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Connected Hearts 2: Fortune Play - Full Walkthrough with Tips and Puzzles

Bound by Love 2: Games of Fortune. Gambling player Dreyer Crowley sells the sincere feelings of other people to the goddess Fortune and receives his success and well-being in return. This time, the villain intends to capture the heart of actress Beatrice and destroy her love for a young actor named Franz. Since the couple’s feelings are very strong, Fortune promised Crowley much wealth for this deal. Now he intends to go all the way and is already preparing to perform the ritual. Only you can prevent Dreyer’s insidious plans and save the lovers. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Dressing Room
  3. Chapter 2 Wine Cellar
  4. Chapter 3 At the Museum
  5. Chapter 4 Main Hall of the Cathedral
  6. Bonus Chapter
  7. Collectibles

Bound by Love 2: General Tips

Beatrice and Franz are young actors who have deep and elevated feelings towards each other. Their love is so beautiful that, alas, it attracted the attention of the insidious Dreyer Crowley. This card player got rich by making sacrifices for the goddess Fortune and "selling" her the love of other people. Now Crowley has set his sights on Franz and Beatrice, and intends to trade their feelings for more boons and wins at card games. Help the lovers defeat the villain and keep their love for years to come.

Throughout the game you have to look for the necessary items and use them correctly. To get some items, you will need to play mini-games or complete Hidden Object scenes. The game has several difficulty modes: choose any for a comfortable passage. If necessary, you can always refer to the hint and orient yourself in your location on the Map of the area.

This guide will not mention every time you need to zoom in. Screenshots will show each large-scale scene. Hidden object puzzles are referred to as HOPs. This walkthrough does not explain the decisions of the HOP. It only shows the location of the HOP and the item received.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Bound by Love 2: Chapter 1 Dressing Room

  1. Read the newspaper; take Beatrice’s card, clue magnifier, MASK PIECE, and FILE (A).
  2. Use the FILE (B).
  3. Complete the HOP; receive the KEY (C).
  4. Take the quest log (D).
  5. Use KEY (E); receive a GIFT.
  6. Open the GIFT; take BRACELET, FIBULA, HAIRPINS and PHOTO.

  1. Apply the PHOTO.
  2. Easy level solution: (Gx3)-(Kx3)-(Lx2)-(Hx2)-(lx2)-(Jx1).
  3. Hard level solution: (Gx3)-(Kx3)-(Lx2)-(Mx3)-(Hx2)-(lx2)-(Jx2).
  4. Take BRUSH, MASK PIECE, and FEATHER (N).

  1. Use MASK; take map and NOTEBOOK (P).
  2. Use NOTEBOOK and QUIll (Q); select the contents of the RV note.

  1. Take the ALCOHOL and zoom into the locket; take BOOK and GEAR (A).
  2. Use the GEAR (B).

  1. Easy solution (C).
  2. Hard level solution (D).

  1. Open the package and read the note; take BULLET and GLOVES (E).
  2. Use GLOVES; take the HANDKERCHIEF and DOOR KNOCKER (F).
  3. Use DOOR KNOCKER (G); knock (H).
  4. Walk forward.

  1. Talk to the character (I).
  2. Read the note; take the WICK and NOTEBOOK (J).
  3. Use ALCOHOL and HANDKERCHIEF; take the PEN and LENS (K).

  1. Open the lantern; insert LENS (L).
  2. Complete the HOP; receive the SHOES (M).
  3. Solution of the SPP (N).
  4. Give the SHOES (O).
  5. Walk forward.

  1. Take the MATCHES (P).
  2. Take 1/4 ORGAN KEYS; use BOOK; take the EARRING, move the cloth and use the UMBRELLA (Q).
  3. Take the NUT PENCH (R).
  4. Use the NUT PENCH on the BULLET; receive POWDER.
  5. Go back twice.

  1. Use GUNPOWDER, WICK and MATCHES (S).
  2. Open the chest; take the NET and SHOVEL (T).
  3. Use GARDEN SHOVEL; take 2/4 ORGAN KEYS and MAGNET (U).
  4. Walk forward.
  5. Use the MAGNET (V).

  1. Easy solution (A).
  2. Difficult level solution - move in order 1-5 to the correct places (B).

  1. Take the MILK (C).
  2. Remove the tablecloth; use MILK; take the CORKSCREW and 3/4 ORGAN KEYS (D).
  3. Use the NOTEBOOK and PEN; receive CODE (E).
  4. Walk forward.

  1. Use CODE; solution (G); take BELT.
  2. Use BELT; take GLUE (H).
  3. Use EARRING; take the BOTTOM (I).
  4. Go back twice.

  1. Select key; use BOTTOM; take BURNER and 4/4 ORGAN KEYS (J).
  2. Walk forward.
  3. Put down the ORGAN KEYS.
  4. Light level solution: (LMP)-(LRT)-(KMN)-(RST)-(KN-O).
  5. Complex level solution: (LMP)-(RST)-(KMN)-(LRT)-(NQT)-(LMS)-(KLR)-(KN-O).
  6. Take the PORTRAIT (U).
  7. Walk forward.

  1. Hang the PORTRAIT (A).
  2. Complete the HOP; receive the FAMILY MEDAL (B).
  3. Click on the cart; use FAMILY MEDAL (C); click on the cart.
  4. Open the door (D).

  1. Take the ROPE (E).
  2. Use ROPE; receive BAG (F).
  3. Open the BAG; take BRUSH, STIRS, BRACELET, and FIBULA.
  4. Use FIBULA (G).

  1. Take MIRROR and PAINT; read the note (H).
  2. Take the NEEDLE PILLAR; put down PAINT and BRUSH (I).
  3. Easy solution (J); take the RITUAL DAGGER.

  1. Difficult level solution (K); take the RITUAL DAGGER.
  2. Use RITUAL DAGGER; take the prop (L).
  3. Place the pedestal (M).
  4. Walk forward.

  1. Take the PIECE OF LEATHER and CLOCK HANDS (O).
  2. Attach CLOCK HANDS (P).
  3. Easy level solution (Q).

  1. Hard level solution (R).
  2. Take WINDING KEY (S).
  3. Use WINDING KEY; take the SPADE AMULET (T).
  4. Go back.

  1. Insert AMULET-SPEAKS; read the magazine; take the BRUSH (A).
  2. Use HAIRPINS; receive CHAIN ​​(B).
  3. Walk forward.
  4. Examine the wall; use BRACELET and CHAIN; click on the torch (C).
  5. Complete the HOP; receive HEAVY STATUETTE (D).
  6. Use HEAVY STATUETTE (E).

Bound by Love 2: Chapter 2 Wine Cellar

  1. Use BURNER (F).
  2. Use CORKSCREW; take the FORGE PLIERS.
  3. Use the NET; take the OPENER (G).
  4. Read the note; use OPENER; take the CHEESE (H).
  5. Take STRING and VINE CARD; give CHEESE; take METAL SPONGE and AWL (I).
  6. Use VINE CARD and AWL; pull up the wine card; open the door (J).

  1. Solution (K).
  2. Select (L).
  3. Walk forward.
  4. Use (MN).

  1. Solution: move R twice to the right.
  2. Select R-(Qx2-O)-(Px3-R)-(Q-O)-(Px3-R)-(Qx3-O)-(PR)-(Q-O). (PR)-(Qx2-O)-(Px3-R)-(Q-O)-(Px2-R)-(Qx4-O)-(PR)-(Q-O)-(Px2-R)- (Qx2-O)-(PR).
  3. Select (S).
  4. Move forward and to the right.

  1. Use (TU).
  2. Solution (V).

  1. Read the note; take the EMERALD (A).
  2. Take HOOK and 1/4 CHESS PIECES (B).
  3. Insert EMERALD; take the PENDANT (C).
  4. Select door; use MIRROR (D).
  5. Use PENDANT (E).
  6. Walk forward.

  1. Take 2/4 CHESS PIECES and DIAMOND RING (F).
  2. Use the NEEDLE PILLAR and PIECE OF LEATHER; take the NUT and ROPE (G).
  3. Use the ROPE on the HOOK; receive HOOK ON ROPE.
  4. Use HOOK ON ROPE (H).
  5. Complete the HOP; receive BUNCH OF KEYS (I).
  6. Use BUNCH OF KEYS; select one of five keys (J).
  7. Walk forward.

  1. Use DIAMOND RING; take the PERFUME OIL (K).
  2. Take 3/4 CHESS PIECES and CUFFLINK (L).
  3. Use BRUSH and FRAGRANCE OIL; take the BUTTON and FAN (M).
  4. Go back twice.
  5. Use FAN; read the note; take 4/4 CHESS PIECES (N).

  1. Put down the CHESS PIECES (A).
  2. Easy level solution (B); take HELMET PIECE.
  3. Hard level solution: Fx2-JCF-Jx3-Fx2-JH-lx2. Take the HELMET PIECE.
  4. Walk forward.

  1. Fix HELMET PIECE; take the LEVER (K).
  2. Use LEVER and NUT; take LIGHTER and CORK (L).
  3. Walk forward.
  4. Use CORK; take the BRACELET (M).

  1. Put on the BRACELET (N).
  2. Take the RIBBON (O).
  3. Go back twice.
  4. Use TAPE; remove pillows; take TALC (P).
  5. Insert the CUFFLINK (Q).

  1. Easy level solution (R).
  2. Hard level solution (S).
  3. Take the MEDAL.
  4. Walk forward.

  1. Insert MEDAL; take 1/2 GEARS and SCREWS (A).
  2. Walk forward.
  3. Use BUTTON and SCREWS (B).
  4. Select (C). Select (D).
  5. Complete the HOP; receive ACID (E).
  6. Use ACID (F).
  7. Select (G). Receive TORN MAP.

  1. Take 1/2 LOCK PICK, SAND, and BELLOWS (H).
  2. Use BELLOWS; take PENCIL; use LACE; take the HOMEMADE BRUSH (I).
  3. Use the GLUE and HOMEMADE BRUSH on the TORN MAP; receive the BAG.
  4. Open the BAG; take BANDAGE and 2/2 LOCKPICK.
  5. Use the LOCK PICK (J).

Easy solution: Mx5-O-LK-Nx2-Lx2-Kx3-O-Lx2-Mx7-NM-O-Lx4.

Hard Level Solution: Cx5-Ax2-E-Ax2-Bx2-DAE-Bx4-Dx2-CE-Cx7-A.

  1. Take the GARDEN GNOME (F).
  2. Use the GARDEN GNOME (G).
  3. Walk left (H).
  4. Take the PARCHMENT (I).

  1. Use SAND and FORGE TONGS; receive PEG and QUEEN (J).
  2. Take the FANG AMULET; place QUEEN; take the GLOVES and read the note (K).
  3. Use PARCHMENT and PENCIL; receive CODE (L).
  4. Go back.

  1. Use CODE; solution (M).
  2. Walk forward.
  3. Complete the HOP; take the FORK (N).
  4. Take the first PART OF THE WHEEL; use PITCHFORK; take the BUCKET (O).

  1. Use BUCKET; take the COMB (P).
  2. Use METAL SPONGE; take the TWEEZERS (Q).
  3. Go back.
  4. Use TWEEZERS and BANDAGE; take the second WHEEL PIECE, RUSTY CANE, and OIL LAMP (R).
  5. Go back.

  1. Place the OIL LAMP (A).
  2. Complete the HOP; receive BEADS (B).
  3. Use BEADS; read the note; take the BELT (C).
  4. Connect the two WHEEL PARTS with the BELT; receive a WHEEL.
  5. Go back.

  1. Use WHEEL and PEG; take the PEN and TOKEN (D).
  2. Use TOKEN; take the SADDLE. Use GLOVES; take the MARK (E).
  3. Go back.
  4. Use the FANG AMULET and KIYANK; take the SLIVEL and RING (F).
  5. Go back.

  1. Use RING; take the MAP (G).
  2. Go back.
  3. Open the paddock; use SADDLE and MAP (H).

  1. Use the arrows (I) to jump over the obstacles (J).
  2. Make 3 mistakes in easy mode (K) and the game will start from the beginning; in hard mode, errors are not allowed.

Bound by Love 2: Chapter 3 At the Museum

  1. Take EARRING and STAR AMULET (L).
  2. Insert the STAR AMULET, take the LEAFET and remove the posters. Use the COMB; take the NUT PENCH (M).
  3. Use the NUT PUNCH on the RUSTY CANE; receive the SPEAR.
  4. Use the SPEEPER; take the TWEEZERS (N).
  5. Attach the HANDLE (O).
  6. Take the CORKSCREW (P).

  1. Use CORKSCREW; take the KEY (Q).
  2. Use KEY (R).
  3. Complete the HOP; receive LADDER (S).
  4. Place the LADDER (T).

  1. Take the HEXAGONAL RING and WEATHER VAN (A).
  2. Use WEATHER VANE; take 2/2 GEARS and FLAG (B).
  3. Take GRIP; use HEXAGONAL RING and FLAG; take the MILLET and PARCEL (C).
  4. Use the LIGHTER on the PARCEL; read the note; take DOOR KNOCKER.
  5. Attach the DOOR KNOCKER (D); knock (E).
  6. Walk forward.

  1. Take 1/2 BOOKS and CLOCK HANDS (F).
  2. Attach the CLOCK HANDS and GEARS (G).
  3. Solution: (Hl)-(Hx3-Jx3-l)-(HJl)-(HJl)-(HJl).
  4. Take RIBBON, 1/3 KEYS, and PUTTER (K).

  1. Use PUFF and TALC (L).
  2. Easy solution: (O-Mx4-Nx3).
  3. Hard Level Solution: (R-Px2-Qx4)-(Px3-Q-Rx11)-(R).
  4. Read the note; take the SHAWL and CLOTCH (S).
  5. Choose; use the CLOTCH (T).
  6. Walk forward.

  1. Take the AMULET PIECE and METAL PIN (A).
  2. Use METAL PIN (B).
  3. Take NOTES; open the tray; use MILLET.
  4. Open the tray; take the GEM (C).
  5. Use the GEM on the AMULET PIECE; receive BUTTERFLY AMULET.

  1. Insert the BUTTERFLY AMULET (D).
  2. Complete the HOP; receive HAIRPINS (E).
  3. HSP solution (F).
  4. Go back twice.

  1. Use HAIRPINS; take 2/3 KEYS, NAILS, and GUTTER (G).
  2. Use GRIP and GUTTER; take HAMMER and 3/3 KEYS (H).
  3. Walk forward.

  1. Put down the NOTES and KEYS.
  2. Easy level solution: (MJ-O)-(lKM)-(KM-O).
  3. Difficult level solution: (MJ-O)-(O-JL)-(lKM)-(KM-O).
  4. Take BENT HORSESHOE and 2/2 BOOKS (P).
  5. Place BOOKS; take COIN and PEN (Q).
  6. Walk forward.

  1. Use COIN; receive the BIRD (A).
  2. Use HANDLE; release the BIRD; take the HAT and CARBINE (B).
  3. Use the HAT; take the SAUCER (C).
  4. Use RIBBON and SHAWL; receive a NET (D).
  5. Go back twice.

  1. Use the NET (E).
  2. Solution (F); receive TRIDENT.
  3. Walk forward.
  4. Use TRIDENT; take POUCH, HAIR SCREW, and HANDLE (G).
  5. Walk forward.

  1. Use BENT HORSESHOE and HANDLE; take the HORSESHOE (H).
  2. Go back twice.
  3. Use NAILS, HAMMER, and HORSESHOE (I).

  1. Take the HANDLE (A).
  2. Use HANDLE and SLIVER; take the AX (B).
  3. Take WIRE; use AX (C).
  4. Walk forward.

  1. Take STRAW HAT and SCOOP (D).
  2. Use TWEEZERS; receive the FEATHER (E).
  3. Use LEAFLEET and FEATHER; pull up the flyer open the door (F).
  4. Walk forward.

  1. Take STICK and BRUSH (G).
  2. Press twice (H).
  3. Use EARRING (I).
  4. Complete the HOP; receive CODE (J).

  1. Use CODE (K).
  2. Solution (L).
  3. Take the SHIRT, FIBULA, and TREASURE MAP (M).
  4. Go back twice.

  1. Use TREASURE MAP (N).
  2. Use SCOOP; take the BOLT and HEAVY STATUETTE (O).
  3. Use FIBULA (P).

  1. Easy level solution (Q).
  2. Hard level solution (R).
  3. Read the note; take DULL KNIFE.
  4. Walk forward twice.

  1. Use DULL KNIFE; receive a SHARP KNIFE (S).
  2. Use SHARP KNIFE; take the PUMPKIN LANTERN (T).
  3. Use the STRAW HAT, WIRE, SHIRT, and PUMPKIN LANTERN on the STICK; receive the SCARECROW.
  4. Go back.
  5. Place the SCARECROW; take OLD PLIERS and LEAF AMULET (U).
  6. Insert AMULET LEAF; take the LOCK PIECE (V).
  7. Go back.

  1. Insert the LOCK PIECE (A).
  2. Light level solution Bx3-D-Ex2-Cx3-lCE-Cx3-F-lx2-G-Hx2-lx2.
  3. Hard Level Solution: Kx3-MP-Mx3-PL-Jx2-L-Ux3-Tx2-Rx3-O-Rx3-N-Lx3-Q-Sx2-Qx3-Sx2.

  1. Take the MAGNET and SLINGSHOT (A).
  2. Use the SLINGSHOT (B).
  3. Take 1/2 COINS (C); use BRUSH (D-E); receive BIRD FIGURINE.
  4. Walk forward twice.

  1. Place BIRD FIGURINE; read the note; take the AWL (F).
  2. Use HEAVY STATUETTE and AWL; take BOARD and PIECE OF PLIERS (G).
  3. Use the BOLT and PLIER PIECE on the OLD PLIERS; receive PLIERS.
  4. Go back.
  5. Use PLIERS (H).
  6. Complete the HOP; receive OARS (I).
  7. Use ROARS (J).

Bound by Love 2: Chapter 4 Main Hall of the Cathedral

  1. Take the MIRROR and 1/3 MOSAIC FRAGMENTS (K).
  2. Use CARBINE; select the lever (L).
  3. Take the TAPESTRY (M).
  4. Put down the TAPESTRY (N).
  5. Walk forward.

  1. Read the note; take OIL and 2/3 MOSAIC FRAGMENTS (O).
  2. Use the SAUCER; receive WATER; take 3/3 MOSAIC FRAGMENTS (P).
  3. Insert MOSAIC FRAGMENTS (Q).

  1. Solution (R).
  2. Take the SCULPTURE (S).

  1. Use the SCULPTURE (A).
  2. Walk forward.
  3. Take BUTTON and FEATHER; use HAIR SCREW; take the BUNCH OF FEATHERS (B).
  4. Use WATER; take BROKEN AMULET and PLIERS (C).
  5. Use the PLIERS on the POUCH; take WICK and POWDER.
  6. Go back twice.

  1. Use POWDER and FEATHER HALF (D).
  2. Find the differences (E).
  3. Take the CROSS-SHAPED KEY (F).

  1. Use CROSS-SHAPED KEY; take the CRYSTAL (G).
  2. Walk forward.
  3. Put down the MIRROR and CRYSTAL (H).

  1. Easy solution (I).
  2. Hard level solution (J).

  1. Take WING PIECE and MATCH (K).
  2. Use OIL, WICK and MATCH; receive a LANTERN (L).
  3. Walk forward.
  4. Open the door; use LANTERN (M).

  1. Scare away (N) bats with fireballs before (O) they get to you. Make 3 mistakes and the game will start over (P).
  2. Take the HARP (Q).
  3. Go back twice.

  1. Place HARP; take the SCROLL (A).
  2. Walk forward.
  3. Use the FEATHER and SCROLL; receive INSTRUCTIONS (B).

  1. Use the BUTTON, WING PIECE, and INSTRUCTIONS on the BROKEN AMULET; collect the amulet (C); receive BAT AMULET.
  2. Walk forward.
  3. Insert the BAT AMULET (D).

  1. Take FILE and 1/2 DRAWERS (E).
  2. Use FILE; take the COLOGNE and BROKEN DRAWER (F).
  3. Use COLOGNE (G).
  4. Complete the HOP; receive GARDEN RAKE (H).

  1. Use GARDEN RAKE; take the STONE (I).
  2. Use MAGNET; receive 2/2 COINS (J).
  3. Use COINS; take the NAILS (K).
  4. Use the BOARD, NAILS, and STONE on the BROKEN DRAWER; receive 2/2 BOXES. Receive BOXES (L).
  5. Walk forward.

  1. Card game 1; the solution is random. Collect more cards by placing higher value cards or by using trumps (M).
  2. If you don’t have a card higher than your opponent’s (N), play trump (O).

Card game 2; the solution is random. Choose a card (P) identical to the opponent’s card (Q) 3 times. The cards are shuffled between rounds.

  1. Card game 3; the solution is random. Collect 3 dragon cards (R). One dragon card equals four cards of the same suit.
  2. Use three cards of the same suit to remove those cards from your opponent’s deck (S).

Bound by Love 2: Bonus Chapter

  1. Read the note; take the BOOT, COAL, and FILE (A).
  2. Move the l use the FILE and get the BOARD.
  3. Take 1/3 KEYS, COMB and MATCHES (B).
  4. Use MATCHES (C).
  5. Complete the HOP; receive PIANO TUNE (D).
  6. Use the PIANO TUNE (E).
  7. Walk forward.

  1. Read the note; take the BROKEN LADDER and NOTEBOOK (F).
  2. Use the COMB; take the SUITCASE (G).
  3. Use BOARD and SUITCASE (H).
  4. Walk forward.

  1. Open the suitcase; read the note; take TWEEZERS, CANE, and NAILS (I).
  2. Use the NOTEBOOK and CHARCOAL; receive NOTES (J).
  3. Use the BOOT and NAILS on the BROKEN LADDER; receive the LADDER.
  4. Place LADDER (K).
  5. Take the BRUSH (L).
  6. Go back twice.

  1. Use BRUSH (M).
  2. Easy solution: (N-O).
  3. Hard Level Solution: (PQ).

  1. Open the chest; read the note; take the NUMBER (R).
  2. Read the brochure and attach the NUMBER; take 2/3 KEYS and CANE HANDLE (S).
  3. Use the CANE HANDLE on the CANE.
  4. Walk forward.
  5. Use CANE; take HANGER and 3/3 KEYS (T).

  1. Put down the NOTES and KEYS (B).
  2. Light level solution: (CGF)-(GFD)-(FGE)-(CEA).
  3. Complex level solution: (CGFA)-(GFAD)-(FGEC)-(DECA).
  4. Take the NEEDLE AND THREAD (H).
  5. Go back.

  1. Use HANGER; read the magazine; use NEEDLE AND THREAD; receive the HANDKERCHIEF (I).
  2. Use the HANDKERCHIEF; receive the SHARD (J).
  3. Walk forward.
  4. Use SHARD; take 1/3 COINS and SUITCASE KEY (K).
  5. Use SUITCASE KEY; take the COTTON, SCREW, and CANDLE (L).
  6. Go back.

  1. Use TWEEZERS and CANDLE; take 1/3 COINS, FILE, and BOLT (M).
  2. Use BOLT; take SCREWDRIVER and 3/3 COINS (N).
  3. Walk forward.

  1. Read the newspaper; give COINS (O).
  2. Complete the HOP; receive NOTEBOOK (P).
  3. Give the NOTEBOOK (Q); receive ADDRESS.
  4. Use ADDRESS (R).

  1. Take SALT; use COAT; receive COTTON WITH VINEGAR (A).
  2. Take COAT; use FILE; take the ICE TONGS (B).
  3. Take 1/5 HERB; use COTTON WITH VINEGAR; take 2/5 HERBS (C).
  4. Use ICE TONGS and SALT; take the AMULET MASK (D).

  1. Read note and insert AMULET MASK; read the letter.
  2. Take PUPPET and 3/5 HERBS. Use SCREW and SCREWDRIVER; take STICK and 4/5 HERBS (E).
  3. Place PUPPET; move the sofa; take THEATER AWARD, RUBBER, and 5/5 HERBS (F).
  4. Put down the HERBS (G).

  1. Move I, J and M to O.
  2. Move K and L to N.
  3. Choose P and R.
  4. Move O and N to S.
  5. Move Q to S; S to U; T to U.
  6. Take the SOOTHING TEA (U).

  1. Give the SOOTHING TEA (A).
  2. Use COAT (B).

  1. Take 1/3 CANDLE, RING, and BALL (C).
  2. Use the RUBBER and BALL on the STICK; receive the SLINGSHOT.
  3. Use the SLINGSHOT (D).
  4. Take the CUTTERS (E).
  5. Use CUTTERS (F).
  6. Walk forward.

  1. Take INSERT-CONTINENT; use RING; take the DIAMOND PENDANT (G).
  2. Use DIAMOND PENDANT; take the FILE and LIGHTER (H).
  3. Go back.
  4. Use LIGHTER; take the WEDGE (I).

  1. Use THEATER AWARD and WEDGE (J).
  2. Complete the HOP; receive the MEAT (K).
  3. Give the MEAT (L).
  4. Walk forward (M).

  1. Read the note; take 1/3 TOKENS (N).
  2. Use FILE; take 2/3 CANDLES and REFINED KEY (O).
  3. Take 2/3 TOKENS; insert CONTINENT INSERT (P).

  1. Easy level solution (Q).
  2. Complex level solution (QR).
  3. Read the note; take the METAL ROD (S).
  4. Walk back.

  1. Use METAL ROD; take 1/2 FRAME PARTS and 3/3 CANDLES (A).
  2. Arrange the CANDLES (B).

  1. Easy solution (C).
  2. Take the CORKSCREW HANDLE (D).

  1. Hard level solution (E).
  2. Walk back.

  1. Use CORKSCREW HANDLE; take the CORKSCREW (F).
  2. Use CORKSCREW; receive WATER; take the TWEEZERS (G).
  3. Go back.
  4. Use TWEEZERS and REFINED KEY (H).
  5. Take PIPIDASTER and 3/3 TOKENS (I).
  6. Insert TOKENS (J).

  1. Easy solution: (AC)-(CE)-(BE)-(AC)-(AD)-(CE).
  2. Hard level solution: (NL)-(JL)-(HJ)-(HF)-(HJ)-(JL)-(GL)-(JL)-(HJ)-(HM)-(HJ). (JL)-(JN)-(JL)-(HJ)-(HM)-(MK)-(HM)-(IN)-(NL)-(JL)-(NL)-(IN).
  3. Take the KNITTING HOOK.
  4. Walk forward.

  1. Read the note; use KNITTING HOOK; take the CLUE (P).
  2. Use CLUE (Q).
  3. Open (R); receive a SPARE KEY.
  4. Walk back.

  1. Use SPARE KEY; take UMBRELLA, 2/2 FRAME PARTS; read the note (S).
  2. Attach FRAME PIECE; take the COLLECTIBLE BOOK (T).
  3. Place COLLECTIBLE BOOK; take MAGNET and KEY (U).
  4. Use the KEY (V).
  5. Walk forward.

  1. Use WATER (A); use (B-A); receive 1/3 VALVES.
  2. Take 1/4 STEPS; use MAGNET and PIPIDASTER; take the PIPE (C).
  3. Take the FAN (D).
  4. Use FAN and PIPE; select fan; open the door (E).
  5. Walk forward.

  1. Use UMBRELLA (F).
  2. Read the note; take OIL CAN and 2/3 VALVES (G).
  3. Read the newspaper; take BRUSH and 3/3 VALVES (H).
  4. Attach the VALVES (I).

  1. Solution; select (J).
  2. Take FORK and SQUARE HANDLE KEY (K).
  3. Use the KEY WITH SQUARE HANDLE (L).
  4. Walk forward.

  1. Take the MORTAR and 2/4 STEPS (M).
  2. Use OIL CAN and BRUSH; take the FILE and CINNAMON STICKS (N).
  3. Use FORK; take 3/4 STEPS (O).
  4. Go back.

  1. Use FILE; take the PESTLE (A).
  2. Use the MORTAR and PESTLE on the CINNAMON STICKS; receive CINNAMON.
  3. Use CINNAMON; take 1/3 WEIGHTS and 4/4 STEPS (B).
  4. Go back.
  5. Put down the STAIRS (C).
  6. Complete the HOP; receive EMBLEM (D).
  7. Insert EMBLEM; take 2/3 WEIGHTS, POKER, CROSSBOW SHOULDER, and PAPER (E).
  8. Walk forward.

  1. Give PAPER; receive LABYRINTH MAP (F).
  2. Use POKER; take KNIFE HANDLE and LOCK PICK (G).
  3. Go back twice.
  4. Use LOCK PICK; take CROSSBOW STOCK, BOLT, and 3/3 WEIGHTS (H).

  1. Hang the WEIGHTS (I).
  2. Easy solution: move to JK positions.
  3. Hard Level Solution: Move to LMN position.
  4. Take the BLADE (O).
  5. Walk forward.

  1. Use KNIFE HANDLE and BLADE; take the SHARP KNIFE (A).
  2. Use SHARP KNIFE; click on the hand; take the MANNEQUIN HAND (B).
  3. Walk back.
  4. Attach and select MANNEQUIN HAND; take the NET (C).
  5. Use the CROSSBOW SHOULDERS, BOLT and NET on the CROSSBOW STOCK.
  6. Use LABYRINTH MAP and CROSSBOW (D).

  1. Walk forward (E).
  2. Turn left (F).
  3. Take boards (G); go back twice.
  4. Turn left (H).

  1. Put down the boards (I); walk forward (J).
  2. Take the saw (K); go back twice.
  3. Turn right (L).
  4. Use SAW (M); go ahead.

  1. Take pruner (N); go back twice.
  2. Walk forward (O).
  3. Turn left (P).
  4. Turn left (Q).

Use pruner (R); go ahead. Congratulations! You have successfully completed the Love Bound 2: Games of Fortune Collector’s Edition walkthrough.

Bound by Love 2: Collectibles

Theater sets are marked in pink, puppets in green, and cards in yellow. Collectibles (AD).

Collectibles (E-H).

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