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Unsolved Mystery Club 1: Ancient Astronauts - Full Walkthrough with Tips and Puzzles

Club of unsolved mysteries 1: Astronauts of antiquity. Five scientists of the club of unsolved mysteries were in different parts of the globe, performing tasks on the study of ancient civilizations. At some point, communication with all scientists was lost, and now you have to conduct your own investigation and find out where the astronauts of antiquity disappeared. On this amazing journey, you will encounter many mysteries, mystical stories, and even real aliens. The article partially describes the walkthrough of the game with pictures. An overview of some secrets, tips, tactics and features of game mechanics is given.

Contents

  1. General Tips
  2. Prologue Warehouse
  3. Chapter 1 Part 1
  4. Chapter 1 Part 2
  5. Chapter 1 Part 3



Unsolved Mystery Club 1: General Tips

You are called by the director of the Club of Unsolved Mysteries and announces the disappearance of five astronauts of antiquity who were engaged in the study of ancient civilizations. You are given the task to study the cases of scientists and go to places where researchers were last seen. So you begin your journey through the mysterious and dangerous places of the globe, where ancient tribes, deities, mystical riddles and alien guests are waiting for you.

To complete the game, collect useful inventory on locations and look for the right way to use it. Refer to the hint if necessary. View the data that you write to the nano-disk and note the main details of the investigation. You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle.

The screenshots of this guide show each location that you need to go through in turn in order to do the necessary actions. Hidden object puzzles are referred to as HOPs. This walkthrough shows the HOP solution, including its location and items received. If necessary, you can skip solving mini-games and use the hints in the HOP.

Unsolved Mystery Club 1: Prologue Warehouse

Click on the locker.

Take your BACKPACK and ACCESS CARD.

Go to the vault door.

Click on the card reader.

Attach the ACCESS CARD to the card reader.

Sign in to the vault.

Choose Sarah Brightside.

Click Explore.

Unsolved Mystery Club 1: Chapter 1 Part 1

Click on the backpack.

Assemble the nano disk.

Take the RUBBER, then click on the door (1) and the anchor (2).

Go to the stern of the boat.

Take LOCK DISK and HARPOON.

Return to deck.

Go to the bow of the boat.

  1. Take the BUEK.
  2. Click on the puzzle box.

Place the LOCK DISC in the center.

Rotate the discs to the correct position to solve the puzzle.

Take PAPER, TRANSLATOR and LIGHTER.

Return to the deck of the boat.

Click on the statue.

Use the LIGHTER on the pot.

Take the COIL.

Go to the stern of the boat.

Use the TRANSLATOR on the ferryman.

Go to the cabin.

Click on the article to read it, then click on the cabinet.

Complete the HOP. Receive KNIFE, FIREFLIES, and HANDLE.

Use the HANDLE on the drawer. Click to open it.

Take grenade and BATTERY.

Go back.

  1. Talk to Jali.
  2. Zoom in on the barrel.

Insert the BATTERY (1), press the switch (2).

Take STONE.

Go to deck.

Go to the bow of the boat.

Click on the grid.

Use the KNIFE.

Take the BUCKET.

Go to deck.

Go to the stern of the boat.

Go to the cabin.

Click on the window.

Place the STONE in the bag.

  1. Hang the bag on the loop (1).
  2. Click on the handles (2).

Put the BUCKET on the hook.

Click on the bats.

Take the BARREL.

Walk back.

Go to deck.

Go to the bow of the boat.

Click on the skeleton.

  1. Take the CARBINE.
  2. Place the BARREL, COIL, HARPOON, and RUBBER on the table.

  1. Attach the BARREL to the handle (1).
  2. Attach the HARPOON (2), TAPE (3) and REEL (4) to the BARREL.

Take the GUN.

Go to deck.

Use the GUN in your inventory.

Aim and shoot at the tree.

Click on the backpack.

Attach the CARBINE to the backpack loop.

Tie the backpack to the rope.

Use the BUEK.

Click on the BUEK to go ashore.

Unsolved Mystery Club 1: Chapter 1 Part 2

Click on the ground below the torch.

Collect the COAL.

Go to the temple.

  1. Click on the monkey.
  2. Take BERRIES and PLIERS.

Click on the door to the temple.

Place the PAPER on the door.

Use the CHARCOAL on the PAPER.

  1. Rub the CHARCOAL on the PAPER until all symbols appear on it.
  2. Take the DOGONS SYMBOLS.

Return to the coast.

Go to the fire.

Use the DOGONS SYMBOLS to communicate with the tribal representative.

Go to the cemetery.

Click on the river bank.

Take the MACHETE, then click on the stone.

Go to the fire.

Go to the coast.

Use the MACHETE to get the backpack.

Click on your backpack to take the GLOVES, BRUSH, and PETRI DISCHARGE.

Go to the fire.

Go to the cemetery.

Click here.

Use the GLOVES to remove the bark.

Use the GLOVES to collect the bugs. Receive BEETLE.

Click on the river bank.

Use the PETRI BOWL to get the ALGAE.

Go to the fire.

Go to the coast.

Click on the flower.

Place BEETLE.

Take the FLOWER.

Go to the fire.

Click on the pot.

Put the BERRIES (1), FLOWER (2) and ALGAE (3) into the pot.

Go back.

Click on the glow.

Complete the HOP. Take SKULL and BANANA.

Go to the cemetery.

Click on the puddle under the tree.

  1. Take the black sun brooch.
  2. Place the SKULL in the puddle.

Take GOLD LEAF and STAR B.

Return to the fire.

Click on the pot.

Place the GOLD LEAF in the pot. Receive PAINT.

Click on the bowl on the table.

  1. Use the PAINT (1) on the bowl.
  2. Dip the BRUSH (2) in the ink.

Use the brush to connect the glowing dots. Re-dip the brush into the ink when it runs out.

Take the drawing of Nommo.

Take the MASK.

Go to the coast.

Go to the temple.

  1. Give the BANANA to the monkey. Receive a PICKAXE.
  2. Put the MASK on the skull.

Click on the idols on the wall.

Hang the fallen mask on the hook.

Get back to shore.

Go to the fire.

Click on the idol.

Use the PICKAXE on the rocks.

Take IDOL.

Go to the coast.

Go to the temple.

Go inside the temple.

Unsolved Mystery Club 1: Chapter 1 Part 3

Use FIREFLIES. Light up the room.

Go to the Nommo idol.

Click on the tiger’s mouth.

Use the PLIERS on the tiger’s teeth.

Receive STAR A.

  1. Take the LEVER.
  2. Place the IDOL in the rectangular niche in the wall.

Click on the triangular niche in the wall.

Take SARAH’S CAMERA and DIAMOND.

Walk back.

Click on the mask with purple eyes.

Place the LEVER on the slot in the wall.

Click on the LEVER. Take STAR C.

Click on the door.

Place the STAR A, STAR B and STAR C in their slots as shown in the screenshot.

Go to the observatory.

Return the fallen mask to the nail.

Take the BATT. Click on the glow.

Complete the HOP. Receive BIB and FOLDING KNIFE.

Leave the observatory.

Click on the mask.

Use the BATT on the weak section of the wall.

Take the RING.

Go to the Nommo idol.

Place the BIB on the Nommo statue.

Click on the BIB.

Insert the RING into the BIB.

Rotate the rings to the correct position to solve the puzzle.

Place the DIAMOND in the empty hand of the Nommo statue.

Take EMERALD.

Walk back.

Enter the observatory.

Click on the stump.

Place the EMERALD in the center, then press the arrows to move the idols.

Match the idols with the masks on the wall.

Click on the sky.

Click on the panels to open the correct stars.

Take Sarah’s scarf.

Click on the stump.

Take the emerald.

Note: This game has a technical bug due to which we were unable to complete it. Let’s hope that the developers will fix the error and give their players the opportunity to fully enjoy the collector’s edition of the game.

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