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Twin Mind 3: Ghost Hunter - Full Walkthrough with Tips and Puzzles

Dual Consciousness 3: Ghost Hunter. Eleanor and Randall investigate a series of crimes where the victims are left completely bled dry. While the police are guessing, the twin detectives use paranormal abilities and collect clues hidden from others to answer the main questions - who is this mysterious local Dracula and what are his true motives? This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Hotel
  3. Chapter 2 The Esoteric Shop
  4. Chapter 3 Thomas’ House
  5. Extra Chapter
  6. Collectibles


Dual Consciousness 3: General Tips

A maniac has appeared in the city, who does not leave a single drop of blood in the bodies of his victims. The police are in trouble, so Eleanor and Randall, twin detectives with paranormal abilities, rush to the rescue. Together, the heroes find the necessary evidence and even get a suspect, but towards the end, the investigation takes the most unexpected turn. What are the killer’s motives? And how is black magic involved in this case?

Collect useful inventory at each location and look for the right way to use it. Sometimes, in order to get the right item, you will have to play mini-games and brain teasers. Several difficulty modes have been prepared for you: you can choose any for a comfortable passage. Use the hint if you’re having trouble. Also, often look at the Map of the area so as not to get lost.

This walkthrough will not tell you each time you need to zoom in on a location. Screenshots show each close-up scene. Hidden object puzzles are referred to as HOPs. This walkthrough does not show the HOP solution. It will only show the location of the HOP and the item received. Select the game mode "3 in a row" if you do not want to go through the HOP.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Dual Consciousness 3: Chapter 1 Hotel

Talk to Thomas and Randall (A); you receive the CASE MATERIALS. Take the Tip Magnifier, CORK, and Ticket (B). Open CASE MATERIALS; click on both photos and turn the page. Take the Map, ESTER’S BUSINESS CARD, and TWEEZERS. Click on the next two photos. Use TWEEZERS (C); you receive the LILY EMBLEM.

Take Notebook and BRUSH (D). Use LILY EMBLEM; take the note and ESTER’S MEDALLION (E). Open the book (F) and use ESTER’S MEDALLION (G). Play the HOP (H); you receive a PHOTO OF UNIDENTIFIED WOMAN. Give Randall the PHOTO OF UNIDENTIFIED WOMAN (I).

Take LOCK PICK 1/2 and SMOKING PIPE (J). Open the folder and click on it twice (K). Use SMOKING PIPE (L); take BROKEN CHARGER, FANG PENDANT, and BUTTON (M).

Place BUTTON; take the GEAR and ELECTRIC TAPE (N). Connect the ELECTRIC TAPE and BROKEN CHARGER; you receive a CHARGER. Use CHARGER (O). Place PHOTO OF UNKNOWN WOMAN (P).

Click on the buttons: "Gender", "Female", "Next" (Q). Click on the buttons: Hair Color, Brown, Next (R). Check the boxes "Grey", "Freckles" and "Wrinkles" and press "Enter" (S). Click here: (1-2)-(3-4)-(5-6)-(7-8)-(9-7).

Click here: (10-11)-(12-13)-(14-15)-(16-17). Click here: (18-19)-(20-21)-(22-23)-(24-18)-(25-26)-(27-24)-(28-29)-(30-31) .

Take the COMB and LOCKPICK 2/2 (T). Click on the door (U). Open the door and place the GEAR (V).

Solution (@1): (1-8). The solution should look like this (W).

Take the BROKEN CANE (A). Use LOCK PICK 2/2 (B); take the BOOT (C). Open the lantern; remove light bulb (D). Use FANG PENDANT and BOOT; take the PIZZA KNIFE and RUBBER GLOVE (E). Use RUBBER GLOVE; take the CLOTCH (F). Go there (G).

Remove the key and use the CLOTCH (H); take WALLET and LIGHT BULB (I). Go back. Place the LIGHT BULB (J). Complete the HOP; you receive a SALMON. Use SALMON (K); take WIRE 1/2 and STUD EARRING (L). Connect the STUD EARRING and WALLET; take the Photo and SPPD ID. Show Crystal the SPPD ID (M).

Take WHEEL 1/2 and PEME (N). Use ESTER’S BUSINESS CARD; take the RAKE (O). Use the RAKE; take the VALVE (P). Place the FAN (Q); take WHEEL 2/2 (R). Place WHEEL 2/2 (S).

Light Mode Solution (T): (1-7).

Hard Mode Solution (U): (1-10). Go inside (V).

Talk to Maggie (A). If you chose the first line, keep playing. If you chose the second one, take the Bar Key Card (B). Take the BROKEN CUTTER KNIFE, GLUE, and note (C). Use CORK; take COIN 1/3 and SLIDER (D). Connect the SLIDER and BROKEN KNIFE; you receive the OFFICE KNIFE. Use BRUSH; take COIN 2/3 (E). Use the CUTTER KNIFE on the stack of paper (F); take PAPER. Place PAPER (G); take SEARCH WARRANT (H).

Give Maggie the SEARCH WARRANT (I). Play HOP (J); you receive a ROOM KEY CARD. Use ROOM KEY CARD (K). Go inside (L).

Take the MAGNET and ESTER’S DIARY (M). Use BELT; take the FEATHERS (N). Use FEATHERS; take EVIDENCE 1/3, note, and SPOON (O). Open ESTER’S DIARY; take note. Go back twice.

Use SPOON; take the HORN (P). Use KLAXON; take the CORKSCREW (Q). Use the GLUE and place the LETTER O (R) in place. Take COIN 3/3 (S). Go there (T). Use COIN 3/3 (U).

Light Mode Solution: (1-11).

Hard mode solution: (12-25). Take HOT TEA. Go to Esther’s Room.

Use HOT TEA; take the FAN and PENCIL (V). Connect the PENCIL and ESTER’S DIARY; take CODE. Place CODE (W).

Light Duty Solution (X): (1-6-11-4-9-2-3)-(8-10-13-12-7-5). Solution for hard mode (Y): (1-6-11-4-9-2-3)-(8-10-13-12-7). Take EVIDENCE 2/3 and PERFUME. Go back twice.

Use PERFUME; take the ANTISTAPLER (A). Go there (B). Use ANTISTAPLER; take the BOLT (C). Use MAGNET (D); take the RING (E). Go there (F).

Use RING; take the SHOEHORN and EVIDENCE 3/3 (G). Give EVIDENCE 3/3 (H) to Thomas. Play the HOP (I).

Dual Consciousness 3: Chapter 2 The Esoteric Shop

Use the PIZZA KNIFE (A). Take the SCRAPER and CONNECTOR (B). Use the COMB (C). Solution: Dx7-Ex5-Fx6-Gx2. Take the CHISEL and CANE PIECE (H). Connect the CANE PIECE, CONNECTOR and BROKEN CANE; you receive a CANE.

Use CANE (I); you receive a VINYL RECORD. Insert VINYL RECORD; take DIAMOND RING, WIRE 2/2, and ELECTRIC TAPE (J). Place WIRE 2/2 (K).

Light Mode Solution: (1-6).

Hard mode solution: (7-17).

Take METAL SPONGE, BOARD 1/2, and BROKEN SHEARS (L). Use CORKSCREW; take the CLAMP (M). Place BOLT and CLAMP (N).

Use FAN; take BOARD 2/2 and OPENER (O). Use OPENER (P); you receive the NAILS. Take the LAMP (Q). Hang the LAMP (R); you receive a PICKAXE. Use BOARD 2/2, NAILS and PICKAXE (S). Complete the HOP; you receive an INHALATOR. Give Crystal the INHALATOR (T).

Take the OIL CAN and ELEANOR’S BACKPACK (U). Use SHOEHORN; take WINCH PIECE (V). Open ELEONOR’S BACKPACK; take TAROT CARDS and CARBINE. Use WINCH PIECE and CARBINE (W); take the ROULETTE (X). Use ROULETTE (Y).

Light Mode Solution: (Ax3-Bx2-Dx2-BE).

Hard mode solution: (Fx2-H-Fx3-Gx4-lx2-H-lx2-GJ). Go there (K).

Take TOKEN 1/3 and RIBBON (L). Use METAL SPONGE and OIL CAN; take the LIGHTER and SPRING (M). Connect the SPRING and BROKEN SHEARS; you receive the SHEARS. Use SHEARS; take the DOOR KNOCKER (N). Place DOOR KNOCKER (O). Go inside (P).

Talk to Vanessa; give her the TAROT CARDS (Q). If you chose the first line, keep playing. If you chose the second one, take Vanessa’s room key; you receive the INCENSE. Read the note (R). Take RITUAL DAGGER, note, and TOKEN 2/3 (S). Use LIGHTER and INCENSE (T); take the HANDKERCHIEF (U). Go back twice.

Use HANDKERCHIEF; take NEWSPAPER and BROOCH (V). Use BROOCH (W).

Light Duty Solution (X): (21-22-23-24-19-14-9-4)-(19-14-9-10-9-15). (20-19-14-10-9-8)-(9-13-8-3-8). Hard mode solution (Y): (15-14-19-14-13-18-23)-(24-19-14-9-8-3)-(2-7-12-13-8).

Take the TAPE (A). Connect the TAPE and net; you receive a NET. Return to the Esoteric Shop. Use the NET (B); you receive an AMULET. Use AMULET; take the CRYSTAL BALL (C). Go back. Place the CRYSTAL BALL (D).

Light Mode Solution: (Fx3-E-Fx2-E-Fx2-E-Fx2-Ex2-F-E).

Hard mode solution: (H-Gx5-Hx2-G-Hx3-Gx2-Hx2-G-Hx2-G). Take the MAGIC POWDER. Return to the Esoteric Shop.

Use the MAGIC POWDER on the mirror. Press buttons 1-4. Take MAGNET and TOKEN 3/3 (I). Go back.

Use TOKEN 3/3 (J) and read the book (K). Enter the number 948351 and press ENT (L); you will receive an ADDRESS. Go back. Use ADDRESS (M).

Take BROKEN FILTER and BUTTON (N). Use SCRAPER; take the SPEAKER (O). Remove the wheel (P). Use ELECTRIC TAPE and BUTTON (Q). Place SPEAKER (R). Click on the button (Q). Go inside (S).

Take the note (T). Take MEDICAL EMBLEM 1/2 and WEIGHT (U). Use CHISEL and WEIGHT (V). Complete the HOP; you will receive the AMMONIA. Use AMMONIA (W).

Take the SHEETS and RIBBON (X). Use DIAMOND RING; take the LARYNGOSCOPE (Y). Use LARYNGOSCOPE; take the BOOK ON MEDICINE (Z). Go back.

Use BOOK ON MEDICINE (A); take the HEALTH WORKER’S BADGE (B). Use HEALTH BADGE; enter code (C). Take GLUE and STETHOSCOPE TUBE (D). Go back.

Connect the STETHOSCOPE TUBE and BROKEN FILTER; you receive a WATER FILTER. Use WATER FILTER; take the STATUETTE and MEDICAL EMBLEM 2/2 (E). Return to the Crystal Chamber. Place MEDICAL EMBLEM 2/2 (F).

Light Duty Solution (G): (7-4-1-2-3-6-9). Solution for hard mode (H): (5-3-7-10-9-5-4-8-9)-(5-3-6-5-4-1-2-3-5-6). (3-7-10-5-6-3-7-10-5-6)-(3-7-10-5-6-3-7-10). Take the INFLATABLE PILLOW and NEEDLE AND THREAD. Go back.

Use RIBBON and NEEDLE AND THREAD; take the CORKSCREW and TOWEL (I). Go there (J). Connect the TOWEL and SHEETS; you receive a LASSO. Use LASSO; take the KEY (K). Return to the Hospital Parking Lot.

Use KEY (L). Complete the HOP; you receive a SPARE WHEEL AND TOOLS. Use SPARE WHEEL AND TOOLS (M).

Dual Consciousness 3: Chapter 3 Thomas’ House

Take the PIPIDASTER and LINKED STEPLADDER (A). Use RITUAL DAGGER; take the AWL (B). Use the AWL (C) and NEWSPAPER (D). Take the KEYS (D) and insert into the lock (C).

Light Mode Solution (@1): (1-5). Hard mode solution (@2): don’t forget to press the key after inserting it and when inserting the last key: (6-BR)-(7-CR)-(8-DL)-(9-FL) -(10-GR). Enter Thomas House.

Take ROD and note (H). Take BOOK 1/2 (I). Use MAGNET; take TALC (J). Use TAPE and TALC (K); you receive a FINGERPRINT. Use FINGERPRINT (L).

Light Mode Solution (M).

Solution for hard mode (N). Go there (O).

Take the SCREWDRIVER and ASHTRAY (P). Use ROD; take the CUTTERS (Q). Connect the CUTTERS and LINKED STEPLADDER; take STEPLADDER. Place STEPLADDER (R); take the TONGS (S). Use SCREWDRIVER; take the FLASH DRIVE (S1).

Use FLASH DRIVE (T). Complete the HOP; you will receive a CODE. Press (UVWX). Place CODE; enter the numbers 1-5-6-2 (Y); take the FLOWER EMBLEM (Z). Go back.

Place FLOWER EMBLEM; take the RING (A). Use PIPIDASTR; take BOOK 2/2 (B). Place BOOK 2/2 (C); take the BRACELET (D). Go back.

Use BRACELET; take the STICK (E). Use ASHTRAY; take the CHESS PIECE (F). Place the CHESS PIECE (G).

Solution: (46-63-48-31-16-6-23-40-55-38-53-59-44-50)-(60-54-64-47-32-47-30-13-28 -43-58-52-42-57-51-41). (35-29-39-24-7-22-5-20-3-18-1-11-17-2-19-25-10-4)-(21-36-26-9-19-34 -49-43-33-27-12-22-37-20-14-8). (23-29-44-61-46-56-62-45-51-36-21-15). Take the COIN (H). Return to the Cabinet.

Use COIN (I); take the TWO-PRONGED FORK (J). Use TWO-PRONGED FORK; take the FAN (K). Go back twice. Use FAN; take BROKEN LAMP and HARD BRUSH (L). Use TONGS (M); you receive the RING. Return to the Cabinet.

Use RING; take the BARCODE (N). Go back. Use BARCODE (O). Complete the HOP. Use STATUETTE (P).

Take the REC and BOLT AND NUT (Q). Use GLUE (R). Go there (S).

Take BACKPACK TILE 1/3 and TONGS (T). Use INFLATABLE PILLOW; take BATTERIES (U). Use BATTERIES and RECORDER.

Light Mode Solution (@1): (Ax4-B-Cx2-EF-Gx3-Hx2)-(Ix4-Kx4-L-Mx2-Nx4-P). Complex mode solution (@2): (Ax4-B-Cx2-EF-Gx3-Hx2)-(Ix4-Kx4-Lx3-Mx2-Nx4-OP). You receive a REC.

Use TAPE RECORDER; take the AX and note (V). Use AX (W). Go there (X).

Take STICK and HANDKERCHIEF (A). Use CORKSCREW (B); you receive a CORK. Use CORK; take BACKPACK TILE 2/3 (C). Use BOLT AND NUT (D); you receive a RAKE. Use the RAKE; take the HAIRPIN (E). Return to the crash site.

Use HAIRPIN (F). Complete the HOP; you receive a CANISTER. Use CANISTER (G); you receive a WATER. Go there (H).

Use WATER and TONGS; take the CHARRED LOG and BACKPACK TILE 3/3 (I). Place BACKPACK TILE 3/3 (J).

Light Mode Solution (@2): (C2-C4-C3-C5-B3-B2-C4)-(C5-B3-B2-A2-A3-B3-B2)-(C4-C3-C1-C2- D2-D1-E1)-(C1-C2-C4-C3-C1-C2-D2). (D1-C1-C2-C3-C5-C4-B2)-(B3-C5-C4-C2-C3-C1-C2)-(C3-C5-C4-C2-C3-B1-D3)-(C3 -E3-D3-C3-A1-B1-D3). (C3-C4-B2-A2-A1-B1-C3)-(C2-D2-E2-E3-D3-C3-C4)-(B2-B1-C3-C2-D2-D3-C3)-(B1 -D3-C3-C4-C2-C3).

Complex mode solution (@3): (D5-D3-D4-D6-D5-D7-D6)-(C3-C4-D7-B4-A4-C4-D7-D6-D5)-(D4-D2- D3-D1-D2-E2-E1)-(F1-D1-E1-G1-F1-E1-D1-D2)-(D3-D5-D4-E4-E3-D3-F3-E3)-(G3- F3-F2-G2-G3-F3-E3-D3). (D4-D6-D5-C2-C3-D6-B3-C3)-(A3-B3-C3-D6-D5-D3-D4)-(C1-C2-D5-B2-C2-A2-B2-C2 )-(D5-D4-C1-E4-D4-B1-A1-C1)-(D4-F4-E4-G4-F4-F3-G3-G4)-(E4-C1-B1-D4-D6-B3 -B1). (D4-F4-E4-G4-F4-F3-D3-D1)-(F1-F3-D3-D5-B2-B4-B3-D6-D4)-(D2-D3-D1-E1-E2-D2 )-(D3-D5-D7-D6-D4-B1-B3-D6-C3)-(C4-D7-D5-D4-F4-F2-E2)-(E4-C1-D4-C1-C2-B2 -B1-C1). (D4-F4-E4-C1-D4-B1-C1-D4-D2)-(D3-D1-D2-E2-E1-D1-D3-D5)-(D4-D6-D5-D7-D4-D2 -D3)-(D5-D6-D4-D3-D1-D2-D4-D5-D3)-(F3-F4-D4-C1-C3-D6-D5-D3-E3-E2)-(D2-D4 -C1-E4-D4-D5-C2-C1-D4-D5-D3-D3). (D4-F4-F3-F1-E1-E2-E4-D4-B1-B2-A2)-(C2-B2-D5-D7-D6-D5-B1-C1-E4-E3-D3)-(D4 -D2-D1-D3-D5-C2-C1-D4-D2-D5-D6-C3-C2-C1)-(D4-D5-C2-C1-E4-E3-F3-F4-E4-D4-D3 -E3-E4-D4-D6-D5-D3-D4). Take the NAIL CLIPPERS, WALLET, and BASEBALL GLOVE (K). Go there (L).

Connect the BASEBALL GLOVE and STICK; you receive a CAPTURE. Use GRIP (M); you receive the FOX EMBLEM. Use FOX EMBLEM; take the FOX (N). Return to the Crash Site.

Give the fox cub (O); take CHAIN ​​and COMB (P). Go there (Q). Use the COMB; take the CARBINE (R). Use HANDKERCHIEF; take the BROOCH (S). Go there (T). Connect the BROOCH and WALLET; take PHONE CARD. Use PHONE CARD (U).

Light Duty Solution (V): (2-1-5-4-8-9-10-7-3-6-2).

Hard Mode Solution (W): (14-11-10-13-12-9-8-4-5-1-2-6-3-7).

Take the OPENER and GLASS CUTTER HANDLE (A). Use RING; take the METAL ROD (B). Use METAL ROD; take the KEY (C). Use the KEY (D). Go there (E).

Take MUG and BRACELET 1/3 (F). Use STICK (G); you receive a BURNING STICK. Use HARD BRUSH; take the WIRE and WICK (H). Connect the BURNING STICK, WICK and BROKEN L take LAMP.

Hang the LAMP (I). Complete the HOP; you receive a LEVER. Place LEVER (J). Go there (K).

If you chose the first line, keep playing. If you chose the second one, take the book. Take SCISSORS and BRACELET 2/3 (L). Use WIRE; take the SCRAPER (M). Use SCRAPER; take the CANDLE (N). Use CANDLE (O).

Light Mode Solution (@4): (Ax2-B-Cx3-Dx2-Ex2-Fx3). Hard mode solution (@5): (Ax2-B-Cx3-Dx4-Ex2-Fx2-Gx3-Hx5). Take BROKEN WHEEL and GLASS CUTTER BLADE. Go back twice.

Connect the GLASS CUTTER BLADE and GLASS CUTTER HANDLE; take GLASS CUTTER. Use GLASS CUTTER; take the DRIED HERBS (P). Use OPENER (Q); you receive the DOG FOOD. Use DOG FOOD (R); take the BONE (S). Use MUG; take the SIGN PIECE (T). Use PIECE OF SIGN (U).

Easy mode solution (@6): To rotate a fragment, click on it and then on the arrow button: (A-6)-(B-3)-(C-4)-(D-2)-(E -7)-(F-10)-(H-1)-(l-5)-(G-8)-(J-9).

Hard mode solution (@7): To rotate a fragment, click on it and then on the arrow button. (A-4)-(B-7)-(C-1)-(D-5)-(E-6)-(F-9)-(G-13). (H-2)-(I-10)-(J-15)-(K-8)-(L-14)-(M-12)-(N-11)-(0-3). Take BRACELET 3/3. Return to the Chapel Entrance.

Place BRACELET 3/3 (V). Take STAINED GLASS SHARD (V1). Go there (W). Place STAINED GLASS SHARD (X); take the FILE (Y). Use FILE; take the OIL CAN (Z). Go back twice.

Use OIL CAN; take the BELT (A). Connect the BELT and BROKEN WHEEL; you receive a WHEEL. Place WHEEL and use SCISSORS; take ROPE WITH HOOK (B). Go there (C).

Use ROPE WITH HOOK (D); take the ROSER (D1). Go there (E). Read the book (F). Use DRIED HERBS, BONE, and ROSER (G). Complete the HOP; you receive a PROTECTIVE AMULET. Use PROTECTIVE AMULET (H).

Place the CARRIED LOG (I). Solution for easy and hard modes: (JKL).

Take ORNAMENT PIECE 1/3 and BOWL (M). Use CARBINE and CHAIN ​​(N); take ORNAMENT PIECE 2/3 (O). Use NAIL PLIERS; take ORNAMENT PIECE 3/3 (P). Place ORNAMENT PIECE 3/3; take note, BROKEN AMULET, and POLICE WHISTLE (Q).

Use POLICE WHISTLE; take the AMULET PIECE (R). Use BOWL (S); you receive the SAND. Use SAND; take the AMULET PIECE (T). Connect the AMULET PIECE 2x and the BROKEN AMULET; you receive an AMULET. Use AMULET (U).

Light Mode Solution (@8): (EAB-E).

Hard mode solution (@9): (F-Ax2-F-Dx2-FBCFAD)-(FABFCDF).

Dual Consciousness 3: Extra Chapter

Go to the "Extra" section in the main menu and click the "Additional Chapter" button. Take REPORT, ARTHUR’S WALLET, and KEY (A). Open the zipper; take the HANDKERCHIEF and CROWBAR (B). Take the note (C). Use KEY (D); Complete the HOP; you receive a BOLT CUTTER.

Use BOLT CUTTER (E). Go there (F).

Take SOLVENT and GEAR 1/3 (G). Use the CROWBAR; take the BICYCLE SPOKE (H). Use BICYCLE SPOKE (I) and REPORT (J). Take the KEY (J) and insert it here (I). Go inside (K).

Read the note and select the disk (L). Take MAGNET, GEAR 2/3, and note (M). Use HANDKERCHIEF and SOLVENT; take BRUSH and SCREWDRIVER (N). Use SCREWDRIVER; take COIN 1/2 and SUCKER KEYCHAIN ​​(O). Use SUCKER KEYCHAIN; take the WHEEL (P). Go back.

Use WHEEL; take ELECTRIC TAPE and GEAR 3/3 (Q). Use GEAR 3/3 (R).

Light Mode Solution (@1): (A-3)-(B-2)-(C-1)-(D-6)-(E-5)-(F-4). Pull the chain (G) between the gears: (1-3-4-6-5-2-G).

Complex Mode Solution (@2): (A-1)-(B-5)-(C-2)-(D-4)-(E-7)-(F-3)-(G-6) -(H-8). Pull chain (J) between gears (2-1-4-7-5-8-6-3-J). Take PLUG (S). Go back.

Remove cover and use PLUG; take CANDLE 1/2 and POWDER (T). Use BRUSH and POWDER. Solution: (1-4). Take ARTHUR’S CUFFLINK and CHALK (U). Combine ARTHUR’S CUFFLINK and ARTHUR’S WALLET; take the PHOTO. Give Olivia the PHOTO (V); you receive a CAMERA. Return to the Abandoned Store.

Use CAMERA; take the LEATHER GLOVE (W). Use MAGNET (X); you receive COIN 2/2. Insert COIN 2/2 (Y).

Light Mode Solution (@3): (Ax6)-(Bx2)-(Cx3)-(Dx5)-(Ex3)-(Fx6)-(Gx5)-(Hx7)-(lx1). Complex Mode Solution (@4): (Ax5)-(Bx3)-(Cx6)-(Dx7)-(Ex1)-(Fx3)-(Gx5)-(Hx7)-(lx1)-(Jx6)-( Kx3)-(Lx1). Take WIRE and SPRAY. Go back.

Use SPRAY; take RUSTY KNIFE, BOARD 1/2, and LIGHT BULB (M). Go there (N).

Use the ELECTRIC TAPE (O) and LIGHT BULB (P). Complete the HOP; you receive a DIAL DISC. Place the DIAL DISK. Dial 0451 (Q). Take SMOKING PIPE and CANDLE 2/2 (R). Return to the Crash Site.

Use SMOKING PIPE; take ROPE and INCENSE (S). Use CHALK, CANDLE 2/2, and INCENSE (T).

Light Mode Solution (@1): (CE)-(EB)-(EC)-(CA)-(BD)-(EB)-(EC)-(DB). Complex mode solution (@2): (CA)-(DA)-(BE)-(DB).

Take the NAILS and HANDLE (U). Use LEATHER) GLOVE; take the AX (V). Use AX (W). Go inside (X).

Take BOARD 2/2, TWEEZERS, and FRAME PIECE (Y). Place FRAME PIECE (Z).

Light Mode Solution (@3): (C1-E1)-(C2-C4)-(D3-C3)-(D4-D3)-(E4-D2). (E4-D1)-(D4-E4)-(C1-C2)-(E2-C1)-(E3-C1)-(E3-E4). Click here (F) to move to another part of the painting. Solution for complex mode (@3): (A3-A1)-(B2-A4)-(B4-A2)-(B4-B2)-(A3-B4). (A3-B3)-(C1-E1)-(C2-C4)-(D3-C3)-(D4-D3). (E4-D2)-(E4-D1)-(D4-E4)-(C1-C2)-(E2-C1)-(E3-C1)-(E3-E4). Take note, IRON HANDLE, and STATUETTE.

Click on the two broken boards. Use BOARD 2/2, NAILS, and STATUETTE (A). Go there (B).

Take the FANG PENDANT and GRINDSTONE (C). Connect the WIRE, HANDLE, GRINDSTONE, and RUSTY KNIFE; you receive a KNIFE. Use KNIFE; take the CORKSCREW (D). Use CORKSCREW; take the HOOK (E). Return to the Garden.

Remove rope; place ROPE and HOOK (F); take ACID and TILE 1/3 (G). Use ACID (H). Complete the HOP; you receive a TOY MOUSE. Return to the Attic.

Use TOY MOUSE; open the drawer and take the AMMONIA (I). Use the AMMONIA (J); you receive a FANS. Go back. Use FAN; take the WING NUT (K). Use TWEEZERS (L); you receive the OLD BUTTON. Use IRON HANDLE and ANTIQUE BUTTON; take the OIL CAN and HEAVY BOOK (M). Go back.

Use FANG PENDANT and HEAVY BOOK; take TILE 2/3 and SPATULA (N). Use SPATULA; take the ORNAMENT PIECE (O). Go there (P). Use PIECE OF ORNAMENT (Q).

Light Mode Solution (@4): (A-3)-(B-4)-(C-2)-(D-6)-(E-5)-(F-1).

Hard mode solution (@5): The letter (D) is hidden here (E). (A-4)-(B-Rx3-5)-(C-Rx6-6)-(DR-2)-(E-Rx4-9)-(F-Rx5-3)-(G-Rx4-8 )-(H-7)-(l-Rx2-1). Take the NEEDLE AND THREADS.

Use NEEDLE AND THREAD; take BROKEN PLIERS and TILE 3/3 (S). Go there (T). Place TILE 3/3 (U).

Light Mode Solution (@6): (Ax3)-(Bx2)-(Cx1)-(Dx3)-(Ex1)-(Gx2)-(lx2)-(J).

Complex mode solution (@7): (Ax1)-(Bx2)-(Cx3)-(Dx1)-(Ex3)-(Fx3)-(Gx1)-(Hx2)-(lx3)-(J). Take the RING.

Use RING (K); open folder (L). If you chose the first line, keep playing. If you chose the second one, take the key (M); you receive the CASE MATERIALS. Take WIRE 1/2 and TOKEN (N). Use the OIL CAN (O).

Light Mode Solution (@8): (8-3-5-2-1-4-5-6-7). Hard mode solution (@9): (10-9-7-6-4-2-1-3-8-5).

Click here (P). Open CASE MATERIALS; take the PASS. Use the PASS (Q). Go inside (R).

Take BUTTON 1/3 and ENVELOPE (S). Take the note (S1). Use WING NUT; take ROPE LADDER (T). Click on the screen twice; place ROPE LADDER (U). Go there (V).

Take SCREW and BUTTON 2/3 (W). Connect the SCREW and BROKEN PLIERS; you receive the PLIERS. Use PLIERS (X). Complete the HOP; you receive a FAN EMBLEM. Place FAN EMBLEM; take LOCK PICK 1/2, CORK and WIRE 2/2 (Y). Go back.

Use WIRE 2/2; take PISTON and DOG FOOD (A). Go back. Give the DOG FOOD to the dog (B); take the BROKEN JACK (C). Examine the wallet and use the TOKEN (D); take the HANDLE (E). Read the information (F). Use PEN and ENVELOPE (G); you will receive a PASSWORD. Return to the Secret Cellar.

Press the button (H). Use the PASSWORD and enter 460259 (I). You receive the HANDCUFFS. Use the HANDCUFFS (J); take BUTTON 3/3 (K). Go back. Place BUTTON 3/3 (L). Drag the boxes to the left side of the screen.

Solution for easy and hard modes (M): (1-18).

Take the BELT (N). Use CORK and BELT (O). Take BATTERY and PLIERS (P). Go there (Q).

Use PLIERS; take FLASH DRIVE (R). Insert FLASH DRIVE (S); take the RUBBER and LOCK PICK 2/2 (T). Use LOCK PICK 2/2; take the NET and SCREW (U). Return to the warehouse entrance.

Connect the PISTON, SCREW and BROKEN JACK; you receive a JACK. Use JACK (V). Complete the HOP; you receive the RUDDER. Place the RUDDER (W).

Take the STONE and BROKEN BURNER (X). Use the NET (Y); take the GUN (Y1). Place the RUBBER and STONE (Z); you receive a BAG.

Open the BAG; take RAKE and GREGORY’S PHOTO. Use the RAKE; take the TERMINALS (A). Place BATTERY and TERMINALS (B).

Open the door; take the GAS BOTTLE (C). Connect the GAS BOTTLE and BROKEN BURNER; you receive a BURNER. Use BURNER; take the RING (D). Place PISTOL, GREGORY’S PHOTO, and RING (E).

The solution is random. Collect pairs of tiles until you have removed them all (F). Congratulations! You have successfully completed the walkthrough of Dual Consciousness 3: Ghost Hunter Collector’s Edition.

Dual Consciousness 3: Collectibles

Randall’s belongings are marked in red, posters are marked in yellow, tickets are marked in green. Collectibles (A-C).

Collectibles (DF).

Collectibles (GH).

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