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Mighty Party WiKi: game Walkthrough Tips and Tricks

MIGHTY PARTY: MAGIC HEROES is a game for android with release date 11/22/2017 from PANORAMIK GAMES LTD. Game genre: Role-playing. In the article, we have summarized tips for leveling from TOP players, developers answers to gamers questions, guides for beginners from the official website and our secrets of passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.

Contents

  1. Heroes and their abilities
  2. Correct card pumping
  3. Warlord Guide
  4. Secrets of Successful Battles
  5. Adventure
  6. Features of the PvP mode
  7. Brawl
  8. Walkthrough of the Tower of Darkness
  9. Secrets of the Arena of the Gods
  10. Fights in the Pit
  11. Top Ways to Increase the Experience
  12. Completing Quests
  13. Participation in mini-events
  14. Global Events Guide
  15. Main Kingdom Buildings
  16. Proper waste of game resources
  17. Shop Guide
  18. Guild Guide
  19. Guild War
  20. Friends in the game
  21. VIP System

Mighty Party: Heroes and their abilities

Races of heroes. The game has 3 races of heroes:

  1. Order. They are characterized by balanced health and attack. Basic Abilities: Shield of Destiny, Block, Penetration, Summon, or Freeze.
  2. Nature. Basic Abilities: Spikes, Flying, Healing / Regeneration, Poison.
  3. Chaos. Mostly they have high attack and low health. Basic abilities: Vampirism, Silence, Damage, Explosion.

Classifications. Heroes can be classified:

Basic abilities of heroes. Some of the heroes’ abilities are unique, but most use similar effects, as shown in the list:

Mighty Party: Correct card pumping

Map levels. Each card received by the player has a first level. To increase the level of the card, you need to collect enough of the required cards and gold. The rarity of the cards affects the price of the upgrade in gold. Each increase in the level of the card gives it additional characteristics, such as health or attack, as well as various abilities. Leveling up cards also gives the player experience to rank up:

Evolution of cards. At the 18th league, the player opens the evolution option for his cards. By evolving his cards, the player increases their rarity in exchange for a certain cost:

These values may differ if you have an activated VIP or guild bonuses.

Spiritual connection. At rank 10, the player reveals a spiritual connection for his cards, which increases Attack or Health. You can use Spiritual Link up to four times, linking one card to another when they reach a certain level. Friendship points are used for this, provided that all the requirements for completing the spiritual connection of the cards are met.

Awakening. At rank 15, the player opens Awakening for his cards, which allows you to discard the card level to level 1 and receive permanent bonuses to the characteristics of cards - such as Attack and Health, and sometimes even abilities, but the price of discarding the level of cards is the loss of part earlier spent cards. To awaken a card, its level must reach a certain value, the player can awaken his cards up to four times.

Awakening, if used rashly, can make your cards weaker than they were before, so you should think carefully before awakening your cards. It is most reasonable to awaken cards when you have accumulated a large number of cards of this type so that you can return the current level of the awakened card.

If you use the Awakening option for cards whose level is higher than the required level for the current awakening of the card, you will receive back the cards used to increase the level above the required level for Awakening. For example, if a player’s rare card was level 12, and he used the Awakening option at the first stage, which requires a card level 11, the player, after awakening this card, will receive back the rare cards used to raise the card from 11 to 12. th level. Card Level Up Table:

Gain. Boost is a feature that allows you to use Gold Dust to gain a time-limited boost for your cards that will increase their level by one for each boost. Depending on the rarity and level of the enhanced card, the price for the enhancement differs, and also, each subsequent enhancement for the same card costs significantly more.

After level 21, the cost of strengthening increases dramatically, since the levels of cards, starting from this mark, begin to give stronger bonuses. During global events, the buff time for cards is doubled. The amount of gold dust required depends on the rarity of the card, its current level of pumping and the current level of enhancement. Gold Dust can be obtained as follows:

Mighty Party: Warlord Guide

Warlords are part of the battle squad. There are four main Warlords in the game. Each Warlord has three unique abilities, and if you’ve already unlocked them, they become available for use after a certain number of turns. The first ability is available from the very beginning of the game, the second ability from the third turn and the last ability can be used from the seventh turn. Certain skins change the abilities of Warlords. Some Warlord skins only change their appearance.

To increase the level of your Warlord, you need to reach a certain level of power, which is the total power of the cards put in the squad.

Adam

1. Knight. This is the first available Warlord given to the player at the very beginning of the game. Adam starts with 45 health at the first level, each subsequent level gives him a health bonus or upgrades to his abilities. Description of abilities:

2. King of the North. The King of the North is available for purchase when the player reaches the 26th league, the cost is 2500 emeralds. The King of the North starts with 50 health at the first level, each subsequent level gives him a health bonus or an upgrade to his abilities. Description of abilities:

3. Adam is a football player. Adam the football player - available for purchase when the player reaches the 26th league, the cost is 2500 emeralds. Adam Footballer starts with 50 health at the first level, each subsequent level gives him a health bonus or an upgrade to his abilities. Description of abilities:

Son of the Woods

1. Bear. This is the second Warlord available, unlocked when the player reaches league 24. The Son of the Woods starts at 45 health at the first level, each subsequent level grants him a health bonus or upgrades to his abilities. Description of abilities:

2. White Shaman. The White Shaman is available for purchase when the player reaches 24 leagues, the cost is 3000 emeralds. The White Shaman starts with 50 health at the first level, each subsequent level gives him a health bonus or an upgrade to his abilities. Description of abilities:

3. Cheerleader. Bear the Fan is available for purchase when the player reaches 24 leagues, the cost is 2500 emeralds. Bear Cheerleader starts with 50 health at the first level, each subsequent level gives him a health bonus or an upgrade to his abilities. Description of abilities:

4. Sir Biscuit. Sir Biscuit is available for purchase when the player reaches 24 leagues, the cost is 4500 emeralds. Sir Biscuit starts at 50 health at the first level, each subsequent level gives him a health bonus or an upgrade to his abilities. Description of abilities:

Trixie

1. Succubus. This is the third available Warlord, unlocked when the player reaches 23 leagues. Trixie starts at 45 health at level 1, each subsequent level grants her a health bonus or upgrade to her abilities. Description of abilities:

2. Queen of the Spiders. The Spider Queen is available for purchase when the player reaches 22 leagues, the cost is 3500 emeralds. The Spider Queen starts with 50 health on the first level, each subsequent level gives her a health bonus or an upgrade to her abilities. Description of abilities:

3. Trixie the Cheerleader. Trixie the Cheerleader is available for purchase when the player reaches 23 leagues, the cost is 2500 emeralds. Trixie the Cheerleader starts at 50 health at level 1, with each successive level granting her a health bonus or upgrade to her abilities. Description of abilities:

4. Oiran, Red Moon. Oiran, Red Moon is available for purchase when the player reaches 22 leagues, the cost is 4500 emeralds. Oiran, Red Moon starts with 50 health at the first level, each subsequent level gives her a health bonus or an upgrade to her abilities. Description of abilities:

Void

1. Spirit of the Void. The Void Spirit is the fourth available Warlord, unlocked when a player reaches 21 leagues. The Nether Spirit starts at 45 health at the first level, each subsequent level gives him a health bonus or upgrades to his abilities. Description of abilities:

2. Messenger of Darkness. Herald of Darkness - available for purchase when the player reaches the 20th league, the cost is 3500 emeralds. Herald of Darkness starts at 50 health at the first level, each subsequent level gives him a health bonus or an upgrade to his abilities. Description of abilities:

3. Void Judge. Entry Judge - available for purchase when the player reaches 21 leagues, cost - 2500 emeralds. The Void Judge starts with 50 health at the first level, each subsequent level gives him a health bonus or an upgrade to his abilities. Description of abilities:

4. Rajan the Fiery. Rajan the Fiery - available for purchase when the player reaches 21 leagues, the cost is 3500 emeralds. Rajan the Fiery starts at 50 health at the first level, each subsequent level gives him a health bonus or an upgrade to his abilities. Description of abilities:

Warlord Pets

Pets are not combat units and do not take up space in your deck or "hand"! A separate slot has been introduced for them in the warlord menu, and in the same place, when you click on this slot, you will see a list of your pets and, accordingly, you can select one of them as active. At the moment, there is only one pet, but it is presented in three forms according to rarity:

  1. Nek Tar (rare pet);
  2. Shadow of Ocelot (epic pet);
  3. Prince Gleedy (Legendary Pet).

You can get these pets by participating in a pet hunt. For a pet’s skills to take effect, you need to place it in your warlord’s slot, but it’s worth noting that all pets have so-called "passive skills". These skills work regardless of whether the pet is active or not, and moreover, they are summed up from all pets you received.

Mighty Party: Secrets of Successful Battles

Combat is one of the key moments in the Mighty Party project, which is present in almost all game modes and follows the same rules.

Detachment. Your squad is your deck. Each unit consists of a Warlord and eight cards that you can transfer from your collection. Only one squad can fight at a time, but you can collect many squads, one for each of the many Warlords unlockable. You can use the same card in several squads. In the screenshot above, you can see the three main zones in battle mode:

Upper and central area. In the corners there is information about the players: the coat of arms of the guild, the name and the medal that the player has chosen for public display. A player can only choose to receive a medal in their profile to demonstrate. In the central zone is the battlefield where players play cards from their deck.

Battlefield. On the battlefield, you can see:

Lower zone. In the lower zone you can see:

Battle mode mechanics

The player’s goal to achieve victory in battle is to use his cards and abilities to reduce the health of the enemy Warlord to 0. At the beginning of the battle, one of the participants in the battle is randomly given the right to make his first move. As soon as the first participant ends his turn, his opponent gets the opportunity to play, making in turn his first move, after which the first round ends. Thus, the entire battle is a series of moves by the player and his opponent to the bitter end.

Each turn the player has a choice of two actions:

Each Warlord has three abilities that unlock as the Warlords level up. The first ability can be used by the player in the first round of combat, the second ability is available for use in the third / fourth round, and finally the third ability can be used in the seventh / eighth round of combat. Abilities can be used in order. This means that the player cannot use the third ability of his Warlord at the beginning, and then the first or second. In this case, the player has a choice at what point in the battle to start using the abilities of his Warlord.

A Warlord’s abilities are of great importance in any battle and can often change the outcome of an ongoing battle in the player’s favor when used skillfully at the right time.

Each turn the player can choose one of the four cards located at the bottom of the screen and play it on one of the available cells of the playing field. The moment a player places his card on the playing field, his turn will be over, and the game will simulate a battle, in the form of animation of cards located on the field.

The first card that will act is the player’s card - a melee fighter, played in the top row, the first line, the third column on the battlefield. Then the archer card is the ranged fighter on that line, first row, second and first columns in order. Then the next card that will act on the playing field is the second line melee fighter, the second line, the third column and the shooter cards - the ranged fighter in this line, the second line, the second and first columns, and so on ...

Always keep these rules in mind, as in a tough fight, knowing how to play cards and understand strategy and tactics in terms of alternating attacks on the battlefield can be crucial at the end of a fight.

Simulated battle. When your cards on the battlefield are attacked, many skills and abilities of cards placed on the field can be triggered, so sometimes if there are many cards on the field, it can be difficult to predict exactly what will happen and calculate the final damage you can inflict on your opponent. ... When attacking, your card, if other enemy cards are on its line, attacks these cards, inflicting damage on them depending on its attack parameter, taking into account the various skills and abilities of these cards. If there are no enemy cards on the line of your attacking card, then the enemy Warlord will take damage. Remember, your goal is to reduce his health to.

Mighty Party: Adventure

What is an adventure? In Adventure mode, the player goes through the Mighty Party storyline, meeting heroes and defeating squads of enemies and bosses in each chapter. Currently, Mighty Party has 22 adventure chapters with 110 enemy squads, 5 of which are story bosses. Squads of enemies and bosses are predetermined in advance, have a certain power, the player can only collect his worthy squad and enter into an unequal battle with the inhabitants of this game mode. Obviously, the difficulty of each boss increases, and after repeated passage of any enemy squad or boss, their difficulty increases by 1 level. The player can access the adventure mode right from the main screen of their Kingdom.

How can the adventure be played? After defeating the boss in each chapter of the adventure, you will not be able to fight him again until the game day update occurs, except for the moment when the player pays emeralds to update the boss. After defeating the boss of the adventure, the player will unlock the fight with the next boss.

Each of the 22 available chapters has five bosses. After completing all five, and viewing the storyline in the form of dialogues of the main characters, the player opens another new chapter of the adventure. Every day, all the bosses that the player defeated spawn again, so you can fight them daily to get the rewards they give. When a player defeats a certain boss 5 times, the level of the boss rises, respectively, the boss itself will become a little stronger, while the rewards for defeating him will be improved.

Attempts at adventure. To complete bosses in adventure mode, the player needs? Adventure attempts? - these are a kind of keys to activate the fight with bosses in this game mode. There are several important facts to consider.

Awards. When a player defeats any boss, he receives two rewards:

  1. Ancient Coins - for use in the Adventure Shop. The amount of ancient coins does not increase when the difficulty of the bosses increases with repeated passes of these bosses. It increases for each new boss that the player unlocks as the Adventure progresses.
  2. Common, Rare or Epic cards - depending on the defeated boss. The number of cards as a reward increases as the player defeats the same boss. The first rare type of cards appears in the first chapter, the fifth boss is the Valkyrie. The first epic type of card appears on the fifth boss of chapter 13. From chapter 14 to the end, all cards are of the rare or epic type.

When passing all new bosses for the first time, the player receives (in addition to cards and ancient coins) an additional reward - gold or emeralds in the highest chapters of the adventure. You can get these rewards in the daily tasks section. Ancient coins obtained for defeating bosses in adventures are accumulated and can be spent at any time, but their maximum number cannot exceed 50,000. All defeated adventure bosses are counted in the player’s statistics, you can read the statistics in the game profile.

Helpful tips for players

1.From the first minutes of the game, use all your adventure attempts before reaching the next rank. As the rank increases, the player receives emeralds and makes up for adventure attempts. By wisely managing these resources, the player receives additional ancient coins and cards in adventure mode. This is something that you must remember from the very beginning and take into account at higher levels.

2. By defeating bosses in adventure mode, the player receives cards that he can use to develop both his main squad and the development of the entire collection of cards as a whole. Over time, you can collect a fairly decent number of cards in such a way that will allow you to raise the rank, and this is additional attempts at adventures, the strength of the squad, which directly affects the level of the Warlord player, as well as the strength of the army, which will be required in game modes such as Raid and War. guilds. In a word, defeating bosses - collecting cards and ancient coins - is a very necessary and important matter, and all your efforts will pay off with interest over time!

3. Sometimes the player may face a difficult boss in an adventure that may not be successful the first time. In this case, good strategy and knowledge of your cards can allow you to win even if the difficulty of the boss is extremely high, for example:

4. When Global Events are taking place in the Mighty Party, be wise, control the number of adventure attempts, plan their spending and receiving, since you will need a huge number of these keys to maximize your profit by participating in Global Events. As mentioned above, when fighting in Brawls, the player can receive adventure attempts as a reward. This can be useful and sometimes necessary to defeat all the bosses in the Global Event, during the passage of which the player is given the opportunity to defeat up to 15 unique bosses every day.

5. Adventure is a good way to complete several game tasks, for example, get a certain number of rare cards. In this case, the adventure is simply irreplaceable, since the player can get the cards he needs by defeating certain bosses. Use mini events, guild bonuses and power up your cards with gold dust to unlock new bosses that you cannot currently defeat.

Mighty Party: Features of the PvP mode

PvP is one of the main modes of the Mighty Party game in which the player can test his strength, fighting with the squads of other players and receiving chests and gold as a reward. You can enter PvP mode by clicking the "Fight" button in the lower right corner while in the view of your Kingdom.

The main PvP screen. When you defeat your opponents, you get cups / glory, reaching a higher League, receiving Chests and rewards. If you lose a fight, you will lose some of your cups / fame. A lot of information can be found on the PvP screen:

League. As soon as you reach a certain level of cups / glory, the league you are in will be higher, opponents will become stronger and the rewards will be slightly better. You will also get the opportunity to unlock new cards that will become available to you in all chests or through a call in the store. Hero cards that are not available in PvP mode can be obtained during certain Global Events. As you progress through the leagues, the player opens up new game modes, and his game functionality is gradually expanding:

You can also see the required number of cups / fame and the recommended power in each league, as well as what opportunities open up for the player upon reaching each subsequent league.

Awards. You get several types of rewards for victories in PvP mode: gold (more gold for a winning streak), regular chest, rare chest, large rare chest, epic chest and legendary chest. The chests will take place in the chest slots. You can also get a star for a Victory Chest.

Victory chest. Entering the Battle Hall, in the lower left corner, you can see a victory chest. You can open it after winning three victories.

This chest can be obtained three times in a row, after which an eight-hour timer will begin, after which it will be possible to compete for another victorious chest.

Chests. Initially, in the Battle Hall, the player has four slots for chests. Each victory in PvP drops: a regular chest, a rare chest, a large rare chest, an epic chest or a legendary chest. Chests take up one of the empty slots. The rarity of the chest and the number of cards in each chest depends on the player’s league. Each chest has a specific opening time - a timer, after which the player can open it for free. If the player for some reason does not want to wait for the end of the timer, or he does not have a free slot for the received chest, the player can open it using emeralds.

Additional slots for chests. In the Battle Hall, at the end of the open slots for chests, you can also see an unusual chest labeled "Promotion", which allows you to buy additional slots for storing chests. Initially, players have four open slots available. As you develop, you can open / buy four more, a total of eight slots are available, each subsequent slot costs more when you purchase it. When buying a slot for chests, the player receives a number of different cards, game resources and gold.

Seasons. A season in Mighty Party is the time for which you need to be active, taking part in battles in the Battle Hall, gaining - cups / glory. The season lasts two weeks, at the end of the season, players, based on the current League and their place in the ranking, receive rewards in the form of legendary season chests. The player can view the rating table by clicking at the bottom of the screen, the "Rating" button, while in the Kingdom view. There you can also see all the rewards available for the season in your current League.

GM League. The GM League is the highest City of Masters league that can be reached in the Battle Hall. There are 100 players in the GM league, 50 of which are Grad Master Favorites and 50 Grand Master Outsiders. The Grad Master - Favorites are in the first 50 places in the GM league rankings, and the Grand Master - Outsiders are in the last 50 places in the GM league rankings, starting at place 51. After the end of the season, the top 50 players in the first league who are Contenders are promoted to the GM league, and the 50 former Grand Master Outsiders are relegated to the first league.

Each time after the end of the season, a roster of 100 players is formed, 50 of which are the Grad Master - Favorites of the last Season, and 50 Challengers from the top of the rating of the first league players. All players entering the GM league in the new season start with 15,000 cups / glory, trying to climb as high as possible in the GM league rankings in order to get more valuable rewards and the opportunity to stay in the next season in the GM league. At the end of the season, rewards are given in the form of the legendary chest of the season, then the GM league rating is reset to zero, and all cups / fame collected by the players burn out.

Season rewards. At the end of the season, players receive rewards:

The number and quality of chests received by the player at the end of the season directly depends on the league and place in the rating - the Battle Hall.

Mighty Party: Brawl

Brawl is one of the Mighty Party modes in which the player can test his strength, fighting the squads of other players, and receive some game resources and cards as a reward. There is no limit to the number of battles held, it all depends on the player’s own free time. Your opponents are players just like you, with their collected decks, which are matched by the strength of your squad. You will receive a small reward for every battle fought here in which you won, until you reach the daily limit of rewards for this mode.

Awards. There are many different rewards in Brawl mode, randomly selected from a list for each player’s victory. List of possible rewards:

Despite the fact that the player receives small rewards for each battle won, unlimited access to this mode can give additional gold, sparks, and so sometimes necessary and valuable attempts at adventure. Brawl battles are especially useful when Global Events are taking place: a player can get 1 - 3 adventure attempts for a victory for a victory. Keep in mind that during the day a player cannot receive more than 7 such awards in total.

Mighty Party: Walkthrough of the Tower of Darkness

When the player reaches the 20th league, a new survival mode becomes available in the game - the Tower of Darkness. In this PvP mode, the player will face rivals, the difficulty of which depends on the overall power of the player at the time of entering the current mode. To complete the mode, you need sixteen victories, three attempts are available to you, each of which is spent upon defeat, the recovery time of the attempt is 12 hours. You can also buy additional attempts for 50 emeralds. The entrance to this mode is free.

The Tower of Darkness ends when the player gets seven wins (five for mobile users), or three defeats. Each victory brings the player coins of darkness. The more battles the player completes with a victory, the more data coins the player can get as a result. For each subsequent successful battle, a little more coins are given. Upon completion of the Tower of Darkness, the player receives prize chests based on his statistics of victories. ? Coins of Darkness can be used to purchase cards, elixir and game resources in the Tower of Darkness store.

Features. In the battles of the Tower of Darkness, random cards from the player’s collection are used, so your unit previously formed for fights does not matter here. The battle takes place with random cards from the player’s collection against cards from the opponent’s collection. Each turn the player is given a set of four cards from his collection, then the player must choose one card from the four presented and play it on the playing field. Each next turn the player will receive a new set of four random cards for his turn. The fight continues until one of the Warlords runs out of life force. Some important facts about the Tower of Darkness:

Possible sets of cards. The cards that the player can play each turn are random and are chosen between three options (A, B, or C in the tables below). If you don’t have legendary cards in your collection:

If you have legendary cards in your collection:

Prize chests in the Tower of Darkness. For each victory in the Tower of Darkness, the player receives coins of darkness, and upon completion of the Tower of Darkness, several chests are awarded as a reward. The number and quality of chests received by the player depends on the current league and the total number of victories won in the Tower of Darkness. More details can be found in the table below:

Mighty Party: Secrets of the Arena of the Gods

When the player reaches the 17th league, the Arena of the Gods becomes available in the game. This mode allows players to familiarize themselves with various Mighty Party maps, as well as understand the tactics of using and the ability of certain cards. The Arena of the Gods is updated every three days, during which time the player is allocated two unique and pre-balanced squads and an unlimited number of attempts to achieve victory for each of these squads.

Each battle between two squads presented in the Arena of the Gods has a small description of the cards available for use, as well as a hint that will allow you to achieve victory over the enemy. By trying different combinations of cards and studying their skills and abilities, the player gains knowledge to form his future squad, and also gets an idea of the skills of various Warlords.

Examples of the Arena of the Gods. Some past themes of the Arena of the Gods:

Awards. During the first passage of the Arena of the Gods, the player receives as a reward a large rare chest for the victory of each unit provided to him. When these units pass the Arena of the Gods again, the player receives + 1 to the statistics of victories in the Arena of the Gods, which is conducted to complete epic tasks.

Mighty Party: Fights in the Pit

The Pit is one of the game modes in which the player can test his collection of cards, fighting against nightmarish creatures from the darkest depths of the stinking Pit and receiving a large number of various chests and copper coins for defeating them.

General information. Pit mode is available to players from league 14. The main task of the player in this mode is to defeat the maximum number of bosses, using each hero from his collection of cards only once. Initially, the player has the opportunity to play one card of each rarity. When a card in your hand is placed on the playing field, a card of the same rarity is added to the place of the played card. If your collection runs out of cards of a certain rarity at some point in the battle, they will be replaced with cards of lower rarity.

For each defeated boss, you will instantly receive a reward in the form of several chests. At the start of the mode, 3 attempts are given (4 attempts if VIP 4 is activated), restoration of one - 12 hours. You are given 7 days to complete the mode, after this period, the health of all bosses will be restored, and your used cards will also be restored. After the end of the mode, it will be closed for a break of 14 days, but the Raids mode will be active.

How to activate? To activate the pit boss fight, the player will need to use the Sigil of Strength. These are kind of keys or attempts that are restored every 12 hours. A player can accumulate up to three such attempts at a time.

The strength of each boss of the Pit depends on his location in the rank of the Pit, and his health, the level of cards in the squad, skills and abilities depend on the total strength of all the player’s cards at the time of the beginning of the event.

Rewards for defeating bosses. For defeating the bosses of the Pit, the player receives a certain number of chests. Prize chests contain: gold, rare, epic and legendary cards, the number of which depends on the total strength of all the player’s cards at the time of the start of the game mode.

* The reward is proportional to the difficulty (HP *), depends on the total strength of all the player’s cards at the time of the start of the game mode.

Complexity. The Pit is one of the most difficult modes in Mighty Party and requires maximum concentration, knowledge of tactics, and powerful deck of cards of all types. The characteristics of bosses - attack, health, abilities, level and strength of cards increase depending on the total strength of all player cards at the time of the start of the game mode.

Mighty Party: Top Ways to Increase the Experience

How to gain experience? Player experience is used to increase the player’s rank. You can earn experience:

What does experience affect? With an increase in rank:

The rank and experience bar are displayed in the upper left corner of the main screen. When you click, the exact amount of the current experience and the amount required to get the next rank is indicated. As with most games, the amount of experience required increases with rank.

Experience and rewards table

Creature Level Tables (Upgrade Cost)

Leveling up a card is the easiest way to upgrade it. Each level increases at least one of the card’s characteristics: attack, health, skills. Each next level costs more copies of this card and gold. Requirements can be reduced by guild and VIP bonuses. The following tables show the number of cards required to reach the level of each hero and the gold cost to purchase this upgrade, divided by every 6 levels (possible awakening blocks).

Mighty Party: Completing Quests

There are tasks, after completing which the player receives a corresponding reward. The rewards depend on the difficulty and type of the assignment.

Daily tasks. These are tasks that you receive every day at fixed intervals. You get three such tasks a day. Also, in this tab you can get rewards for defeating adventure bosses for the first time. You can have up to 3 tasks at the same time, the reward for the bosses of the adventure does not count towards the limit. When you reach your limit, you will no longer receive other tasks until you complete one of them.

Epic quests. They are performed after reaching certain marks, and the player always receives emeralds as a reward.

The path of the hero. To get to the Hero’s Path, you click on the icon in the upper-right corner, which will show your current progress on the Hero’s Path. More complex tasks are located here, which usually require attention to detail and description of the task.

Login bonuses. Each time entering the game, the player receives cards, gold and emeralds. The system for issuing these gifts consists of two chains - for beginners and for veterans. Initially, each player begins to receive gifts from the beginner’s chain. By logging into the Mighty Party for seven days, he will receive all the bonuses of this set and move on to the gifts of the veterans. The beginner’s set is given once at the start of the game, and this set can also be received by the player after a rather long absence from the game, as a reward for his return.

When the player has received all the bonuses from the beginner’s set, he goes to the veteran bonus chain. From now on, even if you interrupt your progress on receiving gifts by missing a few days (without entering the game), the next time you visit Mighty Party, you will still start receiving bonuses from the Veteran’s kit. When the player has received all the bonuses for the week, the line disappears and the entire table moves up.

Mighty Party: Participation in mini-events

Mini-events in Mighty Party are small events that provide the player with temporary useful gameplay opportunities or valuable tasks with good rewards, lasting from 6 to 36 hours, giving various benefits for a limited time. As a rule, these are random mini-events that the player can receive daily during his game session, several pieces each. Quite often, 2 or more mini-events take place at the same time. All mini-events taking place at a given time can be viewed in the Ballads section.

Events for the parameters and abilities of Warlord cards. These mini-events give the player either a small increase in characteristics, or new skills for your cards and Warlord, by analogy with the bonuses of the Guild, also having a colorful description, the backstory of why and why this happens. During this mini-event, the player must be in the game in order to be able to taste all the benefits and useful bonuses from current events.

Temporary bonuses from mini-events are applied directly to cards and the Warlord, and are valid for a certain period of time until the end of this mini-event.

Events for strengthening cards. These mini-events generally reduce the cost of upgrading cards.

Events for the doubled receipt of cards or coins. During these mini-events, the player has the opportunity to receive cards in double size when using all types of summons, in the chests of all Mighty Party modes, as well as defeating bosses in adventure mode.

If mini-events belong to the category of resources, such as coins, then in the corresponding game mode the player receives these coins in double size.

Events for the evolution of cards. These mini-events double the number of cards the player receives as they evolve into higher rank cards. Players in lower leagues receive a double evolution bonus by swapping rare cards for epic ones, and players in major leagues receive an evolution bonus by swapping epic cards for legendary ones. Such mini-events for the evolution of cards can be obtained even without having cards to be exchanged for.

Rebirth events. Here, the player is given advantages for awakening his cards, returning the percentage of awakened cards needed to raise the level of cards to the next level of awakening.

Weekend Events. These three special mini-events appear simultaneously - for a period of three days, usually take place twice a month, alternating with other large-scale events in the Mighty Party:

Rich Gifts. When this mini-event appears, in the Ballads section, on the first day, the player receives 50 emeralds as a gift, after which a 24-hour countdown begins. A day later, when the timer reaches zero, the player will be able to pick up another gift - 50 emeralds, after which the next 24-hour countdown begins. On the last - third day of this mini-event, the player receives 100 emeralds as a gift, which will be available for receipt until the end of this event.

Growing up to Heaven. Players are rewarded with a large amount of emeralds for completing quests to raise the level of cards.

The asterisk marks the fields for those who have a reduced cost of raising the card levels.

Attractive Wealth. For spending a large amount of emeralds, players are rewarded with a large number of chests that contain rare, epic and legendary cards.

Mighty Party: Global Events Guide

Global events are available to players from league 16. While global events are active in the game, you get tasks, for the completion of which they give sparks of the event. Typically, these tasks include collecting, improving, strengthening and re-emerging cards, as well as defeating event bosses. Global events include a number of tasks and a new area - an adventure related to the storyline of the current event, including many tasks that allow you to get cards and sparks of the event.

These events occur regularly every 2 weeks, appear simultaneously for all players, and usually last 5 days, starting Friday and ending on Wednesday. At the end of the Global Event, the player is given 24 hours to spend the remnants of the collected sparks of the event, as well as buy additional sparks of the Event in order to rise higher in the players’ prize rating. In the last 24 hours of the event, the path of the event itself becomes unavailable to the player, and, accordingly, the tasks from which you can get cards and sparks of the event.

At the end of the event, the final calculation of the prize rating of the players takes place and each player who took part in the event receives a prize depending on how many sparks of the event were collected during the event. In this case, the sparks purchased in the store are added to the collected sparks as you progress through the chain of tasks of the global event.

Purchase of chests in the store. The following types of chests are available to the player in the Global Event Store:

As the player acquires these chests, the player accumulates a scale by spending earned or purchased event sparks to receive a prize chest. For each subsequent prize chest, the requirements increase.

Prize chests. Global event prize chests contain:

In addition, many event cards can currently be obtained for a squad only through global events or purchased as part of some packages. The table for obtaining prize chests for global events is below:

Chapter 1

The main objectives of the chapter:

Tips and tricks:

  1. Evolve common cards into rare ones. Summoning newbies can also help you get rare cards;
  2. To defeat the Bosses, strengthen your cards with gold dust;
  3. In obtaining ordinary, rare and epic cards, the player can be helped by his faithful friends by sending cards as gifts;
  4. Follow the mini-events in the Ballads section for more optimal leveling up and strengthening of your cards;
  5. To quickly complete the task - to win 3 times in PvP - select a low league player from the world chat or a friend, and fight these battles with him.

The quest to get 400 rare event cards can be done in different ways: if the global event cards allow you to get rare event cards from ordinary cards, then use evolution. You should also leave all rare and large rare chests for the global event, opening which the player will have a chance to get rare event cards. Also, the player should remember that such game modes as: Pit, Tower of Darkness, Raid and Arena of the Gods also make it possible to obtain these chests. If possible, the passage of these modes should be postponed until the start of the Global Event.

It should be remembered that rare cards are given as a reward for participating in the Guild War. It is not so difficult to complete four daily tasks, if the player, having previously completed three, saves them before the start of the global event, the fourth task can be completed after a few hours. 1,300 Common Cards can be obtained by purchasing them from the Pit Store, the Tower of Darkness Store, or from the Adventure Store, or from the Newbie Pack at the Mighty Party Store.

Chapter 2

The main objectives of the chapter:

Tips and tricks:

  1. Quest - Speed up the chests - can be completed by waiting until the chest timer is almost over, speeding it up for 1 emerald in order to save emeralds;
  2. Completing the task to win in the Arena of the Gods 4 times: before the start of the global event, the player can get acquainted with the Warlords and their squads in the Arena of the Gods, choosing in advance the side for which victory is achieved in the fastest way - this will spend less time during the passage of the Global event.

You can get 750 rare cards in different ways: the player can leave some of the rare and large rare chests for the global event, opening which the player will have a chance to get rare cards. Also, the player should remember that such game modes as: Pit, Tower of Darkness, Raid and Arena of the Gods also provide the opportunity to obtain these chests and, if possible, the passage of these modes should be postponed until the start of the global event. Also, rare cards can be obtained by evolution of regular cards into rare ones, or by obtaining them from the Novice / Demigod packs in the Mighty Party store.

It should be remembered that rare cards are given as a reward for participating in the Guild War. You can get 600 epic event cards: from the Global Event Roulette, by spending sparks from the previously stored epic chests of the Arena, Pit, Raid, mini-events, also using the evolution of rare cards into epic ones, or by purchasing them in the Pit shop, the Dark Tower shop or in Adventure Store, as well as from the Rookie / Demigod Packs at the Mighty Party Store.

Chapter 3

The main objectives of the chapter:

Tips and tricks:

  1. You can get 600 legendary event cards in different ways: from the global event roulette, by spending sparks stored in advance for the global event of legendary chests - Arena, Pit, Raid, Mini-Events, by opening which the player will have a chance to get legendary cards. Also, legendary cards can be obtained from epic cards to legendary ones, or by getting them from the Demigod packs in the Mighty Party store;
  2. You can get 900 legendary cards from PvP or summoning in different ways: from the legendary chests stored in advance for the global event - Arena, Pit, Raid, Mini-Events, by opening which the player will have a chance to get legendary cards. Also, legendary cards can be obtained from the Demigods / War Gods Packs in the Mighty Party store.

At the moment, the third chapter is quite expensive, and it requires a long and painstaking preparation to complete it, such as collecting all types of cards, gold, emeralds, gold dust, as well as spending a lot of emeralds.

General tips for successfully completing global events

1. Before you spend something and increase the levels of your cards, carefully study all available tasks of the current chapter of the global event. Often, it is the player’s inattention that leads to an early end, or rather a failure in the passage of the chain of tasks of a global event.

2. Before spending emeralds to summon or open any chests, make sure that you have at least all three new rare global event cards open. You should have as many new heroes open as possible. This will allow you to be able to receive new cards in a double volume, provided that these cards will drop out to you from the received chests during the global event.

3. Do not raise the level of the cards you have in advance, as you never know which cards may come in handy at the next global event.

4. Collect gold dust. In any global event, as a rule, there are several tasks to strengthen the cards.

5. Try to gain 75-80% experience in advance for the next increase in your rank, this will allow you to get adventure attempts for the adventure.

6. From event to event, collect and save: gold, emeralds, ancient coins from adventures, coins of darkness from the tower of darkness, as well as the Pit. You will need these resources to successfully complete global events.

7. Save the adventure attempts and adventure bosses, the Pit and the Tower of Darkness attempts, as well as the shops available in these modes. All this will allow you to get additional cards and sparks of the event.

8. If there are a couple of days left before the global event, keep the Arena of the Gods intact. When completing tasks of a global event, you will need to look for rare and epic cards, and if you save this mode before the start of the event, you may be able to get some of the cards from here.

9. Save free calls in the store and open them during the global event. This will allow you to get additional cards and gold for completing the tasks of the global event.

10. Do not collect rewards for the Guild War until you receive new cards of the global event. You never know what cards you can be given as a reward for the Guild War. It is quite possible that these may be new maps of the global event.

11. Save all the chests available to you before the start of the global event. Then, by opening them during the event, you can get additional sparks of the event and new cards.

Mighty Party: Main Kingdom Buildings

In your Kingdom, you can see several buildings, some of them refer to your characteristics in the game, while others refer to the various battle modes available.

Own buildings. Your open buildings give you in-game resources and information:

Other buildings: game modes. The rest of the buildings (not all) provide access to various battle modes:

  1. Brawl is one of the modes in which the player can test his strength, fighting the squads of other players, and receive game resources and cards as a reward;
  2. The Tower of Darkness is a game mode that becomes available for a player who has reached the 20th league. In this mode, the player can test his strength and go through hordes of enemies, winning seven victories and having several lives available;
  3. Arena of the Gods - becomes available for a player who has reached the 17th league. Allows you to familiarize yourself with various cards, as well as understand the tactics of using and the ability of certain cards;
  4. Adventure - in adventure mode, the player goes through the storyline of the Mighty Party, getting to know the characters and defeating squads of enemies and bosses in each chapter. Currently, Mighty Party has 22 adventure chapters with 110 enemy squads, 5 of which are story bosses;
  5. Raids are a mode in which players fight among themselves for the townspeople and try to destroy the castles of their opponents, and also protect their own townspeople and castles;
  6. The Pit - here the player can test his collection of cards, fighting nightmarish creatures from the darkest depths of the stinking Pit, receiving a large number of various chests and coins from the depths for defeating them;
  7. Guilds in Mighty Party can rightfully be called a game within a game. Guild War can only be played if you are a member of a guild. Unlike battles in other game modes, in which the player plays against the computer, Guild Wars take place in real time, against other Mighty Party players.

Lock. In your castle, you can see a lot of information about your collection, the current squad, information about your player in the game.

  1. Your current guild;
  2. Your name with the ability to change it by clicking on the name;
  3. Current medal for your achievements;
  4. Four tabs: your squad and warlord, statistics and full information about your achievements, medals that you received for achievements, a gallery of past events (corresponding to one of the 3 stages of events achieved).
  5. Information about your unit strength, troop strength and also your ID. Power shows the strength of the unit you are using. The troop value shows the total power of your collection used in war and raids. Your ID is an identification within the game to invite people to be friends or to recruit to the guild.
If you hit the combat button, you’ll have a fight against your own deck, which is useful to see how your squad is playing and discover your weaknesses.

Mine of gold. The level of the gold mine depends on your rank, based on the experience you get in the game when you gift cards to friends or level up your heroes. You can get gold from your mine three times a day. The time you see under the mine informs you about the time until the next opportunity to pick up gold.

Mine of emeralds. The emerald mine allows you to get emeralds every day. Emeralds are a very valuable and demanded resource, so the number of emeralds that a player can get daily directly depends on his VIP level. When the player receives the next VIP level, it becomes possible to improve the emerald mine by one level.

Mighty Party: Proper waste of game resources

Gold

The main currency in the game. Best use cases:

Where not to spend gold? There are no such places. But it is better not to use gold simply by increasing the levels of heroes to the right and to the left - for this there are special tasks in Ballads, and it is better to keep a supply for them and not get carried away by newbie packs.

Methods for obtaining gold. Gold goes to:

  1. For winning a brawl;
  2. For winning a battle in the battle hall;
  3. For opening chests;
  4. For opening the victory chests of the Arena of the Gods;
  5. Gifts from friends;
  6. In the Gold Mine;
  7. Shopping at the Tower of Darkness store;
  8. Shopping in the Adventure Store;
  9. Shopping at the Yama store;
  10. Daily payments for participation in the Guild War;
  11. Trophies for destroying castles in game mode - Raids;
  12. Purchase in the Shop for emeralds;
  13. Purchase of packages Demigods and Gods of War for emeralds. In each such package, in addition to cards, the player receives gold coins;
  14. Quests for the first boss kills in the adventure.

Emeralds

VIP currency Mighty Party. Use cases:

Emeralds can be used when you don’t have enough of the required resource using the following exchange rate factors:

Where and how can you get emeralds? You can purchase them using real money or the currency used in the game. You can get emeralds:

  1. From the mine of emeralds;
  2. For completing daily quests and epic quests;
  3. For completing tasks in the Hero’s Path mode;
  4. For buying special offers in the store;
  5. Having bought in the store;
  6. At the end of the season in the Hall of Fights from the chests of the season;
  7. For killing some bosses in the adventure game mode (once);
  8. As a gift for visiting the game daily (up to 9 times a month);
  9. As a prize from the global event roulette;
  10. During various events for completing tasks in the Ballads window.

Coins

1. Ancient coins. Use case: Shopping at the Adventure Store. Methods of obtaining:

2. Coins of friendship. Used to buy gifts for friends. Once a day, the player can choose one of eight gifts that he can send to his friends. Friendship coins are only spent on gifts to friends. Methods of obtaining:

3. Coins of darkness. The game mode currency is Towers of Darkness. The player receives them for each victory. Each subsequent victory brings 25 more coins. The number of coins increases by 15 for each new League. Use cases: purchases at the Tower of Darkness Store. Methods of obtaining:

4. Coins from the depths. The game mode currency is Pit. The player receives them for the damage inflicted on the bosses, each point of damage is estimated at about four coins from the Depths. Use cases: shopping in the pit store. Methods of obtaining:

Event resources

From time to time, Mighty Party hosts global events, where you can earn sparks of events that are unique to a particular event. The image of this currency may resemble: eggs, coins and other things related to the holiday or the theme of this event.

What are the sparks of events for? From event to event, the scope of event sparks can change, but as a rule, they are used to buy / open chests that offer souls of heroes - cards that the player wins to get new heroes or level up existing heroes that can only be obtained by participating in this global event.

Occasionally, these event chests give other prizes, such as event sparks or emeralds. More expensive chests give the player the opportunity to get more expensive prizes. Also, a global event, as a rule, gives players the opportunity to receive prize chests for receiving and spending a certain number of event sparks.

Where and how to earn sparks of events? The player can receive sparks of events by directly participating in the global event and performing various tasks. Like most other game resources, the player can sometimes win them in brawls.

Guild resources

1. Influence. Use cases: leveling up a guild, buying and increasing guild bonuses. Methods of obtaining:

2. Contribution. Use cases: activation of guild bonuses. Methods of obtaining:

3. Elixir. A special valuable resource that is used to strengthen your armies in the Guild War when attacking or defending territories. Each use strengthens the army on the tile by 30%. The first boost costs 20 elixir. Each subsequent one costs more (20,40,60, etc.). Methods of obtaining:

Other resources

1. Gold dust. Used for temporary, for 24 hours, card enhancement. During global events, the buff time on the global event cards is doubled. The amount of gold dust required depends on the rarity of the card, its current level of pumping and the current level of enhancement. Each subsequent reinforcement costs more. Methods of obtaining:

2. Friendship points. Also called "Fingers". Used only to create spiritual bonds between heroes. Received as gifts from friends. Methods of obtaining:

3. Attempts at adventure . Allows you to carry out battles in adventures. One adventure attempt is consumed at a time. You can play an unlimited number of adventures per day, but you cannot accumulate more than five adventure attempts. You get one adventure attempt every 6 hours until you reach the maximum.

You can get 1, 2 or 3 adventure attempts for winning a brawl. Engage in brawls with 0 or 1 adventure attempts to get the maximum amount before you fill your limit. Winning the adventure grants the player cards and ancient coins. Adventure attempts are used during global events for boss battles. Defeating them gives the player global event cards and sparks. Methods of obtaining:

4. Sigil of Power. Allows you to fight in the Pit. One duel consumes one Sigil of Power. You can spend an unlimited amount of Power Sigils to complete the Pit per day, but you cannot accumulate more than four Power Sigils. You gain one Sigil of Strength every 12 hours until you reach maximum. When you deal damage to bosses in the Pit, you get four Coins from the Depths for each point of damage. Methods of obtaining:

Mighty Party: Shop Guide

You can enter the store by clicking on a building in your Kingdom or through the "Summon" panel in the lower corner of the main game screen. The player’s store is divided into several parts: summon packs with hero cards and resources that can be bought.

Summoning packages

You are given several offers to choose from on Summoning Packs:

You can summon heroes from packages by paying for the selected package, getting various cards and gold.

1. Package - Beginners. In the Pack - Beginners, you have a small chance of getting epic cards, a high probability of getting rare cards, but the bulk of the cards from this set are still ordinary ones. You can get a free Beginners Package every three days. It is also worth remembering that the cost of all Packages decreases slightly if you buy them several times in a row. The price of the Novice Pack varies depending on the player’s maximum League reached and the number of cards you receive when purchasing packs.

2. Package - Demigods. The Demigods Pack is one of the most common ways players get legendary cards. The package price is 149 emeralds, and if you continue to buy these packages, the cost of the second package will be 139 emeralds, and the third - 129 emeralds. In the Pack - Demigods, you have a small chance of getting legendary cards, when buying from one to ten packs, you have a big chance of getting epic cards and, in the worst case, you will get rare cards. You get gold in every package.

You can buy the Pack - Demigods x 10 for 1299 Emeralds. Buying packs this way can save you a few hundred emeralds depending on how you buy those packs and with a guaranteed chance of getting legendary cards. The re-purchase cost of the package x 10 is also reduced, as with the purchase of individual packages - Demigods. In addition, you get a free Demigods Package every seven days.

If you are planning to purchase Packages - Beginners or Packages of Demigods, it will be useful to wait until a free package appears, after taking it, you can continue buying these packages in a row in order to have an optimal discount on purchasing packages. It is also worth remembering that when you purchase the Demigods Package, you, in addition to cards, receive gold, which you can accumulate up to a value of 1,500,000. All gold received in excess of this amount disappears.

3. Package - Gods of War. The Gods of War package is only available for VIP players 7 and above. This pack contains only legendary and epic cards, as well as gold. The cost of the package is 4999 emeralds, re-purchase - 4749 emeralds ?, the third - 4499 emeralds. The amount of cards received from the Pack - Gods of War depends on the player’s league. The higher the league, the more cards. The Gods of War pack contains five different legendary and epic cards, plus gold. The player receives a minimum of 1-2 legendary cards, and if he is lucky, there will be more legendary cards.

4. Packages of special appeals. Sometimes special offers appear in the store, similar to the Demigod Packages, since they have the same cost and options to buy x 10 with the same discount, but focused on a specific faction: Order, Nature or Chaos, etc. If you bought at least two x 10 packs in a row, then you are guaranteed a legendary card. The following packages are currently offered:

Mighty Party: Guild Guide

Mighty Party gives you the opportunity to play a game within the game, war for territories. Wars have separate mechanics and require teamwork, so players must group into guilds in order to participate. Also, as you advance through the leagues, you will need additional bonuses in order to advance further. Guilds provide these bonuses, and by participating in territory wars, you receive special contributions to maintain them.

Familiarization. As soon as you reach 24 leagues, the opportunity to join a guild will open. The guild building will be available on the main screen. You will also have two options: join an existing guild or create your own from scratch.

Joining a guild. Inexperienced players will find it easier to get bonuses from an existing guild at the beginning. You will see a list of suggested guilds according to your level and 2 different buttons: Join and Apply. Join appears for guilds that have enabled the auto-accept option, so by clicking this button you will find yourself in your new guild. Apply appears for guilds that have disabled the auto-accept option, so by clicking this button you will have to wait until your application to the guild is accepted, and then you will find yourself in your new guild. You can search for a specific guild, if you know its name or part of the name, by writing this in the search bar and clicking "Search".

Features of guilds. When you become part of a guild, you can enter its menu through the building on the main screen. Here you will see the name of your guild, messages in its chat, as well as its current rank in the ranking and the number of influence points.

Guild chat. In the main menu of the guild, you have a guild chat to communicate with other members. You can also get into this chat from the main menu of the game by selecting the "Guild" option at the top of the main chat.

List of participants. The Members button allows you to see a list of your guild members. Here you can see all of its current members, as well as their number of troops, see how many troops they sent in the current war, how much they have left in stock, and how much elixir they used. Here you can also leave your current guild by finding yourself on the list and clicking the "Leave" button. If you are the Guild Master, here you can assign Officers to help you manage guild activity. You can also transfer your post of the Head of the Guild to another member.

If the current Guild Leader has been inactive for too long or leaves the guild, the post of Guild Leader will automatically be transferred to one of the officers. If no officers are assigned, the post will go to a random guild member. If you are a Guild Leader or an Officer, you can exclude any member from the guild. At the bottom of the list, you can see people who are not in your guild, but the average level of power, which roughly corresponds to the guild members. They are proposed by the game as potential participants.

Set. The Guild Master or Officers can send invitations to the guild via the Invite button. Next, you must write the ID of the player you want to invite. Players can be invited through their profile. At the bottom of the list, you can see people who are not in your guild, but the average power level, which roughly corresponds to the level and rank of the guild. They are proposed by the game as potential participants. The invited player will receive the following personal message inside the game: "Hi! I have sent you an invitation to my guild: Guild Name".

If you were invited to any guild, you will receive the same message in the mail (the player who sent the invitation will also see a similar message to make sure that it went in the right direction). When you subsequently enter the guild building, you will see a button to accept any invitation received. The number of players in a guild depends on its level. The higher the level of the guild, the more members it can be. Through the list of participants, you can always see the fullness of the guild.

When a guild is full, you cannot be invited into it until someone leaves the guild or is expelled (or until the guild levels up to increase the maximum number of members). If your guild is full, the Invite and Recruit new members options will automatically be unavailable.

Dissolution and improvement. Only the head of the Guild can enter the settings by clicking on the gear icon in the upper-right corner of the guild chat.

Here you can change the name of the guild, etc. There are also 2 buttons here: Dissolve and Upgrade.

Rating. You can see the rank of your own guild when you enter the guild screen. You can also take a look at the Top 100 guilds through the Ranking icon. There are two different scales here:

Guild bonuses. In the main menu of the guild, you can see the Bonuses icon. Clicking will take you to the guild bonus screen. You can activate these contribution bonuses. The Guild Master and Officers can spend influence to improve bonuses.

In the upper left corner of each bonus, its current level is indicated, and at the bottom of each bonus either the activation cost or a countdown showing how long this bonus will remain valid is displayed. The effects of all in-game bonuses add up to each other, but you cannot activate the same bonus twice, the second activation of an already activated bonus will extend its effect by one / seven days.

Bonus colors. Each bonus has its own color.

In case you leave the guild or are excluded from it, all the effects from the currently active bonuses instantly disappear, and the contribution spent on activation is not returned!

Mighty Party: Guild War

Guild War can rightfully be called a game within a game. Guild War can only be played if you are a member of a guild. As soon as you enter your first war, your trusty majordomo will be waiting for you with a little introduction and a mini tutorial. Unlike battles in other game modes, in which the player plays against the computer, Guild Wars take place in real time, against other Mighty Party players.

War Map

You will be directed to the Guild Wars map, which changes every week. At the top center of the screen, you will see what "level" of the guild war you are currently playing at. The distribution of guilds by "levels" depends on their position in the guild rating. Next, you will see two buttons. Rules / Scroll - Allows you to view the mini tutorial that you saw when you first entered. Rivals / Helmets - will show you a list of your opponents - consisting of 10 guilds. You will also notice two "timers":

The Collision Scale - On the right side of the screen, allows you to view the end of all previously completed Encounters for this week. You can follow the events taking place on the war map by selecting them on this scale. The War map is rectangular and contains a total of 30 tiles. These tiles are arranged in 6 columns and numbered from 1 to 6. The columns, in turn, are divided into 5 lines which are designated by the letters - A, B, C, D and E. Thus, each tile can be designated based on its position in the column / line, so the first tile on the war card is A1 and the last tile is E6.

When you start a new war map, all tiles will be neutral, unpainted, and you will see five tiles on the war map borders, outlined with a light green border. These will be the entrance tiles for your guild. Each guild is given five tributaries of entry, some of which may have entry for multiple guilds, so you’d better take your first steps wisely! They can determine your success or your downfall.

As the guild war progresses, each tile conquered by different guilds will be colored in a guild-specific color, so you can tell them apart even if several guilds have the same coat of arms or have the same name. Your guild tiles will always be light green. When you conquer a tile, you will be able to access all adjacent tiles, and therefore they will be highlighted with a lime green border. When an attack occurs on a certain tile, a small mark of crossed swords appears on it. Multiple marks mean that a given tile is being attacked by several guilds at the same time, or revolts are taking place there.

By choosing any of the tiles, you can see a description of this location, the rewards that can be obtained for capturing and holding, bonuses or penalties that are applied to the "troops" sent to it, as well as the defense and rebellious armies. If you are the Leader or Officer of your guild, you will be able to place one of two informational "marks" - Cross or White Flag on the tile to show objectives and battle orders to your guildmates. No one except your guildmates sees these marks.

At first glance, you will see two different types of tiles: blank tiles and building tiles. Each type of tile gives you the opportunity to receive different rewards, apart from the contribution that you receive from any tile on the war map. The tiles on the borders of the war map offer you lower rewards than those closer to the center of the map, and also that tiles containing structures give better rewards than empty tiles, but they are usually more difficult to capture as they are fiercely fought over. All tiles that have any cards as a reward give cards of this type when receiving rewards, in the case of capturing and holding these locations. There are 3 types of "blank tiles", all of which give cards and contributions as rewards:

You can find a random set of buildings on each war map from the following list, they all give as a reward for holding the game resource - influence:

Rivals

Every day of the war, your guild will interact - fight, conclude alliances, agreements on neutrality, etc., with nine other guilds on the war map, since each card has only 30 tiles, for which ten guilds compete for possession. Through the "Rivals" button with the image of three helmeted heads, you can access a list of your opponents, consisting of nine guilds. This list is formed based on the military activity of the guilds, as well as the successful capture of tiles - sectors on the war map.

In addition to everything, in this list you can always see the level of each guild, the number of its members and the total number of tiles, all represented by the guilds that they control at a given time. In addition, all guilds have their own unique color, therefore, on the war map, you can always recognize their location by color, and understand which of the guilds controls certain tiles.

By selecting any of the guilds presented there in the list, you will get access to the list of members of this guild. This will allow you to see the potential of the enemy, make it possible to assess his strength and the number of troops that he has already deployed on the war map or is still retaining until the upcoming battles, and also gives you the opportunity to determine whether the selected opponent poses a real threat or not, using this wisely. information.

In addition, by selecting the option - the list of rivals, you will be able to see the "Chat" button, which allows you to access the Chat - War, in which communication takes place between the members who are fighting on your war map, guilds, and the players are notified and information about Sabotage and Reconnaissance actions performed by members of the guild wars fighting on your map. On this chat tab, you will be able to communicate only with those players whose guilds are present on the current war map.

War mechanics

Each war consists of a total of 18 turns, divided into days, 3 turns each. Every week on the first day of the war, players participate in the first turn of the war, which begins on Tuesday, and the 18th turn, at the end of which the results of the war are summed up and the distribution of double awards, ends on Sunday. Monday is armistice day and there is no guild war on this day. The daily midterm summary of the guild war takes place at 18:00 UTC - this happens every three turns during all 18 turns of the guild war.

Each turn ends with a "collision", the collision lasts 10 minutes, during this time the results of all battles for tiles on the war map are counted. At this point, players cannot place their armies on the war map. At the top of the war map, you have two timers that inform you about the time of the current turn, as well as the time until the intermediate tally for 3 - 6 - 9 - 12 - 15 - 18 moves.

A player can send his troops only once during three turns. After the daily mid-day summary of the day, the player’s army becomes available for use again. The player must plan ahead when it is best to send their troops. You can divide your army and send troops in parts, dividing them to be sent to different tiles or sending them on 1-3 turns during the day. If a player who has already sent his army into battle leaves the guild or is expelled from it, all his previously placed troops disappear from the war map.

A player who joined a guild during the ongoing guild war will have a ban on sending his troops for 1-3 turns, until the end of the next day of the war and summing up intermediate results, regardless of whether or not he previously sent troops to another guild to this day of war. This is to avoid guilds inviting players only as a desperate measure to gain some extra military strength in the current encounter and exile them once their armies are not needed. A new member of the guild will be able to send his troops after the end of the next day of war and summing up the interim results of the day.

The best time to change guilds for players is Monday, since this is the day of the armistice and on this day there is no guild war.

The pictures below show the phased dispatch of your troops into battle:

To gain control over any tile, the guild must send more troops to it than is worth in the defense of this tile. In order to maintain control of the tile, the guild must send its troops to defend against attacks from your opponents, as well as possible uprisings and unrest. If another guild attacks a tile at the same time as your guild, then you must send more troops to it than the opponent’s guild for the tile to come under your control. Guild members will always see which side is winning at a given time with a small "crown" appearing at the top of the winner’s coat of arms.

When one of the guilds gains control over a tile, the defense of the attacked location will be equal to the higher attack of the guilds, excluding the forces defending the tile. If two or more guilds, as well as an uprising that has arisen, are fighting for control of the tile, then the result of the defense will be the difference between the two highest attacks on all sides of the confrontation. If the result of the fight between the attacking forces is exactly 0, then the defending forces keep the tile with 0 defense under their control, even if the coat of arms of the attacking forces has a crown symbol.

Every day, at the end of every third turn, after summing up the results of all battles and receiving rewards by the guilds, all tiles on the guild war map lose - 70% of the armies remaining there and, accordingly, the protection of tiles is reduced by 70%. And all members of guilds, after receiving rewards for their contribution to the war, can see a message stating that the protection of all tiles on the map is reduced by -70%. Thus, if a tile controlled by the guild before the third clash had an army of 250 troops in its defense, was attacked by a force of 150 troops and, as a result of defense, retained 100 troops in defense, then at the end of the third turn, only 30 troops will remain in the defense of this tile. troops.

Riots

When opening the tile description, the player can see - the "Chance of Rebellion" note and the options for the development of events - from very low to high.

In order to avoid situations in which one or more guilds control a huge number of territories, receiving rewards for keeping tiles, riots occur - Rebellions. These are random attacks of neutral forces, generated by the game, not belonging to any guild. The more tiles your guild controls, the higher the chance that revolts will appear in any territory under your control. The strength of the rebellious armies directly depends on the number of tiles occupied by your guild.

Neutral uprisings appear and act on the war map, simulating an attack. If any guild has a desire to take control and hold a tile attacked by the rebels, then members of this guild will have to kill the neutral forces in this territory. At the moment, in the table, the indicators of uprisings are exceeded by about 40% of the indicated values.

Sabotage and Intelligence

For a certain amount of emeralds, when attacking / defending any tile, the player can hide the number of troops placed by his guild. In this case, all the other nine guilds competing with his guild on the map in the war for territory will see only the coat of arms of his guild and three question marks, instead of the total number of armies located there, which the player’s guild places. This is called sabotage and will be noted in the guild war chat whenever the player hides the number of deployed armies.

Any other player from a rival guild can also spend emeralds in reconnaissance, after which the hidden number of deployed armies will be revealed to all guilds currently on the war map. These game features are typically used by players in the 3rd encounter.

Awards

Every time you send your armies into battle on a war map, you get gold according to the strength of the armies you sent. At the end of every third skirmish, all guild members receive rewards based on the total number of tiles they have been able to capture and hold until now. Each player receives as a reward for placing troops in the guild war throughout all three turns - various types of cards, gold, indemnity and other resources, depending on the tiles that his guild has captured and held.

The guild also gains influence, provided that it was able to capture and hold various types of buildings. Guild members receive a percentage of rewards from all territories controlled by their guild. The rewards received depend on the number of deployed armies and, accordingly, on the place in the guild:

The war lasts 18 turns. Within 7 days, at the end of turn 18, the rewards are doubled. The Guild Fountain gives you some elixir every day, depending on the level of your guild. You also get some contribution points every day, provided you are a member of a guild participating in a guild war.

Mighty Party: Friends in the game

Once you reach Rank 5 in Mighty Party, the Friends feature will become available. You will see the Friends tab at the bottom of the screen and will be able to access your Friends list and some other features, including the Friends Shop - Gifts. The maximum number of friends is determined by your rank.

This maximum can be exceeded by new students, but if you lose a friend while your friend list is exceeded, one of the students will automatically fill the lost friend’s place, so you cannot invite new friends until you make room for them in your list.

For example: at rank 5, you can have a maximum of 5 friends. You fill up the list pretty quickly, and then you invite someone to play and they show up as a 6/5 friend. Then one of your friends leaves, but you cannot invite a new friend because your student has filled up the spot making a 5/5 score. To remove friends from your friends list, simply click the Remove button.

Invite friends. You can invite friends and receive invitations from other players to become their friend, as well as give and receive gifts from them daily. You can ask other people to invite you by giving them your in-game ID, 6-digit code. You can find it either in your profile by clicking on your in-game nickname or rank bar, accessing it in your Statistics, or on the Invites tab, in the Friends tab. You can invite other people yourself by sending invitations in different ways:

To become friends, you must accept the invitations sent to you or wait for your invitations to be accepted by other players. If you or your potential referral friend already have a complete list of friends, or if you are already friends, then you will receive an error message.

Presents

The Gift Shop allows you to send one gift daily to all your friends. In turn, you can also receive one gift daily from each of your friends. The system works simply - the more friends, the more gifts. The Gift Shop is located in the Friends tab, the Gifts tab.

To be able to buy Gifts in the store for your Friends, you will need to collect Friendship Coins, which can be obtained from various sources:

The store updates its offers every 24 hours. You can see a timer in the upper right corner, which will show when the range of this store will be updated. This is very useful as sometimes you may not have enough coins to send your friends the right gift that you would like to send. Thanks to the timer, you can decide if you have time to collect missing coins and send a gift.

Climbing leagues and unlocking new game modes, you will receive more friendship coins every day and will be able to send more expensive gifts to your friends by choosing one of eight offers - gold, various types of cards from ordinary simple to epic, friendship points (not to be confused with coins) , etc. The prices and range of gifts will change as you progress through the leagues. Prices also change depending on the quality of the gift itself. The more valuable the gift, the higher the price, so it depends only on you how best to invest these "precious" coins and what gifts your friends will receive.

Inquiries

As soon as you reach rank 6, the Request tab will appear on common and rare cards in your collection.

By selecting a card and going to the Request tab, you can send a Request for the selected card to all your Friends, and they will be able to send you this card, if, of course, they want, and provided they have these cards in stock. After the request, when you reopen the request tab for any common and rare cards, you will see a countdown showing you how much time is left until the next request is activated.

Your Friends can also send you card requests, and if you have these cards of the requested hero in stock, you will receive experience and gold for each card sent to your friends. You can also send regular and rare cards to your friends, if requested.

All cards from your friends come to your in-game mail, from which you can take them to your collection.

You can request cards once every 12 hours. Plan carefully which cards you need the most. Please remember that there are restrictions on sending and receiving cards. These limits expand as your league rises. The higher the league, the more cards the player can receive and send to friends.

It should also be remembered that if one of your friends has many friends, it is possible that his request might be closed by the rest of his friends before you can send him your cards. In this case, don’t be discouraged if you don’t receive requests too often. It all depends on how regular or casual your playing style is. In any case, the more friends you have, the higher the likelihood that you will send cards at their request.

The higher your league and the league of your friends, the more cards you can send and receive, and, therefore, have the best rewards for your work!

Teachers / students

A student is a friend who registered in the game by a special invitation (referral link) of one of the players, or (for Steam, iPhone or iOS platforms) who indicated the ID of one of the players as his teacher. For each of the first 30 invited students, teachers will receive epic and legendary chests when students reach the 15th league:

Upon accepting an offer from someone to become a teacher, students will receive 3 free rare chests as a reward. There are several ways to invite students. Depending on which platform you are playing from and on which platform your future student wants to play, you can choose the most suitable way.

  1. The easy way. This method is available for those who play from platforms that work through a browser. To get a referral link, by which you can invite students, just click on the "Invite." That is, the abbreviated "Invite".
  2. Through social media. In order to share information about the game with your friends and subscribers on Facebook and Twitter, just click on the corresponding buttons in the invitations. If you decide to use this method, you need to take into account that the players who came by invitation will start playing on the main site of the game.
  3. Through the teacher code. Unfortunately, the previously described methods are practically not suitable for those who are already playing or want to play through Steam, iPhone or iOS. There is no way to create a referral link on these platforms. Therefore, in order to become someone’s student, a new player will have to be patient, complete in-game training, and reach the 28th league. Only after these conditions are met, he will have only one opportunity to indicate the ID of his teacher.

Mighty Party: VIP System

VIP is a priority player with many useful game bonuses with an active VIP account. When you buy emeralds in the store, you become a VIP player in the Mighty Party. VIP status is gradually expiring, so you must constantly maintain it by buying emeralds or VIP time so as not to lose the useful bonuses that VIP gives to its owner. If you made a purchase with real money and became a VIP player, you will be able to choose a VIP medal in your castle. Depending on the purchased amount of emeralds, you have a certain VIP level, which allows you to unlock VIP bonuses or improve them when you increase your VIP level.

List of bonuses. VIP players have many advantages in the game, below you can see some of them:

VIP bonuses in detail. To view VIP bonuses and the player’s VIP level, for which you need to purchase emeralds in the store, you need to go to the store on the main screen of the game, then, in the upper left corner, select the option - VIP bonus, and using the arrows, view the information as shown below :

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