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Whispered Secrets 13: Tying the Knot - Full Walkthrough with Tips and Puzzles

Whispered Secrets 13: Marriage. The wedding ceremony of Count Victor Osmont is suddenly interrupted due to an attack on the bride. It’s good that there is a detective nearby who is ready to take on the investigation of this strange case. It seems that the mentally unbalanced brother of the groom is to blame for everything, but is it really so? Collecting new clues and solving puzzles, the detective will have to face mystical phenomena and find out the main secret of the Osmont family. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Mysterious Attack
  3. Chapter 2 Count Victor
  4. Chapter 3 The Lake
  5. Bonus Chapter Dead Breath
  6. The Hidden Chapter and Collectibles


Whispered Secrets 13: General Tips

The detective accidentally witnesses a strange incident: during the marriage ceremony of Count Victor Osmont, someone attacked the bride. All that people saw was a man in a long cloak with a hood, who climbed over the fence and disappeared. After questioning the groom, the protagonist immediately begins a new investigation, where again there is a place for mystical riddles, real ghosts and ancient spells.

The evidence leads the detective to the Earl’s younger brother. He suffers from a mental disorder, has a long cloak and is very opposed to Victor’s wedding. So is the culprit of what happened so quickly? Or are there more powerful forces at work hiding the unpleasant truth about some members of the Osmont family? The situation is aggravated by a strange fire that suddenly engulfed the entire count’s mansion. If the spirit is to blame, then he is clearly angry, so you need to act as soon as possible.

Throughout the game, you will need to complete puzzles, play mini-games, find the right items and choose the right ways to use them. If you need help, please refer to the hint. The game has several types of difficulty, choose any for a comfortable passage.

The walkthrough will not mention the need to zoom in on a certain area, the screenshots show an already enlarged image. Hidden Object Scenes are abbreviated "HOP". In the walkthrough, only the location of the HOPs themselves will be noted and the item that you will receive as a reward for passing will be indicated. You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Use the Map to quickly move to the desired location.

Whispered Secrets 13: Chapter 1 Mysterious Attack

Talk (A). Take 2 notes, INSTRUCTIONS, RIFLE 1/2, OFFICIAL CLOAK, TONGS, MIRROR, and WRENCH (B).

Use TONGS (C); receive a MIRROR PIECE. Use WRENCH (D); receive a LAMP. Use the MIRROR PIECE and INSTRUCTIONS on the MIRROR. Use MIRROR (E).

Solution one (@1): A-Bx2-Cx2-Dx2. The resulting image (J). Solution two (@2): Gx2-Hx2-Ix3. The resulting image (K).

Solution three (@3): (IA)-(FB)-(GC)-(HD).

Give the OFFICER’S CLOAK; take the KEY (L). Use KEY (M). Go (N).

Remove creepers; talk (O). Take the NET and MATCHES (P). Remove sheet; take the BOX INLAY (Q). Take OIL (R). Zoom in and read the note (S).

Use LAMP, OIL, and MATCHES (T). Take BOX, HEART PIECE 1/2, and RIFLE 2/2 (T1). Use the NET (T2); receive HONEY. Go back.

Use RIFLE 2/2; take the BOX PIECE (U). Use the BOX INLAY and BOX PIECE on the BOX. Solution (U1). Take note and PIECE OF HEART 2/2. Play the HOP (U2); receive MEDICAL BAG KEY. Go (U3).

Use HONEY and MEDICAL BAG KEY; read the note (V1). Take the PILLS (V2). Place HEART PIECE 2/2 (W); take the STARS (X). Give the PILLS to Simon; take BROOCH and STARS (Y). Place 2 STARS (Z).

Solution one: (AB to 5/6)-(CD to 15/16)-(EF to 9/10)-(10 to 11). Solution two: (AB to 5/6)-(6-9)-(CD to 6/7)-(EF to 15/16)-(15-8). Solution three: (AB by 6/7)-(7-2)-(CD by 11/12)-(11-4)-(EF by 14/15)-(14-11). Solution four: (AB to 2/3)-(3-10)-(CD to 6/7)-(6-5)-(EF-13/14).

Remove the rag; take note, SCISSORS, SIMON’S BOX, and NEEDLE AND THREAD (G). Take note, SIMON PORTRAIT, and CLOAK (H). Take the STATUETTE (I). Use SCISSORS (J); receive a HOOD. Place STATUETTE; take OIL (J1).

Use OIL (K). Take the wheel (L) and place it (K). Complete the HOP; receive PIECE OF CLOAK. Use SIMON’S PORTRAIT on SIMON’S BOX; take note and PLATE. Place PLATE (M).

Solution: (MRP-Mx2-O-Q). Take the CLOAK (S).

Use the NEEDLE AND THREAD, HOOD, COAT PIECE, COAT, and BROOCH on the COAT. Solution (1-8). Use (T) on the cloak. Take the KEY and SIMON’S CLOAK. Use KEY (U). Go (V).

Take REVOLVER and CANE (W). Use CANE (X); receive a HANDSET. Use REVOLVER (Y). Complete the HOP; receive FIRE EXTINGUISHER. Use the FIRE EXTINGUISHER (Z).

Solution (1-6). Receive STAINED GLASS.

Talk (A); take the dial (B) and place (C). Place PHONE HANDLET (D). Give SIMON’S CLOAK; take the KEY (E). Use the KEY (F). Go (G).

Read the note (H). Take BRUSH and PAINT SOLVENT (I). Select ladder; take the BOLT CUTTER (J). Use BOLT CUTTER; take the LADDER (K). Use PAINT SOLVENT; take STAINED GLASS (L). Use BRUSH; take the SCREWS (M).

Place 2 STAINED GLASS pieces (N). Complete the HOP; receive the PINK KEY. Use PINK KEY; look at the photo and take the SCREWDRIVER (O). Use the SCREWS and SCREWDRIVER on the LADDER; select screws and screwdriver; take the LADDER. Place LADDER (P). Go (Q).

Read the note (R). Remove stake (S). Take ROPE AND MAGNET, CROWBAR, ROPE, and HAMMER (T). Use the CROWBAR (U); receive a MAGNET. Use ROPE and MAGNET on ROPE AND MAGNET; take ROPE AND MAGNET.

Use ROPE AND MAGNET (V); receive an AX. Use AX (W); receive HANDRAILS. Place HANDLES and use HAMMER (X); take the BOARD (X1). Place BOARD (Y). Select (Z).

Solution: (1-20).

Whispered Secrets 13: Chapter 2 Count Victor

Take PHOTO OF ADELE and COIN (A). Use ADELE’S PHOTO on SIMON’S CHEST; take note and HAIRPIN. Remove the cloth and use the HAIRPIN; take the KNIFE (B). Use KNIFE; take the KEY and remove the teddy bear (C).

Use KEY; take the TOKEN (D). Use the TOKEN (E). Complete the HOP; receive a PICTURE. Place PICTURE (F).

Solution: (2-8)-(4-6)-(5-14)-(5-3)-(8-10). (5-13)-(3-8)-(4-8)-(4-12)-(7-9)-(9-11)-(12-13). (7-15)-(8-15)-(15-11)-(11-8)-(11-15). Select book; take DOOR KEY. Use DOOR KEY (G). Go (H).

Take GLASS CUTTER and BRUSH (I). Go (J).

Speak (K). Read the note (L). Take the note (M). Take HALBERD, LASSO, WRENCH, and KEY (N).

Use COIN; take the SAND (O). Use SAND; take DOOR PIECE 1/3 (P). Go back.

Use WRENCH (Q); receive a KEY PIECE. Use GLASS CUTTER; take note, PAINT SOLVENT and GLUE (R).

Use PAINT SOLVENT; take DOOR PIECE 2/3 (S). Use GLUE (T) and BRUSH (U); take VALVE (T). Place VALVE (V).

Solution: (Bx3-Dx2-Fx5-H). Take DOOR PIECE 3/3 (I).

Place DOOR PIECE 3/3 (J). Go (K).

Take PEN, GLOVE, and PURPLE BALL (L). Use GLOVE; take the PILLS (M). Place HANDLE (N); receive a KNIFE. Select 3 notes and take TOKEN (O). Use the KNIFE (P) and take the note. Take the key (P) and use it (Q). Complete the HOP; receive KEY PIECE. Go back.

Use TOKEN; take PAINT (R). Go (S).

Use the two KEY PIECES on the KEY; take the KEY. Place KEY. Find the differences (T). Go (U).

Take BRUSH, DIAGRAM, HANDKERCHIEF, and WATER (V). Speak (W). Give PILLS and WATER (X); receive JOANNA. Go to Victor’s office.

Use JOANNA on SIMON’S BOX; take note and PHOTO. Place PHOTO (Y). Select books from 1 to 8 based on the color of each spine, not the slots they are in. Take the note and VICTOR’S DIARY (Y). Go to the library.

Give VICTOR’S DIARY; take HERBICIDE (A). Use HERBICIDE (B). Complete the HOP; receive a FIGURINE. Use HANDLE and place FIGURINE (C); Receive a SHIELD.

Use the PAINT and BRUSH on the SHIELD. Solution (D). Take the SHIELD. Go back. Place the HALBERD and SHIELD (E). Go (F).

Take BOARD, NET, and TOKEN (G). Select an area twice; take the CROWBAR and COIL (H). Select area and use CROWBAR; take the MANTICORE PIECE (I). Place TOKEN; take the HAM (J).

Use NET (K); receive GREEN BALL. Use HAM (L); receive a BLUE ORB. Use LASSO (M); receive CENTER BALL. Use the PURPLE ORB, GREEN ORB, BLUE ORB, and CENTER ORB on the MANTICORA PIECE; take MANTICORE PIECE. Place SCHEME and MANTICORE PIECE (N).

Solution (O). Go (P).

Whispered Secrets 13: Chapter 3 The Lake

Take 3 notes (Q). Take the SCREWDRIVER, CHISEL, ROD, and AX (R). Use KNIFE; take FISHING HOOK (S).

Use AX; take the HAMMER and NAME KEY 1/3 (T). Use SCREWDRIVER (U); receive TRIANGLE. Use BOARD and HAMMER (V). Use CHISEL and HAMMER; take FLOAT and NAME KEY 2/3 (W).

Select the ROD and untangle as shown (X). Place REEL, FISHING HOOK and FLOAT; take the ROOD. Use the ROD (X1); receive NAME KEY 3/3. Use NAME KEYS 3/3 (X2). Enter (X3).

Play the HOP (Y1); receive TRIANGLE. Take the TOKEN and LIGHTER (Y2). Use the CROWBAR and place the TOKEN; take the FACTORY PHOTO (Z1). Use the LIGHTER (Z2) and select the mini-game (Z3).

Solution: (Ax4-Bx2-Dx3-Ex1-Fx2). Read the note and take the KEY (G).

Use the CROWBAR 5 times and pick up the carpet (H); take ADELE’S PHOTO (I). Place ADELE’S PHOTO and FACTORY PHOTO (J). Select 1-5-3-6-2-7-4 (J1). Take the FISHING CHEST (J2).

Place the two TRIANGLES on the FISHING CHEST. Solution: (K-M)-(LO)-(QR)-(PN). Read the note and take VICTOR’S PHOTO (S).

Use VICTOR’S PHOTO on SIMON’S BOX; take note and CODE. Select watch face and place CODE. Rotate clockwise to 15, counterclockwise to 60, and clockwise to 31 (T). Take KEY PIECE 1/3 and FOREST MAP (U). Go back. Use the KEY (V) and place the FOREST MAP (W).

Go to the Rocks (1). Take the handle (2). Walk down and forward to the Fallen Trees (3). Take the handle (4) and place it (5); receive Machete. Come back. Take the Machete (6) and use it (7). Take the Crowbar (8). Walk forward to the fallen trees (3). Use crowbar (9). Walk down and go left to the Swamp (10). Take the stick (11). Walk down and go to the Fallen Trees (3). Use the stick on the beehive (12). Walk forward to the Birch Grove (13).

Use the beehive on the bear (14). Take the Ax (15). Walk down twice and go left to the Swamp (16). Use the ax on the tree (17). Walk down and go to the Rocks on the right (18). Take the Gauntlet (19). Walk down and go left to the Swamp (16). Use GLOVE (20); receive a KEY. Walk forward to the gate (21). Use key (22). Walk forward to the graveyard.

Take the RESIN, TORCH, and RAG (X). Click on the lever (Y); receive BADGE 1/3. Use the RAG, RESIN and LIGHTER on the TORCH. Place the rag on the stick and select it. Use the LIGHTER on the rag. Take the TORCH. Place the TORCH (Z). Take the AX and SHOVEL (Z1).

Use the SHOVEL (A); receive a KEY. Use AX (B); receive KEY PIECE 2/3. Use the KEY (C). Complete the HOP; receive KEY PIECE 3/3. Place KEY PARTS 3/3 (D). Go (E).

Take the KEY and TONGS (F). Use KNIFE (G); receive an EYE. Use KEY (H); take the BLUE RING (I). Use the CROWBAR (J) and LIGHTER (K). Complete the HOP; receive CODE. Take BADGE 2/3 (L). Go back.

Place EYE (M); take the RED RING (N). Go (Oh). Place BLUE RING and RED RING (P). Take BADGE 3/3 (Q). Place BADGE 3/3 and CODE (T). Solution: (Rx3-Sx6-Tx2). Go (U).

Take HACKSAW, BANDAGE, and HAMMER (V). Use TONGS; take the TORCH (W). Use TORCH (X); receive a TORCH. Use HAMMER; take the KEY (Y). Use KEY (Z). Complete the HOP; receive a GEAR. Go back.

Use HACKSAW; take the CANNONBALL (A). Go (B). Place TORCH, GEAR, and CANNONBALL (C). Go (D).

Speak (E). Take the HARNESS and BRANCH (F). Use BRANCH (G); receive a KEY. Use KEY; take the MEDICAL KIT (H).

Open the MEDICAL KIT; place HARNESS and BRANCH; take MEDICAL KIT. Use MEDICAL KIT (J). Read note (1). Apply tourniquet (2), gauze (3), bandage (4) and needle (5). Take the GUN (K). Speak (J); receive the BADGE. Place BADGE (L); take the LASSO (M). Use LASSO (N) and GUN (O).

Select the pistol (6) when the two targets turn green (7). Solution (@1): J-Bx2-C-Dx2-EFPH-Ix2. Receive AMULET. Use AMULET 2x (8).

Whispered Secrets 13: Bonus Chapter Dead Breath

Take the note (A). Select book twice (B). Play the HOP (C); receive the DRESS. Take CRYSTALS, SCISSORS, and THREADS (D). Place CRYSTALS; take the TIARA (E).

Use SCISSORS (F); receive a RIBBON. Use TAPE; take the BOX (G). Use BOX (H); take the SHOE (I). Use the THREADS, TIARA and SHOE on the DRESS; use the thread on the dress and take the DRESS. Go (J). DRESS is used automatically.

Select the scene twice. Take the notepad (K). Take ROPE, HOOK, and CROWBAR (L). Use ROPE AND HOOK (M); receive a NEEDLE. Select rat; use NEEDLE (N).

Solution: (2-5-1)-(1-4-2-3-5).

Use the CROWBAR; take the DEVICE and SAW (O). Use the SAW (P). Use the DEVICE; take the HAMMER (Q). Use the HAMMER (R). Go (S).

Take CHEST KEY, KNIFE, and FEATHER (T). Use CHEST KEY; take SPIDER TOKEN 1/2 (U). Use FEATHER (V); take BALM and BIRD KEY (V1). Use BIRD KEY (X); take the POTION (Y). Use the BALM on the bird (Z); take SPIDER TOKEN 2/2 (Z1). Use SPIDER TOKEN 2/2 (Z2).

Talk (A). Solution (B). Go (C).

Take note and TONGS (D). Use KNIFE (E); receive ROUND BADGE. Use POTION (F); take the IRON SWORD (G). Use TONGS (H); receive TRIANGULAR BADGE. Go back.

Use the IRON SWORD (I); take the SQUARE BADGE (J). Go (K).

Place ROUND BADGE, TRIANGULAR BADGE, and SQUARE BADGE (L). Complete the HOP; receive a MEDALLION. Place MEDALLION; take the SCROLL KEY (M). Go back. Place SCROLL KEY; take the PORTAL SPELL (N). Use the PORTAL SPELL on the scene. Go (Oh).

Select matching pairs (O). Take LEVER and GLOVE (P). Use GLOVE (Q); receive the IRON BADGE. Place LEVER (R). Go to Ulrik’s room.

Place IRON BADGE; take the MAGIC SWORD (S). Take the IRON Rhombus and the note from the MAGIC SWORD. Return to the illusion. Place IRON Rhombus; take the CHAIN ??KEY (T). Place CHAIN ??KEY (U).

Find matching pairs. The solution is random (V). The symbols change after selecting two matching pairs. Take note, STAFF and SPELL (V1). Go to Ulrik’s room. Place the SPELL (V2). Talk (V3); receive MAGIC CHALK. Use the MAGIC CHALK (V4). Go (V5).

Take MACHETE and STICK (W). Use MACHETE (X1) and STICK (X2); receive BACKPACK KEY. Remove the insect (Y1) and use the BACKPACK KEY (Y2); take the ROPE (Y3). Use ROPE (Z). In some cases, you will have to move quickly to move the piece before the amulet reaches it.

Solution: (C)-(Bx2)-(S wait for staff to stop)-(Bx3)-(Cx3)-(Dx3)-(Fx3 wait for staff to land on B). (Bx3)-(Ax3)-(Cx2)-(E wait for staff to stop)-(E)-(D)-(Fx3). Congratulations! You have completed Whispered Secrets 13: Marriage Collector’s Edition walkthrough.

Whispered Secrets 13: The Hidden Chapter and Collectibles

The hidden chapter will be unlocked once you find all the collectibles listed in this section. Go to the Extras menu and select the Extras tab to find the missing collectibles. The hidden chapter solution is not shown in this guide as it is HBS. The collectibles are marked in red and the puzzle pieces are marked in white. Collectibles (AC).

Collectibles (DF).

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