Wise GeekGame Walkthroughs → Twin Mind 1: Murderous Jealousy - Walkthrough of the game in pictures step by step

Twin Mind 1: Murderous Jealousy - Full Walkthrough with Tips and Puzzles

Dual Consciousness 1: Murderous Jealousy. During a performance at a local theater, the actress fell dead from being hit with a fake knife. Eleanor doesn’t support the CSI version of a heart attack. Help the detective and her brother collect all possible evidence, interview witnesses and find out the true reason for what happened. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Patrol Car
  3. Chapter 2 Parking Lot
  4. Chapter 3 Security Room
  5. Chapter 4 Crash
  6. Bonus Chapter
  7. Collectibles

Dual Consciousness 1: General Tips

Andreas plunged a fake knife into Adalyn’s heart, and she fell dead right on the stage of the theater. Criminologists say it was a heart attack. However, Eleanor, a paranormal specialist, and her twin brother are not convinced that this version is correct.

Eleanor has unusual abilities and can talk with the ghosts of the dead. This, of course, will help the case, but any normal policeman will not believe her. We need proof. Gather useful inventory and evidence at numerous locations, restoring the thread of ongoing events.

Record all valuable information in a diary so as not to miss a single detail, and do not forget to look at the map. Time is precious, so there is no need to randomly move between locations in search of unfinished business and unsolved puzzles. This walkthrough will not tell you each time you need to zoom in on a location. Screenshots show each close-up scene.

Hidden object puzzles are referred to as HOPs. The walkthrough will only show the location of the HOP and the item received. In this walkthrough, solutions to some puzzles will be given. To solve puzzles, carefully read the instructions for them. In this game, some dialogues in the location, cut-scenes and tasks have a higher priority.

Dual Consciousness 1: Chapter 1 Patrol Car

Take and look at the photo (A). Take the clue - pocket watch, ID card, STICK and KNIFE (B). Use the KNIFE (C). Complete the HOP; receive a PIPE (D).

Take the quest log and the DISCHARGED PHONE. Use PIPE; take the CORK and GLOVE GLOVE EMBLEM (E). Use GLOVE EMBLEM; take FORK and CHARGER (F). Use DISCHARGED PHONE and CHARGER (G).

Read the diary; take the clue crystal, DRAWER EMBLEM, and ELECTRIC TAPE (H). View the album; take the HEX KEY. Use DRAWER EMBLEM; take the SATYR STATUETTE and MAGNET (I). Read the newspaper; use SATYR STATUETTE (J). Complete the HOP; receive the DREAMCATCHER (K). Open the door; use the DREAMCATCHER (L). Walk forward.

Use HEX KEY; take map, CABINET KEY, and 1/4 CODE PIECE (M). Take 2/4 CODE PIECE (N). Take BUTTON; use ELECTRIC TAPE; press 634-413; receive THEATER ADDRESS (O). Press the button; use MAGNET; take the CHISEL and 3/4 CODE PIECE (P). Walk back.

Use CABINET KEY; take LASSO and 4/4 CODE PIECE (A). Use PIECE OF CODE (B). Easy solution (C). Hard level solution (D). Take FOLDING KNIFE and PURSE (E). Use the BUTTON on the WALLET; take MOTORCYCLE EMBLEM and photo. Walk forward.

Use MOTORCYCLE EMBLEM; move (FG); use THEATER ADDRESS. Click HIJKIL.

Talk; receive ADALIN’S RING (M). Use ADALIN’S RING; examine the posters; take HEAVY STATUETTE and TORN GLOVE (N). Use CHISEL and HEAVY STATUETTE; take 1/2 TRAGEDY AND COMEDY MASK and 1/2 NEEDLE AND THREAD (O).

Use LASSO (P). Take 2/2 TRAGEDY AND COMEDY MASK and SCRAPER (Q). Place TRAGEDY AND COMEDY MASK (R). Walk forward.

Take the LINKED LADDER (A). Use the FOLDING KNIFE on the LINKED LADDER; receive the LADDER. Use the LADDER (B). Take CARBINE and 2/2 NEEDLE AND THREAD; read the magazine (C). Use the NEEDLE AND THREAD on the TORN GLOVE; receive the GLOVE. Use GLOVE; take the LOCK PICK and POKER (D). Take the CHAIN ??(E). Walk back.

Use POKER; receive the SAW (F). Walk forward. Use the SAW (G). Complete the HOP; receive CRYSTAL BALL (H). Use the CRYSTAL BALL (I).

Press 1-5 (J). Use SCRAPER; take the SCISSORS (K). Use CHAIN ??and CARBINE; click on the lever. Use SCISSORS; take FEATHER, WAND, and 1/4 ROSE SYMBOL (L). Use LOCK PICK; read the note; take the BADGE and 2/4 ROSE SYMBOL (M). Walk forward (N). Walk back.

Use WAND; take the SCREWDRIVER and 3/4 ROSE SYMBOL (O). Walk forward 2 times. Read the note; take 4/4 ROSE SYMBOL (P). Use ROSE SYMBOL; take the photos, COSMETIC BAG, and VINYL RECORD (Q). Walk forward.

Use VINYL RECORD; take the SPOON (R). Use SPOON; take the LILY and SIGNET RING (S). Use the SIGNET RING on the COSMETIC BOX; take PERFUME and RULER. Walk forward. Use FEATHER, LILY, and PERFUME (T).

Easy solution Bx2-A-Bx2-Ax7. Complex level solution C-Ax5-DBD-Bx7-Ax7.

Take the RAKE (E). Use the RAKE; take the PASS (F). Use the PASS (G). Walk forward.

Use FORK; take the MIRROR and CLOTH (H). Use CORK; take ASHTRAY SKULL and WIRE (I). Use MIRROR (J) and WIRE (K); receive ANDREAS AMULET. Walk back.

Use ANDREAS AMULET; take TWEEZERS and TAPE (L). Use the CLOTH and TAPE on the STICK; receive a NET. Take away; use NET; take the CLIP and SWITCH (M). Walk forward.

Use SWITCH; remove; take the BATTERY (N). Use BATTERY (O). Take the LEASH and BOLT CUTTER (P). Use BOLT CUTTER (Q). Complete the HOP; receive MEGAPHONE (R). Walk back.

Use MEGAPHONE; receive CAR KEY (S). Use CAR KEY (T).

Use ASHTRAY SKULL; take the RUST RESPONSE and 1/2 MEDICINE SYMBOLS (A). Use TWEEZERS; receive 2/2 MEDICINE SYMBOLS (B). Use MEDICINE SYMBOLS; take WHISTLE and BUTTON (C). Use BUTTON (D).

Solution; press (E). Use the fire extinguisher to open the door (F). Walk forward.

Dual Consciousness 1: Chapter 2 Parking Lot

Take the MAGNET (G). Take DULL AX; read the note (H). Use the LEASH; take PUMP. Use the CLIP; take DOOR CODE (I).

Use DOOR CODE (J). Easy solution as in clue (K). Difficult level solution Ox3-Mx2-L-Px8-N. Walk forward.

Take the BROKEN FORCEPS and SCALPEL (A). Use PUMP; take the WINDOW HANDLE (B). Use WINDOW HANDLE; take the BRUSH (C). Use the RUST REMOVER and BRUSH on the DULL AX; receive an AX. Walk back. Use the AX (D). Complete the HOP; receive BOWL WITH SNAKE (E). Use BOWL WITH SNAKE; take the THICK STICK (F). Walk forward. Use THICK STICK and WHISTLE; take the FAN and SCREW (G). Use the SCREW on the BROKEN TONGS; receive MEDICAL TONGS. Use MEDICAL TONGS; receive LEVER BUTTON (H). Walk back.

Use LEVER BUTTON; take GLASS CUTTER HANDLE. Use MAGNET; receive the LIGHTER (I). Use LIGHTER; take BROOM and GLUE. Use the SCALPEL; take the CABINET KEY (J). Walk forward. Use CABINET KEY (K).

Easy level solution Ax4-Bx2-Cx3-E. Hard level solution Ax4-Bx2-Cx3-Dx4-E. Use (FG); take the BAG AMULET (H). Open the door; use BAG AMULET; read the note; take the telephone (I).

Use SCREWDRIVER; take the OPENER (J). Use ICON; take DOOR HANDLE and PIECE (K). Take BROKEN KEY and HERBICIDE (L). Use PIECE on BROKEN KEY; receive a KEY. Use KEY (M). Walk forward.

Use SCISSORS; take WOODEN RAILS. Use RULER; take 1/2 COINS (N). Use OPENER; take the SHOVEL and CHISEL (O). Use HERBICIDE; take NOTEBOOK and FIGURINE. Use the SHOVEL; take the TRAVEL POST (P). Read the note; take the ROPE (Q). Walk back.

Use TRAVEL POST and DOOR HANDLE (A). Complete the HOP; receive BOLT CUTTER (B). Use BOLT CUTTER; receive the RUDDER; take the HANDLE (C). Use the WOODEN RAILS and HANDLEBAR on the ROPE; receive the LADDER. Use the LADDER (D). Take BRUSH and SHOE (E). Walk forward.

Use FIGURINE and HANDLE; take PENDANT and SPONGE (F). Use CHISEL and SHOE; take the CLAPPER and SHARPENER (G). Use the CLAPPER; take the PENCIL (H). Use the PENCIL and SHARPENER on the NOTEBOOK; receive NOTEBOOK WITH HINT. Walk back.

Use NOTEBOOK WITH HINT (I). Easy level solution (J). Hard level solution (K).

Take BROKEN JACK and 2/2 COINS (L). Use COINS; take the MAP (M). Walk forward. Use MAP and PENDANT (N).

Easy solution (O).

Hard level solution (P).

Take the INCENSE (A). Take WATER; use BRUSH; take the MATCHES (B). Use the MATCHES on the INCENSE; receive SMOKE INCENSE. Use the SMOKE INCENSE (C). Walk forward.

Take the JACK PIECE and BOLT (D). Use SPONGE and WATER; take GLASS WITH PRINT and CORK (E). Use CORK and BRACELET; take PEN, TAPE, and STETHOSCOPE (F). Use the JACK PIECE and HANDLE on the BROKEN JACK; receive JACK. Walk back.

Use JACK (G). Complete the HOP; receive DOLPHIN FIGURINE (H). Use DOLPHIN FIGURINE; take the POINTER (I). Walk forward.

Read the note; use POINTER; take the ROOM NUMBER (J). Use ROOM NUMBER; talk; receive PORTRAIT OF GENERAL MEDICINE (K). Use PORTRAIT OF HEAD DOCTOR; read the note; take KNIFE and HANDLE (L). Walk back.

Use KNIFE; take COOLING SPRAY (M). Use STETHOSCOPE; take the VALVE (N). Use VALVE and BOLT; take the TONGS, HOOK, and PIGMENT (O). Use the TAPE and PIGMENT on the GLASS WITH PRINT; receive a FINGERPRINT. Walk forward.

Use FINGERPRINT (A). Easy solution (B).

Hard level solution (C). Take the SAW (D). Give the SAW (E).

Dual Consciousness 1: Chapter 3 Security Room

Take the STRAITJACKET; use SURGICAL SAW; receive the CROWBAR (F). Take the first piece of the GLASS CUTTER BLADE (G). Use the CROWBAR (H). Walk forward.

Use the STRAITJACKET; talk (I). Take 1/2 WHEELS and PIPETTE (J). Use FAN and BRUSH; take the WEIGHT (K).

Use the WEIGHT; take the SLIDES and the second piece - ROLLER BLADE (L). Use the GLASS CUTTER BLADE and ROLLER BLADE on the STEEL CUTTER; receive GLASS CUTTER. Read the note; use GLUE; press the button; use GLASS CUTTER; take the CLAMP and SCRAPER (M). Walk back.

Use the SCRAPER (N). Complete the HOP; receive DRAGON STATUETTE (O). Use DRAGON STATUETTE; take the CLOCK HAND (P). Walk forward.

Use CLOCK HAND; take the GREASE (A). Use PIPETTE and LUBRICANT; take RIB EXPANDER and GLOVE (B). Walk back.

Use GLOVE; take CUP and 2/2 WHEELS (C). Use the WHEELS; take BOLT and DOCTOR’S AMULET; read the note (D). Walk forward.

Use DOCTOR’S AMULET; take the PROJECTOR BUTTON (E). Use PROJECTOR BUTTON (F) and SLIDES (G).

Easy level solution HIJKLM.

Solution of the complex level NOPQRS. Take the KNIFE (A). Use HOOK and HANDLE; take HOUSE KEY and HEAVY GARDEN GNOME (B). Take the BROKEN REMOTE (C). Use HOUSE KEY (D). Walk forward. Take the FILE; read the book (E). Use COOLING SPRAY and HEAVY GARDEN GNOME; open the door; take BROKEN VACUUM CLEANER and BROOCH (F). Use TONGS; receive SMOKE COAL (G).

Move the partition; use SMOKE COAL; receive CANDLES (H). Use BROOCH; take BATTERIES (I). Read the note; take the REMOTE BUTTON (J). Use the REMOTE BUTTON and BATTERY on the BROKEN REMOTE; receive the GARAGE REMOTE. Walk back.

Use GARAGE REMOTE (K). Spot the differences (L); take the LYRE TOKEN (M).

Use TOKEN WITH LYRE; take the VACUUM HEAD and SPOON (N). Walk forward. Use SPOON; take WIRE and POUCH (O). Use the KNIFE on the POUCH; take CHALLENGE. Use CRAYON and CANDLES (P). Walk forward.

Talk; receive PUZZLE CLUE (Q). Take the HAMster FOOD (R). Read the note; take the BROKEN AMULET (S). Use FILE and PUZZLE HINT (T).

Easy solution - move each one space - B down, E left, F right, B down, C up, and F right. Hard level solution - H up, M left, N left, K right, I down, G right, J up 2 times, G up, K left. G up 2 times, J down, N left, J up, G down, K left, J up, N right, J down, N left, J up.

Take the BELT and NECKLACE STONE (O). Use NECKLACE STONE; take the BATTERY (P). Use the VACUUM HEAD and BATTERY on the BROKEN VACUUM CLEANER; receive the VACUUM CLEANER. Walk back. Use the VACUUM CLEANER (Q).

Easy solution 1-3 (A).

Complex level solution Bx2-C-Gx2-FGCDE.

Take the SHIELD (H). Use SHIELD; take the SEWING MACHINE HANDLE (I). Walk forward. Use SEWING MACHINE HANDLE and BELT; take RAG and SOAP (J).

Use SOAP and HAMster FOOD; take PLIERS and GLUE (K). Walk down 2 times. Use WIRE and PLIERS; take BROKEN SELFIE STICK and SHEARS (L). Use SHEARS; take TWEEZERS, FILE, and GEM (M). Use the GLUE and GEM on the BROKEN AMULET; receive DIARY EMBLEM. Walk forward 2 times.

Use DIARY EMBLEM (N). Press (O). Press 3 on each (PQR).

Press 3 (S). Get the LAPTOP PASSWORD. Use LAPTOP PASSWORD (T).

Dual Consciousness 1: Chapter 4 Crash

Take SOLVENT (A). Take the HOSE (B). Use HOSE and CLAMP (C). Walk forward.

Talk; receive the JAR (D). Use JAR; receive TERMITES (E). Take BROKEN BASKET and use TERMITES; take WATER and use CUP; take SHELL (F).

Read the note; take the BADGE (G). Use RIB EXPANDER; receive the NAIL PULLER (H). Use NAIL PULLER; take the LOCK PICK (I). Walk back.

Use the LOCK PICK (K). Easy level solution (NL)-(MN)-(LN)-(ML)-(NM)-(NL)-(ML). Enter 5-7-2 (O).

Complex level solution (CA)-(BC)-(AC)-(BA)-(CA)-(CB)-(AB)-(CA)-(BC)-(BA)-(CA). Enter 3-5-7-2 (D). Take the HAIR DRYER (E). Use the HAIR DRYER; take the WHEEL (F). Walk forward.

Use NUT, BADGE, and WHEEL; take the HANDKERCHIEF, SHARP STONE, and BASKET BOTTOM (G). Use SOLVENT and HANDKERCHIEF; take the PING-PONG BALL and ROD (H). Walk back. Use ROD; take the NET; use the SHELL and open the drawer; take the WINE (I). Use the BASKET BOTTOM and WINE on the BROKEN BASKET; receive the BASKET. Use BASKET; receive BERRIES (J). Walk forward.

Use BERRIES (K). Take the ELASTIC BANDAGE (L). Use ELASTIC BANDAGE (M).

Take the SELFIE STICK PIECE (N). Use the SELFIE STICK PIECE on the BROKEN SELFIE STICK; receive a SELFIE STICK. Take the CANDELABRA (O). Use SELFIE STICK; receive SUGAR (P). Use SUGAR (Q). Walk forward.

Use RAG; receive the SHARD (A). Use SHARD; take 1/2 GAME TOKENS and COAL (B). Use COAL (C).

Solution (D).

Read the note; take the BROKEN BURNER (E). Take HONEY; use TWEEZERS; receive DISK (F). Use the FILE and take the HANDLE; use the DISK and take the PENDANT (G).

Use PENDANT and CANDLESTICK; take 2/2 GAME TOKENS (H). Walk back. Use GAME TOKENS (I).

Easy level solution; select pairs (JL).

Difficult level solution; select pairs (MU).

Use ANDREAS AMULET; take the FLASHLIGHT (A). Walk forward. Use FLASHLIGHT; take the TROPHY PIECE (B). Use HONEY and TROPHY PIECE; take the MOSAIC PIECE (C). Walk back. Use MOSAIC PIECE; take the NOZZLE (D). Use the HANDLE and NOZZLE on the BROKEN BURNER; receive a BURNER. Use BURNER; take the SUITCASE KEY (E). Walk forward. Use the SUITCASE KEY (F). Complete the HOP; receive PHOTO (G). Use PHOTO, press (H).

Read the note; use WATER; take the POKER (I). Take BROKEN HOE; use POKER (J). Walk forward.

Use SHARP STONE; take AMMONIA and HOE HEAD (K). Use the AMMONIA; receive HANDLE (L). Use HANDLE; take the MAGNET, RACKET, and BROKEN CUTTERS (M). Walk back.

Take hints; use the PING-PONG BALL, NET and RACKET (N). Easy level solution - press 1-2-O; take the GOLDEN EMBLEM (P). Difficult level solution - press 1-2-3-Q. Use GOLDEN EMBLEM; take UMBRELLA and ELECTRIC TAPE (R). Use the HOE HEAD and DUCT TAPE on the BROKEN HOE; receive a HOE. Walk forward.

Use HOE; receive SPRING and CHARGER (A). Give the CHARGER (B).

Take the GYPSUM; use MAGNET; take SOLVENT and PIECE OF CUTTERS (C). Use the SPRING and PIECE OF CUTTERS on the BROKEN CUTTERS; receive CUTTERS. Take the WAND; use CUTTERS (D). Walk forward.

Take WATER and STREAMER; use UMBRELLA (E). Complete the HOP; receive a HANDLE (F). Use HANDLE; take BOWL and KNIT HOOK (G). Use SOLVENT; open the bag; take the GLOVE (H). Walk back.

Use KNIT HOOK; receive CAGE KEY (I). Use CAGE KEY; take the TROPHY (J). Walk forward. Use TROPHY and GLOVE (K). Walk forward.

Use STREAMER; take the SHAPE (L). Use the STICK, WATER, BOWL and SHAPE on the GYPSUM; receive AMULET. Use AMULET; take the LEVER (M). Use LEVER; take the SHOCKER (N). Use the SHOCKER (O).

The solution to this puzzle may differ from the one proposed. Play like a regular game, similar to "minesweeper". Clear all the cells near the numbers without clicking on the mined ones. The number on the cage tells you the location of the bombs (P).

Dual Consciousness 1: Bonus Chapter

Take GLASS CUTTER, GLOVE, and GRINDSTONE (A). Read the newspaper; take the AWL, HEAVY BOOT, and DULL KNIFE (B). Use the GRINDSTONE on the DULL KNIFE; receive the HUNTING KNIFE. Use the HUNTING KNIFE (C). Complete the HOP; receive GATE KEY (D). Use GATE KEY (E). Walk forward.

Use GLASS CUTTER; read the note; take the OPENER and MATCHES (G). Take HACKSAW BLADE; use OPENER; receive NAILS (H). Fix the steps; use NAILS and HEAVY SHOE (I). Walk left.

Take away; read the note; take the HOOK (J). Take away; use AWL; take SPOON and CANDLE (K). Use GLOVE; take PLIERS. Use SPOON; take the SAW HANDLE (L). Walk down 2 times.

Use PLIERS; take GHOST BEADS and WIRE (M). Use the SAW HANDLE and WIRE on the HACKSAW BLADE; receive the HACKSAW. Use HACKSAW; take GLUE, FLASHLIGHT, and 1/2 WHEEL and KEY (N). Walk forward, to the left.

Use MATCHES, CANDLE, GHOST BEADS and GLUE; use (AB); press C. Solution (D); receive a MAGNET.

Use MAGNET; read the note; take the VINYL RECORD (E). Walk back. Use VINYL RECORD; take the WELL HANDLE and BIRD SYMBOL (F). Walk back.

Use HOOK and WELL HANDLE; take TWEEZERS and CORK (G). Remove the sand and use the BIRD SYMBOL; take the WOLF FIGURINE. Use TWEEZERS; receive PHOTO OF MURDER NUMBERS (@). Walk forward.

Use the MURDER PHOTO (H). Move the foliage aside; use FLASHLIGHT (I). Complete the HOP; receive BEAR FIGURINE (H). Use WOLF FIGURINE and BEAR FIGURINE; take 2/2 WHEEL and KEY, CANE and BRUSH (J). Use WHEEL and KEY (K). Walk forward.

Take OIL CAN and 1/2 LOCK PICK; use CORK; take the HEX KEY (L). Open the door; use OIL CAN and BRUSH; take 1/2 COINS and BRUSH (M). Use BRUSH; take the ELECTRIC TAPE (N). Walk back to the left.

Use HEX KEY; read the note; take the MEAT TONGS and 2/2 COINS (O). Use COINS; receive 2/2 LOCKPICK and KNIFE (P). Walk back, forward. Use the LOCK PICK (Q).

Rotate A and move B to light up the CFDHEG. Receive the PERFUME and FISHING ROD.

Use ROD; take the PLANE (L). Use the PLANE on the CANE; receive a SHARP CANE. Use SHARPENED CANE; take 1/2 SACRIFICE DOCUMENTS and BIG GEAR (M). Walk back.

Use PERFUME; take CHARGING CABLE and PAPER; read the note (N). Walk forward. Use CHARGING CABLE and ELECTRIC TAPE; take CHARGED PHONE (O). Use CHARGED PHONE; receive 2/2 SACRIFICE DOCUMENTS (P). Give the VICTIM DOCUMENTS (Q).

Take the HOSE (A). Use MEAT TONGS; receive the CLAMP (B). Take CORKSCREW; use HOSE and CLAMP (C). Walk forward. Receive FISHING DIARY.

Take 1/3 BOOKS; use FISHING DIARY and KNIFE (D). Complete the HOP; receive PICTURE (E). Use PICTURE; read the note; take PENCIL and SCREWDRIVER (F). Use PAPER and PENCIL; receive EVIDENCE (G). Move the carpet; use BIG GEAR; take the CARBINE; use EVIDENCE (H).

Easy level solution; starting position (I). Final position (J).

Difficult level solution; starting position (K). Final position (L).

Open the door (A). Walk forward (B). Take 2/3 BOOKS and EARRING; use CORKSCREW; take the PETARD (C). Use SCREWDRIVER; take CHAIN; click on the instruction (D). Walk back.

Use EARRING; take 1/2 PIANO KEYS and LIGHTER (E). Walk back. Use PETARD and LIGHTER; take STICKS, SAW, and BROKEN TONGS (F). Use CHAIN ??and CARBINE; press (G).

Solution (H); take 3/3 BOOKS and BOWL.

Use BOWL; receive METAL BALLS (J). Walk forward. Use BOOKS; take 2/2 PIANO KEY, SPONGE, and KEY MOLD (K). Use STICKS; receive 1/3 KEY (L). Walk forward. Use PIANO KEY; take SOLVENT, 2/3 KEY, and VALVE (M). Use METAL BALLS, KEY MOLD, and VALVE; take 3/3 KEY (N). Use the KEY (O). Complete the HOP; receive COFFEE BEANS (P). Read the note; use COFFEE BEANS; take LAPTOP PASSWORD (A). Use LAPTOP PASSWORD (B). Enter 4-2-1-6 (C).

Take the SCARF; use SOLVENT and SPONGE; take BOLT AND NUT and HORSESHOE (D). Use the BOLT AND NUT on the BROKEN TONGS; receive TONGS. Use TONGS; take WATER. Use the METAL SAW; take the SEDATION (E). Give the SEDATION (F). Take BOWL, SCISSORS, and ACID (G). Use the HORSESHOE (H).

Hard level solution 1-11 (J). Take the KEY.

Use KEY (K). Take the LADDER; use WATER and SCARF; receive POKER (L). Use POKER (M). Take FISH; use ACID; take 1/2 STUCCO PIECE and BRUSH (N). Walk back.

Use the LADDER (O). Take SHOCKER PIECE and 2/2 STUDIO PIECE (P). Walk back. Use FISH and SCISSORS (Q). Complete the HOP; receive MATCHES (R). Use BOWL and MATCHES; take the RESIN (S). Walk forward, to the left.

Use BRUSH, STUCCO PIECE and RESIN; take the BROKEN SHOCKER, BLACKSMITH FIGURINE, and SHOVEL (A). Walk back. Use the SMITH FIGURINE (B). Take BATTERIES (C). Walk back. Use the SHOVEL; take the TRIGGER (D). Use the SHOCKER PIECE, TRIGGER, and BATTERIES on the BROKEN SHOCKER; receive the SHOCKER. Walk forward, to the left.

Press (E). Use the SHOCKER (F).

Easy level solution (G). Hard level solution (H). Congratulations! You have fully completed Dual Consciousness: Killing Jealousy Collector’s Edition!

Dual Consciousness 1: Collectibles

Coins are marked in yellow, inkblots are marked in pink, and evidence is marked in green. Collectibles (AD).

Collectibles (E-H).

Collectibles (IJ).

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