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Syberia 2 - Full Walkthrough with Tips and Puzzles

Siberia 2. Keith Walker decides to fulfill the dream of Hans Voralberg and take him to the island of Siberia. For the sake of this goal, the girl is ready to sacrifice her career and her usual way of life. The journey of Kate and Hans begins in the city of Romanovsk. The train is ready to depart, and, it would seem, nothing portends trouble. But getting to Siberia will not be easy. Ahead of Kate is waiting for a lot of trials and difficult tasks. Only by overcoming all the difficulties, the girl will be able to get to the island from the legends. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General advice
  2. Chapter 1 Arrival in Romanovsk
  3. Chapter 2 Lower City
  4. Chapter 3 Hans’ Disease
  5. Chapter 4 In the monastery
  6. Chapter 5 Escape
  7. Chapter 6 Pursuit
  8. Chapter 7 Snowy Village
  9. Chapter 8 Airplane
  10. Chapter 9 Defective car
  11. Chapter 10 Tundra
  12. Chapter 11 Yukol Settlement
  13. Chapter 12 Dreamland
  14. Chapter 13 Oscar
  15. Chapter 14 Ark
  16. Chapter 15 Siberia
  17. All achievements of the game

Siberia 2: General advice

Features of management. You control Kate’s movements with the mouse. In this case, the mouse cursor on the screen has different displays, each of which sets its own function:

your inventory. All items that you pick up from locations go into your inventory. It is divided into two sections: regular cells with items and a section with documents. The second section contains items with important information. If you want to view the document from the second section, select the "Eye" symbol at the top and click on the desired document/object. If you need to use this item, select the "Hand" symbol.

How to use the phone? Sometimes Kate will need to call her cell phone. To use mobile communications, open your phone and select the mobile phone icon at the top.

Communication with characters. Communication is the most important part of the game. Without going through some of the dialogs, you simply won’t be able to launch the subsequent actions and will be "stuck". We recommend that you always talk to the characters on all available topics from the list. To do this, simply hover over the next interlocutor. First, an introductory dialogue will follow, and then (if available) you will see the list of possible conversation topics.

Saving the game. Save the game after each completed chapter or more often. This way you can always return to a savepoint and try to replay certain actions if you get stuck at some point.

Siberia 2: Chapter 1 Arrival in Romanovsk

  1. Step forward and talk to the machinist Oscar.
  2. Turn around and go deep into the train to the very end. There you will see Hans. Talk to him about all topics from the list. From the conversation, you will learn that your train needs to be started, and the winding mechanism is at the head of the train. You will need this information for the next quests.
  3. Turn around and go to the first car to get to the platform.

  1. Turn right and say hello to Colonel Yemelyanov.
  2. Go to the store. Talk to Emelyanov on all topics from the list.
  3. Exit the store and go left to the end of the platform to meet Oscar.
Do not skip the dialogues of the characters, activate each of them. Some quests of the game are launched only after playing the necessary dialogues.

  1. Talk to Oscar about all topics from the list.
  2. Approach the clockwork device.
  3. You need to spin the wheel (1) until the dipstick appears, and then lower the lever (2) down. After that, spin the wheel again to hide the dipstick. The train is running.
  4. Approach Oscar and talk about all the topics from the list. He will say that you need coal to heat the train.

  1. Return to the store to Yemelyanov and ask where you can get coal. He will tell you about the charcoal dispenser.
  2. Exit the store, go down once and then right. Try lowering the charcoal lever - you will find that the mechanism does not work.
  3. Return to the store and report the breakdown to Yemelyanov. You will find out that you will have to wait 1-2 weeks for the repair team. Since you do not have time, you need to fix the dispenser yourself.

  1. Exit the store and go up to inspect the locked platform gates. Examine the gate and click on the closed lock.
  2. Return to the store. Now Yemelyanov is behind the counter.
In the game it is very important to perform all actions in order. Otherwise, you will not start the chain of subsequent quests.

  1. Go to the counter where Yemelyanov used to stand and take the key (A).
  2. Talk to Emelyanov on all topics. You will learn that he lost the key to the platform gates, and behind them is the lower city.
  3. Walk back once.

  1. Zoom in on the vending machines in the scene.
  2. Use the key from inventory to open the bottom drawer on the far right machine. From it you will get coins in your inventory.

  1. Look at the coins in inventory and select the second coin from the left (B).
  2. Lower it into the medium automaton and press the lever. You will receive FISH LOLLIPS in inventory.
  3. In inventory, select the fifth coin from the left (C) and put it in the left machine. Push the lever. You will receive a candy in inventory.
  4. Exit the store.

  1. Go to the coal conveyor and look down. There is a girl named Malka. Talk to her about all topics from the list.
  2. Give Malka the candies from inventory. You will receive from her the key to the platform gates.
  3. Go to the gate.

Siberia 2: Chapter 2 Lower City

  1. Unlock the platform gates with the key.
  2. Climb down and go left.
  3. Talk to Malka on all topics from the list, and then go to the inn on the right.

  1. Approach the stage with mechanical and very familiar horses. Examine them carefully.
  2. Talk to the innkeeper Zuckerman.
  3. Exit the bar and go left to the charcoal feeder.

  1. Examine the generator and press the red button. Turns out the generator ran out of gas.
  2. Take the empty canister (D) to the left of the pillar.
  3. Go left to the fence. Then go along the fence. Get to the place where there is a window on the gate. Click on the gate.

  1. Talk to Ivan Bugrov on all topics from the list.
  2. Continue your path along the fence. Tear off the last poster and climb into the hole in the fence.

  1. Move to the central box. Open the latch by the cage to release the yuki.
  2. While Ivan Bugrov is running after his pet, go left.
  3. Click on the gas can (E) to replace it with the empty can from inventory.
  4. Try to talk to Igor Bugrov. When Ivan comes running, run and get out.
  5. Next, keep going to the left.

  1. Approach the bridge, stop near the box.
  2. Click on the lever, but the box will not open.
  3. Go further until Kate says about the monastery. Next, turn around and go to the coal dispenser.

  1. Use the GASOLINE CAN from inventory. Next, click on the red generator button.
  2. Climb up and try again to lower the lever for supplying coal. This time everything worked, the train tender is filled with coal.
  3. As soon as you do everything, Oscar will come up to you and tell you the bad news - Hans is gone.
  4. Get down, go to Malka and talk to her about Hans. Turns out he’s at Zuckerman’s.
  5. Go to the Zuckerman Inn.

Siberia 2: Chapter 3 Hans’ Disease

  1. Try to talk to the sick Hans in bed.
  2. Exit the room, go forward, talk to Oscar, exit the train.
  3. Go to Yemelyanov’s shop and ask him to help you get winter clothes.
  4. You will lower the stairs to the attic, go upstairs.

  1. In the attic, take the winter clothes (F) and go downstairs.
  2. Now Kate needs to change. Return to the train and go to the bathroom (first door to the left of the train entrance). From there, Kate will come out in winter clothes.
  3. Exit the train.

  1. Go to the lower city and talk on all topics from the list with Malka.
  2. Next, go to the bar and also talk to Zuckerman. All your interlocutors will advise you to go to the monastery for help, because in this city only monks are able to cure Hans.
  3. After talking with Zuckerman, talk to Malka again. You will receive a token from her.
  4. Further iditol along the fence, to the bridge through the river.

  1. Approach the device and lower the token into it.
  2. Pull the lever. Take the canvas.

  1. Return to the train and place the canvas on Hans’ face. Get a canvas print.
  2. Go back to the bridge and go forward to the walls of the monastery.
  3. Pull the bell to the right of the tree (G).

  1. Go right along the path and talk to the monk about all the topics from the list.
  2. Go back to Yemelyanov’s shop and talk to the colonel.
  3. Take three decoys from him.
  4. Go back to the monk and give him the silver decoy. Take the abandoned monastic cassock.
  5. Go to the gates of the monastery and pull the bell.
  6. The elevator will come down after you. Enter it and go upstairs.

Siberia 2: Chapter 4 In the monastery

  1. Exit the elevator, go to the stove and take the matches (H).
  2. Pull the levers - you will find out that this furnace can be started.
  3. Go straight through the archway to enter the courtyard of the monastery. Further iditol to the left, to the chapel.

  1. Open the doors of the chapel and go to the very end.
  2. Talk to the rector about all topics from the list. Convince him to heal Hans.

  1. Talk to the rector about all topics from the list. You will learn that Hans is dying.
  2. Go forward and to the right, into the cell with Hans.
  3. Talk to Hans.
  4. Come out of the cell. Talk to the monk and get from him a letter from Hans to his sister and a glass with a mammoth.
  5. Open inventory and select folder for documents. Here you can read the contents of the note in detail and examine the glass ("Eye" icon).
  6. Read the letter from Hans. Next, go to the courtyard.

  1. Take brush (I).
  2. Walk left twice and enter the chapel.
  3. Talk to the pastor.
  4. Step forward to take a closer look at the icon (J).

  1. Use the brush to remove dust from the book the saint is holding on the icon.
  2. Pay attention to the cross that appeared in the hands of the saint.
  3. Go back and talk to the abbot again.
  4. Exit the chapel and go straight ahead.

  1. Enter the library and go right twice.
  2. Next, go into the hall, where you take the hook (K).

  1. Now you need to use the hook to lower the desired unlit candles down.
  2. Your clue is a cross from the icon of a saint. You need to lower those candles that were marked with white dots on the cross.
  3. In the screenshot, all candles are numbered. You need to lower the candles: 1, 4, 5, 9 and 10.
  4. After correctly solving the riddle, you will open the cache.

  1. Climb to the top tier and go to the end to get to the cache.
  2. Click on the cache and look at the city.
  3. Next, take the glass with the mammoth from inventory and insert it into the cache by clicking on the bottom edge.

  1. Remove the picture.
  2. Now you need to close the doors of the cache so that the light beam passes through the "mammoth’s eye" (you can learn about its meaning from Hans’ letter) and points to a new cache. Click on the doors in order: 1, 2, 3, 4.
  3. Next, go right once. You will see a light image of a mammoth on the wall. The mammoth’s eye in this image is the location of the second cache.

  1. Approach the second cache and click on it.
  2. Take the notes from brother Alexy from the cache.
  3. Next, in the inventory, carefully read the contents of the notes.
  4. Behind the travel log you will find a ritual cylinder, also take it into inventory.
  5. Exit the library and go to the square in front of the monastery. Further - upward, into the arch.

  1. Go to the cart (L) and take the pruner from it.
  2. Next, return to the courtyard of the monastery.

  1. Turn into the cemetery.
  2. Move along the right path and zoom in on the gravestone.

  1. Use the pruner on the stone. Then zoom in on the stone again and take the shoots from it (M).
  2. Walk back. Along the way, pay attention to the gravedigger and the coffin next to him.
  3. Zoom in on the hole in the wall here. It could be your chance to escape.
  4. Go to the courtyard of the monastery, then - through the arch and to the elevator.

Examine the stove. On it you need to make a healing herbal candle.

  1. Pull the left lever (1) to fan the fire.
  2. Put the shoots into the vat (2).
  3. Take one of the wicks on the left (3).
  4. Open the candle mold at the bottom (4) and put the wick into it.
  5. Close the form.
  6. Press the faucet (5).
  7. Open the mold and take the herbal candle.
  8. Go back through the archway to the courtyard of the monastery and then forward to the cell with Hans.

Siberia 2: Chapter 5 Escape

  1. Place the ritual cylinder on the table and insert the herbal candle into it. Set it on fire with matches. The treatment helps, Hans gets better.
  2. Talk to Hans.
  3. Leave the cell and go to the courtyard of the monastery. Further - under the arch and to the elevator. There you will see the monks, including the abbot. So you won’t be able to get out this way.
  4. Go to the chapel.

  1. Walk forward to the end of the carpet path.
  2. You will see the open door of the altar, from which the abbot used to come out. Go there.
  3. Walk one step and take the precious key (N).
  4. Approach the door of the chapel.

  1. Open the grate to the right of the chapel door with the precious key (O).
  2. Get inside.
  3. Pull the rope (P). All the monks will leave to pray.
  4. Go to the cemetery, along the left path.

  1. Look at the break in the wall again.
  2. Click on the coffin (Q) and place it against the breach.
  3. Go to Hans’ cell. Talk to him.

  1. Talk to Hans. He will give you a mechanical heart that will repair the mechanical horses in the tavern.
  2. Get off the train and go to the store to Yemelyanov. Talk to him.
  3. Go down to the lower city and talk to Malka (she is next to the generator).
  4. Next, go to the inn and talk to Zuckerman on all topics from the list.
  5. After that, go to the horses and zoom in on the core.

  1. Place the mechanical heart into the core. You will see 4 tubes in it, as well as a pointer with a horse at the top of the mechanism. Each of the tubes is responsible for one horse. You want all the horses on the stage to be able to rear up. To do this, each tube must be inserted into the correct hole in the mechanical heart.
  2. First, click on the mechanical heart in the middle so that the pointer with the horse moves to the far right.
  3. Next, insert the tubes into the mechanical heart: Horse 1 - lower left sector, the tube is inserted into the middle hole; Horse 2 - upper left sector, the tube is inserted into the right hole; Horse 3 - upper right sector, the tube is inserted into the left hole; Horse 4 - lower right sector, the tube is inserted into the right hole. The final location is shown in the screenshot.
  4. Once installed, click on the core in the middle. The horses will start moving. At this time, Kate realizes that the train at the station has begun to move. She runs to the platform and sees that the train with Hans has left.

Siberia 2: Chapter 6 Pursuit

  1. In inventory, use the cell phone and contact Oscar. To do this, press the up arrow in the menu. Next, press the left call button. You will learn from Oscar that the train was hijacked by the Bugrovs, and Hans is being held hostage by them.
  2. Click on the lever (R).
  3. A cart will appear on the rails. Get in it and try to leave. Alas, you won’t succeed.
  4. Go to Yemelyanov’s shop and talk to him. During the conversation, Kate realizes that a broken cart can be dispersed with the help of an animal - "squirrels".
  5. Go to the bar to Zuckerman and talk about yuki.

  1. Send along the fence, to the Bugrovs’ yard.
  2. Go into the room and approach the newspaper (S). Read and take it.
  3. Walk back.

  1. You will see yuki. Give him the fish candy from inventory. Now the animal will follow you.
  2. Go to the cart on the rails.
  3. Click on the cart. Now you can drive.

  1. Go right.
  2. Zoom in on the pile of rocks. There is a frozen fish on it, but you can’t get it, it is frozen into a stone.
  3. Go further to the right until the yuki begins to bark at the beaver.

  1. At this location there is a tree not gnawed by a beaver - a little more, and it can become a crossing over the river. But you need to distract the yuki so that the beaver finishes his job.
  2. Go left. You go out to the hut.

  1. Take the brushwood (T).
  2. Go to the stone where you saw the frozen fish.
  3. Put brushwood under the stone, make a fire with matches.
  4. Take the fish and return to the yuki. Give him the fish.
  5. Yuki will leave, the beaver will finish chewing on the tree. When the tree falls, move to the other side of the river.

Siberia 2: Chapter 7 Snowy Village

  1. Walk forward to the fork. Then turn onto the top lane. Further iditol to the right, directly to houses, and it is direct.
  2. After the conversation, go into the room to warm up.
  3. When you want to leave, there will be a brown bear near the door.

  1. Take the bag from the shelf on the left (U).
  2. Go to the fireplace (V) and take the Angler’s Handbook, Ax and Matryoshka from the shelf.
  3. Read the information in the handbook. You will learn that bears are very fond of orange salmon.
  4. Go to the left door and exit to the pier.

  1. Get down closer to the water. Click on the bait box (W).
  2. Take the desired bait from the box (X) - it was written about in the reference book.
  3. Throw a fishing rod to the right of a tree sticking out of the water.
  4. After catching fish, open inventory. You only need orange salmon, give the rest to yuki. Keep fishing until you catch the right fish.
  5. Return to the hut, go to the window and throw the fish to the bear.
  6. Get out of the hut.

  1. Go to the broken bridge.
  2. Use the AX from inventory to get the bungee (Y).
  3. Use the bungee on the tree (Z).
  4. Get over the abyss.
  5. Then go forward to the end of the cliff.

  1. Use the ax on the rock.
  2. To climb, move Kate according to the following algorithm: 3 times up, 2 right, 4 up, 4 left, 2 up, 2 right, 2 up, 2 right, 4 up.
  3. When you get to the top, move down the screen.

  1. Follow the track of the aerosleigh. You will see a train in the distance.
  2. Go back one location and go left, and then forward three times (up arrow on the screen).

Siberia 2: Chapter 8 Airplane

  1. Try talking to the pilot of the crashed plane.
  2. Go back one location and look into the cockpit on the left. Your task is to tune the desired frequency in the pilot’s headphones so that he wakes up.
  3. Turn the knob (1) to the right.
  4. Raise the lever (2).
  5. At the bottom, lift up the yellow and red levers, and lower the green lever down. Under these three levers are two switches - lift them up.
  6. After that, the first part of the desired frequency appears on the dashboard - 03.

  1. Push down the lever (2)
  2. Lift up the lever (3).
  3. At the bottom, lower the yellow lever down, and lift the green one up.
  4. You will get the second part of the frequency - 28. The full frequency will be 0328.
  5. Get out of the cockpit of the plane and go back four times (down the screen), to the radar tower.
  6. Get closer to the dashboard.

  1. Turn on the radio and enter the frequency 0328.
  2. Turn on the microphone. You will wake up the pilot from the first part of the game, Boris Shatrov.
  3. Get back to the plane.
  4. Talk to Shatrov on all topics from the list. So you will know that the train can be ejected in the second pilot’s seat. Now you need the train coordinates.
  5. Return to the radar tower.

  1. Climb up the stairs to the tower.
  2. Move the radar stick down to align it to the south.
  3. Climb back down to the dashboard.
  4. Turn on the radar. It makes a peeling sound when it passes through certain coordinates. Determine these coordinates: 80-20.
  5. Get back to the plane.

  1. Look into the cockpit. Click on the arrows on the left panel and enter the coordinates 80-20.
  2. Next, press the center button. You will be catapulted to the train.

Siberia 2: Chapter 9 Defective car

  1. Go to the train. At this time, Emelyanov will call Kate and tell her that someone is looking for her in the city.
  2. Extend your arm out of the snow (A). It’s a frozen Oscar.
  3. Talk to Oscar about all topics from the list and go right. Then go into the train car and go to the end of the car.

  1. Go to Hans’ room. Pick up the train scheme (B).
  2. Take a couple more steps forward to go to the other end of the room. Take the OIL CAN (C).
  3. Return to Oscar and give him the butter dish.
  4. Go back to the train car.

  1. The train car is not moving. Go to the driver’s cab and talk to Oscar. Now you need to unhook the stuck wagon.
  2. Return to the passenger car and stop in the vestibule in front of Hans’s room. There is a hatch on the floor.
  3. Call Oscar on your cell phone.

  1. Open the document folder in your inventory and look at the train diagram.
  2. In the lower right corner of the diagram there is a drawing of the wagon uncoupling. You need to remove the necessary pins. In the screenshot, these are pins 1, 3 and 5.

Siberia 2: Chapter 10 Tundra

  1. Go forward and down the screen.
  2. Talk on the phone with Oscar.

  1. Approach the snowmobile and zoom in on the luggage compartment (D). Take a rag.
  2. Examine the totem next to the snowmobile.
  3. Go back once and go right 2 times.

  1. Approach Igor Bugrov. Talk to him about all topics from the list.
  2. Return to the totem and cover its mouth with a rag.
  3. Go back to Igor and talk. After that, Igor will leave on a snowmobile.
  4. Return to the place where the snowmobile stood.

  1. Click on the spikes (E) to have Kate put them on.
  2. Walk forward two times.
  3. Try unsuccessfully to talk to Ivan Bugrov.
  4. Call Oscar and ask for help.

  1. When Ivan turns away at the train whistle, go to the sleigh on the left.
  2. Zoom into the sled and take the BONE KNIFE (F).
  3. Cut the rope with the knife (G).

Siberia 2: Chapter 11 Yukol Settlement

  1. Look out the window of the yurt. Then call Oscar.
  2. Exit the yurt and talk to the chief of the yukols.
  3. Examine the basket (H) and take the antlers from it.
  4. Go right to the shaman’s dwelling.
  5. Try to go inside. Pay attention to the stalactites that hang over the reels.
  6. Step back and go down the screen.

  1. Zoom into the fence (I) and take a strip of leather from it (J).
  2. Return to the entrance to the shaman’s dwelling and use the slingshot from inventory on the stalactites.
  3. Come forward.

  1. Zoom into the wall (K) and take the 2-feather yukol mask.
  2. Talk to the shaman about all topics from the list.
  3. After the conversation, go left.

  1. Zoom in (L) and take the prayer wheel (M).
  2. Go outside and go right three times.

  1. Zoom into the well (N) and take the cork (O) and empty flask (P).
  2. Place the empty flask on the hook (Q) and spin the lever twice (R). You have received a full flask.
  3. Walk down the screen once.

  1. Zoom in on the yuca pen and take the fish skeleton (S).
  2. Walk right once and up the screen once.
  3. Cross the bridge towards the glowing cave entrance.
  4. Come into the cave.

  1. Go down the screen to the withered Merry Tree.
  2. Step forward to see lemming minks. Now your task is to get the berries of dreams using the animal.

  1. Use the plug on the bottom right hole (T).
  2. Approach the pole to the right of the tree and hang a prayer wheel on it.
  3. Spin the prayer wheel. A snowy owl will fly to you, which the lemming is afraid of.

  1. Go to the lemming holes.
  2. The animal saw an owl and huddled in the tunnel.
  3. Pull out the plug you put in earlier and put it in hole 1. The animal runs on.
  4. Remove the plug again and put it in hole 2.
  5. Take out the fish skeleton from inventory and put it in hole 3.
  6. Take a flask of water from inventory and pour it into hole 4.
  7. If you do everything according to the instructions above, the lemming will crawl out of the tunnel, and at the same time take the berries we need with it.
  8. Take away the berries of dreams and return to the dwelling of the shaman.
  9. Talk to the shaman.

Siberia 2: Chapter 12 Dreamland

  1. Go forward.
  2. Take the mammoth toy (U).
  3. Exit the cave and follow the path until you reach a square.

  1. Anna is sitting on the bench to the right. Talk to her about all topics from the list.
  2. Go left, across the bridge, and continue right, to the gate on the right side of the road.
  3. Enter the gate and follow the right path to the house.

  1. Go left and talk to Mr. Voralberg.
  2. Leave the house and return to the square where Anna is sitting. You will learn from her that Mr. Voralberg leaves the house at 7.15.
  3. Head back to the Voralberg house.
  4. Go down the screen, to the grandfather clock.
Save the game at this moment so that if you make mistakes at the next location, return to the saved point.

  1. You need to set the clock to 7:15 so that Mr Voralberg can leave the house.
  2. Zoom in on the clock. Click to the right of the mechanical figurine to see the dial. It shows 2.45. The clock needs to be turned on.
  3. Go to the previous pendulum screen. There are 2 levers here. The left (1) moves the hands to 15 minutes, and the right (2) to 30 minutes. Set the time to 2.45 as shown in the screenshot.
  4. Click on figurine 3, then click on figurine 4.
  5. Click on pendulum 5.
  6. Click on the bell between the figures 6.
  7. Now set the time in the same way to 7.15.
  8. Pull the right kettlebell up. Then click on bell 6.

  1. Go to the living room where Mr. Voralberg used to be.
  2. Go to the table (V) and take the attic key.
  3. Leave the living room and go up the stairs to the door to the attic.
  4. Unlock the door with the key.
  5. Come into the room. Give little Hans the toy mammoth.
  6. Talk to Hans.
  7. Go to the table and touch Oscar’s mechanical heart.

Siberia 2: Chapter 13 Oscar

  1. Call Oscar and talk to him.
  2. Leave the shaman’s dwelling and go to the well. Then down the screen, to the yuki pen (1).
  3. Next, go up the screen (2). Climb to the end to get to the bone stairs.

  1. Climb up the stairs.
  2. Walk forward to the second ladder and climb it (1).
  3. Once up, go down the screen (2).
  4. Approach the shaft and pull the lever.
  5. Get down from the second ladder.

  1. Go down the screen and then forward until you see two yukols. Talk to them.
  2. Go further forward to the driver’s cab.
  3. Climb into the cockpit and talk to Oscar about all topics from the list. As a result, Oscar will put on the mask of the good spirit of the yukols.
  4. Get out of the cab.

  1. Walk right once.
  2. You will see a cable on the ground (W). Try to attach it to the train.
  3. After a failed attempt, approach the yukols and ask for help.
  4. Next, return to the train and pull the lever (X).

  1. Go to the platform where you recently pressed the lever (be guided by the stretched cable).
  2. Click on the right lever again. As a result, you will be able to pull the train.

  1. Walk back and go down the stairs.
  2. Go up the screen (1), go down the stairs again. Further iditol to the left, to the paddock with yuki.
  3. Walk right two times (2) and go up the stairs to the train.
  4. Talk to Oscar and go to the shaman’s dwelling.
  5. Lean over Oscar to enlarge his heart.

  1. The buttons on Oscar’s heart are numbered. You need to click on the ones you want. First, press buttons 7 and 3 (from the time of 7.15 in the Voralberg house).
  2. Next, press buttons 3, 6, 9 and 12 in turn.
  3. Take the key to the locomotive and watch the cutscene.
  4. Next, talk to the shaman and turn to Hans.
  5. Leave the shaman’s dwelling and go to the train.

Siberia 2: Chapter 14 Ark

  1. Enter the driver’s cab. Your task is to unfreeze the legendary yukol ark using the train.
  2. Enlarge the control panel.
  3. Insert the engine key into the slot (1).
  4. Raise handles (2) and (3).

  1. Raise the right lever (green).
  2. Push handles (2) and (3) down.
  3. Raise the left lever (blue).
  4. Unscrew the valve (4).
  5. Unscrew the valve (5).
  6. Pick up the lever (pink).
  7. Get out of the cabin and go down. Next, go right three times.

  1. Speak with the chief of the yukols.
  2. Go left to the ark.
  3. Talk to Hans.
  4. Climb back off the ark and go to the yuca pen.

  1. Get closer to the fence and zoom in.
  2. Untie the rope (Y).
  3. Return to the ark and climb aboard.

  1. Go left and talk to Hans.
  2. Get down from the ark and go along the cable.
  3. Try to pick up a beached anchor.
  4. Walk back once and then up.

  1. Take the tusk (Z).
  2. Return to the anchor and use the tusk.
  3. Return to the ark. On board you will see Ivan Bugrov, who again wants to interfere with you.
  4. Return to the place where the anchor was, and go further to the left.

  1. Go to the penguin’s nest (A) and place the matryoshka in it.
  2. Go back and further - to the right.
  3. Use the tusk on the crack (B).

  1. Try to open the door in the hold.
  2. Roll the barrel away from the door (C) and climb on it. You will see a rope.
  3. Exit through the right door to the cabin to Hans.
  4. Talk to Hans.
  5. Climb up the stairs.

  1. Take the bone hook (D) and go into the hold.
  2. Climb up the barrel and pick up the hook to the ceiling.
  3. Click on the rope.
  4. Click on the lever (E).

Siberia 2: Chapter 15 Siberia

  1. Get off the ark.
  2. Go right, then go up the stairs.
  3. Touch the person. Examine (F). Take the Yukolov medallion.
  4. Climb down and go left to the end.
  5. Next, go down the stairs and approach the chest.

  1. Enlarge the chest and take the tiles from it.
  2. Go up until you get to the gate.
  3. Talk to Hans.

  1. Lower the lever near the gate. You will now need a yuki to spin the cart.
  2. Walk back two times.
  3. Zoom in (G). Take the tile and flower of Siberia.
  4. Go to the ship and use the flower of Siberia on the sleeping yuki.
  5. Return to the gate.
  6. Go forward.

  1. Climb up the stairs ahead.
  2. Go to the end of the bridge, approach the mechanism on the platform and zoom in on it.

  1. Take another tile (H).
  2. Now you need to correctly position all the tiles in the circle. The clue is the medallion you took from the skeleton earlier.
  3. Move away from the circle and click on the wheel on the mechanism to start it.
  4. Zoom in on the circle again and take the BONE KEY (I). Look at the missing tile.
  5. Walk left and talk to Hans.

  1. Go left, approach the gramophone.
  2. Click here (J) and insert the bone key into the cross hole.

  1. Pull out the key.
  2. Remember the missing tile where the key was found. Compare which hieroglyph corresponds to this tile on the medallion in your inventory. Find this hieroglyph on the canvas and insert the key into the hole below it (1).
  3. Move away from the panel and spin the wheel (K). The gramophone turns around.
  4. Return to the ark.

  1. Go down to Hans’ cabin and go through the left door.
  2. Walk down the screen.
  3. Approach the canvas on the right wall of the room. Please note that the top picture shows a mammoth. Carefully remember the location of the symbols next to the picture. The "blot" symbol - open, the "dot" symbol - half open. There is no symbol - "close".
  4. Go back to the gramophone.

  1. Click on the tubes on the left side of the gramophone.
  2. Now you need to press the levers correctly to get the tune for the mammoths. If the lever is not pressed, the slot will be open. If you press the lever once, the slot will be half closed. If you press the lever twice, the slot will be closed.
  3. Remember the drawing on the ark and the symbols next to it. Click on lever 2 - once; press the lever 4 - once; press the lever 5 - two times; select the handle (L). Watch the final video. Congratulations! You have successfully completed the passage of the game "Siberia 2".

Siberia 2: All achievements of the game

Types of achievements. You can get the following achievements in the game:

How to complete game achievements? Most of the achievements are easy to complete as you progress through the game. Some achievements have their own nuances:

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