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Fatal Evidence 3: Art of Murder - Full Walkthrough with Tips and Puzzles

Fatal Proof 3: The Art of Killing. A serial killer contacts the detective and invites him to take tests to find out the name of his next victim. Now you have to play this dangerous game, talk to witnesses and inspect the scene. You will be able to find answers to your questions only after you solve mini-games, solve puzzles and decipher the killer’s messages. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Master
  3. Chapter 2 Goldman’s Shop
  4. Chapter 3 Eyewitness
  5. Chapter 4 Gallery
  6. Chapter 5 The Weaving Factory
  7. Bonus Chapter
  8. Collectibles

Fatal Proof 3: General Tips

A serial killer nicknamed The Master himself calls the FBI and demands that a private detective be involved in the investigation. The special agents have no choice, because so far they have not been able to find a single piece of evidence against the Master. Now the detective will have to not only investigate this case, but also understand how the killer knows it.

You have to run well for the criminal. And for this it is worth visiting the gallery, weaving factory and library. In search of clues, you need to solve mini-games, puzzles, perform various tasks, including deciphering the killer’s messages. If you manage to complete the task in a short period of time, you can prevent another murder. In parallel, look for interesting collectibles - origami, coins, etc.

An interactive map of the area and a notebook for notes will help you with the investigation. In a difficult situation, you can always use a hint. This walkthrough will not tell you each time you need to zoom in on a location. Screenshots show each close-up scene. Hidden object puzzles are referred to as HOPs. The walkthrough does not show the HOP decisions - it will show the location of the HOP and the item received.

Fatal Proof 3: Chapter 1 Master

Take Hint, tasks, SCISSORS, and Broom (A). Use SCISSORS (B). Play the HOP (C); you receive the TOKEN. Answer the phone call (D).

Take the BROKEN OFFICE KEY, note, and ENCORDED LETTER (E). Take HAIR DRYER and note; use the TOKEN (F). Take BROKEN OFFICE KEY and GLASS CUTTER (G). Remove the BROKEN OFFICE KEY piece and use the BROKEN OFFICE KEY; you receive the OFFICE KEY. Use OFFICE KEY (H). Walk forward (I).

Use GLASS CUTTER; take REMOTE and SHOVEL (J). Use BROOM; take map and BATTERY (K). Insert the BATTERY into the REMOTE. Use REMOTE (L). Easy solution (M). Hard level solution (N). Walk forward (O).

Use SPATULA; take HACKSAW and BUTTONS 1/2 (P). Use the HAIR DRYER; take LOCK PICK and BUTTONS 2/2 (Q). Take note and CHAMPAGNE (R).

Use CHAMPAGNE (S); take the CABLE (T). Walk back.

Remove the box (U). Use BUTTONS and ENCORDED LETTER (V). Solution: find pairs 1-5. Take UNLOADED PISTOL, canvas piece, and CHARGER (W). Walk forward (X).

Use the LAPTOP CABLE and CHARGER for a HOP (Y); you have received the LIBRARY ADDRESS. Use LIBRARY ADDRESS (Z).

Take RUBBER GLOVE and INHALATOR (A). Talk; take the canvas piece. Give the INHALATOR (B). You have received the BULLET. Use HACKSAW; take SCREWDRIVER, SHOP, and BROKEN LOCK (C). Use the BULLET and SHOP on the UNLOADED.

PISTOL; you receive the PISTOL. Use the GUN (D). Walk forward (E).

Take the PURPLE PETAL (F). Install the wheel and bolt; use SCREWDRIVER (G). Take the CLAPPER and RED PETAL (H). Use RUBBER GLOVE; take GREEN PETAL and MATCHES (I).

Use the LOCK PICK (J). Easy solution (K): L-Mx2-Nx3-Ox2-P-Qx3-Rx2. Difficult level solution (K): L-Mx2-Nx3-Ox3-R. Take the ACCESS CARD (S). Use ACCESS CARD; take the PAPIER and HOOK (T). Walk back.

Use the PURPLE PETAL, RED PETAL, and GREEN PETAL on the BROKEN LOCK; you receive the BAG LOCK. Use BAG LOCK (U). Play the HOP (V); you have received a CELL PHONE. Give CELL PHONE (W). You have received 3EPKALE. Use MIRROR and HOOK (X). Walk forward (Y).

Fatal Evidence 3: Chapter 2 Goldman’s Shop

Use the PAPIER; take SOLVENT and SCOOP (Z). Use the CLAPPER and MATCHES (A); take the FAN and CUTTERS (B). Go to the Library.

Use CUTTERS; take AX BLADE and PARCEL AMULET 1/2 (C). Use SCOOP; take the SCRAPER and PARCEL AMULET 2/2 (D). Walk back. Use SCRAPER; take LIGHTER and WIRES 1/2 (E). Walk forward (F).

Use the PARCEL AMULET (G); take the DEVELOPER SPRAY (H). Use DEVELOPER SPRAY (I).

Easy solution (J): 1-4. Difficult level solution (K): 1-7. Walk forward (L).

Use SOLVENT; take the MAGNET and BROKEN MORSE DEVICE (M). Use FAN; take the AX HANDLE and BOTTLE OF WATER (N). Go to the Library. Use MAGNET (O); take the PEG (P). Go to Goldman’s Shop.

Use the AX HAND and PEG on the AX BLADE; you receive the AX. Use the AX (Q). Play the HOP (R); you receive the CASH HANDLE. Use CASH HANDLE; take MONEY (S). Walk back.

Give MONEY; take the HOT DOG (T). Give the HOT DOG; take note, OPENER, GAS CUTTER, and WIRES 2/2 (U). Walk forward (V). Use GAS CUTTER and LIGHTER (W); take the ICE SCOOP and TELEGRAPH (X).

Use the WIRES and TELEGRAPH on the BROKEN MORSE DEVICE; you have received the MORSE DEVICE. Take the canvas piece (Y); use the MORSE DEVICE (Z). Solution (A): press 1-5. Take the DOOR CODE (B). Use DOOR CODE; enter 3495 (C).

Take the SIEVE and CLOTH (D). Use the BOTTLE OF WATER on the CLOTH; you receive the WET CLOTH. Take a piece of canvas and untie Kazinsky; give him the WET CLOTH (E). You receive the WIRE. Take the LOCKER KEY with the WIRE (F).

Use LOCKER KEY (G); turn the valve (H). You have received the SCARF. Walk forward (I).

Take the BUCKET; use OPENER (J). Take the SCRAPER (K). Use the SCRAPER for a HOP (L); you receive the HANDLE. Use the HANDLE (M). Walk forward (N).

Use the SITO; take MAPLE LEAF 1/3 and FASTENERS (O). Use BUCKET and ICE SCOOP (P); you receive the BUCKET OF SAND. Take STOPPERS 1/4; use the BUCKET OF SAND (Q). Take MAPLE LEAF 2/3 and WALLET (R). Take the PLIERS (S). Walk back.

Take the WALLET INSERT with the PLIERS (T). Use the WALLET INSERT on the WALLET; take the METRO TICKET. Use the METRO TICKET (U). Walk forward (V).

Take the JACK and BUGS 2/4 (W). Use SCARF; take the JACK HANDLE (X). Take TORN METRO MAP; use JACK and JACK HANDLE (Y). Take MAPLE LEAF 3/3 and STOPPERS 3/4 (Z). Go to the Playground.

Use MAPLE LEAF; take STOPPERS 4/4 and ADHESIVE TAPE (A). Use the FASTENERS and STOPPERS (B). Solution (C). Take the ANCHOR AMULET and COINS 1/3 (D). Get down to the Metro.

Take the CORKSCREW with the ANCHOR AMULET (E). Remove the CORK with the CORKSCREW (F); take COINS 2/3 (G). Walk back.

Use the CORK (H); take COINS 3/3, MARKER, and COMBINATION (I). Use COINS; take the TOY MONKEY (J). Walk forward (K). Use TOY MONKEY; take FORTUNE COOKIES and METRO MAP PARTS 1/2 (L). Get down to the Metro.

Use COMBINATION (M). Easy solution (N): 1-2-3-4-2-3-4-5-4-3-2-3. Hard Level Solution (N): 1-1-4-3-4-4. Take the BUTTON WRENCH, AWL, and METRO MAP PARTS 2/2 (O). Use the TAPE, MARKER, and METRO MAP PARTS on the TORN METRO MAP; you have received the METRO MAP. Use the METRO MAP for a HOP (P).

Fatal Evidence 3: Chapter 3 Eyewitness

You receive the HANDCUFFS. Use the HANDCUFFS (Q). Solution (R). Take TRIANGULAR BUTTONS 1/3, BROKEN UMBRELLA, PORTRAIT, and UMBRELLA HANDLE (S).

Take the canvas piece, CLOSED BOOK and PENCIL (T). Use the UMBRELLA HANDLE on the BROKEN UMBRELLA; you receive an UMBRELLA. Use UMBRELLA (U). Walk forward (V).

Take the FORTUNE COOKIE NOTE. Take the TEA STRAINER; take the RAIL with the SOCKET WRENCH (W). Use the NOTE and PENCIL (X); you have received a BOOK CODE. Take TRIANGULAR BUTTONS 2/3 (Y). Use the RAIL (Z). Walk forward (A).

You have received the EVIDENCE FOLDER. Take TORN POUCH; use EVIDENCE FOLDER and AWL (B). Easy solution (C): 1-4. Hard level solution (D): 1-4. Take the EVIDENCE (E).

Take the HOT COAL with the TEA STRAINER (F). Take TRIANGULAR BUTTONS 3/3 and PUMP (G). Use the TRIANGULAR BUTTONS and BOOK CODE on the CLOSED BOOK. Solution of easy and difficult levels (H): 4-9-7-8-3. Take the FOUNTAIN PEN (I).

Take NEEDLE AND THREAD 1/2 and BROKEN ROLLER GEAR (J). Use EVIDENCE and PORTRAIT (K); take the warrant (L). Walk back.

Use HOT COAL and FOUNTAIN PEN (M); take the BELT, TASSEL, and ROLLER (N). Walk back. Use ROULETTE (O). Play the HOP (P); you receive the SHOVEL. Use the SHOVEL; take note, NEEDLE AND THREAD 2/2, and SPOON (Q). Go to the Eyewitness’s Apartment.

Use the NEEDLE AND THREAD on the TORN POUCH; you receive the POUCH. Open. Use POUCH and SPOON; take DRY GLUE, GLASS, and HANDLE (R). Use GLASS; take the WATER (S). Use DRY GLUE and WATER (T); you receive GLUE. Walk back.

Use the BELT and HANDLE on the BROKEN ROLLER GEAR; you receive the ROLLER MECHANISM. Use the ROLLER GEAR (U). Solution (V): click on the clothes in places 5-1-2-4-2-2-3-4-5. Take PIN and RUBBER PATCH (W). Walk back.

Use PUMP, BRUSH, GLUE and RUBBER PATCH (X). Take the NAILS, TWO-PRONGED FORK, and FOLDED LADDER (Y). Walk forward (Z).

Fatal Evidence 3: Chapter 4 Gallery

Unfold the FOLDED LADDER; you receive the LADDER. Place the LADDER (A). Take the ROPE (B). Take BROKEN PLIERS; open (C). Use the ROPE (D). Play the HOP (E); you have received the GALLERY KEY. Take the SOCKET WRENCH; use GALLERY KEY (F). Walk forward (G).

You have received a DISCHARGED PHONE. Take PLANKS 1/3 (H). Take PLANKS 2/3 (I). Take the WOODEN FIGURINE (J).

Take note; take PLANKS 3/3 with the TWO-PRONGED FORK (K). Take FLAGS 1/3 (L). Use PLANKS, NAILS, and WOODEN FIGURINE (M). Walk forward (N).

Take FLAGS 2/3 and DECORATIVE OARS (O). Use DECORATIVE OARLS (P). Easy solution (Q): Rx3-Sx5-Tx4-Ux5-Wx2-V. Hard Level Solution (X): F-Bx3-EZ-Yx4. Take the PLUME (P).

Use PIN (G). Use SOCKET WRENCH (H); take the SCREW AND NUT and KNIPSER (I). Walk down 2 times.

Use PLUME; take PLIERS PIECE and INSTRUCTIONS (J). Use the PLIER PIECE and SCREW AND NUT on the BROKEN PLIERS; you receive the PLIERS. Use PLIERS (K); take FLAGS 3/3 and USB WIRE (L). Walk forward (M).

Use FLAGS (N). Solution (O): (5-12)-(6-11)-(7-10)-(8-1)-(10-2)-(11-3)-(12-4). Take LIQUID NITROGEN and BURNER (P).

Use LIQUID NITROGEN; take the CHARGER (Q). Go to the second floor. Use the CHARGER and USB WIRE on the DISCHARGED PHONE; you have received a PHONE. Take the STATUE PHOTO with the PHONE (R). Walk down 2 times.

Use STATUE PHOTO (S). Easy solution (T): Xx5-Yx2-Zx2-Ax4-B-Cx5. Hard Level Solution (T): Xx3-YAB-Cx2. Take the LANTERN HANDLE (S). Use LANTERN HANDLE (U); take METAL BRACELET and LIGHTER (V). Go to the second floor.

Use LIGHTER; take photo (D). Complete the HOP; you receive the CANDLE. Use CANDLE (E); take the CANE, WATER, and GRINDSTONE (F). Walk back.

Use CANE (G). Take TONGS; take the CHANDELIER PIECE with the KNIPSER (H). Use the BURNER, WATER, and METAL BRACELET on the INSTRUCTIONS; you receive the DOOR INSERT. Use DOOR INSERT (I). Walk forward (J).

Use CHANDELIER PIECE; take the SAW (K). Take the TRAFFIC AND CHARCOAL and SHAFT (L). Open the window; use the SAW (M). Walk forward (N).

Take the SICKLE HANDLE (O). Take the RUSTY SICKLE (P). Use the SICKLE HANDLE and GRINDER on the RUSTY SICKLE; you receive the SICKLE. Use the SICKLE; take the NET and GEORADAR (Q).

Use GEORADAR (R). Play the Minesweeper mini-game (S). You have received the TIMER. Take the BATTERY from the TIMER. Use the ROD; use BATTERY (T). Walk forward (U).

Take SELFIE STICK; take the CLAW PIECE 1/2 with the TONGS (V). Take the BELTS (W). Use NET (X); take FRAME DECORATION and SPONGE (Y). Walk down 2 times.

Use FRAME DECORATION (Z); take SOLVENT and VALVES 1/2 (A). Use SOLVENT and SPONGE; take CLAW PIECE 2/2 (B). Use TRAFFIC AND COAL (C); you have received the BACKPACK CODE. Walk forward (D).

Use the CLAW PARTS on the BELTS; you receive the CLAWS. Use CLAWS (E); take VALVES 2/2 and BRANCH (F). Walk forward (G).

Use the VALVES for a HOP (H); you receive the STATUE BOOT. Use STATUE BOOT; take SCISSORS and ROPE (I). Cut the CLOTH with the SCISSORS; take the BACKPACK with the SELFIE STICK (J). Walk back.

Use the BACKPACK CODE on the BACKPACK; solution (K). Take MATCHES and NUT (L). Give NUT; take the CLOCK HANDS (M). Walk back.

Use CLOCK HANDS (N). Solution (O): PQ-Rx2-Sx4-Tx4-Ux2. Take the INVISIBLE and ARROW (V).

Use INVISIBLE (W); take the CUTTER KNIFE and ELASTIC ROPE (X). Go to the Park.

Use the ARROW, ROPE, and ELASTIC ROPE on the BRANCH; you receive the BOW AND ARROW. Use BOW AND ARROW (Y). Open the basket; take the BURNER (Z). Use BURNER (A). Walk forward (B).

Fatal Evidence 3: Chapter 5 The Weaving Factory

Take the BROKEN KENNEL EMBLEM (C). Take note; use OFFICE KNIFE. Take DOOR LOCK and CLIP (D). Use MATCHES and DOOR LOCK (E). Walk forward (F).

Take INVOICE; use CLIP (G). Take the CLAMP (H). Take the BROKEN BOWL (I). Use CLOTH and COLLAR (J). Walk forward (K).

Use the INVOICE for a HOP (L); you receive the LINE. Take KENNEL EMBLEM PARTS 1/2 (M). Use RULER (N); take the MULTI-COLORED THREADS, ADHESIVE TAPE, SUPER GLUE, and note (O). Walk down 2 times.

Use the SUPER GLUE on the BROKEN BOWL; you receive the BOWL. Use BOWL; take KENNEL EMBLEM PARTS 2/2 and WIRES 1/2 (P). Use the KENNEL EMBLEM PARTS on the BROKEN KENNEL EMBLEM; you receive the KENNEL EMBLEM. Use KENNEL EMBLEM (Q); take WIRES 2/2, MARKER, and SCREWDRIVER (R). Walk forward (S).

Use ADHESIVE TAPE and WIRES (T). Solution (U).

Take the BENT KEY and BRUSH (V). Use BENT KEY; use hammer. Take the DRAWER KEY (W). Walk forward (X).

Use DRAWER KEY; take RUBBER BOOTS 1/2, MAGNET, and PINS (Y). Use MARKER, PINS and MULTI-COLORED THREADS; solution (Z). Take the DIRTY MEDALLION (A). Walk down 2 times.

Use the SCREWDRIVER and BRUSH on the DIRTY MEDALLION; take note, WOOD AMULET, and HANDKERCHIEF. Use the WOOD AMULET for a HOP (B); you receive the FLUTE. Use FLUTE; take STRONG ROPE, EXTENSION, and DRILL WITHOUT DRILL (C). Walk forward (D).

Use the DRILL WITHOUT A DRILL (E); you receive a DRILL. Use the EXTENSION; cut the beam (F). You have received PLANTS. Walk forward (G). Use PLANKS and DRILL on STRONG ROPE; you receive the ROPE LADDER. Use the ROPE LADDER (H). Walk forward (I).

You receive the MIRROR. Click on the painting; take the SHARD with the HANDKERCHIEF and the PATUS with the MAGNET (J). Use SHARD; take BOLT, RUBBER BOOTS 2/2, and NUT (K). Use RUBBER BOOTS (L). Walk forward (M).

Take note and BLUE PAINT (N). Take the TOY TRAIN. Use BLUE PAINT and BRUSH; take STAINED GLASS PIECE and note (O). Walk back.

Use STAINED GLASS PIECE (P). Easy solution (Q): 1-2-3-1-3-1-2-3-2-1-2-1-3. Hard Level Solution (R): 2-3-2-1-3-2-3-1-3-2-1-2-1-3-2-3-2-1. Walk forward (S).

Take BROKEN RAZOR and TOY RAILS 1/2 (T). Use the NUT and BOLT on the BROKEN RAZOR; you receive the RAZOR. Use MIRROR and RAZOR (U); take ACID and SHELF BUTTON (V).

Use ACID (W); take PLANKS, TOY HORSE 1/2, and SEEDS (X). Use SEEDS; take TOY HORSE 2/2 and LONG NAILS (Y).

Use TOY HORSE (Z); take BROKEN WIRE SAW and CHEST PART (A). Walk back.

Use CHEST PART (B); take WIRE SAW HANDLES 1/2 and TOY RAILS 2/2 (C). Walk forward (D). Use TOY RAILS and TOY TRAIN; click on the train. Take the BIRD FIGURINE (E).

Use BIRD FIGURINE and SHELF BUTTON (F); take the STACK OF BOOKS and WOODEN HARE (G). Use the STACK OF BOOKS for a HOP (H); you receive the REMOTE. Use REMOTE; take WIRE SAW HANDLES 2/2 (I). Go to the roof.

Use the WIRE SAW HANDLES on the BROKEN WIRE SAW; you receive the WIRE SAW. Take the BOARD with the WIRE SAW (J). Use the WOODEN HARE, LONG NAILS, and PLANK on the PLANKS; you got the BRIDGE. Use BRIDGE (K).

Solution: walk forward x4, right, forward, right, forward; take STICK (L). Walk backward x2, forward x3; use stick (M). Walk left, forward; take the hook (N). Walk down x4; use the hook (O).

Walk left; take the ladder (P). Walk back and forth; use LADDER (Q). Click on the bucket, helmet and bottle (R).

Fatal Evidence 3: Bonus Chapter

Take the DRAWER KEY, BELT, and SAW (A). Use the DRAWER KEY for a HOP (B); you receive GLUE. Take the OPENER (C). Break the handle; use GLUE and attach handle (D). Walk forward (E).

Take POLICEMAN AND DOG 1/2 (F). Use the OPENER (G). Take POLICEMAN AND DOG 2/2; take the HORN with the SAW (H).

Take note and LIGHTER (I). Use POLICEMAN AND DOG; take GLOBE PARTS 1/2 and GLOVE (J). Use GLOVE (K). Walk forward (L).

Use HORN; take the SHOVEL (M). Take FORK; use the SHOVEL (N). Take LOCK PICK 1/2 (O).

Take the FOOT with the BELT (P). Use LIGHTER; take GLOBE PARTS 2/2 and TONGS (Q). Walk down 2 times. Use GLOBE PARTS (R); take REMOTE, BOX AMULET, and MEDICAL KIT (S). Walk forward (T).

Use and open the MEDICAL KIT (U). Solution (V): (ZB)-(BA)-(ZB)-(BA)-(ZB)-(BA)-(BW). (YA)-(AB)-(BY)-(AB)-(BY)-(AB)-(YA)-(AB)-(AW). (XA)-(AB)-(BX)-(AB)-(BX)-(AB)-(XA)-(AB)-(BX)-(AB)-(BX)-(AB)-(XA )-(AB)-(AW).

Use FOOT; take SPEAKER. Take the LOCK PICK 2/2 with the PLIERS (C). Use the LOCK PICK (D); take the BATTERY (E). Walk back.

Use the BATTERY on the REMOTE. Use PLUG, SPEAKER, and REMOTE (F); take BOX AMULET 2/2, SAFE HANDLE, and CLOCK HANDS 1/2 (G). Use BOX AMULET; take the LASER POINTER (H). Walk outside.

Use LASER POINTER (I); take the sledgehammer (J). Use the sledgehammer (K). Walk forward (L).

Speak (M); you receive the HANDKERCHIEF. Take the LADDER (N). Use the HANDKERCHIEF (O); take the KNIFE (P).

Use the KNIFE (Q). Play the HOP (R); you receive the FAN REMOTE. Use FAN REMOTE; take CORK and CLOCK HANDS 2/2 (S). Walk down 2 times.

Use CORK; take the BLUE CABLE and PENCIL (T). Use CLOCK HANDS; take BOLTS and note (U). Use PENCIL (V); you have received the SAFE CODE.

Use SAFE HANDLE and SAFE CODE (W); take BUTTON and note (X). Go to the yard.

Use BUTTON; take the FLASHLIGHT and BROKEN GRINDER (Y). Use LADDER and BOLTS (Z); take the LETTER KNIFE, STICK, and MAGNET ON A ROPE (A). Use STICK; take the SCREWDRIVER (B). Walk back.

Use SCREWDRIVER; take the BATTERY (C). Use the MAGNET ON A ROPE (D). Solution (E). You receive the JACK LEVER. Walk forward (F).

Use JACK LEVER; take the ROD, RED CABLE, and GRINDER DISC (G). Use BLUE CABLE, RED CABLE and BATTERY (H); you receive a CHARGED BATTERY. Use CHARGED BATTERY and DISK FOR.

BULGARIAN to BROKEN BULGARIAN; you have received a BULGARIAN. Use GRINDER (I).

Use the LETTER KNIFE (J). Speak (K). You receive the DANCER FIGURINE. Use DANCER FIGURINE; take DIAMOND RING. Take the SWITCH with the LETTER KNIFE (L). Take the UNLOADED CROSSBOW (M).

Use ROD (N); take INSERT 1/2 and BOOKS 1/2 (O). Use FLASHLIGHT (P). Play the HOP (Q); you receive the BASEMENT KEY. Use the BASEMENT KEY (R). Walk forward (S).

Take the THERMAL DISPLAY (T). Take FRAME PARTS 1/3 (U). Use DIAMOND RING; take INSERT 2/2 and SCRAPER (V). Walk back.

open; use SWITCH and INSERT. Take DISK and CROWBAR (W). Use the CROWBAR (X). Walk forward (Y).

Take NET and CHARGER (Z). Use the NET (A). Take FRAME PARTS 2/3 (B). Use SCRAPER; take the FUSE (C). Walk back.

Use the FUSE (D). Use the DISC (E). Solution (F). Take BOOKS 2/2, FRAME PARTS 3/3 (G). Walk forward (H).

Use the FRAME PARTS (I). Solution (J): (7-3)-(7-8)-(8-13)-(7-8)-(7-16)-L-(10-15)-(11-6)-K -(20-16)-(18-17)-(17-16)-(16-15). (16-17)-(17-18)-L-(10-15)-K-(22-21)-(21-16)-M-(16-11)-(11-6)-K- (16-21)-(21-22). Take the CARBINE (O).

Use BOOKS; take the CUTTERS and ARROW (P). Take the BOWstrING with the CUTTERS (Q). Go to the garden.

Use CARBINE; take BAS-RELIEF PIECE and TWO-PRONG FORK (R). Use the BOWstrING and ARROW on the UNLOADED CROSSBOW; you receive a LOADED CROSSBOW. Use LOADED CROSSBOW (S); take ANGLE RULER and HACKSAW (T).

Use the BAS-RELIEF PIECE (U). Set 3-5-2-4-6 (V). Take the LENS (W). Go down to the basement.

Take note; use THERMAL DISPLAY, CHARGER, and LENS (X). Speak (Y). Walk back. Go to the garden.

You receive the CAT HOOK. Use the CAT HOOK (Z). Walk forward (A). Take the ROPE (B).

Take the NET; take the NAIL with the TWO-PRONGED FORK (C). Use CORNER RULER (D); take the SHEARS (E). Use HACKSAW; take PLANKS (F). Walk back.

Use PLANKS on ROPE; you receive the ROPE LADDER. Use the ROPE LADDER for a HOP (G); you receive the HANDLE. Use HANDLE (H). Walk forward (I).

Use the NET; take UMBRELLA, PIANO KEYS 1/4, and note (J). Take the LEAF BLOWER and PIANO KEYS 2/4 (K). Use SHEARS; take the CAN OPENER (L). Use LEAF BLOWER; take AX HAND, BROKEN SPADE, and PIANO KEYS 3/4 (M). Go to the balcony.

Use UMBRELLA; take the SHOVEL SHAFT and PIANO KEYS 4/4 (N). Use the PIANO KEYS (O). Solution (P): (1-3)-(4-6)-(5-6). Take note and GLOVES (Q). Go to the clearing.

Use the SHOVEL SHAFT and NAIL on the BROKEN SHOVEL; you receive the SHOVEL. Use the SHOVEL; take the CROWBAR (R). Use the CROWBAR; slide the lid (S). Walk forward x2, right, forward, left, forward, left, forward x3, right, left (T).

Click on the bridge (U). Take the NUT (V). Take the DULL AX with the AX HAND (W). Use GLOVES; take the MAGNET (X). open; take note and CAN (Y). Go to the balcony.

Take the CHEST KEY with the MAGNET (Z). Use the CHEST KEY for a HOP (A); you receive the HAMMER. Use HAMMER; take the SWORD (B). Go to the forest.

Use SWORD; take the ACID (C). Use ACID (D); take the WRENCH (E). Walk back.

Use the CAN OPENER on the CAN; you have received DOG FOOD. Use DOG FOOD; take the WHEEL (F). Use WHEEL, NUT, and WRENCH (G); take the GRINDER (H). Walk forward (I).

Use BLUNT AX and GRINDSTONE (J); you receive a SHARP AX. Use SHARP AX (K).

Solution (L): (2-6)-(10-13)-(11-12)-(12-9)-(3-4)-(4-15). Congratulations! You have completed Fatal Proof: The Art of Killing Collector’s Edition.

Fatal Proof 3: Collectibles

Collectible origami (yellow), drawing supplies (pink) and coins (blue) (AD).

Collectibles (E-H).

Collectibles (IL).

Collectibles (M).

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