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Random Dice WiKi: game Walkthrough Tips and Tricks

RANDOM DICE is a game for android with release date 08/29/2019 from 111% company. Game genre: Strategy. In the article, we have summarized tips for leveling from TOP players, developers answers to gamers questions, guides for beginners from the official website and our secrets of passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.

Contents

  1. How to build decks correctly?
  2. Dice Guide
  3. Types of Chests
  4. PvP Mode
  5. Cooperative Mode
  6. Arena Battles Guide
  7. Playing field (types and styles)
  8. Mob and Boss Guide
  9. Class System
  10. Crew (Clan) Features
  11. Donate in the game (shop)

Random Dice: How to build decks correctly?

A deck is a set of five dice that the player builds. Building a deck is not an easy task, requiring knowledge of the features of the dice. It is also an important factor in what mode it is built for, as dice that do well in PvP may be useless in PvE and vice versa. Finally, the choice of deck depends on which dice the player has.

PvP Decks

1. Decks without legendary dice. If you’re a beginner and don’t have any Legendary dice yet, this table will help you build a good deck.

2. Decks with legendary cubes. Well, if you already have legendary cubes, pay attention to this table:

PvE Decks

In this article, you can find decks for Co-op for all tastes - attacking (DD), auxiliary (SAPP), and also balanced.

Crew Battle Decks

Crew Clash decks differ from other decks in that they do not have any slowing dice. But they are not needed here! In this mode, it is important to destroy mobs and bosses as quickly as possible, so in good assemblies such cubes should be present as Poisonous, Electroshock, Iron, Sacrificial.

Random Dice: Dice Guide

Purpose of the game: prevent the mobs (black squares) from reaching the end of the lane along which they move. For this, the player has a field where he puts the dice (cubes). It is they who destroy the enemies. Cubes can be pumped and combined, increasing their damage and rate of fire. The whole game is based on randomness (hence the name). It is not known which cube will appear on the field upon purchase or after combining. Therefore, a clear and well-considered strategy is needed to win.

The dots on the dice only affect the base attack speed of the dice. In turn, increasing the level strengthens the basic attack and special ability of the dice. Except for the dice, which are marked as "Special" in the article - they have different point / level mechanics. Support dice that impose useful bonuses on adjacent dice extend their bonuses only horizontally and vertically to the dice, not diagonally!

The number of points and level increase in the game do not depend on each other. The bonus from leveling up is fixed and added to the totals, but not multiplied with them. Thus, the level-up bonus will be fixed and the same for both the one-dot and seven-dot cube.

Fire cube. This starting die attacks the front enemy and deals 20 damage to them, at the moment of impact a red zone appears. In it, all enemies will receive 20 damage from fire. Good against the accumulation of enemies at the initial stage of the game.

Electric cube. Attacks the first enemy, dealing base damage. The second enemy deals 70% electricity damage, and 30% electricity damage to the third. Good against the accumulation of enemies at the initial stage of the game.

Wind cube. This starting die attacks the enemy in front, dealing 20 damage. With an increase in class and level, the attack speed of the die increases. Effective against bosses at the beginning of the game. Good with hell or critical dice.

Poison Cube (Special). The poison cube is special and does not work like other cubes. He attacks the first enemy with no poison effect on him, inflicting poison on him, which deals poison damage every second. Poison damage increases in proportion to the number of points on the die.

For example, if a die deals 50 poison damage per second, then a die with two dots will do 100 damage, and a die with three dots will do 150 damage per second, plus the attack speed will be three times faster than a die with one dot. Formula for calculating poison damage: [(Base poison damage) * (Number of points)] + (Bonus per die level). Useful at the beginning of the game. It is beneficial to keep as many dots as possible on one cube. Pairs well with dice that slow the movement of enemies (CC).

Ice cube. Attacks the first enemy and applies 1 slowing effect for each attack. A maximum of 3 effects can be applied. The power of the slow increases with the level of the die. The maximum deceleration is 50%. The slow effects of Ice Cube and Quicksand Cube stack. The slowdown effect is permanent. Only the Magician boss can knock him off using his ability. A quick analogue of a blizzard cube. Ideal for flow cube and other CC cube.

Iron cube. Attacks the strongest enemy on the board. Deals double damage to bosses and mini-bosses.

Failed cube. Attacks a random enemy, inflicting damage depending on the level and class.

Adventurer’s cube. Attacks the first enemy and deals base damage + random damage ranging from 1 to your critical damage value. The formula for calculating damage with a critical hit equal to X: (Base Damage) + (Bonus per die level) + (1 ~ X).

Paralyzing cube. Attacks the first enemy and has a fixed chance to paralyze him. Paralyzed enemies are marked with a lock icon on them. The same enemy cannot be paralyzed again (exception: the Magician boss, which removes all effects from himself). Increasing the die level increases the duration of the paralysis of opponents.

Miner’s Cube (Special). Doesn’t attack. Produces PS every few seconds. The number of received PS is multiplied by the number of points on the die. Leveling up adds a bonus to the total. The formula for the received PS: [(Basic increase in PS) * (Number of points)] + (Bonus from the level of the cube).

Light Cube (Special). Doesn’t attack. Increases the attack speed of adjacent dice. The bonus increases with the number of points and the level of the die. Formula: [(Base bonus) * (Number of points)] + (Bonus from the cube level).

Cube with thorns. Doesn’t attack. Places a spiked trap in a random spot on the board every few seconds. Traps deal area damage every second. Traps only last a couple of seconds, but raising the level of the cube can extend their lifespan. Trap production speeds up with the number of points, however the light cube does not speed up production!

Split Die (Special). Attacks the first enemy with no split effect on it. Shatter Armor increases all damage to the target. The degree of splitting is multiplied by the number of points on the die, but not multiplied by the dice level bonus. Split Formula: [(Base Split Value) * (Number of Points)] + (Cube Level Bonus).

Critical Die (Special). Doesn’t attack. Increases the critical strike chance of adjacent dice. The bonus to critical strike chance is multiplied by the number of dots on the die, but not multiplied by the dice level bonus. Bonus formula: [(Base bonus) * (Number of points)] + (Bonus from the cube level).

Energy cube. Attacks the first enemy. Deals base damage + percentage of current PS. The percentage of damage increases with the level of the die.

Sacrificial cube. Attacks the first enemy. This die grants a fixed amount of MP when combined with another sacrifice die, a power-up die, or a chameleon. For each point on the cube during the merge, the player receives 80 PS. Thus, if the player combines two sacrificial cubes with 2 points, the total number of points will be 4, and he will receive 320 PS. If instead of the second sacrificial cube a chameleon was used, the player will receive 160 PS for two points on the sacrificial cube, i.e. when combining, only the points on the sacrificial die are taken into account.

When destroyed by an Assassin Die, a Magician Boss, or replaced by a Knight Boss, the Sacrifice Die also grants MP.

Crossbow dice. Attacks a random target. Every five attacks, it fires an arrow that hits a random mob and deals twice as much damage to it than a regular attack.

Death cube. Attacks a random target and has a chance to instantly kill him (except for bosses and mini-bosses). The instant kill chance increases with the level of the die.

Teleportation cube. Attacks a random target and has a chance to teleport it back to the beginning of the path. After teleporting, the enemy will be marked with an icon, which means that they can no longer be teleported again (exception: the Magician boss, who resets all effects from himself).

Laser cube. Attacks the first enemy. Every five shots, it activates a laser beam, which hits all mobs at once, causing increased damage.

Chameleon cube. Attacks the first enemy. Can be combined with any other cube with the same number of points.

Viral Cube (Special). Attacks the first enemy without contamination. Killing an infected enemy leaves an area of poisonous gas in the path that deals area damage every second. Gas damage is multiplied by the number of points on the die. Also, with an increase in the number of points, the attack speed of the cube increases. Gas Damage Formula: [(Base Gas Damage) * (Number of Points)] + (Cube Level Bonus).

The enemy cannot be re-infected - it makes no sense to keep more than one such cube on the table.

Electroshock Cube (Special). Attacks the first enemy, dealing base damage and electricity damage. For each point on the die, electrical damage hits an additional target.

Hungry Die (Special). Attacks the first enemy with no devouring effect on it. A target with a devouring effect on it will produce PS every few seconds until it is destroyed. The number of PS produced is multiplied by the number of points on the die. PS production formula: [(Basic PS devouring) * (Number of points)] + (Bonus from dice level).

Hurricane cube. Attacks the first enemy. Enters Hurricane Mode every 7 seconds, significantly increasing its attack speed. Raising the class and level will prolong the duration of the hurricane.

Castling die. Attacks the first enemy. When combined with any other cube with the same number of points, it swaps places with it. When merging with another castling dice, the dice merge normally. Useful when paired with an elemental die, which should always be on the edge of the board.

Gear cube. Attacks the first enemy. When you attach to it another Cube-gear with any number of points, its attack power increases. Raising the level increases the bonus to damage for each attached dice (only dice horizontally and vertically are counted, but not diagonally).

Wave cube. Attacks the first mob. The further away from this die the target attacked by it, the more damage it takes. Thus, the Wave Cube in the upper right corner of the platform will attack much more strongly than the same cube in the lower left corner.

Fiery cube. The fiery die has a very high initial damage of 650 +100 per level and 30% area damage, but with each attack it decreases by 2% until it reaches zero. The die then fades out and no longer attacks.

Healing cube. Attacks the first mob. When combined with the same healing cube or with a chameleon cube in PvP mode, it restores the health of mobs on the opponent’s field, and in Co-op mode, reduces their health on the ally’s field.

Cloning cube. Attacks the weakest mob. Every 100 shots, summons its copy with one dot on the field. With an increase in the class of the dice in the game and its level in the battle, the number of attacks before cloning decreases.

Nuclear Cube (Special). Attacks the first enemy, dealing base damage. When combined with another nuclear die or chameleon with the same number of points, it fires a nuclear strike at the first enemy, which instantly kills all enemies except bosses and mini-bosses: they deal nuclear damage as a percentage of their maximum health at a rate of 20% per point ... Nuclear damage does not grow from increasing the level of the die in the game.

The explosion from combining two nuclear cubes with five or more dots will instantly destroy the boss.

Miner cube. Doesn’t attack. Instead, it places a mine at a random point on the board every 5.5 seconds, dealing 450 + 100 per damage level. Mines do not disappear over time and will remain until stepped on. Also, with a 10% + 5% chance, places a special mine that deals additional damage in the amount of 1% + 0.5% per level. Mine production speed increases with the number of dots on the die, but the light cube does not speed up production!

A cube of quicksand. Attacks a random enemy. Places quicksand at a random spot on the board every few seconds, slowing enemies for a few seconds. Quicksands can overlap, increasing the slow effect. The dots on the die do not affect the sand production rate. Raising the cube level allows the sand to stay on the board longer. The slow cube effect stacks with ice cubes and blizzard slows.

Joker cube. Attacks the first enemy, dealing base damage. Can be combined with any die with the same number of points. Instead of merging the cubes, the Joker turns into the one with which it was merged. If it was merged with another joker, then a normal merge will occur. Effective in conjunction with the Growth Die and the Assassin Die.

Galactic cube. Attacks the first enemy, dealing base damage. Has a chance to reduce the target’s health by 50%. For bosses and mini-bosses with a reduced chance, it reduces health by 2% (for increasing the level, 0.5% is added). When a galactic cube appears on the field, there is a 7% chance of transforming it into an improved yellow-orange galactic cube, which has the same characteristics, but at the same time summons a lightsaber on a random enemy every 2 seconds.

Infernal Cube (Special). Doesn’t attack. Gives adjacent dice a chance to instantly kill the target with a normal attack. The instant kill chance is multiplied by the number of points. Formula: [(Base Kill Chance) * (Number of Points)] + (Cube Level Bonus). Effective in conjunction with Hurricane and Typhoon Cubes due to their high attack speed. Also gives some meaning to the basic attack of weak dice (Shield dice or quicksand dice, for example).

Shield cube. Attacks the first enemy. Every few seconds, places a wall in a random spot on the board, completely stopping enemies who collide with it. After a few seconds, the wall disappears and the opponents continue their movement. As the level rises, the wall stays on the board longer. Great die against Leon boss - he cannot dash through the wall. Effective in conjunction with dice that deal area damage: solar, fire, elemental, viral, as well as dice that need some time: sunny, hungry, poisonous, mining, arsenal, galactic, death cube.

Blizzard cube. Attacks the first enemy. Every 8 seconds, sends a blizzard to enemies, which slows everyone down at once. The slowdown percentage increases in proportion to the number of dots on the die. Raising the die level increases the slow effect. The slow effects of the Blizzard Cube and the Quicksand Cube stack.

Growth cube. Attacks the first enemy. After a while, it improves to a random dice from the player’s deck and improves by 1 point. If it has turned into a growth cube, then it will grow further. Thus, the player can get a strong cube with many points within the first few minutes, which can radically change the course of the game. A growth cube with 7 points stops growing. It is extremely effective with the joker.

Summoning cube. Attacks the first enemy. When combined with another Summon Die or Chameleon, summons a random die from the player’s deck. The number of points of the summoned cube is random, but always less than the summon cube at the moment of combining.

Solar cube. Attacks the first enemy and has two phases.

When the Knight boss changes dice, all accumulated damage will be reset. And also, if the Magician boss destroys one of the solar cubes, the rest will go into an inactive phase.

Assassin’s die. Attacks the first enemy. When combined with another assassin die or with a chameleon, it decreases the number of points on a random opponent’s die by one (PvP), or increases by one (PvE). Extremely effective with Summon Die, Joker, and Chameleon.

The player has the opportunity to protect his cube from the attack of the assassin cube (combine with another or replace it with a castling cube). If you activate two killer dice at the same time, then there is a chance that the projectile will arrive at a target that is already dead.

Arsenal Cube (Special). The attack depends on the number of points on the die:

The aiming and firing speed of the sniper can be increased by using the light cube.

Atomic Cube (Special). Late game die. Attack the first enemy with a basic attack. In addition, spheres revolve around the cube (one sphere for each point on the cube), causing damage in 4% of the current health of everyone with whom they come in contact. As the level rises, the damage from the spheres increases by 0.5%, as well as the speed of rotation of the spheres, reducing the full revolution of the spheres by 0.8 sec. The cube must be at the edge of the board so that the spheres can reach opponents. The castling cube will help deliver the atomic cube to the right place.

Strengthening cube. Attacks the first enemy. When combined with any other cube, it does not change, and the number of points on it increases by one. For example: a 2-dot sun cube is combined with a 2-dot power-up cube - as a result, you get 100% a 3-dot sun cube. If you combine it with another power-up cube, the result is the same power-up cube with an additional point.

Metastatic cube. Attacks the first enemy. When combined with another metastasis die, summons a special monster with 300% health of a common enemy (PvP) or a monster that provides PS with 200% health of a common enemy (PvE) on the opponent’s field.

The metastatic die is especially effective during boss fights. Works great with the chameleon cube, so it’s best to combine with it.

Typhoon cube. Attacks the first enemy and cycles through its attack phases. The first phase lasts 6 seconds. The die attacks at its normal attack speed. The second phase lasts 4 seconds. In it, the cube begins to attack much faster (like a hurricane cube). The third phase lasts only a second, but the die begins to attack with maximum attack speed and has a 100% critical chance.

Time cube. Doesn’t attack. Decreases (PvP) or increases (PvE) the attack speed of another player’s dice with the same number of points. Increasing the die level increases the effect by 1% of the original 5%.

Cube combo. Attacks the first enemy. When combining a combo dice with the same dice or with a chameleon dice, the indicator figure on all combo dice increases by 1. For each combo, the damage increases by 8, when the level of the dice increases, the damage per combo increases by 1.

Lunar cube. This is an auxiliary die that has two phases:

Flow cube. Doesn’t attack. In PvP mode, it speeds up mobs on the opponent’s field, and in cooperative mode, it slows them down by 5% + 1% for each level, but the maximum speed up / slow down effect cannot be higher than 40%.

Star cube. Attacks the front target. The first star cube that appears on the platform highlights four positions where four more star cubes need to be placed. If the star cubes occupy only one, two or three positions out of four, a passive starfall is activated, the number of stars in which is equal to the number of points on these star cubes. If the star cubes occupy all four highlighted positions, an active starfall is activated, the number of stars in which is equal to twice the number of points on those same four star cubes.

Stars fall on the track of mobs in random places and inflict basic damage in the amount of 1000 + 500 for each level and 2.5% of the maximum health for each point in the combination of these stars. After the end of the starfall, new four positions are highlighted, and so on. It is extremely effective in co-op mode, if the entire player platform is filled with star cubes.

Before the activation of the starfall, a stream of light visually runs through the stars, and it captures even those star cubes that did not stand in the highlighted positions.

Silence cube. Attacks the front mob. When connected with the same cube of silence or with a cube-chameleon in PvP mode, blocks the opponent’s cubes, and in cooperative mode, immobilizes mobs on the field. The number of blocked cubes or immobilized mobs is equal to the number of points on the silence cube at the moment of combining. The time to block or immobilize is one second multiplied by the number of points on the silence die at the moment of combining. Power-up and Class-up increase this figure.

Cube x10. Attacks the front mob. When combined with the same dice or with a chameleon dice, "breaks" 1 opponent’s dice. In PvP mode, the attacks of such a die will restore health to mobs on its field, and in cooperative mode, the damage of such a die increases. The effect is reset when a hacked cube is connected to another, when it is replaced by the Knight boss, or when the Leon boss’s ability affects it.

Random Dice: Types of Chests

In Random Dice, a special place is occupied by chests, which the player encounters throughout the game. From them you can get gold, diamonds, as well as cubes, ranging from ordinary to legendary.

Chest with cards. Inside the chest: gold, diamonds, regular cubes, rare cubes, unique cubes and a legendary die with a 1% chance. To get the chest, you need to earn 40 cards in co-op mode.

Regular chest. Inside: gold, regular cubes. This chest can be opened for free in the store.

Rare chest. Inside this chest are rare cubes. The chest can be bought at the store.

Unique chest. There are unique cubes inside this chest. The chest can be bought at the store.

Legendary chest. Inside this chest are legendary cubes. The chest can be purchased from the store or received as a reward in the Battle Pass.

A chest of gold. Inside: gold, regular cubes, rare cubes. The chest can be purchased from the store or received as a reward in the Battle Pass.

Platinum chest. Inside: gold, regular cubes, rare cubes, a unique die. The chest can be purchased from the store or received as a reward in the Battle Pass.

A chest with diamonds. Inside: gold, regular cubes, rare cubes, a unique die and a legendary die with a 25% chance. The chest can be purchased from the store or received as a reward in the Battle Pass.

Royal heritage. Inside the chest: gold, regular cubes, rare cubes, unique cubes, and a legendary die. The chest can be purchased from the store or received as a reward in the Battle Pass.

King of death. Inside the chest: Gold, Regular Cubes, Rare Cubes, Unique Cubes, and Legendary Cube (Nuclear Cube, Mining Cube, Galactic Cube, Infernal Cube, Sun Cube, Assassin Cube, Atomic Cube, Arsenal Cube, Typhoon Cube, Combo Cube, Star Cube or a cube of silence). The chest can be bought at the store.

King of birth. Inside the chest: Gold, Regular Cubes, Rare Cubes, Unique Cubes, and Legendary Die (Shifting Sand Cube, Joker Cube, Shield Cube, Blizzard Cube, Growth Cube, Summoning Cube, Power Cube, Metastasic Cube, Time Cube, Moon Cube, Streaming cube or cube x10). You can buy the cube at the store.

Burning chest. Inside the chest: normal dice (fire dice) and legendary dice (nuclear dice or mine dice). You can buy a special offer with this chest in the store or receive it as a reward in the Battle Pass.

Electric chest. Inside the chest: regular cubes (electrical cubes) and unique cubes (laser cubes or stun cubes). The chest can be obtained as a reward in the Battle Pass.

Death chest. Inside the chest: Unique dice (death dice) and legendary dice (hell dice). You can buy a special offer with this chest in the store or receive it as a reward in the Battle Pass.

Weapon chest. Inside the chest: Legendary die (shield die or galactic die). You can buy a special offer with this chest in the store or receive it as a reward in the Battle Pass.

Rainbow Chest. Inside the chest: unique cubes (chameleon cubes) and legendary cubes (joker cubes). You can buy a special offer with this chest in the store or receive it as a reward in the Battle Pass.

Assassin’s chest. Inside the chest: legendary die (assassin’s die). The chest can be obtained as a reward in the Battle Pass.

Ice chest. Inside the chest: regular cubes (ice cubes) and legendary cubes (blizzard cubes). You can buy a special offer with this chest in the store or receive it as a reward in the Battle Pass.

Healer’s chest. Inside the chest: Rare dice (sacrificial dice) and legendary dice (power-up dice). You can buy a special offer with this chest in the store or receive it as a reward in the Battle Pass.

Mechanic’s chest. Inside the chest: regular cubes (iron cubes), unique cubes (gear cubes), and a legendary die (arsenal cubes). You can buy a special offer with this chest in the store or receive it as a reward in the Battle Pass.

Chemist’s chest. Inside the chest: legendary die (elemental die). The chest can be obtained as a reward in the Battle Pass.

Typhoon chest. Inside the chest: regular cubes (wind cubes), unique cubes (hurricane cubes) and legendary cubes (typhoon cubes). You can buy a special offer with this chest in the store or receive it as a reward in the Battle Pass.

Queen’s legacy. Inside the chest: Legendary cube (summon cube, growth cube, metastatic cube, or time cube). You can buy a special offer with this chest in the store or receive it as a reward in the Battle Pass.

Support Chest. Inside the chest: gold, regular cubes, rare cubes, a unique die. To get the chest, you need to watch the ad after losing in PvP mode.

Arena Novice Chest. Inside the chest: gold, regular cubes, rare cubes, a unique die. To get the chest, you need to win three victories in a random arena.

Arena Challenger Chest. Inside the chest: gold, regular cubes, rare cubes, unique cubes and a legendary die with a 10% chance. To get the chest, you need to win five victories in a random arena.

Arena Gladiator’s Chest. Inside the chest: gold, regular cubes, rare cubes, unique cubes and a legendary die with a 40% chance. To get the chest, you need to win eight victories in a random arena.

Arena Conqueror’s Chest. Inside the chest: gold, regular cubes, rare cubes, unique cubes, and a legendary die. To get the chest, you need to win twelve victories in a random arena.

Team Achievement Chest. Inside the chest: gold, regular cubes, rare cubes, unique cubes and a legendary die with a 3% chance. To get the chest, you need to win seven victories in crew battles.

Beginner’s chest. Inside the chest: regular cubes, rare cubes, unique cubes. You can buy a special offer with this chest in the store.

Random Dice: PvP Mode

This mode is the main one in Random Dice. In it, players earn trophies that are needed to upgrade the class and access the rewards of the Battle Pass.

Features. Both players have three hearts (lives). Upon reaching the end of the path, a regular mob takes 1 heart, and the Boss and Mini-Boss - 2 hearts. The player who is the first to lose their hearts loses. Each mob destroyed by one player appears on the track of another. Opponents eliminate, in fact, the same mobs, which gradually increase the amount of health. The winner is the one who quickly destroys the enemies on his side, thereby "throwing" them to the side of the opponent, creating a huge chain of mobs, which he will not have time to eliminate in time. The number of attempts in this mode is not limited.

Game progress. Before the start of the battle, a random boss is selected, with which the players will have to fight. After the opponents place their first cubes, mobs begin to appear at the beginning of the path (each has its own). For their destruction, players receive Om, for which they pump over the cubes on the field and buy new ones. If within a certain time none of the players is defeated, a selected Boss appears on the path of each of them, who can determine the outcome of the battle. If the dice of both opponents cope with him, a new boss is selected, and the game continues until someone loses.

Battle Pass. The Battle Pass is a chain of rewards that can be obtained by earning trophies. It consists of two lines: free and premium, which is sold in the store. Each of them contains a large amount of gold, diamonds, as well as various chests with legendary cubes. When a player crosses the 4000 trophy threshold, they transition to a new Battle Pass stage - the Legendary Pass. It features increased rewards and a much larger number of trophies required to earn these rewards.

Random Dice: Cooperative Mode

This mode (also called PvE) is optional in Random Dice. In it, players receive the cards necessary to open the chest with cards.

Features. Unlike PvP, in this mode, only one mob that reaches the end of the path is enough to lose. The track here is common for both players. Enemies in PvE appear in waves with a certain number of mobs in them. To play in this mode, the player is given 5 attempts every 24 hours. After using them, you can add another attempt for 30 diamonds or for viewing ads an unlimited number of times.

Game progress. The game starts with the first wave. After its elimination, there is a second wave and so on. Each wave with a number ending in the number 5 (5, 15, 25 ...) is larger than the others and has a mini-boss. Bosses appear on every tenth wave:

After the sixtieth wave, the game changes. Mini-Bosses appear on each odd wave (61, 63, 65 ...), and bosses on even (62, 64, 66 ...) in random order. The battle lasts until at least one mob reaches the end of the path. At the end of the game, allies are issued cards: one for each wave from the 1st to the 60th and three for each wave from the 61st.

Random Dice: Arena Battles Guide

These are special game modes that are similar to PvP, but have a lot of interesting features. There are three such modes in Random Dice:

  1. Random arena. Here players fight for cool rewards, trying to win as many victories as possible.
  2. Mirror Arena. In this mode, two opponents play with the same set of dice. It all depends on chance.
  3. Crew Battles. Participants from two random crews try to prevent fifty mobs from being on their field at the same time.

Random arena

This is the place for those who want to show their skills and earn a lot of crystals and coins, as well as guaranteed to get the legendary die. Features:

After paying the fee, the player gets to the arena menu. Now he needs to build a deck. Compilation takes place in five stages, at each stage you need to choose only one of three random cubes, at the last stage all three will be legendary. The player will have to fight with the received deck. Fights in the Arena are similar to the PvP mode: you need to prevent the mobs on your field from reaching the end of the path by "throwing" them onto the enemy field. Participation in the Arena goes up to twelve victories or three defeats. For each victory, the player receives a reward:

Mirror Arena

This mode is chosen by those players who want to fight in a really fair fight and at the same time earn some crystals. Features:

For the player who paid 10 diamonds for the game, an opponent is matched. The system makes the same decks of random dice for both opponents. Fights in the Mirror Arena are similar to the PvP mode. It is necessary to prevent the mobs in your field from reaching the end of the path by "throwing" them onto the opponent’s field.

Despite the same dice in the deck, they appear on the board differently for each player. While one has a dice that does no damage at all, the other will get a strong attacker from the same deck. Therefore, the outcome of the battle depends on chance (although the whole game is based on it). The winning player receives 18 diamonds (10 paid + 8 for a win), and the loser loses his 10 diamonds.

Crew battles

In this mode, somewhat similar to the Random Arena, players need to win as often as possible in order to receive cool rewards not only for themselves, but for the entire crew. Features:

For the battle, players of approximately the same class are selected from random crews. After the opponents place the first cubes in the lower left corner of the path, mobs begin to appear that move clockwise. For every 20 mobs destroyed by the player, a Boss appears on his opponent’s track: first Snake, after another 20 kills Silence, then Knight, Magician, Leon, and so on in a circle in the same sequence. The battle goes on until one of the opponents does not have time to destroy enemies and 50 mobs will simultaneously gather on his field. For each defeat, the player loses one attempt, and for each battle won, he receives a reward:

Random Dice: Playing field (types and styles)

Kinds. The playing field is where the players fight in Random Dice. There are three types of fields in the game:

Game board styles

In version 3.9.0, styles were added for the battlefield. It is important to know that they only apply to fields in PvP and Co-op modes. The playing fields of the Random arenas, Mirror arenas and Crew battles have their own design that cannot be changed. In update 5.3.0, each style received its own unique ability that can be enhanced by upgrading it for gold. There are seven such styles:

1. Standard style. Standard battlefield style with white background and white platform. You can turn on the dark theme.

2. Final Colosseum. The playing field is brown and beige with stands and a stone platform.

3. Quiet Hellfire. A battlefield with a volcanic rock platform filled with lava.

4. Purple Club. The playing field is purple with a platform resembling a dance floor.

5. Paradise. Luxurious light-colored battlefield with a graceful gilded platform.

6. Travel. The playing field is brown with a platform in the form of a treasure map.

7. Frosty Crystal. The battlefield is dark blue and covered with ice crystals.

Random Dice: Mob and Boss Guide

Mobs, just like cubes, are an integral part of Random Dice, because the main goal of the game is to destroy them. Consider the key features of all existing mobs (including Bosses).

Normal mob. The name speaks for itself. This is the most common mob that has no abilities. But even such an unremarkable black cube can decide the outcome of an entire battle, so don’t underestimate it.

Fast mob. This black circle has a high movement speed and less health than a normal mob. It is not very common, mainly on waves with mini-bosses in PvE and occasionally in PvP.

Mini Boss. This is a cross between a Boss and a regular mob. The Mini-Boss looks like a large black square, edged around the edges with stones. He has a lot of health and low speed. Appears in both PvP and PvE on the 5th, 15th, 25th, 35th, 45th and further on every odd wave.

Snake. The first and most harmless of all bosses in the game. Ability: every 10 seconds, opens a portal at the beginning of the path, from which two ordinary mobs and one fast one appear. The amount of health of each of the summoned mobs is equal to 10% of the remaining health of the Boss. In cooperative mode, Snake appears first on the 10th wave.

Silencer. The second boss, which should be destroyed as quickly as possible. Ability: Every 8 seconds, blocks two random player dice, chaining them. These dice cannot attack or interact with. After the boss is destroyed, the block is removed from the cubes. In co-op mode, Silence appears for the first time on the 20th wave.

Knight. This, the third in a row, the boss can both spoil the playing field, and successfully turn useless cubes into useful ones. Ability: every 10 seconds replaces all cubes on the board with cubes of a different type from the player’s deck. In this case, their location and number of points do not change. In co-op, Knight first appears on wave 30.

Magician. Boss number four has three abilities that alternate every 5 seconds.

In co-op, Magician first appears on wave 40.

Leon. The fifth boss, for the appearance of which you need to prepare in advance.

In co-op, Leon makes his first appearance on wave 50.

IIIIIIIIIII. The last, sixth, boss who can pretty much ruffle your nerves. Ability: Every 10 seconds, loads a hacker program into two random player dice, causing them to turn all their damage into healing. The program continues to operate even after the boss is destroyed, so the only way to remove the effect is to connect the hacked cube with another. In cooperative mode, IIIIIIIIIII appears for the first time at wave 60.

Random Dice: Class System

Classes are sort of ranks in Random Dice. Each class is represented by an icon with a number that is displayed next to the player’s nickname in his profile and during the battle. In order to improve your class, you need to win battles in PvP mode and thus earn trophies. The more trophies, the higher the player’s class. There are 20 classes in total:

Random Dice: Crew (Clan) Features

Crews. The Crew is an alliance of players in Random Dice. The crew can include up to 200 people. Allies play in different modes with each other or against each other, help build decks for partners and just have a good time in communication. Each crew has its own critical damage, which is used by its members in the "Battle of the crews" mode. It increases with the level of the crew.

By clicking the Share Deck button, the player can send an image of their current set of dice to the chat. The "Create Game" button allows the player to create a battle in one of the following modes: PvP mode, Co-op mode, Mirror match. A corresponding window pops up in the crew chat, and the game starts when another member joins it.

How to create? In order to create a crew, you must press the "Create" button in the upper right corner of the screen. A window will appear in which you can enter a name (there is even an option to check for duplicates), select a type (open or closed) and pay 50,000 gold! To attract new members to a freshly baked crew, you can advertise it in the global chat.

How to join? Most players prefer not to create a new crew, but to join an existing one. In this case, there are several options: you can go to the "List of Recommended Commands" tab and look for a suitable crew there, or you can go to the global chat and join one of the crews advertised there. But it is important to know that the chapters of some of them can set conditions: for example, the class of the entering player must be at least such and such, or the player needs to often enter the game. So be careful!

Random Dice: Donate in the game (shop)

A store is a place where you can buy anything you want - if you had money! Well, more specifically, cubes, chests, game currency and much more are sold here.

Limited offer. When entering a store, the first thing that catches your eye is a special offer. This is basically some kind of chest complete with diamonds or gold, which would be much more expensive to buy separately.

Daily promotion. This is a showcase with six slots. Here you can buy cubes that appear in these slots in a random number. The cost of a slot is equal to the number of cubes in it, multiplied by the cost of one die. The price of a die depends on its rarity:

The first slot is occupied by free gifts: a regular chest, 100 gold or 10 diamonds. Also, rare (200 diamonds), unique (5,000 gold) or legendary (500 diamonds) chests can get into the slots. The showcase is updated every 24 hours. The timer can be reset for viewing ads.

Royal chest. In this section, chests are sold, opening which you can get many useful cubes:

Premium. Here you can purchase the following:

  1. Co-op Mode Premium. Increases the number of daily attempts to play Co-op from five to ten.
  2. Royal Premium Pass. Unlocks access to a large number of trophy rewards.
  3. Premium Emoticons. They do not give any advantage in the game, but if someone has nowhere to put their diamonds, this set is definitely for him. The price is 500 diamonds.

Diamonds and gold. Diamonds are the most valuable in-game currency that can be bought for real money. Gold is a less valuable in-game currency that can be bought for diamonds.

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