Dungeon Crusher WiKi: game Walkthrough Tips and Tricks
UNDERGROUND CRUSHERS is a game for android with release date 10/11/2016 from Towards Mars Ltd. Game genre: Role-playing. In the article, we have summarized tips for leveling from TOP players, developers answers to gamers questions, guides for beginners from the official website and our secrets of passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.
Contents
- Armor Crafting Recipes
- Shoe Crafting Recipes
- Headgear Recipes
- Jewelry Crafting Recipes
- Weapon Crafting Recipes
- Crafting Materials Recipes
- Currency Crafting Recipes
- Hero Crafting Recipes
- Recipes for crafting combat consumables
- Empty Shards Recipes
- Hero Guide - races, classes, abilities, rarity
- How To Get Hidden Heroes? Altar
- Infinity Stone Guide
- Siege & Siege Cannons
- Artifact Guide - which ones are better to take?
- Runes - types and crafting recipes
- Dark Ritual
- Arena Secrets
- Daily bosses
- All About Clans
- Castle of the King of the World
- Currency Guide
- Mines - who shouldn’t be sent there?
Dungeon Crushers: Armor Crafting Recipes
Only one type of catalyst can be used at a time, from 1 to 100 pcs. Recipes with a base success rate of less than 95% can be upgraded to 99%. Recipes with a 95% base success rate can be upgraded to 100%. One magic bottle increases the success rate by 1.5%. One Essence of Luck (craftable) increases the success rate by 2.5%.
Armor
Level 1 armor. Min chance - 90%, catalyst - x4. Ingredients:
- Lightning Orb - x3;
- Thin skin - x4;
- Destroyed scroll - x1;
- Unearthly fabric - x1.
Armor level 3. Min chance - 80%, catalyst - x8. Ingredients:
- Armor (level 1) - x10;
- Lightning Orb - x10;
- Gold bar - x5;
- Crafting scroll - x1;
- Piece of armor - x5;
- Anvil - x1.
Armor level 5. Min chance - 60%, catalyst - x16. Ingredients:
- Armor (level 3) - x5;
- Adamantine Ingot - x5;
- Lightning Orb - x50;
- Crafting scroll - x10;
- Piece of armor - x25;
- Anvil - x1.
Mage robe
Mage Level 1 Robe. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of life - x3;
- Red silk - x4;
- Mysterious scroll - x1.
Mage Level 3 Robe. Min chance - 80%, catalyst - x8. Ingredients:
- Mage’s robe (level 1) - x10;
- Sphere of life - x10;
- Evercloth - x10;
- Light stone - x5;
- Crafting scroll - x1;
- Dark stone - x5.
Mage Level 5 Robe. Min chance - 60%, catalyst - x16. Ingredients:
- Mage’s robe (level 3) - x5;
- Sphere of life - x50;
- Red silk - x25;
- Light stone - x15;
- Crafting scroll - x10;
- Dark stone - x15.
Thief armor
Thief armor level 3. Min chance - 80%, catalyst - x8. Ingredients:
- Sphere of water - x10;
- Red silk - x10;
- Armor (level 1) - x10;
- Crafting scroll - x1;
- Gold ingot - x5.
Thief armor level 5. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of water - x50;
- Red silk - x25;
- Thief’s armor (level 3) - x5;
- Crafting scroll - x10;
- Adamantine Ingot - x5.
Assault armor
Level 1 assault armor. Min chance - 40%, catalyst - x24. Ingredients:
- Piece of armor - x3;
- Sphere of water - x10;
- Adamantine Ingot - x2;
- Anvil - x5;
- Shining Sapphire - x10.
Level 2 assault armor. Min chance - 40%, catalyst - x24. Ingredients:
- Assault armor (level 1) - x10;
- Sphere of Fire - x20;
- Hologram - x1;
- Star Ruby - x20.
Assault armor level 3. Min chance - 40%, catalyst - x24. Ingredients:
- Assault armor (level 2) - x5;
- Sphere of the earth - x30;
- Hologram - x1;
- Regular Topaz - x30.
Dragon armor
Dragon armor level 3. Min chance - 60%, catalyst - x16. Ingredients:
- Anvil - x 5;
- Crafting scroll - x15;
- Armor (level 3) - x10;
- Piece of armor - x25;
- Mithril Ingot - x25.
Dragon armor level 5. Min chance - 30%, catalyst - x28. Ingredients:
- Anvil - x25;
- Adamantine ingot - x25;
- Piece of armor - x35;
- Crafting scroll - x25;
- Gold bar - x25;
- Dragon armor (level 3) - x10.
Mythic armor
Tier 1 Mythic Armor. Min chance - 80%, catalyst - x8. Ingredients:
- Armor (level 5) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Level 1 Mythic Mage Armor. Min chance - 80%, catalyst - x8. Ingredients:
- Mage robes (level 5) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Tier 1 Mythic Thief Armor. Min chance - 80%, catalyst - x8. Ingredients:
- Thief’s armor (level 5) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Tier 2 Mythic Armor. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic armor (1 level) - x1;
- Hologram - x6;
- Hypersphere - x10;
- Mythic orb - x20.
Tier 3 Mythic Armor. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic armor (level 2) - x1;
- Hologram - x12;
- Hypersphere - x20;
- Mythic orb - x40.
Level 4 Mythic Armor. Min chance - 80%, catalyst - x8. Ingredients:
- Mythical armor (level 3) - x1;
- Hologram - x24;
- Hypersphere - x40;
- Mythic orb - x80.
Level 1 Mythic Assault Armor. Min chance - 80%, catalyst - x8. Ingredients:
- Assault armor (level 3) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Tier 2 Mythic Assault Armor. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic assault armor (1 level) - x1;
- Hologram - x6;
- Hypersphere - x10;
- Mythic orb - x20.
Tier 3 Mythic Assault Armor. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic assault armor (level 2) - x1;
- Hologram - x12;
- Hypersphere - x20;
- Mythic orb - x40.
Tier 4 Mythic Assault Armor. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic assault armor (level 3) - x1;
- Hologram - x24;
- Hypersphere - x40;
- Mythic orb - x80.
Dungeon Crushers: Shoe Crafting Recipes
Boots
Level 1 boots. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of Fire - x3;
- Iron ingot - x1;
- Frosty Cloth - x1;
- Careless scroll of spells - x1;
- Anvil - x1.
Level 2 boots. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of Fire - x5;
- Iron ingot - x3;
- Boots (level 1) - x3;
- Careless scroll of spells - x1;
- Anvil - x1.
Level 3 boots. Min chance - 80%, catalyst - x8. Ingredients:
- Sphere of fire - x10;
- Iron ingot - x5;
- Boots (level 2) - x5;
- Crafting scroll - x1;
- Anvil - x1.
Level 5 boots. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of Fire - x50;
- Adamantine Ingot - x5;
- Boots (level 3) - x5;
- Crafting scroll - x10;
- Anvil - x1.
Mage’s Boots
Level 2 Mage Boots. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of the Earth - x3;
- Frosty Cloth - x4;
- Scroll of grievances - x1.
Level 3 Mage Boots. Min chance - 80%, catalyst - x8. Ingredients:
- Sphere of the earth - x10;
- Red silk - x20;
- Light stone - x5;
- Crafting scroll - x1;
- Dark stone - x5;
- Mage boots (level 2) - x5.
Level 5 Mage Boots. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of the Earth - x50;
- Frosty fabric - x20;
- Light stone - x10;
- Crafting scroll - x10;
- Dark stone - x10;
- Mage boots (level 3) - x5.
Thief’s boots
Thief’s Boots Level 2. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of water - x5;
- Thick leather - x10;
- Boots (level 1) - x3;
- Scroll of grievances - x1;
- Anvil - x1.
Thief’s Boots Level 3. Min chance - 80%, catalyst - x8. Ingredients:
- Sphere of water - x10;
- Gold bar - x5;
- Thin skin - x5;
- Crafting scroll - x1;
- Anvil - x1;
- Thief’s boots (level 2) - x5.
Thief’s Boots Level 4. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of water - x25;
- Mithril Ingot - x5;
- Thick leather - x10;
- Crafting scroll - x5;
- Anvil - x1;
- Thief’s boots (level 3) - x5.
Thief’s Boots Level 5 Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of water - x50;
- Adamantine Ingot - x5;
- Thick leather - x10;
- Crafting scroll - x10;
- Anvil - x1;
- Thief’s boots (level 4) - x5.
Dragon boots
Dragon Boots Level 3. Min chance - 60%, catalyst - x16. Ingredients:
- Anvil - x5;
- Crafting scroll - x15;
- Boots (level 3) - x10;
- Piece of armor - x25;
- Mithril Ingot - x25.
Dragon Boots Level 5. Min chance - 30%, catalyst - x28. Ingredients:
- Anvil - x25;
- Adamantine ingot - x25;
- Piece of armor - x35;
- Crafting scroll - x25;
- Gold bar - x25;
- Dragon boots (level 3) - x10.
Cartridges
Level 1 ammo. Min chance - 40%, catalyst - x24. Ingredients:
- Print - x3;
- Sphere of water - x10;
- Adamantine Ingot - x2;
- Anvil - x5;
- Shining Sapphire - x10.
Tier 2 ammo. Min chance - 40%, catalyst - x24. Ingredients:
- Ammo (level 1) - x10;
- Sphere of Fire - x20;
- Hologram - x1;
- Star Ruby - x20.
Tier 3 ammo. Min chance - 40%, catalyst - x24. Ingredients:
- Ammo (level 2) - x5;
- Sphere earth - x30;
- Hologram - x1;
- Regular Topaz - x30.
Mythical boots
Level 1 Mythic Boots. Min chance - 80%, catalyst - x8. Ingredients:
- Boots (level 5) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Level 1 Mythic Mage Boots. Min chance - 80%, catalyst - x8. Ingredients:
- Magician boots (level 5) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Level 1 Mythical Thief Boots. Min chance - 80%, catalyst - x8. Ingredients:
- Thief’s boots (level 5) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Tier 2 Mythic Boots. Min chance - 80%, catalyst - x8. Ingredients:
- Mythical boots (level 1) - x1;
- Hologram - x6;
- Hypersphere - x10;
- Mythic orb - x20.
Tier 3 Mythic Boots. Min chance - 80%, catalyst - x8. Ingredients:
- Mythical boots (level 2) - x1;
- Hologram - x12;
- Hypersphere - x20;
- Mythic orb - x40.
Level 4 Mythic Boots. Min chance - 80%, catalyst - x8. Ingredients:
- Mythical boots (level 3) - x1;
- Hologram - x24;
- Hypersphere - x40;
- Mythic orb - x80.
Level 1 Mythical Ammo. Min chance - 80%, catalyst - x8. Ingredients:
- Ammo (level 3) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Tier 2 Mythic Ammo. Min chance - 80%, catalyst - x8. Ingredients:
- Mythical cartridges (1 level) - x1;
- Hologram - x6;
- Hypersphere - x10;
- Mythic orb - x20.
Tier 3 Mythical Ammo. Min chance - 80%, catalyst - x8. Ingredients:
- Mythical cartridges (level 2) - x1;
- Hologram - x12;
- Hypersphere - x20;
- Mythic orb - x40.
Level 4 Mythical Ammo. Min chance - 80%, catalyst - x8. Ingredients:
- Mythical cartridges (level 3) - x1;
- Hologram - x24;
- Hypersphere - x40;
- Mythic orb - x80.
Dungeon Crushers: Headgear Recipes
Helmets
Level 1 helmet. Min chance - 90%, catalyst - x4. Ingredients:
- Lightning Orb - x3;
- Iron ingot - x1;
- Piece of armor - x1;
- Destroyed scroll - x1;
- Anvil - x1;
- Unearthly fabric - x1.
Level 2 helmet. Min chance - 90%, catalyst - x4. Ingredients:
- Lightning Orb - x5;
- Iron ingot - x5;
- Piece of armor - x3;
- Destroyed scroll - x1;
- Anvil - x1;
- Helmet (level 1) - x3.
Level 3 helmet. Min chance - 80%, catalyst - x8. Ingredients:
- Lightning Orb - x10;
- Gold bar - x5;
- Piece of armor - x3;
- Crafting scroll - x1;
- Anvil - x1;
- Helmet (level 2) - x5.
Level 4 helmet. Min chance - 60%, catalyst - x16. Ingredients:
- Lightning Orb - x25;
- Mithril Ingot - x5;
- Piece of armor - x4;
- Crafting scroll - x5;
- Anvil - x1;
- Helmet (level 3) - x5.
Level 5 helmet. Min chance - 60%, catalyst - x16. Ingredients:
- Lightning Orb - x50;
- Adamantine Ingot - x5;
- Piece of armor - x5;
- Crafting scroll - x10;
- Anvil - x1;
- Helmet (level 4) - x5.
Mage Helmets
Level 1 Mage Helmet. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of water - x3;
- Frosty Cloth - x4;
- Scroll of grievances - x1.
Level 3 mage helmet. Min chance - 80%, catalyst - x8. Ingredients:
- Sphere of water - x10;
- Red silk - x20;
- Dark stone - x5;
- Crafting scroll - x1;
- Magician helmet (level 1) - x5;
- Light stone - x5.
Level 5 mage helmet. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of water - x50;
- Frosty fabric - x20;
- Dark stone - x10;
- Crafting scroll - x10;
- Magician helmet (level 3) - x5;
- Light stone - x10.
Thief’s helmets
Level 5 Thief Helmet. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of the Earth - x50;
- Adamantine Ingot - x5;
- Piece of armor - x5;
- Crafting scroll - x10;
- Anvil - x1;
- Helmet (level 4) - x5.
Dragon helmets
Dragon Helmet Level 3 Min chance - 60%, catalyst - x16. Ingredients:
- Anvil - x5;
- Crafting scroll - x15;
- Helmet (level 3) - x10;
- Piece of armor - x25;
- Mithril Ingot - x25.
Dragon Helmet Level 5. Min chance - 30%, catalyst - x28. Ingredients:
- Anvil - x25;
- Adamantine ingot - x25;
- Piece of armor - x35;
- Crafting scroll - x25;
- Dragon helmet (level 3) - x10;
- Gold bar - x25.
Mythical headgear
Level 1 Mythic Helmet. Min chance - 80%, catalyst - x8. Ingredients:
- Helmet (level 5) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Level 1 Mythic Mage Helmet. Min chance - 80%, catalyst - x8. Ingredients:
- Magician helmet (level 5) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Level 1 Mythic Thief Helmet. Min chance - 80%, catalyst - x8. Ingredients:
- Thief’s helmet (level 5) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Tier 2 Mythic Helmet. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic helmet (1 level) - x1;
- Hologram - x6;
- Hypersphere - x10;
- Mythic orb - x20.
Tier 3 Mythic Helmet. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic helmet (level 2) - x1;
- Hologram - x12;
- Hypersphere - x20;
- Mythic orb - x40.
Tier 4 Mythic Helmet. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic helmet (level 3) - x1;
- Hologram - x24;
- Hypersphere - x40;
- Mythic orb - x80.
Dungeon Crushers: Jewelry Crafting Recipes
Rings
Level 1 ring. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of Fire - x3;
- Gold ingot - x1;
- Bronze ingot - x1;
- Careless scroll of spells - x1;
- Perfect square emerald - x4.
Level 2 ring. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of Fire - x5;
- Gold ingot - x2;
- Ring (1 level) - x3;
- Careless scroll of spells - x1;
- Perfect square emerald - x8.
Level 3 ring. Min chance - 80%, catalyst - x8. Ingredients:
- Sphere of fire - x10;
- Gold bar - x5;
- Ring (level 2) - x5;
- Crafting scroll - x1;
- Perfect square emerald - x16.
Level 4 ring. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of Fire - x25;
- Gold bar - x5;
- Ring (level 3) - x5;
- Crafting scroll - x5;
- Perfect square emerald - x30.
Level 5 ring. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of Fire - x50;
- Gold bar - x5;
- Ring (level 4) - x5;
- Crafting scroll - x10;
- Perfect square emerald - x50.
Level 6 ring. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of Fire - x50;
- Gold bar - x5;
- Ring (level 5) - x5;
- Crafting scroll - x10;
- Perfect square emerald - x50.
Mythic rings
Level 1 Mythic Ring. Min chance - 80%, catalyst - x8. Ingredients:
- Ring (6th level) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Level 2 Mythic Ring. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic ring (1 level) - x1;
- Hologram - x6;
- Hypersphere - x10;
- Mythic orb - x20.
Level 3 Mythic Ring. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic ring (level 2) - x1;
- Hologram - x12;
- Hypersphere - x20;
- Mythic orb - x40.
Level 4 Mythic Ring. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic ring (level 3) - x1;
- Hologram - x24;
- Hypersphere - x40;
- Mythic orb - x80.
Necklaces
Level 1 necklace. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of life - x3;
- Gold ingot - x1;
- Bronze ingot - x1;
- Mysterious scroll - x1;
- Perfect square emerald - x4.
Level 2 necklace. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of life - x5;
- Gold ingot - x2;
- Necklace (level 1) - x3;
- Mysterious scroll - x1;
- Perfect square emerald - x8.
Level 3 necklace. Min chance - 80%, catalyst - x8. Ingredients:
- Sphere of life - x10;
- Gold bar - x5;
- Necklace (level 2) - x5;
- Crafting scroll - x1;
- Perfect square emerald - x16.
Level 4 necklace. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of life - x25;
- Gold bar - x5;
- Necklace (level 3) - x5;
- Crafting scroll - x5;
- Perfect square emerald - x30.
Level 5 necklace. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of life - x50;
- Gold bar - x5;
- Necklace (level 4) - x5;
- Crafting scroll - x10;
- Perfect square emerald - x50.
Level 6 necklace. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of life - x50;
- Gold bar - x5;
- Necklace (level 5) - x5;
- Crafting scroll - x10;
- Perfect square emerald - x50.
Mythical necklaces
Level 1 Mythic Necklace. Min chance - 80%, catalyst - x8. Ingredients:
- Necklace (level 6) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Level 2 Mythic Necklace. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic necklace (1 level) - x1;
- Hologram - x6;
- Hypersphere - x10;
- Mythic orb - x20.
Level 3 Mythic Necklace. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic necklace (level 2) - x1;
- Hologram - x12;
- Hypersphere - x20;
- Mythic orb - x40.
Level 4 Mythic Necklace. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic necklace (level 3) - x1;
- Hologram - x24;
- Hypersphere - x40;
- Mythic orb - x80.
Dungeon Crushers: Weapon Crafting Recipes
Melee weapon
Level 1 ax. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of the Earth - x3;
- Iron ingot - x5;
- Staff - x1;
- Old trade document - x1;
- Anvil - x1;
- Bronze Ingot - x1.
Level 2 ax. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of the Earth - x5;
- Iron ingot - x5;
- Staff - x2;
- Old trade document - x1;
- Anvil - x1;
- Ax (1 level) - x1.
Ax of the 3rd level. Min chance - 80%, catalyst - x8. Ingredients:
- Sphere of the earth - x10;
- Gold bar - x5;
- Staff - x5;
- Crafting scroll - x1;
- Anvil - x1;
- Ax (level 2) - x5.
Level 4 ax. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of the earth - x25;
- Mithril Ingot - x5;
- Staff - x10;
- Crafting scroll - x5;
- Anvil - x1;
- Ax (level 3) - x5.
Level 5 ax. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of the Earth - x50;
- Adamantine Ingot - x5;
- Staff - x15;
- Crafting scroll - x10;
- Anvil - x1;
- Ax (level 4) - x5.
Level 1 sword. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of the Earth - x3;
- Iron ingot - x5;
- Blade - x1;
- Old trade document - x1;
- Anvil - x1;
- Bronze Ingot - x1.
Level 2 sword. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of the Earth - x5;
- Iron ingot - x5;
- Blade - x2;
- Old trade document - x1;
- Anvil - x1;
- Sword (level 1) - x3.
Level 3 sword. Min chance - 80%, catalyst - x8. Ingredients:
- Sphere of the earth - x10;
- Gold bar - x5;
- Blade - x5;
- Crafting scroll - x1;
- Anvil - x1;
- Sword (level 2) - x5.
Level 4 sword. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of the earth - x25;
- Mithril Ingot - x5;
- Blade - x10;
- Crafting scroll - x5;
- Anvil - x1;
- Sword (level 3) - x5.
Level 5 sword. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of the Earth - x50;
- Adamantine Ingot - x5;
- Blade - x15;
- Crafting scroll - x10;
- Anvil - x1;
- Sword (level 4) - x5.
Level 6 sword. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of the Earth - x50;
- Adamantine Ingot - x5;
- Blade - x15;
- Crafting scroll - x10;
- Anvil - x1;
- Sword (level 5) - x5.
Dagger level 1. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of Fire - x3;
- Iron ingot - x5;
- Edge - x1;
- Careless scroll of spells - x1;
- Anvil - x1;
- Bronze Ingot - x1.
Dagger of the 2nd level. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of Fire - x5;
- Iron ingot - x5;
- Edge - x2;
- Careless scroll of spells - x1;
- Anvil - x1;
- Dagger (level 1) - x3.
Dagger level 3. Min chance - 80%, catalyst - x8. Ingredients:
- Sphere of fire - x10;
- Gold bar - x5;
- Edge - x5;
- Crafting scroll - x1;
- Anvil - x1;
- Dagger (level 2) - x5.
Dagger of the 4th level. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of Fire - x25;
- Mithril Ingot - x5;
- Edge - x10;
- Crafting scroll - x5;
- Anvil - x1;
- Dagger (level 3) - x5.
Level 5 dagger. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of Fire - x50;
- Adamantine Ingot - x5;
- Edge - x15;
- Crafting scroll - x10;
- Anvil - x1;
- Dagger (level 4) - x5.
Dagger level 6. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of Fire - x50;
- Adamantine Ingot - x5;
- Edge - x15;
- Crafting scroll - x10;
- Anvil - x1;
- Dagger (5th level) - x5.
Level 3 fist. Min chance - 80%, catalyst - x8. Ingredients:
- Sphere of fire - x10;
- Gold bar - x5;
- Staff - x5;
- Crafting scroll - x1;
- Anvil - x1;
- Ax (level 2) - x5.
Level 3 hammer. Min chance - 80%, catalyst - x8. Ingredients:
- Sphere of water - x10;
- Gold bar - x5;
- Staff - x5;
- Crafting scroll - x1;
- Anvil - x1;
- Ax (level 2) - x5.
Level 5 hammer. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of water - x50;
- Adamantine Ingot - x5;
- Staff - x15;
- Crafting scroll - x10;
- Anvil - x1;
- Ax (level 3) - x5.
Morgenstern level 3. Min chance - 80%, catalyst - x8. Ingredients:
- Sphere of life - x10;
- Gold bar - x5;
- Staff - x5;
- Crafting scroll - x1;
- Anvil - x1;
- Ax (level 2) - x5.
Morgenstern level 5. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of life - x50;
- Adamantine Ingot - x5;
- Staff - x15;
- Crafting scroll - x10;
- Anvil - x1;
- Morgenstern (level 3) - x5.
Spear 1st level. Min chance - 75%, catalyst - x10. Ingredients:
- Sphere of the Earth - x3;
- Iron ingot - x5;
- Edge - x1;
- Old trade document - x1;
- Anvil - x1;
- Staff - x1.
Spear level 3. Min chance - 80%, catalyst - x8. Ingredients:
- Lightning Orb - x10;
- Gold bar - x5;
- Staff - x5;
- Crafting scroll - x1;
- Anvil - x1;
- Ax (level 2) - x5.
Ranged weapon
Tier 1 bow. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of water - x3;
- Iron ingot - x5;
- Edge - x1;
- Scroll of grievances - x1;
- Anvil - x1;
- Bronze Ingot - x1.
Tier 2 bow. Min chance - 90%, catalyst - x4. Ingredients:
- Sphere of water - x5;
- Iron ingot - x5;
- Edge - x2;
- Scroll of grievances - x1;
- Anvil - x1;
- Bow (level 1) - x3.
Tier 3 bow. Min chance - 80%, catalyst - x8. Ingredients:
- Sphere of water - x10;
- Gold bar - x5;
- Edge - x5;
- Crafting scroll - x1;
- Anvil - x1;
- Bow (level 2) - x5.
Tier 4 bow. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of water - x25;
- Mithril Ingot - x5;
- Edge - x10;
- Crafting scroll - x5;
- Anvil - x1;
- Bow (level 3) - x5.
Tier 5 bow. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of water - x50;
- Adamantine Ingot - x5;
- Edge - x15;
- Crafting scroll - x10;
- Anvil - x1;
- Bow (level 4) - x5.
Tier 6 bow. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of water - x50;
- Adamantine Ingot - x5;
- Edge - x15;
- Crafting scroll - x10;
- Anvil - x1;
- Bow (level 5) - x5.
Crossbow level 3. Min chance - 80%, catalyst - x8. Ingredients:
- Sphere of life - x10;
- Gold bar - x5;
- Edge - x5;
- Crafting scroll - x1;
- Anvil - x1;
- Bow (level 2) - x5.
Level 5 crossbow. Min chance - 60%, catalyst - x16. Ingredients:
- Sphere of life - x50;
- Adamantine Ingot - x5;
- Edge - x15;
- Crafting scroll - x10;
- Anvil - x1;
- Crossbow (level 3) - x5.
Tier 3 shotgun. Min chance - 80%, catalyst - x8. Ingredients:
- Sphere of fire - x10;
- Gold bar - x5;
- Edge - x5;
- Crafting scroll - x1;
- Anvil - x1;
- Crossbow (level 2) - x5.
Magic weapon
Staff of Darkness Level 1. Min chance - 90%, catalyst - x4. Ingredients:
- Staff - x2;
- Crafting scroll - x2;
- Dark stone - x2;
- Bronze Ingot - x1.
Staff of Darkness Level 3. Min chance - 80%, catalyst - x8. Ingredients:
- Staff - x10;
- Staff of darkness (1 level) - x5;
- Dark stone - x10;
- Crafting scroll - x10.
Staff of Darkness Level 5. Min chance - 60%, catalyst - x16. Ingredients:
- Staff - x20;
- Staff of darkness (level 3) - x10;
- Dark stone - x20;
- Crafting scroll - x20.
Staff of Darkness Level 6. Min chance - 60%, catalyst - x16. Ingredients:
- Staff - x20;
- Staff of darkness (5th level) - x10;
- Dark stone - x20;
- Crafting scroll - x20.
Staff of Light Level 1. Min chance - 90%, catalyst - x4. Ingredients:
- Staff - x2;
- Crafting scroll - x2;
- Light stone - x2;
- Bronze Ingot - x1.
Staff of Light Level 3. Min chance - 80%, catalyst - x8. Ingredients:
- Staff - x10;
- Staff of Light (1 level) - x5;
- Light stone - x10;
- Crafting scroll - x10.
Staff of Light Level 5. Min chance - 60%, catalyst - x16. Ingredients:
- Staff - x20;
- Staff of light (level 3) - x10;
- Light stone - x20;
- Crafting scroll - x20.
Staff of Light Level 6. Min chance - 60%, catalyst - x16. Ingredients:
- Staff - x20;
- Staff of light (5th level) - x10;
- Light stone - x20;
- Crafting scroll - x20.
Book of the 1st level. Min chance - 90%, catalyst - x4. Ingredients:
- Dark stone - x2;
- Crafting scroll - x2;
- Light stone - x2;
- Careless scroll of spells - x5.
Book of the 2nd level. Min chance - 90%, catalyst - x4. Ingredients:
- Dark stone - x10;
- Book (level 1) - x5;
- Light stone - x10;
- Crafting scroll - x10.
Book of the 4th level. Min chance - 60%, catalyst - x16. Ingredients:
- Dark stone - x20;
- Book (level 2) - x10;
- Light stone - x20;
- Crafting scroll - x20.
Dragon weapon
Dragon weapon tier 3. Min chance - 60%, catalyst - x16. Ingredients:
- Anvil - x5;
- Crafting scroll - x15;
- Spear (level 3) - x10;
- Edge - x25;
- Mithril ingot - x25;
- Blade - x25.
Dragon weapon level 5. Min chance - 30%, catalyst - x28. Ingredients:
- Anvil - x25;
- Crafting scroll - x25;
- Blade - x35;
- Crafting scroll - x25;
- Gold bar - x25;
- Dragon weapon (level 3) - x10.
Space weapon
Level 1 laser pistol. Min chance - 40%, catalyst - x24. Ingredients:
- Device - x3;
- Sphere of water - x10;
- Adamantine Ingot - x2;
- Anvil - x5;
- Shining Sapphire - x10.
Level 2 laser pistol. Min chance - 40%, catalyst - x24. Ingredients:
- Laser pistol (1 level) - x10;
- Sphere of Fire - x20;
- Hologram - x1;
- Star Ruby - x20.
Level 3 laser pistol. Min chance - 40%, catalyst - x24. Ingredients:
- Laser pistol (level 2) - x5;
- Sphere of the earth - x30;
- Hologram - x1;
- Regular Topaz - x30.
Plasma gun level 1. Min chance - 40%, catalyst - x24. Ingredients:
- Power unit - x3;
- Sphere of water - x10;
- Adamantine Ingot - x2;
- Anvil - x5;
- Shining Sapphire - x10.
Tier 2 Plasma Gun. Min chance - 40%, catalyst - x24. Ingredients:
- Plasma gun (level 1) - x10;
- Sphere of Fire - x20;
- Hologram - x1;
- Star Ruby - x20.
Plasma gun level 3. Min chance - 40%, catalyst - x24. Ingredients:
- Plasma gun (level 2) - x5;
- Sphere of the earth - x30;
- Hologram - x1;
- Regular Topaz - x30.
Grenades
Gravity Grenade Level 1. Min chance - 40%, catalyst - x24. Ingredients:
- Mysterious ring - x3;
- Sphere of water - x10;
- Adamantine Ingot - x2;
- Anvil - x5;
- Shining Sapphire - x10.
Gravity Grenade Level 2. Min chance - 40%, catalyst - x24. Ingredients:
- Gravity grenade (level 1) - x10;
- Sphere of Fire - x20;
- Hologram - x1;
- Star Ruby - x20.
Gravity Grenade Level 3. Min chance - 40%, catalyst - x24. Ingredients:
- Gravity grenade (level 2) - x5;
- Sphere of the earth - x30;
- Hologram - x1;
- Regular Topaz - x30.
Mythical weapon
Level 1 Mythic Sword. Min chance - 80%, catalyst - x8. Ingredients:
- Sword (level 6) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Level 2 Mythic Sword. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic sword (1 level) - x1;
- Hologram - x6;
- Hypersphere - x10;
- Mythic orb - x20.
Tier 3 Mythic Sword. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic sword (level 2) - x1;
- Hologram - x12;
- Hypersphere - x20;
- Mythic orb - x40.
Level 4 Mythic Sword. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic sword (level 3) - x1;
- Hologram - x24;
- Hypersphere - x40;
- Mythic orb - x80.
Lvl 1 Mythic Bow. Min chance - 80%, catalyst - x8. Ingredients:
- Bow (level 6) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Tier 2 Mythic Bow. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic bow (1 level) - x1;
- Hologram - x6;
- Hypersphere - x10;
- Mythic orb - x20.
Tier 3 Mythic Bow. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic bow (level 2) - x1;
- Hologram - x12;
- Hypersphere - x20;
- Mythic orb - x40.
Tier 4 Mythic Bow. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic bow (level 3) - x1;
- Hologram - x24;
- Hypersphere - x40;
- Mythic orb - x80.
Lv1 Mythic Staff of Darkness. Min chance - 80%, catalyst - x8. Ingredients:
- Staff of darkness (6th level) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Lv1 Mythic Staff of Light. Min chance - 80%, catalyst - x8. Ingredients:
- Staff of light (6th level) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Tier 2 Mythic Staff. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic staff (1 level) - x1;
- Hologram - x6;
- Hypersphere - x10;
- Mythic orb - x20.
Level 3 Mythic Staff. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic staff (level 2) - x1;
- Hologram - x12;
- Hypersphere - x20;
- Mythic orb - x40.
Level 4 Mythic Staff. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic staff (level 3) - x1;
- Hologram - x24;
- Hypersphere - x40;
- Mythic orb - x80.
Lvl 1 Mythic Laser Pistol. Min chance - 80%, catalyst - x8. Ingredients:
- Laser pistol (level 3) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Tier 2 Mythic Laser Pistol. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic laser pistol (1 level) - x1;
- Hologram - x6;
- Hypersphere - x10;
- Mythic orb - x20.
Tier 3 Mythic Laser Pistol. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic laser pistol (level 2) - x1;
- Hologram - x12;
- Hypersphere - x20;
- Mythic orb - x40.
Tier 4 Mythic Laser Pistol. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic laser pistol (level 3) - x1;
- Hologram - x24;
- Hypersphere - x40;
- Mythic orb - x80.
Tier 1 Mythic Plasma Gun. Min chance - 80%, catalyst - x8. Ingredients:
- Plasma gun (level 3) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Tier 2 Mythic Plasma Gun. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic plasma gun (level 1) - x1;
- Hologram - x6;
- Hypersphere - x10;
- Mythic orb - x20.
Tier 3 Mythic Plasma Gun. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic plasma gun (level 2) - x1;
- Hologram - x12;
- Hypersphere - x20;
- Mythic orb - x40.
Tier 4 Mythic Plasma Gun. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic plasma gun (level 3) - x1;
- Hologram - x24;
- Hypersphere - x40;
- Mythic orb - x80.
Level 1 Mythic Gravity Grenade. Min chance - 80%, catalyst - x8. Ingredients:
- Grenade (level 3) - x1;
- Hologram - x3;
- Hypersphere - x5;
- Mythic orb - x10.
Level 2 Mythic Gravity Grenade. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic gravity grenade (1 level) - x1;
- Hologram - x6;
- Hypersphere - x10;
- Mythic orb - x20.
Level 3 Mythic Gravity Grenade. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic gravity grenade (level 2) - x1;
- Hologram - x12;
- Hypersphere - x20;
- Mythic orb - x40.
Level 4 Mythic Gravity Grenade. Min chance - 80%, catalyst - x8. Ingredients:
- Mythic gravity grenade (level 3) - x1;
- Hologram - x24;
- Hypersphere - x40;
- Mythic orb - x80.
Dungeon Crushers: Crafting Materials Recipes
the cloth
Unearthly fabric. Min chance - 95%, catalyst - x2. Ingredients:
- Thin skin - x5;
- Counterfeit water - x3.
Burnt-out fabric. Min chance - 95%, catalyst - x2. Ingredients:
- Thin skin - x5;
- Liquid gold - x3.
Red silk. Min chance - 95%, catalyst - x2. Ingredients:
- Thin skin - x5;
- Blood of heroes - x3.
Frosty fabric. Min chance - 95%, catalyst - x2. Ingredients:
- Thin skin - x5;
- Frozen particle of magic - x3.
Everweave. Min chance - 95%, catalyst - x2. Ingredients:
- Thin skin - x5;
- Trolskoe Mojo - x3.
Flag. Min chance - 75%, catalyst - x10. Ingredients:
- Unearthly fabric - x1;
- Red silk - x1;
- Everweave - x1;
- Burnt-out fabric - x1;
- Frosty Cloth - x1.
Gems
Higher Amethyst. Min chance - 95%, catalyst - x2. Ingredients:
- Magnetite - x3;
- Pure ice - x3;
- Counterfeit water - x1.
Higher Amethyst. Min chance - 95%, catalyst - x2. Ingredients:
- Broken stone - x1;
- Counterfeit water - x1.
Regular topaz. Min chance - 95%, catalyst - x2. Ingredients:
- Sand block - x3;
- Pure ice - x3;
- Liquid gold - x1.
Regular topaz. Min chance - 95%, catalyst - x2. Ingredients:
- Broken stone - x1;
- Liquid gold - x1.
Star Ruby. Min chance - 95%, catalyst - x2. Ingredients:
- Red stone - x3;
- Pure ice - x3;
- Blood of heroes - x1.
Star Ruby. Min chance - 95%, catalyst - x2. Ingredients:
- Broken stone - x1;
- Blood of heroes - x1.
Shining sapphire.Min chance - 95%, catalyst - x2. Ingredients:
- Blue stone - x3;
- Pure ice - x3;
- Frozen particle of magic - x1.
Shining sapphire. Min chance - 95%, catalyst - x2. Ingredients:
- Broken stone - x1;
- Frozen particle of magic - x1.
The perfect square emerald. Min chance - 95%, catalyst - x2. Ingredients:
- Jade - x3;
- Pure ice - x3;
- Trolskoe Mojo - x1.
The perfect square emerald. Min chance - 95%, catalyst - x2. Ingredients:
- Broken stone - x1;
- Trolskoe Mojo - x1.
Dark stone (x1). Min chance - 75%, catalyst - x10. Ingredients:
- Higher Amethyst - x1;
- Star Ruby - x1;
- Perfect square emerald - x1;
- Common Topaz - x1;
- Shining Sapphire - x1.
Dark stone (x10). Min chance - 75%, catalyst - x10. Ingredients:
- Higher Amethyst - x10;
- Star Ruby - x10;
- Perfect square emerald - x10;
- Regular topaz - x10;
- Shining Sapphire - x10;
- Mysterious scroll - x1.
Light stone (x1). Min chance - 75%, catalyst - x10. Ingredients:
- Higher Amethyst - x1;
- Star Ruby - x1;
- Perfect square emerald - x1;
- Common Topaz - x1;
- Shining Sapphire - x1.
Light stone (x10). Min chance - 75%, catalyst - x10. Ingredients:
- Higher Amethyst - x10;
- Star Ruby - x10;
- Perfect square emerald - x10;
- Regular topaz - x10;
- Shining Sapphire - x10;
- Mysterious scroll - x1.
Stone of wisdom. Min chance - 95%, catalyst - x2. Ingredients:
- Shining Sapphire - x1;
- Higher Amethyst - x1;
- Perfect square emerald - x1;
- Mixing potion - x1.
Stone of stars. Min chance - 95%, catalyst - x2. Ingredients:
- Shining Sapphire - x1;
- Higher Amethyst - x1;
- Perfect square emerald - x1;
- Mixing potion - x1.
Power stone. Min chance - 95%, catalyst - x2. Ingredients:
- Shining Sapphire - x1;
- Higher Amethyst - x1;
- Perfect square emerald - x1;
- Mixing potion - x1.
Ingots
Bronze ingot. Min chance - 75%, catalyst - x10. Ingredients:
- Sand block - x5.
Iron ingot (x1). Min chance - 75%, catalyst - x10. Ingredients:
- Metal dust - x5.
Iron ingot (x10). Min chance - 75%, catalyst - x10. Ingredients:
- Metal dust - x50;
- Pure ice - x3.
Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:
- Armor (1 level) - x1;
- Hypersphere - x1.
Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:
- Helmet (level 1) - x1;
- Hypersphere - x1.
Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:
- Helmet (level 2) - x1;
- Hypersphere - x1.
Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:
- Boots (level 1) - x1;
- Hypersphere - x1.
Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:
- Boots (level 2) - x1;
- Hypersphere - x1.
Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:
- Bow (level 1) - x1;
- Hypersphere - x1.
Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:
- Dagger (level 1) - x1;
- Hypersphere - x1.
Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:
- Staff of darkness (1 level) - x1;
- Hypersphere - x1.
Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:
- Staff of light (1 level) - x1;
- Hypersphere - x1.
Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:
- Sword (level 1) - x1;
- Hypersphere - x1.
Gold bar (x1). Min chance - 75%, catalyst - x10. Ingredients:
- Iron ingot - x5;
- Common Topaz - x5.
Gold bar (x10). Min chance - 75%, catalyst - x10. Ingredients:
- Iron ingot - x50;
- Mysterious scroll - x1;
- Regular Topaz - x50.
Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:
- Sword (level 3) - x1;
- Hypersphere - x1.
Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:
- Spear (level 3) - x1;
- Hypersphere - x1.
Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:
- Staff of light (level 3) - x1;
- Hypersphere - x1.
Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:
- Staff of darkness (level 3) - x1;
- Hypersphere - x1.
Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:
- Morgenstern (level 3) - x1;
- Hypersphere - x1.
Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:
- Hammer (level 3) - x1;
- Hypersphere - x1.
Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:
- Shotgun (level 3) - x1;
- Hypersphere - x1.
Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:
- Fist (level 3) - x1;
- Hypersphere - x1.
Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:
- Dagger (level 3) - x1;
- Hypersphere - x1.
Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:
- Crossbow (level 3) - x1;
- Hypersphere - x1.
Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:
- Bow (level 3) - x1;
- Hypersphere - x1.
Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:
- Ax (level 3) - x1;
- Hypersphere - x1.
Mithril ingot (x1). Min chance - 75%, catalyst - x10. Ingredients:
- Iron ingot - x15;
- Perfect square emerald - x15.
Mithril ingot (x5). Min chance - 75%, catalyst - x10. Ingredients:
- Iron ingot - x75;
- Mysterious scroll - x1;
- Perfect square emerald - x75.
Adamantine Ingot. Min chance - 75%, catalyst - x10. Ingredients:
- Iron ingot - x25;
- Higher Amethyst - x25.
Potions
Counterfeit water. Min chance - 95%, catalyst - x2. Ingredients:
- Thistle - x5;
- Cinepuz - x5.
Liquid gold. Min chance - 95%, catalyst - x2. Ingredients:
- Sunflower - x5;
- Sandpiper - x5.
The blood of heroes. Min chance - 95%, catalyst - x2. Ingredients:
- Bloodroot - x5;
- The death of fools - x5.
A frozen particle of magic. Min chance - 95%, catalyst - x2. Ingredients:
- Ice cap - x5;
- Icestone - x5.
Trolskoe Mojo. Min chance - 95%, catalyst - x2. Ingredients:
- Silverleaf - x5;
- Mosswheel - x5.
Shower cleaner. Min chance - 100%. Ingredients:
- Counterfeit water - x5;
- Blood of heroes - x5;
- Trolskoe Mojo - x5;
- Liquid gold - x5;
- Frozen particle of magic - x5.
Mixing potion. Min chance - 95%, catalyst - x2. Ingredients:
- Counterfeit water - x3;
- Deep water - x2.
Spheres
Lightning Orb (x5). Min chance - 95%, catalyst - x2. Ingredients:
- Magnetite - x6;
- Careless scroll of spells - x2;
- Counterfeit water - x1.
Lightning Orb (x100). Min chance - 95%, catalyst - x2. Ingredients:
- Flower - x1;
- Crafting scroll - x5;
- Sphere of life - x100;
- Supreme Amethyst - x1.
Sphere of the earth (x5). Min chance - 95%, catalyst - x2. Ingredients:
- Sand block - x6;
- Careless scroll of spells - x2;
- Liquid gold - x1.
Sphere of the earth (x100). Min chance - 95%, catalyst - x2. Ingredients:
- Fibula - x1;
- Crafting scroll - x5;
- Lightning sphere - x100;
- Regular Topaz - x1.
Sphere of fire (x5). Min chance - 95%, catalyst - x2. Ingredients:
- Red stone - x6;
- Careless scroll of spells - x2;
- Blood of heroes - x1.
Sphere of fire (x100). Min chance - 95%, catalyst - x2. Ingredients:
- Root - x1;
- Crafting scroll - x5;
- Sphere of the earth - x100;
- Star Ruby - x1.
Sphere of water (x5). Min chance - 95%, catalyst - x2. Ingredients:
- Blue stone - x6;
- Careless scroll of spells - x2;
- Frozen particle of magic - x1.
Sphere of water (x100). Min chance - 95%, catalyst - x2. Ingredients:
- Round stone - x1;
- Crafting scroll - x5;
- Sphere of Fire - x100;
- Shining Sapphire - x1.
Sphere of life (x5). Min chance - 95%, catalyst - x2. Ingredients:
- Jade - x6;
- Careless scroll of spells - x2;
- Trolskoe Mojo - x1.
Sphere of life (x100). Min chance - 95%, catalyst - x2. Ingredients:
- Sprout - x1;
- Crafting scroll - x5;
- Sphere of water - x100;
- Perfect square emerald - x1.
Hypersphere. Min chance - 75%, catalyst - x10. Ingredients:
- Lightning Orb - x5;
- Sphere of Fire - x5;
- Sphere of life - x5;
- Sphere of the Earth - x5;
- Orb of Water - x5.
Other materials
Anvil. Min chance - 75%, catalyst - x10. Ingredients:
- Iron ingot - x5;
- Magnetite - x1.
Crafting scroll. Min chance - 75%, catalyst - x10. Ingredients:
- Destroyed scroll - x1;
- Careless scroll of spells - x1;
- Mysterious scroll - x1;
- Old trade document - x1;
- Scroll of grievances - x1.
Bone Totem. Min chance - 75%, catalyst - x10. Ingredients:
- Cave Troll Skull - x1;
- Goblin’s Teeth - x1;
- Sharp claws - x1;
- Desert Beast Jaw - x1;
- Lost Gnome’s Tooth - x1.
Bird. Min chance - 75%, catalyst - x10. Ingredients:
- Bat wing - x1;
- Red Raven Feather - x1;
- Sample of Zelenopukhovka - x1;
- Desert Phoenix Feather - x1;
- Ice Wind Feather - x1.
Fish mutant. Min chance - 75%, catalyst - x10. Ingredients:
- Goggle eye - x1;
- Redhead - x1;
- Swamp fish - x1;
- Sand Trout - x1;
- Snow fish - x1.
Random armor. Min chance - 75%, catalyst - x10. Ingredients:
- Anvil - x1;
- Piece of armor - x10;
- Thick leather - x10;
- Crafting scroll - x10;
- Thin skin - x10;
- Frosty cloth - x10.
Random blade. Min chance - 75%, catalyst - x10. Ingredients:
- Anvil - x1;
- Edge - x10;
- Blade - x10;
- Crafting scroll - x10;
- Staff - x10.
Random item. Min chance - 60%, catalyst - x16 (in all cases). Ingredients:
- Cave Troll Skull - x10;
- Goblin’s Teeth - x10;
- Sharp claws - x10;
- Jaw of the Desert Beast - x10;
- Lost Gnome’s Tooth - x10;
- Mixing potion - x5.
Ingredients:
- Bat wing - x10;
- Red raven feather - x10;
- Sample Zelenopukhovka - x10;
- Desert Phoenix Feather - x10;
- Ice Wind Feather - x10;
- Mixing potion - x5.
Ingredients:
- Rat tail - x10;
- Snat’s brain - x10;
- Cat’s eye - x10;
- Canyon guts - x10;
- Snowpaw Heart - x10;
- Mixing potion - x5.
Ingredients:
- Thistle - x10;
- Bloodroot - x10;
- Silverleaf - x10;
- Sunflower - x10;
- Ice cap - x10;
- Mixing potion - x5.
Ingredients:
- Goggle-eye - x10;
- Redhead - x10;
- Swamp fish - x10;
- Sand trout - x10;
- Snow fish - x10;
- Mixing potion - x5.
Ingredients:
- Sinepuz - x10;
- The death of fools - x10;
- Mosswheel - x10;
- Sandpiper - x10;
- Ice stone - x10;
- Mixing potion - x5.
Ingredients:
- Counterfeit water - x10;
- Blood of heroes - x10;
- Trolskoe Mojo - x10;
- Liquid gold - x10;
- Frozen particle of magic - x10;
- Mixing potion - x5.
Ingredients:
- Unearthly fabric - x10;
- Red silk - x10;
- Evercloth - x10;
- Burnt-out fabric - x10;
- Frosty fabric - x10;
- Mixing potion - x5.
Ingredients:
- Thin skin - x10;
- Thick leather - x10;
- Ice monster skin - x10;
- Subsoil Skin - x10;
- Primeval Skin - x10;
- Mixing potion - x5.
Ingredients:
- Magnetite - x10;
- Red stone - x10;
- Jade - x10;
- Sand block - x10;
- Blue stone - x10;
- Mixing potion - x5.
Ingredients:
- Metal dust - x10;
- Deep water - x10;
- Sticky moss - x10;
- Desert Sand Sample - x10;
- Pure ice - x10;
- Mixing potion - x5.
Ingredients:
- Destroyed scroll - x10;
- Careless scroll of spells - x10;
- Mysterious scroll - x10;
- Old trade document - x10;
- Scroll of grievances - x10;
- Mixing potion - x5.
Ingredients:
- Lightning Orb - x10;
- Sphere of fire - x10;
- Sphere of life - x10;
- Sphere of the earth - x10;
- Sphere of water - x10;
- Mixing potion - x5.
Ingredients:
- Higher Amethyst - x10;
- Star Ruby - x10;
- Perfect square emerald - x10;
- Regular topaz - x10;
- Shining Sapphire - x10;
- Mixing potion - x5.
Arrows. Min chance - 75%, catalyst - x10. Ingredients:
- Branches - x10;
- The tip is x10.
Blank page (1-2). Min chance - 80%, catalyst - x8. Ingredients:
- Book (level 1) - x1;
- Dagger (1 level) - x1.
Blank page (1-4). Min chance - 80%, catalyst - x8. Ingredients:
- Book (level 2) - x1;
- Dagger (1 level) - x1.
Blank page (1-6). Min chance - 80%, catalyst - x8. Ingredients:
- Book (level 4) - x1;
- Dagger (1 level) - x1.
The tree. Min chance - 85%, catalyst - x6. Ingredients:
- Magic bottles - x25;
- Sprout - x25;
- Root - x25;
- Mixing potion - x10.
Burner. Ingredients:
- Hypersphere - x25;
- Mithril Ingot - x5;
- Dust of the Void - x5.
Lock pick. Ingredients:
- Anvil - x1;
- Magic bottles - x50;
- Iron ingot - x5.
The dust of the void. Ingredients:
- Emptiness - x1.
Dungeon Crushers: Currency Crafting Recipes
Magic bottles
Magic bottles (1-5). Min chance - 65%, catalyst - x14. Ingredients:
- Cave Troll Skull - x15;
- Rat tail - x15;
- Bat wing - x15.
Ingredients:
- Thistle - x15;
- Sinepuz - x15;
- Goggle eye - x15.
Ingredients:
- Magnetite - x15;
- Destroyed scroll - x15;
- Frosty fabric - x15.
Ingredients:
- Counterfeit water - x15;
- Thin skin - x15;
- Unearthly fabric - x15.
Ingredients:
- Lightning Orb - x15;
- Perfect square emerald - x15;
- Higher Amethyst - x15.
Magic bottles (3-6). Min chance - 95%, catalyst - x2. Ingredients:
- Pumpkin - x5.
Ingredients:
- Gift - x5.
Ingredients:
- Sandwich - x5.
Emeralds
Shard (1). Min chance - 70%, catalyst - x12. Ingredients:
- Perfect square emerald - x5;
- Trolskoe Mojo - x5;
- Sphere of life - x5.
Shard (2-5). Min chance - 70%, catalyst - x12. Ingredients:
- Sunflower - x10;
- Ice Wind Feather - x10;
- Icestone - x8.
Guild points
Guild points. Min chance - 70%, catalyst - x12. Ingredients:
- Subsoil Leather - x15;
- Lost Gnome’s Tooth - x15;
- Red crow feather - x15.
Hearts
Hearts (4-6). Min chance - 75%, catalyst - x10. Ingredients:
- Star Ruby - x2;
- Blood of heroes - x2;
- Orb of Fire - x2.
Hearts (15-30). Min chance - 75%, catalyst - x10. Ingredients:
- Canyon guts - x8;
- Snowpaw Heart - x8;
- Snat’s brain - x6.
Catalysts
Essence of Fortune. The chance is 100%. Ingredients:
- Thistle - x10;
- Counterfeit water - x5.
Ingredients:
- Thistle - x5;
- Blood of heroes - x5;
- Bloodroot - x5.
Ingredients:
- Thistle - x5;
- Liquid gold - x5;
- Sunflower - x5.
Ingredients:
- Thistle - x5;
- Frozen particle of magic - x5;
- Ice cap - x5.
Ingredients:
- Thistle - x5;
- Trolskoe Mojo - x5;
- Silverleaf - x5.
Dungeon Crushers: Hero Crafting Recipes
Main heroes
Shards of Angmars. Min chance - 80%, catalyst - x8. Ingredients:
- Shard - x15;
- Trolskoe Mojo - x12;
- Thick leather - x12;
- Desert Phoenix Feather - x7;
- Shining Sapphire - x10;
- Ice Wind Feather - x7.
Shards of McCliff. Min chance - 80%, catalyst - x8. Ingredients:
- Shard - x15;
- Subsoil Skin - x11;
- Snowpaw Heart - x12;
- Lost Gnome’s Tooth - x11;
- Sphere of life - x12;
- Goblin’s Teeth - x11.
Shards of Sera, Queen of Thieves. Min chance - 80%, catalyst - x8. Ingredients:
- Shard - x15;
- Trolskoe Mojo - x12;
- Ice monster skin - x11;
- Frozen particle of magic - x12;
- Ice Wind Feather - x12;
- Jade - x12.
Shards of the Lady of the Flies. Min chance - 80%, catalyst - x8. Ingredients:
- Shard - x15;
- Thin skin - x11;
- Lightning Orb - x10;
- Liquid gold - x11;
- Mosswheel - x8;
- Redhead - x8.
Shards of Anndralgon the Black. Min chance - 80%, catalyst - x8. Ingredients:
- Shard - x15;
- Sand trout - x10;
- Liquid gold - x9;
- Mysterious scroll - x8;
- Sticky moss - x11;
- Higher Amethyst - x7.
Shards of Tikola Nesly. Min chance - 80%, catalyst - x8. Ingredients:
- Shard - x15;
- Shining Sapphire - x7;
- Higher Amethyst - x12;
- Snowpaw Heart - x8;
- Burnt-out fabric - x8;
- Cave Troll Skull - x10.
Shards of Ice Elga. Min chance - 80%, catalyst - x8. Ingredients:
- Shard - x15;
- Sphere of life - x10;
- Silverleaf - x7;
- Blood of heroes - x8;
- Sphere of Fire - x11;
- Desert Sand Sample - x10.
Fragments of the Lord Draador. Min chance - 80%, catalyst - x8. Ingredients:
- Shard - x15;
- Snat’s brain - x7;
- Frosty fabric - x12;
- Jaw of the Desert Beast - x7;
- Everweave - x8;
- Burnt-out fabric - x11.
Shards of Mecharyon. Min chance - 80%, catalyst - x8. Ingredients:
- Shard - x15;
- Evercloth - x9;
- Mosswheel - x7;
- The death of fools - x12;
- Deep water - x8;
- Feather of a red raven - x10.
Shards of Prenax the Deceiver. Min chance - 70%, catalyst - x12. Ingredients:
- Shard - x15;
- Evercloth - x15;
- Lost Gnome’s Tooth - x18;
- Ice monster skin - x13;
- The death of fools - x11;
- Hypersphere - x2.
Shards of Commander Ved’ahen (1-3). Min chance - 70%, catalyst - x12. Ingredients:
- Shard - x15;
- Regular Topaz - x11;
- Sharp claws - x14;
- Mysterious scroll - x10;
- Bat wing - x10;
- Hypersphere - x5.
Shards of Commander Ved’ahen (2-5). Min chance - 80%, catalyst - x8. Ingredients:
- Shards of Prenax the Deceiver - x10;
- Hypersphere - x2.
Shards of Almmaharet (1-3). Min chance - 70%, catalyst - x12. Ingredients:
- Shard - x15;
- Goggle-eye - x17;
- Liquid gold - x16;
- Ice stone - x10;
- Sphere of Fire - x16;
- Hypersphere - x5.
Shards of Almmaharet (3-5). Min chance - 80%, catalyst - x8. Ingredients:
- Fragments of Commander Ved’ahen - x10;
- Hypersphere - x5.
Fragments of Kerthroraaz (3-5). Min chance - 80%, catalyst - x8. Ingredients:
- Fragments of Almmaharet - x10;
- Hypersphere - x10.
Arbitrators
Shards of the Arbiter of Light. Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Arbiter - x10;
- Burnt-out fabric - x5;
- Hypersphere - x1;
- Common Topaz - x5.
Shards of the Arbiter of Water. Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Arbiter - x10;
- Frosty fabric - x5;
- Hypersphere - x1;
- Shining Sapphire - x5.
Shards of the Arbiter of Nature. Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Arbiter - x10;
- Everweave - x5;
- Hypersphere - x1;
- Perfect square emerald - x5.
Shards of the Arbiter of Darkness. Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Arbiter - x10;
- Unearthly fabric - x5;
- Hypersphere - x1;
- Higher Amethyst - x5.
Shards of the Arbiter of Fire. Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Arbiter - x10;
- Red silk - x5;
- Hypersphere - x1;
- Star Ruby - x5.
Judges
Shards of the judge. Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Arbiter - x1;
- Shards of the Star Hunter - x5;
- Hologram - x1;
- Fragments of the Space Soldier - x25;
- Hypersphere - x3.
Shards of the Judge of Light (25). Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Arbiter of Light - x1;
- Shards of the Star Hunter - x5;
- Hologram - x1;
- Fragments of the Space Soldier - x25;
- Hypersphere - x3.
Shards of the Judge of Light (10). Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Judge - x10;
- Burnt-out fabric - x5;
- Hypersphere - x1;
- Common Topaz - x5.
Shards of Water Judge (25). Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Arbiter of Water - x1;
- Shards of the Star Hunter - x5;
- Hologram - x1;
- Fragments of the Space Soldier - x25;
- Hypersphere - x3.
Shards of Water Judge (10). Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Judge - x10;
- Burnt-out fabric - x5;
- Hypersphere - x1;
- Shining Sapphire - x5.
Shards of the judge of nature (25). Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Arbiter of Nature - x1;
- Shards of the Star Hunter - x5;
- Hologram - x1;
- Fragments of the Space Soldier - x25;
- Hypersphere - x3.
Shards of the judge of nature (10). Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Judge - x10;
- Everweave - x5;
- Hypersphere - x1;
- Perfect square emerald - x5.
Shards of the judge of darkness (25). Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Arbiter of Darkness - x1;
- Shards of the Star Hunter - x5;
- Hologram - x1;
- Fragments of the Space Soldier - x25;
- Hypersphere - x3.
Shards of the judge of darkness (10). Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Judge - x10;
- Unearthly fabric - x5;
- Hypersphere - x1;
- Higher Amethyst - x5.
Shards of the judge of fire (25). Min chance - 80%, catalyst - x8. Ingredients:
- Fragments of the Arbiter of Fire - x1;
- Shards of the Star Hunter - x5;
- Hologram - x1;
- Fragments of the Space Soldier - x25;
- Hypersphere - x3.
Shards of the Judge of Fire (10). Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Judge - x10;
- Red silk - x5;
- Hypersphere - x1;
- Star Ruby - x5.
Space heroes
Space Soldier Shards (3-5). Min chance - 80%, catalyst - x8. Ingredients:
- Shards of Kerthroraaz - x10;
- Hologram - x1;
- Hypersphere - x15.
Space Soldier Shards (25). Min chance - 95%, catalyst - x2. Ingredients:
- Fragments of a Space Scout or Space Warrior - x25;
- Star stone - x1.
Space Scout Shards (25). Min chance - 95%, catalyst - x2. Ingredients:
- Fragments of the Space Soldier or Space Warrior - x25;
- Stone of Wisdom - x1.
Fragments of the Space Warrior (25). Min chance - 95%, catalyst - x2. Ingredients:
- Fragments of the Space Soldier or Space Scout - x25;
- Power stone - x1.
Star Hunter Shards (3-5). Min chance - 80%, catalyst - x8. Ingredients:
- Fragments of the Space Soldier - x25;
- Hologram - x1;
- Hypersphere - x20.
Star Hunter Shards (25). Min chance - 95%, catalyst - x2. Ingredients:
- Shards of the Star Wanderer or Star Ranger - x25;
- Star stone - x1.
Shards of the Starstrider (25). Min chance - 95%, catalyst - x2. Ingredients:
- Shards of the Star Hunter or Star Ranger - x25;
- Stone of Wisdom - x1.
Star Ranger Shards (25). Min chance - 95%, catalyst - x2. Ingredients:
- Shards of the Star Hunter or Star Wanderer - x25;
- Power stone - x1.
Soul Eater Shards (3-5). Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Star Hunter - x10;
- Hologram - x1;
- Hypersphere - x20.
Soul Eater Shards (25). Min chance - 95%, catalyst - x2. Ingredients:
- Shards of the Tormentor of Souls or the Ripper of Souls - x25;
- Star stone - x1.
Soulbender Shards (25). Min chance - 95%, catalyst - x2. Ingredients:
- Shards of a Soul Eater or Soul Ripper - x25;
- Stone of Wisdom - x1.
Soul Ripper Shards (25). Min chance - 95%, catalyst - x2. Ingredients:
- Shards of the Eater of Souls or the Torture of Souls - x25;
- Power stone - x1.
Soldier Eater Shards (3-5). Min chance - 80%, catalyst - x8. Ingredients:
- Shards of the Eater of Souls - x10;
- Hologram - x1;
- Hypersphere - x20.
Soldier Eater Shards (25). Min chance - 95%, catalyst - x2. Ingredients:
- Fragments of the Mage Eater or Warrior Eater - x25;
- Star stone - x1.
Shards of the Mage Eater (25). Min chance - 95%, catalyst - x2. Ingredients:
- Shards of the Soldier Eater or Warrior Eater - x25;
- Stone of Wisdom - x1.
Warrior Eater Shards (25). Min chance - 95%, catalyst - x2. Ingredients:
- Shards of a Soldier Eater or a Mage Eater - x25;
- Power stone - x1.
Algae Shards (3-5). Min chance - 80%, catalyst - x8. Ingredients:
- Fragments of the Soldier Eater - x10;
- Hologram - x1;
- Hypersphere - x20.
Algae Shards (25). Min chance - 95%, catalyst - x2. Ingredients:
- Shards of Peacheship or Shards of Trent - x25;
- Star stone - x1.
Weed Shards (25). Min chance - 95%, catalyst - x2. Ingredients:
- Shards of Algae or Shards of Trent - x25;
- Stone of Wisdom - x1.
Shards of Trent (25). Min chance - 95%, catalyst - x2. Ingredients:
- Shards of Algae or Shards of Peacheship - x25;
- Power stone - x1.
Shards of the Blue Nether (3-5). Min chance - 80%, catalyst - x8. Ingredients:
- Fragments of Algae - x10;
- Hologram - x1;
- Hypersphere - x20.
Shards of the Blue Nether (25). Min chance - 95%, catalyst - x2. Ingredients:
- Shards of the Green Void or Shards of the Purple Void - x25;
- Star stone - x1.
Shards of the Green Nether (25). Min chance - 95%, catalyst - x2. Ingredients:
- Shards of the Blue Void or Shards of the Purple Void - x25;
- Stone of Wisdom - x1.
Fragments of the Purple Void (25). Min chance - 95%, catalyst - x2. Ingredients:
- Shards of the Blue Void or shards of the Green Void - x25;
- Power stone - x1.
Siege bosses
Shards of Sizas the Great. The chance is 100%. Ingredients:
- Shards of Gildala Zaufan - x25;
- Dust change - x1.
Shards of Gildala Zaufan. The chance is 100%. Ingredients:
- Fragments of Sizas the Great - x25;
- Dust change - x1.
Shards of Brallmalloch. The chance is 100%. Ingredients:
- Fragments of Ebnord the Peacemaker - x25;
- Dust change - x1.
Shards of Ebnord the Peacekeeper. The chance is 100%. Ingredients:
- Shards of Brallmalloch - x25;
- Dust change - x1.
Shards of Kulazar. The chance is 100%. Ingredients:
- Fragments of Frombiss, hungry - x25;
- Dust change - x1.
Shards of Frombiss, hungry. The chance is 100%. Ingredients:
- Fragments of Kulazar - x25;
- Dust change - x1.
Shards of White Munas. The chance is 100%. Ingredients:
- Shards of Varzoroth - x25;
- Dust change - x1.
Shards of Varzoroth. The chance is 100%. Ingredients:
- Shards of White Munas - x25;
- Dust change - x1.
Shards of Ah-Puch. The chance is 100%. Ingredients:
- Fragments of Kamazotz - x25;
- Dust change - x1.
Fragments of Kamazotz. The chance is 100%. Ingredients:
- Shards of Ah-Pucha-x25;
- Dust change - x1.
Shards of Davy Jones. The chance is 100%. Ingredients:
- Fragments of Tagg Em-x25;
- Dust change - x1.
Shards of Tagg Em. The chance is 100%. Ingredients:
- Fragments of Davy Jones - x25;
- Dust change - x1.
Shards of Hydra. The chance is 100%. Ingredients:
- Fragments of the Mighty Gorgon - x25;
- Dust change - x1.
Shards of the Mighty Gorgon. The chance is 100%. Ingredients:
- Shards of Hydra - x25;
- Dust change - x1.
Shards of Ninsushinaka. The chance is 100%. Ingredients:
- Shards of Nirapin - x25;
- Dust change - x1.
Shards of Nirapin. The chance is 100%. Ingredients:
- Shards of Ninsushinaka - x25;
- Dust change - x1.
Dungeon Crushers: Recipes for crafting combat consumables
Slaughterhouse
Slaughterhouse. Min chance - 95%, catalyst - x2. Ingredients:
- Goblin’s Teeth - x5;
- Silverleaf - x3;
- Shining Sapphire - x5;
- Sticky moss - x6;
- Higher Amethyst - x5;
- Orb of Water - x3.
Ingredients:
- Thin skin - x5;
- Canyon guts - x5;
- Desert Sand Sample - x4;
- Snat’s brain - x6;
- Ice Wind Feather - x5;
- Lost Gnome’s Tooth - x5.
Ingredients:
- Feather of a red raven - x6;
- Pure ice - x5;
- Lost Gnome’s Tooth - x5;
- Sticky moss - x3;
- Everweave - x6;
- Red stone - x5.
Ingredients:
- Liquid gold - x5;
- Shining Sapphire - x5;
- Goblin’s Teeth - x4;
- Snowpaw Heart - x4;
- Unearthly fabric - x5;
- Regular Topaz - x4.
Ingredients:
- Lightning Orb - x3;
- Sand Trout - x5;
- Magnetite - x5;
- Perfect square emerald - x3;
- Red stone - x6;
- Desert Sand Sample - x5.
Ingredients:
- Sandpiper - x4;
- Blue stone - x6;
- Snow fish - x4;
- Sand Trout - x5;
- Canyon guts - x6;
- Scroll of grievances - x6.
Runic bomb
Runic bomb. Min chance - 95%, catalyst - x2. Ingredients:
- Unearthly fabric - x4;
- Ice Wind Feather - x6;
- Blood of heroes - x5;
- Liquid gold - x5;
- Red Raven Feather - x4;
- Sand block - x4.
Ingredients:
- Thin skin - x5;
- Canyon guts - x5;
- Desert Sand Sample - x4;
- Snat’s brain - x6;
- Frosty fabric - x5;
- Blue stone - x5.
Ingredients:
- Feather of a red raven - x6;
- Frosty fabric - x5;
- Magnetite - x5;
- Sticky moss - x3;
- Everweave - x6;
- Ice cap - x5.
Ingredients:
- Liquid gold - x5;
- Lost Gnome’s Tooth - x5;
- Frosty Cloth - x4;
- Snowpaw Heart - x4;
- Unearthly fabric - x5;
- Regular Topaz - x4.
Ingredients:
- Cat’s eye - x3;
- Sand Trout - x5;
- Snowpaw Heart - x5;
- Perfect square emerald - x3;
- Red stone - x6;
- Desert Sand Sample - x5.
Ingredients:
- Sandpiper - x4;
- Ice cap - x6;
- Snow fish - x4;
- Sand Trout - x5;
- Canyon guts - x6;
- Ice Wind Feather - x6.
Gift of Cindor
Gift of Cindor. Min chance - 95%, catalyst - x2. Ingredients:
- Perfect square emerald - x5;
- Primeval Skin - x5;
- Counterfeit water - x4;
- Careless scroll of spells - x6;
- Magnetite - x3;
- Thin leather - x6.
Ingredients:
- Sand Trout - x4;
- Ice cap - x4;
- Desert Phoenix Feather - x5;
- Subsoil Skin - x3;
- Death of fools - x4;
- Ice Wind Feather - x5.
Ingredients:
- Regular Topaz - x5;
- Counterfeit water - x5;
- Perfect square emerald - x6;
- Desert Beast Jaw - x3;
- Snowpaw Heart - x3;
- Unearthly fabric - x5.
Ingredients:
- Star Ruby - x5;
- Higher Amethyst - x5;
- Pure ice - x4;
- Magnetite - x3;
- Trolskoe Mojo - x4;
- Orb of Water - x5.
Ingredients:
- Blood of heroes - x6;
- Destroyed scroll - x4;
- Goggle-eye - x4;
- Snow fish - x6;
- Thick leather - x5;
- Subsoil Skin - x3.
Ingredients:
- Magnetite - x6;
- Higher Amethyst - x4;
- Goggle-eye - x5;
- Sharp claws - x4;
- Everweave - x5;
- Swamp fish - x5.
Cleansing
Cleansing. Min chance - 95%, catalyst - x2. Ingredients:
- Sand Trout - x3;
- Swamp fish - x5;
- Trolskoe Mojo - x5;
- Bloodroot - x4;
- Mosswheel - x4;
- Desert Phoenix Feather - x6.
Ingredients:
- Goggle-eye - x5;
- Sample of Zelenopukhovka - x5;
- Everweave - x6;
- Bat wing - x5;
- Red Raven Feather - x4;
- Burnt-out fabric - x5.
Ingredients:
- Ice cap - x3;
- Blood of heroes - x4;
- Destroyed scroll - x3;
- Pure ice - x5;
- Mysterious scroll - x4;
- Desert Beast Jaw - x5.
Ingredients:
- Sand Trout - x5;
- Deep water - x5;
- Canyon guts - x4;
- Sample of Zelenopukhovka - x5;
- Blue stone - x3;
- Orb of Water - x3.
Ingredients:
- Goggle-eye - x5;
- Magnetite - x5;
- Trolskoe Mojo - x3;
- Lightning Orb - x5;
- Sand Trout - x4;
- Star Ruby - x5.
Ingredients:
- Cave Troll Skull - x5;
- Bloodroot - x4;
- Goblin’s Teeth - x4;
- Ice monster hide - x4;
- Sticky moss - x4;
- Sand block - x5.
The mystery of infinity
The mystery of infinity. Min chance - 95%, catalyst - x2. Ingredients:
- Thick leather - x3;
- Sharp claws - x6;
- Mysterious scroll - x5;
- Rat tail - x4;
- Sphere of life - x4;
- Thistle - x5.
Ingredients:
- Sphere of life - x4;
- Swamp fish - x5;
- Rat tail - x6;
- Green stone - x6;
- Sticky moss - x5;
- Sample of Zelenopukhovka - x4.
Ingredients:
- Sandpiper - x6;
- Red Raven Feather - x4;
- Trolskoe Mojo - x4;
- Sphere of water - x4;
- Lost Gnome’s Tooth - x5;
- Pure ice - x4.
Ingredients:
- Redhead - x3;
- Sunflower - x6;
- Icestone - x4;
- Regular Topaz - x3;
- Red stone - x4;
- Blood of heroes - x6.
Ingredients:
- Liquid gold - x4;
- Thistle - x3;
- Swamp fish - x3;
- Thin skin - x6;
- Red silk - x4;
- Sphere of the Earth - x4.
Ingredients:
- Lost Gnome’s Tooth - x6;
- Burnt-out fabric - x3;
- Red silk - x6;
- Old trade document - x4;
- Perfect square emerald - x6;
- Sand Trout - x3.
Door to Nowhere
Door to Nowhere. Min chance - 95%, catalyst - x2. Ingredients:
- Pure ice - x4;
- Redhead - x4;
- Ice monster hide - x4;
- Red silk - x5;
- Frozen particle of magic - x3;
- Red stone - x4.
Ingredients:
- Magnetite - x5;
- Snow fish - x4;
- Mysterious scroll - x4;
- Subsoil Skin - x3;
- Frozen particle of magic - x4;
- Frosty Cloth - x6.
Ingredients:
- Everweave - x5;
- Lightning Orb - x6;
- Careless scroll of spells - x6;
- Scroll of grievances - x5;
- Sphere of the Earth - x4;
- Perfect square emerald - x3.
Ingredients:
- Unearthly fabric - x5;
- Ice monster hide - x5;
- Sharp claws - x3;
- Mosswheel - x5;
- Lightning Orb - x5;
- Bat wing - x6.
Ingredients:
- Shining Sapphire - x4;
- Sinepuz - x4;
- Scroll of grievances - x6;
- Sand Trout - x5;
- Sharp claws - x4;
- Sample of Zelenopukhovka - x4.
Ingredients:
- Burnt-out fabric - x3;
- Careless scroll of spells - x4;
- Regular Topaz - x5;
- Sinepuz - x5;
- Counterfeit water - x6;
- Bloodroot - x3.
Various combat consumables
Horn. Min chance - 95%, catalyst - x2. Ingredients:
- Horn - x1;
- Red silk - x5;
- Magic bottles - x10;
- Gold ingot - x2;
- Bone Totem - x2.
Gjallarhorn. Min chance - 95%, catalyst - x2. Ingredients:
- Horn - x1;
- Everweave - x5;
- Star Ruby - x1;
- Adamantine Ingot - 2;
- Bone Totem - x2;
- Magic bottles - x30.
Golden horseshoe (x10). Min chance - 85%, catalyst - x6. Ingredients:
- Horn - x1;
- Red silk - x20;
- Gold bar - x10;
- Magic bottles - x50.
Golden horseshoe (x15). Min chance - 85%, catalyst - x6. Ingredients:
- Gjallarhorn - x5;
- Red silk - x10;
- Gold bar - x5;
- Magic bottles - x75.
Adamantine horseshoe. Ingredients:
- Golden Horseshoe - x5;
- Adamantine ingot - x10;
- Frosty fabric - x5;
- Higher Amethyst - x5;
- Dust of the Void - x1.
Archers. Ingredients:
- Iron ingot - x35;
- Edge - x35;
- Bronze ingot - x25;
- Piece of armor - x10.
Crossbowmen. Min chance - 85%, catalyst - x6. Ingredients:
- Archers - x10;
- Thief’s armor (level 3) - x10;
- Crossbow (level 3) - x10;
- Helmet (level 3) -x10;
- Thief’s boots (level 3) - x10.
Wizards. Ingredients:
- Iron ingot - x35;
- Staff - x35;
- Bronze ingot - x25;
- Piece of armor - x10.
Sorcerers. Min chance - 85%, catalyst - x6. Ingredients:
- Wizards - x10;
- Mage’s robe (level 3) - x10;
- Staff of light (level 3) - x10;
- Magician helmet (level 3) - x10;
- Mage boots (level 3) - x10.
Warriors. Ingredients:
- Iron ingot - x35;
- Blade - x35;
- Bronze ingot - x25;
- Piece of armor - x10.
Warriors. Min chance - 85%, catalyst - x6. Ingredients:
- Warriors - x10;
- Armor (level 3) - x10;
- Spear (level 3) - x10;
- Helmet (level 3) - x10;
- Boots (level 3) - x10.
Goblin berserkers. Ingredients:
- Armor (level 3) - x10;
- Hammer (level 3) - x10;
- Helmet (level 3) - x10;
- Boots (level 3) - x10.
Goblin snipers. Ingredients:
- Thief’s armor (level 3) - x10;
- Shotgun (level 3) - x10;
- Helmet (level 3) - x10;
- Thief’s boots (level 3) - x10.
Goblins are sorcerers. Ingredients:
- Mage’s robe (level 3) - x10;
- Staff of darkness (level 3) - x10;
- Magician helmet (level 3) - x10;
- Mage boots (level 3) - x10.
Dungeon Crushers: Empty Shards Recipes
Min. the chance of getting empty shards in each case is 75%. The number of Essences of Luck for each recipe is x10. The following are the recipes for crafting hero shards:
- Shards of Na’Ziba - x5, Soul Cleaner - x1. It turns out fragments: 1-3;
- Shards of Imiko - x5, cleaner of souls - x1. It turns out fragments: 1-3;
- Shards Hermann von Carstein - x5, Soul Cleaner - x1. It turns out fragments: 1-3;
- Shards XT-02/6 - x5, soul cleaner - x1. It turns out fragments: 1-3;
- Shards of Dandy, cleaner of souls - x1. It turns out fragments: 1-3;
- Shards of Justice, purifier of souls - x1. It turns out fragments: 1-3;
- Shards of Albert, purifier of souls - x1. It turns out fragments: 1-3;
- Shards of Angmars, purifier of souls - x1. It turns out fragments: 1-3;
- Shards of McCliff, Soul Cleaner - x1. It turns out fragments: 2-5;
- Shards of Sera, Queen of Thieves, purifier of souls - x1. It turns out fragments: 2-5;
- Shards of the Lady of the Flies, cleaner of souls - x1. It turns out fragments: 2-5;
- Shards of Anndralgon the Black, purifier of souls - x1. It turns out fragments: 2-5;
- Shards of Tikola Nesly, purifier of souls - x1. It turns out fragments: 2-5;
- Shards of Ice Elga, soul cleaner - x1. It turns out fragments: 2-5;
- Shards of the Lord Draador, purifier of souls - x1. It turns out fragments: 2-5;
- Shards of Mecharion, cleaner of souls - x1. It turns out fragments: 5;
- Shards of Prenax the Deceiver, purifier of souls - x1. It turns out fragments: 5;
- Shards of Commander Ved’ahen, purifier of souls - x1. It turns out fragments: 5;
- Shards of Almmaharet, purifier of souls - x1. It turns out fragments: 5;
- Shards of the King of Cows, purifier of souls - x1. It turns out fragments: 5;
- Shards of the Iron Knight, purifier of souls - x1. It turns out fragments: 5;
- Shards of Smuggler Sawad, soul cleaner - x1. It turns out fragments: 5;
- Shards of Sheila Golem, cleaner of souls - x1. It turns out fragments: 5;
- Fragments of Payra Sparkle, purifier of souls - x1. It turns out fragments: 5;
- Shards of Irska Vess, Soul Cleaner - x1. It turns out fragments: 5;
- Shards of Granados, King of Lions, purifier of souls - x1. It turns out fragments: 5;
- Shards of Kei Li Fly, cleaner of souls - x1. It turns out fragments: 5.
Dungeon Crushers: Hero Guide - races, classes, abilities, rarity
Races and their representatives. There are many races in the game. Basically, they determine if an ally or a hunter rune will work and dislike. Below are all the races that exist in the game.
- Avatar: Alaksha (Star Blacksmith), Arbiters, Prenax the Deceiver, Judges.
- Aino: Star Hunter, Star Ranger, Star Traveler.
- Angel: Aurora (Angel of Hope), Archangel, Ophaniel, Raziel (Angel of Despair), Eltor (Angel of Balance).
- Deity: Ao Kuan, Lord Miktlan, Zeus the Thunderer, Ymir, Inpu, Nuiva, Odin, Sin-tian, Hel.
- Vampire: Hermann von Carstein, Irska Wess.
- Giant: Galas (Ice Giant).
- Gnoll: Kuazzurk, Feralhart.
- Dwarf: Bianca, Sagkum Steel Hand.
- Goblin: Zulabar, Morris, Sly, Ebnord the Peacemaker.
- Golem: Colossus, Sheil Golem.
- Humanoid: Brozk, Zrak Devil Flame, King Midas, Rexas Thor, Sire Troglodyte, Trazk, Sha (Alchemist).
- Demon: Agachos the Devastator, Brallmalloch, Varzorot, Lord Draador, Caramal the Destroyer, Kerthroraaz, Kozintch changing paths, Surgrazoth the Defiler, Ufir (Ancient Demon).
- Dragonides: Kalethah, Katelach, Nushkilan, Sitsri.
- Dragon: Anndralgon the Black, Dakkot (Shooting Star), Rudolph the Dragon.
- Treant: Algae, Dartu, Peacheship, Trent.
- Spirit: Ghost, Justice, Whisperer.
- Souls: Totem of Souls.
- The Beast: Bobby, Grimbjorn.
- Evil: Angmars, Davy Jones, Serpent, Kamazotz, Etelinda.
- Ifrit: Jinbo.
- Cow: King of Cows.
- Rabbit: Chipmunk Paratrooper, Kay Lee Fly.
- Ratman: Squill.
- Leo: Granados is the King of Lions.
- Mechanism: XT-02/6, Dal’ek, Iron Knight, Grasshopper, Meharion, Eater Warrior, Eater Mage, Eater of Soldiers, UGH - 7b.
- Insect: Lady of the Flies, Sizas the Great, Poisonous Spider.
- Undead: Ah-Pooch, Breth the Merciless, Gnome Miner, Dandy, Kulazar, White Munas, Skeleton, Frombiss - hungry, Helazar - Fallen Lord, Elgnet the Phantom.
- Monkey: Sun Wukong.
- Vegetable: Mister Pumpkin.
- Orc: Gormmash.
- Construction: Altar of Strength, Cemetery, Forge, Mages’ Watchtower, Orcish Watchtower, Void Watchtower, Drow Hut.
- Void: Green Void, Purple Void, Blue Void.
- Creature: Hydra, Mighty Gorgon.
- Sphinx: Almmaharet, Ninsusinak, Nirapin.
- Titan: Lutsus, Magmatrax, Terberis, Flo, Exanimus.
- Troll: Braborg, Zach - Mad Troll, Zeksir, Theoldwin, Troll Assassin.
- Human: Augustine, Albert, Eagle Warrior, Jaguar Warrior, Griswold, Garic the Sweetheart, Jamis, Didgur, Isolde, Isolde the Guardian, Imiko, Smuggler Sawad, Space Warrior, Space Scout, Space Soldier, Ice Elga, McKeebley , Needs Thief, Payra Sparkle, San Ji, Santa, Sirius, Sten Angel Eyes, Sir Zeliek, Sir Abe the Younger, Sera - Queen of Thieves, Tikola Nesla, Tom - Guardian, William Wayne, Ulla - Uncompromising, Urius - Storm Sorcerer, Foyme , Chani, Shenglong, Abe.
- Elemental: Rakka Fireheart, Tagg Em.
- Elf: Ailred, Anariel, Anfauglith, Billy, G’eld Kil’Ndar, Gildala Zaufan, Drow Fighter, Drow Witch, Ina Eagle Eye, Queen of Pain, Neerd Cladd’Yurden, Falvieth Khazirzie.
Hero classes. You will come across the following classes of heroes:
- Bard;
- Warrior;
- Paratrooper;
- The Dragon;
- Souls;
- Unicorn;
- Eater;
- Reaper;
- Defender;
- Outcast;
- Blacksmith;
- Magician;
- Monk;
- Sage;
- Hunter;
- Spider;
- Support;
- Scout;
- Ranger;
- Knight;
- Soldier;
- Wanderer;
- Killer;
- Whisperer.
Hero abilities. At the moment, there are 9 skills that open after a certain number of improvements of certain heroes. Once unlocked, they do not require resource costs to activate, but to reuse them, you need to wait a certain amount of time to recharge. After using the Dark Ritual, skills are blocked and will need to be opened again. The cooldown starts from the moment the skill is activated, not from the moment it ends.
- Rain of arrows. Automatically taps 10 times per second. Hero Needed: Player Hero, Level 25.
- Call of War. + 100% DPS. Hero Needed: Ina Eagle Eye, level 75.
- Assassination attempt. + 50% critical chance. Hero Needed: G’eld Kil’Ndar, level 100.
- Gold clover. + 100% to the gold received. Hero Required: Sha, Alchemist, level 100.
- Hand of Midas. Gives 10% gold from the current monster for each tap on it. Hero Needed: King Midas, level 100.
- The power of the ancients. Multiplies current DPS by 1.05. Lasts until you are revived. Hero Required: Fallen Lord, level 75.
- Primal rabies. + 200% damage from tap. Required hero: Dartu, level 100.
- Succubus blood. Doubles the effect of the next ability to be used. Required Hero: Ethelinda, level 100.
- Horseshoe for good luck. Reduces the cooldown of the last ability. Hero Needed: Rakka Fireheart, level 100.
Dark ritual. The most important thing to progress through the game is the Dark Ritual. It is available after upgrading Bret the Merciless to level 125. You sacrifice all your heroes. The game starts from the beginning. The accumulated souls become active and you get a significant bonus to damage.
Reloading skills. It is also possible to reset the cooldown of skills by using Time Travel (this will take 4 hours of recharge) or by spending 5 magic bottles on recharge of skills.
Rarity of heroes
After upgrading the hero to rarity Galactic 10, you will be prompted to increase Valor. Valor consists of 64 rarities. The number of valor that can be increased to the hero is limited to 35. In order to increase the valor, it is necessary to pump the hero to level 15,000, and only then the corresponding inscription will appear. Rarity increases the parameters of the hero in the league, siege and clan mine, which allows him to add more ranks than in the previous stage of development. Increases the hero’s DPS, giving him the opportunity to advance further through the levels and open new mines, if this hero has the maximum DPS of the heroes available and hired at the moment.
Not all heroes should increase the rarity, as this can have not only positive, but also negative consequences. For example, if you increase the rarity of the elite for 4kk siege, William Wayne, as a buffer, then when attacking the gjallarhorn he will not die immediately after using the ability. On the 9th week in the siege cycle (rune week), even without ranks, Vane will remain alive, which will slow down the output of other buffers and reduce the damage you inflict on the boss.
But at the same time, it is needed to get 230cc elite during Davy Jones week, which forces him to upgrade to galactic 10. After receiving Morris 230cc elite, you can raise the valor of William Wayne. Valor will become 1, but rarity will reset to normal. With such prowess, he will die again on the first turn, which will make him effective when used as a buffer in siege mode, and he will not interfere with other buffers coming after him in the deck.
Common rarity - epic:
Legendary rarity:
Mythical rarity:
Divine rarity:
Dungeon Crushers: How To Get Hidden Heroes? Altar
Hidden heroes. Hidden heroes (their avatars above) can only be obtained by using the Altar. Here is a list of them:
- Sly;
- Katelach;
- Kaletkhah;
- Nushkilan;
- Sitsri;
- Shenglong;
- Gormmash;
- Ulla the Uncompromising;
- Sirius;
- Bianca;
- Isolde the Keeper;
- Isolde;
- Sir Abe the Younger.
What is an Altar?An altar is a place where you can get shards of other heroes by sacrificing heroes or shards of heroes. The first altar opens from level 401, and the second, which replaces the previous one, from 1501. The result of the donation depends on the rarity of the hero you have chosen, the number of improvements for things (stars under the portrait) and the number of ranks (+1 set of shards for every 10 rank points on the hero).
You can also donate shards of heroes, if there are enough of them (in this case, the hero’s icon is replaced with the icon of the fragments of this hero). In this case, the result does not depend on the level of improvement of the hero. In total, 4 slots for shards / heroes are available for donation at a time, while, after the Dark Ritual, only 3 heroes are returned. Some heroes have improved versions of themselves, which are obtained in the altar.
How to use the Altar? First, get all the hidden heroes that give bonuses (improved copies), such as Abe - Sir Abe the Younger, Tom - Isolde, etc. When receiving, do not sacrifice them again. After you have opened the Altar once, you do not need to go to level 400 again to donate heroes. Therefore, the fastest way to get hidden heroes is to hire and upgrade Bret the Merciless to level 125, sacrifice the heroes from whom you want to get a copy, do the Dark Ritual and repeat.
Then sacrifice ordinary heroes (not fragmentation) that bring shards. It is advisable to do this before the Dark Ritual so that the heroes return immediately. "Dressing" low-level heroes like Greenswold before donating is a good idea to get shards. Shard heroes should be sacrificed when you have accumulated enough shards to activate the hero. In this case, the number of shards under the hero is highlighted in green. (only shards are donated).
Collect shards of heroes up to level 1501, i.e. for the second altar. Heroes with improved rarity in the altar give fewer shard sets than just buying sets with emeralds (comparing rarities to Legendary). Therefore, it is not profitable to sacrifice even the initial heroes, which have an improved rarity. 10 ranks (ranking points) are considered more profitable than 1 set of shards, so it is worth discarding all ranks from heroes before sacrificing it (with the exception of deliberate "burning" of guild points).
Heroes that cannot be sacrificed. There are only 32 of them. Below is a complete list. Note that heroes who work in mines, sent to a clan mine and used in the infinity stone cannot be donated either.
- Heroes who have skills (skills): Hero of the player, Dartu, Ethelinda, Sha Alchemist, King Midas, Helazar Fallen Lord, Ina Eagle Eye, G’eld Kil’Ndar, Rakka Fireheart, Breth the Merciless.
- Shop Heroes : Totem of Souls, Feralhart, Whisper, Dal’ek, Grimbjorn, Ghost, Jinbo, San Ji, Inpu, Ufir Ancient demon, Eltor Angel of Balance, Zeus the Thunderer, Lord Miktlan, Aurora Angel of Hope, Caramal Agsk the destroyer, Svernrazotakh devastator, Kozintch changing paths, Raziel Angel of Despair.
- Other heroes: Grimboltz, Theoldwin.
Altar (level 401-1500)
The first Altar opens after level 400. In it you can get not very important fragments, so once again you should not donate fragments of heroes there. Opening this Altar allows you to get hidden heroes, which are described below. Altar Icon:
Shards. From the 1st altar of Reincarnation from one set, you can most often get one of the following types of fragments in a quantity of 2-5:
- Justice;
- Albert;
- Angmars;
- McCliff.
Rarely dropped:
- Dandy (2-5);
- Sir Queen of Thieves (2-5);
- Tikola Nesla (2-5);
- Prenax the Deceiver (2-3).
The following shards very rarely drop:
- Hermann von Carstein (2-5);
- Lady of the Flies (2-5);
- Mecharion (2-5);
- Commander Ved’ahen (2-3);
- Almmaharet (2-3).
Altar (level 1501+)
It opens at level 1501 and replaces the first altar. At the same time, shards of the best heroes are given in it. In it, as in the previous one, you can still get hidden heroes. There will be no more altars. Active Altar Icon:
Shards. From the 2nd Altar of Reincarnation, you can most often get such fragments in a quantity of 2-3:
- Tikola Nesla;
- Mecharion;
- Anndralgon the Black.
Rarely dropped:
- Albert;
- Angmars;
- McCliff;
- Sir Queen of Thieves;
- Lady of the Flies;
- Lord Draador;
- Prenax the Deceiver;
- Commander Ved’ahen;
- Almmaharet.
Very rarely fall out:
- Kerthroraaz;
- Space soldier;
- Star Hunter;
- Devourer of Souls.
Notable reincarnations
The following heroes can be donated to obtain a hero clone. We warn you that the hero you need may not work out the first time, so try again.
1. First group: Abe, Sir Abe the Younger and Sly.
- Abe + Sir Abe Junior. Active ability (30%): Deals powerful ATK damage to 2 random enemies with a strength of 165%. Bonuses: Increases the damage of all heroes by 50%.
- Abe + Sly. Active ability (30%): Deals powerful ATK damage to 6 random opponents with a strength of 65%. Bonuses: Increases the damage of all heroes by 10%.
2. Second group: Tom and Isolde.
- Tom + Isolde. Active (30%): Deals a powerful ATK blow to 2 random enemies with a 165% power. Bonuses: Increases the damage of all heroes by 20%; Increases hit damage by 0.5% of all heroes’ damage.
- Tom + Isolde the Keeper. Reaction (100%): Takes 30% less damage from normal attacks. Defender: Attempts to be hit by the enemy first, saving his allies. Bonus: Increases the damage of all heroes by 50%; Increases hit damage by 0.5% of all heroes’ damage.
3. Third group: Sagnum and Bianca. Active (30%): Deals a powerful ATK blow to 1 random enemy with 350% power. Bonus: Increases the damage of all heroes by 25%.
4. Fourth group: Needs, Stan, Sirius and Ulla.
- Needs + Stan. Active (30%): Deals a powerful ATK blow to 2 random enemies with a 165% power. Bonus: Increases critical strike chance by 2%.
- Sirius + Ulla. Active (30%): Deals a powerful ATK blow to 6 random enemies with a 50% power. Bonus: Increases the damage of all heroes by 50%; Increases the number of coins for each mob by 75%.
5. Fifth group: Galas and Gormmash. Active (30%): Deals a powerful ATK blow to 5 random enemies with a power of 80%; Decreases the opponent’s DEF by 15%; Dislike - When attacking people, increases your damage by 30%. Bonus: Increases critical strike damage by 4 times.
6. Sixth group: Sun Wukong and Shenglong. Discovery (100%): Increases all stats for yourself by 100% if there are at least 1 Dragon among the opponents. Bonus: Increases the damage of all heroes by 25%.
Seventh group: Four dragonids.
- Nushkilan. Discovery (100%): Increases all base stats of 2 random allies by 200% of their base WIS. Dislike: When attacking people, increases your damage by 30%.
- Sitsri + Kaletkhah. Opening (100%): Curses a random opponent. The cursed opponent can no longer use their abilities. Dislike: When attacking people, increases your damage by 30%.
- Katelach. Active (50%): Summons a powerful dragon to the free space of the hero. Dislike: When attacking people, increases your damage by 30%.
- Katelach + Kalethah. Opening (100%): Curses a random opponent. The cursed opponent can no longer use their abilities. Dislike: When attacking people, increases your damage by 30%.
- Sitsri. Active (30%): Deals powerful WIS damage to all opponents in central positions with a power of 300%. Number of attacks 1. Dislike: When attacking people, it increases its damage by 30%.
- Kaletkhah + Sitsri. Active (30%): Deals powerful WIS damage to all opponents in central positions with a power of 300%. Number of attacks 1. Dislike: When attacking people, it increases its damage by 30%.
- Nushkilan + Kaletkhah. Opening (100%): Curses a random opponent. The cursed rival can no longer use their abilities. Dislike: When attacking people, increases your damage by 30%.
Dungeon Crushers: Infinity Stone Guide
The Infinity Stone can significantly increase the DPS of one selected hero. The button is located at the very bottom of the heroes list, under the "Altar" and "Ranks" buttons. It is possible to change the hero in the Infinity Stone after 24 hours from the moment of its use. If you change the hero, then the previous hero loses all the advantages of the Infinity Stone. A hero upgraded with the Infinity Stone cannot be destroyed in the Altar.
To gain access to the Infinity Stone, the player must be at least 4000. The earliest hero who was able to reach this threshold is Kerthroraaz with a Galactic X rarity and 4 gear set stars. Even so, the player may need all the heroes that increase their total DPS, as well as use their active abilities to overcome the last levels separating you from 4000. The DPS bonus provided by the Infinity Stone is based on the collection rate of Totems.
Each totem fixes the number of shards for a specific space hero that the player has. If all the shards for this hero have been collected completely, then the totem will fill up to 100%. Once this happens, the shards used to activate the collected hero can be used to craft shards for other heroes. Moreover, the fullness of the recruited totem will never decrease. There are currently 4 totems that correspond to the shards of heroes such as: Soul Eater, Soldier Eater, Kelp and Blue Void.
Devourer of Souls. Fill only from Soul Eater, ignoring any shards of Soul Eater and Soul Eater. Each 1% infill increases DPS by approximately E + 1. A total of E + 100 when the totem is full.
Eater of soldiers. Fill only from Soldier Eater, ignoring any Mage Eater and Warrior Eater shards. Each 1% infill increases DPS by approximately E + 2. In total, E + 200 when the totem is full.
Seaweed. Fill only from Algae, ignoring any shards of Weed and Trent. Each 1% infill increases DPS by approximately E + 6. A total of E + 600 when the totem is full.
Blue void. Fills only from Blue Void, ignoring any shards of Green Void and Purple Void. Each 1% fill increases DPS by approximately E + 18. A total of E + 1800 when the totem is full.
Dungeon Crushers: Siege & Siege Cannons
Sieges is a weekly event that all players can participate in to receive a variety of rewards, including unique heroes. In this mode, you fight various bosses, earning siege points that raise you in the ranking. Each boss found is worth a certain amount of siege points, while players who took part in the battle with this boss earn a fraction of the base amount of siege points that the boss has, depending on their contribution to the current battle.
The found boss exists for 30 minutes, if during this time the boss was not killed, then the players who took part in the battle will receive nothing. As with other weekly events, siege prizes are awarded both at the end of the event, based on final ratings, and at the moment the player accumulates a certain number of siege points to receive intermediate rewards. Despite the fact that siege points are awarded from the base point amount for a specific boss, additional rewards are provided to players in three categories:
- The player who tracked down the boss;
- The player who hit the boss last;
- The player dealt the most damage to the boss.
The player who hunted the boss earns 5% siege points of the base amount and 1 forge. The player who made the last blow to the boss also earns 5% siege points from the base amount and 1 forge. If the player is the MVP in the boss fight, then he earns 30% siege points of the base amount and 1 horn (~ 13kk health for bosses), or 1 gjallarhorn (for bosses above ~ 13kk health). The remaining 60% of the points are divided equally among all players who inflicted any damage on the boss. If the player tracks down the boss, deals him the most damage and kills him, then he will receive the entire boss reward in its entirety.
To participate in a siege, a player must build a deck of currently hired heroes, just like in the Championship League. The player must choose 6 main heroes who are the first to fight the boss, as well as 4 substitutes who will go into battle to replace the fallen heroes in the next round. To attack the boss, energy is needed, each energy is restored for 1 hour, in addition, it can be restored for the forges. The boss fight lasts up to 10 rounds (or until one of you is defeated), in addition to this, the boss can have up to 4 minions.
When attacking the boss with a normal attack (1 energy), all your heroes attack the boss with basic characteristics, and if you attack x5 (3 energy), then all the basic characteristics of your heroes are increased by 5 times. If, after making an attack on the boss, you did not cause any damage to him, then you will not be awarded any points for this battle, even if you tracked down the boss. In addition, you can invite your clanmates to participate in the battle by clicking on the "Red flag" at the top of the siege window.
There are several types of bosses, differing in the amount of health they have. The more health a boss has, the higher the base amount of siege points that boss has. Every day at a certain time (5 times a day) for an hour, you can hunt down the so-called "Big Boss" corresponding to the hero of the current siege event this week. They come with 500kk health, 2kkk health and 5kkk health. You can track down only one of the possible bosses at a time. Big bosses time (UTC + 3: 00): 03:00, 08:00, 13:00, 18:00, 23:00.
The power of the found bosses depends directly on the rank points you have accumulated. After collecting 10,000 rank points, you will no longer be able to track down bosses with 9kk and 11kk health. The only way to get rid of the accumulated rank points is the Altar, in order to subsequently find bosses with a lower amount of health again. No matter how many rank points you have accumulated, there is always a chance to hunt down a boss with 13kk health.
There are also the so-called "Clan bosses", which can be summoned for 1 demon horn or 400 magic bottles. Demon horns can be transferred between players, thereby making in-game exchanges, accumulating horn data for calling clan bosses. The summoned boss will only be visible to you (but you can invite your clanmates to fight him). A clan boss can have 500kk health, 2kkk health, 5kkk health and 10kk health. These bosses are very vulnerable against Siege Cannons, available for purchase in the game store for 1 Void Shard.
Siege Cannons
Siege Cannons are the ultimate weapon against clan bosses during siege weeks. There are 8 siege guns. The siege cannon has a x100 stat bonus against the clan boss of its week. In other cases (also against the big boss, and clan bosses of other weeks), the cannon has no bonus. Although the description states that the boss cannot kill the weapon, this only applies to the clan boss in the week in which the gun has a bonus. In other cases, the cannon can be destroyed.
All siege weapons have characteristics of 25000 HP, ATK, DEF, WIS, AGI, which will help newcomers in the siege. The cannon is endless, its death in one battle will not affect the other in any way. The cannon can be sent by mail, after removing it from the deck under siege.
The description for the gun "You can use only one gun in a squad" refers to one type of gun. In total, a squad can have up to 8 guns, but all must be different.
Methods of obtaining. The Siege Cannon can be purchased for a Void Shard, and upon purchase for the first time, you will be offered 5 more demon horns with it. After that, the next purchases of the same gun will be without the attached horns. In the remaining weeks, upon the first purchase, there will still be items to summon the clan boss. You can also exchange the weapon with other players, for example, for the same demon horns. Be careful, there is a chance of being deceived. It is also worth remembering that you need 125,000 influence points in the arena to transfer items.
Guns by week. Each week, one cannon responds, which has a bonus to the clan boss:
- Drow Kingdom: LTA-7.
- Goblin Caverns: Ice Cannon.
- Necromancer’s Lair: Balista.
- Frozen Wasteland: Fire Lion.
- Jungle Shamans: Cannon Eagle.
- Fiddlers Green: Large Harpoon.
- Sinister Floodplain: The Ripper.
- The Sands of Time: The Cannon of Secrets.
Sieges by week
During Rune Week, you get runes as rewards for killing bosses.
Dungeon Crushers: Artifact Guide - which ones are better to take?
Artifacts will be added to your collection for the rest of the game. By the way they are obtained, they are divided into 3 types: for Souls, for bloody hearts and special ones. Some of them are bought only once. Others need to be bought and improved in order to pump the maximum level of the artifact.
At the very beginning of the game, improving an artifact "by one level" is more profitable than pumping it by x10, x25, x100, etc. The cost of an artifact is minimal if it is pumped at one level all the time. The more levels of an artifact you want to pump at a time, the greater the error may be when calculating its final cost. Therefore, expect an error of maximum + 10%.
At the very beginning of the game, the most profitable and useful will be the acquisition of the Reaper of Souls and the Lamp of Ghosts. To recruit heroes, you need a lot of gold at the start. To do this, we acquire the Magic Bag, the Midas Amulet and the Pot of Gold. Buy the rest of the artifacts at your discretion.
Resetting artifacts. When you reset, all purchased artifacts for game currencies disappear, and 75% of the number of invested souls and hearts is returned. The cost of buying artifacts is reduced.
Artifacts for souls and their usefulness
There are 27 artifacts in total for this currency. Among them there are both useful and harmful to the player.
- Soul Reaper: + 5% to received souls for each level of improvement of the artifact. Utility: +3;
- Sand of Time: Increases the time to kill a common boss by 5 seconds for each level of the artifact. Usefulness: +1;
- Cursed Doll: Places a curse on normal bosses, which causes them to lose 2% HP for each level of the artifact. Usefulness: +1;
- Lamp of Ghosts: The chance of encountering a ghost increases by 1% per level of artifact. Utility: +3;
- Lionheart: Increases DPS by 15% for each level of artifact upgrade. Usefulness: +1;
- Katar: Increases critical strike chance by 1% per artifact level. Usefulness: +2;
- Time Twist: Skill recharge. -5% skill recharge time for each level of artifact improvement. Usefulness: +2;
- Strong Hand: Increases WPC by 20% for each level of artifact enhancement. Usefulness: +2;
- Talisman - Rain of Arrows: Increases the duration of Rain of Arrows by 2 seconds per artifact level. Usefulness: +2;
- Talisman - Call of War: Increases the duration of Call of War by 2 seconds for each artifact level. Usefulness: +2;
- Talisman - Assassination: Increases the duration of the Assassination skill by 2 seconds for each artifact level. Usefulness: +2;
- Talisman - Golden Clover: Increases the duration of the Golden Clover skill by 2 seconds per artifact level. Usefulness: +1;
- Talisman - Hand of Midas: Increases the duration of Hand of Midas by 2 seconds per artifact level. Usefulness: +1;
- Talisman - Primal Frenzy: Increases the duration of the Primal Frenzy skill by 2 seconds for each artifact level. Usefulness: +2;
- Rune Ax: From + 25% to + 15% Idle DPS (no clicks), for each artifact level. Decreases by 1% for every 10 levels of artifact enhancement. Usefulness: +1;
- Pot of Gold: Increases the gold received by 5% if there are no clicks for 5 seconds. Usefulness: +2;
- Talisman of Strength: Gives + 2% to the bonus from guild points for each level of improvement. Usefulness: +1;
- Dimensional portal: +1 starting level for each level of artifact improvement. Usefulness: +2;
- Graceful Dagger: Increases critical damage by 15% for each level of artifact upgrade. Usefulness: +2;
- Cursed Amulet: Reduces the enemy’s critical strike chance in PvP by 1% for each level of artifact upgrade. Utility: 0;
- Time Crystal: Reduces the cost of hiring heroes by 2% for each level of artifact upgrade. Usefulness: +1;
- Rabbit’s foot: Gives a chance to get x10 gold for each level of artifact improvement. Chance 0.25% for each level of improvement. Usefulness: +1;
- Magic Bag: Gives 100 gold for each level of the artifact after performing the dark ritual. Utility: 0;
- Amulet of Midas: Increases gold earned by 5% for each level of artifact upgrade. Usefulness: +2;
- Intimidating Drum: Reduces the number of mobs in a level by 1 per artifact level. Utility: 0;
- Mimic: + 20% to the chance of spawning chests for each level of the artifact;
- Key of Demons: + 50% to the health of the chests for each level of improvement of the artifact.
The cost of buying artifacts for souls and updating the store. Buying artifacts for hearts does not affect the cost of buying artifacts for souls and the cost of upgrading the store. The number means the serial number of the next artifact. Buying means the cost of buying the next artifact. By updating, we mean the cost of updating the store.
Bloody artifacts and their usefulness
There are 6 artifacts in total for this currency. There are no artifacts among them that harm the player.
- Bloody Doll: -2% of the boss’s health for each level of artifact upgrade. Usefulness: Useful in that it speeds up and facilitates the destruction of bosses. Buy and upgrade unambiguously;
- Blood Ax: + 15% DPS for each level of artifact improvement. Usefulness: Usefulness is noticeable at low levels, a small total dps increase. It is worth taking.
- Bloody Ax: + 25% DPS for each level of artifact upgrade. Usefulness: More effective artifact than above. It’s worth taking and pumping.
- Blood Cathar: Increases the critical strike chance by 1% for each level of artifact upgrade. Usefulness: Very useful for pvp and the destruction of bosses and mobs, when the maximum passed level is approaching, since the more critical, the easier and faster the boss or mob or chest dies.
- Bloody Glove: Increases WPC by 20% for each level of artifact enhancement. Usefulness: Useful art like above. Useful in pvp;
- Blood Pot: Increases gold growth by 5% for each level of improvement when there are no clicks. Usefulness: Useful at any level, allows you to hire heroes earlier and pump them more levels for gold with the same penetration over them.
Special artifacts and their usefulness
Among the artifacts there are special ones that cannot be bought or improved for souls or hearts. Some of them can be found in caves or in episodes, some can be purchased with real money.
- Reinforced Crossbow: Increases damage by 100000. Obtain: in the caves. Usefulness: Increases the hero’s WPC;
- Sword of the Ancient King: The hit damage is increased by 1.5% of the damage of all heroes. Obtain: in the caves. Usefulness: Increases the hero’s WPC;
- Mega Mecha: Increases DPS by 100%. Obtain: in the caves. Usefulness: Increases the driving range;
- Soul Trap: When fighting a ghost, 25% more souls will be obtained from it. Obtain: in the caves. Usefulness: Increases the number of souls from each ghost boss and ghost mob;
- Spectrum Statuette: Chance to encounter a ghost increases by 15%. Obtain: in the caves. Usefulness: Increases the minimum and maximum number of souls received in one dark ritual;
- Pocket Teleporter: +20 to starting level. Obtain: in the caves. Usefulness: Gives the opportunity to start from a higher level after a dark ritual;
- Fiery Ax of the Ancients: Imbues all travelers with the power of fire. Obtain: in episodes. Usefulness: Allows heroes to inflict damage on ice mobs;
- Mystic Compass: A mysterious compass that points to unknown lands. Get: Episodes.
- Legendary Sword of Destiny: 1,000,000% DPS Bonus. Receive: for donation. Usefulness: Allows you to go further through the levels.
Dungeon Crushers: Runes - types and crafting recipes
Runes are a useful loot in the game. They are available for heroes of higher rarity Divine X. They can only be obtained from chests (as well as bags) with runes and siege chests. Also, some runes can be recycled.
Runes of characteristics. They are divided into runes of attack, life, dexterity, wisdom and protection. Type: Opening. Probability: 100%. Increases one of the parameters by a certain value, based on the size of the rune. Below is a table of the dependence of buffs on the rarity of the runes.
- Runes of attack. Increases ATK to yourself by n. Do not work for magicians and dodgers. Fairly weak runes.
- Runes of life. Increases HP by n%. An excellent solution is epic runes for resurrectors, if there is no stealth rune. It’s also a good option for defenders.
- Runes of wisdom. Increases WIS to itself by n. A good option for strong magicians, for example, the hero Kuazzurk. They do not work on the hero Nushkilana, since his buff occurs first than the action of the runes. Also does not work for attackers and dodgers.
- Runes of protection. Increases DEF to itself by n. A good enough rune for everyone, including resurrectors and defenders, if we are talking about a great one.
- Runes of agility. Increase your AGI by n. They don’t really work on attackers and mages, but they raise the priority of the move in battles. Good runes for dodgers.
Hunter runes. Type: Opening. Probability: 100%. Increases all characteristics of itself by n%, if there is at least one of the same race among the opponents. Also below is a table of the dependence of buffs on the rarity of the runes and also the races whose runes exist.
Great Hunter Runes are good for siege bosses if you know the race. For example, in the week of Shamans of the Jungle (boss Ah-Puch), it is best for the hero Jaguar Warrior to put the Great Hunter Rune with the Undead race. The rest of the runes are not very effective, since anyone can be in the decks of opponents.
Runes of an ally. Type: Opening. Probability: 100%. Increases ATK, DEF, WIS, AGI to itself by 5%, if there is at least one of the same race among allies. Uncrafting runes. Suitable for races: Human, Gnoll, Undead, Elf, Gnome, Insect, Troll, Beast, Humanoid, Giant, Golem, Ratman, Creature, Monkey, Spirit, Treant, Evil, Mechanism, Elemental, Dragon, Dragonid, Ifrit, Demon, Avatar, Vampire, Angel, Deity, Wedyaken, Cow, Lion, Rabbit, Sphinx, Aino, Alien, Void.
Some of the best runes in the game as the buff depends on your deck. Before putting them in, make a good deck with the race indicated in the rune.
Runes of reaction. Type: Reaction. Probability: 8%. Runes that cannot be crafted in any way.
- Rune of Silence: Curse 1 random opponents. Cursed opponents can no longer use their abilities.
- Rune of Undead: Summons a skeleton bodyguard to a free space.
- Rune of Development: Increases ATK, DEF, WIS, AGI to yourself by 10%.
- Rune of Healing: Restores HP equal to WIS to all allies.
- Rune of Weakening: Decreases ATK, DEF, WIS, AGI 2 random enemies by 25%.
- Rune of Curse: Reduces all base stats of 2 random enemies by 20% of their base WIS.
Pretty strong runes in the right deck. The main benefit lies in the combination with the arbiter of nature and the resurrector, since the former increases the chance of running the runes.
Runes of passive abilities. Runes without crafting. Type: Opening. Probability: 100%. The hero gains a passive ability. They are divided into 3 types:
- Runes of dislike. The hero gains a passive ability - Dislike, which increases damage to the hostile race. Runes without crafting. Used by races: Elves, Undead, Humans, Goblins, Dragons, Demons, Mechanisms. If the hero already has a passive ability to dislike a certain race, then the rune for the same race will not add anything to you. It is best to insert into elite heroes if you know the boss race, so you will get + 30% damage.
- Runes of immunity. The hero receives a passive ability: Debuffs (reduction of HP, ATK, DEF, WIS, AGI), Devouring Dandy and Caramal of the destroyer, Setting fire to Lord Draador and Pyra Sparkle. Don’t confuse silence (curse of silence) with a debuff. With the rune against debuffs, your heroes will still be able to be left without abilities. Otherwise, these are highly specialized runes.
- Others. Defender - Attempts to be the first to get hit by the opponent, saving his allies; Stealth - Tries to be the last to get hit by the opponent; Fortitude - Cannot die if it receives lethal damage during one attack; Weakening - Each attack removes from the target 10% bonus from ranking points; Fury - Can target an ally to attack.
Very powerful runes. Stealth is perfect for resurrectors. Fortitude is also a good rune for everyone. Debuff is good for heroes with the ability to hit 4-6 hits at a time. The defender is a highly specialized skill, it has its advantages (for example, for Ofhaniel with his reaction ability), as well as disadvantages (all silences and zeroing of ranks will be on the defender). Rage is useful for buffers who can kill each other, letting themselves be resurrected and buff again.
Golden runes. Golden runes have 2 abilities each, which makes them stronger in comparison with others. They are of epic rarity and can only be found in the Pouch of Golden Runes.
- Golden Rune I. Discovery (25%): Restores HP equal to WIS to all allies. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
- Golden Rune II. Discovery (25%): Increases all allies’ ATK by 20%. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
- Golden Rune III. Discovery (25%): Increases all WIS allies by 20%. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
- Golden Rune IV. Discovery (25%): Increases all allies AGI by 20%. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
- Golden Rune V. Discovery (25%): Increases all allies’ DEF by 20%. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
- Golden Rune VI. Discovery (25%): Decreases ATK of one random hero by 40%. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
- Golden Rune VII. Discovery (25%): Decreases WIS of one random hero by 40%. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
- Golden Rune VIII. Opening (25%): Curses 2 random opponents. Cursed opponents can no longer use their abilities. Discovery (100%): Increases self resistance to magic damage by 7.5%
- Golden Fleece IX. Discovery (25%): Removes all buffs and debuffs from 2 random opponents. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
- Golden Rune X. Opening (25%): Summons a hero to an empty seat - Granados, King of Lions. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
The second ability of the rune is a good defense against magic heroes. Like other runes, these can increase the chance of triggering the first ability, which can have a positive effect on the course of the battle.
Stone runes. Stone runes, like gold ones, have 2 abilities each, which makes them stronger in comparison with ordinary ones. They are of epic rarity and can only be found in the Sack of Stone Runes.
- Stone Rune I. Reaction (8%): Upon receiving damage, returns 75% of damage to 1 random opponents. Opening (80%): Increases DEF to yourself by 25%.
- Stone Rune II. Reaction (8%): Restores HP equal to WIS to all allies. Opening (80%): Increases DEF to yourself by 25%.
- Stone Rune III. Reaction (8%): Curse 1 random opponents. Cursed opponents can no longer use their abilities. Opening (80%): Increases DEF to yourself by 25%.
- Stone Rune IV. Reaction (8%): Increases ATK, WIS, AGI, DEF by 10%. Opening (80%): Increases DEF to yourself by 25%.
- Stone Rune V. Reaction (8%): Decreases ATK, WIS, AGI, DEF 2 random enemies by 25%. Opening (80%): Increases DEF to yourself by 25%.
- Stone Rune VI. Reaction (8%): Reduces all base stats of 2 random enemies by 20% of its base WIS. Opening (80%): Increases DEF to yourself by 25%.
- Stone Rune VII. Reaction (8%): Reduces all base stats of 2 random enemies by 20% of its base DEF. Opening (80%): Increases DEF to yourself by 25%.
- Stone Rune VIII. Reaction (8%): Increases resistance to magic damage to self by 7.5%. Opening (80%): Increases DEF to yourself by 25%.
- Stone Rune IX. Reaction (8%): Increases non-magic damage resistance to self by 7.5%. Opening (80%): Increases DEF to yourself by 25%.
- Stone Rune X. Reaction (8%): Increases damage resistance to self by 5%. Opening (80%): Increases DEF to yourself by 25%.
The second ability of the rune is a good defense against attacking heroes. Like other runes, these can increase the chance of triggering the first ability, which can have a positive effect on the course of the battle. Compared to gold, these have more uses, making them powerful weapons. It is best to insert runes into titan heroes with a lot of life, since runes are aimed at reaction.
Crafting runes characteristics
Small attack rune. Min chance - 90%, catalyst - x4. Ingredients:
- Small attack rune - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Rune of attack. Min chance - 90%, catalyst - x4. Ingredients:
- Small attack rune - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Large attack rune. Min chance - 90%, catalyst - x4. Ingredients:
- Rune of attack - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Great rune of attack. Min chance - 90%, catalyst - x4. Ingredients:
- Large attack rune - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Small rune of protection. Min chance - 90%, catalyst - x4. Ingredients:
- Small rune of protection - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Rune of protection. Min chance - 90%, catalyst - x4. Ingredients:
- Small rune of protection - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Large rune of protection. Min chance - 90%, catalyst - x4. Ingredients:
- Rune of protection - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Great rune of protection. Min chance - 90%, catalyst - x4. Ingredients:
- Large rune of protection - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Small rune of wisdom. Min chance - 90%, catalyst - x4. Ingredients:
- Small rune of wisdom - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Rune of wisdom. Min chance - 90%, catalyst - x4. Ingredients:
- Small rune of wisdom - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Large rune of wisdom. Min chance - 90%, catalyst - x4. Ingredients:
- Rune of wisdom - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Great rune of wisdom. Min chance - 90%, catalyst - x4. Ingredients:
- Big rune of wisdom - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Minor Rune of Agility. Min chance - 90%, catalyst - x4. Ingredients:
- Minor Rune of Agility - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Rune of Agility. Min chance - 90%, catalyst - x4. Ingredients:
- Small rune of agility - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Large Rune of Agility. Min chance - 90%, catalyst - x4. Ingredients:
- Rune of Agility - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Great Rune of Agility. Min chance - 90%, catalyst - x4. Ingredients:
- Large rune of agility - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Small rune of life. Min chance - 90%, catalyst - x4. Ingredients:
- Small rune of life - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Rune of life. Min chance - 90%, catalyst - x4. Ingredients:
- Small rune of life - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Big rune of life. Min chance - 90%, catalyst - x4. Ingredients:
- Rune of life - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
The great rune of life. Min chance - 90%, catalyst - x4. Ingredients:
- Big rune of life - x10;
- Blood of heroes - x3;
- Mixing potion - x1;
- Star Ruby - x3;
- Gold Ingot - x2.
Hunter Runes Crafting
Small hunter rune (any). Min chance - 90%, catalyst - x4. Ingredients:
- Small hunter rune (any) - x10;
- Trolskoe Mojo - x3;
- Mixing potion - x1;
- Perfect square emerald - x3;
- Gold Ingot - x2.
Hunter’s rune (any). Min chance - 90%, catalyst - x4. Ingredients:
- Small hunter’s rune (any) - x10;
- Trolskoe Mojo - x3;
- Mixing potion - x1;
- Perfect square emerald - x3;
- Gold Ingot - x2.
Large hunter rune (any). Min chance - 90%, catalyst - x4. Ingredients:
- Hunter’s rune (any) - x10;
- Trolskoe Mojo - x3;
- Mixing potion - x1;
- Perfect square emerald - x3;
- Gold Ingot - x2.
Great hunter rune (any). Min chance - 90%, catalyst - x4. Ingredients:
- Large hunter rune (any) - x10;
- Trolskoe Mojo - x3;
- Mixing potion - x1;
- Perfect square emerald - x3;
- Gold Ingot - x2.
Dungeon Crushers: Dark Ritual
The most important thing to progress through the game is the Dark Ritual. It is available after upgrading Bret the Merciless to level 125. In the Dark Ritual, you sacrifice all of your heroes. The game starts from the beginning. The accumulated souls become active and you get a significant bonus to damage. Available only once per level penetration (One-time skill). After the Dark Ritual, the level of the heroes is reset, and they again need to be hired for gold. Also, all heroes’ rarities and special heroes remain. 2 artifact-portals will help you to start from a higher level after the Dark Ritual.
Using the Dark Ritual. Many people advise using the Dark Ritual if the mob does not die in 5 seconds. In general, the advice is correct. It’s only best to get to the first ghost if such a situation occurs. For beginners, very good advice: before the Dark Ritual, pump all heroes to the maximum. This will give you more souls that you can spend on artifacts.
On Event Boss Weeks, hire Bret only before the Dark Ritual, as the boss can kill Bret and you won’t be able to do the Dark Ritual for a long time if necessary. If this happens, then the killed hero can be resurrected immediately for 10 magic bottles. A dark ritual resurrects killed heroes (in the arena, after the battle in the Great Clan Mines, after being killed by the weekly boss).
If you are an avid player in clan mines, then we advise you to perform a dark ritual immediately after sending heroes to the great clan mines. This will allow you to quickly react to the enemy’s attack and repulse him.
What are Souls? Souls are in-game items that provide global DPS bonuses and can be used as currency to buy and upgrade artifacts. Each hero’s soul gives a bonus of + 10% to damage per second. For every 200 levels of pumping heroes, you get one soul after ascending. In the first few ascents, this will most likely be your main source of souls.
Ghosts. Ghosts can appear every 5 levels (once per level), starting at 100th level. The base chance of a ghost spawning is 25%. They have the same HP as normal bosses, but you get souls for defeating them. The number of souls received increases depending on the level at which you kill the ghost. There are no ghosts at the levels that you passed after the Dark Ritual, so there is no point in staying at the same level for the sake of soul farming.
Remember that inactive (gray) souls cannot be used on the current ascent. They will only become active after using the Dark Ritual. The ghost can be found at a certain level only once, next times an ordinary boss will be at this level. To increase the chance of a ghost appearing, you need to purchase the "Ghost Lamp" artifact. And to increase the received souls from ghosts, you need to purchase and pump the "Reaper of Souls" artifact.
Dark Ritual Achievements:
- Reborn: Use Dark Ritual 1 time. Reward: + 250 Click damage.
- Immortal: Use Dark Ritual 3 times. Reward: + 5% DPS.
- Lich Servant: Use Dark Ritual 5 times. Reward: + 5% DPS.
- Lich: Use Dark Ritual 10 times. Reward: + 5% DPS.
- Great Lich: Use Dark Ritual 25 times. Reward: + 10% DPS.
- Great Lich II: Use Dark Ritual 50 times. Reward: + 10% DPS.
- Great Lich III: Use Dark Ritual 100 times. Reward: + 10% DPS.
- Great Lich IV: Use Dark Ritual 250 times. Reward: + 10% DPS.
- Great Lich V: Use Dark Ritual 500 times. Reward: + 20% DPS.
- Great Lich VI: Use Dark Ritual 750 times. Reward: + 20% DPS.
- Great Lich VII: Use Dark Ritual 1000 times. Reward: + 20% DPS.
Dungeon Crushers: Arena Secrets
The arena will become available after researching clan science Basic Science - Tournaments. Victory in the arena rewards the attacker with a chest, hearts, and influence points. The chest takes up one of the three available slots in the inventory. The opening of the chest is carried out for at least 3 hours, or the player can spend magic bottles to open the chest instantly (1 magic bottle per hour). If the attacker wins the arena, but does not have a free chest slot, then the chest disappears.
- Small chests open for 3 hours.
- Large chests open 8 hours.
The quality of the chests (and its rewards) is determined depending on the amount of influence points gained by the player. For every 10 victories in the arena, you get a "Mythic chest" from which there is a high chance of getting rarity for your heroes. Under the "Attack" button on the arena tab, there is a countdown timer. Each battle in the arena adds 30 minutes to this timer. If it reaches five hours or more, then the Attack button is disabled until the timer expires completely. You can reset the timer by spending 200 Magic Bottles.
Dungeon Crushers: Daily bosses
Daily Boss (Hedgehog, Hedgehog, Hedgehog) is a special daily event in which the player must defeat the boss for a special reward - Hero’s Rarity. This is a regular boss with a timer, but in addition to health, it has armor. It protects the boss from damaging him, in order to get rid of it, you need to click (manually or with the Rain of Arrows Skill) on the boss. For example, if the boss has 100/100 armor, you will not be able to damage him, but immediately after the first click (now the boss has 99/100 armor) you will start dealing 1% of your DPS / WPC.
The choice of rarity offers only 3 heroes, and the weakest ones. Therefore, recruit a maximum of 3 heroes after the Dark Ritual, where one of them is a hero who needs to increase the rarity. The second and third for the newcomer are Garic the Sweet-voiced and King Midas, respectively. For players whose level of the Dimensional portal is more than 1000, only Midas and his unique ability can be used.
The number of lives and points of armor for the daily boss grows with each battle, so if you were unable to kill a couple of hedgehogs at the beginning or were wasting rarities, it is better to start the game over. Heroes sent to the mines, the Great Clan Mines before the Dark Ritual are still involved in the distribution of rarities, so before the daily boss, do the dark ritual to avoid unwanted pumping. You can get rid of extra heroes on distribution by donating heroes in the altar, but this is an extremely ineffective method.
Tracking cost. Once a day (or rather at 3:00 GMT + 3), the boss is reset to free. Free bosses do not accumulate, as well as tracked for bottles.
Awards. When you end the fight with the Daily boss, you can improve the rarity of the hero. You will have to choose one of the three proposed heroes.
Defeat. If you failed to defeat the Daily Boss, you will lose one or more of your heroes. The number of heroes you lose is most likely related to the strength of the Daily Boss and the number of hired heroes. The maximum number of killed heroes is 4. Lost heroes will be unavailable for the next 12 hours.
Surrender. If you press the white ensign, the heroes die, and you are given one more try before the end of the game day. If you did not attack the boss at all during this time, then the attempt disappears. If not, then the heroes die again.
Dungeon Crushers: All About Clans
Clans allow players in the game to team up and play together. Also, joining a clan opens up two important functions of the game for the player: Clan Science and Arena. Clan menu:
- Rating - a list of clans sorted by science points or influence points. You can choose which regions to display in the list (local or global).
- My Clan - displays your clan information (clan name, influence / science points, various bonuses and a list of members).
- Science - trees for the development of clan science, pumping which, clan players receive all kinds of bonuses in the game.
- Arena - allows clan members to participate in PvP battles.
- Management - the head of the clan gives the opportunity to change the name, description and coat of arms of the clan. An ordinary player can only request leadership from the current head of the clan.
- My profile is your game profile.
- Chat - game chat.
Creation of a clan . The cost of creating a clan is 250 souls or 50 magic bottles. When creating, you can choose:
- Clan name and description;
- Clan type: open, by invitation, closed;
- Your clan’s coat of arms;
- Country or region.
Ghost clans. "This clan is not active, only the ghosts of the past remain in it." Any clan whose leader is inactive for more than 2 months becomes a ghost clan. Presumably, if the leader starts playing again, the clan will return to normal. Ghost clans have a gray banner on the clan and clan rating page.
Clan Dashboard receives a Ghost Clan Medal. The most important thing is that for any active player still in such a clan, all bonuses from studying science are lost. Not only bonuses for DPS, souls and gold, but also access to the arena and protection from random PvP. No player will be able to join a ghost clan.
Clan Science
You can contribute points to the study of clan science. Basically, science points are "bought" for gold, but sometimes other options appear. A more efficient option can cost you not only gold, but also magic bottles, showers and even viewing ads (on mobile devices). There are 3 options for studying science:
- 100 points + 150 science rating - always available;
- 500 points + 750 science rating - rare;
- 2500 points + 3750 science rating - very rare.
The cost of each option is the same, but the cost in gold will depend on the level of the selected research, the cost in souls depends on the number of Dark rituals you have performed, and the cost in magic bottles depends on the level of the book of science being researched, while the cost of all research in the same book remains unchanged. You can contribute to the study of science within the "science timer" - each study increases the timer by 30 minutes. When the timer reaches 5 o’clock or higher, further science studies are blocked until the timer expires.
Great clan mines
Great clan mines (they are also clanshakhta, then possibly ksh) is a daily event that is available to the top 100 clans from the last event. In it, two clans fight for 500 emeralds for 24 hours. After which the opponents change. Battles in the clan mine are specific: they take place in 8 vs 8. In addition, there is a certain time interval between the sending of the first squad and the battle itself: this is an opportunity for your clanmates to help you (or vice versa) in capturing Ksh.
Mechanics. The enemy is chosen randomly from about 10 neighboring clans in the ranking of the previous event. There is no more precise choice information. 1 emerald is mined in about 170 seconds, that is, in 2 minutes 50 seconds / Battle in a clanshaht, as in a league and a siege, are divided into rounds. There can be countless rounds. The side that will have the troops in the clan mine wins.
Detachments. The squad consists of 4 heroes. Used heroes in squads cannot previously be used in new ones. In this case, after a unit is completely killed, you can make a Dark Ritual and use the unit again in battle. The number of units in a ksh is not limited. In addition to all of the above, sending a squad costs 1 horseshoe, which are given every day, up to a maximum of 10 pieces. You can also craft horseshoes.
During the battle, you can return the squad if the attack is unsuccessful (it is important to have time to return it). In this case, the heroes will remain alive, which is much more effective in battles. The heroes in the squad are connected to each other. Accordingly, the withdrawal of individual heroes from the squad is impossible. Heroes who died in battle can be returned for an additional fee of 10 cans per hero.
Tactics and tricks. There are a couple of tactics that most clans fight (often of medium level)
- One strong hero, the rest are buffers. Pretty good tactic. Buffers that give a bonus to everyone (for example, Augustine, or Na’Ziba) are especially appreciated. Often you need to have a good bonus to DEF so that the hero does not die on impact, as well as a bonus to his damage to destroy enemy troops.
- All strong heroes. Despite its several times superior strength, this tactic is very bad. While the enemy attacking hero receives buffs throughout, you will also have base damage, which will then not be enough to destroy the enemy squad.
Dungeon Crushers: Castle of the King of the World
The players who captured the Castle of the King of the World are considered the strongest. The head of the clan receives the title of King of the World. No reward other than fame and pride for their labors. The Castle of the King of the World can be attacked by all players. They are the attacking side. All players on the attacking side become allies, regardless of which clan they are from. The owners of the castle are considered defenders and can put their heroes to defend the castle. Players outside of their clan will not be able to help them deploy defense.
The castle of the king of the world consists of 4 buildings: the main castle and three outposts. The battle takes place in the castle and outposts. To reclaim the castle of the king of the world, you need to capture all the buildings. But the outposts block the passage to the main castle. As long as one of the outposts belongs to the King of the World, an attack on the main castle is not possible.
Although if the battle in the main castle has already begun, then the capture of one of the outposts by the King of the World will not save the main castle. The owner of the castle can put up a magic shield once a day, which will suspend all battles for 6 hours. Also, the magic shield is placed for 1 hour after the castle is recaptured by the new owner and for 15 minutes if the King of the World won after the attack.
Outpost. Players can capture an outpost from the King of the World and hold it. An attack on this structure is possible at any time. Capturing all outposts makes it possible to attack the main castle. The battle is in the format of 8x8 heroes.
Main castle. The capture of this structure by the attackers will lead to the re-capture of the castle of the King of the World. An attack on this structure is possible only if the attackers have captured all the outposts. Capturing an outpost does not affect the course of the battle for this structure.
How is the winner chosen? If the attackers won the battle, then one of the clans will be chosen as the winner. The castle will be transferred to the possession of this clan. The clan will be chosen randomly from all the attackers. The greater the total strength of all the heroes who participated in the assault, the more chances this clan has to be chosen. The battle is in the format of 16x16 heroes.
Dungeon Crushers: Currency Guide
In the game Dungeon Crushers, there is a considerable amount of all kinds of game currency. All currencies are listed below.
Guild points. Used to pump the ranks of heroes. Available:
- In daily bonuses;
- In arena chests;
- In craft;
- In the shop;
- In events;
- In sieges.
Magic bottles. Available:
- In daily bonuses;
- As a reward in a cave with magic bottles on the world map;
- In arena chests;
- In daily quests;
- In craft;
- In the shop;
- In events;
- In sieges.
Emeralds. Available:
- In daily bonuses;
- In mines on the world map;
- In arena chests;
- In daily quests;
- In craft;
- In events;
- In sieges.
Hearts. Available:
- As a reward in duels;
- As a reward in the arena;
- In daily quests;
- Crafting.
Souls. Souls accumulate for killing ghosts (they become active after the Dark ritual).
Gold. Obtained when defeating enemies and as a reward in a cave with gold on the world map.
Shards of emptiness. Purchased in the store and upon receipt of a second copy of an already received premium hero.
Dungeon Crushers: Mines - who shouldn’t be sent there?
The first mine is unlocked at level 35, where you can send four heroes to work. They will be unavailable throughout the mission, but at the end you will receive emeralds. Heroes sent to the mine still participate in the rarity distribution prior to the dark ritual. Also, the active mission time in the mine is shortened by time travel.
Heroes that are best not sent on a mission. Bret the Merciless, while in the mines, will leave you without the opportunity to perform the Dark Ritual. Accordingly, having reached the maximum level possible for you, you will stop and will not receive resources until Bret returns from the mine and returns you the opportunity to do the Dark Ritual. King Midas is also not the best choice for mines, due to his ability, Hand of Midas, required when using the Dark Ritual, with a pumped Portal.
- Science and influence weeks. During the week of science and influence, it is better not to send heroes with a bonus to science, influence and rating points to the mines, due to the loss of these bonuses while the heroes are in the mines.
- Boss weeks. During the week of bosses, it is better not to send heroes to the mines that give a bonus to weekly rating points, as well as heroes that give you active abilities to kill bosses.
Article author:
Nadezhda D. - website editor and article author, in the project since July 2019. Nadezhda is interested in manga and anime. Loves MMORPGs, role-playing and adventure games. Currently actively playing Genshin Impact and Honkai: Star Rail. Nadezhda has prepared many articles about completing casual games, quests and puzzles. Her works are very popular among readers. More information about Nadezhda is available at this link.