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The House of Da Vinci 3 - Full Walkthrough with Tips and Puzzles

Da Vinci House 3. After the raid in the monastery, Leonardo and Giacomo no longer have the right to make a mistake. The Duke of Borgia intends to get a time machine at any cost and use it for his own purposes. Now the master and his apprentice are embarking on a new journey. Their goal is to find the Ancient Temple of the Order of Justice and destroy the very first copy of the time machine so that no one else can create its analogues. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Catacombs
  3. Chapter 2 Luca Pacioli’s Villa
  4. Chapter 3 The Bald Lady
  5. Chapter 4 The Papal Quarters
  6. Chapter 5 Luca Pacioli’s Villa
  7. Chapter 6 Secret Passage
  8. Chapter 7 Castel del Monte
  9. Chapter 8 Ancient Temple

Da Vinci House 3: General Tips

Main goals. To complete the game, move around the locations, interact with items, take them into your inventory and use them in the right places. Often you will complete puzzles to get the necessary items. Using items, you gradually complete the tasks and progress through the story.

There are 8 chapters in total. An important part of the gameplay is the story dialogues between the characters, which are recommended to listen carefully. You can also learn a lot of useful information from the letters that you will find on the locations, and from the entries in the diary.

Control. The game is controlled by clicking (mobile devices) or mouse (computer):

Inventory. Your inventory is on the left side of the screen. Items that you find in locations fall into it. To open the inventory, click on any item that is in it. To exit inventory, press "X".

Application and combination of objects. In the inventory, you can combine the component parts of one item. To apply an item, drag it from the inventory icon to the desired location in the location.

Hints. If you do nothing in the game for a while, then a question mark will appear in the upper left part of the screen. Click on it for a hint.

To reset the puzzle, you can always exit the game and reload it.

Da Vinci House 3: Chapter 1 Catacombs

  1. Complete the introductory tutorial by following the prompts on the screen.
  2. Approach the statue and push it.
  3. Take the PARTIALLY FOLDED TOOL (A).
  4. In Inventory, lift the tool lever in the direction of the arrow. Receive TOOL.
  5. Walk forward and approach the grate.

  1. Enlarge the castle.
  2. Place the TOOL on the rectangular slot. Rotate in the direction indicated by the arrow.
  3. Open the grate.
  4. Go forward.

Pull down the lever on the left.

  1. Take the LEVER HOLDER (B).
  2. Go forward.

  1. Take the METAL SHAFT from the grate on the right (C).
  2. Inventory, combine the LEVER FASTENING and the METAL SHAFT. Drag the fastener to fix it to the rod. Receive LEVER.
  3. Return to the broken lever.

  1. Place the LEVER in the empty slot.
  2. Push the lever down.

  1. Take the DAMAGED PERPETUA OCULUS (D) that fell from the chandelier.
  2. Approach the device that is on the left wall in front of the chandelier and turn the camera around.
  3. Pull up the lever.

  1. Connect the fixture that fell to the floor to the chandelier.
  2. Return to the device on the wall.

  1. Unscrew the handle (1) and then press the lever (2).
  2. Repeat these steps again.
  3. Approach the statue that was hit by the chandelier.

  1. Push the statue forward.
  2. Go to the secret room.

  1. Come to the table.
  2. Take a notepad. Its icon will appear in the lower right corner of the screen.
  3. Open notepad and read the notes.
  4. Read the letter. Take the SCREWDRIVER (E).

Take the OCULUS PERPETUA LENS (F).

  1. Zoom in on the device on the right side of the table (1).
  2. Turn the handle to push apart the parts of the device (2).
  3. Place the DAMAGED PERPETUA OCULUS in the extended device. Turn the handle again to close the device (3).

  1. Place the OCULUS PERPETUA LENS (4) on the Oculus Perpetua.
  2. Return to the corridor, go forward.

  1. Zoom in on the mechanism on the right on the wall.
  2. Use the SCREWDRIVER and take the BENT RAIL (G).
  3. Return to the secret room.

  1. Come to the press.
  2. Click on the side pieces to set the desired shape (1). Place the CURVED RAIL on the mold.
  3. Move away from the table and turn the side lever (2) to the left.

  1. Take the RAIL (H).
  2. Leave the room and return to the mechanism on the right on the wall.

  1. Place the RAIL in place.
  2. Rotate the handle on the mechanism counterclockwise.

  1. Pick up the BENT GEAR and UNCOMPLETE OCULUS PART from the floor.
  2. Return to the secret room.

  1. Come to the press.
  2. Click again on the side parts to set the circle shape on the press, as shown in the screenshot. Place the BENT GEAR on the mold.
  3. Move away from the table and turn the side lever to the left.
  4. Take the GEAR from the press (I).
  5. Inventory, combine the UNCOMPLETE OCULUS PART and the GEAR. Receive COMPLETE OCULUS PART.

  1. Place the COMPLETE OCULUS PART on the Oculus Perpetua.
  2. Click on the device until all its components are connected into a single ball.
  3. Twist the handle to push apart the parts of the device. Giacomo will pick up the repaired device automatically and go out into the corridor.
  4. Use the Oculus Perpetua and follow the prompts on the screen.

  1. Go forward.
  2. Zoom in on the door on the pillar.
  3. Push the latch down.

  1. Spin the wheel inside until you break the chain.
  2. Turn the camera around and go to the stairs.

  1. Take the CHRONICS OF THE ORDER OF JUSTICE from the steps (J).
  2. Pick up and read the letter.
  3. Read the notes in your notebook.
  4. Go up the stairs.

  1. Click on the skull.
  2. Zoom in on the lock panel and activate the Oculus Perpetua.

  1. Move the parts so that their slots are on the same line in the center.
  2. After solving the puzzle, move the bolt to the left, and lower the door handle down.
  3. Enter and go up the stairs.

Approach the indicated counter to eavesdrop on the conversation of the guards.

  1. Walk around the counter.
  2. Enlarge the latch on top.
  3. Slide both sliders toward the center to open the rack side cover.

  1. Take the letter.
  2. Read the text of the letter, then activate the Oculus Perpetua and examine the hidden message.

  1. Take the LETTER OPENING KNIFE (K).
  2. Turn the camera away from the counter and go to the far door.

  1. Zoom into the keyhole and place the LETTER OPENING KNIFE in it.
  2. Activate the Oculus Perpetua.
  3. Rotate the blue disc so that the notch on it is facing down.
  4. Close up the Oculus Perpetua.
  5. Lower the knife down.
  6. Push and open the door, go forward.

The Da Vinci House 3: Chapter 2 Luca Pacioli’s Villa

  1. Approach the door.
  2. Rotate the door ring clockwise.
  3. Use on the opened panel Oculus Perpetua.

  1. Complete three ball puzzles. Purpose: to lead the ball around the maze to the exit. Rotate the ring to move the ball.
  2. Each new puzzle is complicated by the appearance of voids in the walls of the labyrinth, which must be covered with movable platforms. Solution 1.

Solution 2.

Solution 3.

  1. Go forward.
  2. Approach the dragon statue on the left.
  3. Lower the dragon’s lower jaw down.

  1. Zoom in on the panel on the dragon.
  2. Pull the lever to the left.
  3. Activate the Oculus Perpetua.
  4. Scroll through the symbols until you find a rectangle.

  1. Rotate the handle on the left so that the dragon sets fire to the lantern on the stairs.
  2. Climb up the stairs.

  1. Go to the door on the left, pull the handle.
  2. Push the door to open.
  3. Come inside.

  1. Zoom in on the right side of the scale.
  2. Place the CHRONICLES OF THE ORDER OF JUSTICE on it.

  1. Take the letter from the left bowl and read it.
  2. Take the STRANGE SHAPED HANDLE (L).
  3. Walk back.

  1. Zoom in on the panel on the mechanism next to the door.
  2. Place the STRANGE SHAPED HANDLE in the empty slot and pull it to the right for a puzzle.

  1. Move the ball from the start point to the end point.
  2. Follow the route: 9-10-12-13-14-7-1-2-8-7-1-2-8-7-1-2-8-7-1-2-8-7-14- 13-5-6-10-4-3-15-16-11.

  1. Enlarge the surface of the rolled out cart.
  2. Turn the hook on the device. Take the METAL-FRAMED DISC (M).
  3. Go to the workshop.

  1. Take and read two letters: on the table and to the right of the inkwell.
  2. Approach the inkwell.

  1. Spin the inkwell to match the numbers on its base with the numbers on the tabletop.
  2. Open the drawer that slides out on the side; take the MODEL CART (N).

  1. Approach the table with the models.
  2. Place the MODEL CART on the steering wheel.

  1. Turn the steering wheel clockwise.
  2. A compartment will open on the side of the stand; take the DECORATIVE LEVER PIECE from it (O).
  3. Inventory, combine the LEVER DECORATIVE PIECE and the METAL FRAMED DISC. Receive DECORATIVE LEVER.

  1. Turn the camera around and approach the ladder post next to the exit.
  2. Place the DECORATIVE LEVER in the empty slot and pull it to the left.

  1. Increase the latch on the post.
  2. Push down the latches on the drive and turn it counterclockwise.

  1. Rotate the cylinder that appears and take the CROSS-SHAPED KEY from it (P).
  2. Come to the tabletop.

  1. Insert the CROSS-SHAPED KEY into the keyhole and turn it.
  2. Remove the lid from the tabletop.
  3. Rotate the gears to the left of the canvas until a drawing with arrows appears.

  1. Use the Oculus Perpetua on the drawing.
  2. Expand the arrows around the edges so that they show the direction of the lines in the drawing. The correct location is shown in the screenshot.

  1. Take the BELL TOWER MODEL from the drawer (Q).
  2. Place the BELL TOWER MODEL on the toy tower on the table. Lower the model down and then slide it to the side.
  3. Take the WOODEN PLATE WITH LUGS from the recess (R).

  1. Zoom in on the bell. Take the BELL MODEL (S).
  2. In Inventory, rotate the BELL MODEL and take the SMALL KEY from it.

  1. Place the SMALL KEY in the keyhole on the cart model.
  2. Turn the key and click on the lever on the left.

  1. Zoom in on the disk on the rails and unfold it.
  2. Approach the compass, which is located on the side of the table. Zoom in on the compass to get hints in the notepad.
  3. Rotate the right wheel on the compass to the left.

  1. Take the WOODEN FRAME from the opened right drawer (T).
  2. Enlarge the box. Slide the sliders on the inner latch apart and remove the cover. You will see a second compass.

  1. Rotate the second compass so that it unlocks the left roller on the first compass. The final position is shown in the screenshot.
  2. Return to the first compass and rotate its left roller to the right.

  1. Pull out the opened left drawer and place the WOODEN FRAME on the charger inside the drawer.
  2. Rotate the handle. You will receive the COMPLETE SHOP.
  3. Exit the workshop and go to the garden.

  1. Go to the far wall and zoom in on the lock on the grate.
  2. Place the WOODEN FRAME on the lock and rotate it.

  1. Rotate the top and bottom of the grate to open the opening.
  2. Take the LION STATUE (U).
  3. Return to the entrance to the workshop.

  1. Place the LION STATUE on the plinth at the bottom of the stairs.
  2. Slide the statue mount into the compartment all the way to the left, and then rotate the statue until you push the ladder up.
  3. Climb up the stairs.

  1. Approach the counter on the left. Take and read the letter.
  2. Pull the lever.
  3. Take the MECHANISM PIECE WITH WOODEN HANDLE (V).
  4. Follow the bridge to the end.
  5. Use the Oculus Perpetua to go back in time.

  1. Place the WOODEN HANDLE MECHANISM PIECE on the crossbow and pull it back.
  2. Place the FULL SHOP on the side.

  1. To shoot, you need to point the sight at the target and pull the handle on the right.
  2. Shoot the jugs blocking the grate. In total, you need to break 4 jugs: 3 of them are to the right of the bridge and one is to the left.

  1. Shoot the knot holding the bell.
  2. After the bell falls behind the bars, shoot the knot on the bars.
It is important to shoot exactly at the nodes, and not at the objects themselves. Otherwise, the shots will not bring results, you will completely use up the magazine and you will have to reload it in the workshop.

  1. Approach the handle on the left and turn it to move the bridge aside.
  2. Return to the crossbow.

  1. Aim at the target on the wall and shoot. Repeat these steps two more times until the metal chute turns towards you.
  2. Zoom into the end of the gutter and take the DECORATIVE HANDLE RING (W).
  3. Inventory, open the ring and get a TOOL WITH A DECORATIVE HANDLE.

  1. Turn the handle again to return the bridge to its original place, and go forward along it.
  2. Approach the door on the left.
  3. Place the DECORATIVE HANDLE TOOL on the lock and turn.
  4. Open the door and go inside.

  1. Read the letter.
  2. Turn the drum and take the WOODEN FOLDER from the niche (X).

  1. In Inventory, slide down the clasp from the WOODEN FOLDER.
  2. Turn the folder over and open its doors. You receive the WINDMILL SKETCH.
  3. Leave the room and go to the area with the crossbow.
  4. Use the Oculus Perpetua to return to the present.

  1. Return to the workshop.
  2. Go to the countertop and increase its surface.
  3. Rotate the gears to the left of the canvas until a clean canvas with corners appears.
  4. Place the WINDMILL SKETCH on the clean canvas and use the Oculus Perpetua.

Rotate the side holders to connect the lines on the sketch. The solution is shown in the screenshot.

  1. Take the ARCHIMEDES SCREW MODEL from the side drawer (Y).
  2. Go to the cart model on the table and place the ARCHIMEDES SCREW MODEL on it.

  1. Enlarge the drawer and open it all the way.
  2. Take the MODEL WINDMILL PIECE (Z).
  3. Return to the cart model.

  1. Pull the lever on the right side of the cart to make it roll along the rails and stop on the round platform.
  2. Enlarge the hidden compartment on the platform and slide the red arrow button under the trolley to activate the intricate lift mechanism.

  1. As a result of your actions, attachments will appear on the mill layout. Place the MODEL WINDMILL PIECE on them.
  2. Straighten the installed blades so that they are turned flat, as shown in the screenshot.

  1. Rotate the blades of the mill to push the beam out of the layout.
  2. Zoom into the right side of the beam and take the ROUND KEY (A).

  1. Climb up the steps on the left.
  2. Place the ROUND KEY in the keyhole of the drawer. Turn it around.

  1. Open the door.
  2. Take the METAL HANDLE (B).
  3. Exit the workshop and go to the courtyard.

  1. Go to the fallen bell.
  2. Take the BELL TONGU (C).
  3. Go to the cart.

  1. Place the BELL TONGUE on the cart and turn.
  2. Open the lid.
  3. Rotate the mainspring inside the cart until it clicks. The cart will go to the locked gate.

  1. Approach the gate and place the METAL HANDLE on the handle.
  2. Turn the crank to activate a puzzle.

Press the levers on the bottom and right to build a path that will connect two waypoints. The solution is shown in the screenshot. The order of pressing the levers: 6-7-2-6-4-4.

  1. Climb the stairs to the top floor of the tower, go into the control room.
  2. Push down the stopper.
  3. Rotate the handle of the mechanism.
  4. Go back down to the gate.

  1. Zoom into the disc and take the SCREW WITH RING (D).
  2. Go behind the mill building, to the cone-shaped mechanism.

  1. Place the SCREW WITH RING in the empty slot and screw it all the way in.
  2. Lower the clip on the spring down.

  1. Zoom in on the gear that appears and click on it.
  2. Take the GEAR (E).
  3. Go to the workshop.

  1. Approach the lifting mechanism on the wall to the left of the entrance. Place the GEAR on it.
  2. Turn the handle.
  3. Take the PLANE (F), METAL FRAME HANDLE (G), and CUTTER (H) in turn.

  1. Turn the camera around and go up the stairs to the window.
  2. Place the CUTTER on the grate and unfold it.
  3. Press the cutter handle to cut the chain.
  4. Open the grate and look inside.

  1. Push the lever down and hold it until the Archimedes screw is fully out.
  2. Enlarge the base of the screw.
  3. Turn the crank and take the CROSS HANDLE TOOL (I).
  4. Exit the workshop and go to the Archimedes screw.

  1. Increase the stopper on the trolley.
  2. Place the CROSS HANDLE TOOL on the stopper and turn it.
  3. Go to the unlocked puzzle on the cone mechanism.

Swipe the chip through the maze, following the route: A-B-C. Use the arrow buttons on the right to move around.

  1. Take the ORNAMENT from the door (J).
  2. In Inventory, place the ORNAMENT in the slot on the PLANE. Rotate to match pattern.
  3. Pull the blade and pull it out. Receive PLANE HANDLE.
  4. Go to the workshop.

  1. Place the PLANE HANDLE on the lever to the left of the entrance.
  2. Turn the handle until it clicks. Take the DECORATIVE LEVER PIECE (K).
  3. Exit the workshop and go to the cone-shaped mechanism.

  1. Place the LEVER DECOR on the holder at the top of the mechanism.
  2. Pull the lever to the left to turn the platform.

  1. Increase the stopper on the trolley.
  2. Place the CROSS HANDLE TOOL on the stopper and turn it.

  1. Inventory, move the METAL FRAME HANDLE. Receive METAL CRANK PIECE.
  2. Go to the well and increase the place for attaching the handle.
  3. Place the METAL CRANK PIECE on it and rotate counterclockwise.
  4. Approach the fallen object and take the HEAVY LOAD (L).
  5. Climb the stairs to the area with the crossbow, and use the Oculus Perpetua to travel to the past.

  1. Go across the bridge to the mill room and look out the window.
  2. Place the HEAVY LOAD on the hook.
  3. Go forward along the lowered ladder, approach the blade, push it.

  1. Expand the camera. Get on the lift and go down.
  2. Go back to the stairs, go up to the second floor, to the cart without a bottom.
  3. Move the lever on the cart to the left.
  4. After filling the cart with water, go along the raised bridge to the roof.

  1. Approach the weathervane.
  2. Rotate the part on the left.
  3. Rotate the part to the center.
  4. Read the letter from Leonardo. Take the BRONZE BOWL PIECE (M).

  1. Go back to the water cart.
  2. Move the lever to the right to lower the bottom.
  3. Go to the room to the left of the stairs where the scales are on the table.

  1. Place the BRONZE BOWL PIECE on the left bowl.
  2. Take the CHRONICLES OF THE ORDER OF JUSTICE from the right bowl (N).
  3. Exit the room.

Da Vinci House 3: Chapter 3 The Bald Lady

  1. Turn left.
  2. Approach the door and increase the chain. Pull it down to break the boards.
  3. Pull out the wedge and pull the latch to the right.

  1. Push the gate and go forward.
  2. Approach the door on the right and knock on the door ring.
  3. Rise upward.
  4. Click on the handle of room number 3 and go forward. Giacomo is greeted by Da Vinci and Luca Pacioli.

  1. Go forward. When you reach the stairs, turn the camera around and go up.
  2. Enter the burned room and use the Oculus Perpetua to travel back in time.

  1. Go behind the bar.
  2. Approach the steering wheel and twist it so that a metal bowl appears in the field of view.
  3. Zoom into the bowl and take the HANDLE WITH DOUBLE HANDLE (A).

  1. Keep turning the wheel to bring the waterskin into view.
  2. Zoom in on it and place the DOUBLE LUG HANDLE on it.
  3. Place the handle in a vertical position and pull out the wedge. The burned-out tavern is restored.

  1. Approach the fireplace and enlarge it to be inside.
  2. Turn the camera around and crawl up the chimney.
  3. Pull the hook aside and push the door.

  1. Come into the room.
  2. Turn left and approach the painting. Move her aside.
  3. Take the letter from the cache and read it.
  4. Take the CREST (B).
  5. Approach the map, climb the ladder and increase the niche.
  6. Place the CERB for a puzzle.

  1. Activate the Oculus Perpetua.
  2. Move the round disk at the top of the map over the markers on the field, the images on which correspond to the image on the disk.
  3. Full travel route: B4-C4-B3-D4; A2-E3-A1-E1.

  1. Take the LOCK PICK (C) from the opened cache.
  2. Zoom in on the castle on the subfield.
  3. Use the LOCK PICK and turn it to remove the lock.
  4. Open the lid and go down.

  1. Take the OIL LAMP (D).
  2. Rise upward.

  1. Go to the stand next to the stairs and place the OIL LAMP on it.
  2. Turn the lamp nose towards the wick.
  3. Open the lamp cover.
  4. Triple-click the lighter inside to light a fire in the lamp.
  5. Close the lid to light up the wick.

  1. Approach the burnt curtains on the right.
  2. Take the TURNING HANDLE TOOL from the board (E).

  1. Turn the camera around and approach the platform with the machine gun.
  2. Place the TOOL WITH TURNING HANDLE on the machine from the side.
  3. Rotate the handle until the screws are removed.
  4. Rotate the red hoop to turn the gun machine towards the map.

  1. Approach the back of the gun machine.
  2. Click on the arrow button.
  3. Take the SCREW (F).
  4. Get down to the basement.

  1. Zoom in on the chest.
  2. Place the SCREW in the empty socket and tighten it all the way.

  1. Rotate the side wheel of the chest to lift up the clasps.
  2. Open the chest lid; take the METAL CARD (G).

  1. Go to the printing press.
  2. Lift the lid and place the METAL PLATE on the empty surface.
  3. Lower the lid.

  1. Open notepad and look at the hint.
  2. You need to put marks on the squares, repeating the burnt marks on the large map above.
  3. Press the handle (1) and push the device onto the field.
  4. Move the device to the desired locations using the handle (2).
  5. Press the button (3) to make marks.
  6. When finished, press the handle (1) to return the device to its place.
  7. Lift the lid and take the METAL CARD.
  8. Rise upward.

  1. Approach the weapon machine.
  2. Place the METAL CARD on the grate at the back of the machine.
  3. Click on the red button.
  4. Pull down the lever.
  5. Pull up the pin.

  1. Approach the left side of the machine. Move the lever with the red handle to the left.
  2. Approach the right side of the machine. Use the bellows to fill the flask with gunpowder.
  3. Flip down the opened switch.
  4. Use the bellows again to load the ammo with gunpowder. When all cartridges are loaded, the counter will automatically show "8".

  1. Pull the trigger. The gun fires automatically.
  2. Approach the map.

  1. Rotate the visible moving parts of the map so that they are all connected to each other, as shown in the screenshot.
  2. Pull down the red switch.
  3. Go to the laboratory.
  4. Read the diary entries.

  1. Climb up the spiral staircase.
  2. After encountering the trap, approach the dummy; take the BENT WIRE (H).
  3. Look to the right.
  4. Read the letter.

  1. Zoom in on the puzzle at the bottom of the tabletop.
  2. The picture is shown above. You need to find identical images on the closed chips on the right and left.
  3. Take the RESIN KEY (I).
  4. Get down.

  1. Go to the closet with rounded doors.
  2. Place the BENT WIRE on the cabinet lock and lower it.
  3. Open cabinet doors.
  4. Take the CONTAMINATED COAL POWDER (J) and SWITCH (K).
  5. Go to the previous room.

  1. Approach the weapon machine.
  2. Place the SWITCH on the wire and turn it as shown in the screenshot.
  3. Use the bellows to fill the large flask with gunpowder. When the flask is full, the icon on it will change to turquoise with an up arrow.
  4. Keep using the bellows to fill the small flask with gunpowder.
  5. Take the GUNPOWDER VIAL (L).
  6. Return to the laboratory.

  1. Approach the open closet.
  2. Place the VIAL OF POWDER on the container. The gunpowder will be poured into the container.
  3. Take the GUNPOWDER CONTAINER (M).

  1. Go to the boiler, located on the left side of the cabinet.
  2. Place the RESIN KEY inside.
  3. Close the door.
  4. Take the fallen METAL PIECE (N).

  1. Approach the floor jug ​​on the left side of the boiler.
  2. Place the METAL PIECE on the left rail and slide it to the left.
  3. Move the identical right part to the right.
  4. Click on the wooden handle in the middle. The pitcher topples over.
  5. Zoom into the sand and take the METAL GRATE (O).

  1. Approach the table with cutlery. Magnify the device with a handle.
  2. Place the POWDER CONTAINER on the instrument.
  3. Slide the latch to the left and twist the handle until you open the device.
  4. Take INCOMPLETE FILTER (P).
  5. Inventory, combine the INCOMPLETE FILTER and METAL GRATE. Receive FILTER.

  1. Place the FILTER in its original place in the device.
  2. Close the device and turn the handle to sort the powder.

  1. Open the desk drawer.
  2. Take the IRON LOAD (Q).
  3. Pour the CONTAMINATED CHARCOAL POWDER into the funnel.
  4. Rotate the filter.

  1. Wait for the arrow pointer to appear.
  2. Lower the camera down and open the drawer.
  3. Take the CHARCOAL POWDER (R).
  4. Approach the table with cutlery.

  1. Enlarge the stand with the cylinders in the middle of the table.
  2. Place the IRON WEIGHT on the left cylinder that has an IV underneath.
  3. The rightmost drawer will open. Take the letter from it and read it.
  4. Take the IRON CARGO into Inventory.

  1. Rotate the cylinder clockwise so that the front of the cylinder has an image of a weight.
  2. Place the IRON LOAD on the cylinder again.
  3. The leftmost drawer will open. Take the ROTARY SWITCH from it (S).
  4. Pay attention to the numbers at the bottom of the box.
  5. Take the IRON CARGO into Inventory.

  1. Approach the box on the wall.
  2. Place the ROTARY SWITCH on it.
  3. Turn the switch according to the clue on the previous box: 5 right, 3 left, 4 right.

  1. Solve the puzzle inside the box.
  2. Help the man on the right to get the chest of gold, avoiding all the traps. To disarm the traps, you need to pull out the shutters in the right order. This order is shown in the screenshot.

  1. Remove the screw to get the WING NUT (T) and POWDER POT (U).
  2. Return to the table with the cylinders.

  1. Place the WING NUT on the holder on the right and tighten it all the way to unlock the right cylinder.
  2. Place the IRON LOAD on the right cylinder.

  1. Take the SULFUR CRYSTAL (V) and SMALL HOOK (W) from the open drawer.
  2. Take the IRON CARGO into Inventory.

  1. Rotate the cylinder clockwise so that the front of the cylinder has an image of a weight.
  2. Place the IRON LOAD on the cylinder again.
  3. Take the letter from the opened box and read it.
  4. Take the IRON CARGO into Inventory.

  1. Approach the scales to the left of the cabinet.
  2. Place the SMALL HOOK on the scale and then the IRON WEIGHT.
  3. Take the METAL SYMBOL (X) from the scale.
  4. Go back to the table.

  1. Place the METAL SYMBOL on the lid latch on the table.
  2. Open the lid; take the SALTPETER CRYSTAL (Y) and STRANGE KEY (Z).
  3. Approach the mortar on the right.

  1. Alternately place the SULFUR CRYSTAL and the NITER CRYSTAL into the mortar. Click on the mortar to crush.
  2. Get SULFUR POWDER (A1) and NITER POWDER (A2).
  3. Return to scales.

  1. Alternately place the COAL POWDER, SULFUR POWDER and NITER POWDER on the scale.
  2. Record the weight of each component. This is 45g., 75g. and 90 respectively.
  3. Return to the table.

  1. Enlarge the glass dispenser.
  2. Place the STRANGE KEY on its lid and open it.
  3. You need to prepare a combustible mixture, guided by the formula from the board. Each unit of the component is equal to 15g. Total you should use: 15g. coal, 45g. sulfur and 75g. saltpeter.
  4. Place the CHARCOAL POWDER in the open dispenser and lower the bellows on the right three times. So you get 15g. coal.
  5. Turn the dispenser wheel to dispense the powder.

  1. Do the same for SULFUR POWDER and NITER POWDER.
  2. SULFUR POWDER: put the bellows down twice to get 45g. sulfur.
  3. SALTPETER POWDER: Lower the dispenser bellows once to get 75g. saltpeter.
To check the correct weight of the components, go to the scale and weigh all the powders. If you make a mistake in the proportions, return to the dispenser and refill it with the desired powder. After that, swing the bellows until the arrow on the device points to the left. Next, raise the plunger so that the arrow points to the right and repeat the dosing procedure above.

  1. Approach the installation in the closet.
  2. Alternately place the resulting powders on the bowls in the sequence (from left to right): sulfur-charcoal-nitrate. If the powder is measured correctly, the bowl will turn over, the green button below will light up and the powder will be poured into the mixer.

  1. Place the POWDER POT on the bottom of the setup.
  2. Pull up the lever as shown in the screenshot.
  3. When the powder flask is full, take the FILLED POWDER POT.

  1. Go to the cauldron where the key lies in resin.
  2. Zoom into the top of the cauldron; place the FILLED POWDER POT on it.
  3. Press the lighter lever three times to get fire.
  4. Open the boiler door and take the DECORATIVE KEY (B).
  5. Rise to the second floor.

  1. Approach the container with the glove.
  2. Place the DECORATIVE KEY in the lock, turn it. Watch the video.

  1. Pick up the PUZZLE BOX and examine it in your Inventory.
  2. You need to move the orange square to the last free slot, getting rid of other squares on the way. To do this, twist the box in different directions and look for squares on its faces that are identical to the colors on the color panel.
  3. After finding the desired square, click on it to remove it from the color panel and free up space.
  4. Next, move the orange square forward with the cogwheel on the left. The order of the squares is: purple-green-white-red.
  5. After solving the puzzle, rotate the crank to open the box.
  6. Take the SPECIAL KEY (C).

  1. Place the SPECIAL KEY on the metal bar where there is a long narrow slot.
  2. Move the key up.

The Da Vinci House 3: Chapter 4 The Papal Quarters

  1. After the video, read the entries in the diary.
  2. Go to the book, remove the clasp and open it.
  3. Take the BOOKMARK (A).
  4. Approach the door.

  1. Zoom in on the door lock.
  2. Use the BOMB to unscrew the top bolt and remove the bar.
  3. Place the BOOKMARK in the slot on the lock.
  4. Activate the Oculus Perpetua.

  1. Move the bookmark and press it on both ledges inside the castle.
  2. Click on the handle to unlock the lock.
  3. Open the door and go inside.
  4. Read the diary entries.

  1. Come to chess.
  2. Take the STONE ROSETTE (B).
  3. Inventory, click on the rosette core; get a STONE ROSSETTE WITH LEG.

  1. Come to the bust.
  2. Place the STONE ROSETTE WITH LEG into the empty slot. Spin her.
  3. Take the RIDER FIGURINE PIECE from the open drawer (C).
  4. Read the letter.

  1. Go to the table with the box.
  2. Place the RIDER FIGURINE PIECE on the figurine.
  3. Open the lid and spin the wheel.
  4. Go to the grate. Fully open the doors and go up to the second floor.

  1. Approach the birdcage. Rotate the grid.
  2. Open the door and take the TOWER MODEL (D).
  3. Approach the table with the layout.
  4. Place the TOWER MODEL on the dome.
  5. Move the side towers down and activate a puzzle.

  1. You need to place the pieces on the area of ​​the playing field, which is presented in golden color. Shapes must not extend beyond this area. Puzzle solving 1.
  2. Click on the lever on the right.

  1. Puzzle solution 2.
  2. Click on the lever on the right.

  1. Puzzle solution 3.
  2. Click on the lever on the right.
To properly place the last piece, you will have to temporarily lift the T-shaped piece up and move it to the left.

  1. Approach the deployed columns and activate the Oculus Perpetua to find out the sequence of clicking on them (shown in the screenshot).
  2. Take the CHESS PIECE (E).

  1. Approach the railing and look at the lower room from above for a notepad clue.
  2. Get down downward and iditol to the chess board.

  1. Place the CHESS PIECE on the chessboard.
  2. Use the hint in notepad. Each chess piece on the board corresponds to the location of a certain item in the room. You need to arrange all the pieces according to this rule: chess piece (rook) - C6, bishop - D6, knight - F4, king - C4. The solution is shown in the screenshot.

  1. Approach the secret passage.
  2. Move the pointer down.
  3. Push the lever to move the wall.
  4. Go down the secret passage.

  1. Approach the puzzle on the right.
  2. Remove the top screw from the panel.
  3. Activate the Oculus Perpetua.

Arrange the disks in such a way that the stones from the upper cells move to the lower cells corresponding to their colors. Solution 1.

Solution 2.

  1. Solution 3.
  2. Go through the open doors.

  1. Approach the altar on the right.
  2. Read the letter and take the METAL KEY (F).
  3. Lower the camera to the coat of arms on the front wall of the altar.

  1. Move the plates in the order of the items on the coat of arms: blue key, shield, yellow key, miter.
  2. Insert the METAL KEY into the key mold.
  3. Take the METAL CYLINDER WITH HANDLES (G).

  1. Enlarge the left altar tower and activate the Oculus Perpetua.
  2. Turn the inner cylinder vertically.
  3. Remove the doors on the right, left and bottom.
  4. Take the METAL SHINE MODEL (H).
  5. Inventory, move the METAL CYLINDER WITH HANDLES. Receive the CENSER BASE.
  6. Connect the THENSER BASE and the METAL SHINE MODEL. Receive the CENSER.

Place the CENSER on the chains in the left hand of the statue.

  1. Expand the camera. Come to the small table.
  2. Turn the device to face the labyrinth.
  3. It is necessary to hold the red arrow through the labyrinth, setting its direction with the handle. To move the hand, pull the knob to the left.

  1. Take the SPRAYER PIECE (I).
  2. Place the SPRAYER PIECE on the dome of the model on the right.

  1. Turn the face of the figure.
  2. Place the outermost towers vertically.
  3. Take ST. JOHN’S RELIEF from the central part of the structure (J).
  4. Approach the font on the right.

  1. Zoom in on the right side of the font and slide the door.
  2. Place the POWER OF SAINT JOHN in the empty cylinder.
  3. Open the top lid and take the SHINING SHELL (K).

  1. Zoom in on the painting above the font.
  2. Place the SHINING SHELL in the empty slot in the lower left corner of the frame.
  3. Take DAWN MEDALLION (L).

  1. Approach the stained glass window to the left of the table and place the DAWN MEDALLION in the empty slot.
  2. After the video, go to the opened puzzle.

It is necessary to place the chips correctly. The numbers on the cells show the number of neighboring cells that should be occupied by chips. They can be moved along the red lines. The final solution is shown in the screenshot.

  1. Approach the table to which the statue has unfolded.
  2. Take the CEREMONIAL PLATE (M).
  3. Zoom in on the locker to the left of the clock.
  4. Rotate the baluster on the far right post and lower the slider down.

  1. Enlarge the bottom panel of the drawer.
  2. Move the levers horizontally and then lower them down.
  3. Rotate the dial to open the lid.
  4. Place the CEREMONIAL PLATE in the slot that appears.

  1. Open the lid of the cabinet and look inside.
  2. Move the bracelets on the relic so that the pattern on the brush matches the pattern between these bracelets. The final version is shown in the screenshot.
  3. After solving the puzzle, take the DISC WITH RED STONE (N).

  1. Zoom in on the sidebar of the clock.
  2. Place the RED STONE DISC in place of the missing gear.
  3. Rotate the dial to wind up the clock.
  4. Open the lid of the vase to the right of the clock.
  5. Take the NOON MEDALLION (O).
  6. Approach the stained glass window and place the NOON MEDALLION in the empty slot.
  7. Watch the video, read the notes in the notebook.
  8. Go to the opened puzzle.

  1. You need to arrange the chips according to the numbers that are indicated on the cells. The number in the circle indicates the number of round chips next to that cell. The number in the square indicates the number of square tiles.
  2. Activate the Oculus Perpetua to see the tile layout template.
  3. Chip movement option: 7-3, 13-14, 10-9-13, 5-9, 6-7-8, 1-5-6-7, 9-5-1, 13-9-5, 14- 13, 7-6-10-14.
  4. 11-10, 12-11, 16-12, 10-6, 14-10, 11-7, 10-11, 6-10-14, 7-6-10, 3-7, 4-3, 8- 4, 7-8, 3-7-6, 8-7-3, 4-8, 6-7.
  5. 13-9, 14-13, 10-14, 9-10-6, 14-10, 13-14, 5-9, 14-13, 10-14, 11-10, 12-11, 8-4, 11-12-8, 10-11-12.
  6. 14-10-11, 13-14, 12-16, 11-12, 7-11, 8-7, 12-8, 11-10, 16-12, 7-11, 6-7, 10-6, 11-10, 12-11, 8-12.
  7. 4-8, 3-4, 7-3, 6-7, 10-6, 11-10, 7-11, 6-7, 10-6, 11-10, 9-5, 10-9, 6- 10, 7-11, 14-13, 10-14, 9-10.
  8. 3-7, 4-3, 8-4, 7-8, 10-6-7, 11-10, 7-11, 8-7-6, 11-7, 10-11, 14-10, 13- 14, 4-8, 5-9, 1-5. The finished solution is shown in the screenshot.

  1. Approach the table to which the statue has unfolded.
  2. Turn the camera to the picture of the saint.
  3. Click on the buttons at the top in the same order as the symbols on them are shown on the sides of the picture. The sequence is shown in the screenshot.

  1. Move the slider down.
  2. Take the RED STONE BUST (P).

  1. Approach the sarcophagus.
  2. Place the RED STONE BUST in the hole and turn.

  1. Zoom in on the box on which the bust stands.
  2. Pull the latch to open the door.
  3. Take the STONE BOWL (Q), the letter, and the diagram for finding the secret entrance. Read the letter.

  1. Place the STONE BOWL over the sarcophagus.
  2. Take the DUSK MEDALLION from the palm of the bust (R).
  3. Approach the stained glass window and place the DUSK MEDALLION in the empty slot. Watch the video.
  4. Go to the opened puzzle.

  1. Correctly arrange the tiles on the device panel. Use notepad for hints. The correct location is shown in the screenshot.
  2. Lower the container on the left so that the liquid from it flows into the horizontal container.
  3. Press the handle on the right.

Take the GRAND MASTER AMULET from the chest of the statue (S).

Da Vinci House 3: Chapter 5 Luca Pacioli’s Villa

  1. Watch the video.
  2. Climb up the stairs.
  3. Open the grate and go out into the yard.
  4. Use the Oculus Perpetua.

  1. Approach the cart, increase the pole with the winch.
  2. Rotate the lid to loosen the spring and release the rope.

Approach the front holder and push it forward to move the cart.

  1. Move the lever to the right position.
  2. Return to the cart.

  1. Remove the cover from the engine.
  2. Rotate the lever clockwise to start the cart.

Da Vinci House 3: Chapter 6 Secret Passage

  1. After the conversation, approach the large stone on the left and turn the camera around.
  2. Zoom in on the panel on the stone, rotate the dials and fold the pattern.
  3. Increase the surface under the stone.
  4. Take the LEVER WITH FOLDED HANDLES (A).
  5. Inventory, pull the lever handles apart and get the TURNING LEVER.

  1. Approach the entrance to the cave, which is closed by a boulder. Activate the Oculus Perpetua.
  2. Place the TURNING LEVER in the bottom slot of the mechanism for a puzzle.

  1. Your task is to unlock the mechanism and open the entrance. To do this, you need to rotate the rings in the mechanism so that the slots on them coincide with the slots on the rhombus on the left. To achieve this, you need to unlock the shaft that goes through the left side of the mechanism.
  2. The screenshot shows the order of your actions. The numbers indicate the steps of the screw movement, the yellow marks are the positions of the screw at each step.
  3. Step 1 Move the right lever (b) to move the hand to position I. Rotate the lower lever (a) and move the screw to position 1.
  4. Step 2 Move the right lever (b) to move the hand to position II. Rotate the lower lever (a) and move the screw to position 2.
  5. Step 3 Move the right lever (b) to move the hand to position I. Rotate the lower lever (a) and move the screw to position 3.
  6. Step 4 Move the right lever (b) to move the hand to position II. Rotate the lower lever (a) and move the screw to position 4.
  7. Step 5 Move the right lever (b) to move the hand to position III. Rotate the lower lever (a) and move the screw to position 5.

  1. Watch the video, read the notes in the notebook.
  2. Go to the door on the left; take the BOARD (B).
  3. Go to the faucet.
  4. Hold on to the handles and move the crane towards the pit.
  5. Pull down the lever.

  1. Increase the load, unhook the hook from it.
  2. Go around the crane and move it back to the end.
  3. Pull the lever down to lower the hook onto the grate on the floor.

  1. Go to the grate, hook the hook on the ring.
  2. Go back to the crane, lift up the lever.
  3. Get down.
  4. Use the BOARD to cross the hole.
  5. Go forward.

  1. Approach the grate and move the lever to the right to open it.
  2. Exit and go across the bridge and turn right.

  1. Turn the camera to the left.
  2. Turn the wheel until the chute breaks.
  3. Zoom in on the device on the right wall.

  1. Activate the Oculus Perpetua.
  2. Lower the plates down using the lever on the right to avoid obstacles.
  3. Walk across the bridge.

  1. Go left.
  2. Remove the holder from the door. Receive METAL ROD WITH HANDLES (C).
  3. Go back to the hall, go through the lattice door and go forward.

  1. Place the METAL ROD WITH HANDLES on the lifting mechanism and rotate.
  2. Take the item back to Inventory.
  3. You leave into the hall and iditol along the corridor, to the place where the skeleton lays.

  1. Read the letter.
  2. Take the DAGGER (D) and the ARQUEBUZ SUPPORT (E).
  3. Get down into the flooded dungeon through the hatch and turn left.

  1. Use the ARQUEBUZ SUPPORT to support part of the chute.
  2. Climb back into the hall, cross the bridge, turn right and go to the open airlocks.

  1. Use the METAL ROD WITH HANDLES to close the left airlock.
  2. Close the doors of the right airlock and fix them with the DAGGER.
  3. Return to the steering wheel and turn it.

  1. Turn the handle over the airlocks to the left.
  2. Return to the steering wheel and turn it to drain the bottom of the pool.
  3. Rise into the hall, to the crane.
  4. Unhook the crane hook and move the crane to the edge of the pit.

  1. Move the crane boom (1) to the right, lower the hook down using the lever (2).
  2. Get down into the cave, pick up the bag at the bottom of the pool by the hook.
  3. Return to the faucet and lift up the lever (3) to raise the bag.
  4. Move the tap arrow (4) to the left.
  5. Move the crane across the bridge to the far cave.

  1. Push the lever down to place the bag on the cart.
  2. Climb up the rails.

  1. Read notes in a notebook.
  2. Go right. Take the BENT RAIL (F).
  3. Use the Oculus Perpetua to travel back in time.
  4. Take the MACE (G).
  5. Go to the railway fork.

  1. Place the MACE in place of the lever and turn it to the left until it stops.
  2. Use the Oculus Perpetua and return to the present.
  3. Go left, to the door pierced by the trolley.
  4. Take the KEY from the wall (H).

  1. Go to the machine. Place the BENT RAIL on it.
  2. Turn the handle to the right.
  3. Take the RAIL.
  4. Use the Oculus Perpetua to travel back in time.

  1. Approach the fork. Set the lever to the vertical position.
  2. Place the RAIL on the fork.
  3. Use the Oculus Perpetua and return to the present.

  1. Walk forward; take the STEPLADDER (I). Give it to Leonardo.
  2. Take the BENT METAL SHAFT (J).
  3. Go to the machine, straighten the shaft on it, similar to the rail. Take the METAL SHAFT (K).
  4. Give it to Leonardo.

  1. Take the TONGS (L).
  2. Go to the locked door on the left. Insert the KEY into the lock and turn.
  3. Open the door, go forward.
  4. On the second floor, turn right and use the TONGS on the fixture. You receive an OIL LAMP.
  5. Return to Leonardo and give him the OIL LAMP.
  6. Spin the wheel to the right of Leonardo.

Da Vinci House 3: Chapter 7 Castel del Monte

  1. Approach the door.
  2. Pull out the dark brick to destroy the masonry.
  3. Activate the Oculus Perpetua.
  4. Pull the latch, open the door.
  5. Go forward.
  6. After the videos, read the entries in the diary.
  7. Open the door in the corner and go up the spiral staircase.

  1. Come into the office.
  2. Pull down the lever on the wall.
  3. Climb up the stairs.
  4. Zoom in on the birdcage.

  1. Expand the arrows at the base of the cell.
  2. Bring the side clips to the arrows and take them to the sides.
  3. Take the HEXAGONAL PRISM (A).

  1. Place the HEXAGONAL PRISM on top of the cage.
  2. Spin the prism to collect the pattern.
  3. Pull up the tip of the cage.
  4. Open the door and take the METAL KEY (B).
  5. Return to Leonardo and give him the METAL KEY.

  1. Take the CUT RUBY from the pocket (C).
  2. Turn the camera around and approach the painting.
  3. Place the CUT RUBY in the lower right corner of the frame.

  1. Examine the portrait, increase the years of life of Frederick II. You will need a date of birth.
  2. Approach the rack with astronomical symbols and activate the Oculus Perpetua.
  3. Put the date of birth of Frederick II - 1194 in the moving blocks.

Spin the bottom wheel on the Solar System model to bring the Earth model to the front.

  1. It is necessary to move small disks with astrological symbols to the required sectors with large disks with identical symbols.
  2. To move the disc cage to the desired sector, use the horizontal lever. Use the vertical lever to change caged discs.
  3. Permutation order: 3-8-4-8-4-6-8-3-5-4-3-5-4-3-4-3.

  1. Open the sash.
  2. Move the lever to the right until it stops.

  1. Take the WOODEN HANDLE (D).
  2. Approach the ladder control panel.
  3. Pull the handle to the left three times to position the ladder against the desired shelf.
  4. Climb up. Take the BOOK OF SUN AND MOON (E).
  5. Read notes in a notebook.

  1. Place the WOODEN HANDLE on the lower left slot in the painting.
  2. Grab the handle and pull it to the right to open the secret room.
  3. Come inside.
  4. Place the BOOK OF THE SUN AND MOON on the empty section on the shelf.
  5. Take the FALCON MEDALLION (F).

  1. Exit the secret room and go to the window.
  2. Place the FALCON MEDALLION on the empty mold. Click on it.
  3. Take the FALCON BELL (G).
  4. Place the FALCON BELL on the falcon’s leg on the left.
  5. Click on the medallion again.

  1. Take the FALCON HOOD from the lower cache (H).
  2. Place the FALCON HOOD on the falcon and click on the medallion again.
  3. Take the BIRD HUNTING BOOK (I).
  4. Go to the secret room.

  1. Place the BIRD HUNTING BOOK on the empty section on the shelf.
  2. Exit the secret room and go to the table.

  1. There is a puzzle on the table. Turn the top screw to remove the sphere from it.
  2. Zoom in on the letter on the table on the left. Notice the 4 capitalized words: PEOPLE, CROWN, JUSTICE, CONTENT.
  3. Return to the puzzle. Each symbol on the die represents a word from the letter. You must click on the cubes in the order in which the highlighted words are written in the letter. The solution is shown in the screenshot.

  1. Return to the letter, note the new highlighted words: BALANCE, FOUR, CORNER, LINE, COLUMN. These words are clues to the location of the images in the new puzzle.
  2. Return to the puzzle. It is necessary to set the images on the white cubes in such a way that there are no repeating images in the columns, rows and quarters of the field. The solution is shown in the screenshot.

  1. Take AUGUST BOOK (J).
  2. Go to the secret room and place the BOOK OF AUGUST in the last empty section.
  3. Exit the room. Take the LADDER from the wall on the left (K).

  1. Approach the ladder control panel.
  2. Pull the handle to the left once to place the ladder against the window.
  3. Place the LADDER on the ladder and climb out the window.
  4. Read notes in a notebook.
  5. Use the Oculus Perpetua to travel back in time.

  1. Walk forward to the far door.
  2. Click on the handle, enter the room.
  3. Take and read the letter.
  4. Use the Oculus Perpetua and return to the present.

  1. Go to the closed door; take the REGULAR METAL KEY (L).
  2. Move back into the past.
  3. Approach the locked door and open it with the REGULAR METAL KEY.
  4. Exit and go forward.
  5. Climb up the spiral staircase to the roof.

  1. Go to the mechanism; take the BROKEN WHEEL (M).
  2. Take the WHEEL PIECE from the box (N).
  3. In Inventory, combine both items to get a REINFORCED WHEEL.

  1. Place the REINFORCED WHEEL on the mechanism.
  2. Approach the steering wheel and rotate it counterclockwise. You need to position the water cart over the burning gallery below.
  3. Return to the room below, go to the left passage.
  4. Pull down the lever on the wall.

  1. Go forward, open the door, go into the room.
  2. Read notes in a notebook.
  3. Approach the barrel on the right. Pull up the tip.
  4. Click on the button. Take the HANDLE (O).
  5. Place the HANDLE in the slot on the left and move it to the right until it stops.

  1. Click on the button with your palm.
  2. Click on the identical button on the adjacent barrel. Activate the puzzle.
  3. Insert the colored chips into the round slots, then pull the lever on the right. It is necessary that the color of the inserted chip matches the color of the section on the board that stops opposite the slot.
  4. When positioned correctly, one of the locks opens. You need to repeat the steps until all the locks open. The solution to the puzzle is random.

  1. Take the SMALL GOLDEN KEY (P).
  2. Use the SMALL GOLDEN KEY on the hole below the puzzle.
  3. Open the door; take the EAGLE RELIEF (Q).

  1. Click on the button with your palm.
  2. Click on the identical button on the far left barrel. Activate the puzzle.
  3. Move the beam through sections by changing filters. Your task is to get a solid image on the screen.
  4. The beam and filters are controlled by a lever on the left and a wheel at the bottom. You need to get three images. The solutions are shown in the screenshot.

  1. Take the CAPRICORN RELIEF (R).
  2. Click on the button with your palm.
  3. Click on the identical button on the adjacent barrel. Activate the puzzle.
  4. You need to cut all the ropes with scissors. First, press the button in the middle of the scissors to unlock the movement of the dice at the top.
  5. Scissors can be rotated in a circle, but for this the green sector of their movement must be unlocked. To unlock it, put dice with the same patterns on both sides of the ropes. One of the solutions is shown in the screenshot.
  6. Take the LION RELIEF at the bottom of the puzzle.

  1. Click on the button with your palm.
  2. Click on the identical button on the far right barrel. Activate the last puzzle.
  3. Move the ship to the destination. To create a route, place the desired arrow disks at the bottom of the puzzle, and then pull the lever on the right.
  4. There are three routes to be set. The screenshot shows one of the disk layout options for each route.
  5. Take the BULL RELIEF.

  1. Go to the locked door.
  2. Place all the RELIEFS found in their respective slots on the door.
  3. Open the door, go forward.
  4. Look closely at the tapestry on the wall for a clue about destroying the time machine.

  1. Read the letter.
  2. Go around the mechanism, turn the lever.
  3. Push forward the handle of the portal.
  4. Go to the opened pantry.

  1. Take the WOODEN RAIL (S).
  2. Push the handle forward again.
  3. Place the WOODEN RAIL where the rail is missing.
  4. Push the portal all the way.
  5. Enter the room and approach the steering wheel.
  6. Move the handle to the right.
  7. Get down on the stairs down.

  1. Go to the hall with the time machine.
  2. Approach the boiler on the right and remove the cover from it.
  3. Click on the levers in the desired sequence: 5-3-4-1-2-6.

Da Vinci House 3: Chapter 8 Ancient Temple

  1. Read notes in a notebook.
  2. Go to the statue.
  3. Place the AMULET in the slot.

  1. You need to give the statue the position that was depicted on the tapestry in the previous chapter. The solution is shown in the screenshot.
  2. Climb up the stairs.

  1. Push the lever.
  2. Click on the button. Congratulations! You have successfully completed the walkthrough of the game "Da Vinci House 3".

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