Tiny Robots Recharged WiKi: Gameplay Tips and Tricks
Tiny Robots Recharged is a puzzle game from the Snapbreak studio. In which you need to save your robot friends from the villain’s underground laboratory. Throughout the adventure you have to go through many exciting levels, each of which is unique in its own way and solve many interesting puzzles.
Contents
- Beginner’s Guide
- Walkthrough levels 1-5
- Walkthrough levels 6-10
- Walkthrough levels 11-15
- Walkthrough levels 15-20
- Walkthrough levels 21-25
- Walkthrough levels 26-30
- Walkthrough levels 31-35
- Walkthrough levels 36-40
- Walkthrough levels 41-45
- Walkthrough levels 46-49
- Is it worth playing?
Tiny Robots Recharged: Beginner’s Guide
Plot. According to the plot of the game, your robot friends were kidnapped by a villain and kept in his underground laboratory. You have to go through 49 interesting levels, save your best friends and find out why they were kidnapped. All levels are unique in their own way, 3D graphics with atmospheric music and weather conditions. The adventure is unforgettable, the search for objects and a lot of puzzles will not let you get bored.
Management in the game. The camera is controlled by swiping across the screen. Zoom in on the camera with a tap, and zoom out using the back button on the left side of the screen. Collecting items necessary for the subsequent passage of levels is carried out by clicking on the item itself on the screen. There is also an inventory in which the collected items are stored, in order to use them, you need to click on the item and move it to the required area. If you are at a dead end, you can use the hint for 5 batteries, the hint button is in the upper left corner.
Escape from the street. One of the activities of the game in which it is necessary to cross the road on which cars or other objects continuously pass. The main task of the activity is to replenish the supply of batteries, they can be collected as you progress. The robot is controlled by swiping left, right, back and forth. If you fail to pass the road, the game ends, you are offered to spend one accumulated battery to continue the game with the accumulated score, and you are also given the opportunity to start the game from the beginning. Between attempts, they show ads, you can turn them off with a purchase in the store.
Puzzle room. This activity contains all the puzzles that are found in the main game. Different difficulty levels of puzzles are presented, which must be completed one by one. The following types of puzzles are available:
- Spinner’s Fury.
- Light them up.
- Turned on and play.
- Untie me.
- Memory Palace.
- Pipe problem.
- Exit from the labyrinth.
- Additive.
- Spinning arrows.
- Shesterenko’s insanity.
- Attach it.
- Random puzzle mode.
Batteries. During the passage of the game in each level come across batteries that accumulate. If you pay attention to the upper left corner of the screen, you can see the battery icon and their current number. Every 4 hours on the main screen, you can pick up one battery. According to the plot of the game, they are designed to recharge our main character, the robot. Also, batteries can be spent on tips during the passage and other activities.
Shop. On the initial screen of the game there is a shop section, in which you can purchase additional batteries in the amount of 10 and 30 pieces. The store offers to open all levels, any of the levels will become available regardless of its passage, it is also possible to turn off ads between levels and the "Mega-Pack" in which there are endless batteries, no ads and all levels.
You can buy infinite batteries in the store, this will come in handy if you often use hints in the game.
Settings. In the upper right corner there is a gear icon, when clicked, the game options open.
- Select level - select the desired level.
- Main menu - returns to the home screen.
- Titles are the developers of the game.
- Store - opens the in-game store.
- Settings - graphics quality settings, turning off music, sound in the game and vibration.
- How to play - learning.
- Rate us - if you wish, you can rate the game.
For complete immersion in the atmosphere of the game, use headphones and do not turn off the music. You will get more pleasure from the game by setting the graphics quality to the maximum value. However, in order to save battery life, it is better to lower the graphics quality of the game.
Linking your account to Google Play. Under the batteries on the home screen there is a Google Play icon (Joystick), by clicking on it you can link your account to Google Play and save your progress, even when you delete the game from the device and then install it again, you can start from where you left off .
Progress. If you have linked your account to Google Play, all your achievements in the game will be displayed in your account as well. Achievements can be obtained by fulfilling certain conditions in the "Story" mode or in the other two modes "Puzzle" and "Escape".
Tiny Robots Recharged: Walkthrough levels 1-5
Level 1: Departed Robots
Click on the suitcase on the left side of the screen. Pull up the cover, inside the device. We change the viewing angle, the first battery is under the gears near the wall, we change the viewing angle again and collect the second battery under the trees. Next to the fire we find charging, and in the trash can is the third battery. Next, we change the viewing angle and in the middle of the wall, insert a suitable key, press the red button and go through a simple puzzle (the solution is in the screenshot below). The panel opens and collect the key. We change the viewing angle, click on the door and insert the device, scroll and the keyhole opens. Now we insert the existing key, the door opens and click on the stairs.
Level 2: Head and Boulders
On the right side, we collect the ax on the stump, then click on the boards in turn. Open the cover of the device and go through the head in which you need to turn all the arrows up. We collect the first battery under the coil with a rope. Then on the left we find the element and the second battery. We collect the cable, and under it we remove the boards with an ax. Next, open the shield and insert the cable, bring the end of the cable into the robot’s hand, the coil has started working and lifted the element. Insert two elements. The door opens.
Level 3: Birds are prey
We collect the disk in the water and the first battery at the head of the robot. We remove the iron sheets under the palm tree and find the second battery. Next, we insert the disc into the standing robot, it removes the obstacle. We collect the third battery and scrap. We remove the plate on the building with a crowbar, we find an empty battery. There is a building on the left side of the map, unscrew the cover and insert an empty battery there. We insert already charged above the door. We solve the puzzle and the door opens.
Level 4: Star Battle
We click on the panel at the bottom of the flying saucer, collect the same combination so that all the indicators turn green. A hatch opens nearby, we collect an energy cube and a battery. On the left panel we collect a combination, a hatch opens next to it, we collect another cube and a battery. We insert two cubes into the plate and the panel opens. We pass the puzzle, all the buttons should light up green. The boss flies away, and under it we find a mask, insert it higher and scroll the steering wheel, the plate turns and the hatch opens. Next, collect the remaining batteries.
Level 5: Cargo Problem
On the hood, click on the panel, go through the puzzle by picking up a combination. The reel lifts the rope, collect the torch. Next to the car in the box we find the battery. Next, we remove the metal beams and collect the battery under them. Ignite the torch with a barrel. To the left near the rock we find another battery. Then, with the help of a torch, we set fire to the cylinder next to the car, after the explosion the door opens. Now we collect a pickaxe near the hatch and open the hatch by scrolling the handle, a robot is inside, we collect a bolt from it. On the rock, use a pickaxe to remove the stones, find the numbers 7952, insert the bolt into the door and enter the code.
Tiny Robots Recharged: Walkthrough levels 6-10
Level 6: Mystical Mess
In the water on the panel, press the lever, near the water below we find the gear and collect the battery behind the right rock. On the left rock, click on the panel and go through the puzzle. To solve the puzzle, you need to click the rectangles on the edges and in the middle. The rock rises up, we collect the battery, and next to it lies a gear. We insert two gears into the panel near the water, then press the lever. We collect emeralds from two totems and insert them into the door.
Level 7: Heavy Day
We find a battery in the box, another one next to the column. We scroll the lower part on the lantern and collect the battery. We collect an umbrella near the stairs near the billboard and give it to the robot on the bench. A coin falls out of the umbrella. There is a machine gun next to the paper box, click on it and go through the puzzle. (We repeat the sequence of light indicators) Next, insert a coin into the opened opening, collect the ticket and open the door.
Level 8: Launch
We collect the cable near the pole and click on the mechanism nearby. On the left of the card we collect the battery, click on the panel and go through the puzzle. Open the button and collect the bird on the roof. Next, we find a battery under the tree on the left and collect a tire to the right of the back of the building. We cover the pit near the door, and the robot jumps out of another pit, we tie the robot to the rocket with a cable and press the red button. Flying away from the robot, a sign falls. We insert it into the door, and it opens.
Level 9: Dynamic Dino
We collect the battery and tools, the key on the racks. Insert the key into the purple panel. We pass the puzzle, after that the hand will work and the mechanism will turn on. We insert the tool into the flask with the robot. Next, press the lever on the robot’s hand, under it we find a chest and collect a battery from it. Insert the battery to the left of the dinosaur behind the panel, move the lever down, the dinosaur falls and under it we find a lot of batteries.
Level 10: On the verge
We collect a battery in the box, near the broken robot we find a cutter and another battery behind the robot’s back. Collect the battery behind the broken door. A first aid kit hangs on the wall, cut off the lock with a cutter and assemble the handle. Next, we roll the device up to the robot and insert the handle, connect two handles to the robot and press the button, pick up the disk from the robot. We insert the resulting disc into the door and go through the puzzle.
Tiny Robots Recharged: Walkthrough levels 11-15
Level 11: Large shiny pebble
We collect the key, near the door we find a battery. Behind the door at the building we move the lever to the right, the platform goes down, to the right of the lever we collect the funnel and open the battery. Click on the robot panel and go through the puzzle. To the left of the robot on the panel, press the right lever, then the left one. Next, press the T button, then the arrow. The stones have left, we insert the device. The stones are leaving on a trolley, we notice a shovel. We collect crystals with a shovel, insert a funnel above the door and fill in the stones, press the lever and the door opens.
Level 12: Frozen
We collect the ax on the stump to the left of the house, behind the wall of the house we find a battery in the logs and collect the log, there is another battery under the trees. The log must be put on a stump and split with an ax, then the cut log must be put into a fire. Behind the back of the robot on the generator we find a lighter and go through the puzzle. The generator is running, we’re starting a fire. The robot comes to life and gets up, and under it in the chest we collect the gear and insert it into the door on the right.
Level 13: Ball Ram
To the left of the door we collect scrap and a battery, under the stop sign there is another battery. On the wall behind the door, open the shield with a crowbar, use the combination provided in the screenshot below and take the handle. The handle must be inserted into the coil with the chain, near the door on the right under the tile we find the battery. In the box on the left of the card we collect the cutter, cut off the lock from the shield. Next, we go through the puzzle, the robot rises from the hatch, we attach the chain to the robot and turn the lever. He swings open the door.
Level 14: Spider - Bot
At the sitting robot we find the fuse and near the building with lightning we select the battery, at the back wall of the building with the star we select one more battery. To the left is the door, we insert the fuse into it, the door opens, inside we select a wrench and a battery. On the back of a large robot is a panel, use the wrench and scroll.
We pass the puzzle, it activates and breaks the glass near the building, there we select the icon and use it on the back wall of the same building. A police car arrives, open the lid and press the harpoon lever. The boss falls, we pick up a lot of batteries under him.
Level 15: Penguin’s Predicament
To the right of the spruce we select a screwdriver, unscrew the bolts on the needle door with a screwdriver. At the back wall there is a panel and a lever, we press the lever and pick up the battery, then we use the panel and go through the puzzle. The panel turns over and we pick up the arrow. Now we can insert the arrow into the crossbow, shoot the fish and pick up the gear from it. Next to the crossbow we find a battery. Under the tree, we select another battery and insert the gear into the lever, then click on it. Penguin brings dynamite, we bring dynamite to the stove behind the needle. We throw the lit TNT into the needle window.
Tiny Robots Recharged: Walkthrough levels 15-20
Level 16: Gas and cacti
On the roof we pick up a mop and sweep dust from the roof, now we take a shovel from the hands of the robot, it falls and a battery falls out of it. There is a box by the door, use the shovel and collect the shovel with coal. We open the barrier, remove the sheet of metal and repeat the combination from the roof. We find the key in the box. Next, behind the building, we select a battery, a little to the right near the cactus, under the gears, another one. We turn the valve near the left wall, insert the key into the keyhole and throw a shovel with coal into the furnace. The grate opens, use the panel and solve the puzzle.
We connect the cable plug to the box, to the left of the mechanism we select the battery. Under the sitting robot we find another battery. We pick up the red battery a little further from it. It must be inserted into the box with the sign of lightning. Behind the building under the metal leaves we find the battery, then click on the panel to the left of the building and go through the puzzle. On the roof of the gears we pull out the beam, scroll the valve to each window, as a result we collect three fuses. We insert three fuses into the door.
Level 18: Stop by the river
On the left, near the river, under the scrap metal, we select the battery, near the bridge we find a hand. Next to the trees behind the bush we take a screwdriver and next to it is another battery. There is a ship between the trees, insert a hand into the back of the ship, the panel opens and we go through the puzzle (you need to repeat the combination from the left panel to the right). The numbers 2138 appear. We unscrew the bolts at the bridge with a screwdriver, under it we find the key and the battery. Next, use the key to open the door with a grill and enter the code.
Level 19: Broken Train
We open the chest with a red lid and collect the battery, there is a case on the bench in it we find the mechanism. On the wall near the building with the gear, insert the mechanism into the fan and select the cable. We pick up the battery near the steps at the top under the paper and find another one on the back side. We insert the cable above the door and the panel opens, we pass the puzzle. (It is necessary to repeat the combination from the left panel to the right) A car drives up in it, we find a hex key and open the door with it.
Level 20: Through the Snow
To the right of the train we find the battery and in the same place the battery under the tree. Click on the panel in the mountain, we go through the puzzle. The chest thaws, from it we select the gear and the key. To the left of the train is a mechanism, insert the battery into it and press the lever. Now the barrier opens and on the roof of the train we use the lever, we insert the missing gear. Next, on the train, we find a turnkey hole, use and leave the robot, press the button, the robot flies away, and after it we press the lever.
Tiny Robots Recharged: Walkthrough levels 21-25
Level 21: Secret Mine
We find a battery in a paper box, another one behind a stone wall. Under the canopy behind the rock we select an empty canister, we collect oil from the barrel into the empty canister. Fill the device with oil, click on the panel and solve the puzzle. We lower the lever down, a trolley arrives from it, we select a wrench, unscrew the nut from the sitting robot and find the key. We insert the key into the hatch on the ground.
Level 22: Grab and Hold
To the right of the door we select the battery, behind the tree on the left and under the right tree there are two more batteries. We find a tube behind the building and insert it to the left of the door to other pipes, then turn the valve behind the building. Opens the panel above and solves the puzzle. The box opens, in it we find the fuse. Next, insert the fuse into the device on the left of the card, the device has started working. It is necessary to catch the robot by guessing the moment, press the button. Catching it out of it, a bolt will fall out, insert the bolt to the right of the door and twist them. The door opens.
Level 23: Clear and Recharge
Among the two cacti, we select the battery, behind the pump on the right, click on the panel and go through the puzzle. Behind the building on the wall we scroll the valve, we select the cutter. There is a battery to the left under the pipes. We pick up an empty canister from a sitting robot. With a cutter we cut off the lock on the red skewer after the pump and scroll through the valve. Oil flowed through the pipes and got into the barrel, from there we pour oil into an empty canister, and then pour the oil into an empty cup next to the robot. It drops a golden tile. We insert the golden tile into the stove near the door and select the key. Now we can open the door with the key.
Level 24: Strange Volcano
We select the battery under the left palm tree, click on the panel on the boat and go through the puzzle. The panel opens and in it we find a magnet. Next, we hang the magnet on the fishing rod and the gear rises. Collect another battery on the boat behind the robot. To the right on the sand there is a chest, use the gear and open it and pick up the dynamite and the battery. We set fire to the dynamite on the torch to the right of the door and throw it into the volcano. There was a key left on the sand, we select it and insert it into the door.
Level 25: Hidden Monsters
On the bridge we select the battery, under the umbrella next to the robot we find a shovel. Now we use a shovel next to the robot, where a cross is drawn. There is a stun gun and between the rocks above the umbrella we pick up the battery. Behind the house on the rocks, under the iron is another battery. Slightly to the left, we disassemble the coconuts and scroll the lever on the right. We hit the hands of the robot with a shocker and collect the remote control. Now we give the remote control to a small robot, a boat sails from it and picks up the fuse. We insert the fuse into the panel next to the door and solve the puzzle. The roof rises, scroll and collect the key, now insert the key into the door.
Tiny Robots Recharged: Walkthrough levels 26-30
Level 26: Stargate
Pick up the lever on the right side and insert it into the cylinder on the left of the platform, there is a battery on the right, pull the lever, the robot crumbles. We select red and blue chips from the installations, next we find the battery. We rotate the lower part of the column, insert a blue chip into the blue slot. On the other hand, the same pillar, spin the bottom of the pillar and insert the red chip, we go through the puzzle. The cache opens, we take away the square battery and the battery, then we insert the square battery into the power plant. The door opens.
We select a battery near the water and another one under the tree, there is also a valve nearby. Under another tree we find a floppy disk, insert it into the puzzle panel and go through it. The panel opens, pick up the battery and gear. Next, you need to disconnect the robot from the power source, insert the plug of the right power source into it, insert the gear. The container opens on the back of the robot, we take the fuse from it. We insert the fuse into the power source where the pipeline is. The pipeline has earned and pumped out water. We use the valve on the hatch cover, twist and the entrance opens.
Level 28: Robot Factory
We collect batteries in the visibility zone, near the robot, behind the robot in a vice and under a sheet of iron, we also collect a pen on the stand and a battery at hand for further use. We insert the battery into the panel with a lightning, the platform extends and the robot passes on it, it opens the panel, and we can go through the puzzle. A lever extends on the panel cover, press it. We insert the handle into the gear groove and rotate it, we select an incandescent lamp from the niche. The panels on the head of a large robot move apart in different directions, screw the lamp into the socket on the head of the robot and click on the rod that appears from the mouth of the robot.
Level 29: Good boy
To the left and from the building we raise the first battery and the second on the right side of the screen. On the roof we find a crowbar, click on it, a cache opens from it, we take a battery and part of the pipe. There are brackets on the left of the container, use the crowbar and pick up the ball from there. We click on the mechanical dog, give it the ball, and it runs out of the container, from there we take the light bulb. In the opposite part of the container, we knock down the staples with a crowbar. Looking around, we find a pipeline in which part of the pipe is missing, insert the pipe, the panel opens, now we go through the puzzle. (We click on the buttons in the correct sequence 3-2-6-3-5-6-12-14-7). The current begins to flow from the right to the shield, then we pull the handle down, screw the light bulb into the cartridge and see the code 4615. Enter the code at the door entrance.
Level 30: Deadly Delivery
We select the batteries on the right side on the pipe and under the pipes on the left side. Behind the building we raise the yellow cover of the box on the wall, from there we take the battery, on the back of the sitting robot we open the cover and find a screwdriver there. We unscrew the screws on the cover near the door with a screwdriver, move the cover and select the bomb. We take an empty bucket under the generator, and a cart to the right of the generator, put a bomb there. We scroll the location and find the valve, turn the valve and substitute an empty bucket. Now you can pour fuel into the generator through the funnel. The puzzle is activated. (Alternately press the arrows and repeat the light sequence) Press the green button next to it, pull the lever down and an explosion occurs.
Tiny Robots Recharged: Walkthrough levels 31-35
Level 31: Stuck at home
On the left side of the map, we select the first battery, and behind the house under the pipes, another one.
In the same building on the left, activate the panel and go through the puzzle. From the cache we take the scissors for metal. Over the flower beds we bite the chain with scissors and move the doors. We pick up a wrench and a battery from the greenhouse. Now, using the key, unscrew the bolt on the head of the robot and remove the gear. We insert the gear into the mechanism with gears, move the lever and the door will open.
Level 32: To pieces
Behind the building under the roof we select the battery, to the left of the car at the stop sign and on the right wall, open the capsule in it is the third battery. We open the trunk of the car, we select a rubber hose in it, we tie the hose to the windmill and the watchman flies off the roof. Now on the roof of the barn we open the doors and find a part of the corrugated pipe, we insert the pipe into the trunk of the car. A puzzle opens, go through it. Next, the car moves out of the location, we select the key lying under it and open the door.
Level 33: Desert Worm
To the right of the stones we select the battery, also under the platform lies the second and last one between the stones behind the house, next to it we select the blue lever. We insert the blue lever into the round cylinder, lower it down and the robot worm bites into the ground. We find a wheel near the doors, to the left of the door we install the found wheel. We scroll the wheel and open the lid, and under it is a red button, click on it. On the back of the robot we pass the puzzle. The robot comes to life, breaks off a piece of stone and puts it on the platform. Another robot feeds the rock to the worm. After the worm has eaten the stone, we press the lever near the building and the worm falls through, and under it we find a lot of batteries.
Level 34: Robocop
We find a battery under the bench, another one lies on the roof and behind the building under the arch is the last battery. On the right under the arch we select the cable. Raise the lid on the trash can on the left and find a die in it. Next to the robot, we remove the cover from the hatch and throw a burning plate into it, after the explosion we select the wrench. Use the key to unscrew the bolt that holds the bolt on the door, tighten the bolt. We connect the cable to the socket and the robot, the robot leaves. We remove the cover on which the robot stood, we take out a ticket. We activate the panel with the puzzle and go through it. Code 953 is displayed, insert the ticket into the cash register to the left of the door and enter the code. Now you can open the door.
Level 35: Too Much Oil
We select two batteries under the trees and at the lever, behind the building on the barrel we find a wrench, activate the panel with the puzzle and go through it. The pumps have started working, the robot lifts the box from under the water, we unscrew the bolts with a key. In it we find a battery and a hexagram. We insert a hexagram on the back wall of the building, rotate it and a reactor appears, take the reactor. Now we insert the reactor into the hole in the door and move the doors aside.
Tiny Robots Recharged: Walkthrough levels 36-40
Level 36: Spaceport
We select the battery near the rail, next to the robot lies another one. There, a little to the right, we find the battery. On the back of the robot, activate the panel and go through the puzzle. After passing, we select the battery, and a box with a handle extends to the right. Behind the building lies another rectangular battery. We insert the battery into the socket with levers. Our task is to put any color in a row. After that, the spaceport door opens. Next, we insert another battery into the side panel, move the levers, set any color and select a secret mechanism from the cache. In front of the robot, we insert the mechanism into the capsule and pull the switch down. Now one of the spaceships has stopped, click on the cockpit and pick up the diamond. We insert the diamond into the mechanism near the door, and it opens.
Level 37: Congratulations
We select a visible battery near the car, on the left of the building in the trash can there is another one. Further in the car, we shift the hat and pick up the key, insert the key into the keyhole next to the boxes behind the building and select the scissors from the opened box. With the help of scissors we open the gift, we find the bomb. Behind the building on the door we turn the hook, inside we find a battery and a lighter. We set fire to the bomb and blow the robot away, now you can activate the panel with the puzzle. After completing the puzzle, the door opens.
Level 38: Under pressure
First, we select the first battery to the left of the building, then we select the second battery under the boxes to the right. Under the boxes on the left we find the third battery and scissors. And with the help of scissors we cut the cable on which the robot hangs. We select a diamond-shaped key from the chest of the robot, insert it to activate the puzzle in the panel to the left of the door. We twist the handle on the safe at the back of the building, from there we take away the valve. We install the valve on the faucet, turn all four valves. The steam pressure increases and from the pressure the boiler lid is torn off, the door opens.
Level 39: Bionic Shot
We select the battery to the left of the pipes and behind the robot. Near the gear is another battery. Activate the puzzle panel (To solve the puzzle, you need to highlight all the squares by clicking in a certain sequence: 1 - 4 - 11 - 15 - 10 - 9 - 10 - 16 - 14 - 16 - 14 - 13 - 10 - 16 - 14 - 7 - 12 - 6 - 1 - 5 - 2 - 1 - 3 - 4). After passing the puzzle, the robot on the platform turns its back to us, screw in a large gear and pick up a charged battery. We open the lid of the box on which the rocket is drawn, select the bomb from the box and insert the bomb-rocket into the back of the robot. Now we screw the charged battery into the tank, the box with the red button rises. Open the lid and press the button, the robot fires a shot and opens the passage.
Level 40: Ferris Wheel
We select the first battery to the left of the kiosk, open the hook on the kiosk door and find a lighter and a fire extinguisher inside. You need to click on the pink tiles on the floor in a 4-3-5 sequence. We select the battery on the roof under the boxes and on the back wall of the kiosk. Next, we set fire to the wick next to the fireworks box, the robot on the bike crumbles, and under it in the box we press the lever. The Ferris wheel stops. We see a fire in the booth and use a fire extinguisher, and on the floor of the booth we select the wire. We connect the wire to the puzzle panel, and connect the other end to the engine. The panel is activated, we pass the puzzle. Then the platform turns over, we select the remaining batteries.
Tiny Robots Recharged: Walkthrough levels 41-45
Level 41: Seaside Hut
We find the first battery in the fire, the second lies in the water under the palm trees and we select the third battery in the plane. To the left of the building we see a capsule, turn the valve and inside we find a hammer. To the right of the water, break the stone with a hammer and select the energy crystal. We insert the crystal into the puzzle panel and go through it. Next, raise the panel and pick up the key from the cache. We open the padlock with the key on the chest and find the gear. We lower the lever on the door, insert the gear there and the door opens.
Level 42: Plasma problem
We find the first battery on the roof, under the sheet of iron we find one more. The chest with the red handle contains the third battery and the code block. Next, scroll the blue valve and lay the rails to the left. Now we can pick up the head and substitute it on the body of the robot. Next, activate the puzzle panel and go through it. (We repeat the sequence of light indicators) From the cache that opens, we select part of the rail and install it in an empty place. Redirect the liquid to the right and install the code block. Code 852 appears on the back wall of the building. Click on the red button next to it. We enter the code above the door, and it opens.
Level 43: Blocked
Behind the ice rocks we find a battery, a red fuse and a can of gasoline. Further to the right of the house in a box with a red lid, we pick up the second battery and the blue fuse. Activate the puzzle panel on the roof and go through it. The bunker opens and a radio antenna appears. Then we pour gasoline from the canister into a standing bulldozer, press the pump on the bulldozer and the bulldozer removes ice blocks. Under the blocks lies a green fuse. Now we insert both fuses into the slots on the radio antenna and the code 5259 is displayed. Enter the code on the door panel and it opens.
Level 44: Picnic Panic
Under the spruce we find the first battery, behind the trees one more. Press the lever on the door in the rock, open it and take the key. On the right on the wall of the building we move the lever and take the third battery from the cache. We pass the puzzle on the back wall. We insert the key into the lock on the grate, turn and open the hatch. Robots run away, throwing a bucket, we take it. We hook the bucket on the hook in the well and turn the handle. We get a full bucket of water. Next, we water the flowers from the bucket, when watering the flowers, dust of different colors appears, remember the colors and dots on the pot of flowers. Now we solve the puzzle on the back wall of the building and select a screwdriver. We unscrew the bolts on the door with a screwdriver and rotate the handle.
Level 45: Crash Site
Under the blades is the first battery, near the building under the boxes is the second, and to the left of the aircraft under the glands is the third battery. On the right on the wall we find a torch. We set fire to the torch in the barrel near the robot, throw the torch into the barrel with a combustible substance. At the site of the explosion we find a canister of gasoline. We fill the canister with gasoline into the aircraft’s container, it starts to rotate and the cache opens. We find a square battery in the cache. We insert the battery into the door and go through the puzzle.
Tiny Robots Recharged: Walkthrough levels 46-49
Level 46: Water tank
Behind the robot we select the first battery, near the tank we activate the puzzle and go through it. Now click on the opened lever. The panels on the floor move off, we take the second battery and the valve with a tap from the cache. On the tank, use the crane and scroll. The tank is filled from the water we select the hose. On the tank, unscrew the lid and pick up the third battery. We put a hose on the pipe from which steam flows. Further behind the building on the wall we find a curved key. We throw a curved key into the barrel and pick up the flaming one. Now we put a flaming key on the anvil in front of the robot and pick up the finished one. Insert the key into the door and it opens.
Level 47: Downtown
We find a pipe on the fence. We select the battery behind the arch above the pipes, to the right near the wall one more and from the socket on the roof we select the tube. We insert two pipes into the puzzle panel and go through it. An advertising pole rises, scroll down and notice the numbers 3142. We enter the code we saw on the wall under the nest and take the key from the cache. Next, insert into the keyhole and the door opens.
Level 48: Revealing the cards
Behind the flasks with friends we select a battery and another one near a pile of monitors, under the sheets of iron on the floor the last one. Before the villain on the floor, activate the puzzle panel, go through it. Near a pile of TVs on a small crane, we select the cable, connect the cable to the panel with the puzzle and the mechanism in front of the villain. Next, on the back wall, open the box and find the battery in it, insert the battery into the hole in the puzzle panel. There is an explosion, and the villain scatters, and we pick up the device from the floor under him. We open the flasks of friends with the device, we get green, red and yellow elements. We turn on the TVs and find out the color scheme. We collect the necessary sequence of colors above the door, insert the elements received from the robots and the door opens.
Level 49: Final
On the left on the wall, open the box and find the first battery in it. We look around and find the second battery behind the door. The latter stands against the wall on the right. Click on the switch above it and the puzzle will be activated. (To solve it, you need to light up all the buttons 16 - 7 - 5 - 2 - 6 - 2 - 9 - 10 - 15 - 16 - 12 - 13 - 14 - 12) Next, rotate the pedestal and pick up the ball from the shelf. We press the second lever. The second puzzle is activated. We scroll through the middle pedestal and find another ball on the first shelf. We lower the lever on the left side of the wall and the third puzzle is activated. We scroll the pedestal and pick up the ball from the last shelf. We insert the received three balls into the door. And the door opens. Game over!
Tiny Robots Recharged: Is it worth playing?
The game definitely deserves your attention because of its atmosphere, beautiful graphics and unusual puzzles.
Pros of the game:
- Beautiful 3D graphics and drawing locations.
- Funny main character.
- Atmosphere.
- Excellent musical accompaniment.
- Various levels and puzzles.
- Getting hints during the passage of the game.
- Three activities.
- Achievement system.
Cons of the game:
- Not many levels.
- Banal plot.
Article author:
Diana M. - author of articles, in the project since December 2022. Diana has been playing the most popular MMORPG in the world, World of Warcraft, for over 10 years. But her gaming experience was not limited to WoW. With a wealth of playthroughs on PC, mobile and PlayStation, she is able to navigate the most complex projects with ease and provide readers with only useful and proven advice. More information about Diana is available at this link.