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Stormfall Age of War WiKi: game Walkthrough Tips and Tricks

STORMFALL AGE OF WAR - browser game from the company Plarium. Game Genre: Strategy. In the article, we summarized pumping tips from TOP players, developers answers to gamers questions, guides for beginners from the official site and our secrets for passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.

Contents

  1. Guide to Heroes
  2. Dragon
  3. Items
  4. Trading Posts
  5. Violence at the Bastions
  6. Capture the Flag Tournament
  7. Tournaments
  8. Quests
  9. Moving the Castle
  10. Castle Guardians
  11. Capital of the Alliance
  12. Bastions
  13. Alliances
  14. Shards
  15. Settlements
  16. Relics
  17. Dungeon
  18. Amulets of Mary
  19. Dominions
  20. Game
  21. Player Interaction
  22. Buildings
  23. Troops
  24. Discoveries
  25. Resources
  26. Frequently Asked Questions

Stormfall Age of War: Guide to Heroes

Hero. The hero will help increase the combat characteristics of the army. You can only have one hero, but you can change his appearance and change his name at any time.

Change of hero and renaming. To select a hero, click on his portrait in the upper right corner of the screen, and then on the "Change Hero" button. Select a hero and click "Apply." Keep in mind, in the future, for this you will need a special item "Change of Hero", which can be obtained only in this window. To rename a hero, open the hero window, click on the icon next to the current name, enter a new name and click the "Save" button.

The window of the hero. There are two tabs in this window: Artifacts and Skills. On the Artifacts tab, you will find all your artifacts, arsenals with artifacts, and keys. Here you can see what bonuses your troops will receive if you use artifacts. To activate an artifact and receive bonuses, transfer it from the store and place it in the corresponding slot on the portrait of the hero, or, choosing an artifact, click the "Put on" button. In this window, you can also change or rename the hero.

On the Skills tab, you will see the skill tree, as well as all the bonuses that they open. Each new level of wisdom will allow you to discover and apply new skills and receive more bonuses. You can increase the level of wisdom by collecting the required number of wisdom points. Earn them by completing various in-game tasks. You can open skills for Sapphires, but the level of wisdom will remain the same.

Hero artifacts. Artifacts are special items that improve your attack and defense stats. Artifacts can be obtained in the Dominions. Attack indicators are affected by gloves, shoes, weapons, and some of the rings. On the indicators of protection - helmets, armor, shields and part of the rings. All artifacts differ in power and frequency of drop in the Dominions, that is, the more difficult it is to find an artifact, the stronger its influence. Some artifacts can improve several types of troops at the same time: Infantry, Cavalry, Magistrate and Bestiary creatures. To view the characteristics of an artifact, click on it.

Main and temporary storage of artifacts. There are 2 types of storage. Initially, 18 slots are available in the main storage, and all items mined on the battlefield automatically fall there. When the main storage is full, items will fall into the temporary, and after a certain period the artifact will disappear forever. If the temporary storage is full, new artifacts will automatically replace items already in it.

At any time, you can buy additional slots by clicking on them. To activate an artifact and get the corresponding bonuses, move it from the store to the corresponding slot in the portrait of the hero or, having selected the artifact, click on the "Put on" button. Each slot corresponds to a particular type of artifact.

Arsenals and keys. There are 4 types of arsenals:

  1. Arsenal I order contains artifacts that improve the characteristics of the Infantry.
  2. Arsenal II order contains artifacts that improve the characteristics of the Infantry and Cavalry.
  3. Arsenal III order contains artifacts that improve the characteristics of the Infantry, Cavalry and creatures of the Magistrate.
  4. Arsenal IV order contains artifacts that improve the characteristics of the Infantry, Cavalry, creatures of the Magistrate and Bestiary.

In each arsenal you will find only one artifact, and you can open the arsenal only with the help of special keys. Get them as a reward for valiant battles or in the Shadow Market. The key must match the type and rarity of the arsenal. For example, if you want to open a rare arsenal of the second order, then you need a rare key of the second order.

Sale of hero artifacts. To improve the artifact, you will need the Signs of the Moon, which can be obtained by selling unnecessary artifacts. The higher the level of the artifact, the more Signs of the Moon can be obtained for its sale. To sell an artifact, select it and click Sell. It can take some time. The number of Moon Signs will be displayed above the main repository.

After clicking the "Sell" button, the process of selling the artifact begins, so it is no longer possible to cancel it and return the artifact put up for sale.

Improvement of hero artifacts. If you have enough Moon Signs, select an artifact and click "Improve." Wait for the action to expire. Improvement of the artifact will also begin immediately, so it is impossible to cancel the started improvement and return the Signs of the Moon.

You cannot upgrade or sell multiple artifacts at the same time. Also, you can not sell or improve things that are worn on the hero or are in temporary storage. Before you sell or improve an artifact that is already worn on a hero or is in a temporary storage, it must be placed in the main storage.

Skills of the hero. You can get various bonuses that affect the characteristics of the troops and the development of the castle, applying the skills of the hero. They are on the corresponding tab in the hero window. Here you can also see the level of wisdom needed to discover them. All sirs begin with the 1st level of wisdom, but the opening of skills is available only at the 2nd. You can increase the level by collecting the necessary number of wisdom points.

Participate in battles, make and improve discoveries, complete tasks and develop a castle to earn more points. Each new level of wisdom will allow you to discover new skills and gain more benefits. With the exception of Level 2 skills, which require only wisdom points to unlock, you can unlock skills for Sapphires. The level of wisdom will remain the same.

To apply the skill, go to the "Skills" tab in the hero window. Application will be free if you have reached the required level of wisdom.

Good luck games. Good luck games are special events available for messengers of level 21 and above. In each of them different prizes are drawn. There are three types of Games: Fast, Standard, and Epic. To participate, you must buy a ticket for the selected Game. The draw will take place as soon as the required number of tickets is sold out. All current Games can be found on the "Good Luck Games" tab in the event window. To purchase a ticket, click the "Buy" button opposite the selected Game. You can buy tickets for one or more Luck Games.

Stormfall Age of War: Dragon

General information. Build the Dragon Temple to gain access to Dragon abilities and fight monsters.

Dragon abilities. Learn Dragon abilities to increase production of resources, speed of movement and training of troops, accelerate the exchange of Amulets of Mara and increase attack and defense indicators of troops. To learn and improve Dragon abilities, you need Sparks - a special resource that can be obtained in battles with monsters. The Dragon has basic and special abilities.

The use of special abilities allows you to instantly replenish your army with troops of attack, defense and reconnaissance, and your Warehouses and Barns - with meat, gold and steel. Dragon abilities are divided into first and second order abilities. To proceed to the study of second-order abilities, you need to improve a similar first-order ability to a maximum level. Second-order abilities give a greater bonus.

The use of abilities. Initially, you can only use one Dragon ability. Explore New Slot abilities to unlock additional slots for basic abilities. The number of slots for special abilities cannot be increased. Basic can be used for free, for the application of special runes of wind, fire and thunder are needed.

You can find out if abilities are active in the Dragon Temple on the Dragon tab. On the same tab, you can find out how many ability bonuses will operate or how many resources and troops you received after applying abilities. Click "Select" on the "Dragon" tab - and you will see the learned abilities that can be applied, and the cost of applying the learned special abilities.

Dragon Resources. To study and improve abilities, you need Sparks, for application - Runes of fire, wind and thunder. To get Sparks, fight monsters and win! Runes can be rewarded for participating in the Tournaments. Runes of wind, fire and thunder are needed to use the special abilities of the Dragon. Sparks are needed to learn and improve abilities. To get more Sparks in monster battles, learn and upgrade the Number of Sparks ability.

To learn New Slot abilities, you’ll need Sparks, Runes, and even Sapphires.

Battles. Your dragon can fight monsters. In battles you will earn Sparks. Go to the "Battles" tab, hover over a monster and click to deal damage. At the top of the screen is the monster’s health bar, at the bottom is the Dragon energy bar. With every stroke, the energy decreases. You will see the word "Miss!" If the blow did not cause damage to the monster. When the energy is over, you can restore it for Sapphires or wait until it recovers itself. If you have reached the limit of battles with monsters for today, a timer appears in the window showing the time until a new battle.

Stormfall Age of War: Items

General information. Get special items that will help develop the castle, improve the performance of troops, as well as fight with other sirs and armies of Balur. These items can be found in the "My Items" panel, located in the lower left corner of the screen, or in the Shadow Market, in the "Special Offers" tab of the "Miscellaneous" section.

Exchange. Unnecessary items can be exchanged for resources. Go to the Shadow Market, click the green icon next to the item and select the amount you want to exchange. Improve the capacity of Warehouses and Barns so as not to lose the resources received.

The appearance of the castle did not change after buying the skin. If you bought a castle skin, but its appearance has not changed on the world map, click the "Install" button in the Shadow Market opposite the icon of this castle. After that, your castle will take on the appropriate form.

Can I cancel an attack / build / open / upgrade? You can definitely cancel the attack / build / open / upgrade by clicking on the cross icon for 50 seconds after they start.

You will recover 80% of the resources that were used for any action requiring resources.

Types of items

Subjects: Resource production +25% and meat consumption -50%. They accelerate the production of all resources by a certain time and reduce the consumption of meat by troops by a certain time.

List of government affairs. Updates the list of personal, joint or elite state affairs. You can use it no more than 10 times a day.

Defense of the troops. An activated item automatically sends troops to the Dungeon after training, restoration, or returning to the castle. For an item to take effect, it must be applied. The duration of the item is limited. Troops that were already in the castle at the time the item was activated will not automatically go to the Dungeon. To protect these troops, send them to the Dungeon yourself.

The return of troops and caravans. Immediately returns troops and caravans to the castle.

New Dominions. Opens up to 10 additional Dominions not the maximum level for attack and defense. To use the item, build the Privy Council, Eagle’s Nest and defeat the first five Dominions. You can open additional Dominions only 1 time per day.

Attack Enhancement and Defense Enhancement. Increase the attack and defense of your troops. "Attack Enhancement" further improves reconnaissance troops. These items do not affect the Ball of Fire, and in the event of a joint attack affect only your troops. They are used in the window for sending troops or in the Shadow Market. You can extend their effect in the "My items" window.

Castle Defense. Protects from robbery, siege, reconnaissance and magic strike for a certain time. If you attack a player’s castle protected by this item, the troops will reach the goal, but will return to the Dungeon without a fight. Attempts at robbery and magic strike will not be used up. The item will expire if you decide to attack another player’s castle. The item cannot be used if the castle is besieged.

Intelligence protection. Protects from intelligence for a specific time. If you send reconnaissance to the castle of the player who used this item, your troops will reach the goal, but will return to the Dungeon without results. The item cannot be used if the castle is besieged.

The items "Castle Defense" and "Intelligence Protection" cannot be used simultaneously.

Phantom Army. Shows the enemy more troops in the reconnaissance report of any object that has your troops. The duration of the item is limited.

Battle experience + 50%. Increases experience gained in battles. The duration of the item is limited.

Subject "Bonus to defense." Increases the protection of your castle for a certain time. Before applying this item, it is necessary to build protective and decorative buildings. .

Subject "Loading at Trading Posts". Increases the speed of collecting resources in Trading posts. In order for the item to speed up the collection of resources at the Trading Post, use it before the troops arrive at their destination. The collection of resources from any item captured during the operation of the Trading Post will be accelerated until the object disappears from the map.

The subject of the "Queue of Discoveries." Allows you to make or improve 2 discoveries at the same time. If you have already begun making or improving a discovery, it will not be interrupted after the expiration of the item.

The "Queue of Discoveries" is available only as part of special offers and is not for sale on the Shadow Market.

The subject of "Lovar’s purse." Allows you to sell 2 hero artifacts at the same time. If you have already started selling an artifact, it will not be interrupted after the expiration of the item.

The item "Lovar’s Wallet" is available only as part of special offers and is not for sale on the Shadow Market.

Elements of Discovery. After the first entry into the game in a day, the player receives one Element from the Master. In addition, Elements can be purchased in the Shadow Market for Sapphires and Soul Stones. Players can exchange the Elements of Revelations among themselves, sell them for resources and use them to make Revelations. When a player sells or exchanges an Element, a copy of that Element is not retained by him / her. Elements disappear after the Opening, for which they are required (if the player has several Elements of the same type, then he / she will be able to sell / exchange them later).

If a player uses the "Sell All Elements" function in the Privy Council, then this action will not be canceled. All Elements will be irrevocably sold and the player will receive resources for them. When creating an offer for the exchange of Elements in the Market, the selected Element will be unavailable for 3 days. To cancel the exchange offer, the player needs to go to the Market, select the Caravans tab and click the Delete button next to the offer in the Caravans tab with cargo.

Reward for visiting. For the first entry into the game per day, the player receives a reward. It is added to the player’s account automatically after entering the game, so the player does not need to perform any additional steps to get it. Items fall into the Shadow Market (for example, resources are stored in the Shadow Market, in the Resources tab). Troops are sent to the Dungeon, and Sapphires are transferred to the player’s balance.

Tournament rewards and personal assignments. For participating in the Tournaments and completing personal tasks, the player can receive generous rewards, provided that the necessary conditions are met. The rewards that a player can receive for Tournaments and Challenges can be divided into three categories:

  1. In-game currency;
  2. Items;
  3. Troops.

Items that the player receives as a reward fall into the Shadow Market (for example, resources are stored in the Shadow Market, in the Resources tab). Troops are sent to the Dungeon, and Sapphires are transferred to the player’s balance.

Bonus activator of Elite status for reaching a new level. If the Elite Status is active at the moment you reach its new level, then you will receive an activator in the form of an item that is added to the Shadow Market.

Additional carrying capacity of caravans. You can increase the loading capacity of Caravans by 100% with the help of "Caravans" items that are available for purchase in the Shadow Market for Soul Stones. You can buy ten items, each of which adds + 10% to the loading capacity of your Caravans. After making all 10 purchases, the item will no longer be displayed in the Shadow Market.

Alliance Quest reward kits. Assignments for the Alliance are an important part of the game, the purpose of which is to reward players for teamwork. A player can earn up to four Sets during one Mission for the Alliance, namely:

Unlike Tournaments and Personal Challenges, Kits with rewards are not issued at the end of the Challenge, but at the moment when the Alliance scores the required number of points to obtain a certain type of Set. This means that you can receive and open reward kits before the end of the mission for the Alliance.

Often, players are confused by the fact that after completing a task for the Alliance, a player sees in the Task window a list of received sets, even if these Sets have already been opened. If you were not able to find the reward kits in your shadow market after completing the task for the Alliance, then you have already opened them earlier.

Relics. Relics can be either permanent or temporary. You can disable and move activated permanent relics back to the Sanctuary for later use at any time.

Temporary Relics are active for a limited period of time. After activation, temporary relics can only be deleted - they cannot be returned to the Sanctuary. Also, in the Sanctuary, you can sell unwanted Relics by receiving resources in return.

I can not buy an item. Purchase restrictions

The game has restrictions on the purchase of various items. The list of the most common restrictions (reasons for the inability to buy an item) is presented below.

Limit: Attack and defense + 50% (7 days). You can only have 1 item of this type in the Shadow Market.

Restriction: Lock protection. You already have an item of this type in the Shadow Market, regardless of its quality (8 hours or 1 day). There is no item on the Shadow Market, but it is already activated on your account.

Restriction: Protection against intelligence. You already have an item of this type in the Shadow Market, regardless of its quality (1 day or 3 days). There is no item on the Shadow Market, but it is already activated on your account. Intelligence protection was activated when this screenshot was taken:

Restriction: Defense Forces. You already have an item of this type in the Shadow Market, regardless of its quality (4 hours or hours). There is no item on the Shadow Market, but it is already activated on your account.

Limitation: Steel and Gold. You can buy up to 20 sets of Gold or Steel daily. This restriction is common to Steel and Gold.

Restriction: Elite Activator. Elite Activators cannot be purchased if Elite status is enabled on your account.

Stormfall Age of War: Trading Posts

General information. At Trading posts you can get 3 main resources (meat, gold and steel), Amulets of Mary and Sapphires. The size of Trading posts available to you depends on your level in the game. The higher the Carriage opening level, the faster resources will be accumulated at the Trading Post. The carrying capacity of troops increases with the active status of the Elite. The amount of resources that you can collect at the Trading Post depends on the carrying capacity of your defensive troops sent to the defense of the Trading Post.

Improving the carrying capacity of troops will affect the collection of resources after the capture of new Trading posts, but it will not affect the amount of resources transferred from those that were already captured at the time of improvement. New Trading posts appear on the map free. Any messenger can find out the amount of resources by moving the cursor over the selected Trading post or by viewing the "Trading posts" tab in the Eagle’s Nest. A trading post disappears from the map if the resources in it are completely exhausted or no one has captured it within 24 hours.

Interaction with Trading posts. You can get information about Trading posts in the Eagle’s Nest or on the map in the pop-up menu. To do this, hover over the selected object. If you already have a captured Trading post, information about it can be found in the Citadel. You can view:

The maximum time for troop movement to any Trading Post is 1 hour.

Capture To find Trading posts, build an Eagle’s Nest. Initially, you can capture no more than three Trading posts. To capture a Trading Post, find it on the map or using the Eagle’s Nest, select the number and type of troops and click "Capture". At the same time, it is necessary to send both defensive and attacking troops. After the capture, the entire surviving attacking army will automatically return to the Dungeon. Defensive troops do not participate in the battle. If the capture is successful, information about the captured Trading post can be viewed in the Citadel on the "Trading Posts" tab.

Immediately after the capture, the defensive forces will begin to accumulate resources. The amount of accumulated resources will depend on the carrying capacity of your defensive forces and their quantity. To increase the speed of collecting resources at the Trading Post, improve the opening of the Transportation. The carrying capacity of troops increases with the active status of the Elite. Improving the carrying capacity of troops will affect the collection of resources after the seizure of new Trading posts, but it will not affect the amount of resources transferred from those already captured at the time of improvement. To maintain control of the Trading Post, keep a powerful defensive army in it.

Be careful when choosing a Trading post: you cannot capture the one that the Messire from your Alliance has already captured. If the enemy army captured the Trading post, smashing your troops, the surviving part of your army will return to the castle without resources. If you defended the captured Trading Post from attack and the carrying capacity of the surviving troops is less than or equal to the accumulated resources, then your troops will return to the castle with the resources.

Intelligence service. To scout Trading posts, build the Palace of Shadows. Find the appropriate Trading Post on the map or in the Eagle’s Nest, select the "Explore" action and the number of troops that you want to send to the mission. Successful reconnaissance will detect all enemy troops. To protect your Trading Post from reconnaissance, keep a large number of scouts in it.

Attack. Any Messire may attack or seize Trading posts under the control of other Messirs. Attacking a Trading Post, you do not get access to its resources, but you earn experience and points for ratings. Go to the Eagle’s Nest or find a suitable Trading Post on the map, click "Attack" and select the number of troops. The battle for the Trading Post will begin when your troops reach the goal.

If you attack the Trading Post, your troops do not remain in it: all survivors return to the city. In this case, it is better to send only attacking troops. If you send a defensive army to attack, it will participate in the battle and will most likely be defeated.

Reinforcements. You can monitor reinforcements, send and return them from the "Trading posts" tab in the Citadel. If you want to withdraw any troops that have already accumulated resources, you must withdraw the entire army at once. If you want to return only part of the troops, you can withdraw those that have not yet begun to collect resources. For example, in your Trading Post there are 100 warriors, of which 70 have collected the maximum possible amount of resources. Separately, you can recall only 30 of the 100 soldiers. If you want to recall more than 30, you will have to return all 100.

Where are my troops sent to the Trading Post? Attack troops sent to capture Trading posts, as well as defense troops that return from them with resources, are automatically sent to the Dungeon upon arrival at the owner’s Castle. If the Trading Post becomes unreached or disappears from the map before the attack, reinforcements, or reconnaissance reaches it, then the troops sent to it do not go back to the Castle, but immediately go to the owner’s Underground.

My troops did not attack / capture / did not scout the Trading Post. Why did this happen and where are my troops? Your troops have returned to the Dungeon. This could happen for one of the following reasons:

In all of the above situations, the troops do not go back to your castle, but immediately go to your dungeon.

Not visible troop movements on the map. As you know, the game has a lot of visual effects related to animation. The lines and movement of troops on the map are also part of the animation.

If you want the lines of movement of troops displayed, turn on the animation in the settings of your account. Animation included:

Animation off:

Stormfall Age of War: Violence at the Bastions

General information and conditions. The "Bastion Reprisal" is a unique competition during which the Alliances will be able to expand the boundaries of influence by capturing enemy Bastions. The more enemy troops you destroy, the higher your Alliance will rise in the ranking! Conditions:

  1. 0% of troops lost in battles with other messirs in the Bastions can be restored free of charge after the execution of the massacre. You can restore troops on the tab "Losses in the Massacre" in the Altar of rebirth. Remember that recovery time is limited.
  2. The rest of the dead troops can be restored in the tab "Altar of Rebirth".
  3. 1% of the troops lost in battles with other sirs on the Bastions can be recovered for Sapphires on the tab "Losses in Massacre" during the event.
  4. The Bastion Massacre event will last a certain time. Hurry up to take this opportunity!
  5. Only troops lost in battles with other messirs can be restored for free. Troops destroyed in battles with the army of Balur are not subject to free recovery.
  6. The Balur armies are not included in the total number of troops destroyed and do not affect the position in the ranking.
  7. The Bastion Rebellion competition is available to all Alliance members, including followers.
  8. Some Alliance Accomplishments cannot be obtained during the Bastion Massacre.
  9. Troops killed in a joint attack will be sent to the altars of the revival of their owners. All Alliance members must be aware of this before sending a joint attack.

Where and how to restore 90% of the troops for free during the "Bastion Massacre"? You can restore the troops that died during the Massacre in the Altar of the Renaissance in the tab "Losses in Massacre". To do this, just click the "Restore All" button.

You can restore troops for free immediately after the end of the Tournament. In the tab "Losses in violence" they will stay exactly 7 days, after which they will be deleted. In the tab "Losses in violence" there are no troops for free recovery! If in the Altar of the Renaissance there is no tab "Losses in Reprisal", this means that the Tournament was not active at the moment when the troops died or you already restored them.

If a player has 15 or more unclosed tournaments in the Events menu at the time of the Reprisal, the 16th will not be open. Therefore, it is better not to postpone receiving awards until tomorrow.

What if troops are needed right now? While the Tournament is still active, you can restore troops only for sapphires. The troops recovered during the Sapphire Massacre will no longer be available for free recovery at the end of the Tournament.

Why did less than 90% of the troops enter the Renaissance Altar? After each battle, a predetermined percentage of soldiers enter the Infirmary. As a rule, in those situations when a non-integer number is obtained, for example, 4.5 -> 5 and 4.4 -> 4, rounding is applied. In the Bastion Reprisal tournament, the Infirmary works in a similar way, but with one exception: if a player loses 5 or fewer soldiers in one battle, only N-1 (a certain number) of soldiers will enter the infirmary.

You probably have a question: "Why 5?" 90% of 5 is 4.5, and usually this number is rounded to 5. This means that in certain situations, players could recover 100% of their losses. That is, you cannot recover 90% of the total losses if you lose from 1 to 5 units in several small battles.

You are restoring troops, not a specific attack value or unit defense. The strength of the troops may vary, since it depends on many factors. If you had 100,000 attacks before the tournament and 80,000 after the restoration of troops, this does not mean that you did not recover 90% of the killed troops.

Stormfall Age of War: Capture the Flag Tournament

General information. During the Capture the Flag Tournament, you will fight for the flags! Each Alliance participating in the Tournament has one flag at its disposal. Hold your flag and collect as many enemy flags as possible to get Points. If the Alliance retains its flag before the end of the Tournament, it will receive bonus Points for the total number, as well as an enhancement that will improve troop performance, production of resources and help to earn more points of influence and experience.

Flags

There are 5 types of flags with serial numbers IV, each of which corresponds to a specific league. The stronger the league, the higher the flag number and the more Points you can get for capturing this flag. To capture the flag, you must successfully attack the capital of the enemy Alliance. If at this time your flag is there, you will return it to your Capital. Successfully attacking the capital of the enemy, you will receive as a reward half of the flags that were there during the attack.

Be careful, because you can get allied flags at your disposal, but they can be returned to their original owners. If you keep the flag before the end of the Tournament, the Alliance will receive 25% bonus points. If your Alliance does not take a place in the top 10, but retains its flag in the Capital until the end of the Tournament, then you will receive 1 gain.

When attacking the Capital, which is part of the league more than two levels below, you will not be able to capture the flag of this Alliance, but only lower the level of the Capital. If your flag is in this Capital, then with a successful attack you will return it. If in the attacked Capital there are flags belonging to the Alliances of your league, then you can also capture them. You can capture Alliance flags from your league, one or two levels below or higher levels.

Participation and interaction. In order for the Alliance to take part in the Tournament, its Capital must be created at least 24 hours before the event and must be at least level 3. Alliances will not be able to join the Tournament after it starts. All Alliances participating in the Tournament will be divided into leagues depending on the current place in the ranking and will receive the corresponding flag, which will be located in the Capital. The flag level depends on the league of the Alliance.

An Alliance that has successfully attacked a Capital will not be able to attack the same Capital for two hours, and the rest of the Alliances within an hour. If the Alliance, whose capital is under protection, attacks the enemy’s capital, it will be able to attack in response, despite the defense.

There are no restrictions on the attack of the Alliance that has captured your flag.

The effects of the Alliance (amplification and weakening). Alliances that take the first 10 places in the ranking of each league will be able to apply effects that positively or negatively affect all members of the Alliance who have passed the trial period, strengthening or weakening the following characteristics:

Reinforcements can only be applied to your Alliance. Weakenings apply to any Alliance in the same league as yours. Three prize-winning Alliances will have fewer weaknesses to apply. In order to apply reinforcements or weakenings, you must have the rights to manage the diplomatic relations of the Alliance.

Effects are valid for 7 days after the end of the Tournament. For example, if the reinforcement is applied on the 2nd day after the completion of the Tournament, then its effect will last 5 days. For any Alliance without active protection against weaknesses, you can apply no more than 10 effects (5 powerups and 5 weaknesses).

Stormfall Age of War: Tournaments

General information. Tournaments are special missions in which you, personally or together with the soldiers of your Alliance, will have to perform a variety of tasks received from Grand Lord Oberon. Participation in them is not necessary, but the results of each Tournament can change the course of the war for the throne of Stormfall, as well as bring unique rewards. During the Tournament, you will earn tournament Points. The size of the reward that you will receive after the end of the Tournament will depend on the number of points earned.

A separate award will be given to the sirs who will occupy the top places in the ratings. In accordance with the level in the game, all the sirs are divided into leagues: Beginners, Challengers, Bronze, Silver, Gold, Platinum. Each league has a separate rating. This will allow even the most experienced warriors to take leading positions. The division by league takes place before the start of the Tournament, so even if you increased your level during the Tournament, your result will still be taken into account in the ranking of the league in which you started the competition.

Awards. The rewards that a player can receive for Tournaments and Challenges can be divided into three categories:

  1. In-game currency;
  2. Items;
  3. Troops.

Tournament rewards and personal Challenges are awarded as follows:

Stones of Souls. As a reward for participating in the Tournaments, you will receive resources, troops and many other valuable rewards. Including you can get Soul Stones. This resource cannot be bought for game resources or Sapphires, exchanged or donated. Its quantity is limited, and the significance for military affairs is invaluable. They are necessary in order to make unique discoveries, and with their help replenish your army with the strongest Darkshine warriors. To apply Soul Stones, go to the Shadow Market and open the Soul Stones tab. There you will see a complete list of items and improvements that you can purchase for this unique resource.

Tournament "Destruction of troops." Special Points are given for destroyed enemy troops. The number of points earned in one of your attacks depends on the number and characteristics of the destroyed enemy troops. The more Points you collect for the entire duration of the Tournament, the higher the reward. For the following actions PvP Points are not awarded:

Tournament "War in the Dominions". Fight in Dominions and get special Points for it. The amount of Points earned depends on the number of Balur troops killed by you. The more Points you collect, the higher the reward! Points are awarded depending on how many enemy Balur troops you killed by successfully attacking and defending the Dominions. The more troops you kill, the more tournament Points you will receive. Please note that for winning the Saga Dominions, tournament points are not awarded.

Tournament "War in the Bastions". Special Points are given for the destruction of enemy forces in the Bastions. The number of points earned in one battle depends on the number and characteristics of the destroyed troops. The more Points you collect for the entire duration of the Tournament, the higher the reward.

Tournament "Accumulation of troops". To win the tournament you need to collect as many troops as possible. There are four ways to earn Points:

The stronger the troops, the more Points you get.

Tournament "Castle Development". Points are awarded for the construction / improvement of buildings and for the improvement of the Discoveries that were completed during the tournament period. The higher the level of the building or opening, the more points will be awarded.

Tournament with an increased award. In Stormfall special tournaments are held - with an increased award. These are competitions in which the results of all Alliance soldiers are additionally taken into account. To receive an increased reward, the player must be in the main composition of the Alliance. When the Alliance’s warriors collect together a certain number of Points, each of them at the end of the Tournament will receive not only a personal award, but also multiplied by the mark achieved by the Alliance. The number of Points required to receive an increased reward depends on the number of Messiers in the alliance.

Tournament for Alliances. In Stormfall, not only personal Tournaments are held, but also Tournaments for Alliances. These are competitions in which the total number of Points earned by all Alliance soldiers is taken into account. After the end of the Tournament, the sirs from the main staff of the Alliance will receive an equal reward if they scored the required number of Points.

Tournament "Fast Progress". To earn Points in the Quick Progress Tournament, you need to:

You won’t have to fight to win this tournament. Fortify the castle to get ahead of the enemies.

Tournament "War on Trading Posts". Special Points are given for the troops destroyed and lost in battle, as well as for the collection of resources at Trading posts. The amount of Points earned depends on the number of troops destroyed and lost in the battle, as well as on the type and amount of resources collected. Most encouraged is the collection of Sapphires. Amulets of Mary, gold, meat and steel are awarded less points. The more Points you collect for the entire duration of the Tournament, the higher the reward. The total points are updated only after the return of troops with resources to the castle.

Tournament "Dragon Contest". A mighty winged creature slumbers in the dungeons of your castle, sir. It’s time for the Dragon contest: it’s time to wake up your Dragon and hunt for monsters! For every monster battle you win, you will receive Points. In addition, Points are awarded for learning and improving Dragon abilities.

Tournament "Match of the Capitals". Special Points are given for raising the level of their Alliance Capital, as well as for lowering the level of the enemy. The number of points earned also depends on the number and characteristics of the destroyed enemy troops. The more Points you earn during the Tournament, the higher the reward.

Tournament "Capture the flag." In order to get Points in this tournament, you, together with the Alliance, must capture the flags of other Alliances. The captured flag is automatically assigned to the Alliance Capital, which initiated a successful attack. Also, the winner receives half of all the flags that were in the defeated capital. Flag types are randomly selected.

Tournament "Gaining experience". In this tournament, you will be awarded 1 point for each unit of experience that you receive throughout the duration of the tournament. Exceptions will be daily state affairs, which, despite the fact that they bring you experience points, will not bring points.

I did not receive a reward for participating in the Tournament. For participating in the Tournaments and completing personal tasks, the player can receive generous rewards, provided that the necessary conditions are met. Tournaments are divided into two types: Personal and Tournaments for Alliances. To participate in the last Tournament, a player must be a member of the Alliance. All Tournaments and Tasks last for a certain period of time and awards are issued after their completion in accordance with the number of points earned. To receive the awards, the following conditions must be met:

  1. The player must collect enough points to receive a reward;
  2. The player must not be on probation in the Alliance and his rank must be higher than the Adept (these conditions apply to Tournaments for the Alliance);

As long as your rank in the Adept Alliance or you are on a trial period, you will not be able to earn tournament points for your Alliance. In addition, if your trial period has ended after half the duration of the Tournament has already passed, then you will no longer be able to participate in this Tournament. Nevertheless, in all future you will be able to help your Alliance achieve high results.

If you could not find the reward after completing the Tournament / task, restart the game and check again.

I did not receive tournament points. If you did not receive tournament points, this could happen for the following reasons:

  1. The battle / upgrade / or other game action was completed before the start of the tournament.
  2. The battle / upgrade / or other game action was completed after the end of the tournament.
  3. During the battle / upgrade / etc., The event list had 15 old unfinished tournaments. In this case, a new tournament cannot begin, you must first pick up the rewards for previous tournaments.
  4. For Alliance tournaments, you need to go through a 7-day trial period in the Alliance and be a full member of it for more than half the duration of the tournament itself.

Stormfall Age of War: Quests

State affairs. Government affairs is a special type of daily assignment in which you are guaranteed to receive a reward. They are optional and do not require resources or troops. To complete the task, go to the Mary Jave Abode, clicking on its image on the left side of the screen, open the "State Affairs" tab and select the task. Its execution will begin automatically after clicking the "Start" button and will end after the specified time. You can receive a reward by clicking on the "Collect reward" button. Execution of government affairs can be accelerated for Sapphires or using the Accelerators.

Classification of public affairs. There are 3 categories of tasks:

  1. Personal - any of the sisters can carry out state affairs of this category.
  2. Joint - only warriors of alliances have access to this category of government affairs.
  3. Elite - only Messirs with activated Elite status can perform tasks from this category.

In each category, state affairs are divided into 5 types, depending on complexity:

  1. Ordinary;
  2. Special;
  3. Heroic.
  4. Legendary.
  5. Epic.

Government affairs vary in rarity and lead time. The higher the difficulty of the quest, the greater the reward for completing it.

Special tasks. Special missions - missions in the Abode of Mary Jave. Available to players from level 15. To view them, click on the Mary Jave image on the left side of the screen. There are 3 types of special tasks: daily, weekly and monthly. After completing all tasks of the same type, you will receive an additional reward.

Current progress and rewards that you have not taken will be lost when the task list is updated. Keep an eye on the timer on each tab of Mary Jave’s Abode.

Alliance quest rewards kits. Assignments for the Alliance are an important part of the game, the purpose of which is to reward players for teamwork. A player can earn up to four Sets in one mission for the Alliance, namely: Beginner’s Set, Warrior’s Set, Veteran’s Set, and General’s Set. Received Kits are stored in the Shadow Market, in the Miscellaneous tab - Special offers and can be opened within 72 hours from the moment they are received. After this period, the Kits will be unavailable for opening and can only be deleted.

Make sure you open the Set with a reward before the expiration of the specified period in order to get the maximum benefit.

Unlike tournaments and personal tasks, sets with rewards are issued not at the end of the Task, but at the moment when the Alliance scores the required number of points to obtain a certain type of Set. This means that you can receive and open reward kits before the end of the mission for the Alliance. Often, players are confused by the fact that after completing a task for the Alliance, a player sees in the Task window a list of received Sets, even if these Sets have already been opened. If you were unable to locate reward kits in your Shadow Market after completing a mission for the Alliance, then you have already opened them earlier.

I do not get points in the weekly siege rating. As you already know, for each castle siege you get 100 points in a weekly rating. The rating is updated / reset for absolutely all players at the same time: every Monday at 7 a.m. in the UTC time zone. This means that at this time all earned points are equal to zero. That is, on Monday at 7:00 UTC you still have a lot of sieges, but 0 points.

Accordingly, when you start to recall troops, with each withdrawn unit you lose 100 points and go to minus. As a result, you can have a huge minus on points. When after that you start besieging castles again, points are added, but will not be displayed until you go back to 0. What should I do to get points in the ranking? To get points in the siege rating again, you have two options:

  1. You can continue to besiege castles until the number of points returns to normal. In this case, you will have to besiege as many castles as last week, only to return to 0.
  2. You can wait and accumulate forces and troops during the week. On Monday at 7:00 UTC, your points will still be reset automatically.

Stormfall Age of War: Moving the Castle

Transfers. Transfers - items with which you can move your castle. There are two types of items: exact carry and random carry.

Accurate transfer. Used to move the lock in the selected coordinates. You can apply no more than one such item within 5 minutes.

Random carry. Used to move the castle in random coordinates. You can apply no more than one such item within 5 minutes. Points for transfer appeared on the Stormfall map - zones available for use. You cannot scout, besiege, or rob them. All your troops will return from the transfer points if the castle to which you sent under siege or reinforcements became the transfer point during the movement of troops.

The caravans that you sent to the castle that became the transfer point will be unloaded and returned. All troops sent from such a castle will remain in the castles of destination. You can purchase items for transferring the castle on the Shadow Market by clicking on the "Miscellaneous" tab, then on "Special Offers".

Stormfall Age of War: Castle Guardians

General information. Sentinels are special troops that will defend your castle. Besides the fact that they give your castle a bonus to defense - they take part in all battles, just like regular troops. The peculiarity of the Guardians is that they are immortal. Buy Guards once - and they will always protect your castle from uninvited guests! Click on the fallen Sentinel to restore it, and in a few hours the Sentinel will be restored.

If your friend comes into your castle and clicks on the fallen Sentinel, this will restore your defender instantly. The guards protect against different types of troops and differ in their strength and number, which can be simultaneously placed in one castle. Guardians cannot be sent to other castles. To buy Sentinels, open the "Construction" menu, the "Decorative" tab.

Tamer. The tamer heals the Guardians of the castle. He instantly engages, does not die in battles. If your castle has been attacked after purchasing the Tamer, it will begin to rebuild your defenders as soon as you return to the game. If you were in the game when the attack occurred, the recovery of the defenders will begin without your team. The number of Tamers in the castle is limited. Each of them increases the average recovery speed, so the maximum recovery time of the defenders can be significantly reduced. The tamer does not repair the idol of Beor. The tamer is sold in the "Construction" menu in the "Decorative" tab.

Masters. Masters are special workers who add a parallel line of construction to your castle. Hire a Wizard to build or upgrade two buildings at the same time. With each new Master you hire, the number of parallel queues will increase. To hire a Wizard, click on the numbers above the "Build" button in the panel on the right, select the "Hire Wizards" option, view the information in the appropriate window and confirm your decision.

The number of Masters in the castle is limited. Once purchased, the Master remains forever. Masters are indispensable for the rapid development of your castle!

Stormfall Age of War: Capital of the Alliance

General information. The capital of the Alliance, built by Dominus, will help to increase the influence of the Alliance and improve the performance of the army. Immediately after construction, the Capital will be level 3, but can be lowered down to level 0 if members of another Alliance successfully attack it. The maximum level of the Capital is the 20th. The higher the level of your Capital, the more influence points it gives.

Capital Interface

Info tab. Here you can:

If you are the Dominus of the Alliance or have the right to manage the Capital, then here you can also:

Garrisons tab. In this section, you can view the Alliance troops defending the Capital, as well as send or return reinforcements.

Recruits and soldiers cannot view the Alliance troops guarding the Capital.

Disciplines tab. In this tab you can:

Dominus and participants who have rights to manage the Capital can improve Disciplines. The action of the Disciplines extends to the troops of all members of the Alliance, except for the sirs who have been in the alliance for less than 7 days.

Construction and relocation of the Capital

The Alliance can have only one Capital, and only Dominus can build it. There are several ways to build a capital:

  1. Through the global map. To do this, go to the map and click the button to build the Capital. You will see special places where the Capital can be built - Foundations. Hover over the Foundation and click on "Place."
  2. On the "My Alliance" tab in the Embassy. Click the Build Alliance Capital button. You will go to the map and see the Foundations, where the Capital can be located. Hover over a suitable place and click "Place."

You can transfer the Capital using a special item - Capital Transfer, which can be obtained at the Shadow Market. The capital can be moved no more than once every 24 hours. With the transfer, Disciplines will continue to improve, and all reinforcements will remain. If the attack moves at the time of the transfer to the Capital, the enemy troops will return to the Dungeon.

Capital Management

After construction, the management of the Capital is available only to the Alliance Dominus. In order for other participants to use the Glory and Volume of knowledge, rename and transfer the Capital, Dominus must give them the right to manage. You can do this on the "My Alliance" tab in the Embassy.

All sisters of the Alliance can make their contribution to the development of the Capital by participating in Tournaments and completing tasks for the Alliance, thereby earning the Glory and Volume of knowledge necessary to increase the level of the Capital and improve Disciplines. All members of the Alliance can view the history of use of these resources. If the sir leaves the Alliance, his troops from the Capital will return to the Underground. The glory and volume of knowledge earned in Tournaments and tasks for the Alliance will remain on the account of the Alliance, in which it was at the time of receiving the award.

Each Alliance should try to lower the level of the Capital of the enemy. Firstly, after lowering the enemies will not be able to use many bonuses, the effect of which depends on the level of the Capital. Secondly, lowering the level of someone else’s Capital is one of the conditions for raising their level. To lower the level of the Capital of the enemy Alliance, you must successfully attack it.

For one attack, the Capital can only be reduced by 1 level. After a successful attack, it is protected from lowering for 24 hours. After raising the Capital to the 5th and 8th levels, it will be impossible to lower it. You cannot attack the Capitals of those Alliances with which you have made peace. If the Alliance is disbanded, its Capital will disappear and all the troops protecting it will return to the castles of the owners.

Raising the level of the Capital. The capital has 21 levels - from 0 to 20. Raising its level will allow you to get more influence points for your Alliance, as well as increase the Discipline bonus. To increase the level of the Capital, a number of conditions must be met.

  1. Have enough Glory. It can be purchased for Sapphires on the Info tab in the Capitals window or obtained by participating in Tournaments.
  2. Hold the required number of Bastions.
  3. Take a certain position in the ranking.
  4. Lower the capital of the required level or higher.

Raising the level of the Capital takes a lot of time, but Dominus and members of the Alliance, who have the right to control, can accelerate this process for Sapphires (ordinary Accelerators cannot be used). It is impossible to cancel the process of raising the level of the Capital. If during the level increase your Capital is successfully attacked, the process will be interrupted and 75% of the Glory will be returned. The level of the Capital will be reduced by 1, and 50% of the Glory spent on the previous increase will be returned.

Disciplines

Each Discipline gives bonuses that apply to the troops of all members of the Alliance, which are part of the main structure:

  1. Decrease in meat consumption.
  2. The speed of movement of troops.
  3. Protection of the infantry.
  4. Cavalry Defense.
  5. Protection of Magistrate creatures.
  6. Protecting Bestiary creatures.
  7. Infantry attack.
  8. Cavalry attack.
  9. Attack of Magistrate creatures.
  10. Attack of Bestiary creatures.

Disciplines apply to all types of troops. Improving Discipline allows your Alliance to gain a bonus to influence. The higher the level of Discipline, the greater the bonus to influence they give.

Improving Disciplines. To increase the Discipline bonus, you need to improve them. This can be done by the Dominus of the Alliance or a member who has the rights to manage the Capital. Initially, all Disciplines in the Capital are level 0, but can be upgraded to a maximum of 20th. The higher the level of Disciplines, the greater the bonus they give. At the same time, the action of the Discipline bonus is limited to the level of the Capital: if the Disciplines are improved to the 20th level, and the Capital is at the 10th, then they will give a bonus of the 10th level.

To improve Disciplines, Knowledge Tomes are required - this is a special resource that can be purchased for Sapphires or obtained by participating in Tournaments and completing tasks for the Alliance. Successful attacks of the enemy do not affect the level of Disciplines and do not stop their improvement. You cannot upgrade multiple Disciplines at the same time, but you can speed up the improvement using Sapphires.

Stormfall Age of War: Bastions

The bastions. To start a war for the lands of Stormfall, join the Alliance or create your own. On the Map you will find the Bastions, capturing and controlling which, your Alliance will expand its holdings and take its place in the Alliance Ranking. The bastions are under the control of the Black Horde warriors or other Alliances, so carefully plan actions to capture and hold the object. Periodically, the Black Horde will attack your Bastion. For battles with the horde, you will receive Chaos Blood - a substance that allows you to transform your army into a Dark Army.

Warriors of the Dark Army surpass the usual in terms of indicators and consume less meat for their maintenance. Their territory depends on the level of development of the Bastions. The total territory of all the Bastions that were besieged by your Alliance determines the place of your Alliance in the Ranking. In addition, the defense bonus of those troops that guard it depends on the level of the Bastion.

To improve the level of the Bastion, you need to fill out the training scale with resources. Any sir of the Alliance can send resources to improve the Bastion. You can control the captured Bastions from the Embassy, and you can control the movement of your troops in the Citadel. Reports on the Bastions in which your troops are stationed will come to the Prefect.

Blood of Chaos. The chaos god Balur, the lord of the Black Horde, wants to capture the Bastions in order to plunge the Empire into chaos and darkness with their help. Therefore, Black Horde warriors will attack the Bastions of your Alliance. The victory over the Black Horde brings the Chaos Blood Alliance, which accumulates in the Bastion. Blood of Chaos allows you to turn your regular army into the Dark for free - dark warriors are higher in combat indicators and consumes significantly less meat for maintenance. This means that by turning your troops into the Dark Army, you can build even more units. All Chaos Blood produced by the Alliance is in the Bastion. It can be used by those warriors of the Alliance whom the leadership will appoint.

The territory of the Bastion. The territory of the Bastion is the area that their magic covers. Even at Bastions of the same level, this area can be different, since other, more powerful Bastions can influence it. The magic of two nearby Bastions gives a bonus to the territory and influence of the Alliance, therefore it is advantageous to capture and improve the Bastions in the vicinity of each other. The territory indicator determines the Alliance’s place in the Alliance Ranking. The more Bastions the Alliance has, the better they are developed and the denser they are grouped, the higher the Alliance’s influence in Stormfall.

Bastion Management

To raise the level of the Bastion, you and other soldiers of your Alliance need to fill out the training scale with resources. Any member of the Alliance can contribute resources or Sapphires to improve it. The level of the Bastion rises after the full scale. The cost of one contribution is from 20,000 to 50,000 of each resource.

If the enemy captures the Bastion, all the resources accumulated to prepare the improvement will disappear, and the Bastion will lose 1 level of development. The bastion cannot lose more than 1 level of development in 60 minutes, so you can quickly regain it without additional damage. You can go to the captured Bastion through the Embassy, the Bastions tab, or through the Empire Map.

You can control the movement and condition of your troops in the Citadel. Information about the Bastions in which your troops are located, you will receive from the Prefect. Reports on the delivery of resources to the Bastion will come to the Treasurer. The higher the level of the Bastion, the more types of troops can be converted into the Dark Army:

In addition, the higher the level of the Bastion, the more Black Horde warriors will attack this Bastion, respectively, the Alliance will receive more Chaos Blood for their elimination. Going to the Bastion, you will see a window with information in several tabs.

1. Tab "Bastion". From this tab you can:

2. The tab "Garrison". From this tab you can:

3. The tab "Appeal". In this tab you can:

Interaction with the Bastions

Interaction with the Bastions on the map of the Empire. If you hover over the Bastion, a menu appears with the following items:

  1. Information. Available only to Bastions under the control of your Alliance. Opens an information window.
  2. Send reinforcements. Allows you to send reinforcements to this Bastion. Available only to Bastions captured by your Alliance.
  3. To seize. Send troops to capture this Bastion.
  4. To scout. Lets scout this bastion.
  5. Go to the Embassy. Go to the Embassy Bastion captured by your Alliance.

You can go to any Bastion using the coordinates on the navigation panel - both on the Stormfall Map and on the Empire Map. If the enemy has captured your Bastion, all surviving troops will head back to the owners’ castles.

Interaction with the Bastions in the castle. To interact with the Bastions, join the Alliance or create your own. To manage your troops in the captured Bastions, open the Bastions tab of your Embassy. From here you can view the number of troops in each Bastion, send additional reinforcements, or withdraw troops. From this tab, the Alliance leadership can send Chaos Blood to other Bastions. From the same tab, you can go to the Bastion on the map by clicking on the image of the Bastion on the left, or open the Bastion window.

From the Bastion window, you can replenish the resource scale and improve the object. Reports of the Bastions in which your army is located will come to the Prefect. Reports on the delivery of resources to the Bastion will come to the Treasurer. You can control your army in the Bastions that it defends from the Garrisons tab in the Citadel. From here you can withdraw your troops from the Bastions captured by your Alliance.

Stormfall Age of War: Alliances

General information. Alliances allow players to unite in large groups connected by a single name, coat of arms, ideology and goals. In order for the Alliance to act as efficiently as possible, its leaders and ordinary warriors can control the actions of the Alliance: both at the level of individual soldiers and at the level of the Alliance as a whole.

Creation of the Alliance. To create an Alliance, a player must be at level 10. Go to the Embassy building on the "My Alliance" tab, give a unique name and create a coat of arms using the coat of arms generator. You can send invitations to your Alliance through the friends panel or from another player’s castle by clicking on "Invite" in the "Actions" menu.

You can cancel the sent invitation in the "Invitations" tab of your Alliance. You can accept or reject the application for membership on the "Challengers" tab of your Alliance. Also, in your Alliance, by default, the School of Adherents is opened, the entry into which the Head of the Alliance can close at will. By becoming adepts, players will be able to join your Alliance.

Ranks in the Alliance. Only the Dominus of the Alliance, its Deputies and the Procurator have the right to appoint and change ranks. Ranks differ in terms of authority and areas of responsibility. Warriors of the Alliance can have the following ranks: Dominus, Viceroy, Procurator, Centurion, Ambassador, Sword, Shadow, Shield, Soldier, Recruit, Adept. Dominus of the alliance, Governors and Procurators are the leaders of the Alliance who have the most authority.

Powers of Domius. Dominus can:

  1. Accept and reject applications for joining your Alliance;
  2. Send invitations to join your Alliance;
  3. Make demands on those wishing to join the Alliance;
  4. Update Alliance news;
  5. Distribute Chaos Blood and open access to distribution to other players;
  6. Assign and change the ranks of the Alliance warriors;
  7. To appoint Governors and Procurators - assistants to Dominus;
  8. Exclude members from the Alliance;
  9. Transfer your Dominus credentials to another member;
  10. Dissolve the Alliance.

Powers of the Viceroy. Viceroy is the second most important person in the Alliance. Appointed by Dominus. The viceroy may:

  1. Accept and reject applications for joining your Alliance;
  2. Send invitations to join your Alliance;
  3. Leave a message to all Messiahs of the Alliance on the tab "Description of the Alliance";
  4. Distribute Chaos Blood;
  5. Assign and change the ranks of the warriors of the Alliance (all except Governors and Dominus);
  6. Appoint Procurators - Dominus Assistants;
  7. Remove warriors from the Alliance (except for other Viceroys and Dominus of the Alliance).

Powers of the Procurator. The procurator is a warrior who subordinates other fighters of the Alliance: Centurion, Ambassador, Shadow, Sword, Shield, Soldier, Recruit, Adept. Prosecutors coordinate the actions of the units entrusted to them, following the orders of Dominus and his Deputies. This allows you to quickly and efficiently achieve the goals of the Alliance. Prosecutors can appoint and change the ranks of the Alliance warriors (all except Dominus, Viceroys and Prosecutors).

Other warriors of the Alliance. These include:

Alliances in the game. In the "Alliances" tab, you can see information sorted by the following categories:

What is Alliance Influence? Influence is a characteristic of the Alliance that determines its place in the ranking. The more territory the Alliance controls, the more influence points it receives. Additional influence points are awarded for all already completed Alliance achievements.

Scrolls of Summoning. For each new 5 levels, starting from the 50th, you will receive a Summon Scroll. These scrolls will increase the maximum number of warriors in your Alliance. To put your Summon Scrolls in the development of the Alliance, go to the Embassy, open the tab "My Alliance", and then - "Development". Here you can see how many scrolls your Alliance has at the moment.

To increase the maximum number of warriors in the Alliance by 1 person, you need 20 Summon Scrolls. All wars, starting with Recruit, can put them into the general scale of the Alliance Development. You can’t take back the summon scrolls! Use them prudently! At new levels, you will receive more and more scrolls:

Alliance Activity. The activity of the Alliance depends on the number of messengers who entered the game for a certain number of days. Those who have not appeared in the game for more than 1 days will receive the status "Inactive". If the number of active members of the Alliance exceeds 2%, then each of them will receive rewards. The higher the level of activity, the greater the reward! All players will be able to collect rewards within 24 hours.

If the activity indicator drops to 3%, the countdown will begin until the Alliance is automatically disbanded in 4 days. To avoid this, exclude inactive participants and accept those who will come every day. Dominus will lose its title if it is inactive for 5 days. This title will pass to the Alliance member with the highest rank after Dominus, who entered the game first. Adherents do not affect the level of activity of the Alliance.

Joining the Alliance. You can join the Alliance in several ways:

  1. Accept someone’s invitation in the Ambassadors tab of your Embassy. The fact that you received an invitation, you will learn from the report of Herold.
  2. Send an offer to Dominus of the Alliance using the corresponding button in the "Alliances" window.
  3. Select a player (through the friends panel or in the chat), view in his legend information about the Alliance in which he is a member, and send a request for membership by clicking on the "Join the Alliance" button.
  4. On the Empire map, find the territory of the Alliance, click on the window with the emblem at the bottom of the screen and click on the "Join the Alliance" button. You cannot be a member of several Alliances at the same time. To send an application to join the new Alliance, you need to leave the one you are currently in.
If you are the Dominus of the Alliance and want to move to another, transfer your authority to one of the warriors of your Alliance, and then leave it.

Joining the Alliance without applying. You can join the Alliance without approval of the application by Dominus. To do this, it’s enough to become an adherent of the Alliance: select the adherent school you like on the tab and click on the "Become an adherent" button. The button will be active if the School has free places, as well as if you have reached a level that meets the requirements for joining the ranks of the Alliance adherents. You can also join a random Alliance. To do this, just click "Join a random alliance."

Alliance Interface

To view information about your Alliance, go to the Embassy, in the "My Alliance" tab. The upper panel of the My Alliance tab in the Embassy is divided into several tabs. The Alliance Description tab contains:

  1. The name and coat of arms of the Alliance (the coat of arms is created personally by Dominus);
  2. Alliance Status;
  3. The number of Messirs in the Alliance;
  4. Territory controlled by the Alliance Bastions;
  5. The date of the Alliance;
  6. Requirements for candidates for joining the Alliance.

The medal of the Alliance for Accomplishment is displayed at the bottom of the window. On the right side of the tab, the Dominus of the Alliance can leave a message that will be seen by all the sirs who are in the Alliance. By clicking on the "Alliance Settings" button, Dominus can formulate the requirements for recruiting for the main team: give a short description, indicate the minimum level for joining the Alliance, the preferred language, and also indicate whether recruitment is currently in the Alliance, or closed. Requirements for joining the Alliance can be read by all players in the general list of alliances. Other tabs:

Alliance Management

Some functions in the "My Alliance" window are available only to the Alliance Dominus, Governors and Procurators. Alliance managers may:

1. Change the descriptions or requirements for the participants of the Alliance (both to the main staff and to adherents). To change the description, click on the "My Alliance" button in the upper left part of the window, then on the "Alliance Settings" button. In the window that opens, enter a description (or requirements for applicants), which will be visible to all players in the general list of Alliances.

Also in this window you can specify your preferred language, open / close a set of adherents to the Alliance, allocate a certain number of places for the School of Adherents from the main structure of the Alliance, and also specify the minimum level for admission to the School. Available for Dominus only.

2. Update Alliance news. To update the news, click on the appropriate button in the "Message to Allies to Allies" window on the "Description of the Alliance" tab. After that, enter the text - all the sirs of the Alliance will be able to see it if they go to their Embassy and open the tab "My Alliance". Available for Dominus Alliance and its Viceroys.

3. Approve and reject applications for membership. To view the list of applications for membership, open the "My Alliance" tab in the Embassy and go to the "Challengers" tab. Available for Dominus Alliance and its Viceroys.

4. Send invitations to your Alliance. To invite a sir, go to his castle and select the appropriate button on the drop-down menu on the right side of the screen. Available for Dominus Alliance and its Viceroys.

5. Assign and change the ranks of the Alliance warriors. To assign or change the rank, open the "My Alliance" tab in the Embassy, go to the "Messirs" tab and click on the button next to the "Rank" icon of your chosen warrior. Dominus cannot appoint more than two Viceroys. Dominus of the Alliance, Governors and Procurators may assign and change the ranks of only those members of the Alliance that are lower in seniority.

6. Exclude Messirs from the Alliance. To do this, open the "My Alliance" tab in the Embassy, go to the "Messirs" tab and click on the corresponding button in the "Actions" column. Available for Dominus Alliance and Viceroys. Viceroy cannot remove Dominus and the second Viceroy.

7. Transfer authority to the Dominus Alliance. To do this, click on the button next to the rank icon of the participant of your choice and assign him the rank of Dominus Alliance.

8. Dissolve the Alliance. Open the "My Alliance" tab in the Embassy and remove all the sirs from the Alliance, including yourself.

9. Establishment of diplomatic relations. Dominions and Viceroys of the Alliance can set the status of diplomatic relations with other Alliances in the tab "Alliances" in the building of the Embassy. To do this, find the desired Alliance in the list, click on the icon in the "Status" column and select one of the options (neutral, hostility, alliance, peace or war).

Alliance Accomplishments

Alliance accomplishments are global challenges that require the common efforts of all Alliance warriors. For each Accomplishment, the Alliance will receive a common reward that will strengthen its position in Stormfall. In addition, for the Achievements, each warrior of the Alliance will also receive a Personal Award in the form of Skulls, valiant warriors, improved troop, castle and other bonuses.

Since Alliance Achievements have difficulty levels, from a certain level, Achievement becomes Gold. The Alliance, which has gathered all the Golden Achievements, will receive an unprecedented award from the Masters of Stormfall - a unique coat of arms designed specifically for this Alliance. If your Alliance deserves all the Golden Achievements, Dominus or his Viceroy should take a screenshot of your merits in the Embassy building and contact Plarium Support for an award. There are 22 Achievements of Alliances:

  1. Masters of Darkshine: It is necessary to complete a given number of government affairs.
  2. Oberon Guardsmen: It is necessary to train troops for a certain number of points.
  3. Lovar Brothers: You need to collect a certain number of warriors in your Alliance.
  4. Asgard Blades: You need to score a certain amount of points for winning the Dominions.
  5. Legionnaires of Chaos: you need to loot a certain amount of resources.
  6. Claws of Farvol: Destroy enemy units by a certain amount of points.
  7. Knights of the Injury: Must win several war games.
  8. The builders of Bran: several times need to improve the Bastions.
  9. Knights of Eldur: You must hold several 5th-level Bastions for a certain amount of time.
  10. Warriors of Veyon: It is necessary to destroy the defense of several enemy Bastions of the 5th level.
  11. Guardians of Weor: It is necessary to keep a certain territory under the control of the Alliance for some time.
  12. Dana Hunters: It is necessary to destroy a certain number of attacking or defensive Bestiarian creatures (except Spies) in enemy Bastions.
  13. Heirs of Mara: It is necessary to use a certain amount of Blood of Chaos to turn troops.
  14. Heroes of Stormfall: several Alliance warriors must simultaneously be in the top Raid Rating.
  15. Balur Demons: It is necessary to lower the enemy Bastions to a certain number of levels.
  16. Defenders Air: You need to score a certain amount of points in war games.
  17. Sentinels Held: You must score a certain amount of points in a war with another Alliance.
  18. Hounds of Mary: It is necessary to destroy a specified number of Magistrate creatures in enemy Bastions.
  19. Persecutors: it is necessary to destroy a certain number of cavalry warriors in enemy Bastions.
  20. Eclipse Warriors: It is necessary to destroy a certain number of Infantry warriors in enemy Bastions.
  21. Bearers of the Empire: it is necessary to raise the Capital to a certain level.
  22. Lords of the Storm: It is necessary to lower the Capitals of the enemy Alliances level 10 or higher the specified number of times.

For the construction and destruction of troops in the game, the player receives a certain amount of points. These points are calculated based on the attack and defense indicators of each type of troops. The points of the troops help to get some Accomplishments, and are also important for counting the experience gained in battles. Alliance accomplishments are the most reliable source of information about true power. Only the most powerful and worthy will be able to discover all the Accomplishments, becoming the legend of Stormfall.

Rewards for Accomplishment. The total reward is given to the Alliance automatically. The general award belongs only to the Alliance. If you transfer to another Alliance, the common reward will remain only with your previous associates. The Bonus of Accomplishment will be automatically taken into account in the Rating. You can pick up your personal reward at any time. To do this, simply click on the "Pick Up" button, which will glow on the opened medal in the tab of the My Alliance Embassy.

You can receive the Personal reward for the Accomplishment only once. This means that if you move to another Alliance and again open the Accomplishment, which you already achieved in the previous one, you won’t receive a personal award. Choose your Alliance once and for all, sir. Loyalty and loyalty - the key to survival in Stormfall! To see the list of Accomplishments and find out how to get them, open the "My Alliance" tab in your Embassy.

Joint attack

A joint attack allows several soldiers of the same Alliance to form a common squad and direct it toward the target. Only the Alliance Dominus, Viceroy, Procurator or Centurion can command a joint attack. Messier of any title, who is in this Alliance, can join the attack. In total, no more than 3 soldiers can attack with a common army. The general detachment can be sent to capture the Settlement, storm the Bastion and the Capital of the Alliance. Joint attack units cannot attack Dominions or besiege castles! To send a joint attack, follow these steps:

  1. Participants in the attack send attacking troops in the form of reinforcements to the castle of the commander of the general campaign.
  2. In the Joint Attack menu, the commander selects associates for a general attack and forms an army of his own troops and troops that arrived at his castle.
  3. When the sir, who led the joint attack, sends troops and the battle is over, battle reports will be received by all of its participants. When a Settlement or Bastion is captured, the troops will remain at the site of all attack participants.
  4. If the Messirs united to capture the Settlement and won, the profit from the Settlement will be received by the one who led the joint attack.

Losses and combat experience are distributed among all participants in the battle in proportion to the attacking force of their troops. The movement of your squad can be tracked in the tab "On the way" of the Citadel, as in ordinary military campaigns. There is a certain limit on the total size of a detachment sent to a joint attack.

Alliance Diplomatic Relations

Alliance dominions can establish diplomatic relations among themselves, choosing from six options:

  1. Neutral - Alliances are neutral with each other. Neutral Alliances can attack each other’s Bastions within available limits.
  2. Allies - Alliances express mutual respect, but are not protected from the attacks of their Bastions.
  3. Enemies - Alliances with this status express mutual hostility, but are still limited by the limits on the attack of the Bastions.
  4. World - Alliances with this status cannot attack each other’s Bastions.
  5. War - Alliances with this status can attack the Bastions without limits.
  6. War Games - Alliances challenge each other, trying to prove their superiority. All attacks are within the available limits.

By default, the Dominus of the Alliance has the right to establish diplomatic relations with others, but can delegate them to other soldiers according to the same principle by which the right to use the Chaos Blood is distributed. To establish diplomatic relations, the Dominus of the Alliance must find the necessary Alliance in the Embassy in the general list of Alliances and in the "Status" line declare the appropriate status - and confirm its choice.

The leadership of this Alliance will be notified of new diplomatic relations and will be able to confirm them or refuse. Diplomatic relations can be broken unilaterally, but you will have to wait a while before the changes take effect. Immediately breaking diplomatic relations is impossible. However, an unconfirmed application for new diplomatic relations can be instantly canceled. You can view the status of other alliances in the Embassy building on the "My Alliance" tab in the "Diplomatic Relations" section.

Mission for the Alliance

In the mission for the Alliance, all fighters must work together to achieve a common goal and receive a reward. There are 6 types of tasks, each of which is associated with a specific task:

Once a day, the Alliance may be given one of the above tasks. For the performance of the actions specified in the description of the task (training of troops, the destruction of Dominions, etc.), each member of the Alliance will receive points that will go to the overall standings.

In the task related to the training of troops, points are awarded upon the addition of troops to the training queue. Points are not awarded for those troops that were added to the queue before the assignment.

In total there are four levels of the task, upon reaching each of which the player receives a special award - Novice Recruitment, Warrior Recruitment, Veteran Recruitment or General Leader Recruitment, respectively. The earned reward immediately after completing the step is automatically transferred to the "Storage" tab in the "Inbox" menu. There you can apply each of the sets. After passing 4 steps, the player will receive all the sets.

Each Set is stored on the "Storage" tab only 3 days from the moment it is received. Hurry up to use the earned reward during this time.

Castle development

Requests for assistance in developing a castle are an opportunity to reduce the time needed to build or improve buildings. Alliance members will see your request in the "Castle Development" tab in the "Alliances" window. All members of the Alliance can answer your request. When an Alliance member accepts your request for help, the time to completion or improvement is reduced. The more Alliance members help you, the faster construction or improvement will be completed. All members of the Alliance may create requests for assistance in construction or improvement.

All members of the Alliance can see all requests for help. A request for help can be created if more than 5 minutes are left before the construction is completed or the building is improved. You can ask the Alliance for help in the window of the building when the construction or improvement process has already begun. If more than 5 minutes are left before the construction or improvement process is completed, an icon will appear showing two people shaking hands.

Click on this icon to create a query. Please note: you can create only one request for help for one construction or improvement. To help other members of the alliance speed up the construction process, click on the Alliances button on the right side of the screen and find the Castle Development tab, where you will see all requests for help from your Alliance members. You can click separately on each request or click the "Help everyone" button to help all the sirs from the list.

In one day, you can answer no more than 100 requests for help - the counter is updated every 24 hours at 00:00 UTC. If you click the "Help everyone" button, and there are fewer available answers than open requests, first of all, help will be given to those sirs whose requests were created earlier.

Raise the level of the Embassy and the Capital of the Alliance so that the time of construction or improvement can be reduced as much as possible and more members of the Alliance can respond to your request. With each increase in the level of the Embassy, the maximum number of responses to requests for help and the maximum reduction in construction time increase. The Alliance can receive the maximum number of bonuses, improving the Embassy and the Capital of the Alliance to the maximum possible level.

Urgent help

Emergency assistance allows Alliance members to send resources and reinforcements, as well as attacking troops to the chosen target. Sending urgent help, more experienced messirs will be able to lend a helping hand to beginners. Members of your Alliance will see your request in the "Emergency" tab of the "Alliances" menu, located on the right side of the screen. All members of the Alliance can see all the requests. Urgent assistance requests will disappear upon expiration, even if no one has answered them. There are 3 types of emergency care:

Reinforcement Requests. If you urgently need defensive forces, you can create a request in the "Reinforcements" tab. In a special field for text, if necessary, you can leave a message for other members of the alliance. Please note: you can only request reinforcements to protect your castle. Each member of the Alliance can create such a request. Only one request can be active, and you can choose its duration. The request will disappear from the list after the expiration date.

Resource Requests. You can ask alliance members for help by creating a request in the "Resources" tab indicating the type and amount of the required resource. The request will disappear from the list after its execution or expiration.

Requests for an attack. You can create requests in the "Attack" tab so that other messengers can help you attack other castles, Bastions or Capitals of the Alliances. All members of the Alliance can create requests for an attack on castles, but only Dominuses can give rights to create requests for an attack on the Bastions and Capitals.

In the urgent help request list there cannot be two requests with the same coordinates at the same time. Each request has a validity period, and upon its expiration the request will be automatically deleted. If necessary, you can delete your queries yourself.

Important queries. All queries are listed according to their creation time, with the exception of important queries. Dominus or other members assigned by Dominus of the Alliance can change the status of requests. Requests marked as important will be located at the top of the urgent assistance request list.

Requests for reinforcements through the "On the Road" tab. If the enemy troops are already approaching your castle and you urgently need reinforcements, go to the Citadel, open the "On the Road" tab and create a request for help by clicking on the "Request help from Alliance members" button. The created request will automatically appear in the "Reinforcements" tab in the "Emergency" section.

Stormfall Age of War: Shards

What is Shards? Shards are pieces of magic crystals designed to improve attack characteristics and protect your troops. There are 8 main types of Shards.

Fusion of the Shards. You can increase the bonuses that the Shards give by merging them. You can only merge between two Shards of the same type and level. Two Shards of the 2nd level will give a Shard of the 3rd level, two of the 3rd level - one of the 4th and so on. So you can improve the Shard to the maximum level - 12th. The higher the level of the Shard, the greater the bonus to the characteristics of the troops he will give after activation.

To merge, go to the Order of Mages, open the Altar tab and select the Shards that you want to use for the merger. Click on their image and they will appear on the merge panel. After that, you can see the characteristics of the future Shard. Press the "Merge" button to get a Shard a level higher. A new Shard will be placed in the Vault.

Shards Chests. Shards chests can be purchased on the Miscellaneous tab of the Shadow Market or in the Order of Mages on the Altar tab. All received Chests will be sent to the Vault of the Order of Mages, where you can open them.

Use and storage of Shards. To use and store the Shards, build the Order of Mages. To see the bonuses that the Shard gives you, just hover over it. To receive bonuses, you need to move the Shard to the activation panel. The action of the Shards is permanent and will stop only after removing them from the activation panel. This can be done without destroying the Shard, only with the help of a special tool - the Staff. It can be purchased at the Shadow Market.

Staves There are two types of Staffs:

  1. A staff of stars can recover level 5-8 shards;
  2. A staff of flame can remove Level 5-12 shards.
Shards of levels 1-4 you can remove without the Staff.

Stormfall Age of War: Settlements

General information. Settlements bring the main types of resources - gold, steel, meat. There are also Sapphire Settlements that are mined by Sapphires, ancient Deposits of Relics, where you can find Relics, as well as Shade settlements, where you can get the Amulets of Mary. Capturing Villages is one of the key parts of the game. There are three types of settlements: small, medium, large. Depends on the size of how much resources the Settlements will bring per hour and what total reserve of resources it has.

The higher the level of the Settlement, the more resources it brings per hour, the greater the reserves in it. As soon as the reserve is exhausted, the Settlement disappears and another must be sought. The time until each Settlement is exhausted is indicated in the pop-up menu on the map and in the management buildings (Citadel and Eagle’s Nest). Use the Eagle’s Nest to search for Settlements. Each new Settlement appears free from protection. Any user, hovering over the Settlement, can see the remaining stock of resources in it.

Interaction with the settlements. You can get information about Settlement on the map in the pop-up menu. To do this, hover over Settlement. You can also see information in the Eagle’s Nest. Information about the captured Settlement is displayed in the Citadel. You will be able to view data on the coordinates of the Settlement, stocks of resources, its status (captured or freely), data on the owner of the Settlement, and also choose a method of interaction.

The maximum travel time to any Settlement on the Stormfall map is 1 hour for all users. Initially, you can only capture 1 Settlement. After upgrading the House of Lords to level 6, you can control 2 villages. There is a spell in the Obelisk that will allow you to capture 3 villages. There are several ways to interact with the Settlement.

Intelligence service. To scout the Settlement, you need to build the House of Lords and the Palace of Shadows in your castle. When you select the "Intelligence" option in the window that opens, you can form a detachment of spies and send them to the Settlement. Successful reconnaissance will make it possible to detect all the troops in the Settlement - both the owner’s army and reinforcements from other users. To protect your Settlement from intelligence, keep a large number of Spies in it.

Capture To capture the Settlement, you need to build the House of Lords. When you select the Capture option, a window will open where you can form a squad for capture. If successful, your troops will occupy the Settlement, and information about it will appear in the "Settlements" tab of the Citadel. After the capture, the Settlement will begin to develop resources or Relics in the internal storage. You can collect resources no more than once per hour. If you do not collect resources from the Village for more than 12 hours, they will cease to accumulate.

If you capture the Settlement, the invader does not receive any resources from the internal storage from the previous owner. He begins to collect resources in the repository from the very beginning, but the total supply of resources in the Settlement is the same for everyone on the map. To maintain control over the Settlement that you have captured, keep more defensive troops there. Remember that you can attack a settlement captured by your ally! Carefully choose goals and make informed decisions.

If your troops in your Settlement die and the object passes to the enemy, all surviving reinforcements from other players will automatically return to the owners.

Reinforcements. In order to send and receive reinforcements, you need to make a discovery of Warfare and build a Citadel. When you select the "Send reinforcements" option, a window opens where you can form a squad and send it as reinforcements to the Settlement. Thus, you can strengthen the army in the already occupied by you settlement. Reinforcements in someone else’s Settlement do not allow receiving resources from there. You can help allies hold the Settlements, and they can help you in return.

If you have withdrawn all your troops from your Settlement, reinforcements from other users who were in it will automatically return to the owners. If all your troops in your Settlement die, the surviving reinforcements will also automatically return to their owners. To manage your reinforcements in alien Settlements, open the Citadel, the Garrisons tab, and set the "Settlements" filter.

Consul reports. You can see all the information about how you and your allies are fighting for the Settlements at the Prefect and Herold. And reports on the delivery of resources from your Settlement to the castle will appear at the Treasurer.

Stormfall Age of War: Relics

General information. Relics enhance the performance of your troops and your castle. You can get Relics by fighting other castles, capturing Circles of Power, Temples of Chaos, Graves and Arsenals of Dwarves on the Stormfall map. To use the Relics, build the Temple of War. To capture objects on the Stormfall map, you need to build the House of Lords and the Eagle’s Nest. All actions with Relics take place in the Temple of War. The existing Relics are located on the Altar, reserve and not needed at the moment - in the Sanctuary, and just received - on the Altar.

The Effect of Relics. According to the influence of the relics are divided into attacking, defensive and working. Attackers increase their attack units, defensive ones increase their defense units, and workers improve your castle’s indicators: resource extraction, defense bonus and others. At the same time, you can use two Relics of each type, moving them to the Altar in the building of the Temple of War.

The power of action. By the power of action, Relics are divided into sacred and damned.

The quality of Relics. By quality, the relics are divided into ordinary, noble, heroic, royal and divine. The higher the quality, the less common the Relic, the more important its beneficial effect, and the harder it is to get.

Getting Relics in battle. After some battles, you will receive Relics. A report on this will come to your Prefect. Such reports are highlighted. Opening the report, you will see a message about the Relic and you can go directly to the Temple of War, where it is located. The appearance of Relics in battles is accidental and is not associated with victory or defeat in battle.

Obtaining Relics in Settlements. To capture the Relic settlements, build the House of Lords and the Eagle’s Nest. Information about the nearest settlements you will receive in the Eagle’s Nest. On the Stormfall map, there are 4 types of Settlements in which Relics can be obtained. This is the burial ground, the Circle of Power, the Temple of Chaos and the Arsenal of Dwarves. To get Relics, you need to capture such a Settlement and hold a siege for at least 60 minutes. After this, it will be possible to detect Relics with some probability.

With each additional hour, the likelihood of detecting a Relic at an object increases. The longer you hold the object, the more chances to get Relics when searching. If you find a Relic, a report on its delivery to your castle will come to the Treasurer. Opening the report, you will see a message about the production and you can go directly to the Temple of War, where it is located.

You can get information about the Relic Settlement on the Stormfall map in the pop-up menu or using the Eagle’s Nest in the castle. You will be able to find out when the Settlement is depleted, what types of Relics are stored in it, what the status of this Settlement is (captured or free), and also choose a way to interact with the Settlement.

Stormfall Age of War: Dungeon

General information. In the Dungeon, you can hide your troops and resources. The amount of resources that can be hidden is determined by the level of the Dungeon. The number of troops that can be covered is not limited. Units in the Dungeon do not participate in battles until you return them to the castle. The resources that you hid are not available for robbery.

Thus, if the castle was attacked, the troops in the shelter will not suffer, but at the same time they will not protect your castle from robbery or siege. The burglar will receive as many resources from your regular depots as his troops can carry. But the resources hidden in the Dungeons will not go to the thief in any case.

Dungeon Upgrade. Upgrade the Dungeon to get special bonuses:

Interface. Click on Dungeon to open the control window. You will see two tabs. On the first you can:

The second tab controls the troops. Here you can:

All the troops that you shelter are also displayed in the Citadel (in a separate section of the Castle tab). Traveling to or from the Dungeon takes less than a minute. If the castle is scouted, troops from the Dungeon will not appear in the reconnaissance report that your enemy will receive, even if the reconnaissance was successful.

You can rob even those players whose warehouses are less than 50% full. This restriction no longer applies! The size of the extraction is determined only by the total amount of resources in the castle (regardless of the fullness of the warehouse) and the carrying capacity of the robber’s troops. To protect your resources - increase the level of the Dungeon and hide the resources there.

Stormfall Age of War: Amulets of Mary

Amulets of Mary. Secret Knowledge Mara’s Amulets are special valuable resources needed to create vampires (Outcasts, Reitars, Priestesses and Wirsaavs) and summon Lovar’s children (Sukkubov, Assassins, Renegades and Eaters). Mara’s amulets appear on the Mara’s Altar after you sacrifice resources - gold and steel.

To donate resources for Amulets, visit the Mara Altar Building. There you can choose the amount of resources for the sacrifice. For example, a sacrifice of 1 unit of gold and 1 unit of silver will bring you 1 Mara Amulet. Select one of the offers and click "Sacrifice." The ritual of sacrifice itself will take some time.

If you want to get Mara Amulets instantly, select the resources using the slider at the very bottom of the game window and click "Buy." In addition to the basic resources, Sapphires will be needed for instant conversion. Having made the appropriate discoveries and accumulated enough of the Amulets of Mary, you can replenish your army with the deadly children of Lovar.

The number of Mara Amulets that you can store is limited by the capacity of the Warehouse. After reaching the required level, you can get the Amulets of Mary in the vaults of the Amulets of Mary located throughout Stormfall.

Stormfall Age of War: Dominions

General information. Dominions are special features on the map. By completing missions in the Dominions, you can get valuable trophies in the form of experience, resources or liberated troops. Each Dominion is designed to either attack or defend. Direct the attacking troops to destroy the Dominions of the attacking type (marked in red in the Eagle’s Nest and when you hover over the map).

Send defensive troops to defend the Dominions of the defensive type (marked in green in the Eagle’s Nest and when you hover over the map). The battle in the defensive Dominions occurs at the time of the arrival of the squad. He does not remain in the defensive Dominion, and all surviving troops are immediately sent back to their native castle. Destroying the attacking and defensive Dominions of the maximum level for you, you will receive Skulls.

Dominion indicators. Each Dominion has indicators of the level and state of protection. The level determines how powerful resistance you will meet if you send a detachment to this Dominion. The status indicator indicates the approximate number of enemy troops left in the Dominion. You can send troops to the same Dominion several times until you crush all the enemy resistance. Dominions are located in an impassable area for spies, so they can not be scouted. After winning each of the Dominions, you are guaranteed to receive trophies.

Locating Dominions. Eagle’s Nest allows you to discover new Dominions around your castle. Using the Eagle’s Nest, you can find out:

The Eagle’s Nest displays all available Dominions. Improving the Eagle’s Nest does not affect the number of Dominions discovered.

Interaction with the Dominions. You can interact with Dominions on the map using a special menu. To make it appear, hover over the desired Dominion. This menu displays the level of the Dominion, the state of its protection, and also allows you to send a squad - or go to the Dominion in the Eagle’s Nest of your castle. If you want to interact with the Dominions from the castle, open the Dominions tab in the Eagle’s Nest. There you will see the status of all Dominions within the radius of the search for the Eagle’s Nest.

How is the reward calculated at the Dominions? The calculation of the award at the Dominion is carried out according to a complex mathematical formula. The peculiarity of this formula is that the reward at the Dominions directly depends on your losses. There is an element of chance in the reward system at the Dominions. Therefore, it is very difficult to predict on which of the Dominions the next big award awaits you.

I have beaten several Dominions, but received only small rewards. The gap between large rewards is quite long and in some cases, it can take more than a month of active play at the Dominions. At the same time, you get a reward for every completed Dominion. These interim rewards also depend on your losses and are part of the overall reward. The reward system takes into account all your troops that died during the passage of the Dominions and each successfully completed Dominion increases your chances of receiving a large reward.

Are all troops counted as a total reward? All troops, of all types (including Legendary, Revived, Imperial and Dark), are taken into account when calculating the rewards at the Dominions. Passed Dominion can reward you with fewer troops than you invested in it during the battles with Bloor. However, all dead troops will certainly be rewarded at subsequent Dominions.

A lot of time has passed since the moment of the big award. When can I expect the next big reward? After receiving a large reward, there comes a period when you need to invest new troops in the Dominion to receive the next big reward. At the same time, intermediate awards give you the opportunity to regularly replenish the ranks of your army. They are also part of the overall reward, so consider them when making calculations.

The higher the level of the Dominion in the Eagle’s Nest, the more difficult the challenges you will encounter. That is why it is very important to choose the right tactics for breaking through the Dominions. Dominions are part of the game functionality that has been thoroughly tested at all stages by developers. Based on this, the possibility of incorrect operation of this element of gameplay is excluded.

How are rewards calculated at Dominions? The main feature of calculating rewards at the Dominions is that the size of the reward depends on your losses during the passage of the Dominions. All dead troops will be counted as a general reward and for successfully completed Dominion you can receive troops, valuable items and resources as a reward.

Tips and tactics for completing the Dominions to receive prizes

1. Story Dominions bring you a guaranteed reward. In your Eagle’s Nest, on the Story tab, you will find special Dominions that are divided into levels. Each of these Dominions has a guaranteed reward for its passage, which can be checked before successful penetration. To do this, just move the mouse cursor over the "Attack" and "Defend" buttons.

New Story Dominions will be unlocked after successfully completing 5 levels of regular Dominions and after the reward for the previous Story Dominions is collected. In total, you can complete 24 Story Quests, each of which includes 2 Story Dominions.

2. Personal tasks for completing the Dominions. In the "Tasks" section, which is located on the left side of your screen, you can find the quest for completing the usual Dominion with the maximum level in your Eagle’s Nest. The chance of receiving a valuable reward for completing such Dominions is higher than usual. In addition, for successfully completing quests on the quest Dominion, you can get 2 more of these Dominions with a level 1 higher than the previous one.

3. Informed means armed. Sending Intelligence to Dominions. You can attack and defend the Dominions more efficiently using the following tactics: you send one unit to the Dominion as a scout in order to find out what Balur troops are in this Dominion and their number. After that, you will be able to determine which troops will be more effective in the battle at this Dominion, since all troops have different protection indicators from different types of troops.

It is important to take into account the fact which forces of Balur defend the Dominion. If there are Nightmares on the Dominion that are most effective against Bestiary, and you send Griffins to this Dominion, then your losses will be quite large. That is why players first send several units in order to determine the type of Balur troops that are in this Dominion, and after that the rest of the troops, to successfully break through the Dominion. For example, it would be more efficient to attack this Dominion with the Infantry troops, and not with the Bestiaries.

4. Use the Reborn troops wisely. Revived troops consume less Meat and have better performance than conventional troops. However, at the Dominions, they have the same value when calculating the reward. Therefore, a prudent player will retain his Rebounded troops for battles with other players.

5. It is better to break through the Dominions during the Tournaments. By participating in the Dominion Tournament, you have the opportunity not only to earn troops in the Dominion, but also to receive valuable rewards for participating in the Tournament. Tournaments in Locations are launched regularly and during their absence you can replenish the ranks of your army with new trained troops. This way you will be ready for new battles.

6. Tactics for receiving valuable rewards. Official gaming communities are high-quality sources of information, tips and tactics that can help you while completing the Dominions. Learning more about Dominions will allow you to:

Stormfall Age of War: Game

Mail. Mail is needed to exchange messages with other players. Click on the "Inbox" button on the top panel to the left of the name of your castle, then go to the "Mail" tab. It stores letters received from other players and Lord Oberon, as well as your outgoing letters. To send a new message, select the "Write a letter" tab.

In the window that opens, you can select the tab - friends or warriors of the Alliance. Enter your message and click "Submit." To exchange messages with other players, go to the map, hover over the sector of the desired player and click the scroll icon. The Black List tab in the Inbox menu contains a list of users from whom you do not want to receive letters.

To add a player to the blacklist, go to the mail tab and click on the "Blacklist" button next to the letter. After that, he will be moved to the Black List tab, and you will not receive messages from him until you remove him from there. By going to the "Storage" tab, you will open a list of available sets and chests of the Alliance. Each chest or set has an expiration date, so be sure to check the tab regularly.

Chat: Tavern. The tavern serves for quick messaging with other players who are currently online. To switch to chat mode, click on the "Tavern" button on the right side of the Friends Panel, which is located at the bottom of the screen. To write to the chat, enter the message text and click the "Send" button. Remember: censorship is in effect at the Tavern! There are two chat modes:

You can switch between communication modes by pressing the button in the lower left corner of the panel. To return from the chat to the friends panel, click on the "Friends" button on the right side of the panel. If you click on the name of the player in the Tavern, a menu appears with a list of possible actions:

Editing the castle. To edit your castle:

  1. Go to the castle and click on the Edit button on the right panel.
  2. Move objects as you like. By clicking on the objects of the castle you can move and rotate them. Some objects are intended only for the external circuit (protective structures - fortification) and they can not be placed inside the castle. Some objects can be placed both in the castle and on the external circuit.
  3. Finish editing by clicking the Save button.

Editing fortifications. When editing a line of fortifications, it should be borne in mind that it consists of two levels - the lower (walls, towers and gates) and the upper (ballista, catapults, Guardians). At the same time, ballista, catapults and Guardians can only be installed on towers or gates. Settings The buttons for the game settings are located in the upper right corner of the screen:

Legend. The "Legend" button opens access to the player’s personal file. It is located in the upper left corner of the screen. The legend of other players can be viewed in several ways:

The legend contains:

  1. Basic information about the player: type, name and coordinates of the castle, player name, level and title. Also, through the Legend, you can go to the player’s page on the social network.
  2. Player rewards: what awards the player is currently presented to and for what Achievements.
  3. Player Alliance Information. The name of the Alliance, the title of a warrior in it, the number of draft scrolls that a player has. When you click on the Alliance window in the Legend, its description will appear.
  4. Player combat characteristics. Performance points show what type of hostilities the messir prefers.

Accomplishments. The "Achievements" button is located in the upper left corner of the screen. The Achievements window shows all the awards that the sir received during the game. Awards are given for the construction and improvement of buildings, the collection of gifts at the walls of the castle, participation in battles, the extraction of resources and other accomplishments. Use the tips next to each type of medal to figure out how to get them. For each Accomplishment you will receive Sapphires. You can view the rewards of other players in their Legend.

Rating

To find out your place among other players, click on the "Rating" button. It is located on the top panel in the left corner. There you will see a list - this is the rating of all players who play "Stormfall Age of War". Using two drop-down menus, you can select the type and level of significance of the rating you need. According to significance levels, they are divided into the Rating of winners, champions and the current Rating.

The "Champions" section contains the names of the sisters who scored the maximum number of points for the entire game. The "Winners" section displays the Messirers who won last week. The current rating shows the current state of affairs this week. There are several types of ratings:

By clicking the "Show Me" button in the lower left part of the window, you will see your position in the ranking. By checking the box "Among friends", you will see your position in the ranking among all your friends who fight in the "Stormfall Age of War". Every Monday, Lord Oberon sends all the sirs a list of the rating leaders last week. Rating Leaders Receive Sapphire Award!

An experience

Experience in the game is given for:

Once you gain a certain amount of experience, your level rises. For each new level you will receive rewards in Sapphires! Remember that some features of the game become available only from a certain level:

To find out how much experience you can gain from making discoveries and building a building, go to the "Discovery" window in the Discovery Hall or view information about the building in the "Construction" menu. The experience bar is located on the top panel. To find out how much experience you have to gain before leveling up, just hover over the experience bar. Among other things, your level shows how far you have advanced in Stormfall Age of War. When you visit your castle, other players will see your level. You can also see the level of other players when you go to their castles.

Map

To access the map, click the "Map" button on the right panel. To return to your castle, you must either click on the "Home" button on the right panel, or double-click on your castle. The map has two modes - the Stormfall map and the Empire map. They can be switched using the two buttons on the right panel. On the map of Stormfall you can see your closest neighbors, Dominions for attack and defense and Settlement. The Empire Map is the scale of a map that displays the political influence of the Alliances, Bastions and troops.

To see the map of the Empire, go to the Stormfall map, and then click on the icon of a different scale on the right side of the screen (located under the Home button). Depending on the status of other Alliances (Neutral, Enemy, Ally), the territory of this Alliance will be displayed in the corresponding colors on the map of the Empire. In addition, the Bastions and their level are always displayed on the map of the Empire. The bastions marked with the emblems of the Alliances are captured by these alliances.

Also on the map of the Empire you can see the castles of the soldiers of your Alliance by activating the filter "Warriors of the Alliance" in the filter panel on the right side of the screen. The icon of the castle of the warrior of your Alliance will correspond to its rank. In the menu on the right panel, you can note what data you want to see on the map: Alliance members, Bastions, or troop actions.

The ways of moving troops on the map of the Empire are presented in the form of arrows and marked with special colors. Arrows of enemy actions are highlighted in red, friendship actions are green, and your actions are blue. If you hover over the arrow on the route line, you will see a window with brief information on this unit and its mission. There are two ways to move around the map:

  1. Using the cursor ("drag" the space).
  2. If you enter the coordinates in the appropriate fields and click "Go." All locks have coordinates on the X axis (values at the bottom of the screen) and on the Y axis (values on the left of the screen). If you hover over another player’s castle, the exact coordinates will appear under the name of the castle.

When moving around the Stormfall map beyond one screen, a pointer window will appear with your avatar, which will indicate the direction and distance to the castle. The same window, only with the image of the Settlement, indicates the direction and distance to the Settlement you have captured.

Stormfall Age of War: Player Interaction

General information. Player interaction is the most important and most exciting part of the game. It includes all possible ways of influence and contact between players. You can start interacting with another player in several ways:

  1. Go to the Stormfall map and hover over another player’s castle. In the circular menu that opens, you can select the desired interaction option.
  2. Go to another player’s castle, click the "Actions" button on the right panel and select the interaction option.
  3. Enter the Citadel, the Market or the Embassy in your castle. From these buildings you can conduct military operations, trade and diplomatic activities.
  4. Use the bottom pane of friends. So you can exchange resources, elements, send reinforcements, turn players into undead, see information about Alliances, etc.

Types of players. Depending on the game mechanic and your actions, all players will be divided into several types for you. Each type is marked with a corresponding icon next to the name, which is displayed on the Stormfall map if you hover over the player’s castle.

  1. Beginners - users who play "Stormfall Age of War" for less than 3 days or have not reached level 31, you can not fight with them. Pictogram - a wooden sword.
  2. Enemies are those players who attacked you or who attacked you. Pictogram - crossed swords on a red background.
  3. Allies are players who have exchanged embassies with you and entered into an alliance with you. Pictogram - shield with green backlight.
  4. Neutrals are players with whom you have not had any interactions. There is no pictogram.
  5. Alliance members are players who have joined the Alliance or created their own. The icon is the coat of arms of the Alliance.

Friends panel The Friends Panel is an important tool for player interaction. There you can find all the friends from the same social network who play "Stormfall Age of War" with you. To the person with whom you chatted in the game, appeared on the bottom panel of friends, add him as a friend in a social network.

If the player is displayed on the friends panel, this does not mean that he is your ally and friend in the world of Stormfall Age of War. On the friends panel, hostile players, allies, and neutral players can be displayed. They are united by one thing: they are your friends on a social network. The Friends panel allows you to do the following:

If a player is hostile to you, you can scout, rob, or besiege his castle using the friends panel.

Visit to the castle. You can visit the castles of other players from the very beginning of the game. This is one of the basic interactions between the sirs. Being inside a foreign castle, you will see a list of actions that you can perform in the right panel, under the crossed swords icon. This is robbery, siege, reconnaissance, the exchange of resources, embassies and elements. You can visit another player’s castle in several ways:

  1. Click on the player’s castle on the Stormfall map and click "Yes".
  2. On the friends panel, select the required player, click on the profile picture and select the Go to castle item in the drop-down menu.
  3. In the Citadel, in the Contacts tab, select a player and click on the avatar - so you will immediately go to his castle on the Stormfall map.

To return to your castle, click "Home" in the panel on the right.

Robbery

This method of interaction allows you to rob the castle of another player - and take out resources from there. The size of the loot is determined by the carrying capacity of your troops and the amount of resources the enemy has. Maximum for one robbery, you can take out 50,000 resources. After the robbery, the surviving troops immediately return to your castle.

You can rob anyone except players who are protected by a newbie, your allies, and members of your Alliance. You have 10 robbery attempts per day. If you run out of limits, you can continue to send units, but they will not bring resources. New attempts are added every 2.5 hours. You can see the number of available robberies in the Citadel on the "Contacts" tab or in the circular menu if you hover over someone else’s castle.

When robbing, your troops will take out no more than 50% of the resources that can store Cellars and Warehouses. As a tax on robbery, 5% of the resources taken out is levied. To send a squad for robbery, use the castle menu (on the map), the Actions menu (inside the other player’s castle), the Contacts tab in the Citadel or the friends panel at the bottom of the game window.

Why didn’t I get resources from robbery? There are various limits in the game that you could already reach. The amount of resources that can be obtained from each castle per week is limited. It is 50,000 resources. It is worth noting that the same castle can be robbed only 1 time in 7 days.

Also, there is a limit regarding the resources that you can get from various castles daily - 500,000 resources. This includes the resources that you received as looting, gifts, and using caravans. It is important to remember that the base number of robbery attempts is limited, and is 10 attempts. Robbery attempts are restored every 2.5 hours.

Siege

You can not only scout and rob, but also capture the castles of opponents. This will give you superiority in the game and siege rating points, while you can also get resources from several besieged castles. To besiege the castle of another messier, use the castle’s circular menu on the Stormfall map, the Actions menu inside another’s castle or the Contacts tab in the Citadel to go to the castle on the map. Having chosen the "Siege" item in any of these menus, form a detachment of attacking troops.

Before sending a squad, be sure to scout the enemy. Keeping your power in the castle that you captured is best done by the defense forces. If you have been besieged, amass an army and overthrow the invaders or ask friends to set you free. They will be able to scout your enemy and send troops at him. All besieged castles bring you Rating points, while you can choose several of them to receive additional resources. In the event of a successful siege, mining of the resource: gold or steel will automatically begin.

Monitoring the collection of resources is carried out on the tab "Feuds". Come into the game more often to collect resources from Feodov! If the internal storage is full, the resource will cease to accumulate! You can change your choice at any time and start collecting another resource simply by clicking on the icon of the extracted resource. But keep in mind: in this case, the internal storage of Feod will be reset to zero and will begin to fill up from the very beginning.

You can remove the castle from the list of Feods (it will still be besieged, it will simply stop bringing booty) and choose another castle from the list of captured ones. Remember that the number of locks available for collecting resources is limited. The players who besieged the most castles are displayed in the Siege Rating and receive a reward in Sapphires. And the names of those who managed to make the largest amount of resources from the besieged castles appear in the Tribute Rating and also receive a reward.

Intelligence service

To conduct reconnaissance, open the Cloak of Shadows, build the Palace of Shadows and buy a Spy in this building. Now you can send the Spies to the castle of another player and scout him. A report on intelligence results will appear at the Prefect. Intelligence allows you to find out the exact composition of the army of the alleged enemy, and also shows the amount of resources available for robbery. During reconnaissance, your Spies can be intercepted by Spies of someone else’s castle. Exploration can be carried out in the following ways:

If the player is both your friend on the social network and your opponent in the Stormfall Age of War, use the friends panel for intelligence:

  1. Go to your castle.
  2. On the friends panel, select the player you want to scout.
  3. Click on the profile picture and select "Scout" in the drop-down menu.

Reinforcements

Reinforcements are needed to support their allies. Reinforcements help them defend themselves from enemies. You can send reinforcements or receive them from allies. To send and receive reinforcements, make the discovery of "Military Affairs" and build the Citadel. There are several ways to send reinforcements:

  1. Go to the Citadel, select the Contacts tab, find the player you need (you can use various filters) and click "Send reinforcements."
  2. Find a player in the friends panel, click on his profile picture and select "Send reinforcements" in the drop-down menu.
  3. Find a player on the Stormfall map, move the cursor over his castle and select "Send reinforcements" in the appeared circular menu.
  4. Go to another player’s castle, click on the "Actions" button in the right panel and select "Send reinforcements".

The reinforcement that came to you cannot be used for attack, it is only suitable for defense! In addition, you cannot control other people’s reinforcements. But you can send someone else’s squad defending your castle back to the owner. Reinforcements consume meat from the castle that sent them! This means that if you sent reinforcements to another castle, the meat for their maintenance will be removed from your account.

If you withdraw your troops from the captured Settlement or Bastion, all reinforcements from there will also go home. Remember that your reinforcements in someone else’s Settlement do not give you the right to receive resources from it. If all your troops in your Settlement die, the surviving reinforcements of other players will automatically return to their owners.

Exchange

Exchange of ambassadors. The exchange of ambassadors means that you offer another player to enter into an alliance. Now he can refuse or accept the offer. If he agrees, you will become allies. This provides a number of advantages - reinforcements and caravans between allied castles move 24 times faster! To start alliances, build an Embassy. Your Herold will notify you of new offers and alliances that you have entered into or terminated. There are several ways to exchange ambassadors:

You cannot besiege and plunder castles with which you entered into an alliance.

Exchange of resources. You can send resources as a gift to any player. They will help him build a building, train an army, or make a discovery. You yourself can also receive resources as a gift from other players. To send resources, open Trade and build a market. You can exchange resources in the Market building. You can send resources in several ways:

You cannot send more resources than your free trade caravans can accommodate. You can send no more than 50,000 units of resources to one person per week. You cannot send help in the form of resources more than twice a day to one player.

Exchange of elements. Elements are necessary for making discoveries. You will receive one item per day from your Master. In addition, items can be received as a gift or give to friends. If you make a discovery, exchange elements or give them to a friend - they disappear from your castle. Copies are not saved. There are several ways to send an item:

  1. Go to the desired lock, click the "Actions" button and select "Send item".
  2. Find the lock on the map, hover over it and select "Send item" in the circular menu.
  3. Find your friend in the friends panel, click on the avatar and select the "Send item" option in the menu that appears. Select the opening where the item you want to present will be taken from, and click the "Present item" button.
You can send no more than two items per day. You can exchange items in the Market or in the Privy Council.

In-game alerts

Consuls. Consuls serve as an effective means of warning both about changes in the life of your castle, and about events in the life of the Alliance. Consuls will talk about the results of your scientific, military, diplomatic and trade operations.

Prefect. The prefect notifies about:

The Prefect window has a filter that allows you to view reports on specific operations. The Prefect will also inform you if during the battle you get the Relic. Such reports are highlighted in a different color. Opening the report, you will see a message about the relic in the upper part of the window and you can go directly to the Temple of War, where it is located.

Treasurer. Treasurer notifies of:

There is a filter in the Treasurer’s window that allows you to view reports only for caravans that have arrived or gone.

Herald. Herold notifies of:

Master. The master informs about:

The Master window has a filter that allows you to view a specific type of report.

General information and key factors affecting the outcome of the battle

Factors. The outcome of each battle is determined by the strength of the army of the parties, the quantity in it. In addition to the number of troops, the strength of the army also depends on many factors:

  1. The combat characteristics of each warrior;
  2. Bonus of defensive buildings in the castle;
  3. Allied reinforcements;
  4. Bonuses of the Dragon and the Chosen;
  5. Items that increase the strength of troops;
  6. Bonuses of Shards and Status of the Elite;
  7. Permanent bonuses of troops;
  8. Bonuses of Disciplines of the Capital of the Alliance;
  9. Relics Bonuses;
  10. Bonuses from the achievements of the Alliance.

Castle. When native walls help. Experienced defenders know that in addition to bonuses from items, they have a huge advantage in protecting their castles.

The castle defense bonus strengthens the troops of both the owner of the castle and the allies fighting on its side. Do not be surprised at the high losses of the attacking troops in the castle with improved defensive structures and a lot of decor.

The bastions. Get to know your opponent. Each Bastion gives an additional bonus to the defense of all the troops of the garrison. The higher the level of the Bastion, the greater the bonus. Attacking the Fifth Bastion is unlikely to be an easy walk, unless you have previously completed a successful reconnaissance.

The capital of the Alliance and its bonuses. Many Alliances are betting on improving the Disciplines of their Capital. This provides them with a significant advantage in the form of bonuses to the attacking and defensive characteristics of the troops. The Discipline Bonus depends on the level of the Alliance Capital. The higher the level of the capital of your rivals, the higher the chance to encounter a strong army, which, in addition to the usual bonuses, is further strengthened by Disciplines.

Useful Tips

1. Losses of the opponent in the combat report. If you lose, in the report you can see only those troops of the opponent that you managed to destroy. All troops of the opponent in this case will not be visible. Also, when you open the characteristics of any of the opponent’s warriors, you only see his basic characteristics without taking into account bonuses and improvements.

2. Bonus to protect the castle and its impact on the morale of the army. Every 100 points of the castle defense bonus gives 1% to the combat characteristics of all troops in the castle. For example, if the battle takes place in a castle where the bonus of defensive structures is 20,000, the strength of the defending troops will increase by 200%.

3. The balance of power on the battlefield. The result of the battle also depends on the composition of troops on both sides. If Player 1 sends Dragons to the attack, and Player 2 is defended mainly by Griffins, who are strong against Bestiary forces, then the losses of Player 1 will be significantly higher.

Scout enemy castles for a tactical advantage. Forewarned is forearmed!

Stormfall Age of War: Buildings

Battle buildings

Fighting buildings are needed to build troops and manage them.

Altar of rebirth. The Revival Altar is a special building in which you can restore your troops lost during the defense of the castle for free or for Sapphires. The Renaissance Altar building has two tabs:

Only a certain percentage of your soldiers who died in the castle will be available for recovery. Level 1 Revival Altar allows you to recover 6% of dead soldiers. In the building of the maximum level, you can restore up to 50% of the attackers and up to 30% of the defensive forces.

Recovering an army that has fallen in battle is cheaper and takes less time than creating a new one!

Watch post. In the Watchtower building you can buy simple and imperial Spearmen and Archers, if you have already made the necessary discoveries. When you build the Barracks and make new discoveries, you can buy simple and imperial Dwarves and Paladins in the Watchtower building. What exactly are needed discoveries and resources for the construction of this building, you will see in the "Required" window: it appears if you hover over the "Build" button.

There is a Queue window in this building: all your orders for creating troops get here. You can speed up unit production using Sapphires. Using the appropriate buttons from the Watchtower, you can quickly go to the Shadow Market or the Citadel. To build a Watchtower:

  1. Go to your castle.
  2. Click the Build button.
  3. Open the Combat tab and select Watchtower.
  4. Assign a place in the castle and begin construction.
Upgrade the Watchtower so that the Infantry troops get more military experience in battles.

Knight’s order. In the Knights’ Order you can hire Knights, Nomads, Barbarian and Grandlords as soon as you make the corresponding discoveries. What kind of discoveries and resources are needed to build the Knight’s Order, you will see in the window Required: it appears if you hover over the button Build. There is a Queue window in this building: all your orders for the creation of troops get here. You can speed up unit production using Sapphires. Using the appropriate buttons from the Order of the Knights, you can quickly go to the Shadow Market or the Citadel. To build the Knight’s Order:

  1. Go to your castle.
  2. Click the Build button.
  3. Open the Combat tab and select the Knight’s Order.
  4. Assign a place in the castle and begin construction.

Magistrate. In the Magistrate, you can take on the service of Golems, Warlocks, Demons and Necromancers. What kind of discoveries and resources are needed to build this building, you will see in the Required window: it appears if you hover over the Build button. There is a Queue window in this building: all your orders for the creation of troops get here. You can speed up unit production using Sapphires. Using the appropriate buttons from the Magistrate, you can quickly go to the Shadow Market or the Citadel. To build a Magistrate:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Combat tab and select Magistrates.
  4. Assign a place in the castle and begin construction.
Upgrade the Magistrate so that the Magistrate’s creatures gain more military experience in battles.

Palace of Shadows. In the Palace of Shadows you can buy ordinary and imperial Spies, Griffins, Wyverns and Dragons, if you have already made the necessary discoveries. What exactly are needed discoveries and resources for the construction of this building, you will see in the "Required" window: it appears if you hover over the "Build" button. There is a Queue window in this building: all your orders for creating troops get here. You can speed up unit production using Sapphires. Using the corresponding buttons from the Palace of Shadows, you can quickly go to the Shadow Market or the Citadel. To build a Palace of Shadows:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Combat tab and select the Palace of Shadows.
  4. Assign a place in the castle and begin construction.
Upgrade the Palace of Shadows so that Bestiary creatures get more military experience in battles.

Crypt. At Crypt, you can pick up the Undead. Undead are universal warriors for attack and defense, they do not consume meat and carry a lot of resources when robbing. To build a Crypt:

  1. Go to your castle.
  2. Click the Build button.
  3. Open the Combat tab and select Crypt.
  4. Assign a place in the castle and begin construction.

To make a friend in the game an undead warrior:

  1. Go to your castle.
  2. Go to the Crypt and select the friend you want to turn into undead.
  3. Click on the "Raise" button.

You can also create an undead warrior by clicking on your friend’s profile picture in the Friends Panel and selecting "Raise Undead" from the drop-down menu. If you do not have friends in the game yet, use the "Add Messire" button in the Crypt and invite your friends! Each day, you can only create three undead warriors from three friends in the game. Your friends can themselves become undead by visiting your castle and clicking on the Crypt building every day. In addition, in decorative buildings, you can buy the Sarcophagus to increase the supply of Souls to create undead. The maximum squad size is 50 undead warriors.

Protective buildings

General information. Protective buildings are divided into two types:

  1. Related to Fortification (Protective tab in the Build menu).
  2. Decorative (Decorative tab in the Construction menu).

To buy protective buildings, you will need not only resources, but also Sapphires. Fortification is a fortification around the perimeter of your castle: walls, towers, gates, catapults, ballistae and Guardians. All of them increase the effectiveness of the defense of your troops. More advanced buildings become available with the commission of new discoveries of Fortification.

Decorative buildings allow you to decorate the castle and fortifications. In addition, each decor element adds some protection bonuses. This allows you to further strengthen the defense. Decorative buildings are divided into two types. The first type can only be installed inside the castle, the second - both on the line of fortifications and inside the castle.

Wall. The wall increases the effectiveness of the defense of the troops of your castle. In addition, it can serve as the basis for the installation of some decorative buildings, which will further strengthen the protection. The number of Walls that can be erected is limited by the size of the castle. Walls are installed on the outer contour of the castle. In edit mode, it will be highlighted in green. To gain access to the walls more reliably, make Fortification discoveries. For the construction of the Wall:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Protective tab and select Wall.
  4. Assign a place and start construction.

Tower. The tower increases the effectiveness of the defense of the troops of your castle. In addition, it can serve as a platform for ballista, catapults and Guardians, which will further strengthen the protection. In total you can build 12 Towers. The towers are installed on the outer contour of the castle. In edit mode, it will be highlighted in green. To gain access to more advanced towers, make Fortification discoveries. For the construction of the Tower:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Protective tab and select Tower.
  4. Assign a place and start construction.

Goal. Gates increase the effectiveness of defense of the troops of your castle. In addition, they can serve as a platform for ballista, catapults and Guardians, which will further strengthen the protection. The maximum number of gates in one castle: 4. The gates are installed on the outer contour of the castle. In edit mode, it will be highlighted in green. To build gates more reliably, make Fortification discoveries. For the construction of the Gate:

  1. Go to your castle.
  2. Click the Build button.
  3. Open the Security tab and select the Gate.
  4. Assign a place and start construction.

Ballista. Ballista increases the effectiveness of defense of the troops of your castle. Ballista can only be installed on towers and gates. In total, you can build no more than 20 ballist, catapults and Guardians. To buy ballistas more efficiently, make Fortification discoveries. For the construction of Ballista:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Protective tab and select Ballista.
  4. Assign a place on the platform and begin construction.

Catapult. The catapult increases the effectiveness of the defense of the troops of your castle. Catapult protects the castle from the creatures of Bestiary. Catapults can only be installed on towers and gates. In total, you can build no more than 20 ballist, catapults and Guardians. To buy catapults more efficiently, make Fortification discoveries. For the construction of the Catapult:

  1. Go to your castle.
  2. Click the Build button.
  3. Open the Protective tab and select Catapult.
  4. Assign a place on the platform and begin construction.

The keeper. Keepers increase the protection of the Spies that are in your castle. Guardians can only be installed on towers and gates. In total, you can build no more than 20 ballist, catapults and Guardians. To buy more effective Guardians, make Fortification discoveries. For the construction of the Keeper:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Protective tab and select Keeper.
  4. Assign a place on the platform and begin construction.

Decorative buildings. Decorative buildings enhance the defense of your castle. The more of them, the more effectively your troops will defend themselves. Most of the decorative buildings are designed to be placed inside the castle, but some can be installed both in the castle and on the fortification line.

Team Buildings

General information. Team buildings include buildings that are responsible for managing the castle. Without Team Buildings, you cannot fight, upgrade units, trade, and form alliances.

Town Hall Town Hall is the main command building. When you start the game, the Town Hall is already built. This is the main building from which you can monitor the life of your castle. In the Town Hall you can view:

By clicking on each of the castle parameters a window will open in which you can improve this indicator. With the improvement of the Town Hall, all the buildings in the castle will be built faster. Drawings can be purchased on the Shadow Market or obtained for participating in game events. Upgrade the Town Hall to level 22 to get a permanent bonus to the experience earned in battles.

Secret advice. Secret advice is needed to make discoveries for the development of your castle. The Discovery Hall becomes available only after the construction of the Privy Council. The higher the level of the Privy Council, the less time it takes to make discoveries. Improved to level 22, the building will provide a permanent bonus to the experience gained in battles. The secret advice allows you to sell and exchange items. To build the Privy Council:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Team tab and select the Privy Tip.
  4. Assign a place in the castle and begin construction.

Market. The main building for trade. Allows you to find out how many resources and free caravans you have, view exchange offers from other users or create your own offer. To build a Market, open the Trade. For the construction of the Market:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Team tab and select Market.
  4. Assign a place in the castle and begin construction.

To create a resource sharing proposal:

  1. Go to your castle.
  2. Go to the Market.
  3. Click on the Resource Sharing tab.
  4. Click on the Create Offer button.
  5. In the window that appears, select the resources to share.
  6. Click Create Offer.
  7. Select "My" in the filter panel and see when your offer expires.

Create an item exchange offer:

  1. Go to your castle.
  2. In the Market building, click the Element Exchange tab.
  3. Click the Create Offer button.
  4. In the "I want to get" window, select the opening and the element that you need.
  5. Click Create Offer.
  6. Turn on the My filter to view your sharing offers.

If you change your mind about making an exchange, set the My filter, find your offer and delete it. The higher the Market level, the more caravans are available to you. Caravans are necessary for transporting resources and elements to other castles. The market can be upgraded to level 20. After that, in addition to the usual resources, drawings will be needed to improve the building.

Embassy. From here you can conduct diplomatic activities and participate in the life of the Alliances. At the Embassy, you can invite your friends to enter into an alliance, terminate existing alliances and invite new friends to the game. Alliance management also takes place at the Embassy. You can view information about existing Alliances or create your own. The Bastions tab displays information about the Bastions of your Alliance and the Book of Chaos (a list and characteristics of the inhabitants of the Bastion). To interact with the Bastions, you need to create your own Alliance or join an existing one.

Upgrade your Embassy to level 22 to increase the number of possible allies. In addition, upgrading to level 21 will allow you to build 40, and up to level 22 - 50 Sarcophagi with Souls to create Undead. The exchange of ambassadors allows you to receive information about the military activities of an ally, as well as quickly and effectively help each other. You can accept offers of exchange of ambassadors and offer this exchange to others. To build an Embassy:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Team tab and select Embassy.
  4. Assign a place in the castle and begin construction.

Caravan parking Caravan parking helps you choose the right trade route and speed up transportation. The higher the level of this building, the faster your caravans move. To build a Caravan Park, first open the Journey. This building is upgrading to level 20. After that, in addition to the usual resources, drawings will be needed to improve the building. To build a Caravan Park:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Command tab and select Caravan Parking.
  4. Assign a place in the castle and begin construction.

Thieves Guild. The thieves guild helps to use caravans more efficiently: with the improvements of this building, the carrying capacity of caravans increases. The Thieves Guild can be upgraded to level 20. After that, in addition to the usual resources, drawings will be needed to improve the building. Before you build the Thieves Guild, make the discovery of Smuggling. To build the Thieves Guild:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Team tab and select the Thieves Guild.
  4. Assign a place in the castle and begin construction.

Obelisk. The obelisk gives you access to the Spell Tree, which allows you to upgrade your troops and speed up their production time. To access the Spell Tree, build an Obelisk and open the window by clicking on the building. For the construction of the Obelisk:

  1. Go to your castle.
  2. Click the Build button.
  3. Open the Command tab and select Obelisk.
  4. Choose a place in the castle and begin construction.

All spells are paid for by Skulls. At level 15 you will immediately receive 30 Skulls for the development of your army. Starting from the 2nd level, you will receive 2 Skulls for each new level, after the 35th level - 4, after the 65th - 6 and after the 80th - 8 Skulls for a new level. In addition, you will be able to get Skulls by attacking and defending the Dominions and receiving a reward for Accomplishing Alliances.

There are 6 levels (Orders) in total in the Spell Tree. From the very beginning, you can increase the speed of a certain type of troops. Having invested a certain number of Skulls in the speed of each type of troops in a given branch, you will get access to a new branch of improvements, which will reduce the time of production of troops. For example, you need to invest 8 Skulls each in improving the speed of movement of Spearmen, Archers, Dwarves and Paladins in order to gain access to the improvement branch, which reduces the time they are made.

The minimum number of Skulls that must be invested in improving one warrior in order to gain access to the next is 8 (10 for creatures of the Magistrate and Bestiary). The maximum number that can be invested in improving one warrior is 50, except for improving the consumption of meat, which will cost 80 Skulls at the maximum level of its development. To attach the Skull, click on the improvement you are interested in, and then on the "Apply" button. You can return the Skull and use it to improve another warrior by clicking on the "Change" button.

The first redistribution of Skulls is free. For subsequent changes, use the Equalizer. It can be purchased at the Shadow Market.

Temple of War. The Temple of War is needed for the storage and use of Relics. There are 3 rooms in the Temple of War: Altar, Sanctuary and Altar. To build the Temple of War:

  1. Go to your castle.
  2. Click the Build button.
  3. Open the Command tab and select Temple of War.
  4. Assign a place in the castle and begin construction.

The altar of the Temple of War. This includes all the relics found and mined, they will be stored in the Altar for 48 hours from the date of discovery. Move the Relic from the Altar to the Sanctuary or Temple Altar so that it does not disappear.

Sanctuary. Relics are stored here until used or deleted. The sanctuary contains a certain number of cells for storage. Initially, only 3 cells out of 6 on the Altar are open to you (subsequently you can open the remaining 3 cells using Sapphires or friends) and 0 cells in the Sanctuary. The longer you play, the more Sanctuary cells will open: they open depending on the number of your friends in the game (for 10, 20, 30, 40, 50 friends). Or you can use sapphires to open cells. The more cells you have, the more Relics you can store.

The altar of the temple. For the Relic to take effect, place it in a cell on the Altar and click "Apply." Temporary Relics after activation can only be deleted - you cannot return them back to the Sanctuary! When placing new temporary and permanent Relics on the Altar, they will not be activated until you click on the "Apply" button or save the selected configuration of Relics when leaving the Temple of War. You can view data on the effect of Relics placed on the Altar on the information screen on the right.

House of Lords. To capture settlements and trading posts on the map, you must build the House of Lords. Improving the House of Lords to the 6th level will allow you to control additional Settlement and Trading Post, to the 7th level - 2 additional objects. To build the House of Lords:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Team tab and select the House of Lords.
  4. Assign a place in the castle and begin construction.

Eagle’s Nest. The Eagle’s Nest allows you to discover Settlements, Dominions and Trading posts around your castle. Using the Eagle’s Nest, you can find out:

Using the Eagle’s Nest, you can:

To search for a specific Settlement, use the Settlement Types and Settlement Status filters. In addition, all available Dominions are visible in your Eagle’s Nest. Improving the Eagle’s Nest allows you to find more Settlements, but does not affect the number of Dominions discovered. The maximum level of the Eagle’s Nest is the 20th. To build an eagle’s nest:

  1. Go to your castle.
  2. Click the Build button.
  3. Open the Command tab and select Eagle’s Nest.
  4. Assign a place in the castle and begin construction.
Upgrade the Eagle’s Nest to higher levels and get special bonuses! At the 21st level, there is a bonus to the speed of collecting resources from Trading posts, and at the 22nd level - a bonus to protecting the castle!

Citadel. From the Citadel you can control all the hostilities captured by the settlements and contacts with other players. There are several tabs in the Citadel. The Castle tab displays the number and composition of your troops and allied forces in the castle. The Settlements tab shows:

  1. How many resources are there in the settlement;
  2. How much time is left before the exhaustion of the Settlement;
  3. How full is the internal storage of the Settlement;
  4. How many resources you can take at the moment;
  5. How much is left until the next collection;
  6. When the internal storage of the Settlement is full;
  7. Composition of troops in the Settlement: your armies and reinforcements of other users. You can see all your troops, as well as all the reinforcements of other players. You can send additional reinforcements to your Settlement or remove other troops from it.

Also in the "Settlements" tab, you can collect the resources (or Relics) that the Settlement produces and send or return troops. The Garrisons tab contains information about troops outside the castle. Using the filter, you can choose what to view: all the troops, troops in a foreign castle or settlement. To manage your reinforcements in the settlements of other users, open the "Garrisons" tab and set the filter "Settlements".

Here you can see all your reinforcements in the settlements of other users. The tab "On the way" shows the troops that are currently moving on the map. The Contacts tab displays a list of castles that you have already interacted with in the game: these are the castles of the players you added to your notes, as well as your enemies and allies. You can add a lock to your notes in several ways:

  1. Go to the player’s castle and click on the "Add to Notes" button next to the owner’s name on the left side of the screen.
  2. In the chat, click on the name of the player and select "Add to notes" in the drop-down menu.
  3. In the Citadel, in the "Contacts" tab, select the filter Friends, Allies, Enemies, Warriors of the alliance and click on the "Add to Notes" button next to the player’s name.
  4. On the Stormfall map, find the necessary player, move the cursor over his castle and click "Add to Notes" in the circular menu that appears.

To build a Citadel:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Team tab and select Citadel.
  4. Assign a place in the castle and begin construction.

Altar of Mary. At the Altar of Mary, you can sacrifice your usual resources and receive the Amulets of Mary - a special resource that allows you to recruit Vampire troops. In this building you can:

To build the Altar of Mary:

  1. Go to the Build menu.
  2. Open the Command tab and select the Altar of Mary.
  3. Choose a place in the castle and begin construction.

Order of magicians. Build the Order of Mages to store and use the Shards. The higher the level of this building, the higher the level of Shards you can get after the merger. All the Shards you received are placed in the Vault of the Order of the Mages, where they can be infinitely long. Hover over the Shard to get information about it. The splinter begins to act after you click on it and click the "Activate" button that appears. Shards give a permanent bonus, which will be valid until the Shards are removed from the activation panel.

You can remove the activated Shard above the 4th level only with the help of a special tool - the Staff, otherwise the Shard will be destroyed.

To build the Order of Mages:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Team tab and select the Order of the Mages.
  4. Choose a place in the castle and begin construction.

Resource Buildings

General information. Resource buildings are needed to extract and store resources for the castle. The more such buildings and the higher their level - the more resources you will get, save and spend. Without resources, it will not be possible to build buildings and train troops.

Farm. The farms produce meat, and with each level, the building brings more and more resources. The maximum farm level is the 20th, after which, in addition to the usual resources, drawings will be needed to improve the building. In total you can build 6 Farms. To build a Farm:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Resource tab and select a farm.
  4. Assign a place in the castle and begin construction.
Upgrade Farms to higher levels and get special bonuses! At levels 24 and 25, meat consumption will be reduced.

Source. The source nourishes your subjects with a holy spirit, which means that farms bring more meat. The source increases meat production by 5% with each level of improvement. It can be built only after the opening of Living Water and the improvement of the Farm to the 10th level. There can be only one Source in one castle. To build a Source:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Resource tab and select Source.
  4. Assign a place in the castle and begin construction.

Barn. By improving the Barn, you can store more meat. In total, 3 barn can be built - everything is built at once. The barn can be upgraded to level 20. After that, in addition to the usual resources, drawings will be needed to improve the building. To build a Barn:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Resource tab and select a barn.
  4. Assign a place in the castle and begin construction.

Ore deposits. Ore deposits have been in your castle from the very beginning of the game. There you can mine steel - one of the three main resources in the game. Steel is needed to build buildings, make discoveries and produce troops. To begin to mine steel, build a ore mine on ore deposits. The starting amount of ore deposits in each castle is random.

Mine. The mine produces a certain number of units of steel per hour. Upgrades to level 20. After that, in addition to the usual resources, drawings will be needed to improve the building. With each new level you mine more and more steel. To build a Mine:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Resource tab and select a mine.
  4. Place the mine on ore deposits (this is an object that has been in the castle from the very beginning of the game) and begin construction.

In total, you can build exactly as many mines as there are ore deposits in your castle. Upgrade Mines to higher levels and get special bonuses! The 24th level gives a bonus to the attack of troops, and the 25th - to the defense. To increase steel production forever, build a Forge.

Forge. Each forge improvement increases steel production. A forge can only be built by opening the Bran Legacy and upgrading one mine to level 10. In one castle there can be only one Forge. To build a Forge:

  1. Go to your castle.
  2. Click the Build button.
  3. Open the Resource tab and select Forge.
  4. Assign a place in the castle and begin construction.

Camp. There are several Camps in your castle from the very beginning of the game. The camp allows you to mine gold - one of the three main resources in the game. Gold is useful to build buildings, make discoveries and produce troops. To start getting gold, build the Housing site at the camp site. The starting number of camps in each castle is random.

Home. Housing produces a certain number of units of gold per hour. Upgrades to level 20. After that, in addition to the usual resources, drawings will be needed to improve the building. With each new level of housing you will receive more gold. To build a home:

  1. Go to your castle.
  2. Click the Build button.
  3. Open the Resource tab and select Housing.
  4. Assign a place in the castle and begin construction.

You can build as many dwellings as there are camps in your castle. Upgrade your Homes to higher levels and get special bonuses! The 24th level gives a bonus to defending troops, and the 25th - to attack. To increase gold mining forever, build the Inquisition.

Inquisition. The Inquisition increases the influx of gold into the treasury. Increases the effectiveness of all homes by 5% with each level of improvement. You will not be able to build the Inquisition until you open the Fire of Eldur and upgrade one Residence to level 10. In one castle there can be only one Inquisition. To build the Inquisition:

  1. Go to your castle.
  2. Click the Build button.
  3. Open the Resource tab and select the Inquisition.
  4. Assign a place in the castle and begin construction.

Warehouse. The amount of gold and steel stored in the castle is limited by the capacity of the Warehouse. The higher the Warehouse level, the more resources you can store. In total, 3 Warehouses can be built - all are built at once. The warehouse can be upgraded to level 20. After that, in addition to the usual resources, drawings will be needed to improve the building. To build a warehouse:

  1. Go to your castle.
  2. Click the Build button.
  3. Click the Resource tab and select Warehouse.
  4. Assign a place in the castle and begin construction.

The idol of Beor. Increases the extraction of gold and steel in the castle. Using a magic field, it improves the extraction of resources at the Mines and Housings by 5% with each level of improvement. Upgrades to level 6. 1 level of improvement requires 1 day. If the enemy successfully robs or sieges your castle, the magic will dispel - and the Idol of Beor will again become level 1. In one castle, you can install only one such idol. To build the Idol of Beor:

  1. Go to your castle.
  2. Click the Build button.
  3. Open the Resource tab and select the Idol of Beor.
  4. Choose a place in the castle and begin construction.

Treasure chest. The treasury helps increase the production of resources within your castle. With each new level of the Treasury, the bonus to the production of resources increases. The maximum level of building improvement is the 10th, which will give you a production increase of 20%. The more friends join the game at your invitation and reach level 15, the greater the reward awaits you. To improve the Treasury, you will need special items - Guarantors. They can be obtained in the following ways:

Stormfall Age of War: Troops

General information. Troops are in a castle or Dungeon when they are not participating in battles against Balur or other players. All troops have certain indicators:

Discoveries. Relevant discoveries also affect troop performance. Upgrade your openings to increase troop efficiency.

Recovery of troops. Most troops lost in battles can be recovered within 7 days. Recovery is cheaper and takes less time than creating a new army. You can restore troops in the following buildings:

  1. Altar of rebirth. A special building in which you can recover for free a certain number of troops lost during the defense of the castle. The higher the level of the Altar, the more troops are to be restored.
  2. Infirmary. The infirmary is available at the Revival Altar and the Shadow Market. Here you can recover 70% of the troops lost in any battles for Sapphires.

Troop groups

Classification by purpose. Troops are attacking, defensive and reconnaissance.

Classification by type. There are 4 main types of troops:

Other types of troops:

Types of troops. Subdivided into:

Classes of troops. All types of troops (Normal, Imperial, Dark, and Revived) form a class. For example, the Necromancer, the Imperial Necromancer, the Dark Necromancer, and the Revived Necromancer are all part of the same class. Each class consists of several types of troops. For example, Archers, Spearmen, Dwarves - three different classes of Infantry.

Rank. Most classes have grades. The rank can be increased with the help of military experience, which is earned in battles. It is also necessary to fulfill other requirements in order to improve the class to a higher rank. The combat characteristics of the troops of the selected class increase with each rank upgrade.

Receiving troops

Access to the troops. To train troops, you need to make the appropriate discoveries. For example, completing the Compound Bow opening is required to train Archers. Remember: discoveries give access to the training of the Conventional and Imperial class troops.

Troop training. After gaining access to a certain type of troops, you can start training in military buildings (Watchtower - Infantry, Knight’s Order - Cavalry, Palace of Shadows - Bestiarian creatures, Magistrate - Magistrate creatures) You can build these buildings in the "Construction" menu. Resources are needed to train conventional forces. More often gold, steel and meat are required, but Mara Amulets will be needed to train Vampires. Imperial troops are paid extra in Sapphires, but in resources are much cheaper.

The training time of troops can be reduced with the help of Relics, as well as using Skulls in the Obelisk, studying the abilities of the Dragon, etc. There is always the opportunity to speed up the process for Sapphires or using special items.

The acquisition of troops. If you do not want to wait or you do not have enough resources for training, troops can be bought at the Shadow Market. Some troops, such as the Legendary, cannot be trained. They can be purchased on the Shadow Market, in sets at the Bank, or received as a reward.

Receiving troops as a reward. Troops can be obtained by completing missions and participating in events:

Improvement of troops and military experience

There are many ways to improve your army:

Military experience. Troops gain military experience in battles. It is necessary to increase the rank of troops, which in turn will improve their characteristics. Scouts, Legendary Warriors, Castle Guards, and Fireballs do not receive military experience. The military experience earned by each type of troops is summed up and forms the general experience of the class. If you send the Normal and Imperial Archer into battle, each of them will earn military experience for the Archers class.

You can improve the class of troops to a higher rank by fulfilling the specified requirements. The upgrade will enhance the characteristics of all class warriors. The larger the battle, the more military experience you get. Improving military buildings affects the military experience gained of certain types of troops (for example, improving the Watchtower adds military experience to Infantry). Special items are available on the Shadow Market that will enhance the military experience gained in battles.

Military experience cannot be gained from battles at the Bastions during the "Bastion Massacre."

Warrior Ranks

Upgrading to a higher rank will significantly strengthen the army. To improve the class, it is necessary not only to earn military experience, but also to fulfill the following requirements:

If you have enough military experience, but the other requirements for improving the class have not yet been fulfilled, you will accumulate experience further.

Points of Valor. Upgrading to the next rank will earn Valor Points. With their help, you can improve the performance of troops:

Each unit of valor improves a certain indicator of troops by one percent. The bonus applies to all troops of the selected class. You can redistribute points with the Potion of Valor.

Special Forces

Undead. Special universal warriors. Equally suitable for attack and defense, do not consume meat and endure a lot of resources when robbing. If the undead fell in battle, you can raise it again when Souls appear in the Crypt. Can contain up to 50 undead warriors at a time. One Soul is one warrior of the undead. Every day, the number of Souls is replenished, but in Decorative buildings you can buy a Sarcophagus to increase the supply of Souls to create undead. Your friends can themselves become undead by visiting your castle and clicking on the Crypt building every day.

Legendary troops. Improve their combat performance due to troops sent along with them. Each Legendary warrior has a type and purpose that should be considered when choosing league forces. For example, the strength of the Archangel will increase if you send 25 creatures of the Bestiary (Protection) with it. Legendary warriors cannot be trained. They can be purchased on the Shadow Market or in sets at the Bank, as well as received as a reward for participating in events or completing tasks.

Fireballs. Fireballs can be purchased on the Attacking tab of the Shadow Market. Regardless of the distance, the Ball of Fire reaches any object in 3 minutes, after which it inflicts the specified damage and self-destructs. You can use several Fireballs at the same time, but they cannot be sent along with the troops. You can hit 10 fireballs per day.

Guardians of the castle. Special protective warriors who take part in all the battles in your castle, but cannot be sent outside it. You can buy them for Sapphires on the "Decorative" tab in the "Build" menu. They are immortal and recover for free. Buy the Guardians once - and they will always protect the castle from uninvited guests! Your friends can recover fallen Sentinels instantly. To do this, they need to go into your castle and click on the Sentinels.

Vampires Powerful creatures that have supernatural powers, such as inhuman speed or the ability to destroy enemy scouts. Vampires are divided by purpose: attacking, defensive, scouts, as well as by type: Infantry, Cavalry, creatures of the Magistrate and Bestiary. They can be trained for Mara Amulets in battle buildings, purchased for Sapphires in the Shadow Market, or obtained in sets at the Bank.

How to find the missing troops?

Castle. Use the filters on the top panel to separate allied reinforcements from your troops.

Dungeon Troops are automatically sent to the Dungeon if:

  1. You have activated the item "Defense Forces".
  2. The troops returned from the Trading post, on which the available reserves of resources were exhausted.
  3. The trading post to which you sent the squad for attack or capture became free until the arrival of your squad.
  4. The castle you sent the squad to attack or capture was moved to the map before your squad arrived.

Feuds. Troops may be in a captured Castle or at a Trading Post.

Garrisons. Troops may be reinforced at the Bastions, in the capital of your Alliance, and in other Castles.

On my way. Troops may be en route to specified targets or may return to your Castle.

Prefect Reports. The troops could die in battle, in which case information about the losses will be in the Prefect Reports.

The maximum number of reports is limited. Each oldest report will be automatically replaced with a newer one upon reaching the limit. The number of new reports increases dramatically when your Alliance reflects multiple attacks or defends itself. Some of these reports will be replaced with new ones before you can read them. It is recommended that you check all available reports as soon as possible.

Bonus troops for Quests and Tournaments. Bonus troops for Tournaments, completing Tasks, personal achievements and achievements of the Alliance go directly to the Dungeons immediately after you take the prize.

Bonus troops from the Dominions. Bonus troops from the Dominions arrive at the Castle along with a combat detachment that destroyed the Balur horde.

Alliance statistics. Why and how do attack and defense indicators change? The fact that in the statistics of the Alliance the strength of your army has decreased does not mean that your troops have been lost. Alliance statistics are updated every three hours. The statistics take into account all bonuses, except bonuses of the Legendary troops (they are used during the calculation of battles), are taken into account in the statistics of the Alliance. In the statistics window, the strength of your army is compared with the total strength of the army during the last activity of the previous week.

This type of statistics is stored for seven days. For example, last week you could have activated Elite Status, an item to increase the strength of troops, or another bonus that expired. Therefore, the statistics window will display that the strength of your army has decreased. However, the troops were not lost. The total defensive and attacking strength of the army may decrease after the following actions:

  1. You have replaced Hero Artifacts with others that give different or less bonuses.
  2. You have replaced Relics with others that give different or less bonuses.
  3. Elite Status has ended.
  4. The item has expired to improve attack or defense indicators.
  5. The Dragon Ability bonuses expired.
  6. You replaced the Shards with others that give different or less bonuses.

Stormfall Age of War: Discoveries

General information. Discoveries are needed to gain access to new buildings and types of troops. To make discoveries, build the Privy Council. After building the Privy Council, you will see the "Discovery" button on the right panel. The higher the level of the Privy Council, the faster discoveries will be made. You can speed up the discovery with Sapphires. For each discovery, you will have to pay a certain amount of gold, steel and meat.

Discoveries have several levels. The higher the level, the more expensive it will be and the longer it will take. Having made all the discoveries that do not require Soul Stones, you will receive a bonus to the extraction of gold and steel. The bonus will take effect the day after all discoveries are completed. When a new discovery appears in the game, the bonus will be suspended until you make this discovery.

Hall of discoveries. After the construction of the Privy Council, the Discovery Hall will become available to you. He will make discoveries and plan the development of his castle. To enter the Discovery Hall, you must be inside your castle and click on the "Discovery" button located on the right panel.

You can navigate inside the Opening Room by holding the mouse cursor and dragging the screen. If you want to increase or decrease the display scale, use the special zoom panel or the mouse wheel. By clicking on the selected opening you will see a window in which you can find out:

To find out how much it costs to make a discovery, hover over the "Make" ("Improve") button and read the tooltip.

Levels. Discoveries related to troop production have 20 levels of learning. The higher the opening level, the stronger the unit associated with it will be. For example, to increase the performance of lancers, it is necessary to improve the level of discovery of Imperial Steel.

Sharing and sending items

Elements are needed to make discoveries. Every day, the Master will report to you about the received items. Sometimes elements can be repeated, but it does not matter. Extra items can be sold in the Privy Council or exchanged for necessary. You can create an offer for the exchange of elements in two ways: through the Privy Council or through the Market. You can also purchase the missing items in the Shadow Market.

Exchange through the Privy Council. To exchange elements through the Privy Council, go to the "My Elements" tab in the Privy Council, select the opening whose element you want to exchange and the element you want to exchange. Click the "Exchange" button.

In the "I want to get" window, select the opening and the element that you need. Click Create Proposal.

To view the created offer, go to the Market in the "Element Exchange" tab and put a mark in the "My" filter. You will see what you offer to other players and when your offers are out of date. You can delete your offers.

Exchange through the Market. Open the "Exchange of elements" tab in the Market building. Click the "Create Offer" button.

In the "I want to receive" window, select the opening and the item you want to receive, and click "Create offer." Turn on the My filter to view your offers.

Sending items to a friend. You can send items to a friend. There are several ways to do this:

  1. Go to the friend’s castle, select the "Actions" button on the right, and in the menu that appears - the option "Send item".
  2. Find a friend’s castle on the map, hover over it and select "Send item" in the circular menu.
  3. Find your friend in the friends panel, click on the avatar and select the "Send item" option in the menu that appears.

Whatever method you choose, you will see a window where you select the item you want to send. Now click "Present Item." You can use filters to search for exchange offers. Selecting one of them (All, Available, Friends or My), you will see a list of offers (if there are no proposals matching the request, the list will be empty). In addition, you can use the "I am looking for" and "Offer" menus to refine your request.

If you make a discovery, exchange items, give them away or sell them, they disappear from your castle. Copies are not saved!

Why did my elements of discoveries disappear? There may be several reasons for this:

  1. If you sell or exchange items, you do not have copies of them;
  2. Elements disappear if you make the discovery for which they were necessary;
  3. If you use the option "Sell all items" in the Privy Council, you will irrevocably sell all your available items;
  4. Elements become unavailable for 3 days after you make offers on their exchange. To cancel the offer, open the "Market" building, the "Caravans" section, and in the "Caravans with Cargo" tab, click on the "Delete" button.
To make some special discoveries, you need elements that are acquired for Soul Stones. You can buy these items on the Shadow market, in the "Soul Stones" section.

I stopped receiving opening items. As you already know, the Master sends you various opening elements every day if you enter the game. However, there is a turning point in the game when you stop receiving them. This happens exactly when you have studied all the basic Revelations.

You will begin to receive a bonus of 7% to the production of gold and iron if you have unlocked all the basic Discoveries. You can check the availability of this bonus in the right part of the window with Discoveries.

It is worth noting that you still have special Discoveries available that you can make using Soul Stones in the Black Market, or right in the Discoveries window. Once you complete them, Vampires will be available to you.

Soul stones are enchanted gems of extraordinary rarity and value that can only be earned by participating in tournaments. Use them wisely!

Stormfall Age of War: Resources

General information. The game has three main types of resources - gold, steel and meat. All of them are needed for building buildings, training troops and making discoveries. The amount of gold and steel that you can mine depends on the number of resource buildings and their level.

Production and use

To mine more gold and steel, build and develop Dwellings and Mines, as well as additional buildings that accelerate their extraction: the Inquisition and the Forge. The amount of gold and steel that you can store is limited by your Warehouse. To store more resources, you must develop a Warehouse. You can have a maximum of three warehouses. The meat is not tied to resource deposits. To get more meat, you will have to build and develop Farms, as well as an additional building that increases meat production - Source.

In total, you can have 6 farms. The amount of meat you can save in your castle is limited to Barn. Remember to constantly improve it. In total you can build 3 Barn. Meat is necessary for the maintenance of the army - each warrior will consume a certain amount of meat. Resources can be exchanged using the Market. They can be received as gifts from friends or when robbing other people’s castles.

In addition, you can temporarily increase resource extraction by 25% using Sapphires. There are special Relics that accelerate the extraction of resources. Having made all the discoveries that do not require Soul Stones, you will receive a bonus to the extraction of gold and steel. The bonus will take effect the day after all discoveries are completed. When a new discovery appears in the game, the bonus will be suspended until you make this discovery.

Sapphires

Sapphires are a unique resource that gives you additional benefits. You can get Sapphires by replenishing the application account with voices or completing game tasks.

Using Sapphires, you can:

You can buy sapphires at the Bank. The Bank button is located in the upper right corner of the screen.

Getting Bonus Sapphires. You can get bonus Sapphires in the following ways:

Sometimes adding Sapphires may be visually displayed with some delay. In that case, just clear your browser’s cache and refresh the page. If you believe that an error has occurred due to which you lost Sapphires, create a message about this in a special section on the gaming forum. Describe the situation in detail and indicate the clear steps for reproducing the alleged error. They will help you.

The most frequent purchases for Sapphires. You can buy for Sapphires:

Stormfall Age of War: Frequently Asked Questions

How to start playing again? Is it possible to remove the lock? The technical implementation of the game is designed in such a way that it does not completely remove the player’s castle from the map or reset all the results of the game. If you decide to start the game anew, this is not at all necessary, because there are no hopeless situations in the game. You can always reconsider your strategy, ask your allies for help, edit your castle, etc. If you want to stop playing, then after a certain time the castle will practically cease to produce resources and will become of little interest to invaders and robbers.

If you play on the game portal, you have the option to delete the account in the profile settings. To do this, you need to enter the settings of your profile: while in the game, click on your avatar in the upper right corner of the screen -> Profile -> Edit -> Delete account. After deleting the account, an email with a link to restore it will be sent to your email address, which is linked to the account in the game. Thus, you can return to the game at any time.

I can not find the drawings after the purchase. If after purchasing a Special Offer with Drawings these resources have not been added to your account, do not rush to despair. To add the Drawings, go to the "Shadow Market", the "Resources" tab, the "Drawings" sub-tab.

Then, use the "Apply" button.

Why did the item "Attack and defense of troops + 50% (7 days)" disappear from my game account? This situation may occur when a player activates a similar game item after "Attack and defense of troops + 50% (7 days)" has already been activated. For example, a player activates "Attack and defense of troops + 50% (7 days)", and then activates "Improve attack + 10% (4 hours)."

Since these items cannot act simultaneously, the second, "Attack Improvement + 10% (4h.)," Overlaps the effect of the first. There is a pop-up notification in the game informing that the previous item will be interrupted after applying such items. It always appears when players try to activate a second item. Screenshot of the warning message from the game:

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