Wise GeekGame Walkthroughs → The Beast of Lycan Isle 1 - Walkthrough of the game in pictures step by step

The Beast of Lycan Isle 1 - Full Walkthrough with Tips and Puzzles

Beast of Werewolf Island 1. A girl named Luna comes to a mysterious island at the request of her friend Tara. She was engaged in excavations of antiquities and discovered an artifact proving the existence of a cult of werewolves. Once on the island, Luna realizes that Tara is missing, and the locals are hiding something and are in no hurry to help in the search. Now Luna has to conduct her own investigation, save her friend and unravel the mysteries of this gloomy place. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Village
  3. Chapter 2 Church
  4. Chapter 3 Banshee Lake
  5. Chapter 4 Castle
  6. Chapter 5 Lighthouse
  7. Bonus Chapter Museum

Beast of Werewolf Isle 1: General Tips

Luna receives a message from her explorer friend Tara. She claims to have excavated on a remote island and discovered the existence of a werewolf cult. Tara asks her friend to come as soon as possible, and Luna immediately rushes to the rescue. Only now, once on the island, she does not find any traces of Tara ... Moreover, the locals behave strangely, as if they know about something terrible. So what hides the mysterious island? And now how to get out of it alive and unharmed?

Help Luna conduct her own investigation in order to complete all the game tasks and find a girlfriend. Collect useful inventory on locations, use it correctly, solve puzzles and solve puzzles. The game has several difficulty modes: choose the one you need for a comfortable passage. If necessary, use a hint and check the notes found on the locations.

This walkthrough will show step-by-step solutions to puzzles that have a single solution. For other puzzles, read the instructions in the game carefully. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. This walkthrough will not tell you each time you need to zoom in on a location. Screenshots show each close-up scene.

Beast of Werewolf Island 1: Chapter 1 Village

  1. Turn off the alarm (1).
  2. Take glasses (2).
  3. Turn on the lamp (H).

Approach the fireplace (1).

  1. Take the newspaper (1) and wood chips (2).
  2. Place the newspaper and wood chips on the coal (H).

  1. Approach the door (1).
  2. Zoom into the door handle (2).
  3. Go back and look at the wardrobe (H).

  1. Examine the lock on the suitcase (1).
  2. Find a combination of numbers (2).
  3. Inspect the lock again and set the numbers indicated in the note.
  4. Take the ROOM KEY (H).
  5. Go back to the door and unlock the lock with the key.

  1. Examine the door of Tara’s room (1).
  2. Knock on the door (2).

  1. Zoom into the table in the lobby (1).
  2. Open the drawer.
  3. Take the painting piece (2) and the match (H).
  4. Return to Tara’s room (4).

  1. Examine the statue (1) on the table.
  2. Light the candle with the matches (2).

  1. Zoom into the pillow (1) on the bed.
  2. Pull out the pillow.
  3. Take Tara’s glasses (2), note and pen (H).

  1. Return to your room.
  2. Take the painting piece (1) from under the bed.
  3. Move the mat (2) aside.
  4. Examine the hatch.
  5. Install the handle (H) and open it.
  6. Take the strange mechanism (4).
  7. Examine the wardrobe (5).

  1. Examine the globe (1).
  2. Find all continents (2).
  3. Set the continents on the globe.
  4. Take the dagger from the opened globe (Z).

  1. Place the dagger on the wardrobe door (1).
  2. Take the note (2) and the map piece (H).
  3. Examine the panel (4) in the wardrobe.
  4. Find the missing rings (5).

Install the rings and rotate them until the lights are in the center: to do this, turn the outer ring (1) 4 times, the middle ring (2) 1 time and the inner ring (3) 4 times.

  1. Go down the hall (1).
  2. Open the gate and go down below (2).

  1. Examine the book (1).
  2. Take the painting piece (2).
  3. Take the pencil (H) and shade the page to reveal Tara’s name (4).
  4. Examine the deer head (5) on the wall.
  5. Take the eyes (6) of the deer.
  6. Examine the painting (7) on the wall.

  1. Set the pieces of the picture in a frame.
  2. Swap parts of the picture in order to restore it.

Take the statue part (1) and the Celtic pattern (2).

  1. Examine the display case (1).
  2. Use the Celtic pattern to open the lock (2).
  3. Take the necklace (H).

  1. Examine the innkeeper (1).
  2. Replace the bunch of keys with a necklace (2).
  3. Zoom into the door (H).
  4. Unlock the door with the key (4).

Go to the village gate (1).

Keep walking towards the village gate (1).

Examine the car (1) near the gate.

  1. Examine the door panel (1).
  2. Insert the eyes into the holes (2).

Rotate the pieces so that the colors match.

  1. Take the map piece (1).
  2. Pull the lever (2).

Go through the city gates (1).

Follow the path to the crossroad with the statue (1).

Continue along the path until you reach the crossroad with the statue (1).

  1. Take the disk with the wolf (1) lying at the base of the statue.
  2. Walk left (2).

Keep going forward (1).

  1. Pick up the dragonfly on the trail (1).
  2. Go to the church (2).

Turn right and go to the house (1).

Go to the gate (1).

  1. Take note (1).
  2. Go to the church.

Examine the fountain (1).

  1. Examine the pond (1).
  2. Move the water lily leaves to reveal the runes (2).
  3. Place the runes in their respective places (H).
  4. Take the OWL WHISTLE (4).
  5. Climb up the hill and approach the gate.

  1. Put the whistle in the statue’s mouth (1).
  2. Turn the handle (2).
  3. Go through the gate (B).

Examine the door (1).

  1. Return to the inn.
  2. Go up to Tara’s room.
  3. Examine the statue on the table again (1).

  1. Pick up the note (1).
  2. Move the werewolf head (2) to rotate the statue and reveal a slot for the Celtic emblem.
  3. Replace the Celtic Emblem (H).

Go to the opened passage (1).

  1. Use the matches to light the candle (1).
  2. Open the door on the wall panel (2).
  3. Zoom into the open panel (H).

Turn on the light by turning the wires the way the note says.

Examine the pile of luggage (1).

  1. Move the calendar (1).
  2. Locate the blowtorch parts (2).
  3. Collect the blowtorch and use it to cut the pipes (H).

Instructions for collecting a blowtorch (1, 2, 3).

  1. Examine the safe (1).
  2. Find the parts of the safe (2).
  3. Replace the pieces to open the safe.

Find the stones from the amulet (1).

Collect the amulet.

  1. Return to the path and examine the standing stone (1).
  2. Rotate the pieces of the puzzle until the image matches the specified one.

At the next crossroad, turn right onto King’s Trail (1).

  1. Pick up the moon disk (1).
  2. Go to the bridge, turning right at the crossroad with the statue.

  1. Pick up the dragonfly (1).
  2. Examine the standing stone (2).
  3. Rotate the pieces of the puzzle until the image matches the specified one.

  1. Go to the wolf and angel path and look at the standing stone (1).
  2. Rotate the pieces of the puzzle until the image matches the specified one.

Go to the church (1).

Approach the church door (1).

Pick up the dragonfly (1).

  1. Go to the old woman’s house and stop at the standing stone (1).
  2. Rotate the pieces of the puzzle until the image matches the specified one.
  3. Return to the old woman’s house to charge the amulet for the first time.

  1. Go to the King’s Path (1).
  2. Use the amulet to get the power of the wolf.
  3. Place your hand on the glowing print on the door.
  4. Go through the door and up the stairs.

  1. Take the disc (1) behind the golden egg.
  2. Keep walking forward (2).

Climb up the stairs (1).

  1. Examine the chest (1).
  2. Take Tara’s watch (2).
  3. Place the dragonflies on the lock (H).
  4. Take the statue pieces (4).

  1. Return to the crossroad with the statue.
  2. At the crossroads, put the pieces of the statue back in place to restore the statue and get the staff.
  3. Return to the old woman’s house and give her the staff.

  1. Enter the house and take the note (1).
  2. Go to the house after Irina (2).

  1. In the living room, take the moon phase emblem (1) and turn on the electricity (2).
  2. Climb up to the roof (H).

  1. Pick up the moon phase emblem (1).
  2. Examine the telescope (2).
  3. Climb the ladder (H) to the roof.

Take the wolf eye (1) and zoom into the crystal lens (2).

Take the MOON PHASE EMBLEM (1).

  1. Go down the stairs and talk to Brina.
  2. Take the wolf eye (1) from the diorama.

Return to the outhouse and examine the wolf’s head (1).

  1. Take the MOON PHASE EMBLEM (1).
  2. Insert the wolf eyes into the sockets (2).
  3. Examine the opened passage (H).

  1. Find the missing fish.
  2. Sort the fish into pairs.

  1. Find the missing pipes (1, 2, Z, 4, 5 - red).
  2. Place the pipes in place (1, 2, Z, 4, 5 - purple) to get the moon phase emblem (6).

Return to the living room and examine the moon tank (1).

  1. Set emblems with phases of the moon.
  2. Place the emblems on the moon tank in the correct order to get the angelic key.
  3. Climb up to the roof to the lens.
  4. Examine the lens.

Place the angelic key (1) into the lens.

Rotate the lens to direct the beam to the next lens on the roof of the church.

Beast of Werewolf Isle 1: Chapter 2 Church

  1. Go down to the house and go to the outbuilding.
  2. Take your glasses (1).

Examine the hatch (1).

Take the disc (1).

  1. Examine the piano (1).
  2. Press the desired keys (1, 2, Z).
  3. Examine the item that the owl dropped (2).
  4. Take the hatch key (H).
  5. Examine the door (4).
  6. Place the hatch key in the keyhole (5).
  7. Turn the key.
  8. Return to the outbuilding.

  1. Take the BROKEN STAFF (1) and the beacon disk (2).
  2. Go to church.

  1. Approach the church door.
  2. Place the lighthouse disk, the moon disk, and the wolf disk into the slots on the door (1).
  3. Go inside.

Walk forward (1).

  1. Examine the shields (1) in the crypt.
  2. Open the shields with the sword and ax (2).
  3. Take the lens filter (H).
  4. Open the door and go through it (4).

  1. Take the bell (1) and the ladder (2).
  2. Walk forward and inspect the car (H).

  1. Collect the missing machine parts (1).
  2. Install all parts to power the machine (2).
  3. Solve the puzzle by matching the top wave with the bottom one to open the bud.

  1. Examine the bell (2).
  2. Collect the garden shears parts (1).
  3. Use the scissors to cut the vine (2).
  4. Take another look at the well (2).

  1. Find the missing parts of the well (1).
  2. Repair the well and draw water (2).
  3. Take the full bucket (H) and water the flower (4).
  4. Take the orchid "Queen of the Night".

  1. Return to the church.
  2. Zoom into the altar (1).
  3. Take Tara’s earrings (2).
  4. Place the Queen of the Night Orchid on the prongs (H).

  1. Walk left (1).
  2. Take the lens filter (2).

  1. Go back and examine the reflector (1).
  2. Install two lens filters (2).
  3. Go to the right passage (B).

  1. Find the missing weapon (highlighted in red).
  2. Place the sword and ax on (1), the bow and arrow on (2), and the spear and shield on (W).

  1. Find the flame emblems.
  2. Replace the flame emblems (2).
  3. Take the bell (1).
  4. Go to the left passage.

  1. Take the bell (1).
  2. Place the ladder (2).
  3. Go up the stairs (H).

Set the bells (1).

  1. Ring the bells in the order indicated on the gate (1, 2, Z, 4, 5).
  2. Go through the gate and up to the lens (6).

Take the moon hammer (1).

  1. Go down the stairs.
  2. Break the statue ball with the moon hammer (1) and collect the angelic key (2).

Go back and put the angelic key inside the lens (1).

Point the lens towards Banshee Lake.

  1. Examine the opened chest (1).
  2. Take the disk (2) and the sunbeam (Z).
  3. Go down and go to the back of the church.

  1. Zoom into the door (1) to the crypt.
  2. Set the sunbeam in place (2).

  1. Examine the gurgling water (1) and take the crowbar (2).
  2. Move to the left side of the room (B).

  1. Take the disk with the star (1) and the gem (2).
  2. Use the crowbar to open the panel (H).
  3. Zoom into the open panel (4).
  4. Solve the puzzle by turning the left wheel twice and then turning the right wheel twice.

  1. Examine the skeletons (1).
  2. Take the gem (2) and the disk with the image of the sun (Z).
  3. Examine the picture on the book.
  4. Go to the left room (4).

  1. Examine the disk.
  2. Find all the missing angels (red). Return the angels to their place (1).
  3. Find all the missing demons (yellow). Return the demons to their place (2).
  4. Take the disk with the image of a tree.

  1. Approach the door (1).
  2. Take the disk with the image of the moon (2).
  3. Zoom into the pedestal (H).
  4. Take Tara’s necklace (4).
  5. Replace the disk with the image of the tree (5).
  6. Go back and approach the right door (6).
  7. Place the sun disk in the top notch, the moon disk in the lower right notch, and the star disk in the lower left notch (purple).
  8. Go to the crypt.

  1. Take the graveyard key (1) and gem (2).
  2. Go up the stairs (H).

  1. Take the gem (1).
  2. Examine the wall with the symbol (2).
  3. Take the gem (Z).
  4. Go back.
  5. Examine the altar (4).

  1. Set the gems in place (1).
  2. Touch the amulet to charge it.
  3. Unleash the power of the amulet.
  4. Return to the wall with the image of the symbol.

  1. Break the thick glass and examine the symbols to find out their meanings.
  2. Return to the hideout and approach the main door.
  3. Touch the symbols "creature" (1), "night" (2) and "power" (Z).
  4. Climb up the steps to the graveyard.

  1. Take the disc (1) from the owl.
  2. Approach the cemetery gate (2).

Unlock the gate with the key (1).

Return to the village and go to the police station (1).

Ring the bell (1).

Take the magnetic store key (1).

Go to the shop (1).

  1. Examine the door (1).
  2. Open the lock with the magnetic key (2).

  1. Take the MECHANICAL EYE (1).
  2. Examine the cooler (2).
  3. Examine the cash register (O). Click on it 2, 3 and 5.
  4. Climb up the stairs (4).

  1. Examine the gurney (1).
  2. Take Tara’s hat (2).
  3. Place the mechanical eye in the eye socket (H) to open the statue’s mouth.
  4. Take the ancient manuscript page (5).

  1. Return to the city gates.
  2. Examine the policeman’s body (1) and take the loaded pistol (2), the map piece (H) and the remote control (4).
  3. Follow the cultists to the bridge.

  1. Lower the bridge using the control panel (1).
  2. Cross the bridge and go left.

Beast of Werewolf Isle 1: Chapter 3 Banshee Lake

  1. Return to the crossroads by the lake.
  2. Follow the right path (1).

  1. Take the disk (1) and the ball (2).
  2. Go to the shore of Banshee Lake (B).

  1. Take the harp string (1).
  2. Get on the boat (2).

Turn right (1).

  1. Take the orb (1).
  2. Take the pickaxe (2).
  3. Climb up to the lens (H).

  1. Take the red crystal (1).
  2. Examine the lens (2).
  3. Take the harp string (H).

  1. Go back and examine the harp (1).
  2. Take the blue crystal (2).

  1. Go to the center of the lake and turn left (1).
  2. Take the harp string (2).
  3. Place the blue crystal in the slot on the right (H) and the red crystal in the slot on the left (4).
  4. Go through the opening (5).

  1. Take the orb (1).
  2. Go right. The statue will ask you to return the medallion to it (2).
  3. Walk left to get to the mine (B).

  1. Take the orb (1).
  2. Approach the bas-relief on the right wall of the mine (2).

Solve the puzzle to get the medallion.

Go down the shaft (1).

  1. Take Tara’s handkerchief (1).
  2. Break the crystal with the pickaxe (2) and take the orb (3).
  3. Go down the shaft (4).

  1. Examine the cart (1).
  2. Find the missing chess pieces (red).
  3. Arrange the chess pieces in their places (2).

  1. Find the missing sticks of dynamite (red).
  2. Tie sticks of dynamite in a bunch (1, 2).

  1. Find the missing parts from the detonator (red).
  2. Collect the detonator (1, 2).

To solve the puzzle, click on the colored tiles to get to the bottom of the screen.

  1. Zoom into the hole (1).
  2. Take the ball (2).

  1. Exit the shaft and go up the stairs. Approach the statue.
  2. Examine the headstone (1).
  3. Place the medallion on the headstone (2). The ball will appear in your backpack.
  4. Return to the shore of Banshee Lake.

Place the balls in the recesses on the stone (1).

  1. Go under the waterfall (1).
  2. Take the harp string (2).
  3. Pull the lever (H).

  1. Approach the stone harp (1).
  2. Stretch the strings (2) on the harp.
  3. Solve the puzzle by coloring all the lights green.

Take the angelic key (1).

Place the angelic key into the lens (1).

Point the lens at the lock.

Beast of Werewolf Isle 1: Chapter 4 Castle

Take the disk (1) and the feather in the jar (2) from the open cache.

  1. Return to the bridge (1).
  2. Place the feather in the jar on the scale (2).
  3. Cross the bridge (B).

Enter the elevator (1).

  1. Take the map piece (1).
  2. Walk left (2).

  1. Approach the castle gate (1).
  2. Take the pink wedge (2).
  3. Examine the gate.
  4. Examine the tree to talk to Brina (Z).

  1. Take the lever and go to the elevator (1).
  2. Install the lever and pull it (2, 3).
  3. Press the down button (4).

  1. Go to the shipwreck (1).
  2. Examine the dais (2).
  3. Take the statue for the fountain (H).

Go back upstairs and approach the fountain at the castle gate (1).

  1. Zoom into the console near the fountain (1).
  2. Take the disc and ancient engraving (2).
  3. Place the statue in the fountain (H).

Solve the puzzle by turning all the statues to face the ball. To do this, rotate the first statue three times, then rotate the third statue once.

  1. Go down into the fountain (1).
  2. Take Tara’s HANDLE (2) and the orange wedge (O).
  3. Walk forward (4).

  1. Pick up the page at the bottom of the stairs (1) and the fish emblem (2).
  2. Go to the grotto (B).

  1. Take the skull (1).
  2. Go up the stairs on the left (2).

Take the engraving page (1) and the fish emblem (2).

Go down the stairs and go right to enter the dungeon (1).

  1. Take the engraving page (1).
  2. Turn the wheel (2).
  3. Take the skull (H).
  4. Examine the iron maiden (4).
  5. Place the fish emblems on the iron maiden (5).
  6. Take the sword (6).
  7. Return to the grotto.

  1. Climb up the stairs to the hall.
  2. Take Tara’s papers (1).
  3. Go to the back of the room (2).

Go to the throne room (1).

  1. Take the engraving page (1).
  2. Give the sword to the statue (2).

  1. Zoom into the back of the statue (1).
  2. Take the key (2).
  3. Go to the back of the room (B).
  4. Take the chisel (4).
  5. Return to the hall.

  1. Go up the stairs on the right (1).
  2. Insert the key into the keyhole (2).

  1. To solve the puzzle, rotate the keys until each piece falls into place.
  2. Turn the key (1), the key (2), the key (3), and again the key (1).
  3. Go through the opened door to the lunar hall.

  1. Take the engraving page (1).
  2. Return to the back of the room (2).

  1. Find the lantern (1).
  2. Find batteries (2).
  3. Put up a lantern to dispel the darkness.

  1. Examine the panel (1).
  2. Examine the prints (2).
  3. Find the animal tracks (red).
  4. Put the animal footprints in place to solve the puzzle.

  1. Examine the ram heads (1).
  2. Find the stars (2).
  3. Set the stars to open the door (H).

Solve the puzzle by changing the color of all lights to green.

Take the skull (1).

  1. Go down the stairs and examine the vault in the wall (1).
  2. Take the engraving page (2).
  3. Set the skulls (H).

To solve the puzzle, rotate the discs until the symbols on them match those on the skulls opposite.

Take the Cerberus head (1).

Go up the left stairs to the library (1).

  1. Examine the room with the crystal (1).
  2. Take the engraving page (2).
  3. Take the DISCHARGED CRYSTAL (Z).
  4. Zoom into the upper floor (4).
  5. Take the engraving page (5).
  6. Use the chisel to break off the statue’s horn (6).

  1. Return to the moon hall.
  2. Place the horn on the lever (1).
  3. Pull the lever (2).

  1. Examine the chair (1).
  2. Put the deflated crystal (2) on the chair.
  3. Take the CHARGED CRYSTAL (3).
  4. Return to the library.

Place the charged crystal in the hole (1).

  1. Find the missing disks (red).
  2. Click on the discs to set them in place and touch the music box.
  3. Take the Cerberus head (1).
  4. Return to the throne room.

  1. Go to the back of the hall.
  2. Place the Cerberus heads on the necks of the statue (1).
  3. Take the angelic key (2).
  4. Climb the ladder to the roof (H).

  1. Examine the crystal lens (1).
  2. Place the angelic key (2) into the lens.

Aim the lens at the lighthouse.

Beast of Werewolf Island 1: Chapter 5 Lighthouse

  1. Jump off the roof of the castle to the left.
  2. Take the disc (1) and the blue wedge (2).
  3. Return to the tunnel.

  1. Examine the circle on the statue (1).
  2. Replace the pink wedge, orange wedge and blue wedge (2).

  1. To solve the puzzle, swap the wedges. By moving one wedge, you must swap places with it.
  2. To solve the puzzle, click on the empty spaces in the following order: 1, 2, 3, 4, 5.

Go to the tunnel (1).

  1. Take the map piece (1), Tara’s binoculars (2) and the lever (H).
  2. Walk forward (4).

Go to the station (1).

Go to the station (1).

Go to the station (1).

Get into the gondola (1).

  1. Take Tara’s ring (1).
  2. Reinstall the lever (2).
  3. Click on the lever (H).

Go inside the lighthouse (1).

Go through the door (1).

  1. Pick up the mirror (1).
  2. Climb up the stairs (2).

Walk forward (1).

  1. Take the wick (1).
  2. Go to Breena’s lab (2).

  1. Take the mirror (1) from the shelf.
  2. Examine the car on the right (2).
  3. Replace the mirrors (H).

To solve the puzzle, rotate the tubes and mirrors to aim the lasers at the receivers of the corresponding colors.

  1. Click on the puzzle on the left.
  2. Install the plug in the slot (1).

  1. To solve the puzzle, arrange the lenses in descending order, from largest to smallest.
  2. Return to the lighthouse.

Climb up the stairs (1).

Climb to the top of the lighthouse (1).

  1. Examine the door (1).
  2. Find the missing parts of the hatch (red).
  3. Replace the sunroof parts (2).

To solve the puzzle, swap the pieces around to connect the pipe.

  1. Examine the lenses (1).
  2. Replace the broken staff (2).

Point the lens at the werewolf.

  1. Find the gems (red).
  2. Go down the stairs.
  3. Touch the amulet to awaken the power of the wolf.
  4. Shoot the wolf.

Beast of Werewolf Isle 1: Bonus Chapter Museum

  1. Go to Brina’s house.
  2. Look under the red hat (1).
  3. Take the museum key (2).
  4. Go to the village square.
  5. Go to the museum.

  1. Examine the museum gate (1).
  2. Use the museum key (2) to unlock the gate.

Enter the museum (1).

Go down the stairs (1).

  1. Examine the plaque on the wall (1).
  2. Take note (2).
  3. Find artifacts.

Examine the ruins and find the cat (1).

  1. Keep looking for artifacts.
  2. Go to the Banshee Lake and collect the compass (1).

Examine Brina’s house and find the telescope (1).

Examine the shipwreck and find the sextant (1).

  1. Keep looking for artifacts.
  2. Climb up the church bell tower and take the ship (1).

Climb up to the shop attic and take the globe (1).

Climb the lighthouse and take the carpet (1).

  1. Keep looking for artifacts.
  2. Go to the church graveyard and take the anchor (1).

  1. Go to the castle library and take the armor (1).
  2. Return to the museum.

Put all the relics in their places (1, 2, Z, 4, 5, 6, 7, 8, 9).

  1. Examine the helmet (1).
  2. Remove the helmet (2).
  3. Take the key (Z).
  4. Once again go down to the basement of the museum (4).

  1. Examine the door lock (1).
  2. Unlock the lock with the key (2).
  3. Walk forward (B).

  1. Take POTION (1).
  2. Drink the potion.

Follow the path to the door (1).

  1. Catch the purple fairy (1).
  2. Examine the door (2).
  3. Take the owl sign from the door (O).
  4. Go through the door (4).

  1. Take the painting piece (1).
  2. Catch the purple fairy (2).
  3. Go left through the first archway (B).

  1. Take the painting piece (1).
  2. Catch the purple fairy (2).
  3. Return to the hall.

Go to the back of the hall (1).

Go through the door (1).

  1. Take the cigar (1).
  2. Return to the hall.

Go through the second door in the hall (1).

  1. Catch the purple fairy (1).
  2. Examine the painting on the stairs (2).

Swap parts of the picture in order to restore it.

Match the circles with the picture to solve the puzzle.

  1. Take the elixir (1).
  2. Climb up the stairs (2).

Turn left near the stairs (1).

  1. Move the loose tile (1).
  2. Take the dragonfly sign (2).

Climb up the stairs (1).

Walk forward (1).

  1. Catch the purple fairy (1).
  2. Examine the Freud statue and give it the cigar (2).
  3. Take the hand sign (O).
  4. Go to the room (4).

  1. Zoom into the statue at the back of the room (1).
  2. Take the elixir (2).
  3. Examine the books (O).
  4. Take the painting piece (4).

  1. Return to the painting and examine it (1).
  2. Put all the pieces in the frame (2).

Swap parts of the picture in order to restore it.

Match the circles with the picture to solve the puzzle.

  1. Take the elixir (1).
  2. Go down the hall.

Go left through the first archway (1).

  1. Examine the door (1).
  2. Place the signs on the door (2).
  3. To solve the puzzle, click on the blue buttons and swap the signs until they all light up.

Enter the door (1).

  1. Take a closer look at the fairies’ hideout (1).
  2. Take the elixir (2).
  3. Plant the fairies in the hideout (H).
  4. Take magic water.
  5. Return to the hall.

  1. Go to the back room.
  2. Put the elixirs on the altar (1).
  3. Click on the button to mix the elixirs (2).
  4. Add magical water (H).
  5. Take the medicine ball (4).

  1. Return to the werewolf room.
  2. Pull the chain (1) to close the curtain.
  3. Use the orb to heal the werewolf (2).
  4. Find the decorated keys to power the ancient machine:

Examine the police station in the village (1).

Examine the mine near Banshee Lake (1).

  1. Examine the castle gate (1).
  2. Return to the basement of the museum.

  1. Examine the ancient machine (1).
  2. Install the keys (2) in the car.
  3. This will push the lever (3). Congratulations! You have successfully completed the walkthrough of the game "The Beast of the Isle of Werewolves 1. Collector’s Edition".

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