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Day R Survival WiKi: game Walkthrough Tips and Tricks

DAY R SURVIVAL - APOCALYPSE, LONE SURVIVOR AND RPG - game for android with release date 11/7/2014 from tltGames. Game genre: Role-playing. In the article, we have summarized tips for leveling from TOP players, developers answers to gamers questions, guides for beginners from the official website and our secrets of passing the game. Attention, the Wise Geek site is constantly updated, visit us more often.

Contents

  1. Guide for leveling a character, his abilities
  2. Search Engine, Recreation & Cooking
  3. Food Crafting Recipes
  4. Combat Basics Guide
  5. Essential Survival Items Review
  6. Vital Signs
  7. Walkthrough of the main story quests
  8. Completing side quests
  9. A Guide to Game Opponents
  10. Weapon Guide, Crafting and Loot Methods
  11. Transport Guide, Secrets of Getting

Day R Survival: Guide for leveling a character, his abilities

Unified level of character development. Searching locations, winning a battle, creating items and other actions increase the experience of survival. When this experience is enough, the level increases. For each level, starting from the 3rd, the character receives research points (RP), which are used to open the schemes of objects (for example, a scheme for assembling a bicycle). Initially, all schemes are closed and unavailable for use. To open them, you need to pump to a certain level and spend the required RP. Upon reaching the maximum level 100, the character is guaranteed to study all the schemes, but in the process of pumping, you will have to prioritize and choose what the player needs at the moment!

How do I get experience? Experience can be obtained for:

Hero abilities. Each level, starting from the 10th, the player can choose a new ability or improve one of those already learned. So, for example, "Rifle Specialist" will increase the bonus to damage from the corresponding weapon by 5% for each pumped level up to a maximum of 25%. Not all abilities are so simple, some can significantly change the tactics of survival. The "Avenger" counterattacks in battle with a pistol, and the "Raw Eater" can safely eat raw meat without fear of getting sick. However, fasting will harm his health 5 times more.

But it is impossible to get all passive bonuses, each new level will have to be carefully weighed and make a choice from 3 randomly offered (the Premium version will expand this choice to 5). At the moment, 63 abilities have already been developed: 33 of them are combat and 30 are peaceful. Do not be alarmed, you do not have to choose between 3 potentially useless ones, they will be selected based on your level. So a beginner will never be offered an ability, for example, that increases damage to people, because at the very beginning the player does not face them.

Important abilities. Some abilities have a note - important, in the current version they are Strategy and Tactics. Important abilities are always available for selection at their levels and, if they are not taken, they will be available at the next, until they are chosen. This feature can be used to select the necessary abilities (for example, if another one you need appears with an important ability, then feel free to take it, the important one will be available again at the next level).

Day R Survival: Search Engine, Recreation & Cooking

Scene. Scene is a new interface in locations where you can see an image of the area. It is in the scenes that the searches and the hunt will be carried out. In addition, various game events sometimes take place here. If desired, the player can explore the biome and go further - to the next random scene. For each location, appropriate images were prepared to convey their atmosphere. The screenshot below shows a few of them:

Search in locations. Thanks to the new Scene interface, searching in city locations has become much more convenient. The "Search" button does not need to be pressed several times - just one click and the search will begin, which will be completed after finding all possible items. The player sees in what order the items will be found, and, if necessary, can interrupt the search. And later to resume - then it will immediately start from the same place where it was suspended.

The new interface has a button for faster and more convenient replacement of the lighting object (for example, to remove the flashlight when it is no longer needed). While searching in locations, you can stumble upon closed gates, doors or hatches. To continue searching, you need to open them. Each door or lock will have up to 3 pick methods. The main difference between the two is the time taken:

Only the simplest doors can be opened with your hands. For more complex ones, you will have to look for tools. The tool used will lose strength in this case. As soon as the lock is opened, the search will continue automatically. Each location can have no more than one closed door.

Rest. The player can choose the hour of the day or night when the character should wake up. To do this, you just need to move the red slider on the timeline. Above the scale, you can see how much health, food, water and energy indicators will change during this time:

Initially, when opening the interface, the time is always chosen so that the energy is fully restored, so all that remains is to confirm. Upon confirmation, sleep occurs almost instantaneously through screen dimming. You cannot rest longer than 24 hours.

Cooking. Cooking is available immediately at the first level of the character. By clicking on the corresponding button in the diagrams, the culinary system window will open. Unlike other skills, recipes do not need to be opened for research points, they can all be used from the very beginning of the game, but they will be hidden from the player in the culinary system:

On the left side of the screen, in the "Ingredients" field, all the products available in the inventory for cooking are displayed. By clicking on an ingredient, you can move it to the central Recipe field. If you want to add ingredients, just click on them a few times. You can remove unnecessary ones in the same way - by clicking on its icon in the central field.

The selected ingredients will determine the dish to be cooked. If you choose the right products and guess the recipe for a certain dish, then it will be cooked (for example, from 2 fish, 2 units of water and 1 unit of salt, you will get a wonderful fish soup). If the set does not match any of the dishes, then a chowder will be prepared. It can be simple, hearty, or rich, depending on the total nutritional value of the selected ingredients.

Fishing. Fishing is an element of the gameplay that allows you to fish or get caviar in water bodies. To do this, you need to be on the shore or on the water, and have a fishing rod and bait with you. Starting from v.675, fish can also be caught in swamps and radioactive swamps. Freezing of reservoirs does not affect the ability to fish. Different amounts of fish bite on different baits:

Fishing success does not depend on the time of day and is 75%. Chance to catch eggs while fishing:

At your favorite fishing spots, it is recommended to put at least a hut or a tent to increase the shelf life of the catch and bait. The number of fish caught depends on the ability of the Fisherman, the ability does not affect the amount of eggs found.

Day R Survival: Food Crafting Recipes

Food is anything that is fit for human consumption or that can be eaten (not always healthy). Increases food and / or water. Also, some food affects health, vigor and radiation level, in some cases it gives temporary passive effects. Displayed in the "Health" tab of the inventory.

Naval macaroni. A culinary dish, the main ingredients of which are boiled pasta mixed with fried stew. Shelf life is 3 days. Preparation:

After cooking, a tin can remains.

Ear. An ancient liquid fish dish. Shelf life is 3 days. Preparation:

Cabbage soup. The consumption of cabbage soup is the only way to get the effect of Hearty food. Shelf life is 3 days. Preparation:

Taking into account the effect, it restores much more parameters than the same ingredients separately or in other recipes. The Hearty Meal effect is extremely handy for long-term continuous crafting.

Potato pancakes. It is a dish of Belarusian cuisine. Shelf life is 3 days. Preparation:

Mashed potatoes. This is a more efficient way to cook potatoes than frying. Shelf life is 3 days. Preparation:

Pilaf. Shelf life is 3 days. Preparation:

Shashlik. Shelf life is 3 days. Preparation:

Cake. Cake is a dessert consisting of several cakes soaked in honey and condensed milk. You cannot find in game locations, you can only cook. Shelf life is 3 days. Preparation:

Kulebyak. Kulebyaka - food, fish pie. Shelf life is 3 days. Preparation:

Shawarma. It will completely satisfy hunger and thirst, give vigor and health. The shelf life is 7 days. Preparation:

Bread. Bread is the food in Day R. You cannot find it, you can only cook it. The shelf life is 7 days. After the expiration date, x5 rusks are obtained. Preparation:

Rice cutlets. Shelf life is 3 days. Preparation:

Meat cutlet. Shelf life is 3 days. Preparation:

Pasta with mushrooms. Shelf life is 3 days. Preparation:

Mushroom soup. Shelf life is 3 days. Preparation:

Stuffed cabbage. Shelf life is 3 days. Preparation:

Caramel apple. The shelf life is 7 days. Preparation:

Sushi. The shelf life is 7 days. Preparation:

Pie. Food that not only saturates the Survivor, but also restores 5 health points. The shelf life is 7 days. Preparation:

Caviar sandwich. A caviar sandwich is a delicacy in the post-nuclear world. The shelf life is 14 days. Cooking from the recipe menu:

Tailed cutlet. A tailed cutlet is a food that can be made from rat meat. Shelf life is 3 days. Preparation:

Sweets. Sweets are food added for the Halloween event. In 2019, it was the "currency" of this event. Awarded for winning all battles with Monsters. Pumpkin can bring if you send her in search of the shade. Preparation:

Day R Survival: Combat Basics Guide

Battle map. A battle map is a field of 7x7 cells, on which a battle with opponents takes place. Depending on the type of biome, the map can look different: from a clear field to fortified bases. You can move around the map in any direction if the end cell is free and the passage to it is not blocked. Cages that you can stand on are highlighted in green. Each card contains a specific set of objects, some of which can be destroyed by shots or explosives. Destroyable objects are highlighted in orange. The properties of objects affect all characters: the Survivor, allies, pets and enemies.

Types of objects. These include:

Effects in battle. Effects in battle are effects that change any characteristics of both opponents and the Survivor in a positive or negative direction.

Combat effects. Effects that occur during the battle and disappear after it. They can affect both the Survivor and his opponents:

Positive effects. Positive effects that permanently affect the Survivor:

Action points. Action points (aka OD) - the number of survivor’s points in the game Day R. The main and most important indicator for actions in battle. Required to attack opponents. Upon reaching 0 AP, the character will not be able to perform any actions (except for moving once per turn) and the turn will automatically end or go to the pet (if they are taken with them into battle). OD consumption for different actions:

Recovery and ways to increase the amount of OD:

Without the Strategy skill, the maximum and starting number of APs: 5. The character’s abilities are unlocked with the character’s level. Pets also have 1 AP (regardless of their level), although this is not visually displayed. Prior to v.665, they were required to move around the battlefield.

Day R Survival: Essential Survival Items Review

Medicines. Medicines are medicines used to treat illnesses and injuries, as well as those used to reduce harmful effects on vital signs. In this game, almost all drug names are fictitious. Getting medicines:

Tools. Tools are equipment in Day R. According to game mechanics, each of the tools is an item. The main function of the tools is to help the character create various objects according to known schemes. They are also necessary for such important actions as obtaining firewood, repairing equipment, cooking, building, fishing, butchering animal carcasses, overcoming obstacles and some other options, for example, completing storyline text quests.

If there are several copies of the same tool in the Survivor’s inventory, the more worn one will be used first; in the presence of several varieties of one of the types of tools - a "lower quality", regardless of the degree of wear (the exception is a tin can in the role of utensils). All instruments can be divided into several types:

Armor. Armor is equipment in the game Day R. There is a separate slot for armor in the equipment window, so, in fact, this is one of the main equipment in the game. The main role of armor is to protect the Survivor from radiation and damage received in battle. But the number of starting and maximum action points in battle, their recovery per turn, no longer depends on the armor worn on the character. It depends directly on the abilities of the character. In battle, with the armor on, damage will first take place according to "armor points", and only after they are reduced to 0 - on health.

The strength of the armor decreases only when receiving damage against it during battles (with the exception of a chemical protection suit - its strength also decreases over time). When the strength decreases, the armor gives less "armor points" to the Survivor (for the loss of each 1% of the strength of the armor, 0.5% of its starting "armor points" is lost). When repaired, "armor points" are restored. When using armor in auto-combat mode, its durability is reduced by the maximum wear level.

Day R Survival: Vital Signs

Concept. Vital indicators are indicators by which the player can determine the current state of his character. As any of them approaches the critical mark, the contours of the parameter begin to highlight in red. In the image (from left to right): Health, Food, Water, Vigor:

Health. Health is the main game vital indicator. Upon reaching zero, your character dies. Health decreases in battles, during illness, with zero values ??of food and water, with a high level of radiation exposure, as well as with the use of certain medications and food.

Food and water. Essential vital signs to be monitored constantly. Decrease over time (during movement, performing any actions and during sleep, as well as when taking certain medications). They vary from 100 to 0, and after reaching zero, health gradually begins to decrease.

Cheerfulness. A vital indicator that determines the amount of energy of a character. Decreases during the performance of various actions (movement, searches, crafting). At zero vivacity, the protagonist faints (sleep).

Radiation. In-game indicator showing the current radiation dose accumulated by the character in arbitrary units. Slightly below this figure, the indicator indicates the current rate of radiation accumulation in units / hour, equal to the difference between the current external radiation background and the character’s current defense. The radiation dose accumulates when you are in an area with radioactive contamination: almost all cities, a radioactive wasteland, a radioactive forest, a radioactive swamp.

Also, radiation increases with the consumption of some food, dirty water and when the Dark Crystal is discharged. With the accumulation of 100 points of radiation, the hero will receive mild radiation sickness, with the accumulation of 200 points of radiation, the hero will receive the middle stage of the disease, and with the accumulation of a dose of 300 points, you will receive severe radiation sickness.

Day R Survival: Walkthrough of the main story quests

Concept. Quests are an important element of Day R’s gameplay, tasks that make the player not just wander aimlessly through the wasteland, but go into cities, look for certain items, and interact with playable characters. At the start of a new game, an initial tutorial quest is automatically launched, which helps the player to take the first steps. It can be disabled in the settings. Then, at the beginning of a new game, the player will appear in the center of the city of Zapolyarny with the training already completed and the items obtained during its passage.

Subject quests. Big quests make up the main storyline of the game:

Text quests. They are stages of story quests. Not only the well-being, but, often, the life of the protagonist depends on the decisions made.

Passing the quest "In Search of Truth"

In Search of Truth is the main story quest in the game Day R. During the quest, the player learns about the history of the game world and finds out what killed humanity. Passage:

  1. Find a bandage, regular clothing, and a saucepan.
  2. Find an evacuation schedule for the school in Zapolyarny.
  3. Go to the trolley.
  4. Go to Murmansk. At the headquarters of the military unit, complete the first text quest "Darkness and Cold"
  5. Go to Monchegorsk. Find the administration building and read the orderly’s diary.
  6. Go to Kandalaksha. Find everything you need in an electronics store and develop the film.
  7. Go to Louhi. Find the doctor’s notes at the clinic and read them.
  8. Go to Kem. Find in the department and read the diary of a policeman.
  9. Go to Belomorsk. Go to the icebreaker and complete the text quest "Icebreaker of Death"
  10. Go to Petrozavodsk. In one of the surviving houses, meet and defeat the plot madman, then find a gray spray can in the same house.
  11. Go to Leningrad. Find a patient diary in the hospital wards. Then find a voice recorder in the institute laboratory, charge and listen to the recording.
  12. Go to Veliky Novgorod. Find in the main building of the hospital and read the diary of a doctor from Novgorod.
  13. Go to the barrier, from it - to the abandoned shelter of the bandits. Find and read Svetlana’s diaries in the hideout.
  14. Go to Tver. Talk to Svetlana and sleep in the shelter (plot rest is free). After waking up, you will have another conversation with Svetlana.
  15. Go to Moscow. In the main building of one of the institutes, go through the text quest "Institute of Virology" (find a flashlight for it in one of the electronics stores).
  16. Go to Tula. From the target crater, head to the survivor settlement.
  17. At the Tula base, talk to Nadezhda, then Vanya. Then go to Novomoskovsk and go through the text quest "Mother’s Request" in one of the surviving houses (at the end of the quest you will receive a rechargeable flashlight, a collectible lighter).
  18. Go to Eagle. In one of the surviving houses, blow up the steel door with any explosive, then find and read Shashkov’s letter.
  19. Go to Bryansk. At the location near Bryansk, go through the text quest "Uninvited guests" (the reward will be two bottles of homemade wine, several "Kalash" and revolvers), then go to the base of the survivors near Bryansk.
  20. Talk to the survivors and go to Kiev.
  21. In Kiev, after a short run along the roads, meet with the survivors and go to their settlement near Kiev.
  22. At the Kiev base, go to the village club and agree to take part in the wolf hunt. Then go to the camp (it is located near the Kiev-Zhitomir road) and go through the text quest "Slaughterhouse".
  23. Return to the Kiev Survivor Base and talk to Zaitsev at the Village Club.
  24. Return to the Tverskaya base and tell Svetlana everything.
  25. The quest is over.

Passage of the quest "The Way Home"

The Way Home is one of the main story quests in Day R. Appearing in version v.594, it replaced the "Family Matters" quest. In fact, this is the same quest, but heavily revised towards simplification. The goal is the same - to find the family of GG. Passage:

  1. The first 6 stages are a chain of events (flashbacks) that occur at random times during the game. During these stages, the Survivor gradually remembers the details of his past, and in particular the names of his wife and daughter.
  2. After the quest "In Search of Truth" is completely completed, the 7th stage is triggered with another flashback, and the Survivor gets the first real goal - his home in Gorky.
  3. Go to Gorky. There, go to the surviving house indicated by the quest and find an old doll there. Then go to the hospital, find 12 sheets with lists of patients in the main building, and read everything. Then go to the cafe and remember about the older sister Gali.
  4. Go to Perm. Find the first page of Sasha’s diary in one of the surviving houses.
  5. Go to Kurgan. In another surviving house, find the second page of the diary.
  6. Go to Barnaul. Not far from the city, find an old house and find the third page of Sasha’s diary on the ashes.
  7. Go to Novokuznetsk. At the base of the survivors of Stepnoy near the city, talk to Boris.
  8. Go to Chelyabinsk. At the base of the survivors, convince the engineer Spiridon Kugel to go with you to Ufa.
  9. Go to Ufa. In the armory at the military unit, find the disassembled Metis ATGM and assemble it together with Kugel. In the process, bees will attack you twice: the first time it will be a worker, the second time it will be a soldier.
  10. Go back to Stepnoy and talk to Boris. Take ATGM with you.
  11. Go to the bandits’ base near Abakan and try to attack them with an ATGM in your inventory. Before doing this, be sure to wear the best armor to reduce damage when hit to non-lethal values. Victory is guaranteed even with minimal chances.
  12. After waking up in Stepnoye, talk to Boris, then go to the SIZO. After talking with Sasha, go to the hospital (the magnifying glass icon on the territory of Steppe) and go through the text quest "Playing with fire" (there should be no weapons in your inventory).
  13. Take things and go to the place marked with a magnifying glass on the river bank. There, take care of the wounded Sasha for several days and talk to her.
  14. After another conversation, she will leave you.
  15. The quest is over.

Day R Survival: Completing side quests

Concept. These quests are not plot-related. You can at any time in the game get to the specified settlement of survivors and complete them. However, some quests are issued by the same character and you cannot get the next one without completing the previous one.

Blacksmithing (Tula). To complete the quest, you need to collect the materials required for the forge and take them to the settlement of survivors near the city of Tula, namely:

After collecting everything in the settlement of the survivors and talking with Ignat, you need to transport the materials to the old warehouse (this location will appear next to the settlement of the survivors after the dialogue with Ignat) and build a quest (not usual) Ignat forge there using the old warehouse (in the location menu). Reward: +500 experience, Ignat’s forge, which always burns and does not require ignition with coal.

You can safely give Ignat a cigarette, you can also build a dwelling in this location.

Bedbugs (Bryansk). Bedbugs - a quest from the head of the settlement of survivors near Bryansk, Oleg Yakovlevich, who complains that bugs and cockroaches are in the houses. He asks the player to look for poison for them (Dichlorvos x5). Dichlorvos spawns randomly in the unexplored surviving houses of the surrounding towns after taking this quest. Not in every house in a row! We’ll have to look. Reward: +250 experience.

The presence / absence of dichlorvos can be seen in the general list of items that can be found in the location. This greatly facilitates the search.

Photo album (Kiev). The photo album is a side quest from a girl named Lilya. She tells how she and her parents fled their hometown, but then they were attacked. The girl survived, but her parents were not found. With the help of the photo album, she wants to find them, so she asks the survivor to return him. The quest is taken in Gorenichi, a settlement of survivors near Kiev, but the settlement itself appears only during the passage of the main story quest "In Search of Truth". To complete the quest, you need to reach the city of Tselinograd (the name of the capital of Kazakhstan from 1961 to 1992). In one of the surviving houses you need to find a photo album. Then, you need to take it to Leela and get a reward. Reward: +250 experience.

Tow (Voronezh). Paklya is the first quest from Zhanna from the settlement of survivors near Voronezh. She said that the houses in which they live are not very suitable for winter and they need to be insulated with something. The survivor suggests doing this with tow. You need to bring Zhanna 50 tow. She can be found in the following buildings during this quest:

Walking through Voronezh, it is quite possible to collect the required amount - 50. The presence / absence of tow can be seen in the general list of items that can be found in the building, this greatly facilitates the search. Reward: +250 experience.

Books (Voronezh). Books is the second quest from Jeanne from the settlement of survivors near Voronezh. She wants to think about the future development of the growing children and asks to get some textbooks for them. Reward: +250 experience. We need to bring 10 textbooks to Jeanne. They can be found in the following buildings:

If you have stocked up with textbooks in advance, you can immediately turn in the quest without leaving the settlement of survivors.

Bear (Rostov-on-Don). Bear - a quest from Stanislava Rudnitskaya, the head of the Rostov settlement of survivors, who asks to protect the inhabitants of the settlement from the monster. The monster is a huge radioactive bear that lives in the vicinity of Rostov-on-Don. To catch him, you need to go to the nearest forest. He will be available for hunting in the list of opponents. The bear is not very weak, so before the fight it is worth taking care of good weapons and armor. Has 1000 health. Reward: +500 experience.

Guide (Rostov-on-Don). Guide - a quest from Stanislava Rudnitskaya, head of the Rostov settlement of survivors. A messenger from Irkutsk arrived in Rostov-on-Don for medicines. Now he needs to be escorted back. In fact, the quest is very simple. The difficulty is that it is necessary to travel more than half of the country to Irkutsk. Reward: +500 experience.

Wolf cubs (Arzamas). Wolf cubs - a quest from Igor from the Arzamas settlement of survivors, who was defeated by lonely vagabonds who steal food from warehouses. Therefore, he offers to tame the wolf cubs for protection. To complete the quest, you need to go outside the settlement and hunt a she-wolf there. The cubs will automatically be added to inventory after defeating her. You can only meet a she-wolf in square 67 or 68 (B5 and G5) and only in the following biomes:

Reward: experience +250, wolf (companion) - if at the time of the passage you did not receive it during a random event in the cities. The quest becomes available only after completing the quest "In Search of Truth".

Kittens (Arzamas). Kittens - the second quest from Igor from the Arzamas settlement of survivors. He continues to enlist four-legged animals to guard the settlement. This time he needs kittens to protect the warehouses from rodents. Kittens can be found in the forest, in the lynx’s den (40 km from the settlement to the northwest). It is indicated on the map by an orange magnifying glass. It is necessary to defeat two lynxes, and after the victory, get two lynxes. Reward: +250 experience.

Vodka (Magnitogorsk). Vodka is a quest given by Fedya, a drunkard from Magnitogorsk who wants to celebrate his birthday. To complete the quest, you need to get two bottles of vodka (not necessarily full), which will not be difficult to find. Reward: +250 experience.

Translated from German (Chelyabinsk). Translation from German - a quest issued by the veterinarian veterinarian Claudius, who needs a specialist with knowledge of the German language to translate the instructions for the medicines. The required specialist is teacher Anna. Lives in the Peter and Paul settlement of survivors. However, in order for her to agree to help, you must first complete the "Protection" quest in that settlement. Then everything is simple - you need to take her to the veterinarian Claudius. Reward: +250 experience.

Toys (Chelyabinsk). Toys - a quest from Irina, the leader of the Chelyabinsk settlement of survivors, who worries about the well-being of the children growing up in the settlement. She says that they have already built a kindergarten, found educators, equipped the premises, and only lack toys. It is them that the player will have to look for. Children’s toys are found only in previously unexplored houses that have survived. Walking through Chelyabinsk, it is quite possible to collect the required amount - 10. Reward: +250 experience.

Child (Chelyabinsk). The child is the second quest from Irina, the leader of the Chelyabinsk survivor settlement. One of her friends lost her son, and you need to immediately go in search of, for which the main character is given a boy’s T-shirt. To complete the quest, you definitely need a wolf, which can be obtained in a random event. Next, you need to use the ability of the wolf to track down the target. First, the trail leads the wolf and the protagonist to the school cafeteria, where they find only footprints indicating that the child was here recently. Further, the smell of the beast comes to the change houses of the construction site, where the boy also visited, and then to the grocery store. And, only after running around the city, the boy can be found in the surviving house. Reward: +500 experience.

Soap (Sverdlovsk). Soap is a quest from Vladimir Voinov, the leader of the Sverdlovsk settlement of survivors. He talks about their poor hygiene and that they need soap. Therefore, he asks the player to help. To complete the quest, you need to get 10 bars of soap. Since soap is not a quest item, you can find it everywhere, and this is a very simple task. Most often, it comes across in surviving houses and household goods stores. You can also craft your own soap at level 22. Reward: +250 experience.

After completing this quest in the settlement, you will have access to the merchant and the hostess of the shelter.

Diapers (Sverdlovsk). Diapers - a quest from Vladimir Voinov, from the Sverdlovsk settlement of survivors, who asks for help with finding diapers for the kids in the settlement. Awarded after the quest "Soap". The task is simple: you need to find 30 diapers. After taking the quest, they can be accidentally found in the nearest unexplored surviving houses, household goods stores and ateliers. They will not appear in those already examined. Like all quest items, diapers appear in the find list only for the duration of the quest. Reward: +250 experience.

Radio (Sverdlovsk). Radio (quest) - the last quest from Vladimir Voinov, from the Sverdlovsk settlement of survivors, who wants to establish communication inside the base and with the gardens. He asks to find a radio technician who can help with this. This quest has two stages. To complete it, you need to find the radio operator Yuri. He is at the base of the survivors near Chelyabinsk. We come and talk. For him to agree to go, he needs 5 bottles of vodka. We find vodka, bring it, take Yuri with us. When the radio operator Yuri has already been delivered to Sverdlovsk, you will need to bring some materials:

We bring all this to Vladimir Voinov (the head of the settlement, not the radio operator), and the quest is completed. Reward: +250 experience.

Sabotage (Tyumen). Sabotage - a quest from Viktor, the commander of the guard of the settlement of survivors in Tyumen, who asks to poison the base of bandits who regularly attack the settlement. This quest has two stages. First you need to bring 10 fly agarics, from which Victor will make poison. They can be found in swamps. The nearest one is 75 km north-east of Tyumen. Next, you need to go to the bandits near Shadrinsk.

Upon arrival, the poison will automatically disappear from the inventory, and the base will be considered poisoned. If you have already destroyed this base earlier, then in the conversation, during the issuance of the quest, the answer will be "Actually, I have already destroyed their base ...", and the quest will automatically be considered completed. Reward: +500 experience.

Mini-hydroelectric power station (Tyumen). Mini-hydroelectric power station - a quest from Victor from the Tyumen settlement of survivors to solve the problem with electricity. He proposes to build a small hydroelectric power station on the river to provide the settlement with energy. The quest is divided into two stages. First you need to find an engineer. It is located in the Peter and Paul settlement of survivors. However, in order for him to agree to go with the player, you will first need to complete all the quests of the leader of that base. Next, we take the engineer and return to Victor. Now you need the following materials:

You can find an electric motor in the nearest unexplored technical school workshops, garages, and auto repair shops. We bring all this to Victor. He says that they have another electric motor, which they tried to use to build a hydroelectric power station, but they did not need it and gives it to the player. Subsequently, it will come in handy for assembling an electric car. Reward: +1000 experience, electric motor.

Romance (Tyumen). Romance is a quest from Victor, the commander of the guard of the settlement of survivors in Tyumen. He asked for help with one delicate and highly classified case. We need to get five flowers for his girlfriend. In fact, the task is extremely easy. You need to go to the clearing, which Victor marks to the north-west of the settlement, collect these 5 flowers there and return back. Reward: +250 experience.

Flowers can be transferred to other players online.

Defense (Petropavlovsk). Protection - a quest from the leader of Petropavlovsk (Settlement of Survivors) Mikhail Fedulin, who is worried about the safety of residents. The task is very clear: you need to bring 10 Kalashnikov assault rifles. There are many options for their extraction:

Reward: +250 experience. After completing this quest, you can pick up teacher Anna.

Pump (Petropavlovsk). Pump is a quest from Mikhail Fedulin, issued after completing the "Protection" quest. He talks about an interesting idea that a local plumber gave him. To easily fill the barrels with water, they need a pump. You can find the pump in nearby unexplored garages. Reward: +250 experience.

Veterinarian (Petropavlovsk). Veterinarian - the last quest from Mikhail Fedulin. The problem is the situation with domestic chickens, which get sick and die, since there is no veterinarian. He asks to find a specialist who can help them. This quest has conditionally two stages:

  1. Find a veterinarian. He is the veterinarian Claudius, who is at the base of survivors near Chelyabinsk. We come, carry out his quest, talk, take him with us.
  2. When the veterinarian has already been delivered to the Petropavlovsk settlement, you will need to bring 10 fly agarics to make the medicine. You can find them in the swamps. The nearest one is 70 km south of Petropavlovsk.

Reward: +250 experience. After completing this quest, you can take engineer Rodkin with you.

Chickens (Omsk). Chickens - a game quest from Nikita from the Omsk settlement of survivors, who asks to get him live chickens. However, he sees no other way to get them, how to simply steal them. The chicken coop from where you want to steal chickens is located in the Tyumen settlement of survivors. Despite the fact that the chickens must be stolen, no special action is required: it is enough just to come to the above-mentioned settlement and go into the chicken coop. Chickens will automatically be added to inventory. Further, they must be carried back to the Omsk settlement of survivors. Reward: +500 experience.

Monster (Omsk). Monster - a quest from Ivan Petrovich, the head of the Omsk settlement of survivors, who wants to rid the inhabitants of the settlement from the fearful monster living in the river. The monster is a giant mutant fish that lives in the water. To catch it, you need to go to the nearest shore and hunt for it there. After the battle, a head will be added to the inventory, which must be taken to Petrovich. Reward: +500 experience.

Mokh (Omsk). Moss is the last quest from Ivan Petrovich. He said that bandits attacked the base and wounded several fighters. There is a doctor, but the bandages are out, and new ones will not be delivered soon. Therefore, he asks the player to bring at least moss for bandaging the wounded. The task is simple: you need to bring 10 moss. You can find it in the mountains and in the swamps. The nearest one is 180 km northeast of Omsk (dark green spots on the map). Reward: +250 experience.

Quarantine (Novosibirsk). Quarantine is the first quest from Erofeev, head of the Novosibirsk settlement of survivors, where quarantine was introduced, associated with some kind of disease. Therefore, access to the base is closed. The task is very clear: bring 25 antibiotics. If at the time of visiting the settlement you did not have any medicines with you, then you should look in the surrounding cities: in pharmacies, clinics and hospitals, or create it yourself. Completing this quest is a pass to the settlement, including the hostess and the merchant. Reward: +500 experience, access to the Novosibirsk settlement of survivors.

Gas generator (Novosibirsk). The gas generator is a quest from the leader of the Novosibirsk settlement of survivors. They need to replace the old generator with a new one. The generator must be assembled by yourself in the assembly diagrams. Reward: +250 experience.

Fertilizers (Novosibirsk). Fertilizers - the last quest from Erofeev, head of the Novosibirsk settlement of survivors. He needs fertilizers to increase the yield from the fields. Nothing fancy: bring 5000 units of Saltpeter. If you don’t have saltpeter with you, you can find it in the surrounding cities: in household goods stores and at construction sites. Having collected the required amount, we carry everything back. Reward: +250 experience.

Clock (Krasnoyarsk). The clock is a quest from Dmitry from the Krasnoyarsk settlement of survivors. To complete the quest, you need to bring a watchmaker to the base. He is in the Irkutsk settlement of survivors. However, in order for him to agree to go with the player, you will first need to complete the quest of the leader of that base to find the battery. Next, we take the watchmaker and return to Dmitry. Reward: +250 experience.

Alarm (Krasnoyarsk). Alarm is a quest from Maria from the Krasnoyarsk settlement of survivors. She asks to bring an engineer to them, who would help them make alarms for the protection of warehouses with food and medicine. The required specialist is engineer Rodkin, who is located in the Peter and Paul settlement of survivors. However, in order for him to agree to go with the player, you will first need to complete all the quests of the leader of that base. Next, we take the engineer and return. Reward: +250 experience.

Science (Krasnoyarsk). Science - a game quest from Maria from the Krasnoyarsk settlement of survivors, who asks to get some stationery to advance the work on the development of drugs. You need to find 10 pens and 50 blank paper. After taking the quest, pens and blank paper can be accidentally found in the nearest, not surveyed schools and technical schools. They will not appear in those already examined. Reward: +250 experience.

Transport (Irkutsk). Protection - a quest from the leader of the Irkutsk settlement of survivors, General Kunkeev, who needs a new battery for the car. The task is very simple: you need to bring 1 battery. You can collect it yourself (available at level 43), or exchange it at a merchant in Irkutsk for 50 Whiskey. Reward: +250 experience. After completing this quest, you can take the watchmaker Arkady with you.

City on wheels (Mirny)

City on Wheels is the hardest side quest in the game. It begins with a conversation with a local resident in the settlement of survivors near Irkutsk. Then, in Mirny, Vladimir gives a list of components necessary for modernizing a mining dump truck:

All this must be delivered to Vladimir in Mirny and received by BelAZ. The main difficulty of this list is 50k of steel, as well as parts of the reactor and their delivery to Mirny. Parts of the nuclear reactor are located on the territory of the Chernobyl nuclear power plant. They are guarded by three radioactive bears. When fighting them, it is desirable to use steel (or tank) armor, and weapons with a minimum damage of 200 and above (an RPG-7 grenade launcher and 3-5 shots to it are highly desirable). Each part of a nuclear reactor weighs 20 tons, so they can only be transported by KrAZ or Kamaz. And one at a time.

For the transportation of reactor parts, it is best to use the KrAZ-255 assembled near the Chernobyl NPP. Moreover, to save scarce diesel fuel, it is easier to assemble three KrAZ trucks and drive them only in one direction (to Mirny). It is advisable to return back in an electric car. It is better not to use gasoline vehicles, since a lot of gasoline will be required when smelting steel. The distance from the Chernobyl NPP to Mirny in a straight line is 4820 km. That is, about 1,750,000 diesel fuel will have to be spent on a one-way road at KrAZ (taking into account traffic errors). Therefore, it is worth stocking it up in advance.

Collecting such an amount of diesel is a long and tedious task, so it is better to buy most of the fuel on the way for the caps. They can be bought for real money in the in-game store, or received as daily rewards, and with some chance for watching advertisements for a strange TV. To get 50k of steel, you need a steel furnace. It is better to build it near Magnitogorsk, so as not to carry refractory bricks far away, since in the nearby settlement of survivors there is an exchange of chitin for bricks.

You can collect from 53k to 94k steel at unique bandit bases using the ability of a seasoned marauder of level 2. Using the tier 3 truck ability, you can transport 2 reactors at the same time, but in this case, there will be almost no room for a diesel engine in your inventory.

Cut quests. These quests are not available in the current version of Day R.

Daily tasks. Daily tasks are tasks that are given to the player once a day in a random order. The player can choose one task from the three offered. There are 4 categories of daily quests:

The reward for completing the task can be randomly replaced with covers. The player begins to receive tasks when he reaches level 7.

There is a bug in which the player is given tasks to create items that are inaccessible to the player in the event of a character lowering after death. To prevent this from happening - open crafting schemes right after leveling up. The ability to use open circuits remains even in the event of a level loss.

Day R Survival: A Guide to Game Opponents

During his travels around the nuclear world, the life of the protagonist will be regularly assassinated. These are various animals, mutants, madmen and bandits.

Bandits

Bandit is a category of opponents who live at their bases, and also roam the wasteland and cities in small groups in search of victims. They attack the Survivor at random, however, they can themselves be the target of his hunt. There are three types of roaming bandits.

A gang of bandits. A type of wandering bandits that can be found mainly east of the Urals. The Survivors meet in groups of two or three or more people and, sometimes, a bandit dog. Armed with firearms and sometimes steel axes. After defeating them, the player will gain experience, a dog carcass and the ability to search the corpses of bandits.

By searching the corpse of a bandit, you can with a 100% probability find a weapon that was used by this bandit in battle, with a random value of durability. If the amount of the Survivor’s armor falls below 40%, a bandit with an ax can inflict dislocations, lacerations and fractures with a 25% chance. And bandits with firearms have a 20% chance of inflicting bullet wounds.

Marauders. Marauders are a type of roving bandits that can be found mainly west of the Urals. Meet the Survivor in groups of two or three. Armed with homemade, firearms, arrows and explosives. After defeating them, the player will gain experience and the opportunity to search the corpses of marauders.

By searching the corpse of a marauder, you can with a 100% probability find a weapon that was used by this marauder in battle, with a random value of durability. In the event that the amount of the Survivor’s armor falls below 40%, the marauder with an ax can inflict dislocations, lacerations and fractures with a 25% chance. And marauders with firearms have a 20% chance of inflicting bullet wounds.

Madmen. Madman is a category of opponents that can be found in cities, on the roads between them and in the wasteland, mainly from Leningrad to the Urals. Meet the Survivor in groups of one to three people. Armed with a simple homemade weapon or ax. Attack the Survivor at random. After defeating the madmen, the player will gain experience and the opportunity to search their corpses. By searching the corpse of a madman, you can with a 100% probability find a weapon that he used in battle with a random value of durability.

If the amount of the Survivor’s armor falls below 40%, the madman with the ax can inflict dislocations, lacerations and fractures with a 25% chance. Starting in version v.671, the type of madmen encountered depends not only on the level of the zone, but also on the level of the Survivor. If you follow the quest "In Search of Truth", the first madman can be found in one of the surviving houses of Petrozavodsk.

Bees

Bees are insects that have mutated under the influence of radiation and experiments in secret laboratories, and have grown to gigantic proportions. They are found only in the radioactive zone around Ufa, and their hive is located in the center of the city. When fighting bees, the character can get injured: lacerations, acid burns. After defeating the bees, the player gets their carcass, which can be cut. This requires a knife, an ax and a hacksaw. The cutting results and their characteristics are in the table below:

Bee carcassCutting results
Worker beeChitin: 3-5, mutant meat: 7-10, acidic iron: 0-1, honey: 1-2, lymph: 1-2.
Bee soldierChitin: 5-7, mutant meat: 10-15, acidic iron: 1-3, honey: no, lymph: 2-3.
Guardian beeChitin: 7-10, mutant meat: 20-30, acidic iron: 3-5, honey: no, lymph: 3-5.
Bee queenChitin: 30, mutant meat: 100, acidic iron: 100, honey: 25, lymph: 50.

The queen bee lives only in the center of the hive and only in a single copy. After death, after a game month, the queen bee is reborn, updating the location of the hive.

Wild animals

Wild animals - opponents that come across the player everywhere, throughout all the wanderings. The habitat of each of them is different, and as the character moves away from the starting zone, the animals encountered will be stronger and stronger. Most animal opponents in the game come in two flavors: normal and radioactive. Radioactive animals are stronger than normal animals. When attacked, they are marked with a corresponding icon.

All animal attacks are completely random (except for quest ones). However, all animals (except bears) are afraid of fire, so if a fire is lit next to the player or a house is built (a tent or hut will not work), then there is no need to be afraid of an attack. After defeating an animal, the player gets its carcass, which can be butchered.

Radioactive hedgehog. One of the most dangerous creatures in the wasteland, due to the presence of a huge amount of health. When fighting a hedgehog, the character can get injured. After defeating the hedgehog, the player gets a carcass that can be butchered. This requires a knife and an ax. Cutting results:

The hedgehog is not subject to the stun effect, but you can use a flash bang on it. Due to the fact that the mutant is deprived of armor and is invulnerable to stun, it will be better to hunt him with a PKM than with an RPG-7.

Radioactive toad. A radioactive toad is an animal that has mutated under the influence of radiation. The opponent in the game Day R. After defeating the rad. Toad, the player gets his carcass, which can be butchered. This requires a knife and an ax. Cutting results:

Giant scorpion. The giant scorpion is an arachnid, mutated by radiation, one of the most dangerous creatures. When fighting a scorpion, the character can be injured. After defeating the scorpion, the player gets his carcass, which can be butchered. This requires a knife, an ax and a hacksaw. Cutting results:

Occurs both singly and 2-3 giant scorpions. Scorpion is not affected by the stun effect of grenades, but can be blinded with a flash bang.

Giant centipede. The giant centipede is a centipede that has mutated under the influence of radiation. After defeating the centipede, the player gets a carcass that can be cut. This requires a knife and an ax. Cutting results:

Stunned. Enemy regeneration does not work if damage is dealt directly to the Survivor, i.e. damage from mushrooms or bees on the battlefield does not block this ability. Grenade damage also blocks the ability, even if the damage is only shrapnel. However, for more damage, it is worth throwing grenades directly at the enemy himself.

Radioactive turtle. A radioactive turtle is an animal that has mutated under the influence of radiation. The opponent in Day R is a mine of bones and tainted meat. When fighting a radioactive turtle, the character can get injured. After defeating a radioactive turtle, the player gets his carcass, which can be butchered. This requires a knife, an ax and a hacksaw. Cutting results:

The turtle is not stunned. In a battle with a turtle, they can also appear and are glad. toads with snakes. Together with the queen bee, he is the heaviest creature in the game.

Radioactive bear. A radioactive bear is an animal mutated by radiation and is one of the most dangerous opponents in Day R. After defeating a radioactive bear, the player gets a carcass that can be butchered. This requires a knife and an ax. If on a quest, you can also get a Radioactive Bear Skin. Cutting results:

Occurs at the location of the Chernobyl nuclear power plant in the amount of three pieces. A radioactive bear is not stunned. Maximum attack:

Radioactive rat. A radioactive rat is an animal that has mutated under the influence of radiation. The enemy in the game is Day R. When fighting with rad. rat character can be injured. After the victory over glad. the player gets the rat’s carcass, which can be butchered. This requires a knife. Cutting results:

Radioactive lynx. A radioactive lynx is an animal that has mutated under the influence of radiation. When fighting a radioactive trot, the character may be injured. After defeating I am glad. at a trot the player gets his carcass, which can be cut. This requires a knife and an ax. Cutting results:

Worker ant. The worker ant is an insect that has mutated under the influence of radiation. After defeating the ants, the player gets a carcass that can be cut. This requires a knife and an ax. Cutting results:

Day R Survival: Weapon Guide, Crafting and Loot Methods

Concept and categories. Weapons are an important element of the game’s combat system. Essential for hunting and fighting. The weapon has damage, durability and hit chance. All pistols have paired variations. Some quests cannot be completed without weapons. There are several categories of weapons:

General notes. Weapons can have the following characteristics:

For each type of weapon there are corresponding abilities that change the characteristics of the weapon. Mauser K96 can be obtained in Moscow, in a premium box. The Helsing Crossbow could only be obtained during the Halloween event. The only non-Soviet weapons are the Mauser K96 and the Revolver Nagant.

Steel arms

Torch. It is the first light source available to a survivor. Creation:

The most short-lived light source. Disposable weapon, uses itself as ammunition. If there are several torches, it can be used several times.

Cudgel with nails. The simplest weapon that can be created almost at the very beginning of the game. Creation:

There may be a shortage of nails early on, so crafting these weapons can be too costly.

Homemade spear. Melee weapons in the game Day R. Obtaining: remove from the bodies of distraught people, remove from the skeletons of the hermit, do it yourself. Receiving: remove from the bodies of distraught people, remove from the skeletons of the hermit, do it yourself. Creation:

Impossible to fix. A spear can be used in place of a knife during cooking, crafting, and butchering animal carcasses.

Knife. A knife is a tool and, at the same time, a weapon in the game. It can be used to cut up the carcass of an animal, cook food, sew a backpack, and much more. There are 4 types of knives: flint, kitchen, regular and steel, as well as unique forged, obtained by quest. All types of knives (except forged) can be found on the skeletons and corpses of human enemies. Regular, flint and steel knives can be crafted by yourself. Kitchen knives and knives can often be found when searching the following buildings:

At the end of the number of uses, the knife disappears from the inventory (except for the forged knife).

Flint knife. The simplest melee weapon available to the player from the very beginning. Also, a knife is needed when cutting animal carcasses and preparing food. Creation:

Kitchen knife. Edged weapons and tools. Essential for cutting animal carcasses and preparing food. Can only be found.

Steel knife. Edged weapons and tools. It is necessary for cutting animal carcasses, some types of crafting and cooking. Cannot be found in cities, can only be crafted. Creation:

The most durable knife you can create. A forged knife is more durable, but it can only be obtained in one of the endings of the Slaughterhouse quest.

Forged knife. Edged weapons and tools. Analogue of a steel knife. Cannot be found or crafted. You can only get it as a reward during a certain passage of the Slaughterhouse quest. Creation:

Most durable knife, 1500 uses. The only knife in the game that can be repaired. It is more profitable to repair a completely broken knife (4 steel instead of 5, 4 glue or tape instead of 5, one use of tools instead of 5). Previously, it could not be used as a melee weapon. This item cannot be sent by sending to another player.

Axes. The ax is a tool and weapon in the game Day R. It can be obtained by searching the corpses of bandits and by searching the following buildings:

To create an ax yourself you need:

The ax can be used in battle, cut the carcass of an animal with it, chop wood. Needed to create a hut, a homemade raft and a coal heap.

Rusty ax. Tools and weapons in Day R. You can find:

Steel ax. Can be obtained by searching the corpses of bandits. Pumpkin can bring if you send her in search of the shade. Also obtained by defeating Halloween monsters. For self-creation you need:

Crossbows

A simple crossbow. The simplest crossbow available for assembly at the very beginning of the game. If you have the poisoner ability, you can create a poisoned version. Uses the Crossbow Bolt, the poisoned version uses the Crossbow Bolt (Poison). The regular version cannot shoot poisonous bolts, while the poisoned version cannot shoot with normal ones. Obtaining: remove from the bodies of bandits, find a hermit on the skeleton. Creation:

Practically useless weapon, as The Makarov pistol available from the start of the game requires fewer action points to shoot. Even the use of melee weapons is much more expedient.

Improved crossbow. A simple crossbow with only the best stats. If you have the poisoner ability, you can create a poisoned version. Uses the Crossbow Bolt, the poisoned version uses the Crossbow Bolt (Poison). The regular version cannot shoot poisonous bolts, while the poisoned version cannot shoot with normal ones. Creation:

Heavy crossbow. The most lethal homemade crossbow in the game Day R. Crafted and repaired using a welder and a generator. If you have the poisoner ability, you can create a poisoned version. Uses the Crossbow Bolt, the poisoned version uses the Crossbow Bolt (Poison). The regular version cannot shoot poisonous bolts, while the poisoned version cannot shoot with normal ones. Creation:

Pistols

Homemade pistol. The simplest yet effective firearm in the game. Easily assembled from scrap materials and just as easily repaired. Creation:

The Makarov pistol. Firearms in the game. Requires few action points to shoot, weighs little, has good damage. An ideal weapon for the early game. Creation:

A broken Makarov pistol can be found in cities, in the police station and in the military unit. From the bodies of the defeated bandits, you can pick up both broken and whole pistols. Can be obtained from text quests (in the latest version) and in the starter kit (available for premium players). It is one of the required items to start the text quest "Mother’s Request". In the new versions in the quest "In Search of Truth" you can get guaranteed at least two text quests: "Icebreaker of Death" (found in the wardroom) and "Institute of Virology" (removed from a dead bandit).

Revolver Nagant. Good firearms. Has more damage than a Makarov pistol with the same action points consumption. It is impossible to collect on your own, you can only find or knock out from the bandits and their bases. You can buy in the game store for 100 caps, in the hunting store (in a broken state), get it by completing the quests "Icebreaker of death" and "Uninvited guests", get it during a search of the corpses of bandits.

TT-33. A good weapon to replace the Makarov pistol. Uses a different type of cartridges and has the property of armor-piercing. This pistol is not available for self-assembly, it can only be found or removed from the killed bandits. This item can only be transferred to another player in a broken state. All TT pistols in the game are of post-war production, which can be understood from the notches on the bolt.

Mauser K96. A unique firearm that has the best damage-to-action ratio among weapons that use TT ammo. The only Mauser K96 in the game can be found in a survivor’s cache located in a shelter near Moscow. Unlike most weapons, the Mauser K96 cannot be disassembled for parts. The most powerful pistol (except homemade). Don’t be afraid to break it. The pistol can be restored. Due to a bug, some players had 2 Mauser, which is why paired Mauser appeared. This item cannot be sent by sending to another player.

APS. APS is a firearm, it is impossible to create, you can only get it when searching the corpses of bandits from large bases, as well as wandering bandits. It is the most powerful weapon among pistols after a homemade pistol and a Mauser. This item can only be transferred to another player in a broken state.

Automatic machines

PPS-43. Submachine gun with good range. Not a bad alternative to the Makarov pistol. Creation:

You can find: when searching the corpses of bandits, from the weapon box, buy in the in-game store for 100 caps.

PPSh-41. Firearms, it is impossible to create, can only be found in a weapon box or removed from the corpses of bandits from a medium and large base, as well as from wandering gangs of bandits. According to its characteristics, it is a more powerful and heavy version of the PPS-43. The game is regarded as a machine, because it is affected by "automatic" abilities. This item can only be transferred to another player in a broken state.

AKS74U. Firearms in Day R. It is the most powerful weapon, consuming one MP per turn. You can find:

AK-74. An excellent weapon. Great destructive power and firing range with low consumption of OD. Creation:

Broken submachine guns can often be found in cities, police stations and military units. Occasionally, whole specimens are found there. Whole machine guns can be lifted from the bodies of defeated bandits. You can get it for the quest "Uninvited guests (quest)" (2 pieces) and buy it in the premium store for 900 caps upon reaching a certain progress in the game.

Rifles

Homemade double-barreled shotgun. Handicraft firearms. Can be obtained from the corpses of bandits. Creation:

In game mechanics, it is a rifle, so it is affected by the abilities associated with rifles.

Mosin rifle. The Mosin three-line rifle, model 1891, is rightfully considered one of the most famous examples of Russian small arms. Possesses the property of armor-piercing (deals double damage to the armor of opponents). Creation:

You can find it in the hunting store (broken), get it from the weapon box (whole or broken), remove it from killed bandits, buy it in the game store for 200 caps. This item can only be transferred to another player in a broken state.

Mosin’s sawn-off shotgun. The weapon in the game is a handicraft shortened version of the Mosin rifle. Has reduced damage, but can be used with one hand. It is the strongest one-handed weapon. Previously, it was the best one-handed weapon, since it could be fired with a hand injury.

SVT-40. Tokarev self-loading rifle. Good weapon for long range shooting. Has good damage and armor-piercing property (deals double damage to the armor of opponents). Well suited for use in combat on the first turn, when the enemy is in another corner of the playing field. Self-assembly is not possible. This rifle can only be found or bought in the store for 500 caps.

SVD. Dragunov sniper rifle. Ideal weapon for shooting at almost any distance. Has excellent damage and the property "armor-piercing" (deals double damage to the enemy’s armor). Well suited for use in combat on the first turn, when the enemy is in another corner of the playing field. Self-assembly is not possible. This rifle can only be found or obtained in the Slaughterhouse quest (If you give a bulletproof vest with explosives to Nikita). The most effective semi-automatic weapon (not counting the explosive one).

Machine guns

RPK-74. Kalashnikov light machine gun. A type of game weapon with increased damage and firing range, as well as the consumption of action points and ammunition. Unfortunately, you won’t be able to assemble it yourself - you can only find it or buy it in the in-game store for 500 caps upon reaching a certain progress in the game. One of the most effective weapons in the game. You can find:

For one shot in battle, consumes 5 rounds. But it is more effective than the AK-74, especially with the ability to increase the damage of machine guns. This item can only be transferred to another player in a broken state.

DP-27. Firearms that can be obtained by searching the corpses of bandits from large and some unique bandit bases. You can find:

RMB. You can find:

PKM is the best machine gun that can be obtained in the current version. This item can only be transferred to another player in a broken state.

GShG-7.62. A unique firearm that has one of the highest damage indicators in the game (along with RPG-7). It is not possible to get it at the moment. Has the effect of armor-piercing - deals double damage to armor. With the help of the abilities for machine guns, Polar Armor (provided that the Survivor has 1 health remaining) and the Polar Ax (provided that the vulnerability is imposed on the enemy), you can achieve the highest damage among weapons: 1561-2230 health damage and 3122-4460 damage to armor.

Unlike most weapons, GShG-7.62 cannot be disassembled for parts. It is the heaviest weapon in the game, the best machine gun, and the only one with armor piercing. Awarded to all players who, at the time of the game update to v.614, had the Mi-24 assembled (in the form of an opportunity to disassemble it and receive the Mi-8 and GShG-7.62). This item cannot be sent by sending to another player.

Throwing weapons

Molotov cocktail. Petrol-based Molotov cocktail. The first explosive weapon available in the game. Creation:

Powder grenade. You can find it when searching the bodies of bandits, when searching the skeleton of a hermit, get it for completing daily tasks and create it yourself. For this you need:

Use: in battle, to open locks, you can exchange 3 powder grenades for 1 set of tools with a merchant in a settlement of survivors.

F-1 grenade. Explosive weapon, anti-personnel defensive hand grenade. Designed to defeat manpower in a defensive battle. Receiving:

Flashbang grenade. Blinding-deafening grenade. When it hits the enemy, it imposes "Blinding" (miss chance + 90% for 3 turns). Receiving:

Snowball. Snowball is an event throwing weapon that can be obtained in one of the following ways:

The only weapon with the same freezing effect is the Icicle Launcher. It is a little strange that snowmen clearly use snowballs themselves as a weapon, but the Survivor cannot be frozen. When using snowballs against snowmen, when they hit, their health does not decrease, but increases!

Ball with a snowman. A unique New Year’s item. Summons a random Snowman upon use. In fact, it is the New Year’s analogue of the Summoning Scrolls. Drops when you defeat Snowmen. During the 2021 New Years event, it could fall from a blue gift when decorating a tree.

Grenade launchers

Homemade rocket launcher. Explosive weapons in the game. Creation:

Ideal for raiding unique bandit bases due to cheap ammo and good damage.

RPG-7. The grenade launcher in Day R. Can be bought or found. Receiving:

Can not be repaired. Due to area damage, armor-piercing and extremely high damage, it can be considered the most powerful weapon in the game. This item cannot be sent by sending to another player.

Day R Survival: Transport Guide, Secrets of Getting

Concept. Transport is equipable equipment in Day R. According to game mechanics, any transport is an item. There is a separate slot for it in the equipment window. The main role of transport is to increase the speed and carrying capacity of the character. It is also required for some options, such as completing storyline text quests. Vehicle speed depends on the type of terrain, the Need for Speed ??ability, some weather conditions, and the time of day. Fuel consumption and wear rate do not depend on the driving speed and type of terrain, but only on the distance traveled.

Varieties. All transport can be conventionally divided into several categories:

Capabilities. Survivor abilities that affect transport:

Cart. A trolley is the simplest device for transporting goods. According to game mechanics, it belongs to light transport, since in the equipment window it occupies a slot intended for it. With a cart, the Survivor moves as slowly as on foot, but can carry a much larger load. The cart can be randomly found at a construction site (any sector) and in a military unit (warehouse).

When used as a vehicle, the bogie is subject to wear and tear and can be repaired. When it reaches 0% durability, it breaks into 2 bike parts. Also, the cart can be used to assemble a bicycle with a cart or disassembled into components. One of six modes of transport that does not require fuel.

The closest (to the starting point of the game) cart is usually located in Murmansk. It is best used for assembling a bike with a trolley whenever possible.

Bicycle. A bicycle is a light vehicle with a minimum carrying capacity, however, it gives a significant increase in speed compared to walking. It can be whole and broken. A whole bike can be assembled by yourself, starting at level 10; the scheme is opened for 3 research points. A Broken Bicycle can be found at random in the following buildings:

When used as a vehicle, the bike is subject to wear and tear and can be repaired. When it reaches 0% durability, it becomes broken. The whole bike can be used to assemble a bike with a trolley or dismantled into parts of the bike. A broken bike can also be taken apart to pieces. When assembling a bike from level 10 to 13, the Survivor will also receive +10 experience. One of six modes of transport that does not require fuel.

At the beginning of the game, the bike is best used to assemble the bike and cart at the earliest opportunity.

Bicycle with a cart. A bicycle with a trolley is a light transport that combines the speed of a bicycle with the carrying capacity of a trolley. The only way to get a bike with a trolley is to assemble it yourself, starting at level 10; the scheme is opened for 1 research point. When used as a vehicle, a bike with a trolley is subject to wear and tear and can be repaired. When it reaches 0% durability, it breaks on a broken bike and cart with 10% durability. Also, a bike with a trolley can be disassembled into a broken bike and a trolley.

One of six modes of transport that does not require fuel. If a bicycle with a trolley is assembled from a bicycle and a trolley with a strength less than 100%, their arithmetic mean value of strength will be. When disassembled into a broken bike and trolley, the latter will have a strength equal to that of the transport being disassembled. Even though this is just a bike and a cart, the weight magically increases by an additional 6 kg.

Motorcycle. The Motorcycle Cart is the first petrol land vehicle available to the player and is a modification of the bike with a cart. It has the lowest fuel consumption among medium vehicles, but also low speed and carrying capacity. It can be whole and broken. The only way to get a motorcycle carriage is to assemble it yourself, starting at level 26; the scheme is opened for 3 research points.

When used as a vehicle, the trolley is subject to wear and tear and can be repaired. When it reaches 0% durability, it becomes broken. A broken motorcycle cart cannot be repaired, it can only be disassembled for parts. When assembling a motorbike from level 26 to 29, the Survivor will also receive +25 experience. Unlike most vehicles, an entire motorcycle cart cannot be disassembled or broken into scrap, and once broken, it cannot be repaired. Without fuel, the character actually carries a motorcycle cart on him, like all other vehicles, which are lightweight.

Motorbike. Motorcycle - gasoline vehicle. It has low fuel consumption and low carrying capacity. It can be whole, broken and disassembled. Methods of obtaining:

ZAZ-968. ZAZ-968 is a light vehicle that you can assemble yourself. People call it "Zaporozhets". You can assemble it yourself, purchase it in the game store for 1200 caps (appears when you make some progress in the game). For assembly you need:

Broken ZAZ-968 (with or without fuel in the tank) can be randomly found in the following locations:

The first enclosed vehicle available to the player. The car in the game image is a later modification called ZAZ-968M. This item cannot be sent by sending to another player.

VAZ-2101. VAZ-2101 is a light vehicle that you can assemble yourself. People call it "Kopeyka". For assembly you need:

A broken VAZ-2101 (with or without fuel in the tank) can be randomly found in the following locations:

GAZ-24. GAZ-24 is a light vehicle that you can assemble yourself. People call it "Volga". Also in the game there is a unique Black Volga, which is essentially a vehicle of the same model, but has a number of differences from this vehicle. For assembly you need:

A broken GAZ-24 (with or without fuel in the tank) can be randomly found in the following locations:

Black Volga. Black Volga is a unique vehicle, which is essentially a black version of the GAZ-24 with improved characteristics. It has excellent cross-country ability, and is second only to Daredevil (Flight) and Mi-8 in speed. Prior to v. 666, Black Volga was rewarded for logging into the game every day for 100 days, immediately after logging into any of the profiles. After the update, it was issued to everyone who had 80 or more days of daily login. It is not possible to get it at the moment.

Unlike most vehicles, the Black Volga cannot be disassembled or broken into scrap. When the durability index reaches 0%, this car breaks down and is placed on the ground in a broken state. After the v.638 update, this car became possible to receive an unlimited number of times. Previously, you could get for a daily entrance only once, then there was an endless week with a fixed loot, which left much to be desired. This item cannot be sent by sending to another player.

UAZ-469. UAZ-469 is a light vehicle that you can assemble yourself. People call it "UAZ". For assembly you need:

Broken UAZ-469 (with or without fuel in the tank) can be randomly found in the following locations:

It can also be purchased from the premium store for 2000 caps upon reaching certain progress in the game.

UAZ-452. UAZ-452 is a light vehicle that you can assemble yourself. It has the highest carrying capacity and the highest fuel consumption among gasoline vehicles. People call it "Loaf" or "Tablet". For assembly you need:

Broken UAZ-452 (with or without fuel in the tank) can be randomly found in the following locations:

If the player is pumped and has a lot of things, it is better to use a loaf instead of diesel cars for "long-range" vehicles, because the UAZ-452 has a good carrying capacity and uses only 15 liters of gasoline, which is much easier to find.

GAZ-66. GAZ-66 is a transport that you can assemble yourself or buy in a store for 2000 caps. People call him "Shishiga" or "Shishka". For assembly you need:

Broken GAZ-66 (with or without fuel in the tank) can be randomly found in the following locations:

ZIL-130. ZIL-130 is a heavy vehicle that you can assemble yourself. Well suited for supplying the base with heavy resources (bricks, refractory bricks, scrap metal). To collect you will need:

Broken ZIL-130 (with or without fuel in the tank) can be randomly found in the following locations:

Kamaz. Kamaz is a heavy vehicle that you can assemble yourself. One of those that cannot be lifted disassembled or broken. Well suited for supplying the base with heavy resources (bricks, refractory bricks, scrap metal). To collect you will need:

Broken Kamaz can be found at the unique base of bandits "Nest of Crosses" near the city of Barabinsk. You cannot take it with you, you can only collect it in this location, that is, all the materials for assembly will have to be brought there. Broken KAMAZ trucks are also found on roads and garages. It can be found in a broken state even in Murmansk. The speed characteristics are identical to the ZIL -130. On KAMAZ you can transport a part of a nuclear reactor according to the quest "City on Wheels".

BAV-485. BAV-485 (Large Waterfaring Vehicle) is a heavy vehicle that you can assemble yourself. The car can float. To collect you will need:

The broken BAV-485 can be found in the garages of the military unit of the city of Leningrad, at the unique bandit base "Red Wolves Nest" near the city of Leninsk-Kuznetsky, at the unique bandit base "Orlov Nest" near the city of Achinsk. You cannot take it with you, you can only collect it in these locations, that is, all the materials for assembly will have to be brought to one of them.

Unlike most vehicles, BAV-485 cannot be disassembled or broken into scrap metal. It was given out to all players who, at the time of the game update to v.614, had a BRDM-2 assembled (in the form of an opportunity to disassemble it and get a BAV-485 and a reed). Unlike its "progenitor" BRDM-2, the BAS that took its place is fueled by diesel, which makes its use extremely unprofitable.

KrAZ-255. KrAZ-255 is a heavy vehicle that you can assemble yourself or buy in a store for 3000 caps. It has excellent cross-country ability and carrying capacity, as well as the highest fuel consumption in the game. Well suited for supplying the base with heavy resources (bricks, refractory bricks, scrap metal). To collect you need:

Broken KrAZ-255 (with or without fuel in the tank) can be randomly found in the following locations:

On the KrAZ-255 you can transport a part of a nuclear reactor according to the "City on Wheels" quest. When dismantled for scrap, it gives the maximum amount of it among all vehicles. The largest fuel-powered transport that a survivor can assemble. To create, only 6 tires are required, but you can see a spare tire, which means that there are 7. This item cannot be sent by sending to another player.

Mi-8. Mi-8 is a heavy transport helicopter that can be assembled by yourself. It has the highest cross-country ability and mobility, and is also the only flying vehicle in the game. Not subject to wear and tear. For assembly you need:

The only broken Mi-8 in the game can be found at the airport just south of Moscow. You cannot take it with you, you can only collect it in this location, so all materials for assembly must be brought there. Conditionally, receiving the Mi-8 can be divided into 2 stages:

  1. Obtaining spare parts for Mi-8 at each of the listed unique bases of bandits can be found in 14-23 pieces: fortification of the Golden Dragon gang near the city of Girin, fortification of the Kamchatka gang near the city of Petropavlovsk-Kamchatsky, fortification of the Magdeburg gang near the city of Magdeburg, fortification The Magadan gang near the city of Magadan, the strengthening of the Muroran gang near the city of Muroran, the strengthening of the Khabarovsk gang near the city of Khabarovsk, the strengthening of the Sangarov gang near the city of Sangar.
  2. Transportation of all necessary components to the airport near Moscow for the assembly of the Mi-8.

Homemade raft. A homemade raft is a watercraft that you can assemble yourself. Allows you to move on water, is not subject to wear. Also, a homemade raft is a component for creating a raft with a motor. When leaving on land with a raft in the active equipment slot, it ceases to give bonuses to carrying capacity and speed (that is, the Survivor actually carries it in his inventory). One of six modes of transport that does not require fuel. The raft was the only vehicle that required a survival skill before the skills were removed from the game.

A raft with a motor. A raft with a motor is a watercraft that can be assembled independently on the basis of a homemade raft and a chainsaw drive. Allows you to move on water, is not subject to wear. For assembly you need:

When entering land with a raft in the active equipment slot, it ceases to give bonuses to carrying capacity and speed (that is, the Survivor actually carries it in the inventory). In this case, fuel continues to be consumed. Unlike most vehicles, the motorized raft cannot be disassembled for parts. If the fuel runs out, the raft with the motor stops giving a bonus to the load capacity and speed (that is, the Survivor actually carries it in the inventory).

Electric car. An electric vehicle is a unique vehicle built on the basis of ZAZ-968, which does not require fuel. You can only get it by self-assembly. For assembly you need:

Conditionally, getting an electric car can be divided into 3 stages:

  1. Obtaining an atomic battery. She can only be found at the unique bandit base "Fortification of the Khabarovsk Gang" near the city of Khabarovsk. You just need to come and defeat the defenders of the base.
  2. Getting the electric motor. It is awarded for completing the quest "Mini-hydroelectric power station" in the Tyumen settlement of survivors. We’ll have to run a lot between Tyumen, Petropavlovsk and Chelyabinsk, as well as collect some items.
  3. Transportation of a car (or components for a car in the city to any disassembled ZAZ), these two and all other components to any place for assembling an electric vehicle.

It is one of six types of transport that does not require fuel. The quest electric motor that Victor asks us to find is not suitable for assembling an electric car until the "Mini-HPP" quest is completed. In case of complete wear, the battery and electric motor will not disappear, but you will have to reassemble the electric vehicle. Judging by the mass of the finished electric vehicle, an internal combustion engine with a gas tank is 100 kg heavier than an electric motor with an atomic battery. The loss in lifting capacity is obviously due to insufficient torque from the electric motor, which is very realistic. This item cannot be sent by sending to another player.

BelAZ. BelAZ is a unique transport, the only way to get it is to complete the "City on Wheels" quest. Has the highest payload in the game, does not require fuel and is not subject to wear. People call it "Squirrel". Below is a list of components that need to be brought to the settlement of survivors near the city of Mirny according to the quest "City on Wheels":

Immediately after receiving BelAZ, its strength is 95%, however, it does not decrease with use. The BelAZ bought in the store did not have such a bug. Quest "City on Wheels" is considered to be the most technically difficult in the game. Previously, potatoes and whiskey were required to craft it. He also gave fried potatoes once a day. This item cannot be sent by sending to another player.

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