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Detectives United 5: Deadly Debt - Full Walkthrough with Tips and Puzzles

Detective Alliance 5: Deadly Debt. Detectives Anna Grey, Dorian Brown and James Blackthorne encounter disturbing omens in their visions. All of them talk about the appearance of a magical sinister force in our world, which can bring great troubles. So the heroes of the game take on the investigation of the most difficult case in their lives. Now they have to combine their efforts and professional skills to try to resist the ancient magic and win an unequal duel with evil. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1
  3. Chapter 2
  4. Chapter 3
  5. Bonus Chapter
  6. Collectibles


Detective Alliance 5: General Tips

The famous trio of detectives have always worked alone, but this time they will have to team up to solve the most difficult case of their career. It all started with strange visions in which each detective saw a woman with a sinister look, an elderly man and a mysterious violin. After collecting all the data, the detectives came to the conclusion that these images are associated with the penetration of ancient and very dangerous magic into the world of people.

Help Anna Grey, Dorian Brown and James Blackthorne find out who the villains from the visions are and who endowed them with such terrifying powers. This is the only way you can stop the main enemy. During the game, you will need to look for useful inventory and choose the right way to use it. Some items require you to play puzzles and mini-games. In case of difficulty, you can always take a hint and use the Map of the area.

The game has several difficulty modes: choose any for a comfortable passage. This guide will not mention every time you need to zoom in on a location. The screenshots will show each zoomed scene. Hidden object puzzles are called HOPs. This guide will not show screenshots of the HOP, but will mention when the next HOP will be available and what item you will receive from it.

This walkthrough will show a step-by-step solution to mini-games that have a single solution. For other mini-games, carefully read the instructions in the game. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move to the desired location.

Detective Alliance 5: Chapter 1

  1. Receive FOUNTAIN PEN.
  2. Take the SCANNER (A) and read the note (A1).
  3. Read the dossier; take the FOLDER (B).
  4. Open the FOLDER and use the FOUNTAIN PEN; take CLOSED CASE.
  5. Give CLOSED CASE (C).
  6. Take the LD BADGE (D).
  7. Use 3LOCK LD; take the TELESCOPE, BATON, and MAGNETIC KEY (E).

  1. Use TELESCOPE, BATON (F); take BATTERY.
  2. Take the BLADE from the BATTERY.
  3. Use BLADE (G); take the RAVEN TOKEN and HANDLE (G1).
  4. Use HANDLE and MAGNETIC KEY; take the OWL TOKEN and WIRES (H).

  1. Place RAVEN TOKEN and OWL TOKEN (I).
  2. Complete the HOP; receive INSTRUCTIONS.
  3. Use the INSTRUCTIONS and WIRES on the BATTERY.
  4. Choose: Jx3-Kx2-Lx4-M. Take CHARGED BATTERY.
  5. Place CHARGED BATTERY (N); take the Map (O).

  1. Speak (P).
  2. Take WRENCH, HANDLE, and BROKEN CODE 1/2 (Q).
  3. Read the newspaper; take TORN CODE 2/2 (R).
  4. Use SCANNER and WRENCH; take DOLLAR and MASKS 1/3 (S).
  5. Insert DOLLAR (T).

  1. Solution: (H-1)-(I-7)-(JI)-(B-6)-(AH).
  2. (1-A)-(DJ)-(CB)-(6-C)-(G-1)-(FD)-(E-2).
  3. (JE)-(KF)-(7-G)-(2-K)-(1-J).
  4. Take FASTENING PIECE and HORN.

  1. Use the KLAXON (L).
  2. Take MASKS 2/3 (M).
  3. Use BROKEN CODE 2/2; enter 3453 (N). Take SHORT KEY and HOOK (O).
  4. Use HOOK and FASTENER on HANDLE; take HOOKING HOOK.

  1. Use the HARNESS (P); take MASKS 3/3 and ROPE (Q).
  2. Place MASKS 3/3 (R).

  1. Solution one (@1): (BD-Ex2).
  2. Solution two (@2): (A-Bx2-Cx2-DE).
  3. Solution three (@3): (A-Bx2-Cx2-DE).
  4. Take GLOWING STONE and LONG KEY.
  5. Use LONG KEY and SHORT KEY (S).
  6. Choose a scene.

  1. Look at the photo (T).
  2. Take the CRYSTAL SKULL, STYLE, GLOBE FRAGMENTS 1/3 and GLOBE FRAGMENTS 2/3 (U).
  3. Place the STILOS (V); take BIRD INSERT and BIRD INSERT (W).
  4. Place BIRD INSERT (X); take the PAW and MODEM (Y).

  1. Place BIRD INSERT and MODEM (Z).
  2. Place the PAW (A). Take the SILVER SWORD (B).
  3. Place SILVER SWORD; take GLOBE FRAGMENTS 3/3 and LOCK PIECE (C).
  4. Place LOCK PIECE (D).
  5. Complete the HOP; receive GLUE.

  1. Place GLOBE FRAGMENTS 3/3; use GLUE; take the GOLDEN GOBLET and DRAWER HANDLE (E).
  2. Place DRAWER HANDLE; take the RUNE GLOVE and SAW (F).
  3. Place CRYSTAL SKULL, GOLDEN GOBLET, and RUNE GLOVE (G).
  4. Complete the HOP.

  1. Read the note and look at the photo (H).
  2. Take the DISASSEMBLED REMOTE CONTROL, SMALL CLOCK, and WHEELS (I).
  3. Place WHEELS (J); take the FLASK WITH SAND and LIGHTER (K).

  1. Use LIGHTER; take the HOURGLASS FLASK and BIG CLOCK (L).
  2. Place SMALL and BIG CLOCK (M); take BATTERIES and BUTTON (N).
  3. Use BUTTON (O).

  1. Solution: (AG)-(CF)-(DG)-(EH)-(FI).
  2. Take STAPLER and REMOTE COVER.

  1. Use the BATTERIES and REMOTE COVER on the DISASSEMBLED REMOTE CONTROL; take the REMOTE CONTROL.
  2. Use REMOTE CONTROL; select red button 4x (J); receive a FOX FIGURINE.
  3. Use STAPLER and select; take the MEDICAL GLOVES (K).
  4. Place the HOURGLASS FLASK. HOURGLASS FLASK and FOX FIGURINE (L).

  1. Solution: (PR)-(NQ)-(O-P)-(M-O).
  2. Take the ALARM BUTTON (S).

  1. Read the note (T).
  2. Take the LATCH and BOX (U).
  3. Place the LATCH (V); take CHEMICAL and TWEEZERS (W).

  1. Use TWEEZERS (X); receive ELEPHANT KEY and FLUTE STATUE.
  2. Use the ELEPHANT KEY on the BOX; look at the photo; take SUCKER and UV. LAMP.
  3. Use MEDICAL GLOVES and UV. LAMP (Y).
  4. Complete the HOP; receive a SHAWL.

  1. Use the HANDKERCHIEF (A); receive a MIRROR SHARD.
  2. Take the CLIP (B).
  3. Use the CLIP; take the SPRAYER BOTTLE and BUTTON (C).
  4. Use CHEMICAL, then use SPRAYER BOTTLE; take RUNE STONES 1/3 (D).

  1. Read the note (E); take INCOMPLETE AMULET (E1).
  2. Take the BUTTON (F).
  3. Place two BUTTONS (G).

  1. Solution (H).
  2. Take the VIOLINIST FIGURINE and SPATULA.

  1. Place STATUETTE OF VIOLINIST and STATUETTE OF FLUTIST (I); take the PLIERS and GOLDEN COMPASS (J).
  2. Use SPATULA and SUCKER; take METAL ROD and SQUARE (K).
  3. Use METAL ROD and PLIERS; take LETTER G (L).
  4. Use LETTER G, SQUARE, and GOLDEN COMPASS on INCOMPLETE AMULET; take AMULET.
  5. Place AMULET (M).
  6. Complete the HOP; receive ENERGY AMULET.

Detective Alliance 5: Chapter 2

  1. Take the BOTTLE KEY and GEAR (A).
  2. Use the SAW (B); take the REINFORCING ROD (C).
  3. Use REINFORCING ROD; take the SPARE WHEEL and ADJUSTMENT KNOB (D).
  4. Use ADJUSTMENT KNOB (E); take JACK and BELT (F).
  5. Remove the rusty lever from the JACK and place the REINFORCING ROD; take JACK.

  1. Use the JACK (G) and BOTTLE KEY (H).
  2. Place the SPARE WHEEL and use the BOTTLE KEY (I).
  3. Take the INSERT "MACHINE" (J).
  4. Use INSERT "MACHINE" (K). Complete the HOP; receive TONGS.
  5. Use TONGS (L).

  1. Take the FIRE SYMBOL and BACKPACK (M).
  2. Use BELT; take the NOZZLE and WATER SYMBOL (N).
  3. Use the WATER SYMBOL and FIRE SYMBOL on the BACKPACK; receive GEAR and HANDLE.

  1. Place the HANDLE (O).
  2. Solution: RSPQ.
  3. Take the sledgehammer.

  1. Use the sledgehammer (T); take the LIFT LEVER (U).
  2. Place 2 GEARS (V) and LIFT LEVER (W).
  3. Take the HOOK (X).
  4. Use HOOK (Y); receive HAIRPIN and LION INSERT.

  1. Use HAIRPIN; take the TIGER INSERT and SPATULA (A).
  2. Place LION INSERT and TIGER INSERT (B).
  3. Talk with); give ENERGY AMULET.

Solution (D).

  1. Take GRIP, BALLS 1/3, and LETTER D (E).
  2. Place GLOWING STONE (F); take the GOLDEN FEATHER and WICK (G).
  3. Use GOLDEN FEATHER (H); take SILK HANDKERCHIEF and STRANGE CODE (I).

  1. Use SILK HANDKERCHIEF and ROPE on GRIP; take the NET.
  2. Use the NET (J); receive BALLBONS 2/3 and LETTER H.
  3. Place LETTER D and LETTER H (K); take GUNPOWDER and BALLS 3/3 (L).

  1. Place BALLBONS 3/3 (M).
  2. Complete the HOP; receive KEY CARD.
  3. Use CARD KEY (N).
  4. Go (Oh).

  1. Take DRAGON BODY and CLAW (P).
  2. Use the CLAW (Q); take the SCREEN (R).
  3. Look at the photo (S).
  4. Place STRANGE CODE and STENCIL (T); enter 4825 (U).
  5. Take the DRAGON HEAD and FERTILIZER (V).
  6. Walk back.

  1. Use FERTILIZER (W).
  2. Complete the HOP; receive MONOCLE.
  3. Place MONOCLE (X); take MATCHES and AMBER STONES 1/4 (Y).
  4. Go (Z).

  1. Use GUNPOWDER, WICK, and MATCHES (Z2); take the DRAGON TAIL and SWITCH (Z3).
  2. Use the DRAGON HEAD and DRAGON TAIL on the DRAGON BODY; take DRAGON FIGURINE.
  3. Place the DRAGON FIGURINE (Z4).

Solution: Ex2-Fx2-Bx3-Cx4-Ax4-Dx3-Fx2-Ex2.

  1. Use the SPATULA; take the BOOMERANG and FIREMAN’S BADGE (G).
  2. Use the FIREMAN’S BADGE on the BACKPACK; receive PUMP and OLD TICKETS 1/3.
  3. Use NOZZLE and PUMP (H); take OLD TICKETS 2/3 and KEY (I).
  4. Use KEY; take MECHANICAL LIGHTS and OLD TICKETS 3/3 (J).

  1. Place MECHANICAL LUNGS (K).
  2. Solution: Mx2-N.
  3. Take the CANE (O).

  1. Use CANE; take GLASS EYE and OLD MAP (P).
  2. Insert OLD TICKETS 3/3 and GLASS EYE (Q); receive LEVER.
  3. Use LEVER; take MAP PIECE and DOOR HANDLE (R).
  4. Place DOOR HANDLE (S).
  5. Go (T).

  1. Take the PAINT (U).
  2. Use BOOMERANG (V); take BOARD and PARCHMENT (W).
  3. Use BOARD; take the LIGHT BULB and ANTI-RUST (X).
  4. Place LIGHT BULB (Y).
  5. Complete the HOP; receive a KNIFE.

  1. Use ANTI-RUST and KNIFE; take the PLATE (A).
  2. Place PLATE (B); take the PAINT ROLLER and CORKSCREW (C).
  3. Use PAINT ROLLER, PAINT, and PARCHMENT (D); receive CODE PRINT.

  1. Place CODE PRINT; select 5148 (E).
  2. Complete the HOP; receive RHOMBUS INSERT.
  3. Use CORKSCREW; take MAP PIECE and MAGNET (F).
  4. Place the 2 MAP PARTS on the OLD MAP; take AREA MAP.
  5. Place AREA MAP (G).

  1. Solution (@1): U-Rx2-D-Rx2.
  2. Solution (@2): Rx2-UR-Ux2.
  3. Solution (@Z): RD-Rx2-DR.

Detective Alliance 5: Chapter 3

  1. Take the ROBE BELT, CLIPPERS, and LINE (A).
  2. Use the ROBE BELT (B).
  3. Complete the HOP; receive SHELF DECORATION.
  4. Place SHELF DECORATION; take MICROCHIP and NOTEBOOK (C).
  5. Use ALARM BUTTON and MICROCHIP (D); take OLD UMBRELLA and HANDLE (E).

  1. Use HANDLE; take RUNESTONES 2/3, RUNESTONES 3/3, and EXTENSION (F).
  2. Use EXTENDER and NOTEBOOK (G); receive a HINT.
  3. Use MIRROR SHARD and CLUE (H).
  4. Complete the HOP; receive JACKET INSERT.
  5. Place JACKET INSERT; take the SIGNET RING (I).

  1. Use CUTTERS; take the CLOSED TUBE and HOOK (J).
  2. Read the note (K).
  3. Select OLD UMBRELLA twice; use LINE and HOOK; take the ROOD.
  4. Use the ROD (L).

  1. Solution: 1-2-3.
  2. Take STONE TILE and CHAIN ​​WITH LOCK (M).

  1. Use CHAIN ​​WITH LOCK (N); take the TUBE LID and LETTER INSERT (O).
  2. Use the TUBE LID and SIGNET RING on the CLOSED TUBE; take PATTERN and LATCH.
  3. Use the LATCH (P); receive MAGIC VIOLIN and LETTER BOX INSERT.

  1. Place LETTER INSERT and LETTER BOX INSERT; take the HAND PRESS (Q).
  2. Use the PIECE and HAND PRESS on the STONE TILE; take CARVED DECORATION.
  3. Place the CARVED DECORATION (R).

  1. Solution: (9-8-7-6-5-4-1)-(4-5-6-7-8-9)
  2. (7-6-5-4)-(21-20-14-8-2)-(8-14-20-21).
  3. (18-13-6-5)-(14-20-14)-(8-7-18)-(8-14-19)-(14-8-7-6-7).
  4. Take the LEVER.
  5. Use LEVER, MAGIC VIOLIN and RUNESTONES 3/3 (S).

  1. Take RINGS 1/2 and EYE INSERT (T).
  2. Place INSERT "EYE"; read the note; take RINGS 2/2 and GEAR (U).
  3. Place RINGS 2/2; take AMBER STONES 2/4 and STAINED GLASS FRAGMENT (V).
  4. Place STAINED GLASS FRAGMENT (W).
  5. Complete the HOP; receive LEVER.

  1. Use GEAR and LEVER (A); take the CRYSTAL BALL and FLASHLIGHT (B).
  2. Place CRYSTAL BALL (C); take the CROWBAR (D).
  3. Use the CROWBAR; go (E).

  1. Take the PALM INSERT (F).
  2. Walk back.
  3. Place PALM INLAY (G).

  1. Solution: (1-12)-(3-8)-(4-13)-(6-15)-(9-11)-(2-7)-(5-7)-(5-14).
  2. Take BOWL OF WEIGHTS and HACKSAW.

  1. Use HACKSAW; take AMBER STONES 3/4 and WIRE (H).
  2. Go (I).
  3. Remove plug and insert WIRE (J).
  4. Place SWITCH (K).

  1. Take BLACK CANDLE and PURPLE LIGHT (L).
  2. Use the PURPLE BULB on the FLASHLIGHT; take UV. LAMP.
  3. Use UV. L select (1-7).
  4. Take MANUSCRIPT and PYRAMID INLAY (M).
  5. Place PYRAMID INSERT (N); take the WEIGHT (O).
  6. Place BOWL OF WEIGHTS and WEIGHT (P).

  1. Solution: Place the marked weights on the left bowl (Q).
  2. Take AMBER STONES 4/4 (R).
  3. Place AMBER STONES 4/4, BLACK CANDLE, MANUSCRIPT, and MAGIC VIOLIN (S).

  1. Use MAGNET; take the LAUREL WREATH and LIST OF RITUAL ITEMS (T).
  2. Place the LAUREL WREATH (U); take the STEPLADDER (V) and BILLIARD BALL (W).
  3. Place STEPLADDER (X); take the SPEAR (Y).

  1. Use the SPEAR (A); receive BUTTON and BOX.
  2. Place RHOMBUS INSERT and BUTTON (B).
  3. Complete the HOP; receive BOAR TUSK.
  4. Place BOAR TUSK; take the SPELLBOOK (C).

  1. Read the note (D).
  2. Give SPELLBOOK (E); receive a LOCK PICK.
  3. Use the LOCK PICK (F).
  4. Complete the HOP; receive RUNE STONES.
  5. Place BOX and select 3x (G); take the BILLIARD BALL (H).

  1. Place 2 BILLIARD BALLS (I); take the BLOWTORCH (J).
  2. Use BLOWTORCH; take the MAGIC VIOLIN (K).
  3. Use the RUNESTONES and MAGIC VIOLIN on the LIST OF RITUAL ITEMS; take RITUAL ITEMS.
  4. Use RITUAL ITEMS (L).

  1. Solution one: ABDC.
  2. Solution two: CBDA.
  3. Solution three: ADBC.
  4. Solution four: B-C-B-A.
  5. Solution five: ABDAC.

Detective Alliance 5: Bonus Chapter

  1. Select Bonus from the main menu and then Bonus Chapter.
  2. Take the SCREWDRIVER and TWEEZERS (A).
  3. Use SCREWDRIVER; take the SILVER KEY (B).
  4. Use the SILVER KEY; take GLASSES 1/2 and DISKET (C).

  1. Use DISKET (D).
  2. Complete the HOP; receive a PRINTOUT.
  3. Give PRINTOUT (E); receive a CORKSCREW.
  4. Use CORKSCREW and TWEEZERS; take LOCK OPERATING MANUAL (F).
  5. Place LOCK OPERATING MANUAL.

  1. Solution (G).
  2. Go (H).

  1. Take the SCREW, PYRAMID MODEL, and GLASSES 2/2 (I).
  2. Go back.
  3. Use SCREW (J).

  1. Solution (@1): (AG)-(BD)-(CF)-(EH).
  2. Take Chopsticks and CHAIN.
  3. Go to archive.

  1. Remove broken chain and place CHAIN ​​(K).
  2. Take GREEN CRAYON and WINE (L).
  3. Use GREEN CRAYON; take the WINE CODE (M).
  4. Go back.
  5. Place GLASSES 2/2, WINE and WINE CODE (N).

  1. Solution: (RQ)-(PO)-(PO)-(PO).
  2. Take BROKEN GEAR and VALVE (S).
  3. Go to archive.

  1. Place VALVE (T); take the BRUSH and OIL CAN (U).
  2. Use BRUSH and Chopsticks (V); receive GEAR and OCTAGON TOKEN.
  3. Place OCTAGON TOKEN (W); take the SPRING (X).
  4. Remove the broken spring on the BROKEN GEAR.
  5. Place SPRING and GEAR; take LOCK MECHANISM.
  6. Use the LOCK MECHANISM and read the note.
  7. Take the STATUE OF LIBERTY MODEL (Y).
  8. Go back.

  1. Receive the GREAT WALL MODEL.
  2. Go to archive.
  3. Place the GREAT WALL MODEL, STATUE OF LIBERTY MODEL, and PYRAMID MODEL (A).
  4. Complete the HOP; receive MAGIC VIOLIN CASE.
  5. Go back.
  6. Give the MAGIC VIOLIN CASE (B); take the LIGHT BULB (C).

  1. Receive SKELETON RIB.
  2. Take DRAWINGS and PROJECTOR SLIDES (C).
  3. Place the SKELETON RIB (D1); receive the WHEEL.
  4. Use WHEEL and DRAWINGS (D).
  5. Complete the HOP; receive a LIGHTER.
  6. Use LIGHTER (E); take the PIECE OF CLOTH (F).

  1. Use OIL CAN and CLOTH (G).
  2. The solution is random. Select rock, paper, or scissors (H); defeat the skeleton three times.
  3. Take the BUTTON (I).

  1. Place BUTTON and BULB (J).
  2. Take the DRAWER HANDLE and SUITCASE (K).
  3. Place DRAWER HANDLE; take the PROJECTOR LENS (L).
  4. Place PROJECTOR SLIDES (M) and PROJECTOR LENS (N).

  1. Solution (P). Get CODE.
  2. Use the CODE on the SUITCASE. Solution: 279451(Q).
  3. Read the note and take the BRACELET (R).
  4. Give BRACELET (S).

  1. Take CODE PARTS 1/3, PIPE WRENCH, FLOOR TILE, and HANDLE (T).
  2. Place the FLOOR TILE (U).
  3. Complete the HOP; receive FLOWER TOKEN.
  4. Place FLOWER TOKEN (V); take the NUT and DRAWER HANDLE BUTTON (W).

  1. Place HANDLE and DRAWER HANDLE KNOB; take SCISSORS and DEVELOPER (X).
  2. Use SCISSORS; take CODE PARTS 2/3 and SIEVE (Y).
  3. Use the SITO; take the FLASK INSERT and PIPE WRENCH HANDLE (Z).
  4. Use the PIPE WRENCH HANDLE and NUT on the PIPE WRENCH; take PIPE KEY.

  1. Use PIPE KEY; take FLASK INSERT and CODE PARTS 3/3 (A).
  2. Place 2 FLASK INSERT (B).
  3. Complete the HOP; receive a TRAY.

  1. Place TRAY, DEVELOPER, and CODE PARTS 3/3 (C).
  2. Choose 1-6. Take the HAMMER SYMBOL (D).

  1. Take the WRENCH and BROKEN TONGS (E).
  2. Use WRENCH; take the ANVIL SYMBOL (F).
  3. Read (G).
  4. Place HAMMER SYMBOL and ANVIL SYMBOL (H).

  1. Solution (@2): Dx2-EH-Dx2.
  2. Take WIRE SAW and TRIANGULAR BUTTONS 1/2 (I).

  1. Use WIRE SAW; take TRIANGULAR BUTTONS 2/2 and METAL ROD (J).
  2. Place TRIANGULAR BUTTONS 2/2 (K); take the CHARCOAL and TORSION SPRING (L).
  3. Use the METAL ROD and TORSION SPRING on the BROKEN TONGS; take TONGS.
  4. Use TONGS and CHARCOAL (M); receive HOT COAL.
  5. Use HOT COAL (N).

The solution is random. Select one piece from each side to form the image in the center. The screenshot shows a random solution (O).

  1. Take DISCONNECTED DRONE, LADEL INSERT, PROPELLERS 1/3, and WIRE (P).
  2. Place the LADLE INSERT and pull the chain (Q).
  3. Take PEN AND PAPER and LOCK (R).
  4. Place LOCK; take ROADWORK SIGN and PROPELLERS 2/3 (S).

  1. Place ROADWORK SIGN; take the MINI CAMERA (T).
  2. Use PEN AND PAPER (U); receive a HINT.
  3. Place CLUE (V).
  4. Complete the HOP; receive a FLASHLIGHT.

  1. Use FLASHLIGHT (W); receive HOOK and CLUTCH.
  2. Use CLESTER; take the CANE (X).
  3. Use the CANE and WIRE on the HOOK; take HOOK ON STICK.
  4. Use HOOK ON STICK; take BOLAS and PROPELLERS 3/3 (Y).
  5. Use PROPELLERS 3/3 and MINI CAMERA on the DISPARSED DRONE; take DRONE.
  6. Select the scene to use the DRONE.

  1. Use BOLAS (A).
  2. Take the GUN and STATUETTE (B).

  1. Take 1/4 TAPESTINE PIECES and STAR TOKEN (C).
  2. Place STAR TOKEN; take the CARTRIDGE and SHEARS (D).
  3. Use SHEARS; take TASPESTINE PIECES 2/4 and STATUETTE (E).

  1. Place 2 STATUETTES (F).
  2. Take TASPESTINE PIECES 3/4 and CREST OF ARMS; read the note (G).
  3. Place COAT OF ARMS; take 4/4 TAPESTINE PIECES and RUBBER GLOVES (H).
  4. Place TAPESTINE PIECES 4/4 (I).
  5. Complete the HOP; receive a CLEMMA.
  6. Use CLAMP and RUBBER GLOVES; take the RUNNER and LOCK PICK (J).

  1. Use LOCK PICK; take the TRIGGER (K).
  2. Use the TRIGGER and CARTRIDGE on the PISTOL; take LOADED GUN.
  3. Use LOADED GUN (L).
  4. Go (M).

  1. Take the BROKEN ELECTRIC HOB (N).
  2. Use RUNNER; take the SKULL TOKEN and COIN (O).
  3. Place SKULL TOKEN; take the METAL BRUSH (P).
  4. Read the note (P1).
  5. Use METAL BRUSH and COIN (Q).
  6. Take WAX ​​FIGURINE and CHISEL (R).

  1. Use CHISEL; take the heating element (S).
  2. Use the heating element on the BROKEN ELECTRIC STOVE; take the ELECTRIC STOVE.
  3. Place ELECTRIC STOVE and WAX FIGURINE (T); receive ENCHANTED LYRE.
  4. Use ENCHANTED LYRE (U).

  1. The solution to this puzzle is random. You must complete 6 rounds. In each round, you need to destroy a certain number of balls (V).
  2. First round (10 balls), second round (12 balls), third round (19 balls), fourth round (18 balls), fifth round (22 balls), sixth round (27 balls). Congratulations! You have successfully completed Detective Alliance 5: Deadly Debt Collector’s Edition.

Detective Alliance 5: Collectibles

Fragments of screensavers are marked in green and clocks in red. Collectibles (A-C).

Collectibles (DE).

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