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Tiny Robots Recharged - Full Walkthrough with Tips and Puzzles

Tiny Robots Recharged is an exciting puzzle game from the Snapbreak studio. You have to rescue your robot friends from the villain’s underground laboratory. Throughout the adventure, you will go through many unique levels, each of which offers its own interesting puzzles to solve.

Contents

  1. Guide for Beginners
  2. Walkthrough Levels 1-5
  3. Clearing levels 6-10
  4. Walkthrough Levels 11-15
  5. Clearing levels 15-20
  6. Walkthrough Levels 21-25
  7. Clearing levels 26-30
  8. Walkthrough levels 31-35
  9. Clearing levels 36-40
  10. Walkthrough levels 41-45
  11. Walkthrough levels 46-49
  12. Is it worth playing?

Tiny Robots Recharged: Guide for Beginners

Plot. According to the plot, your robot friends are kidnapped by a villain and kept in his underground laboratory. You have to go through 49 interesting levels, save your best friends and find out why they were kidnapped. All levels are unique in their own way, 3D graphics with atmospheric music and weather conditions. The adventure is unforgettable, the search for objects and many puzzles will not let you get bored.

Game controls. The camera is controlled by swiping across the screen. Zoom the camera in using tap and zoom out using the "Back" button on the left side of the screen. Collecting items necessary for subsequent completion of levels is done by clicking on the item itself on the screen. There is also an inventory in which collected items are stored; to use them, you need to click on the item and move it to the required area. If you are at a dead end, you can use the hint for 5 batteries, the hint button is in the upper left corner.

Escape from the street. One of the activities of the game in which you need to cross a road along which cars or other objects are constantly passing. The main task of the activity is to replenish the supply of batteries; they can be collected as you progress. The robot is controlled by swiping left, right, back and forward. If you fail to complete the road, the game ends, you are offered to spend one accumulated battery to continue the game with the accumulated score, and are also given the opportunity to start the game over. Advertising is shown between attempts; you can disable it by purchasing it in the store.

Puzzle room. This activity contains all the puzzles found in the main game. There are different difficulty levels of puzzles that must be completed one by one. The following types of puzzles are available:

  1. Rotator Fury.
  2. Light them up.
  3. Turn it on and play.
  4. Untie me.
  5. Palace of Memory.
  6. Pipe problem.
  7. Exit from the labyrinth.
  8. Additive.
  9. Spinning arrows.
  10. Shesterenko madness.
  11. Join this.
  12. Random puzzle mode.

Batteries. As you progress through the game, you encounter batteries in each level that accumulate. If you pay attention to the upper left corner of the screen, you will notice the battery icon and their current number. Every 4 hours on the main screen you can pick up one battery. According to the plot of the game, they are intended to recharge our robot protagonist. Batteries can also be spent on hints during the passage and other activities.

Shop. On the initial screen of the game there is a "Shop" section, where you can purchase additional batteries in quantities of 10 and 30 pieces. The store offers to open all levels, any of the levels will become available regardless of its completion, it is also possible to disable advertising between levels and the "Mega Package", which contains endless batteries, no advertising and all levels.

You can purchase endless batteries in the store; this will come in handy if you often use hints in the game.

Settings. In the upper right corner there is a gear icon, when clicked, the game options open.

  1. Select level - select the desired level.
  2. Main menu - returns to the initial screen.
  3. Titles are the game developers.
  4. Store - opens the in-game store.
  5. Settings - graphics quality settings, turning off music, in-game sound and vibration.
  6. How to play - training.
  7. Rate us - if you wish, you can rate the game.
To fully immerse yourself in the atmosphere of the game, use headphones and don’t turn off the music. You will get more pleasure from the game by setting the graphics quality to the maximum value. However, to save battery power, it is better to reduce the graphics quality in the game.

How to get three stars? To get three stars for completing each level, you need to find all three batteries to charge at each location. The time to complete each location should be less than three minutes. The game allows you to replay any level.

Linking your account to Google Play. Under the batteries on the home screen there is a Google Play icon (Joystick), clicking on it opens the opportunity to link your account to Google Play and save your progress, even when you delete the game from the device and then install it again, you can start from the moment on where we stopped.

Achievements. If you have linked your account to Google Play, all your achievements in the game will be displayed in your account. Achievements can be obtained by fulfilling certain conditions in the "Story" mode or in the other two modes "Puzzle" and "Escape".

Tiny Robots Recharged: Walkthrough Levels 1-5

Level 1: Gone Robots

  1. Click on the suitcase on the left side of the screen.
  2. Pull the lid up and the device is inside.
  3. We change the viewing angle, the first battery is under the gears near the wall, we change the viewing angle again and collect the second battery under the trees.
  4. We find a charger next to the fire, and there is a third battery in the trash can.

  1. Next, we change the viewing angle and insert a suitable key in the middle of the wall, press the red button and go through a simple puzzle (the solution is in the screenshot).
  2. The panel opens and collect the key.
  3. We change the viewing angle, click on the door and insert the device, scroll and the keyhole opens.
  4. Now we insert the existing key, the door opens and click on the stairs.

Level 2: Head and boulders

  1. On the right side, collect the ax on the stump, then click on the boards one by one.
  2. Open the lid of the device and go through the head, in which you need to turn all the arrows up. To press the middle arrow 2 times, and the right arrow 1 time.
  3. We collect the first battery under the reel with rope.
  4. Then on the left we find the element and the second battery.
  5. We assemble the cable, and remove the boards under it with an ax.
  6. Next, open the shield and insert the cable, bring the end of the cable into the robot’s hand, the coil starts working and lifts the element.
  7. We insert two elements.
  8. The door opens.

Level 3: Birds are prey

  1. We collect the disk in the water and the first battery near the robot’s head.
  2. We remove the iron sheets under the palm tree and find the second battery.
  3. Next, we insert the disk into the standing robot, it removes the obstacle.
  4. We collect the third battery and crowbar.
  5. We remove the plate on the building with a crowbar and find an empty battery.

  1. There is a building on the left side of the map, unscrew the lid and insert an empty battery there.
  2. We insert the already charged one above the door.
  3. We solve the puzzle as shown in the screenshot above and the door opens.

Level 4: Star Battle

  1. Click on the panel at the bottom of the flying saucer, put together the same combination so that all the indicators light up green.
  2. A hatch opens nearby, collect the energy cube and battery.
  3. On the left panel we collect the combination, a hatch opens nearby, from it we collect another cube and a battery.
  4. We insert two cubes into the plate and the panel opens.

  1. We go through the puzzle, all the buttons should light up green.
  2. The boss flies away, and under him we find a mask, insert it higher and turn the steering wheel, the plate turns and the hatch opens.
  3. Next, we collect the remaining batteries.

Level 5: Cargo Problem

  1. On the hood, click on the panel, go through the puzzle, choosing the combination as in the screenshot below.
  2. The reel raises the rope, we collect the torch.
  3. We find a battery in a box next to the car.
  4. Next, we remove the metal beams and assemble the battery under them.
  5. We light the torch using a barrel.

  1. On the left, near the rock, we find another battery.
  2. Then we set fire to the cylinder next to the car using a torch, after the explosion the door opens.
  3. Now we assemble a pickaxe near the hatch and open the hatch, turning the handle, there is a robot inside, we collect the bolt from it.
  4. On the rock, using a pickaxe, we remove the stones, find the numbers 7952, insert the bolt into the door and enter the code.

Tiny Robots Recharged: Clearing levels 6-10

Level 6: Mystical Disorder

  1. In the water on the panel, press the lever, near the water below we find the gear and collect the battery behind the right rock.
  2. On the left rock, click on the panel and go through the puzzle.
  3. To solve the puzzle you need to click the rectangles along the edges and in the middle, as shown in the screenshot.

  1. It rises up the rock, we collect the battery, and next to it lies a gear.
  2. We insert two gears into the panel near the water, then press the lever.
  3. We collect emeralds from two totems and insert them into the door.

Level 7: Heavy Day

  1. We find a battery in the box, and another one next to the column.
  2. Scroll the bottom part of the flashlight and assemble the battery.
  3. We collect an umbrella near the stairs near the billboard and give it to the robot on the bench.
  4. A coin falls out of the umbrella.
  5. There is a machine next to the paper box, click on it and go through the puzzle.
  6. To solve the puzzle, you need to repeat simple light sequences in each column. Click on the arrows, follow the sequences and repeat them.
  7. Next, insert a coin into the opened opening, collect the ticket and open the door.

Level 8: Launch

  1. We collect the cable near the pillar and click on the mechanism nearby.
  2. On the left of the card we collect the battery, click on the panel and collect the puzzle, as shown in the screenshot below.
  3. Open the button and remove the bird on the roof.

  1. Next, we find a battery under the tree on the left and collect a tire to the right of the back of the building.
  2. We cover the hole near the door with a lid, and the robot jumps out of another hole, tie the robot to the rocket with a cable and press the red button.
  3. As it flies away, a sign falls out of the robot.
  4. We insert it into the door and it opens.

Level 9: Dynamic Dino

  1. We collect the battery, tool and key on the racks.
  2. Insert the key into the purple panel.
  3. Let’s go through the puzzle. By clicking on the circles with arrows, place all the arrows in a vertical position: click the middle circle twice, the left one once.
  4. After the puzzle the hand will start working and the mechanism will turn on.
  5. We insert the tool into the flask with the robot.
  6. Next, press the lever on the robot’s arm, find a chest under it and collect a battery from it.
  7. To the left of the dinosaur behind the panel we insert the battery, move the lever down, the dinosaur falls, and under it we find a lot of batteries.

Level 10: On the Edge

  1. We collect a battery in the box, find a cutter near the broken robot and another battery behind the robot’s back.
  2. Behind the broken door we collect the battery.
  3. There is a first aid kit hanging on the wall, we cut off the lock with a cutter and assemble the handle.

  1. Next, we roll the device to the robot and insert the handle, connect the two handles to the robot and press the button, and take the disk from the robot.
  2. We insert the resulting disk into the door and complete the puzzle. The solution is shown in the screenshot above.

Tiny Robots Recharged: Walkthrough Levels 11-15

Level 11: Large Shiny Pebble

  1. We collect the key and find a battery near the door.
  2. Behind the door near the building, move the lever to the right, the platform goes down, to the right of the lever we collect the funnel and open the battery.
  3. Click on the robot panel and go through the puzzle. The solution is shown in the screenshot below.

  1. To the left of the robot on the panel, press the right lever, then the left.
  2. Next, press the T button, then the arrow.
  3. The stones are gone, we insert the device.
  4. The stones are moving away on a trolley, we notice a shovel.
  5. We collect crystals with a shovel, insert a funnel above the door and fill it with stones, press the lever and the door opens.

Level 12: Frozen

  1. We collect the ax on the stump to the left of the house, behind the wall of the house we find a battery in the logs and collect the log, there is another battery under the fir trees.
  2. The log must be placed on a stump and split with an axe, then the cut log must be placed in the fire.

  1. We find a lighter on the generator behind the robot and go through the puzzle.
  2. To solve the puzzle, you need to quickly press the bottom green button and release it when the last sector is under the top arrow of the gear. Immediately press the top green button. The right gear will start and the green sector will reach the bottom arrow before the left gear will close. The generator starts and the door shaft begins to rotate.
  3. The generator is working, we light a fire.
  4. The robot comes to life and stands up, and under it in the chest we collect the gear and insert it into the door on the right.

Level 13: Ball Ram

  1. To the left of the door we collect a crowbar and a battery; under the "Stop" sign there is another battery.
  2. On the wall behind the door, use a crowbar to open the shield, use the combination provided in the screenshot below, and take the handle.

  1. The handle must be inserted into a coil with a chain; near the door on the right, under the tile, we find a battery.
  2. In the box on the left of the card we assemble the cutter and cut off the lock from the shield.
  3. Next, we go through the puzzle - click the middle circle twice, then click the right circle twice.
  4. The robot rises from the hatch, attach the chain to the robot and turn the lever.
  5. He swings and breaks the door.

Level 14: Spiderbot

  1. We find a fuse near the sitting robot and select a battery near the building with lightning.
  2. We pick up another battery at the back wall of the building with the star.
  3. To the left there is a door, insert a fuse into it, the door opens, and inside we select a wrench and a battery.
  4. There is a panel on the back of the large robot, use the wrench and scroll.

  1. We go through the puzzle as shown in the screenshot above.
  2. The robot activates and breaks the glass near the building, there we select the icon and use it on the back wall of the same building.
  3. A police car arrives, open the lid and press the harpoon lever.
  4. The boss falls, we pick up a lot of batteries under him.

Level 15: Penguin Predicament

  1. To the right of the spruce we select a screwdriver, use a screwdriver to unscrew the bolts on the needle door.
  2. At the back wall there is a panel and a lever; press the lever and take the battery.
  3. We use the panel and go through the puzzle, as shown in the screenshot below.
  4. The panel turns over and we select the arrow.
  5. Now we can insert the arrow into the crossbow, shoot at the fish and pick up the gear from it.

  1. Next to the crossbow we find a battery.
  2. We select another battery under the tree and insert the gear into the lever, then press it.
  3. The penguin brings dynamite, we bring the dynamite to the stove behind the needle.
  4. We throw the lit TNT into the needle window.

Tiny Robots Recharged: Clearing levels 15-20

Level 16: Gas and cacti

  1. On the roof we pick up a mop and sweep away the dust from the roof.
  2. We take the shovel from the robot’s hands, it falls and the battery falls out of it.
  3. There is a box at the door, use a shovel and collect the shovel with coal.
  4. Open the barrier and remove the sheet of metal from the panel with the levers.

  1. We set the levers as shown in the screenshot above.
  2. We find the key in the box.
  3. Further behind the building we select a battery, a little to the right near the cactus, there is another one under the gears.
  4. We turn the valve near the left wall, insert the key into the keyhole and throw a shovel with coal into the stove.

  1. The grate opens, use the panel and solve the puzzle.
  2. We set the necessary signs on the panel, as shown in the screenshot above, and click on the button with a triangle.
  3. We go through the opened door and fly to the next level.

Level 17: Mushroom Madness

  1. We connect the cable plug to the box to the left of the mechanism and select the battery.
  2. Under the sitting robot we find another battery.
  3. A little further from it we take the red battery.
  4. You need to insert it into the box with the lightning symbol.

  1. Behind the building, under metal leaves, we find a battery.
  2. Click on the panel to the left of the building and go through the puzzle. You need to line up the arrows as shown in the screenshot.
  3. On the roof, we pull out the beam from the gears, turn the valve to each window, and eventually assemble three fuses.
  4. We insert three fuses into the door.

Level 18: Stop at the river

  1. On the left, near the river, under scrap metal, we select a battery, near the bridge we find a hand.
  2. Next to the fir trees behind the bush we take a screwdriver and another battery next to it.
  3. There is a ship between the trees, insert your hand into the back of the ship, the panel opens and we go through the puzzle.
  4. It is necessary to repeat the combination from the left panel to the right one.
  5. Code 2138 appears.
  6. We unscrew the bolts from the bridge with a screwdriver, and under it we find the key and battery.
  7. Next, use the key to open the door with bars and enter code 2138.

Level 19: Wrecked Train

  1. We open the chest with the red lid and collect the battery, there is a case on the bench, in it we find the mechanism.
  2. On the wall near the building with the gear, we insert the mechanism into the fan and select the cable.
  3. Near the steps at the top, under the paper, we take the battery and there on the back side we find another one.
  4. We insert the cable above the door and the panel opens.
  5. We go through the puzzle, repeating the sequences shown.
  6. It is necessary to repeat the combination from the left panel to the right one.
  7. A car pulls up, we find a hex key in it and use it to open the door.

Level 20: Through the Snow

  1. To the right of the train we find a battery and there is a battery under the tree.
  2. Click on the panel in the mountain and go through the puzzle, as shown in the screenshot below.
  3. The chest thaws, from it we select a gear and a key.

  1. To the left of the train there is a mechanism, insert the battery into it and press the lever.
  2. Now the barrier opens and on the roof of the train we use the lever and insert the missing gear.
  3. Next on the train we find a key hole, use it and the robot leaves, press the button, the robot flies away, and behind it we press the lever.

Tiny Robots Recharged: Walkthrough Levels 21-25

Level 21: Secret Mine

  1. We find a battery in a paper box, and another one behind the stone wall.
  2. Under the canopy behind the rock we select an empty canister and fill the empty canister with oil from the barrel.
  3. Pour oil into the device and press.

  1. Solve the puzzle as shown in the screenshot.
  2. We lower the lever down, a trolley arrives, we select a wrench from it, unscrew the nut from the sitting robot and find the wrench.
  3. We insert the key into the hatch on the ground.

Level 22: Grab and Hold

  1. To the right of the door we select a battery, behind the tree on the left and under the right tree there are two more batteries.
  2. We find a pipe behind the building and insert it to the left of the door to the other pipes, then turn the valve behind the building.
  3. Opens the panel above and solve the puzzle. The solution is shown in the screenshot below.
  4. The box opens and we find a fuse in it.

  1. Next, we insert the fuse into the device on the left of the card, the device works.
  2. You need to catch the robot, guess the moment, press the button.
  3. Having caught it, a bolt will fall out of it, insert the bolt to the right of the door and tighten them.
  4. The door opens.

Level 23: Cleanse and Recharge

  1. We select a battery among two cacti, click on the panel behind the pump on the right.
  2. Let’s go through the puzzle. The correct option is shown below.
  3. Behind the building on the wall we turn the valve and select the cutter.
  4. There, to the left under the pipes, there is a battery.
  5. We pick up an empty canister from the sitting robot.

  1. Using a cutter, cut off the lock on the red spit after the pump and turn the valve.
  2. Oil flowed through the pipes and got into the barrel, from there we pour oil into an empty canister.
  3. Pour the oil into the empty cup next to the robot.
  4. It drops a gold tile.
  5. We insert the golden tile into the stove near the door and select the key.
  6. Now we can open the door with the key.

Level 24: Strange Volcano

  1. We select the battery under the left palm tree and click on the panel on the boat.
  2. Let’s go through the puzzle. The solution is shown in the screenshot below.
  3. The panel opens and we find a magnet in it.
  4. Next, we hang the magnet on the fishing rod and the gear rises.

  1. On the boat behind the robot we collect another battery.
  2. There is a chest on the right on the sand, use the gear and, opening it, take away the dynamite and battery.
  3. We light the dynamite on the torch to the right of the door and throw it into the volcano.
  4. There is a key left on the sand, we pick it up and insert it into the door.

Level 25: Hidden Monsters

  1. On the bridge we select a battery, under the umbrella next to the robot we find a shovel.
  2. Now we use the shovel next to the robot where the cross is drawn.
  3. There is a stun gun there, and between the rocks above the umbrella we take the battery.
  4. Behind the house on the stones under the iron lies another battery.
  5. A little to the left we disassemble the coconuts and scroll the lever to the right.
  6. We hit the robot’s hands with a shocker and assemble the remote control.
  7. Now we give the remote control to the small robot, a boat arrives, and we take the fuse from it.
  8. We insert the fuse into the panel next to the door.
  9. Let’s solve the puzzle. Click on the circles in the following sequence: left, center, left, center, left, center, center, center.
  10. The roof rises, scroll and collect the key.
  11. We insert the key into the door.

Tiny Robots Recharged: Clearing levels 26-30

Level 26: Stargate

  1. We select the lever on the right side and insert it into the cylinder on the left on the platform, there is a battery on the right, pull the lever, the robot crumbles.
  2. We select red and blue chips from the installations, and find a battery nearby.
  3. Rotate the bottom of the pillar and insert the blue chip into the blue slot.
  4. On the other side there is the same pillar, unscrew the lower part of the pillar and insert the red chip.

  1. Let’s go through the puzzle.
  2. The cache opens, we take the square battery and the battery, then insert the square battery into the power plant.
  3. The door opens.

Level 27: Download

  1. We select a battery near the water and another one under the tree, there is also a valve nearby.
  2. Under another tree we find a floppy disk, insert it into the puzzle panel.
  3. We go through the puzzle as shown in the screenshot below.
  4. The panel opens, we take the battery and gear.
  5. Next, you need to disconnect the robot from the power source, insert the plug of the right power source into it, and insert the gear.

  1. The container opens on the robot’s back, and we take the fuse from it.
  2. We insert a fuse into the power source where the pipeline is.
  3. The pipeline started working and pumped out the water.
  4. We use the valve on the hatch cover, turn it, and the entrance opens.

Level 28: Robot Factory

  1. We collect batteries in the visible area near the robot, behind the robot in a vice and under a sheet of iron.
  2. We assemble the pen on the stand and have the battery at hand for further use.
  3. We insert the battery into the panel with the zipper, the platform extends, and the robot walks along it, it opens the panel.
  4. We solve the puzzle as shown below.
  5. A lever extends out on the panel cover; press it.

  1. We insert the handle into the groove of the gear and rotate it.
  2. We select an incandescent lamp from the niche.
  3. The panels on the large robot’s head move apart in different directions.
  4. We screw the lamp into the socket on the robot’s head and click on the rod that appears from the robot’s mouth.

Level 29: Good Boy

  1. To the left and from the building we raise the first battery and the second on the right side of the screen.
  2. We find a crowbar on the roof, click on it, a cache opens, from it we take a battery and part of a pipe.
  3. There are staples on the left of the container, use a crowbar and take the ball from there.
  4. We click on the mechanical dog, give it the ball, and it runs out of the container, from there we take the light bulb.
  5. In the opposite part of the container, use a crowbar to knock down the staples.

  1. Looking around, we find a pipeline in which part of the pipe is missing, insert the pipe, the panel opens.
  2. We go through the puzzle by clicking on the buttons in the sequence shown in the screenshot above. Some buttons will have to be clicked twice.
  3. Current begins to flow from the right to the shield.
  4. Pull the handle down.
  5. We screw the light bulb into the socket and see code 4615.
  6. At the door entrance, enter the code you saw.

Level 30: Deadly Delivery

  1. We select batteries on the right side of the pipe and under the pipes on the left side.
  2. Behind the building we lift the yellow lid of the box on the wall, from there we take the battery, on the back of the sitting robot we open the lid and find a screwdriver there.
  3. We unscrew the screws on the cover near the door with a screwdriver, move the cover and select the bomb.
  4. We take an empty bucket under the generator, and to the right of the generator there is a cart, we put a bomb there.
  5. We scroll through the location and find the valve, turn the valve and substitute an empty bucket.
  6. Now you can pour fuel into the generator through the funnel.
  7. The puzzle is activated.
  8. Click on the arrows one by one and repeat the light sequence.
  9. We press the green button nearby, pull the lever down, and an explosion occurs.

Tiny Robots Recharged: Walkthrough levels 31-35

Level 31: Stuck at Home

  1. On the left side of the map we select the first battery, and behind the house under the pipes there is another one.
  2. There, on the building on the left, we activate the panel.
  3. Solve the puzzle as shown in the screenshot.
  4. We take metal scissors from the hiding place.
  5. Above the flower beds we cut the chain with scissors and move the doors.

  1. We take the wrench and battery from the greenhouse.
  2. Now, using a wrench, unscrew the bolt on the robot’s head and remove the gear.
  3. We insert the gear into the mechanism with gears, move the lever and the door will open.

Level 32: To pieces

  1. Behind the building under the roof we select the battery.
  2. To the left of the car at the stop sign and on the right wall.
  3. We open the capsule, it contains the third battery.
  4. We open the trunk of the car and select a rubber hose from it.
  5. We attach a hose to the windmill, and the watchman flies off the roof.

  1. Now on the roof of the barn we open the doors and find a part of the corrugated pipe.
  2. We insert the pipe into the trunk of the car.
  3. A puzzle opens, go through it. The solution is in the screenshot above.
  4. The car moves out of the location.
  5. We select the key lying under it and open the door.

Level 33: Desert Worm

  1. To the right of the stones we select the battery.
  2. Below the platform lies the second and last one, between the stones behind the house.
  3. Next to the platform we select the blue lever.
  4. Insert the blue lever into the round cylinder.
  5. We lower it down, and the robot worm bites into the ground.
  6. We find a wheel near the door; to the left of the door we install the found wheel.
  7. Spin the wheel and open the lid.

  1. There is a red button under the cover, click on it.
  2. We go through the puzzle on the robot’s back; the solution is shown in the screenshot above.
  3. The robot comes to life, breaks off a piece of stone and places it on the platform.
  4. Another robot feeds a rock to a worm.
  5. After the worm ate the stone.
  6. We press the lever near the building, and the worm falls through, and under it we find a lot of batteries.

Level 34: RoboCop

  1. We find a battery under the bench, another one lies on the roof and behind the building under the arch there is the last battery.
  2. On the right under the arch we select the cable.
  3. We lift the lid on the trash can on the left and find a die in it.
  4. Next to the robot, remove the cover from the hatch and throw a burning die into it, after the explosion we select the wrench.
  5. Using a key, unscrew the bolt that holds the bolt on the door and tighten the bolt.

  1. We connect the cable to the socket and the robot, the robot leaves.
  2. We remove the lid on which the robot stood and take out the ticket.
  3. We activate the panel with the puzzle and go through it.
  4. Code 953 is displayed, insert the ticket into the cash register to the left of the door and enter the code.
  5. Now you can open the door.

Level 35: Excess Oil

  1. Under the trees and at the lever we select two batteries.
  2. Behind the building on the barrel we find a wrench.
  3. We activate the panel with the puzzle and go through it. The solution is in the screenshot below.
  4. The pumps start working, the robot lifts the box from under the water, unscrew the bolts with a wrench.

  1. In it we find a battery and a hexagram.
  2. We insert the hexagram on the back wall of the building, rotate it, and a reactor appears, take the reactor.
  3. Now we insert the reactor into the door hole and move the doors away.

Tiny Robots Recharged: Clearing levels 36-40

Level 36: Spaceport

  1. We select a battery near the rail; there is another one next to the robot.
  2. There, a little to the right, we find another battery.
  3. We activate the panel on the robot’s back and go through the puzzle. Rotate the right arrow 4 times, rotate the middle arrow 2 times.
  4. After passing, we select the battery, and a box with a handle pulls out on the right.
  5. Behind the building lies another rectangular battery.
  6. We insert the battery into the slot with levers.
  7. Our task is to put any color in a row.
  8. After this, the spaceport door opens.
  9. Next, insert another battery into the side panel.
  10. Move the levers and set any color.
  11. We select a secret mechanism from the cache.
  12. In front of the robot, we insert the mechanism into the capsule and pull the switch down.
  13. Now one of the starships has stopped, click on the cockpit and take the diamond.
  14. We insert the diamond into the mechanism near the door, and it opens.

Level 37: Congratulations

  1. We select a visible battery near the car, there is another one in the trash can on the left of the building.
  2. Next in the car we move the hat and take the key.
  3. We insert the key into the keyhole next to the drawers.
  4. Behind the building and from the opened box we select the scissors.

  1. Using scissors, we open the gift and find a bomb.
  2. Behind the building on the door we turn the hook, inside we find a battery and a lighter.
  3. We set fire to the bomb, and the robot is carried away by the explosion.
  4. Now you can activate the puzzle panel. The solution is shown in the screenshot above.
  5. After completing the puzzle, the door opens.

Level 38: Under Pressure

  1. First, we select the first battery to the left of the building.
  2. We select the second battery under the boxes on the right.
  3. Under the drawers on the left we find the third battery and scissors.
  4. And with the help of scissors we cut the cable on which the robot hangs.
  5. We select a diamond-shaped key from the robot’s chest.

  1. We insert it to activate the puzzle into the panel to the left of the door.
  2. We turn the handle on the safe at the back of the building, and take the valve from there.
  3. We install the valve on the faucet and turn all four valves.
  4. The steam pressure increases, and the pressure blows the boiler lid off and the door opens.

Level 39: Bionic Shot

  1. We select the battery to the left of the pipes and behind the robot.
  2. There is another battery near the gear.
  3. Activate the puzzle panel.
  4. To solve the puzzle you need to illuminate all the squares.
  5. By pressing the buttons on the numbers indicated in the screenshot in the following sequence: 1 - 4 - 11 - 15 - 10 - 9 - 10 - 16 - 14 - 16 - 14 - 13 - 10 - 16 - 14 - 7 - 12 - 6 - 1 - 5 - 2 - 1 - 3 - 4.
  6. After completing the puzzle, the robot on the platform turns its back to us.
  7. We screw in the large gear and take away the charged battery.

  1. Open the lid of the box on which the rocket is drawn.
  2. We select a bomb from the box and insert the rocket bomb into the back of the robot.
  3. Now screw the charged battery into the tank.
  4. A box with a red button rises.
  5. Open the lid and press the button.
  6. The robot fires a shot and opens the passage.

Level 40: Ferris Wheel

  1. We select the first battery to the left of the kiosk.
  2. We open the hook on the kiosk door and find a lighter and a fire extinguisher inside.
  3. You need to click on the pink tiles on the floor in the sequence shown in the screenshot below.
  4. We select the battery on the roof under the boxes and on the back wall of the kiosk.
  5. Next, light the fuse next to the box of fireworks.
  6. The robot on the bicycle crumbles, and under it in the box we press the lever.
  7. The Ferris wheel stops.

  1. We see a fire in the cabin and use a fire extinguisher.
  2. We select the wire on the cabin floor.
  3. Connect the wire to the puzzle panel.
  4. We connect the other end to the engine.
  5. The panel is activated, we go through the puzzle. We manipulate the buttons to synchronize the movement of all arrows.
  6. Next, the platform turns over.
  7. We select the remaining batteries.

Tiny Robots Recharged: Walkthrough levels 41-45

Level 41: Seaside Hut

  1. In the fire we find the first battery.
  2. The second one lies in the water under the palm trees.
  3. We select the third battery on the plane.
  4. To the left of the building we see a capsule, turn the valve, and inside we find a hammer.
  5. To the right of the water, use a hammer to break the stone and select the energy crystal.

  1. We insert the crystal into the puzzle panel and go through it. The solution is shown in the screenshot.
  2. Next, lift the panel and take the key from the hiding place.
  3. We open the padlock with the key on the chest and find the gear.
  4. We lower the lever on the door.
  5. We insert the gear there and the door opens.

Level 42: Plasma Problem

  1. We find the first battery on the roof, under the sheet of iron we find another one.
  2. The chest with the red handle contains the third battery and a code block.
  3. Next, turn the blue valve and lay the rails to the left.
  4. Now we can take the head and place it on the robot’s body.
  5. Next, activate the puzzle panel and go through it, repeating the sequence of light indicators.
  6. From the opened cache we select a part of the rails and install it in an empty place.
  7. We redirect the liquid to the right and install the code block.
  8. Code 852 appears on the back wall of the building.
  9. Click on the red button next to it.
  10. We enter the code above the door and it opens.

Level 43: Locked

  1. Behind the ice rocks we find a battery, a red fuse and a can of gasoline.
  2. Further to the right of the house in a box with a red lid we take the second battery and a blue fuse.
  3. We activate the puzzle panel on the roof and go through it. The solution is shown in the screenshot below.
  4. The bunker opens and a radio antenna appears.

  1. Then we pour gasoline from a can into a standing bulldozer, press the pump on the bulldozer, and the bulldozer removes the ice blocks.
  2. Under the blocks lies a green fuse.
  3. Now we insert both fuses into the slots on the radio antenna and the code 5259 is displayed.
  4. We enter the code on the door panel and it opens.

Level 44: Picnic Panic

  1. We find the first battery under the spruce tree, and another one behind the trees.
  2. We press the lever on the door in the rock, open it and take the key.
  3. On the right side of the building wall, move the lever and take the third battery from the hiding place.
  4. We pass the puzzle on the back wall. The solution is shown in the screenshot below.
  5. We insert the key into the lock on the grille, turn it and open the hatch.
  6. The robots run away, throwing the bucket, we pick it up.

  1. We hook the bucket onto the hook in the well and turn the handle.
  2. We take out a full bucket of water.
  3. Next, we water the flowers from the bucket; when watering, dust of different colors appears from the flowers, remember the colors and dots on the flower pot.
  4. Now we solve the puzzle on the back wall of the building: 1 - purple, 2 - blue, 3 - red, 4 - green.
  5. We select a screwdriver.
  6. Unscrew the bolts on the door with a screwdriver and turn the handle.

Level 45: Crash Site

  1. There is a first battery under the blades, a second battery near the building under the boxes, and a third battery to the left of the plane under the glands.
  2. On the right wall we find a torch.
  3. We light a torch in a barrel near the robot, throw the torch into a barrel with a flammable substance.
  4. At the site of the explosion we find a canister of gasoline.

  1. We pour a canister of gasoline into the aircraft’s container, it begins to rotate, and the cache opens.
  2. We find a square battery in the cache.
  3. We insert the battery into the door and complete the puzzle. The solution is shown in the screenshot.

Tiny Robots Recharged: Walkthrough levels 46-49

Level 46: Water Tank

  1. Behind the robot we select the first battery, near the tank we activate the puzzle.
  2. To solve the puzzle, rotate the right circle 5 times, the left circle 4 times and the middle circle 6 times.
  3. Now click on the opened lever.
  4. The panels on the floor move away, we take the second battery and the valve with the tap from the hiding place.
  5. We use a tap on the tank and turn it.
  6. The tank is filled with water, select a hose.
  7. We unscrew the lid on the tank and take away the third battery.
  8. We put a hose on the pipe from which steam comes.
  9. Further behind the building on the wall we find a curved key.
  10. We throw the curved key into the barrel and take the flaming one.
  11. Now we place the flaming key on the anvil in front of the robot and take the finished one.
  12. We insert the key into the door and it opens.

Level 47: Downtown

  1. We find a pipe on the fence.
  2. We select the battery behind the arch above the pipes.
  3. To the right there is another one near the wall.
  4. We select the tube from the socket on the roof.
  5. We insert two pipes into the puzzle panel and go through it. The solution is shown in the screenshot below.

  1. The advertising pole rises, scroll to the bottom and notice the code 3142.
  2. Enter the code you saw on the wall under the nest.
  3. We take the key from the hiding place.
  4. Next we insert it into the keyhole and the door opens.

Level 48: Card Reveal

  1. Behind the flasks with friends we pick up a battery and another one near a pile of monitors, the last one under the sheets of iron on the floor.
  2. In front of the villain on the floor, activate the puzzle panel. In this puzzle you need to synchronize all the arrows.
  3. Near the pile of TVs on a small crane, we select a cable, connect the cable to the panel with the puzzle and the mechanism in front of the villain.
  4. Next, on the back wall, open the drawer and find the battery in it, insert the battery into the hole in the puzzle panel.
  5. An explosion occurs and the villain scatters, and we take the device from the floor under him.
  6. We open the friends’ flasks with the device, we get green, red and yellow elements.
  7. We turn on the TVs and find out the color scheme.
  8. We select the required sequence of colors above the door: green, red, yellow and purple.
  9. We insert the elements received from the robots, and the door opens.

Level 49: Final

  1. On the left on the wall we open the box and find the first battery in it.
  2. We look around and find a second battery behind the door.
  3. The last one stands against the wall on the right.
  4. Above it we press the switch, and the puzzle is activated.
  5. To solve this you need to light up all the buttons. Press from according to the diagram shown below, in the following sequence: 16 - 7 - 5 - 2 - 6 - 2 - 9 - 10 - 15 - 16 - 12 - 13 - 14 - 12.

  1. Next, we rotate the pedestal and pick up the ball from the shelf.
  2. Click on the second lever.
  3. The second puzzle is activated. The solution is below in the screenshot.
  4. Scroll through the middle pedestal.
  5. We find another ball on the first shelf.

  1. We lower the lever on the left side of the wall, and the third puzzle is activated.
  2. We scroll through the pedestal and take the ball from the last shelf.
  3. We insert the resulting three balls into the door.
  4. And the door opens.
  5. Game over!

Tiny Robots Recharged: Is it worth playing?

Tiny Robots Recharged is definitely worth your attention. Solve many puzzles and riddles in this exciting adventure. From the very beginning you will be immersed in the game world and will not want to leave it. Wonderful music and effects will make you part of this vibrant world.

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