Unsolved Case 3: The Scarlet Hyacinth - Full Walkthrough with Tips and Puzzles
Cold Case 3: Scarlet Hyacinth. After a long lull, a brutal serial killer has returned to the city. His calling card is a scarlet hyacinth flower next to the victims’ bodies. Now the detectives need to quickly get on the trail of a maniac and stop the terror. Their only lead is possible intelligence from a psychologist named Mark, but his connection to the perpetrator has yet to be proven. Meanwhile, the killer makes the next move and kills your boss and the journalist. How will you answer? This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.
Contents
- General Tips
- Chapter 1 Flower Shop
- Chapter 2 Bureau of Investigation
- Chapter 3 Amusement Park
- Chapter 4 Vivian Williams
- Chapter 5 Ditch
- Chapter 6 Finding Noah Hall
- Chapter 7 University
- Bonus Chapter
- Collections
- Achievements in the game
Cold Case 3: General Tips
How to play? You play as a detective on a complex investigation looking for an elusive serial killer. You have very few leads, while the victims of the perpetrator only grow. In addition, a series of strange kidnappings of people from their own cars begins in the city, and this exacerbates the criminal situation. Your first goal is to question a psychologist named Mark Coleman. It is possible that he knows something about the mysterious subject.
To pass, you need to look for inventory in locations and use it correctly. So you will cope with the current gaming tasks. You will also play mini-games and hidden object scenes. You can skip the mini-games if you wish. For any difficulties in the game, use the "Advice" button to get a hint. Use the Map to quickly move around locations. This guide will not mention the need to zoom in every time. Screenshots will show an already enlarged image.
Complexity. The game has several difficulty modes:
- Ordinary. Active zones are indicated. Skip buttons and hints load quickly.
- Expert. Active zones are not specified. Skip buttons and tooltips load slowly.
- Difficult. Active zones are not specified. Skip and hint buttons are disabled. No training. There are no hints on the map.
- Mine. You can choose the difficulty settings as you wish.
Search for items. All Hidden Object Puzzles are referred to as HOPs in the manual. This walkthrough does not explain the decisions of the HOP. It only shows the location of the HOP and the resulting inventory item. You can replace the HOP with an alternative puzzle - the Match 3 game.
Mini games. The guide will describe step-by-step solutions for those mini-games that have a single solution and are not randomly generated. For other mini-games, read the explanations and rules carefully.
Cold Case 3: Chapter 1 Flower Shop
- Take the diary (A), PHONE, SPATULA, ELECTRIC TAPE, and SCALPEL.
- Use the SCALPEL (B); take UMBRELLA.
- Use UMBRELLA (C); take STAPLES PULLER and SCREWDRIVER.
- Use SCREWDRIVER (D); take GLOVES.
- Use GLOVES (E).
- Play the HOP (F); take STRANGE FLOWER.
- Use STRANGE FLOWER (G).
- Answer (H).
- Take the FLOWER SHOP BUSINESS CARD (I).
- Use the FLOWER SHOP CARD on the PHONE.
- Take card (J), GEARS 1/3 and PAPER.
- Use SPATULA (K); take GEAR 2/3 and WIRE.
- Add ELECTRIC TAPE (L) and WIRE.
- Enter the flower shop.
- Answer (M).
- Climb up to the top floor (N).
- Take the STATUETTE (O), Pruner and POKER.
- Use STATUETTE (P) and POKER; take PIECE PIECE.
- Walk back.
- Take the COAL (Q).
- Take GEAR 3/3 (R).
- Add PAPER and CHARCOAL; make an IMPRINT.
- Add GEARS (S).
- Solution (T). Easy: (AC)-(BD)-(DG)-(DF)-(EH)-(A-lx3-A)-(BlB).
- (ClC)-(D-lx2-D)-(E-lx2-E)-(FlF)-(H-lx3).
- Difficult: (AC)-(BD)-(DG)-(DF)-(EH)-(D-lx2-D).
- (ClC)-(BlB)-(ElE)-(A-lx2-A)-(GlG)-(H-lx3).
- Take the LIGHT BULB (U) and FLOWER POT.
- Walk back.
- Add FLOWER POT (V); take the NUTCRACKER.
- Use the SHEAR PIECE on the SHEAR SHEAR.
- Use SHEARS (W); take the BOTTLE WITH LIQUID NITROGEN.
- Use the NUTCRACKER; take PANEL DECOR.
- Go to the top floor.
- Use the LIQUID NITROGEN CAN (X); take CAT TOY.
- Use CAT TOY (Y); take the LOLLIPOP.
- Walk back.
- Add PANEL DECOR (Z).
- Solution (A). Easy: A-Bx2-A-Sx3-A-Bx2-A-Sx3-A-C-A.
- Solution (B). Hard: A-Bx3-A-Cx2-A-Cx2-ACA-Cx2-AD.
- CD-Cx2-D-Cx2-D-Cx3-D-Cx2-D.
- Take VASE 1/2 (C), read; take LINE.
- Use RULER (D); take LOCK PICK 1/2 and SUCKER KEYRING.
- Use STAPLES PULLER; take PERFUME.
- Use the LOLLIPOP; receive a LENS.
- Use PERFUME (E); take KEY.
- Go to the top floor.
- Add TELESCOPE LENS (F); note code.
- Enter: 4-1-3-5; take CHILD DRAWING.
- Add CHILD DRAWING (G).
- Solution: (H).
- Solution: (I). Read.
- Go outside.
- Use KEY (J).
- Play the HOP (K); take FAN.
- Use FANS (L); take the KEY.
- Enter the flower shop.
- Use KEY (M); take VASES 2/2.
- Add PRINT (N) and VASES.
- Solution (O). Simple.
- Solution (P). Complicated.
- Read (Q).
Cold Case 3: Chapter 2 Bureau of Investigation
Answer (R).
- Take the CARD FILE (S).
- Add CARD FILE (T).
- Solution (U). Simple.
- Solution (V). Complicated.
- Examine (W); take FLASHLIGHT and LAMP CHAIN.
- Add LIGHT BULB (X) and LAMP CHAIN; take AMULET.
- Add AMULET (Y).
- Solution (Z). Simple: CED-Kx2-ECBAGBCED-Kx2-ECBGFJEDKEJIH.
- Solution (A). Complex: ECBCBAGBCBGBGIHJECBGF.
- Read (B); take MAGNET.
- Use MAGNET (C); take HEAT SCANNER and LOCKPICK 2/2.
- Use the LOCK PICK (D).
- Play the HOP (E); take the EVIDENCE.
- Show the EVIDENCE (F).
- Take MEDICAL RECORDS (G).
- Take the COMB (H) and VOICE RECORDER.
- Add SUCKER KEYRING (I); take DETECTIVE’S NOTEBOOK.
- Add the VOICE RECORDER (J) and DETECTIVE’S NOTEBOOK.
- Answer (K).
- Take the CASE (L) and DANIEL’S STATEMENT.
- Use CASE (M).
- Play the HOP (N).
- Add MEDICAL RECORDS (O) and DANIEL’S STATEMENT.
- Solution (P).
- Examine (Q).
Cold Case 3: Chapter 3 Amusement Park
- Open (R). Take BATTERIES.
- Place the BATTERIES in the FLASHLIGHT.
- Use FLASHLIGHT (S).
- Play the HOP (T); take PARK TICKET.
- Take the WEIGHT (U). Use your PARK TICKET.
- Enter the amusement park.
- Take TUMBLERS 1/2 (V) and FILE.
- Use FILE (W); receive a ROD.
- Use the ROD (X).
- Use HEAT SCANNER; take SCISSORS.
- Walk back.
- Use SCISSORS (Y); receive LACE.
- Use LACE (Z); take the PRINT KIT.
- Enter the amusement park.
- Add PRINT KIT (A); press: 2-6-9-4-Enter.
- Take the DYNAMIC.
- Use COMB; receive SWITCHES 2/2.
- Walk back.
- Add SPEAKER (B); take SCALES.
- Enter the amusement park.
- Add the WEIGHT (C) and SCALES.
- Solution (D). Easy: CEDB; EFGA; DCAF.
- Difficult: CEDB; EFGA; DGFA; CHGA; DCAF.
- Take the MICROCHIP (E).
- Add SWITCHES (F) and MICROCHIP.
- Solution (G) Easy: Ax2-CJ-Fx3-Jx3-Fl-Px3-ONK-Dx3-Kx2-HE-Kx3-E-lx3-El.
- Difficult: Ax2-CJ-Fx3-Jx3-Fl-Px3-ONK-Dx3-Kx2-H-Kx3-E-lx3-ElEl.
Cold Case 3: Chapter 4 Vivian Williams
- Take FLASH DRIVE (H), CASTING KIT, and RING.
- Take the HANDCUFFS (I).
- Add RING; take LIQUID METAL.
- Take the BROKEN KEY (J).
- Open the CASTING KIT; add BROKEN KEY and LIQUID METAL; receive a NEW KEY.
- Use the NEW KEY (K).
- Play the HOP (L); take ROSE DOSSIER.
- Add ROSE DOSSIER (M).
- Interrogate (N).
- Take the ROSE STATEMENT (O).
- Add ROSE STATEMENT (P).
- Explore; click "Submit", then "Vivian Mills".
- Receive an INVITATION.
- Take the SUCKER (Q) and COLLECTIBLE CAR 1/2.
- Use SPRING; take BUTTONS.
- Add BUTTON (R), then INVITATION; check.
- Sign in to the publisher.
- Answer (S).
- Enter the video archive (T).
- Take the LADDER (U) and the NUTCRACKER.
- Use the NUTCRACKER (V); take the NET.
- Use the NET (W); take TUNING FORK.
- Walk back.
- Take PAPER (X) and CHAIN BRACELET.
- Add the HANDCUFFS (Y), then the CHAIN BRACELET.
- Find the items (Z); take VIVIAN’S BRACELET.
- Add FLASH DRIVE (A), PAPER, then VIVIAN’S BRACELET.
- Solution (B). Easy: CHEAEBHCEDEBE.
- Solution (C). Difficult: FJCJBLALBLHMGN.
- DJEJHLIJHMFJGLIMHM.
- Take the PRINTED DOCUMENTS (D).
- Walk back.
- Enter the cafe (E).
- Give PRINTED DOCUMENTS (F).
- Answer (G).
- Take the DIAMOND (H).
- Take the LIGHT BULB (I) and HANDKERCHIEF.
- Add SUCKER; take TERMINALS.
- Insert DIAMOND.
- Solution (J). Simple.
- Solution (K). Complicated.
- Take the GEAR (L).
- Use TUNING FORK; take CUTTERS.
- Return to the video archive.
- Use the CUTTERS on the STEPLADDER; receive FOLDING LADDER.
- Add FOLDING LADDER (M).
- Take the FAX BUTTON (N).
- Add FAX BUTTON (O).
- Solution (P). Simple.
- Solution (Q). Complicated.
- Take the PATTERN PICTURE (R).
- Walk back.
- Add GEARS (S).
- Play the HOP (T); take FAN REMOTE.
- Use FAN REMOTE (U); receive PURPLE PAPER.
- Add LIGHT BULB (V) and PURPLE PAPER.
- Check; press: 1-2-6-8.
- Take KEY RING and COLLECTIBLE CAR 2/2.
- Go to the cafe.
- Add COLLECTIBLE CAR (W).
- Solution (X) is simple. Take the MEDAL.
- Solution (Y) is complex. Take the MEDAL.
- Use MEDAL (Z); read; take SHEARS and SET OF WIRES.
- Add IMAGE PATTERNS; use key.
- Take the TYPETYPE ROLLER.
- Return to the video archive.
- Add TYPETYPE ROLLER (A); take DISC.
- Add DISK (B).
- Play the HOP (C).
- Go outside.
- Add TERMINALS (D) and SET OF WIRES.
- Solution (E). Simple and complex.
- Pull the lever (F); take INITIALS VM.
- Go to the publisher.
- Add INITIALS V.M. (G); take UMBRELLA and KEY.
- Insert CABINET KEY (H); take ARCHIVE DOCUMENTS.
- Go to the cafe.
- Show ARCHIVE DOCUMENTS (I).
- Play HOP (J); take EMPLOYEE CARD.
- Insert EMPLOYEE CARD (K); study; write down MARK’S ADDRESS.
- Walk back.
Add MARK’S ADDRESS (L).
Cold Case 3: Chapter 5 Ditch
- Answer (M).
- Use the HANDKERCHIEF (N).
- Use KEY RING (O); take OLD PIPE.
- Take the FUNNEL (P).
- Add OLD PIPE; take EMERGENCY SCREW.
- Use the EMERGENCY CROWBAR (Q).
Solution (R). Simple.
Solution (S). Complicated.
- Take the SHOVEL (T), UMBRELLA, FUNNEL and SHEARS.
- Use SHEARS (U).
- Play the HOP (V).
- Move to the river bank (W).
- Take the JACK (X), MOSAIC PARTS 1/3, and UMBRELLA BUTTON.
- Use the UMBRELLA BUTTON on the UMBRELLA; receive LONG UMBRELLA.
- Use UMBRELLA (Y); take WIRE and MOSAIC PARTS 2/3.
- Walk back.
- Use WIRE (Z).
- Solution (A). Simple: Ex2-Bx2-GDI. Difficult: Bx2-Ex4-Gx3-HI.
- Examine (B); take RESIN and MOSAIC PARTS 3/3.
- Add MOSAIC PARTS (C).
Solution (D). Easy: H-(BJ)-(EK)-H-(FL)-H-(AM)-H-(DN)-(GO)-Hx3-(CP).
- Solution (E). Difficult: AHBIFJ-(GK)-(KG)-DKGL.
- (CM)-(MC)-(CM)-(MC)-ENCM.
- Read (F); take the SHELL NECKLACE.
- Return to the river bank.
- Use SHELL NECKLACE (G); take the STUDY MAP.
- Use CARD (H).
- Press X (I).
- Use the SHOVEL; remove the cover; take HOSE and JACK HANDLE.
- Walk back.
- Use JACK (J) and JACK HANDLE; take CANISTER.
- Add FUNNEL (K), HOSE, and CANISTER; fill with GASOLINE.
- Move to the coast.
Add RESIN (L) and GASOLINE.
Solution (M). Easy and Difficult.
Cold Case 3: Chapter 6 Finding Noah Hall
- Take BAG, SUCKER (N), and evidence.
- Open the BAG, take the PRINT KIT and PHONE.
- Add PRINT KIT (O); take the evidence.
- Collect evidence (P).
- Play the HOP (Q); take the SCARLET HYACINTH.
- Give the RED HYACINTH (R).
- Answer (S).
- Take DETECTIVE KIT (T).
- Open DETECTIVE KIT; take PROGRAMMER.
- Add PROGRAMMER (U); take CONTROL LEVER.
- Add CONTROL LEVER (V); take the CORK and STUD EARRING.
- Use the STUD EARRING on the SET; take the LOCK PICK.
- Add LOCK PICK (W); take HALL’S ID.
- Add PHONE (X) and HALL ID.
- Examine (Y).
- Choose.
- Pick up (Z).
- Take the SPARE KEY (A).
- Take the EPOXY (B) and BAG.
- Insert the KEY, then use the PHONE.
- Solution (C). Simple and complex.
- Enter Noah Hall’s apartment.
- Answer (D).
- Enter the laboratory (E).
- Take CAMERA AMULET 1/2 (F).
- Take PHOTO (G).
- Add PHOTO (H).
- Play the HOP (I); take PHOTO OF FIGURINE.
- Add PHOTO OF FIGURINE (J); take THIN TWEEZERS.
- Walk back.
- Open (K); add the SUCKER.
- Take OIL.
- Take the TAPE (L).
- Use OIL; take BELT.
- Walk back.
- Add CORK (M) and BELT; take the GLOVE.
- Use THIN TWEEZERS; take HAND PIECE.
- Use GLOVE (N); read. Take the CHESS PIECE.
- Return to the lab.
- Add HAND PIECE (O); take the NAIL FILE.
- Use NAIL FILE (P); take REACTIVE VIAL and CAMERA AMULET 2/2.
- Walk back.
Add EPOXY RESIN (Q) and CHESS PIECE.
- Play the HOP (R); take COFFEE MACHINE BUTTON.
- Take PIECE OF LOCK 1/3 (S).
- Add COFFEE MACHINE BUTTON; take the MUG OF HOT COFFEE.
- Use HOT COFFEE MUG (T); take the FROZEN FISH.
- Walk back.
- Give FISH (U); take PIECE OF LOCK 2/3 and CLOCK.
- Use the POCKET WATCH on the BAG; turn the dials 2-5-8.
- Take FOLDING UMBRELLA and BOX NUMBERS.
- Add BOX NUMBERS (V).
- Solution (W).
- Read; take CUTTERS.
- Enter Noah Hall’s apartment.
- Use CLIPPERS (X); take MAGNET, HORSESHOE KEYCHAIN, and PIECE OF LOCK 3/3.
- Add CAMERA AMULET; take PHOTO PAPER.
- Enter the laboratory.
- Add REAGENT VIAL (Y) and PHOTO PAPER.
- Solution (Z) Easy: (ADF)-G-(AB-C-F)-G-(HIEF).
- G-(HDF)-G-(IAF)-G-(KJLF)-G.
- Solution (A) Difficult: (ADF)-G-(ABCF)-G-(HDF)-G-(HIEF).
- G-(IAF)-G-(KLF)-G-(KJF)-(LMNF)-G.
- Take PHOTO OF XAVIER AND ANDREW.
- Walk back.
- Remove (B).
- Add LOCK FRAGMENT.
- Solution (C). Simple: (CE)-H-(AF)-(AB)-Hx4-(DE).
- Solution (D). Complex: (BE)-(BC)-H-(BF)-Gx2-(CD)-H-(BC)-H-(AB).
- Read (E).
- Take SCOTT’S FLASH (F).
Cold Case 3: Chapter 7 University
- Take the ARCHIVIST’S BOOK (G).
- Insert SCOTT’S FLASH; take a PHOTO FROM HALL’S APARTMENT.
- Take the TORN PIECES (H).
- Add ARCHIVIST’S BOOK.
Solution (I). Simple.
- Solution (J). Complicated.
- Take MARK’S TORN JACKET (K).
- Take the CLIP (L).
- Add TORN PIECES and TAPE.
- Solution (M). Simple.
- Solution (N). Complicated.
- Take the RECOVERED CASE FILE (O).
- Give RECOVERED CASE FILE (P), PHOTO FROM HALL’S APARTMENT, then MARK’S TORN JACKET.
- Answer (Q).
- Take SECRET DATA (R).
- Add XAVIER AND ANDREW PHOTO (S).
- Open SECRET DATA; read.
- Move (T).
- Use MAGNET (U); go up the OLD STAIRS.
- Take the MULTIMETER (V) and NUT.
- Add FOLDING UMBRELLA; take the PASS.
- Add PASS (W).
- Enter University Hall.
- Take the TRANSISTOR (X) and EMPTY CONSOLE.
- Insert the CLIP (Y).
- Play the HOP (Z); take COAT.
- Add OLD LADDER (A) and COAT.
- Enter the lecture hall (B).
- Add TRANSISTOR (C) and MULTIMETER.
- Solution (D): (F-up)-(J-up)-(R-left)-(Q-up).
- (P-left)-(O-down)-(T-left)-(Q-up)-(M-right)-(N-down).
- (B-down)-(D-left)-(I-up)-(E-left)-(C-down)-(K-right).
- (L-down)-(T-left)-(B-right)-(G-up)-(B-right).
- (A-right)-(C-down)-(K-right)-(L-down)-(F-up)-(D-left).
- (B-down)-(G-right)-(H-down)-(K-right)-(L-down).
- (O-right)-(A-down)-(F-right)-(H-down)-(K-right)-(E-down)-(R-up).
- Take REWARDS 1/2 (E) and DISC.
- Add HORSESHOE KEYCHAIN; take GRADUATES DISC.
- Walk back.
- Insert Alumni Disk (F).
- Solution (G): (lH)-(GJ)-(JO)-(Pl)-(OP)-(NO)-(OJ)-(JG).
- (GC)-(BG)-(AB)-(CA)-(GC)-(KJ)-(JO)-(SK)-(KJ)-(ON).
- (RS)-(SK)-(JG)-(KJ)-(JO)-(EF)-(DE)-(ID)-(PI).
- (OP)-(NO)-(OJ)-(JK)-(KS)-(EN)-(NO)-(OJ)-(JK).
- (MR)-(KM)-(SK)-(RS)-(MR)-(KM)-(TU)-(LT).
- (QL)-(LJ)-(JK)-(DE)-(EN)-(NO)-(OJ)-(JL).
- (LQ)-(TL)-(UT)-(QU)-(LQ)-(PO)-(ON)-(lP).
- (PO)-(OJ)-(JL)-(NO)-(FE)-(Hl).
- Take the CODE.
Add DISK (H) and CODE.
Solution: (I).
- Read (J); take SHOCKER and HAIRPIN.
- Walk back.
- Use HAIRPIN (K); take the SPATULA.
- Use SPATULA (L); take BALLERINA FIGURINE.
- Return to the lecture hall.
- Add BALLERINA FIGURINE (M).
- Solution (N). Simple.
- Solution (O). Complicated.
- Take the BATTERY (P).
- Use the BATTERY on the EMPTY CONSOLE; receive the REMOTE CONTROL.
- Use REMOTE (Q); take VALVE.
- Return to the campus.
- Add the NUT (R) and VALVE.
- Play the HOP (S); take GARDEN SHEARS.
- Use GARDEN SHEARS (T); receive REWARDS 2/2.
- Enter University Hall.
- Add REWARDS (U); take SECURITY ACCESS CARD.
- Add SECURITY ACCESS CARD (V).
- Solution (W). Easily.
- Solution (X). Difficult.
- Enter the lecture hall.
- Speak (Y).
- Answer (Z).
- Use the SHOCKER (A).
- Solution (B). Easily.
- Solution (C). Difficult.
Cold Case 3: Bonus Chapter
Answer (A).
- Take the GLOVES (B) and DARTS FIELD.
- Use DART FIELD (C); take FUSE, GLUE, and GAME FLASH.
- Add GAME FLASH DRIVE (D); click.
- Solution (E): D-Ax3-Cx2-Ax5-CA.
- D-Ax4-C-Ax4. C-Ax6-CDAD-Ax7-DA.
- Take the SOUVENIR NOTE (F).
- Read (G); find items; take HOOK HOOK.
- Use the SOUVENIR NOTE on the HOOK HOOK; receive HOOK ON STRAP.
- Add HOOK ON STRAP (H); take NUMBER.
- Add NUMBER (I).
- Play HOP (J); take TERESA’S BAG.
- Give TERESA’S BAG (K); receive OFFICE KEY.
- Take the STOOL (L).
- Take the RIPPER (M) and EXTENSION.
- Use GLOVES; add the FUSE and KEY.
- Enter Dr. Coleman’s office.
- Add STOOL (N); take SUITCASE LOCK PIECE and CARTRIDGE.
- Take the VACUUM CLEANER (O) and HANDLE.
- Add SUITCASE LOCK PIECE.
- Solution (P). Easy: Ex2-Cx3-AEDBA-Cx2-E-Dx2-Ex2-BAC-Dx3-Ex3.
- Difficult: Ex2-Cx3-Ax2-Dx3-E-Cx2-Bx3-ED-Bx3-Ex2-C-Ax2-Dx3-B-Ex3.
- Read (Q); take NOTEBOOK and SCRAPER.
- Use the SCRAPER (R); take the LYRE STATUETTE.
- Walk back.
- Add LYRE STATUETTE (S).
- Take WET WIPES; read; take SPATULA and PRINTER INK.
- Examine; use DEPLOYER; take BATTERIES.
- Use the BATTERIES on the HAND VACUUM CLEANER.
- Use HAND VACUUM CLEANER (T); take CADUCE PIECE.
- Enter Dr. Coleman’s office.
- Add GLUE (U) and CADUCEUS PIECE; take NAIL FILE and SYRINGE.
- Use the INK and SYRINGE on the CARTRIDGE; receive a FULL CARTRIDGE.
- Add EXTENSION (V) and FULL CARTRIDGE; take a PHOTO OF THE HALL.
- Walk back.
- Add HALL PHOTO (W).
- Play the HOP (X); take the DESK KEY.
- Use KEY (Y); take MAGNET.
- Enter Dr. Coleman’s office.
- Use MAGNET (Z); take PATIENT CASE HISTORY.
- Add PEN (A), NOTEBOOK, and PATIENT CASE HISTORY.
- Take the CORK (B).
- Use WET WIPES; open; take IDENTITY CARD.
- Use IDENTITY CARD (C).
- Enter the Bureau of Investigation.
- Examine (D).
- Answer (E).
- Take the BROOKSHIRE CREST (F) and SMALL FLAGS 1/2.
- Enter Xavier Gibbs’ office (G).
- Read (H); take DATA BUREAU and MUG.
- Add mug (I); receive a MUG OF BOILING WATER.
- Add MUG OF BOILING WATER (J); take LIQUID NITROGEN and STAPLE ANTIST.
- Walk back.
- Add CORK (K).
- Use FILE; receive FLAGS 2/2.
- Use ANTI-STAPLER; take the EMERGENCY HAMMER.
- Add FLAGS (L).
- Play the HOP (M); take BROOKSHIRE ENCYCLOPEDIA.
- Add BROOKSHIRE ENCYCLOPEDIA (N).
- Read (O); answer; take FREE COUPON FOR HOT DOG.
- Enter Xavier Gibbs’ office.
Use LIQUID NITROGEN (P) and EMERGENCY HAMMER.
Solution (Q). Easily.
Solution (R). Easily.
Solution (S). Easily.
Solution (T). Difficult.
Solution (U). Difficult.
- Solution (V). Difficult.
- Take the PULLER (W) and CORKSCREW.
- Use CORKSCREW (X); receive an OPEN JAR OF OINTMENT.
- Return to the street corner.
- Give FREE HOT DOG COUPON (Y); take HOT DOG.
- Use the REMOVER; take the BRUSH.
- Examine (Z).
- Give the HOT DOG (A); take the SAW and BARP.
- Use SPATULA; take the LOCK PICK.
- Use the LOCK PICK (B).
- Solution (C). Simple: EDABC.
- Solution (D). Complex: EDFABC.
- Take the PHONE (E) and TERESA’S COSMETIC POINT.
- Enter the Bureau of Investigation.
- Add the NOTEBOOK (F) and TERESA’S COSMETIC POINT; receive the CREST CLUE.
- Add the BROOKSHIERE CREST (G) and CREST OF ARMS CLUE.
- Solution (H). Easy: ACFDCABDCGDBCDFCEGFDG.
- Solution (I). Difficult: CFACBAEBGEDGCDACBADB.
- GDFGCCFACBADBCDACBAEBG-EDG.
- Take CHARGER (J) and TWEEZERS.
- Use TWEEZERS (K); receive 50 CENTS.
- Walk back.
- Insert 50 CENTS (L); read.
- Take Yulu.
- Add YULA (M); take the WORKER’S KIT.
- Examine; use WET WIPES; take XAVIER’S ID.
- Go to Xavier Gibbs’ office.
- Add JAR OF OINTMENT (N) and BRUSH; take USEFUL HINTS.
- Add DATA BUREAU (O) and HELPFUL HINTS.
- Play the HOP (P).
- Walk back.
- Use the CHARGER and XAVIER’S ID on the PHONE; sms.
- Receive PHONE and XAVIER’S ID.
- Present XAVIER’S ID (Q); take the PASS.
- Use the PASS (R).
- Answer (S).
- Take LETTERS 1/2 (T) and FLASHLIGHT.
- Use the SAW; receive the LADDER.
- Add LADDER (U) and WORKER’S KIT.
Solution (V). Simple and complex. The solution is random.
- Use the BARP (W).
- Take the ROSE PENDANT (X).
- Take the HOMEMADE PUZZLE (Y) and LOCK CYLINDER.
- Add LOCK CYLINDER (Z) and ROSE PENDANT.
- Enter: 2-5-0-9. Take the MEDICAL KIT.
Add the MEDICAL KIT (A).
Solution (B). Give me medicine for fainting.
- Answer (C).
- Take the TONGS (D).
- Walk back.
- Use TONGS (E); take SHEARS.
- Use SHEARS (F), then PHONE; receive PHOTO OF SYMBOLS.
- Enter the bedroom on the second floor.
- Add PHOTO OF SYMBOLS (G); click on the symbols.
- Take the FLUFFY FAN.
- Use FLUFFY FAN (H); take LETTERS 2/2.
- Add LETTERS (I); take the BULL HEAD AMULET.
- Walk back.
Add BULL HEAD AMULET (J).
- Play the HOP (K); take HANDKERCHIEF.
- Use HANDKERCHIEF (L); receive a SHARP SHARD.
- Enter the bedroom on the second floor.
- Use SHARP SHARD (M); take the CASE WITH PENCILS.
- Use the CASE WITH PENCILS on the HOMEMADE PUZZLE; receive a PUZZLE PIECE.
Move (N); add the PUZZLE PIECE.
Solution (O). Simple and complex: HDFBGCIAE.
- Take the LOCK (P).
- Add LOCK (Q); take the KEY.
- Walk back.
Use the KEY (R) then the FLASHLIGHT.
Solution (S).
Solution (T).
Solution (U).
Solution (V). Congratulations! You have successfully completed the walkthrough of the game "Cold Case 3: Scarlet Hyacinth Collector’s Edition".
Cold Case 3: Collections
Collections (A-D).
Collections (E-H).
Collections (lL).
Collections (M-R).
Collections (QS).
Cold Case 3: Achievements in the game
Types of achievements. Complete the game and get the following achievements:
- Order documents. Complete a HOS without a prompt.
- Clean table. Complete 3 HOPs without a clue.
- Sparkling office. Complete 5 HOS without being prompted.
- Preservation of traditions. Complete a HOP in less than 1 minute.
- On the wave of progress. Complete 3 HOPs in less than 1 minute each.
- The future is already here. Complete 5 HOPs in less than 1 minute each.
- Like in the alphabet. Find 100 objects.
- Alternative. Complete the HOP using the alternate puzzle.
- Stay unnoticed. Complete the HOP without errors.
- School assignment. Solve 5 mini-games without skipping.
- Specialist. Solve 10 mini-games without skipping.
- Academy student. Solve the mini-game in 1 minute.
- Walking pace. Find 3 items in 3 seconds.
- Time is running out. Find 5 items in 5 seconds.
- First at the finish line! Find 10 items in 10 seconds.
- Main evidence. Find a strange flower.
- This is one scent! Drive away the wasps with spirits.
- You should be careful. Take a look at the patient files.
- Forward! To entertainment! Get a ticket.
- First guest. Check out the attic.
- Ideal consequence. Take a look at the article.
- Coffee break. Let’s discuss the situation over a cup of coffee.
- Collector. Gather a collection of cars.
- Gratitude is sacred. Read Thomas’ confession.
- Down to the smallest detail. Learn more about Scarlet Hyacinth.
- Important details. Gather evidence.
- Unexpected letter. Read the open letter.
- Silly arrogance. Find the killer’s testimony.
- Almost an FBI agent. Reveal secret information.
- The truth has been established. Learn the secrets of Noah Hall.
- Season champion. Win in the slot machine.
- An unfortunate diagnosis. Read the patient card.
- Old-timer. Learn interesting things about Brookshire.
- Innocent! Find out about the evidence in the bureau.
- Using other people’s documents. Get a pass.
Article author:
Nadezhda D. - website editor and article author, in the project since July 2019. Nadezhda is interested in manga and anime. Loves MMORPGs, role-playing and adventure games. Currently actively playing Genshin Impact and Honkai: Star Rail. Nadezhda has prepared many articles about completing casual games, quests and puzzles. Her works are very popular among readers. More information about Nadezhda is available at this link.