MOON MUSHROOM (4).
  5. Pour the solution into the green bottle (5).
  6. Use the cork (6). Take the MAGIC POTION.
  7. Go to Domik.

  1. Use the MAGIC POTION on the door (E).
  2. Get inside.

  1. Open a book, read, turn the page. Take JULIANNE’S BOOK. Take CANDLE STUD 5/6 (F).
  2. Use the METAL RING on the spinning wheel. Bring the KNIFE to the spinning wheel. Take the SHARP KNIFE. Take ROPE and CANDLE STUD 6/6 (G).
  3. Return to the stable.

  1. Feed your horse HAY. Use the SHARP KNIFE (H).
  2. Take HAMMER and FIREWOOD (I).
  3. Go to the Kitchen.

  1. Place PAN; place CANDLE STUD 6/6.
  2. Use FIREWOOD and MATCHES. Take the MELTED WAX (J).
  3. Go to the Library.

  1. Press (K).
  2. Use the MELTED WAX. Take MAGIC CRYSTALS.
  3. Go to the Guest House.

  1. Use MAGIC CRYSTALS (L).
  2. Use SHARP KNIFE; take BIG RAG. Then place the MIRROR (M).

  1. Use HAMMER; take NAILS.
  2. Use NAILS and HAMMER (N).

  1. Put down JULIAN’S BOOK (O).
  2. Place the BIG RAG on the MAGIC CRYSTALS and tie them with the ROPE (P).

  1. Speak (Q).
  2. Place the BIG RAG on the MAGIC CRYSTALS (R).
  3. Take the BABIN from Julianne. Go to the Library.

Place the BABIN (S).

  1. Click on the books in this order: 5-4-2-1-6-3.
  2. Walk forward.

Take the SAW, STRANGE KEY, and SHUB-NIGGURATH PLATE (T). Walk back.

Take the NYARLATHOTEP PLATE from Julianne. Go to the Cabinet.

  1. Remove the picture, zoom in, remove the plate.
  2. Use STRANGE KEY (U).

  1. Play the mini game. Move the frame so that you click on all the symbols from the list. Solution (V).
  2. Take the DAGON PLATE.
  3. Return to the Dungeon Entrance.

  1. Place NYARLATHOTEP PLATE (W), DAGON PLATE (X), CTHULHU PLATE (Y), SHUB-NIGGURATH PLATE (Z).
  2. Open the door and enter.

Stormhill Mystery 1: Chapter 5

Press (A).

  1. Take the CHAIN ​​(B).
  2. Use CHAIN ​​and SAW (C).

Press (D) to play a mini-game.

  1. The solution is random. Clear the entire field of cubes. Identical cubes disappear upon contact.
  2. Receive a DRAWER.

  1. Use the DRAWER on the water (E). Walk forward.
  2. Use the SHARP KNIFE (F). Receive CRYSTALS.
  3. Walk right.

Use CRYSTALS (G).

  1. Zoom in (H).
  2. Go back.

  1. Take the SCEPTER (I).
  2. Go to the second dungeon.

  1. Use the SCEPTER. Take the RAG (J).
  2. Dip the RAG in the water. Receive WET RAG.
  3. Use the WET RAG on the mirror (K).
  4. Walk forward.

  1. Take the SMALL KEY (L).
  2. Return to the Living Room.

  1. Use the SMALL KEY and open the box (M). Take JULIANNE’S HEART.
  2. Return to the Altar.

  1. Zoom in. Click in the lower left corner, read the note.
  2. Place PAINT, BRUSH, and JULIANNE’S HEART (N).

Move JULIANNE’S HEART to draw the symbol shown on the note. See screenshot (O).

  1. Talk. Receive AMULET.
  2. Go to the second dungeon.

  1. Take the MIRROR (P).
  2. Go to Utes.

  1. Open. Place AMULET (Q).
  2. Click. Play the mini game.

Arrange the amulets so that the rays light all the lamps. Solution (R).

Place MIRROR (S).

Stormhill Mystery 1: Bonus Chapter

  1. Take the LONG BOARD (A).
  2. Go to Domik. Go inside.

  1. Take MATCHES (B).
  2. Take the TRAY and PAINT (C).
  3. Take the NAILS. Read the note and instructions from the book (D).
  4. Walk back.

  1. Take the BEAM (E).
  2. Go to Utes.

  1. Take the HAMMER (F).
  2. Take PIECE OF NET 1/3 (G).
  3. Go to the area near the Lighthouse.

  1. Take the BRUSH (H).
  2. Combine the BRUSH and PAINT in Inventory. Receive PAINT AND BRUSH.
  3. Go to the Lighthouse.

  1. Take the BARREL (I).
  2. Take PIECE OF NET 2/3 and BOARD (J).
  3. Go to the gate of the Mansion.

  1. Use BEAM and HAMMER. Then use the NAILS, BOARD and HAMMER.
  2. Use PAINT and BRUSH. You will place a warning sign (K).
  3. Go to the Mansion, go inside and go up the left corridor.

Enter the open door on the right.

  1. Take the JAR and SOLVENT (L).
  2. Go to the right corridor of the Mansion.

Enter the open door on the left.

  1. Take FIREWOOD 1/3 (M).
  2. Return to the corridor.
  3. Open the first door on the left and enter the maid’s room.

  1. Take the LADDER (N).
  2. Take FIREWOOD 2/3. Open the bottom drawer and take the ROPE (O).
  3. Press (P) to play a mini-game.

  1. The solution is random. Arrange the numbers so that their sum for each line is 24. The screenshot shows a variant of one of the possible solutions (Q).
  2. Open the drawer, take the TWEEZERS, PART OF THE SPADE and CUTTERS.

  1. Press: 4-2-1-5-3. Turn the key, open the box.
  2. Take BEAR AMULET 1/2 and GLASS SHARD.
  3. Go to the Billiard Room.

  1. Place BARREL and LONG BOARD (R). Use the ROPE.
  2. Take the LONG BOARD back into Inventory.
  3. Go to Utes.

  1. Use the SHARD OF GLASS. Take PIECE OF GRID 3/3 (S).
  2. Return to the Left Corridor of the Mansion.

  1. Use the LADDER and LONG BOARD on the chandelier (T).
  2. Take BEAR AMULET 2/2.
  3. Take the LADDER back to Inventory.
  4. Return to the Billiard Room.

  1. Place BEAR AMULETS 2/2. Take the OWL and EMPTY MATCHBOX (U).
  2. Connect the MATCHES and EMPTY MATCHBOX in Inventory. Receive MATCHES.
  3. Return to the Lobby.

  1. Place the OWL on the pillar (V).
  2. Walk forward.

  1. Open. Take the CORD (W).
  2. Use the TWEEZERS and take the SWAN (X).
  3. Go to the Greenhouse.

  1. Take the ELECTRIC TAPE (Y).
  2. Use the SOLVENT and take the WRENCH (Z).
  3. Go to the Billiard Room.

  1. Use SWAN and ELECTRIC TAPE. Take the CANDLESTICK and SCREWDRIVER (A).
  2. Return to the Library.

  1. Use the LADDER. Zoom in.
  2. Place the CANDLESTICK. Take the ANCIENT DEITY STATUE (B).
  3. Go to the Greenhouse.

  1. Use the SCREWDRIVER. Place the SHOVEL PIECE. Use the SCREWDRIVER. Take the SHOVEL (C).
  2. Return to the Library.

  1. Use CUTTERS (D). Take the NAIL.
  2. Go to the Servant’s Room.

  1. Place the MESH PIECES 3/3 and the CORD on the table. Connect.
  2. Take the LARGE NET (E).
  3. Use NAIL and HAMMER. Open. Take the KNIFE (F).
  4. Go to the Bathroom.

Use LARGE GRID.

  1. Remove the grid. Use WRENCH (G). Take the AMULET BASE.
  2. Take the PUZZLE PIECE (H).
  3. Go to the area near the Lighthouse.

  1. Use the KNIFE. Take the BARK (I).
  2. Go to the Billiard Room.

Place PUZZLE PIECE (J).

  1. Play the mini game. Move the coins to the slots of the corresponding color. Solution (K).
  2. Take JULIANNE’S DRESS and FIREWOOD 3/3. Read the note.
  3. Go to the Guest House.

  1. Place the FIREWOOD 3/3 in the stove.
  2. Place the TRAY. Place JULIANNE’S DRESS and CORA on it.
  3. Use MATCHES (L). Take ASH FOR POTION.

  1. Place ANCIENT DEITY STATUE and POTION ASHES. Place AMULET BASE (M). Take the READY AMULET.
  2. Use the JAR. Receive the POTION JAR.
  3. Go to the Lobby.

  1. Use the POTION JAR here (N).
  2. Exit the Mansion.

  1. Use the PREPARED AMULET (O).
  2. Go to Utes.

  1. Use the SHOVEL.
  2. Place the READY AMULET.
  3. Use the SHOVEL (P). Congratulations! You have successfully completed the Stormhill Mystery 1: Ghosts of the Family Collector’s Edition walkthrough.

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