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The Christmas Spirit 5: Golden Ticket - Full Walkthrough with Tips and Puzzles

Christmas Spirit 5: Golden Ticket. Help the obedient boy Christopher get to the magical land of Santa Claus and bring souvenirs to his parents from there. After all, adults must believe in Christmas miracles. To complete tasks, use the found inventory and do not forget to look at the map so as not to miss a single important thing. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Golden Ticket
  3. Chapter 2 Magic Express
  4. Chapter 3 City
  5. Chapter 4 Kitchen
  6. Chapter 5 Canyon
  7. Chapter 6 You Can’t Leave
  8. Chapter 7 Santa’s Workshop
  9. Bonus Chapter
  10. Collectibles

Spirit of Christmas 5: General Tips

Christopher wants so much to prove to his parents that miracles happen, that he is ready to go to the residence of Santa Claus, see everything with his own eyes and bring souvenirs from there. He even has a coveted train ticket to the North Pole. No wonder, because Christopher is an obedient child.

Collect useful Christmas equipment in numerous locations and use it to solve assigned tasks. A Christmas garland, sparklers and a figurine of Santa himself will help you in the most unexpected situations. Along the way, Christopher will meet other obedient children who are also on the Christmas train. Help them if needed. But it’s better to deal with the naughty ones right away so that they don’t spoil the festive mood for others.

This walkthrough will not indicate when you need to zoom in on a location. Screenshots show each close-up scene. Hidden object puzzles are referred to as HOPs. In this passage, the decision of the SPP is not spelled out. Only the location of the HOP and the item received are shown. Select the game mode "3 in a row" if you do not want to go through the HOP.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Spirit of Christmas 5: Chapter 1 Golden Ticket

Take the BENGALS (A), ENGINE, and Notebook. Read the note (B); take SCOOP and FIR BRANCHES. Take the SURPRISE BOX (C).

Move an item; use FIR BRANCHES; take WINDING KEY. Use the WINDING KEY on the ENGINE; receive the WINDING ENGINE. Use the WINDING ENGINE (D); take WHEEL. Use the WHEEL (E).

Move items (F); take Map and CARAMEL CANE. Use CARAMEL CANE (G).

Play the HOP (H); take the DEER AMULET. Use DEER AMULET (I); take FORK, COINS 1/2 and GARLAND. Throw the GARLAND (J). Go to Northfield Street.

Take SNOWFLAKER AMULETS 1/2 (K) and MAGNET. Use FORK; take GEAR. Explore; remove rope; read the note. Use the GEAR (L).

Easy solution (M): (AB)-(CD)-(DE)-(FB)-(GB)-(IH). Complex level solution (N): (AB)-(CD)-(DE)-(FB)-{GB)-(lH). Take FLUFFY.

Read the note (O). Use SCOOP; take NAILS. Use FLAFFI; take PETARD. Use the PETARD (P) on the MATCHES. Walk forward.

Use MAGNET (Q); take BOX and COINS 2/2. Use COINS (R).

Easy solution (S): ABCDEFG.

Difficult level solution (T): ABCDEFGHI.

Take YO-YO (U) and HAIRPIN. Use on BOX; take AMMONIA. Use AMMONIA (V). Take the GIFT (W). Go back.

Open the GIFT; take the CLOTCH and MITTENS. Use MITTENS (X); take SNOWFLAKER AMULETS 2/2 and PLATE. Use SNOWFLAKER AMULETS (Y).

Play the HOP (Z); take SANTA CLAUS FIGURINE. Use SANTA CLAUS FIGURINE (A); take HAND FAN. Walk forward.

Use HAND FAN (B). Take BUTTON; read the note. Use BUTTON (C); take the CORK, FEATHER, and PAPIER. Use NAILS (D), PLANK and PAPERWEAR. Enter Mr. Miller’s carriage.

Spirit of Christmas 5: Chapter 2 Magic Express

Throw YO-YO (E). Take gingerbread men 1/2 and PASTRY TONGS. Use PASTRY TONGS (F).

Easy solution: (G). Hard level solution: (H).

Take the TRAY (I). Use the TRAY (J) and FEATHER. Take and apply the key. Walk forward.

Talk to the character (K). Take the SPONGE (L). Take the DEER FIGURINE (M) and EMPTY SUITCASE. Use the CLOTCH. Read the note; take JEWELRY BOX.

Use SPONGE (N), EMPTY SUITCASE, and JEWELRY BOX.

Solution: (O).

Solution: (P).

Solution: (Q).

Solution: (R). Take the EXPRESS AMULET (S).

Use AMULET EXPRESS (T). Take the LOCK and LUGGAGE TROLLEY. Use the LUGGAGE TROLLEY (U). Walk forward.

Take CHRISTMAS SERVICE 1/3 (V). Use CORK (W); take gingerbread men 2/2. Use LOCK (X); take NUTS and GINGERY TREE. Go back.

Give NUTS (Y); take the FEATHER, CHISEL, and ROPE. Go back. Take the gingerbread house (Z).

Use the gingerbread men and the gingerbread tree on the gingerbread house; take SLIDES FOR PROJECTOR. Use the PROJECTOR SLIDES (A). Play the HOP (B); take the KEY. Use KEY (C); take OIL CAN and CHRISTMAS SERVICE 2/3. Read the note. Walk forward.

Use DEER FIGURINE (D) and CHISEL; take the RUBBER AND CHRISTMAS SERVICE 3/3. Walk forward. Use CHRISTMAS SERVICE (E); take ANGEL AMULET. Use ANGEL AMULET (F).

Easy solution: (G). Hard level solution: (H).

Take the BELL (I). Return to Mr. Miller’s car. Use BELL (J); take the NUT and BUTTON. Walk forward.

Use BUTTON (K); take PLATES. Walk forward. Use the PLANKS on the ROPE; take ROPE LADDER. Move the ladder (L); use the ROPE LADDER.

Spirit of Christmas 5: Chapter 3 City

Complete the HOP. Take the SNOW GLOBE (M). Use the RUBBER BAR (N) and SNOW GLOBE. Take BRUSH, SCARF and BROKEN JACK.

Take VINEGAR (O), BRANCHES, and SKI. Use the OIL CAN (P), Flint and BRANCHES. Take SCREWS and JACK PIECE. Use the JACK PIECE and SCREWS on the BROKEN JACK; take JACK. Use the JACK (Q), then the SKI.

Solutions for easy and hard levels (R) are random. The screenshot shows a possible solution.

Take the CARROT (S). Use SCARF (T) and CARROT; take WINDmill and KNIPSER.

Take the WEDGE (U). Use the WINDmill. Take the STAR. Use STAR (V); take the SABER. Use SABER (W). Walk forward.

Use VINEGAR (X) and BRUSH. Take HANDLE and WREATH AMULET. Use WREATH AMULET (Y); take BROKEN MALLET and OTBEPTK. Use SCREWS (Z), HANDLE and SCREWDRIVER. Take BOOTS WITH SPIKES and GLUE. Use BOOTS WITH SPIKES (A). Go to Candy Street.

Move the items (B); take GIFT BAG and SNOWMAN 1/3. Use KNIPSER (C); take ROPE WITH HOOK. Use ROPE WITH HOOK (D) and BAG OF GIFTS.

Play the HOP (E); take the HORN. Use the HORN (F); take PLANE PIECE and RAKE. Return to the City Gates.

Use the RAKE (G); take the HANDLE. Use HANDLE (H); take THREAD WITH NEEDLE and PUNCH. Return to Candy Street.

Use the WEDGE and PUNCH on the BROKEN KIYANK; take the MILL. Use the MALLET (I); take CHRISTMAS ELF. Go back. Use CHRISTMAS ELF (J).

Easy level solution: (K).

Hard Level Solution (L): ABCD.

Take the BOX (M) and the GRINDER. Remove item (N). Use the GRINDER. Take SNOWMAN 2/3 and PILOT FIGURINE. Return to Candy Street. Use the GLUE and PILOT FIGURINE on the PLANE PIECE; take TOY PLANE. Use TOY AIRPLANE (O); take SNOWMAN 3/3 and PATCH. Go back.

Use SNOWMAN (P); take the CUFFLINK and NUTS. Use NUTS (Q); take PENCIL and KEY. Go back.

Use KEY (R). Play the HOP (S); take the MAGIC WAND. Return to Candy Street. Use MAGIC WAND (T). Go to the kitchen.

Spirit of Christmas 5: Chapter 4 Kitchen

Take INSTRUCTIONS (U) and COINS 1/3. Use THREAD WITH NEEDLE (V) and PATCH; take CHAIN, HAIRPIN and COINS 2/3.

Use the HAIRPIN on the BOX; take CANDIES. Use CANDIES (W). Solutions for easy and hard levels: (X). Walk forward.

Take COLORED PAPER (Y). Examine the INSTRUCTIONS; use CUFFLINK and COLORED PAPER; take FAN. Use the FAN (Z); take the HANDLE.

Use CHAIN ??(A) and CRANK. Take HANDLE and WEDGE. Use the HANDLE (B).

Easy solution: (C).

Hard level solution: (D).

Hard level solution: (E).

Go to the castle entrance. Take COINS 3/3 (F). Use COINS (G); open the ball; take the PENGUIN FIGURINE.

Take BOOKS 1/3 (H). Use PENGUIN FIGURINE and PENCIL. Take the COMB. Take the STEPLADDER (I) and CARBINE. Use the COMB; take the ROPE. Return to the kitchen.

Use ROPE (J); take EARS. Use EARS (K); take SCISSORS. Enter the hall.

Use SCISSORS (L). Play the HOP (M); take the LOLLIPOP. Give the LOLLIPOP (N); take WHEEL. Go to the castle entrance.

Use WEDGE (O) and WHEEL. Take BEAR FIGURINE and HANDKERCHIEF. Use the HANDKERCHIEF (P). Take PAPER, PAINT ROLLER and MAGNET. Return to the kitchen.

Use MAGNET (Q); take the CAKE SHOVEL. Return to the entrance to the castle.

Use the CAKE SCOOP (R); take MATCHES and WOLF FIGURINE. Use BEAR FIGURINE (S) and WOLF FIGURINE. Take CHAIN ??and BOOKS 2/3. Go back.

Use CARBINE (T) and CHAIN. Take BRUSH and BOOKS 3/3. Use the BOOKS on the STEPLADDER. Use STEPLADDER (U); take the BALLOONS. Go to the castle entrance.

Use the BALLOONS (V). Examine (W).

Solution: (X). Wait for the moment when the position of the birds is the same as in the screenshot. Then press 2.

Spirit of Christmas 5: Chapter 5 Canyon

Take the BOX (Y) and SOLVENT. Take the HEX KEY (Z). Use SOLVENT and BRUSH; take OPENER and CORKSCREW.

Take the BRANCH (A). Open the bag; use the CORKSCREW. Use the PAINT ROLLER; take ROLLER WITH PAINT.

Remove snow (B). Use ROLLER WITH PAINT and PAPER; take CLUE. Use the CLUE on the BOX.

Easy solution: (C). Difficult level solution (D): Bx3-Cx2-B-C-Ax3-B-A-C-Bx4.

Take the CAP (E) and PETARD. Use MATCHES (F) and PETARD.

Play the HOP (G); take HOOK ON ROPE. Use HOOK ON ROPE (H). Walk forward.

Take the CARAMEL CANE (I) and ROLLING RINGING RING. Use HEX KEY; take the SAW and POINTER PIECES 1/4.

Take POINT PIECES 2/4 (J) and CHAIN. Use the SAW (K); take POINT PIECES 4/4. Use POINT PIECES (L).

Solutions for easy and difficult levels (M): (AB) - (AC) - (CD) - (EF) - (F-H) - (GH). Go to the forest.

Use OPENER (N); take CHRISTMAS AMULETS 1/2. Use the ROLLING ROLL (O) and BRANCH; take GLUE and TREE AMULETS 2/2. Use CHRISTMAS AMULETS (P); take the NUT and SHORES. Go back.

Use the CAP and SHORES on the CARAMEL CANE; take the NET. Use the NET (Q).

Easy solution: (R).

Hard level solution: (S).

Hard level solution: (T).

Take the ROSE (U). Read the diary (V). Give ROSE. Take the TICKET (W).

Use TICKET (X). Walk forward.

Take the CHISEL (Y) and CARBINE. Use the HOOK on the ROPE; take HOOK ON ROPE. Use HOOK ON ROPE (Z); take DOOR KNOCKER. Take the BROKEN ELF FIGURINE (A) and LOCKPICK 1/2. Use the DOOR KNOCKER. Open the door.

Play the HOP (B); take the SPUR. Go back. Use the SPUR (C); take HAMMER and HANDLE. Use HANDLE (D) and NUT. Take the HANDKERCHIEF. Go to the forest.

Use HAMMER (E) and CHISEL; take FIGURINE PIECE. Use the HANDKERCHIEF (F); take SAND and FIGURINE PIECE. Return to the city.

Use the GLUE and FIGURINE PIECE on the BROKEN ELF FIGURINE; take the ELF FIGURINE. Use the ELF FIGURINE (G); take FLOWER AMULET. Return to the forest. Use FLOWER AMULET (H); take TOY SHIELD and LOCKPICK 2/2. Go back.

Use the LOCK PICK (I); take CARROT and SNOWFLAKER 1/2. Return to the forest. Give CARROT (J); take the RABBIT. Use RABBIT (K).

Easy and Hard Solutions: (L).

Take the BELT (M) and SNOWFLAKER 2/2. Return to the city. Use SNOWFLAKER (N); take BUNCH OF FEATHERS and SPADE. Use the SHOVEL (O). Enter the hall.

Christmas Spirit 5: Chapter 6 You Can’t Leave

Take the TOY HORSE (P). Use TOY SHIELD; take FIREPLACE TONGS. Use SAND (Q) and FIRE TONGS; take MEDAL. Use the MEDAL on the TOY HORSE; take PLATFORM. Use PLATFORM (R). Walk forward.

Take the BLADE (S) and CORK. Use CORK (T) and BELT; take WREATH. Use WREATH (U). Go to Santa’s workshop.

Take GIFTS 1/2 (V). Use BLADE (W); take BOX and GIFTS 2/2. Use the GIFTS (X).

Play the HOP (Y); take OIL CAN. Use the OIL CAN (Z). Take POLLEN. Return to the hall.

Use POLLEN (A) and FEATHER HALF; take RING and CLOCK WEIGHTS 1/2. Use RING (B); take WRENCH and RECORD. Return to Santa’s workshop.

Use PLATE (C); take the NOTES, TONGS and CLOCK WEIGHTS 2/2. Take GIFT AMULETS 1/3 (D). Use CLOCK WEIGHTS; take HAIRPIN and KEY. Go back.

Use KEY (E) and NOTES.

Easy solution (F): ABCDEFGHIJKL.

Hard level solution (G): ABCDEFGHIJKLMNO.

Take the DEER FIGURINE (H) and GEAR. Use GEAR (I); take TOY SAXOPHONE. Go to Santa’s Workshop.

Use the DEER FIGURINE on the BOX; read the note; take GIFT AMULETS 2/3 and FORKING FORK. Use TUNING FORK (J); take GIFT AMULETS 3/3 and WRENCH. Go back.

Use GIFT AMULETS (K); take the xylophone stick. Use WRENCH (L) and TOY SAXOPHONE; take WIRE. Go back.

Use the XYLOPHONE STICK (M) and WIRE. Play HOP (N); take the BRIDLE. Walk forward. Use the BRIELD (O).

Spirit of Christmas 5: Chapter 7 Santa’s Workshop

Take the CHAIN ??(P), FIR BRANCHES, and CLOSED LOCK. Take the CLOTH (Q). Use TONGS; take BROOCH. Use the HAIRPIN and BROOCH on the CLOSED LOCK; take OPEN LOCK. Use OPEN LOCK (R); use lever.

Easy Level Solution (S): HCFEIBDJGA.

Hard Level Solution (T): ICGEJLBDHKAF. Go to the production area.

Use WRENCH (U); take BRUSH and KEYS 1/3. Use BRUSH (V); take CANE. Use the CANE (W). Go to the roof.

Take the SHOVEL (X) and LENS. Use the SHOVEL (Y); take PETARD.

Use the PETARD (Z). Take SANTA’S BAG. Open SANTA’S BAG; take TAPE, OIL CAN, and KEYS 2/3. Use the RIBBON on the FIR BRANCHES; take the Broom. Use the BROOM (A); take LIGHT BULB. Return to the factory entrance.

Use the BULB (B) and LENS. Take KEYS 3/3 (C) and WHEEL. Go to the production area.

Use the KEYS (D). Play the HOP (E); take the GLAZED NUTS.

Give the GLAZED NUTS (F); take the BELLOW. Use WHEEL (G), CHAIN ??and SQUIRREL; take VINEGAR, CHREE AMULET PARTS 1/3, and BOOMERANG. Use CLOTH; take the SHARD. Go to the roof.

Use SHARD (H); take LIGHTER. Use OIL CAN (I) and LIGHTER; take the BUCKET. Return to the factory entrance.

Use BUCKET (J); hang up the bucket. Take BELLS 1/2, GRIP TOY, and TREE AMULET PARTS 2/3. Return to the roof.

Use TOY GRIP (K); take INSTRUCTIONS and TREE AMULET PARTS 3/3. Go back. Use CHREE AMULET PARTS (L); take SNOWMAN AMULETS and BOOK. Use the SNOWMAN AMULETS (M) and INSTRUCTIONS.

Solution: (N).

Solution: (O).

Take the BOX (P). Go to the roof. Open the BOX; take GEAR and 3-STAR AMULETS. Use the STARS (Q) and BOOK. Examine the chimney.

Use BOOMERANG (R); take the HAT. Use the HAT (S). Take the BASE OF THE ROAD.

Play the HOP (T); take BOILING WATER. Use VINEGAR (U) and GEAR. Take the PIECE OF WAND. Use BOILING WATER; take BELLS 2/2. Use the BELLS and ROAD PIECE on the ROAD BASE; take the MAGIC WAND. Use the MAGIC WAND (V).

Easy solution: (W).

Hard level solution: (X).

Spirit of Christmas 5: Bonus Chapter

Take the UMBRELLA (A) and the SHOVEL. Use the SHOVEL (B). Take the STAPLER UNIT, BRUSH, and GOLDEN KEY. Use the GOLDEN KEY (C).

Play the HOP (D). Take the EMPTY THERMOS. Use EMPTY THERMOS (E); take COFFEE. Pour out the COFFEE (F). Go to the station.

Take the BOWL (G). Take the KHN (H); read the note.

Take the STETHOSCOPE (I) and WATER. Use UMBRELLA (J). Take MATCHES and MYSTERIOUS SYMBOLS.

Use the BRUSH, BOWL and WATER on the HENNA; take PAINT. Use MYSTERIOUS SYMBOLS (K) and PAINT. Solution (L): C-Bx2-Ax2; A-Cx2-Dx2-Bx2; Cx2-Dx2-Bx2-A. Get into the wagon.

Take the SPONGE (M); read the note. Use ANTISTAPLER (N). Take the CLOTCH. Take GEM 1/2 (O) and SANTA FIGURINE. Use the CLOTCH. Take SAFE PIECE.

Use SAFE PIECE (P) and STETHOSCOPE. Easy solution (Q): Cx4-A-Dx2-Bx2-Ax3-Cx7-Bx3-Ax5-Bx2-Ex2-A-Cx2-A-Cx3. Hard Level Solution (R): Bx2-Cx4-A-Dx2-Ex2-A-Cx5-BA-Ex2-Bx4-A-Bx5-Ex2-Ax5-Ex2-Ax5.

Take the RECORD (S). Use PLATE (T). Take SOLVENT. Walk back.

Use SOLVENT (U) and SPONGE. Take the NUT and FANG PENDANT. Use the FANG PENDANT (V) and SANTA FIGURINE. Take BROKEN JACK and MAGNET. Walk back.

Use MAGNET (W). Take the PETARD. Use the PETARD (X) and MATCHES. Take PUMP and GEM 2/2. Return to the wagon.

Use the GEMS (Y). Take the KNIFE. Use the KNIFE (Z). Take the DEER EMBLEM. Walk back.

Use DEER EMBLEM (A). Play the HOP (B). Take the LANTERN. Walk back.

Use the LANTERN (C). Take BROKEN SHEARS, WOODEN HAMMER, and JACK HANDLE. Use the NUT and JACK HANDLE on the BROKEN JACK; take JACK. Use JACK (D). Take PIECE OF CUTTERS and VALVE. Get into the wagon.

Use the VALVE (E). Take the BROOCH. Use BROOCH (F). Take NEWSPAPER and STRAP. Use STRAP (G). Take the INSULATED TAPE. Walk back.

Use ELECTRIC TAPE (H) and PUMP.

Take the IRON HANDLE (I) and PUZZLE PIECE. Take PLANKS 1/2 (J). Use the PUZZLE PIECE.

Solution of easy and difficult levels: (K).

Take the OWL FIGURINE (L). Use OWL FIGURINE (M). Take BEAUTIFUL BUTTON and SPRING. Use the PIECE OF CUTTERS and SPRING on the BROKEN SHEARS; receive SHEARS.

Use CUTTERS (N). Take BROKEN FLASHLIGHT and PLANKS 2/2. Use PLANKS (O) and WOODEN HAMMER. Go to the pine forest.

Take the TORN MITTEN (P), MANICURE SCISSORS, and PLIERS. Use PLIERS (Q); take AWL. Use NEWSPAPER (R) and AWL; pick up the key and open the door. Go to the cave.

Take the SCREWS (S); read the note. Take the LIGHT BULB (T) and YARN. Use the IRON HANDLE, SCREWS and BEAUTIFUL BUTTON.

Play the HOP (U). Take the FIRE-BREATHING DRAGON. Use the FIRE-BREATHING DRAGON (V). Take CHIPS 1/3 and SPOKES. Return to the location "By the forest".

Use the YARN and NEEDLE on the TORN MITT; take the MITTLE. Use MITT (W). Take the WAND and BATTERY. Use MANICURE SCISSORS. Take the CARROT. Use CARROT (X). Take the COLORED BOARDS and SPIKED BOOTS. Return to the pine forest.

Use BOOTS WITH SPIKES (Y). Take CHIPS 2/3 and BUTTON. Use the BATTERY, then the BULB and BUTTON on the BROKEN FLASHLIGHT; take FLASHLIGHT. Use the FLASHLIGHT (Z). Take the BRIGHT SCARF. Go to the cave.

Use the BRIGHT SCARF (A) and WAND. Take CARABINERS 1/2 and TWO-PRONGED FORK. Use the TWO-PRONGED FORK (B). Take MIRROR and CHIPS 3/3. Walk back.

Use CHIPS (C). Solutions for easy and hard levels are determined randomly: (D) Fill in the entire field.

Take the CORKSCREW (E). Use CORKSCREW (F). Take the WEIGHT and the ROD. Walk back.

Use the ROD (G). Take ROPE WITH KNOTS and CLOVER. Use CLOVER (H). Take INCENSE and CARABINES 2/2. Return to the cave.

Use the CARABINES and COLORED PLANKS on the KNOTTED ROPE; take ROPE LADDER. Use ROPE LADDER (I).

Light level solution (J): Ex2-CDFA-Ex2-B. Complex solution (K): IA-Ix2-FJG-Jx4-DE-Ix4-C-Ix4-BH.

Take the CRYSTAL FLOWER (L). Give CRYSTAL FLOWER (M).

Take the HOOK PENDANT (N). Take the TOY BEAVER (O). Use MIRROR and HOOK PENDANT.

Play the HOP (P). Take FIREWORKS. Use FIREWORKS (Q). Walk forward.

Take the FREEZING SPRAY (R). Take the ELECTRIC TAPE (S). Use FREEZING SPRAY and WEIGHT. Take WINDING KEY and LIGHTER. Use the WIND-UP KEY on the TOY BEAVER; take the WIND-UP TOY. Use WIND-UP TOY (T). Go to the living room.

Take the BROKEN FORK (U) and KEYS 1/3. Take POSTCARD (V); read the note. Use INCENSE and LIGHTER. Take WIRE and ICE CREAM FIGURINE. Return to the village on the hill.

Insert the ICE CREAM FIGURINE (W). Take KEYS 2/3, HOOK and MARKER. Read the note (X). Use POSTCARD and MARKER; take PASSWORD. Walk forward.

Use PASSWORD (Y). Solution (Z): C-A-Bx3-DB.

Take the YO-YO (A). Pick up the grate (B). Use YO-YO. Take SNOW BALLS 1/2 and WIRES. Go to the living room.

Use WIRES (C) and INSULATED TAPE. Take KEYS 3/3 and BUCKET. Use KEYS (D).

Easy level solution: (E). Hard level solution: (F). Take the GYPSUM (G) and GARLAND WITH HOOK. Return to the village on the hill.

Use GARLAND WITH HOOK (H) AND BUCKET; move the stones. Take the LOLLIPOP STICK and SPYGLASS.

Insert the SPYGLASS (I). Take ARROWS 1/2 and TEETH. Walk forward.

Use the WIRE and TEETH on the BROKEN FORK; take PITCHFORK. Use the FORK (J). Take WATER and CHAIN. Use HOOK (K) and CHAIN. Take GLUE, NET GARLAND and SNOW GLOBE 2/2. Go to the living room.

Use SNOW BALLS (L). Take PICTURE PIECE and PLATE. Use GLUE (M) and PICTURE PIECE.

Play the HOP (N). Take the LOFT KEY. Insert the LOFT KEY (O). Go to the attic.

Read the note (P). Take ARROWS 2/2. Use ARROWS (Q). Take PUMP and MOLD. Use the LOLLIPOP STICK, WATER, PLATE and MOLD on the GYPSUM; take the SNOWFLAKE.

Insert the SNOWFLAKER (R). Take the INFLATABLE PILLOW. Take the OIL CAN (S). Use INFLATABLE PILLOW and PUMP. Take BROKEN NET GUN and BRUSH. Use the OIL CAN (T) and BRUSH. Take the BUTTON. Use the NET GARLAND and BUTTON on the BROKEN NET GUN; take the NET KIT.

Use the NET GUN (U). Easy level solution: (V).

Hard level solution: (W). Congratulations! You have completed the game "Christmas Spirit 5: Golden Ticket Collector’s Edition".

Spirit of Christmas 5: Collectibles

Collectibles (AD).

Collectibles (E-H).

Collectibles (I).

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